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Beta Week 3: Keys from Week 3 have been released! Check the status page to see if you won.

by Published on 2016-06-28 10:06 PM

Update: Micky Neilson is doing an AMA on Reddit.

Legion Beta - Build 22053
Build 22053 will be deployed to the Beta realms soon.


Calculators Updated




New Items
You can see a full list of new items on the WoWDB beta site.

Level Type Name
1Junk Unclaimed Black Market Container
605Junk Small Legion Chest
100Other Adventurer's Footlocker
1Head Rhinestone Sunglasses
640Polearm Trailseeker Spear
110Other Antler of Cenarius
110Other Dragonscale of the Earth Aspect
110Other Talisman of the Ascended
110Other Nar'thalas Research Tome
110Other Vial of Diluted Nightwell Liquid
110Other Ceremonial Warden Glaive
110Other Omnibus: The Schools of Arcane Magic


Achievement Changes
Originally Posted by MMO-Champion
Class Hall
  • A Classy Outfit Name changed from "[PH] Earn Your Class Hall Set" to "A Classy Outfit".


Legion
Exploration
  • Going Up Ascend to the top of Nasha's Nashal's Watch in Stormheim. 5 points.






Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Bloodfang Widow Summons and dismisses a rideable Bloodfang Widow. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Brinedeep Bottom-Feeder Summons and dismisses a rideable Brinedeep Bottom-Feeder. Can only be used underwater. 1.5 sec cast. Account wide. 1.5 sec cast.


Item Set Bonuses


Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [ 1 + 75% of AP ] Frost damage. Frost Death Knight - Level 58 Talent.
  • Breath of Sindragosa (Blood) Continuously deal [ 1 + 120% of + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Breath of Sindragosa (Frost) Continuously deal [ 1 + 120% of + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Breath of Sindragosa (Unholy) Continuously deal [ 1 + 120% of + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Freezing Fog Howling Blast and Frost Fever deal 50% 40% increased damage. Frost Death Knight - Level 57 Talent.
  • Horn of Winter Blow the Horn of Winter, gaining 1 rune and generating 5 2 runes and generating 10 Runic Power. Frost Death Knight - Level 57 Talent. Instant. 30 sec cooldown.
  • Icy Talons Frost Strike also increases your melee attack speed by 10% 15% for 6 sec, stacking up to 3 times. Frost Death Knight - Level 56 Talent.
  • Pestilent Pustules Every fifth Festering Wound you burst grants you Every 4 Festering Wounds you burst, you gain 1 Rune. Unholy Death Knight - Level 57 Talent.


Blood, Frost, Unholy
  • Wraith Walk Sidestep into the Shadowlands, breaking Root effects and increasing your movement speed by 70% for 3 sec. During this time all movement-impairing effects are suppressed but attacking any action will cancel the effect. Death Knight - Blood, Frost, Unholy Spec. 3 sec cast (Channeled). 60 sec cooldown.


Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ 45% [ 50% of AP ] Frost damage to that foe, and [ 36% [ 40% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals [ 440% of AP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.


Unholy
  • Death Coil (Blood, Frost) Fires a blast of unholy energy at the target, causing [ 93% [ 85% of AP ] Shadow damage to an enemy.
  • Death Coil (Unholy) Fires a blast of unholy energy at the target, causing [ 93% [ 85% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul.
  • Festering Strike Deals (400% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 58% [ 50% of AP ] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 58% [ 50% of AP ] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec.
  • Scourge Strike An unholy strike that deals (140% 125% of weapon damage) Physical damage and (70% 65% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.


Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Bloodlet Throw Glaive causes targets to bleed for 190% 200% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter - Level 102 Talent.
  • Fel Eruption Impales the target for [ 1,000% [ 100 + 1,000% of AP ] Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter - Level 106 Talent. 10 Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown.


PvP Talents
  • Cleansed by Flame Immolation Aura dispels all magical effect on you every 1 sec while active effects on you when cast. Vengeance DemonHunter - Tier 4 PvP Talent.
  • Illidan's Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage. Vengeance DemonHunter - Tier 5 PvP Talent. 10 yd range. Instant. 45 sec cooldown. 1.5 min cooldown.
  • Jagged Spikes While Demon Spikes is active, melee attacks against you cause Physical damage equal to 100% 30% of the damage taken back to the attacker. Vengeance DemonHunter - Tier 4 PvP Talent.
  • Reverse Magic Dispels all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster. DemonHunter Any2 Role - Tier 3 PvP Talent. Instant. 30 sec cooldown. 60 sec cooldown.


