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by Published on 2016-09-29 01:09 AM

Patch 7.1 PTR - Build 22685, Patch 7.0.3 Hotfixes - September 28

Exorsus - Mythic Emerald Nightmare World First
Mythic Emerald Nightmare has been cleared by Exorsus. Congratulations to them.



by Published on 2016-09-28 11:44 PM

Patch 7.0.3 Hotfixes - September 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • The ground mount speed bonus from Broken Isles Pathfinder now stacks with the passive class bonuses On a Pale Horse and Heart of Crusader.

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Multiple Unholy Death Knights with the Armies of the Damned artifact trait can now have their Death, Pestilence, and Famine debuffs applied at the time.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Soothing Mist is no longer interrupted by Spirit Tether.
  • (Brewmaster) Set bonuses for the Battlewrap of the Hurricane’s Eye (Tier 18) have been adjusted:
    • 2 pieces: Increases the chance for your Gift of the Ox to summon a Healing Sphere by 2% (was 5%).
    • 4-pieces: Every time you gather a Healing Sphere, the remaining cooldowns of your Ironskin Brew and Purifying Brew are reduced by 1 second (was 5 seconds).

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Shadow Dance should now be useable and should not be cancelled when the Rogue is affected by an enemy Hunter's Flare.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Lava Beam damage increased by 23%.
  • (Restoration) The artifact trait Tidal Pools will now correctly heal all areas when multiple Tidal Pools are active at once.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Seed of Corruption will now properly detonate and spread if the target dies while still affected.
  • Fixed a bug that sometimes caused Agony to not stack or generate Soul Shards.
  • (Demonology) The Artifact ability Thal'kiel's Consumption will no longer sometimes fail to do damage because the target moves out of range.
  • (Destruction) The Artifact ability Dimensional Rift will no longer spawn portals that are out of range to do damage to your target.

Class Halls
  • Pet Charm missions now provide Pet Charms for both the main reward and the bonus reward.

Dungeons and Raids
  • Players should receive bonus roll opportunities more reliably if they are eligible for them.

The Emerald Nightmare

Xavius
  • Immunities can no longer remove Darkening Soul or Blackening Soul. Dispelling either effect with an Imp's Singe Magic will give the owning Warlock +25 Nightmare Corruption.

Items
  • Cloak of Fel Flames now correctly reduce magic damage taken by 15 % when immolation aura is active.
  • Shard of the Exodar no longer causes Drums of Fury to unaffected by Exhaustion/Sated effects.
  • Ancient Mana Gems and Ancient Mana Crystals now stack to 5.
  • Loot-a-rang should no longer break hostile players' stealth.

NPCs
  • Players can now get credit and be able to bonus roll for world bosses if they are up to 200 yards away when it dies.
  • A number of questgivers’ pets are no longer critter-type creatures.

Quests
  • During “Leyhollow Infestation”, players now only drop the rock when taking damage or attacking, not when entering combat, and player speed is only reduced by 50% when carrying a rock (was 75% reduced speed).
  • Fixed a rare bug that could cause Guardian Druids to not obtain credit for killing Arch-Desecrator Malithar during "When Dreams Become Nightmares".
  • Tomes of the Tranquil Mind obtained from "In the Blink of an Eye" are now Bind-on-pickup.

Patch 7.1 PTR - Build 22685
A new PTR build is on the way!

Calculators Updated




Achievement Changes
Originally Posted by MMO-Champion
Legion
Quests
  • No Shellfish Endeavor Name changed from "No Shelfish Endeavor" to "No Shellfish Endeavor". Complete the Murky storylines listed below. 5 points. quests listed below. 5 points.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Breath of Sindragosa (Blood) Continuously deal [ 1 + 150% 175% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Breath of Sindragosa (Frost) Continuously deal [ 1 + 150% 175% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Breath of Sindragosa (Unholy) Continuously deal [ 1 + 150% 175% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Frostscythe A sweeping attack that strikes all enemies in front of you for (120% 135% of weapon damage) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Frost Death Knight - Level 90 Talent. 1 Runes. 8 yd range. Instant.
  • Frozen Pulse While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting [ 1 + 60% 66% of AP ] Frost damage on all nearby enemies. Frost Death Knight - Level 57 Talent.
  • Rune Tap Consume a Rune to reduce all damage taken by 25% for 3 sec. Blood Death Knight - Level 90 Talent. 1 Runes. Instant.1.5 sec cooldown.