Vengeance
  • Soul Cleave Viciously strike all enemies in front of you for up to [ 2.000 * 1% of weapon damage ] Physical damage, and heal yourself for [ 425% of AP ]. Spending more Pain increases the damage and healing done up to [ 1,275% of AP ], based on Pain spent. Consumes all Soul Fragments within 20 yds. Demon Hunter - Vengeance Spec. 200 Pain. Melee range. Instant. 300 Pain. Melee range. Instant.


Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 60% of Spell Power ] over 6 sec. Restoration Druid - Level 90 Talent. 75 Talent.
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 280% [ 290% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 1.5 min cooldown.
  • Germination You can apply Rejuvenation twice to the same target. Restoration Druid - Level 75 Talent. 90 Talent.
  • Savage Roar Finishing move that grants 30% 25% increased damage to your Cat Form attacks for their full duration. Lasts longer per combo point: 1 point : 8 seconds 2 points: 12 seconds 3 points: 16 seconds 4 points: 20 seconds 5 points: 24 seconds Feral Druid - Level 75 Talent. 25 Energy. 100 yd range. Instant.


Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (265% 180% of weapon damage) Nature damage to one and (265% 180% of weapon damage) Frost damage to the other. Generates 10 Focus for every target hit. Beast Mastery Hunter - Level 30 Talent. 40 yd range. Instant. 9 sec cooldown.
  • Dire Stable Dire Beast generates 8 12 additional Focus over its duration. Beast Mastery Hunter - Level 15 Talent.
  • Dragonsfire Grenade Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [ 120% of AP [ AP ;] Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies for [ AP ] damage every 1 sec. Survival Hunter - Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Killer Cobra While Bestial Wrath is active, Cobra Shot has a 25% chance to reset resets the cooldown on Kill Command. Beast Mastery Hunter - Level 100 Talent.
  • Lock and Load Your ranged auto attacks have a 10% 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Marksmanship Hunter - Level 30 Talent.
  • Lone Wolf Increases your damage by 20%, but you no longer have a can no longer use Call pet. Marksmanship Hunter - Level 15 Talent.
  • One with the Pack Grants Wild Call 10% 15% increased chance to reset the cooldown on Dire Beast. Beast Mastery Hunter - Level 60 Talent.
  • Snake Hunter Instantly grants you 3 charges of Mongoose Bite. Survival Hunter - Level 60 Talent. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 20% 25% for 10 sec. Marksmanship Hunter - Level 15 Talent.
  • Throwing Axes Tosses 3 axes at an enemy, each dealing [ 200% [ 250% of AP ] Physical damage. Survival Hunter - Level 15 Talent. 15 Focus. 30 yd range. Instant.


PvP Talents
  • Go for the Throat When you Kill Command a target at 40% 30% health or lower, the cooldown is reset. Beast Mastery Hunter - Tier 5 PvP Talent.
  • Separation Anxiety When your pet attacks a target alone without your assisting for 5 sec, it becomes enraged increasing its damage by 100% 50%. Attacking your pet's target calms it down, removing the enrage effect. Beast Mastery Hunter - Tier 4 PvP Talent.


Beast Mastery


Survival
  • Explosive Trap Tosses a fire trap on the ground in front of you that explodes when an enemy approaches, causing [ 500% [ 350% of AP ] Fire damage and burning all enemies within 5 yards for [ 50% [ 35% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter - Survival Spec. Melee range. Instant. 30 sec cooldown.
  • Flanking Strike (Beast Mastery, Marksmanship) A coordinated attack on the target, where you deal (250% 200% of weapon damage) Physical damage and your pet deals [ 322.8% of AP ] Physical damage.
  • Flanking Strike (Survival) A coordinated attack on the target, where you deal (250% 200% of weapon damage) Physical damage and your pet deals [ 322.8% of AP ] Physical damage.
  • Lacerate Tears a bleeding wound in the target, dealing [ 12 + 96.6% 80% of AP ] Physical damage over 12 sec. Hunter - Survival Spec. 35 Focus. Melee range. Instant. 10 sec cooldown.
  • Tar Trap Hurls a tar trap to the target location that creates a 10 0 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd range. Instant. 30 sec cooldown.


Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Phoenix's Flames Hurls a Phoenix that causes [ 1 + 500% 300% of Spell Power ] Fire damage to the target and splashes [ 150% of Spell Power 0;] Fire damage to other nearby enemies. This damage is always a critical strike. Artifact. 40 yd range. Instant.


Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Blackout Combo Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Purifying Brew: Pauses Stagger damage for 3 sec. Brewmaster Monk - Level 100 Talent.
  • Spirit of the Crane Tiger Palm causes your next Blackout Kick or Rising Sun Kick to restore 1.00% Teachings of the Monastery causes each additional Blackout Kick to restore 0.65% mana. Mistweaver Monk - Level 45 Talent.


Mistweaver
  • Teachings of the Monastery Tiger Palm increases the damage of your next Blackout Kick or Rising Sun Kick by 30%. Blackout Kick has a 30% causes your next Blackout Kick to strike an additional time, stacking up to 3. Blackout Kick has a 15% chance to reset the remaining cooldown on Rising Sun Kick. Monk - Mistweaver Spec.


Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Crusade Increases your damage and haste by 2% 2.5% for 20 sec. Each Holy Power spent during Crusade increases damage and haste by an additional 2% 2.5%. Maximum 15 stacks. Retribution Paladin - Level 100 Talent. Instant. 20 sec cooldown.
  • Divine Purpose Your Holy Power spending abilities have a 15% 20% chance to make your next Holy Power spending ability free. Retribution Paladin - Level 100 Talent.
  • Holy Wrath Deals Holy damage to up to 4 enemies within 10 yards equal to 150% 200% of your missing health. Deals 35% 50% of missing health against enemy players. Limited to 4 targets. Retribution Paladin - Level 100 Talent. Instant. 3 min cooldown.
  • Zeal Strike the target for (320% 280% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.


Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (360% 340% of weapon damage) Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 8 sec cooldown.
  • Retribution When any party or raid member within 40 yards dies, you gain 50% increased damage for 10 sec. Paladin - Retribution Spec. 20% increased damage done and 30% reduced damage taken for 20 sec. Paladin - Retribution Spec.
  • Templar's Verdict A powerful weapon strike that deals (420% 390% of weapon damage) Holy damage. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.


Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Mind Control Controls a mind up to 1 level above yours for 30 sec. Does not work versus Mechanical Demonic, Mechanical, or Undead beings. Shares diminishing returns with other disorienting effects. Can be cast in Shadowform. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).


Talents
  • Void Ray Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 4 6 sec, stacking up to 5 times. Shadow Priest - Level 60 Talent.


Shadow
  • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 1 + 300% of Spell Power 1;] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest - Shadow Spec. All Shadow Orbs. 2 sec cast. 3 sec cooldown.


Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Mutilate Instantly attacks for (330% 360% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks for (330% 360% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.


Talents
  • Agonizing Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 20% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 5% 4.0%, stacking up to 5 times. Damage bonus increased by Mastery: Potent Poisons. Assassination Rogue - Level 90 Talent. 3 sec cast.
  • Deeper Stratagem You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 20% 12% increased damage. Rogue - Level 45 Talent.
  • Elaborate Planning Your finishing moves grant 20% increased damage done for 6 15% increased damage done for 5 sec. Rogue - Level 15 Talent.
  • Enveloping Shadows Finishing move that generates 1 combo point every 3 sec. Lasts longer per combo point spent. 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds Subtlety Rogue - Level 90 Talent. 25 30 Energy. 100 yd range. Instant.
  • Ghostly Strike Strikes an enemy with your cursed weapon, dealing (176% of weapon damage) Physical damage and causing the target to take 10% 8% increased damage from your abilities for 15 sec. Awards 1 combo points. Outlaw Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
  • Gloomblade Punctures your target with your shadow-infused blade for (405% 450% of weapon damage) Shadow damage. Awards 1 combo points. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for (100% 170% of weapon damage) Physical damage with your main-hand and (0% of weapon damage) Physical damage with your off-hand. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue - Level 90 Talent. 10 yd range. Instant. 2 min cooldown.
  • Master Poisoner Increases the damage done by your poisons by 10% 30% and their non-damaging effects by 20%. Assassination Rogue - Level 15 Talent.
  • Quick Draw Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% 100% increased damage. Outlaw Rogue - Level 15 Talent.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 100% 75%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.
  • Weaponmaster Your abilities have a 6% 12% chance to hit the target twice each time they deal damage. Subtlety Rogue - Level 15 Talent.


Assassination
  • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [ 1 + 45% 50% of AP ] damage, 2 sec 2 points: [ 2 + 90% of AP ] damage, 3 sec 3 points: [ 3 + 135% 150% of AP ] damage, 4 sec 4 points: [ 4 + 180% 200% of AP ] damage, 5 sec 5 points: [ 5 + 225% 250% of AP ] damage, 6 sec Rogue - Assassination Spec. 35 Energy. Melee range. Instant.
  • Garrote Garrote the enemy, causing [ 9 + 82.5% 90% of AP ] Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth. Awards 1 combo points. Rogue - Assassination Spec. 45 Energy. Melee range. Instant. 15 sec cooldown.
  • Mutilate Attack with both weapons, dealing a total of [ 2.000 * 330% 360% of weapon damage ] Physical damage. Awards 2 combo points. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.