PvP Talents
  • Blood for Blood (New) Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec. Blood DeathKnight - Tier 5 PvP Talent. 15% of Total Health. Instant. 1.5 sec cooldown.
  • Chill Streak Deals 7% Deals 8% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 5 times between closest targets. Frost DeathKnight - Tier 5 PvP Talent. 40 yd range. Instant. 60 sec cooldown. 45 sec cooldown.
  • Death Chain Chains 3 enemies together, dealing [ 180% of AP ] Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for 15 sec. Blood DeathKnight - Tier 5 PvP Talent. 10 yd range. Instant. 15 sec cooldown.
  • Deathchill Chains of Ice now freezes the target Your Death Grip automatically applies Chains of Ice free of cost, and when you Chains of Ice a target already afflicted by your Chains of Ice you Freeze them, rooting them in place for 4 sec, but now has a 5 sec cooldown. Frost DeathKnight - Tier 4 PvP Talent.
  • Delirium (New) Your Howling Blast and Frost Strike apply Delirium to the target. Delirium A disease that debilitates the targets movement, reducing the cooldown recovery rate of movement enhancing abilities by 50%. Stacks up to 2 times. Lasts for 8 sec. Frost DeathKnight - Tier 4 PvP Talent.
  • Frozen Center The radius of your Remorseless Winter is increased by 50%, damage increased by 200%, and your movement speed is increased by 15% while active. Frost DeathKnight - Tier 5 PvP Talent. Your Remorseless Winter also freezes all targets within 10 yards, rooting them in place for 4 sec when cast. Frost DeathKnight - Tier 4 PvP Talent.
  • Last Dance (New) Reduces the cooldown of your Dancing Rune Weapon by 50%. Blood DeathKnight - Tier 5 PvP Talent.
  • Necrotic Strike (New) A vicious strike that deals (150% of weapon damage) Plague damage, and inflicts a Necrotic Wound, absorbing the next [ 1,000% of AP ] healing received by the target. Unholy DeathKnight - Tier 5 PvP Talent. 1 Runes. Melee range. Instant. 45 sec cooldown.
  • Overpowered Rune Weapon (New) Empowered Rune Weapon's cooldown is reduced by 2 minutes. Frost DeathKnight - Tier 5 PvP Talent.
  • Reanimation Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing 10% of enemies health in Shadow damage. Unholy DeathKnight - Tier 5 PvP Talent. 2 1 Runes. 40 yd range. Instant. 5 sec cooldown.
  • Strangulate Shadowy tendrils constrict an enemy's throat, silencing them for 5 sec. Honor Blood DeathKnight - Tier 4 PvP Talent. 30 yd range. Instant. 60 sec cooldown.
  • Tundra Stalker Damage of your Frost Strike is increased by 25% on snared targets, and critical strike chance increased by 50% on rooted targets. Frost DeathKnight - Tier 4 PvP Talent. 5 PvP Talent.

Frost
  • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (500% 560% of weapon damage) Frost damage. Death Knight - Frost Spec. 250 Runic Power. Melee range. Instant.
  • Howling Blast Blast the target with a frigid wind, dealing [ 50% [ 55% of AP ] Frost damage to that foe, and [ 42.5% [ 46.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals [ 440% of AP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
  • Obliterate A brutal attack with both weapons that deals a total of (640% 760% of weapon damage) Physical damage. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.
  • Remorseless Winter Drain the warmth of life from all nearby enemies, dealing [ 216% [ 324% of AP ] Frost damage over 8 sec and reducing their movement speed by 50%. Death Knight - Frost Spec. 1 Runes. Instant. 20 sec cooldown.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [ 14.000 * 140% 112% of weapon damage ] Chaos damage over 3 sec to all nearby enemies. 100 yd range. Instant.
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [ 14.000 * 140% 112% of weapon damage ] Chaos damage over 3 sec to all nearby enemies. Artifact. 40 yd range. Instant. 60 sec cooldown.
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [ 14.000 * 140% 112% of weapon damage ] Chaos damage over 3 sec to all nearby enemies. 100 yd range. Instant.

Talents
  • Agonizing Flames Immolation Aura increases your movement speed by 30%, and deals 50% 30% increased damage. Vengeance Demon Hunter - Level 99 Talent.
  • Bloodlet Throw Glaive causes targets to bleed for 200% 150% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter - Level 102 Talent.
  • Fel Barrage At your command, unleash Fel, inflicting [ 250% of AP ] Chaos damage to your target and nearby enemies for each charge. Max 5 charges. Your damaging attacks abilities have a chance to generate a charge. Havoc Demon Hunter - Level 110 Talent. 30 yd range. Instant.
  • Fel Mastery Increases Fel Rush damage by 50% 30%, and grants 25 Fury when Fel Rush damages at least one target. Havoc Demon Hunter - Level 99 Talent.
  • Soul Barrier Shield yourself for 8 12 sec, absorbing [ 1,500% of AP * Percent Health + 15% of AP * AP * Percent Health ] damage. Consuming a Soul Fragment adds [ 250% of AP * Percent Health ] to the shield. Soul Barrier's absorption cannot be reduced below [ 200% of AP * Percent Health ]. Consumes all Soul Fragments within 25 yds. Vengeance Demon Hunter - Level 110 Talent. 300 Pain. Instant. 20 sec cooldown.
  • Spirit Bomb Launch a nearby Soul Fragment at your target, dealing [ 252% of AP ] Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec. You heal for 10% 15% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter - Level 108 Talent. 40 yd range. Instant.

Vengeance
  • Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 10% 20% for 6 sec. Demon Hunter - Vengeance Spec. 200 Pain. Instant. 1.5 sec cooldown.
  • Mastery: Fel Blood Demon Spikes reduces Physical damage taken by an additional 12.00% 6.00%. Also increases your attack power by 8%. Demon Hunter - Vengeance Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Moonfire (Balance) A quick beam of lunar light burns the enemy for 1 [ 1 + 110% of Spell Power Arcane damage and then an additional [ 8 + 50% 55% of Spell Power ] Arcane damage over 16 sec.
  • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for 1 [ 1 + 110% of Spell Power Arcane damage and then an additional [ 8 + 50% 55% of Spell Power ] Arcane damage over 16 sec.
  • Moonfire (Balance) A quick beam of lunar light burns the enemy for 1 [ 1 + 110% of Spell Power Arcane damage and then an additional [ 8 + 50% 55% of Spell Power ] Arcane damage over 16 sec.
  • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for 1 [ 1 + 110% of Spell Power Arcane damage and then an additional [ 8 + 50% 55% of Spell Power ] Arcane damage over 16 sec.
  • Regrowth Druid - Restoration Spec.
  • Sunfire (Balance) A quick beam of solar light burns the enemy for 1 [ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50% 55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.
  • Sunfire (Feral, Guardian) A quick beam of solar light burns the enemy for 1 [ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50% 55% of Spell Power ] Nature damage over 12 sec.
  • Sunfire (Restoration) A quick beam of solar light burns the enemy for 1 [ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50% 55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.

PvP Talents
  • Nourish Reduces the cast time of Healing Touch by 0.5 sec and automatically applies Rejuvenation your Healing Touch automatically applies one of your missing healing over time spells at to the target. If all of them are present, Healing Touch critically heals. Restoration Druid - Tier 4 PvP Talent.

Balance
  • Lunar Strike Call down a strike of lunar energy, causing [ 270% [ 284% of Spell Power ] Arcane damage to the target, and [ 94.5% [ 99.4% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 12 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.
  • Solar Wrath (Balance) Hurl a ball of solar energy at the target, dealing [ 1 + 190% 200% of Spell Power ] Nature damage.
  • Solar Wrath (Feral, Guardian, Restoration) Hurl a ball of solar energy at the target, dealing [ 1 + 190% 200% of Spell Power ] Nature damage.
  • Starfall (Balance) Calls down waves of falling stars at the targeted area, dealing [ 9 + 360% 396% of Spell Power ] Astral damage over 8 sec.
  • Starfall (Feral, Guardian, Restoration) Calls down waves of falling stars at the targeted area, dealing [ 9 + 360% 396% of Spell Power ] Astral damage over 8 sec.

Balance & Restoration
  • Sunfire (Balance) A quick beam of solar light burns the enemy for 1 [ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50% 55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.
  • Sunfire (Feral, Guardian) A quick beam of solar light burns the enemy for 1 [ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50% 55% of Spell Power ] Nature damage over 12 sec.
  • Sunfire (Restoration) A quick beam of solar light burns the enemy for 1 [ 1 + 110% of Spell Power Nature damage and then an additional [ 6 + 50% 55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.

Restoration
  • Solar Wrath Causes [ 1 + 220% 231% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Stomp When your Dire Beasts charge in, they will stomp the ground, dealing [ 1 + 407.1% [ 2 + 477.9% of AP ] Physical damage to all nearby enemies. Beast Mastery Hunter - Level 30 Talent.

Beast Mastery

Survival
  • Flanking Strike (Beast Mastery, Marksmanship) A coordinated attack on the target, where you deal [ 0.650 * 200% 325% of weapon damage or 0.035 * Level * 200% of weapon damage + 0.300 * 200% of weapon damage or 200% 325% of weapon damage + 0.300 * 325% of weapon damage or 325% of weapon damage ] Physical damage and your pet deals [ 16.1% of AP or 322.8% of AP ] Physical damage.
  • Flanking Strike (Survival) A coordinated attack on the target, where you deal [ 0.650 * 200% 325% of weapon damage or 0.035 * Level * 200% of weapon damage + 0.300 * 200% of weapon damage or 200% 325% of weapon damage + 0.300 * 325% of weapon damage or 325% of weapon damage ] Physical damage and your pet deals [ 16.1% of AP or 322.8% of AP ] Physical damage.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 175% 190% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant.
  • Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to 0 Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frost Orb are slowed by 30% 50% for 15 sec. 100 yd range. Instant.

Talents
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 650% [ 750% of Spell Power ] damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
  • Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [ 1 + 400% 450% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage. Frost Mage - Level 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Quickening Arcane Blast, Arcane Missiles, and Arcane Explosion also grant 2% Haste for 6 sec, stacking up to 100 50 times. This effect is cleared when you cast Arcane Barrage. Arcane Mage - Level 100 Talent.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 145% [ 185% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Splitting Ice Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 50% 80% of their damage. Frost Mage - Level 60 Talent.

PvP Talents
  • World in Flames Reduces the cast time of Flamestrike by 3 2 sec, and increases its damage by 30%. Fire Mage - Tier 4 PvP Talent.