Outlaw
  • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [ AP [ 150% of AP ;] Physical damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue - Outlaw Spec. 40 Energy. 20 yd range. Instant.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 82.5% [ 90% of AP ] damage 2 points: [ 165% [ 180% of AP ] damage 3 points: [ 247.5% [ 270% of AP ] damage 4 points: [ 330% [ 360% of AP ] damage 5 points: [ 412.5% [ 450% of AP ] damage Rogue - Outlaw Spec. 35 Energy. Melee range. Instant.


Subtlety
  • Deepening Shadows Your finishing moves have a 5% chance per combo point to grant an additional charge of Shadow Dance. Rogue - Subtlety Spec. reduce the remaining cooldown on Shadow Dance by 3 sec per combo point spent. Rogue - Subtlety Spec.
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 1 + 27.72% of AP ] Physical damage 55.44% of AP ] Physical damage. Damage increased by 200% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.


Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 2.000 * 540% 585% of weapon damage ] Physical damage. Melee range. Instant.
  • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 2.000 * 540% 585% of weapon damage ] Physical damage. Melee range. Instant.
  • Windfury Attack Each of your main-hand weapon attacks has a 5% chance of triggering three extra attacks dealing (40% 80% of weapon damage) Physical damage. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 60 a total of [ 2.000 * 585% of weapon damage ] Physical damage, bypassing armor. 40 Maelstrom. 30 yd range. Instant. 16 sec cooldown.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 100 yd range. Instant. a total of [ 2.000 * 585% of weapon damage ] Physical damage, bypassing armor. 100 yd range. Instant.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 100 yd range. Instant. a total of [ 2.000 * 585% of weapon damage ] Physical damage, bypassing armor. 100 yd range. Instant.


Talents
  • Ancestral Swiftness Increases haste by 8% and attack speed by 8%. Shaman - Level 60 Talent. 10%. Shaman - Level 60 Talent.
  • Ascendance Transform into an Air Ascendant for 15 sec, generating 4 10 Maelstrom per second, and transforming your auto attack and Stormstrike into Wind attacks, which bypass armor and have a 30 yd range. Enhancement Shaman - Level 100 Talent. Instant. 3 min cooldown.
  • Boulderfist Slams your target with the power of stone, dealing [ 1 + 300% of AP ] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 10% and all damage you deal by 5%. Generates 20 25 Maelstrom. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant.
  • Earthen Spike Summons an Earthen Spike under an enemy, dealing [ 500% [ 800% of AP ] Physical damage and increasing Physical and Nature damage you deal to the target by 10% for 10 sec. Enhancement Shaman - Level 100 Talent. 30 Maelstrom. 10 yd range. Instant. 20 sec cooldown.
  • Empowered Stormlash Stormlash now spreads to 1 additional target and deals 30% 20% additional damage. Enhancement Shaman - Level 75 Talent.
  • Fury of Air Creates a vortex of wind 8 yards around you, dealing [ 25% [ 35% of AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 90 Talent. 5 Maelstrom, plus 5 per sec. Instant.
  • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power Agility by 8% for 10 sec. Enhancement Shaman - Level 100 Talent.
  • Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal [ 1 + 25% 35% of Spell Power ] Nature damage when you deal or take melee damage. Enhancement Shaman - Level 60 Talent. Instant.
  • Windsong Lashes your enemy for [ 1 + 152.5% 300% of Spell Power ] Nature damage, and enhances your weapons with wind, increasing your attack speed by 20% 35% for 15 sec. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant. 45 sec cooldown.


PvP Talents
  • Control of Lava Your Lava Burst deals 200% 150% additional damage, and generates 30 Maelstrom when it deals damage. Elemental Shaman - Tier 4 PvP Talent.
  • Forked Lightning When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing [ 1 + 250% 200% of Spell Power ] Nature damage. Enhancement Shaman - Tier 4 PvP Talent.
  • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies within 10 yards weapons with wind causing attacks to have a 40% chance to generate an additional three extra attacks, dealing (40% 80% of weapon damage) Physical damage. Shaman Any2 Role - Tier 2 PvP Talent. 5% of Base Mana. 40 yd range. Instant. 30 sec cooldown.