Arcane
  • Arcane Blast Blasts the target with energy, dealing [ 150% [ 165% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 175% 190% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Mastery: Savant Increases your Mana regeneration rate and maximum Mana by 8.0% 9.6%. Arcane Charges increase the damage of affected spells by an additional 4.00%. Mage - Arcane Spec. 4.80%. Mage - Arcane Spec.

Fire
  • Combustion Arcane, Frost: Engulfs you in flames for 10 sec, increasing your critical strike chance by 100%. Castable while casting other spells. Fire: Engulfs you in flames for 10 sec, increasing your critical strike chance by 100% and granting you Mastery equal to your Critical Strike stat. Castable while casting other spells. Mage - Fire Spec. 10% of Base Mana. Instant. 2 min cooldown.
  • Molten Armor Name changed from "Combustion" to "Molten Armor". Combustion grants you Mastery equal to your Critical Strike stat. Mage - Fire Spec. Molten Armor grants an additional 10% critical strike chance. Mage - Fire Spec.
  • Molten Armor Increases your spell critical strike chance by 15% 10% and reduces all Physical damage you take by 6%. Mage - Fire Spec.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 8 + 264.2% 360% of Spell Power ] Frost damage over 0 and reducing movement speed by 30% 50% for 15 sec. Mage - Frost Spec. 5% 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of [ 3 + 315% 435% of Spell Power ] Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 185% 200% of Spell Power ] Frost damage and slowing movement speed by 30% 50% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to 0 Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frost Orb are slowed by 30% 50% for 15 sec. Mage - Frost Spec. 1% of Base Mana. 40 yd range. 15 sec cast (Channeled). 60 sec cooldown.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 76% 85% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Soothing Mist Heals the target for [ 20 + 55% 60% of Spell Power ] over 10 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Honor Talent. 0% of Base Mana, plus 0.7% 0.3% per sec. 40 yd range. 10 sec cast (Channeled). 1 sec cooldown.

PvP Talents
  • Ancient Mistweaver Arts Soothing Mist is now an active spell, and no longer is automatically applied through casting Effuse, Enveloping Mist or Vivify. Heals the target for [ 20 + 55% 60% of Spell Power ] over 10 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Mistweaver Monk - Tier 3 PvP Talent.
  • Counteract Magic Renewing Mist heals for 200% 150% more when the target is affected by a magical damage over time effect. Mistweaver Monk - Tier 4 PvP Talent.
  • Dome of Mist Enveloping Mist transforms 100% of its remaining periodic healing into a Dome of Mist when dispelled. Dome of Mist Absorbs damage. All healing received by the Monk increased by 30%. Lasts 6 8 sec. Mistweaver Monk - Tier 4 PvP Talent.
  • Fortune Turned Your Effuse applies Fortune Turned to the target, increasing the healing received by your next Effuse by 15% 50% for 6 sec. Stacks up to 3 2 times. Mistweaver Monk - Tier 5 PvP Talent.
  • Mighty Ox Kick You perform a Mighty Ox Kick, hurling your enemy a distance behind you. Brewmaster Monk - Tier 5 PvP Talent. Melee range. Instant. 60 sec cooldown. 30 sec cooldown.
  • Refreshing Breeze Increases the healing of Vivify by 25%, and Vivify refreshes the duration of Renewing Mists Essence Font on targets it heals. Mistweaver Monk - Tier 5 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Consecration Consecrates the land beneath you, causing [ 9 + 270% [ 12 + 360% of AP ] Holy damage over 12 sec to enemies who enter the area. Retribution Paladin - Level 15 Talent. Instant. 12 sec cooldown.
  • Crusade Profoundly empowers your Judgment for 20 sec. While empowered, Judgment generates 1 Holy Power, has a 75% reduced cooldown, and increases your damage and healing by 3%, stacking up to 15 times. Retribution Paladin - Level 100 Talent. Instant. 20 sec cooldown. 21 sec cooldown.
  • Zeal Strike the target for (285% 320% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.

Protection
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 57.4% of AP ] Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack.Paladin - Protection Spec.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [ 0.880 * 400% 450% of weapon damage or 0.030 * Level * 400% of weapon damage + 0.400 * 400% of weapon damage or 400% 450% of weapon damage + 0.400 * 450% of weapon damage or 450% of weapon damage ] Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 10.5 sec cooldown.
  • Divine Storm Unleashes a whirl of divine energy, dealing (180% 216% of weapon damage) Holy damage to all nearby enemies. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Templar's Verdict A powerful weapon strike that deals [ 0.725 * 400% 440% of weapon damage or 0.028 * Level * 400% of weapon damage + 0.450 * 400% of weapon damage or 400% 440% of weapon damage + 0.450 * 440% of weapon damage or 440% of weapon damage ] Holy damage. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Retribution & Protection
  • Avenging Wrath Increases all damage and healing you deal by 35% for 20 sec. Paladin - Retribution & Protection Spec. Instant. 20 sec cooldown. 21 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Divine Star Fires Throw a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
  • Divine Star Fires Throw a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.

Talents
  • Divine Star Fires Throw a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 2.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Mind Spike Assail the target with shadowy spikes, dealing [ 35% [ 45% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind. Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets. Generates 4 Insanity. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.
  • Void Ray Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 5 4 times. Shadow Priest - Level 60 Talent.

Holy
  • Holy Nova (Discipline, Shadow) Causes an explosion of holy light around you, dealing [ 180% [ 150% of Spell Power ] Holy damage to all enemies within 12 yds.
  • Holy Nova (Holy) Causes an explosion of holy light around you, dealing [ 180% [ 150% of Spell Power ] Holy damage to all enemies within 12 yds.

Shadow
  • Mind Flay (Discipline, Holy) Assaults the target's mind with Shadow energy, causing [ 4 + 50% 60% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Mind Flay (Shadow) Assaults the target's mind with Shadow energy, causing [ 4 + 50% 60% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Mind Sear Corrosive shadow energy radiates from the target, dealing [ 180% [ 324% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards of the target. Generates 6 9 Insanity over the duration per target hit. Priest - Shadow Spec. 40 yd range. 5 sec cast (Channeled).
  • Shadowform Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%. However, you may not cast any Holy spells while in this form. Priest - Shadow Spec. Instant. 1.5 sec cooldown. Priest - Shadow Spec. Instant.
  • Voidform (Discipline, Holy) Intensifies your Shadowform Twists your Shadowform with the powers of the Void, increasing all damage you deal by 20% 30% and granting an additional 1% Haste every 1 sec.
  • Voidform (Shadow) Intensifies your Shadowform Twists your Shadowform with the powers of the Void, increasing all damage you deal by 20% 30%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 24 + 110% 143% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 17% [ 22.1% of AP ] Nature damage. 100 yd range. Instant.
  • Deadly Poison Poisoned weapons have a chance to deal [ 17% [ 22.1% of AP ] Nature damage to a target already affected by Deadly Poison. 100 yd range. Instant.

Talents
  • Death from Above (Assassination) You whirl around, dealing up to [ 1 + 183.3% 366% of AP ] damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect.
  • Death from Above (Outlaw) You whirl around, dealing up to [ 1 + 183.3% 366% of AP ] damage to all enemies within 8 yds, then leap into the air and Run Through your target on the way back down, with such force that it has a 50% stronger effect.
  • Death from Above (Subtlety) You whirl around, dealing up to [ 1 + 183.3% 366% of AP ] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.

PvP Talents
  • Control is King When enemies within 40 yards of you are Stunned, Silenced or Polymorphed you gain 5 3 sec of Adrenaline Rush. Outlaw Rogue - Tier 4 PvP Talent.

Assassination
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 24 + 110% 143% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 17% [ 22.1% of AP ] Nature damage. Rogue - Assassination Spec. 3 sec cast.
  • Fan of Knives Sprays knives at all targets within 10 yards, dealing [ 1 + 83.16% 107.9% of AP ] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue - Assassination Spec. 35 Energy. Instant.

Subtlety
  • Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point. 1 point : [ 4 + 480% 552% of AP ] over 8 sec 2 points: [ 5 + 600% 690% of AP ] over 10 sec 3 points: [ 6 + 720% 828% of AP ] over 12 sec 4 points: [ 7 + 840% 966% of AP ] over 14 sec 5 points: [ 8 + 960% 1,104% of AP ] over 16 sec Rogue - Subtlety Spec. 25 Energy. Melee range. Instant.
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 1 + 55.44% 72.15% of AP ] Physical damage. Damage increased by 200% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.

Subtlety & Assassination
  • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [ 85.3% [ 98.1% of AP ] damage 2 points: [ 170.7% [ 196.3% of AP ] damage 3 points: [ 256% [ 294.4% of AP ] damage 4 points: [ 341.3% [ 392.5% of AP ] damage 5 points: [ 426.7% [ 490.7% of AP ] damage Rogue - Subtlety & Assassination Spec. 35 Energy. Melee range. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Windfury Attack Each of your main hand attacks has a 10% 20% chance to trigger two extra attacks, dealing (80% of weapon damage) Physical damage each. 100 yd range. Instant.

PvP Talents
  • Earth Shield Protects the target with an earthen shield, reducing all damage the target recieves by 20% and causes the target to be healed for [ 325% of Spell Power ] when they take an attack equal to 10% 6% of their total health. N Charges. Earth Shield can only be placed on one target at a time. Restoration Shaman - Tier 5 PvP Talent. 12.6% of Base Mana. 40 yd range. Instant.
  • Ride the Lightning When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 60.7% 200% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Enhancement Shaman - Tier 4 PvP Talent.
  • Spirit Link You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Lasts for 20 sec. Limited to 3 targets. Restoration Shaman - Tier 5 PvP Talent. 28% of Base Mana. 15 yd range. Instant. 60 sec cooldown. 30 sec cooldown.