Enhancement
  • Crash Lightning Electrocutes all enemies in front of you, dealing (180% 135% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (0% of weapon damage) Nature damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.
  • Feral Spirit Summons two Spirit Wolves that aid you in battle for until cancelled 15 sec. They are immune to movement-impairing effects and grant you 5 Maelstrom each time they attack. Shaman - Enhancement Spec. 30 yd range. Instant. 2 min cooldown.
  • Maelstrom Weapon Your auto attacks and Windfury attacks generate 5 Maelstrom. Shaman - Enhancement Spec.
  • Rockbiter Assaults your target with earthen power, dealing [ 1 + 152.5% of AP ] Nature damage. Generates 10 15 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 2.000 * 540% 585% of weapon damage ] Physical damage. Shaman - Enhancement Spec. 40 Maelstrom. Melee range. Instant. 16 sec cooldown.
  • Windfury Each of your main hand attacks has a 5% chance to trigger three extra attacks, dealing (40% two extra attacks, dealing (80% of weapon damage) Physical damage each. Shaman - Enhancement Spec.


Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Drain Soul Drains the target's soul, causing [ 6 + 240% 264% of Spell Power ] Shadow damage over 6 sec, and healing you for 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).


PvP Talents
  • Soul Siphon When you have Unstable Affliction active on 2 or more targets, you generate 1 Soul Shard every 3 sec. Warlock Any2 Role - Tier 4 PvP Talent. Affliction Warlock - Tier 4 PvP Talent.


Pets
  • Firebolt Deals [ 1 + 90.7% 82% of Spell Power ] Fire damage to a target. (Right-Click to toggle) Basic Attack. 40 Energy. 40 yd range. 1.8 sec cast.


Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 215% 185% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 215% 185% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.


Talents
  • Dragon Roar Roar explosively, dealing [ 198% [ 150% of AP ] damage to all enemies within 8 yards and increasing all damage you deal by 20% for 6 sec. Dragon Roar ignores all armor and always critically strikes. Fury Warrior - Level 100 Talent. Instant. 20 sec cooldown.
  • Fervor of Battle Whirlwind deals 40% 50% increased damage to your primary target. Arms Warrior - Level 45 Talent.
  • In For The Kill Mortal Strike generates 40 20 Rage when used against targets that are below 20% health. Arms Warrior - Level 75 Talent.
  • Titanic Might Increases the duration of Colossus Smash by 16 sec, but reduces its effectiveness by 50% 30%. Arms Warrior - Level 90 Talent.


PvP Talents
  • Sharpen Blade When activated, your next Mortal Strike will deal 50% 30% increased damage and reduce healing taken by 70% for 4 sec. Arms Warrior - Tier 5 PvP Talent. Instant. 45 sec cooldown.


Fury
  • Bloodthirst Assault the target in a bloodthirsty craze, dealing (325% 275% of weapon damage) Physical damage and restoring 5% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Furious Slash Aggressively strike with your off-hand weapon for (370% 310% of weapon damage) Physical damage. Increases your Bloodthirst critical strike chance by 15% until it next deals a critical strike, stacking up to 6 times. Warrior - Fury Spec. Melee range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 215% 185% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. Warrior - Fury Spec. Melee range. Instant.


Protection
  • Ignore Pain Fight through the pain, ignoring 90% of the next [ 1,500% of AP + 1,500% up to [ 2,250% of AP + 225% of AP ] damage you take from any sources. Warrior - Protection Spec. 40 based on Rage spent. Warrior - Protection Spec. 20 Rage. Melee range. Instant. 1 sec cooldown.


Raid & Dungeon Abilities
  • Blood Assault Charges forward, knocking enemies back and draining 150 200,000 health, transferring it to the caster. Unlimited range. Instant.
  • Venomous Pool A venomous pool forms, inflicting 184,275 92,138 Nature damage every 1 sec. Instant.




Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_END_GAME_POWER_UNLINKED_TOOLTIP (New) - Requires all other traits to be purchased
  • ERR_NO_CHALLENGE_MODE_REWARD - Complete a Mythic dungeon and earn a Mythic Keystone to unlock the Challenger's Bounty. Complete a Mythic Keystone dungeon within the time limit and return next week to claim your reward.
  • GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT (New) - %s has earned %d xp.
  • GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT_LEVEL_UP (New) - %s is now level %d!
  • GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT_QUALITY_UP (New) - %s has gained a quality level!
  • NPE_ABILITYLEVEL3_ROGUE - Left-Click {$53 {$1329} to generate Combo Points.\n\nThen use {$196819} to spend Combo Points. {$32645} to spend Combo Points.
  • SPELL_FAILED_CUSTOM_ERROR_319 (New) - You cannot use Call Pet while Lone Wolf is active.




Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Events
  • Bonus Event: Skirmishes - Description: "Fight other players in Skirmishes for the duration of this Bonus Event!" quests/44172]Quest #44172.[/del] items/141997]Item #141997[/url]. Quest #44172.


Player vs Player
  • Arenas - Description: "Battle other players in 2v2 and 3v3 Arenas!" Item #141997.
  • Random Battleground - Description: "Battle other players inside a Random Battleground!" Item #141997.
  • Rated Battleground - Description: "Battle other players inside a Rated Battleground!" Item #141997.
  • Skirmishes - Description: "Battle other players in 2v2 and 3v3 Skirmishes!" Item #141997.


Artifact Appearances
Shaman (Restoration) - Sharas'dal, Scepter of Tides
  • Serpent's Coil #1: Sharas'dal, Scepter of Tides - Name changed from "Serpent's Coil #2: Sharas'dal, Scepter of Tides" to "Serpent's Coil #1: Sharas'dal, Scepter of Tides".
  • Serpent's Coil #2: Sharas'dal, Scepter of Tides - Name changed from "Serpent's Coil #1: Sharas'dal, Scepter of Tides" to "Serpent's Coil #2: Sharas'dal, Scepter of Tides".


Flight Masters
Broken Isles


Map Areas
Artifact - Acquisition - Subtlety
  • Shadowgore Citadel - Music: Zone-70-Invasion-GeneralLegion-Walk.


Artifact - Order Campaign - Portal World Niskara
  • Niskara - Music: Zone-70-Invasion-GeneralLegion-Walk.


Broken Isles
  • Broken Shore > Darkstone Isle - Music: Zone-70-Invasion-GeneralLegion-Walk.


Court of Stars
  • Court of Stars - Music: Zone-70-DGN-CourtofStars-Walk01.
  • Court of Stars > Midnight Court - Music: Zone-70-DGN-CourtofStars-Walk02.


Dreadscar Rift
  • Dreadscar Rift - Music: Zone-EbonHAcherusWalk. 70-Artif-OH-Warlock-Walk.
  • Dreadscar Rift - Music: Zone-70-Artif-OH-Warlock-Walk.


Helhiem Exterior Area
  • Helheim - Music: Zone-70-MawofSouls-Walk-C.


Netherlight Temple
  • Netherlight Temple - Music: Zone-70-Artf-OrderHall-Priest.


Niskara
  • Niskara - Music: Zone-70-Invasion-GeneralLegion-Walk.


The Emerald Nightmare
  • The Emerald Nightmare > The Emerald Dream - Music: Zone-70-TheEmeraldDream-Walk.


The Heart of Azeroth
  • The Maelstrom > Storm's Eye Overlook - Music: Zone-70-Artif-OH-Shaman-GeneralWalk.
  • The Maelstrom > The Heart of Azeroth - Music: Zone-70-Artif-OH-Shaman-GeneralWalk.


The Maelstrom
  • The Maelstrom (New)
  • The Maelstrom > Storm's Eye Overlook - Music: Zone-70-Artif-OH-Shaman-GeneralWalk.


Map Difficulties
  • Trial of the Serpent - Normal Scenario - Max players: 5. 1.


Scenarios
The Collapse
  • Step 02: Down in the Depths - Enter the Collapse and proceed as far as you can.Dying, losing all your withered, or speaking with Thalyssra again will end the scenario.


World Safe Locations
Broken Isles
  • 7.0 Azsuna - (24) Seabreak Isle (New)
  • 7.0 Azsuna - (25) Eye of Azshara E (New)
  • 7.0 Azsuna - (26) Eye of Azshara W (New)


Nexus Vault
  • 7.0 Artifacts - Nexus Vault - Graveyard 01.5 - TSH (New)




Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Berserk Trait Reduces cost to start a mission by ${$a658}%.. ${$a658*100}%..

by Published on 2016-06-28 04:31 AM

Sale: Amazon has the G402 mouse and G35 headset on sale today with a decent discount.

New PTR Patch Datamined - 2.4.2 Build 38044

Ben Brode on Lack of Demons, Priests, PTR, and Aggro

Twitch Streaming Schedule, Upcoming Balance Changes & Tweaks, HeroStorm Episode 15

Golden Gun Earning Rate, Torbjorn's Console Nerf, No Major Changes to Competitive for Season 1 - Eventual Sudden Death Removal

Legion - End Game Rewards
Blizzard attempted to clarify how the random upgrade of items will work in Legion:

  • Every item has a base item level and those that can be upgraded are usually listed with a + after the number, such as world quests that reward 810+ gear.
  • When you earn an upgradeable item, the system rolls for a +5 upgrade. If it succeeds, it continues to roll for +5 upgrades until it fails.
  • The cap on these random upgrades is set globally, somewhere in the 850s before raids open.
  • After Mythic+ dungeons and the Nightmare Raid are accessible, this cap goes up to 895.
  • Items are labeled Titanforged when they are upgraded +15 item levels or more.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's a fair bit of confusion around how item level of end-game rewards works in Legion - understandable, since we haven't really gone into detail about how the system works, instead focusing on high-level goals and philosophies. Let me take a crack at changing that.