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 130% 160% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 4 6 Maelstrom per target hit. Shaman - Elemental Spec. 40 yd range. 2 sec cast.
  • Lightning Bolt (Elemental) Hurls a bolt of lightning at the target, dealing [ 1 + 130% 160% of Spell Power ] Nature damage.
  • Lightning Bolt (Enhancement, Restoration) Hurls a bolt of lightning at the target, dealing [ 1 + 130% 160% of Spell Power ] Nature damage.
  • Mastery: Elemental Overload Your Lightning Bolt, Chain Lightning, and Lava Burst casts have a 16% 18% chance to trigger a second cast on the same target for 75% of normal damage and Maelstrom generation. Shaman - Elemental Spec.

Elemental & Restoration

Enhancement
  • Windfury Each of your main hand attacks has a 10% 20% chance to trigger two extra attacks, dealing (80% of weapon damage) Physical damage each. Shaman - Enhancement Spec.

Restoration
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 180% 220% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Restoration Spec. 1% of Base Mana. 40 yd range. 2 sec cast.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Corruption Corrupts the target, causing [ 30% [ 33% of Spell Power ] Shadow damage over 14 sec. 40 yd range. Instant.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 400% [ 444% of Spell Power ] Fire damage over 8 sec to enemies in the area. 100 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 1 + 120% 138% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Unlimited range. Instant.

Talents
  • Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 700% [ 777% of Spell Power ] Shadowflame damage to all enemies within 0 yards and afflicting them with Agony and Unstable Affliction.
  • Cataclysm (Demonology) Conjures a cataclysm at the target location, dealing [ 700% [ 777% of Spell Power ] Shadowflame damage to all enemies within 0 yards and afflicting them with Agony, Unstable Affliction, Corruption, or Immolate.
  • Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 700% [ 777% of Spell Power ] Shadowflame damage to all enemies within 0 yards and afflicting them with Immolate.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 42% [ 46.62% of Spell Power ] Fire damage. Destruction Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 15 sec cooldown.
  • Demonbolt Draws energy from your demons and launches a ball of demonic energy at the target, dealing [ 1 + 80% 88% of Spell Power ] Chaos damage. Damage increased 20% for each demon you have active. Generates 1 Soul Shard. Demonology Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 2 sec cast.
  • Drain Soul Drains the target's soul, causing [ 6 + 312% 343.2% of Spell Power ] Shadow damage over 6 sec, and healing you for 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 700% 805% of Spell Power ] Shadow damage. If the target dies within 15 sec, Haunt's cooldown is reset. Affliction Warlock - Level 15 Talent. 5% of Base Mana. 40 yd range. 1.5 sec cast. 15 sec cooldown.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 200% [ 230% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Demonology Warlock - Level 30 Talent. 6% of Base Mana. 40 yd range. Instant.
  • Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing [ 1,152% [ 1,324.8% of Spell Power ] damage over 16 sec, healing you for 30% of the damage done. Warlock - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Shadowflame Lobs a ball of Shadowflame at the target, dealing 0 [ 110% of Spell Power Shadowflame damage immediately, and another [ 35% [ 38.5% of Spell Power ] Shadowflame damage over 8 sec, stacking up to 3 times. Generates 1 Soul Shard. Demonology Warlock - Level 15 Talent. 40 yd range. Instant.
  • Siphon Life Siphons the target's life essence, dealing [ 50% [ 55% of Spell Power ] damage over 15 sec and healing you for 100% of the damage it deals. Warlock - Level 60 Talent. 40 yd range. Instant.
  • Summon Darkglare Summons a Darkglare for 12 sec that launches Eye Lasers at all targets afflicted by your Doom, dealing 0 [ 110% of Spell Power Shadow damage. Demonology Warlock - Level 100 Talent. 1 Soul Shard. Instant. 24 sec cooldown.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 54 + 21.6% 22.7% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Corruption Corrupts the target, causing [ 30% [ 33% of Spell Power ] Shadow damage over 14 sec. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 1 + 120% 138% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Warlock - Affliction Spec. 4.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Unstable Affliction (Affliction) Afflicts the target with [ 80% [ 92% of Spell Power ] Shadow damage over 8 sec. If dispelled, deals [ 160% [ 184% of Spell Power ] damage per stack to the dispeller and silences them for 4 sec.
  • Unstable Affliction (Demonology, Destruction) Afflicts the target with [ 80% [ 92% of Spell Power ] Shadow damage over 8 sec. If dispelled, deals [ 160% [ 184% of Spell Power ] damage per stack to the dispeller and silences them for 4 sec.

Affliction, Demonology, Destruction
  • Drain Life Drains life from the target, causing [ 6 + 35% 38.5% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. Warlock - Affliction, Demonology, Destruction Spec. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).