Scaling vs. Static Item Level - "Anything Can Happen"
This came up in the first Legion Q&A a couple of weeks ago, but in past expansions, the endgame item structure has always been defined by a rigid series of flat plateaus. In Warlords, Normal dungeon loot was Item Level 615. Heroic dungeon loot was 630. Normal Highmaul was 655. And so forth. Once you had Raid Finder gear or better, there was zero value to items from dungeons. In patch 6.2, Tanaan Jungle only offered Baleful items that could be empowered up to item level 695. If you were a Hellfire Citadel raider, setting out to do Tanaan dailies (to unlock flying, let's say), there was zero chance that anything could happen during that play session that might make your character stronger. And in a game underscored by progression, that's a shame.

In essence, Legion changes those flat item-level plateaus into peaks that taper up to a global max potential item level.

When you earn an item from nearly any endgame source (dungeon, raid, world quest, PvP strongbox, mission, etc.), it has a chance of upgrading its quality. When looking at information on your rewards in sources like the Dungeon Journal or World Quest display, you'll see these items with a "+" next to their item level, indicating this chance to upgrade (e.g. the Dungeon Journal for Heroic Legion dungeons showing "Item Level 825+").

While there's a bunch of math behind it all, this may be a useful way of thinking about it: When generated, these items have a chance to roll a +5 item level bonus. If that roll succeeds, the system rolls again for another +5 bonus. If that succeeds, it rolls again. This process continues until an upgrade roll fails or the global item-level ceiling is reached. That's it.

And so, in Legion, even if you're a raider, if your friend is looking for someone to queue Heroic dungeons, you have an extra motivation to volunteer aside from pure altruism. You probably won't get an upgrade. But you might. Anything could happen.

"Titanforged" - What's the Deal?
Titanforged is just a label that applies when an item successfully upgrades by +15 or more item levels. It isn't really an inherent part of the system itself, but rather something we added midway through development to make it clear when you just got exceptionally lucky.

RNG, Progression, and Prestige
A frequent concern with the Legion item system is that the very possibility of a Mythic-raid-quality item coming from a quest or dungeon boss cheapens those rewards. But there's a huge difference between a single Mythic-quality item and a full set of gear of that quality. A player who mainly queues for Dungeon Finder and Raid Finder may end up with a couple of great raid-quality pieces, but that's a far cry from what someone who actually does high-end raiding will look like. Ditto for someone who casually queues for BGs compared to a top-rated arena player. After all, it requires far fewer lucky breaks for a Mythic Nightmare raid drop to make it to Item Level 895 than it would for a Heroic dungeon blue, by a huge margin. Your overall gear will still reflect the type and difficulty of content that you do, but a broader range of activities can be rewarding, and a broader range of players can have moments of surprise and excitement along the way.

Another concern raised in this thread relates to the impact of randomness on competitive progression. First off, the explanation above references a "global item-level ceiling" - that's simply a cap on how far any item can upgrade, and it's a value that will be set in relation to the highest available base item levels from the most difficult available content. Once Mythic+ dungeons and the Nightmare Raid are accessible, that value will be 895 (and that's the value to which the cap is currently set in beta). But for the first couple of weeks after launch, we're planning on having a lower cap in the 850s, since there is nothing available above that base item level. In the future, as new content is introduced, the ceiling will rise accordingly. Even the very luckiest person in the world won't be walking into raids and outgearing them on day one.

Finally, we're dealing with upgrade chances on individual item slots out of 16, belonging to individual characters out of 10-30 in a raid group. A single item won't make or break your raid's success. The law of averages suggests that raid groups that complete roughly the same amount of content will end up with roughly the same item level. We feel that the system will be a significant improvement to the individual gearing experience without harming guild competition.

My main question was - will Heroic and Mythic raid gear be able to upgrade past Warforged?
Since "past Warforged" just means "by more than +10 item levels over base," the answer to that is "yes."

Let me use some entirely made-up numbers as an example:

Let's assume that the chance to upgrade is 50% per +5 step to simplify the math. Clearly that is NOT the actual chance, as anyone who's been playing at max level on Beta can attest. But let's pretend that whenever an item drops, we flip a coin and bump the item level by +5 every time it comes up Heads. And we continue until we either flip a Tails OR the item reaches Item Level 895.