Demonology
  • Demonwrath Causes your demons to crackle with demonic energy, dealing [ 90% [ 103.5% of Spell Power ] Shadow damage to all enemies within 10 yds of any of your demons over 3 sec. Castable while moving. Demonwrath damage has a 15% chance to generate 1 Soul Shard. Warlock - Demonology Spec. 0% of Base Mana, plus 2.5% per sec. 100 yd range. 3 sec cast (Channeled).
  • Doom Inflicts impending doom upon the target, causing [ 1 + 500% 550% of Spell Power ] Shadow damage after 20 sec. Doom damage generates 1 Soul Shard. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant.
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [ 4 + 144% 172.8% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 0 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

Demonology & Destruction

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 330% 366.3% of Spell Power ] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 2 Soul Shard. 40 yd range. 3 sec cast.
  • Conflagrate Triggers an explosion on the target, dealing [ 1 + 204.1% 226.55% of Spell Power ] Fire damage. Generates 1 Soul Shard. Warlock - Destruction Spec. 2% of Base Mana. 40 yd range. Instant.
  • Immolate Burns the enemy, causing [ 1 + 120% 133.2% of Spell Power ] Fire damage immediately and an additional [ 6 + 65% 72.15% of Spell Power ] Fire damage over 18 sec. Periodic damage has a 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 1.5 sec cast.
  • Immolate Burns the enemy, causing [ 1 + 120% 133.2% of Spell Power ] Fire damage immediately and an additional [ 6 + 65% 72.15% of Spell Power ] Fire damage over 18 sec. Periodic damage has a 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes. Warlock - Destruction Spec.
  • Incinerate Draws fire toward the enemy, dealing [ 210% [ 233.1% of Spell Power ] Fire damage. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 400% [ 444% of Spell Power ] Fire damage over 8 sec to enemies in the area. Warlock - Destruction Spec. 3 Soul Shard. 35 yd range. 8 sec cast (Channeled).

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Execute Off-Hand Attempt to finish off a wounded foe, causing (588% 616% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 1.616 * 146% 153% of weapon damage or 0.055 * Level * 146% of weapon damage + 0.904 * 146% 153% of weapon damage + 0.904 * 153% of weapon damage or 2.000 * 146% 153% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 1.616 * 146% 153% of weapon damage or 0.055 * Level * 146% of weapon damage + 0.904 * 146% 153% of weapon damage + 0.904 * 153% of weapon damage or 2.000 * 146% 153% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.

Talents
  • Focused Rage Focus your rage on your next Mortal Strike, increasing its damage by 40% 30%, stacking up to 3 times. Unaffected by the global cooldown Arms Warrior - Level 75 Talent. 150 Rage. Melee range. Instant. 1.5 sec cooldown.
  • In For The Kill Mortal Strike generates refunds 20 Rage when used against targets that are below 20% health. Arms Warrior - Level 75 Talent.
  • Vengeance Ignore Pain reduces the Rage cost of your next Focused Rage by 50% 35%, and Focused Rage reduces the Rage cost of your next Ignore Pain by 50% 35%. Protection Warrior - Level 90 Talent.

PvP Talents
  • Echo Slam Colossus Smash deals an additional 10% 5% of the target's total health in damage 2.5 sec later. Damage done ignores all armor. Arms Warrior - Tier 5 PvP Talent.

Arms
  • Hamstring Maims the enemy for (5% of weapon damage) Physical damage, reducing movement speed by 50% for 15 sec. Warrior - Arms Spec. 100 Rage. Melee range. Instant. 1 sec cooldown.
  • Tactician You have a 0.65% 0.75% chance per Rage spent to reset the remaining cooldown on Colossus Smash and Mortal Strike. Warrior - Arms Spec.

Fury
  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [ 0.631 * 217% 243% of weapon damage or 0.037 * Level * 217% of weapon damage + 0.263 * 217% of weapon damage or 217% 243% of weapon damage + 0.263 * 243% of weapon damage or 243% of weapon damage ] Physical damage and restoring 4% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Execute Attempt to finish off a wounded foe, causing (588% 616% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 250 Rage. Melee range. Instant.
  • Furious Slash (Arms, Protection) Aggressively strike with your off-hand weapon for [ 0.631 * 271% 284% of weapon damage or 0.037 * Level * 271% of weapon damage + 0.262 * 271% of weapon damage or 271% 284% of weapon damage + 0.262 * 284% of weapon damage or 284% of weapon damage ] Physical damage.
  • Furious Slash (Fury) Aggressively strike with your off-hand weapon for [ 0.631 * 271% 284% of weapon damage or 0.037 * Level * 271% of weapon damage + 0.262 * 271% of weapon damage or 271% 284% of weapon damage + 0.262 * 284% of weapon damage or 284% of weapon damage ] Physical damage.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 1.616 * 146% 153% of weapon damage or 0.055 * Level * 146% of weapon damage + 0.904 * 146% 153% of weapon damage + 0.904 * 153% of weapon damage or 2.000 * 146% 153% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. Warrior - Fury Spec. Melee range. Instant.
  • Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (735% 823% of weapon damage) Physical damage. Warrior - Fury Spec. 850 Rage. Melee range. Instant. 1.5 sec cooldown.

Protection
  • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept will root for 1.5 sec, but has a minimum range of 8 yds. When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards. Generates 20 10 Rage. Warrior - Protection Spec. 25 yd range. Instant. 1.5 sec cooldown.
  • Shield Slam Slams the target with your shield, causing [ 1 + 492.8% of AP ] Physical damage. Generates 15 10 Rage. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.