Let's consider three Emerald Nightmare drops: one from Raid Finder (835+), one from Heroic (865+), and one from Mythic (880+).

The Mythic Nightmare raid drop is guaranteed to be at least 880. We flip our imaginary coin (again, these are NOT the actual odds...). 50% of the time it'll come up Heads (woo, 885!), so we flip again. Again, half of the time we get this far (25% chance total, now) it'll come up Heads again (890!). And so we flip yet again, and yet again half the time we make it this far, we'll get yet another Heads (12.5% total). That bumps the item to 895, which is the cap, so we stop flipping coins and the item ends up at +15 over the base 880, which makes it Titanforged.

Using these hypothetical, made-up numbers, if you looted the same item from a Mythic Nightmare boss 8 times, you'd expect on average to see four 880 versions, 2 885 versions, 1 890 version, and 1 895 version.

Now let's look at the Heroic base item. That starts at 865, so you'd need to upgrade it six times (i.e. flip six Heads in a row, using our analogy) for it end up at 895. I'm not going to step through the probability tree again, but the 1/8 chance above now becomes a 1/64 chance. You'd need to loot 64 Heroic Nightmare raid items on average to see a single 895. The Titanforged chance (again, not the actual odds!!) would still be 1 in 8 (12.5%), since that just means 3 successful consecutive coinflips, but that would only bring the item to 880. You need to get much luckier to get all the way to 895.

Finally, our Raid Finder item. With a base Item Level of 835, it needs to upgrade 12 times to make it all the way to 895. Long story short, that's a 1 in 4096 chance of being 895. Let's say you get 2-3 items a week from fully clearing Raid Finder. You'd need to run Raid Finder every week for over 21 years in order to have a >50% chance of seeing a 895 item out of Emerald Nightmare LFR. By that time, we'll all be in item level 4000 gear as we play the latest Corgis Unleashed expansion on our VR decks (unlike the rest of this post, this part is entirely factual). But hey, you'll probably have that 895 Raid Finder item. Or you still might not. Still feel mandatory?

As this example hopefully illustrates, you're best off spending your time on the most challenging/rewarding content that you can tackle. This isn't destroying the foundations of WoW itemization and replacing it with massive randomness - by and large, players will progress through content of increasing difficulty and/or organization requirement, earning more and more powerful items as they go.

I'm going to assume that items can also roll warforged, for a maximum of 901? That's totally cool by me, but confirmation would be neato. Haven't managed to find an example of a high-TF WF item on beta yet.
Nope. "Warforged" as you know it in Warlords is gone with Legion, and isn't a separate system stacked on top of this one.

A "Warforged" item is one that got moderately lucky rolls (+5 or +10 over base). "Titanforged" kicks in once you cross the +15 threshold.

895 is the highest item level you will see while Emerald Nightmare is the active raid zone.

FEEDBACK: Darkbough (Normal)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Emerald Nightmare raid zone is now accessible in Normal difficulty, with Nythendra, Il'gynoth, and Elerethe Renferal accessible. Normal difficulty scales from 10 players up to 30, and players must manually form groups to enter the zone. Player level and item level will be scaled accordingly. Please use this thread for feedback. We plan on keeping these bosses available for a couple of days.

Dominate Mind Temporarily Disabled in PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have recently become aware of an exploit involving the Priest’s Dominate Mind talent which has been causing disruption in rated PvP. We’re currently working to fix that exploit, but while those investigations take place, we’ve temporarily disabled Dominate Mind in instanced PvP. Once the issue has been corrected, we will re-enable it.

ATTN Arena Competitors: Ladder Snapshot Delay
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2016 Road to BlizzCon 3v3 Arena Qualifiers are set to continue later this week with North America Cup #2.

Before any open tournament, in order to seed our brackets, we take a snapshot of the ladder so that we can pinpoint where participants are in relation to each other.

NOTICE: We’re going to delay the ladder snapshot for Cup #2 until 2:00 p.m. PDT tomorrow - Tuesday, June 28.

Thank you very much, and we look forward to seeing you in the Arena this weekend.

Warcraft Movie Pre-Orders
The Warcraft Movie is available for pre-order, but not with an extended cut or director's cut. It will be released in October.





HeroStorm Episode 15 - Enemy at the Gate
Another episode of HeroStorm has been released



Final Boss - Retribution Paladin Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-25 11:13 PM

Legion - Max Camera Distance Reduction
The latest Legion build reduced the amount you can zoom out with the camera.


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