Professions
Cooking
  • Hearty Feast You don't waste a single ingredient, preparing much more Hearty Feasts in each batch Prepare Hearty Feasts even more efficiently, using significantly less materials. Cooking. 2 sec cast. Reagents: Salt & Pepper Shank x 3, Deep-Fried Mossgill x 3, Pickled Stormray x 3, Faronaar Fizz x 3, Spiced Rib Roast x 3, Slice of Bacon x 3.
  • Hearty Feast Prepare more Hearty Feasts in each batch Prepare Hearty Feasts more efficiently, using less materials. Cooking. 2 sec cast. Reagents: Salt & Pepper Shank x 4, Deep-Fried Mossgill x 4, Pickled Stormray x 4, Faronaar Fizz x 4, Spiced Rib Roast x 4, Slice of Bacon x 4.
  • Lavish Suramar Feast You don't waste a single ingredient, preparing much more Lavish Suramar Feasts in each batch Prepare Lavish Suramar Feasts even more efficiently, using significantly less materials. Cooking. 2 sec cast. Reagents: Leybeque Ribs x 3, Suramar Surf and Turf x 3, Barracuda Mrglgagh x 3, Koi-Scented Stormray x 3, Drogbar-Style Salmon x 3, Slice of Bacon x 3.
  • Lavish Suramar Feast Prepare more Lavish Suramar Feasts in each batch Prepare Lavish Suramar Feasts more efficiently, using less materials. Cooking. 2 sec cast. Reagents: Leybeque Ribs x 4, Suramar Surf and Turf x 4, Barracuda Mrglgagh x 4, Koi-Scented Stormray x 4, Drogbar-Style Salmon x 4, Slice of Bacon x 4.

Inscription
  • Glyph of the Autmnal Bloom Name changed from "Glyph of the Colossal Bloom" to "Glyph of the Autmnal Bloom". Craft a Glyph of the Colossal Autumnal Bloom. Inscription. 1.5 sec cast. Reagents: Light Parchment, Sallow Pigment x 4, Roseate Pigment x 60.
  • Glyph of the Twilight Bloom (New) Craft a Glyph of Autumnal Bloom. Inscription. 1.5 sec cast. Reagents: Light Parchment, Sallow Pigment x 4, Roseate Pigment x 60.

Jewelcrafting
  • Chatterstone Craft a Songcrystal Chatterstone. Jewelcrafting. 1.5 sec cast. Reagents: Sangrite x 10, Chaotic Spinel x 10, Blood of Sargeras. Tools: Jeweler's Kit.

Riding



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination
  • Poison Knives (Rank 1) When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 2% of its remaining damage. 4% of its remaining damage.
  • Poison Knives (Rank 2) When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 4% of its remaining damage. 8% of its remaining damage.
  • Poison Knives (Rank 3) When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 6% of its remaining damage. 12% of its remaining damage.
  • Poison Knives (Rank 4) When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 8% of its remaining damage. 16% of its remaining damage.
  • Poison Knives (Rank 5) When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 10% of its remaining damage. 20% of its remaining damage.
  • Poison Knives (Rank 6) When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 12% of its remaining damage. 24% of its remaining damage.

Outlaw

Subtlety
  • Embrace of Darkness (Rank 1) When you enter Stealth, you gain a shield which absorbs damage equal to your Attack Power. or Shadow Dance, you gain an absorb shield for AP damage.
  • Second Shuriken (Rank 1) Shuriken Storm has a chance per target hit to deal 0 additional Physical damage to that target.Damage increased by 0% while Stealth or Shadow Dance is active.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Instances
  • Emerald Nightmare (New) - Description: "Xavius spreads an insidious corruption inside the Emerald Dream. Join other players and take on his forces! (Normal Difficulty)"
  • Emerald Nightmare (New) - Description: "Xavius spreads an insidious corruption inside the Emerald Dream. Join other players and take on his forces! (Heroic Difficulty)"
  • Emerald Nightmare (New) - Description: "Xavius spreads an insidious corruption inside the Emerald Dream. Join other players and take on his forces! (Mythic Difficulty)"
  • Karazhan (New) - Description: "Uncover the mysteries hidden deep within Karazhan!"
  • The Nighthold (New) - Description: "Attack the very seat of power of the Nightborne to defeat them and their demonic allies! (Heroic Difficulty)"
  • The Nighthold (New) - Description: "Attack the very seat of power of the Nightborne to defeat them and their demonic allies! (Normal Difficulty)"
  • The Nighthold (New) - Description: "Attack the very seat of power of the Nightborne to defeat them and their demonic allies! (Mythic Difficulty)"
  • The Nighthold (New) - Description: "Attack the very seat of power of the Nightborne to defeat them and their demonic allies! (Raid Finder)"

Quests
  • Trial of Valor (New) - Description: "Prove your worth to Odyn and defeat Helya, ruler of the underworld! (Normal Difficulty)"
  • Trial of Valor (New) - Description: "Prove your worth to Odyn and defeat Helya, ruler of the underworld! (Heroic Difficulty)"
  • Trial of Valor (New) - Description: "Prove your worth to Odyn and defeat Helya, ruler of the underworld! (Mythic Difficulty)"
  • Trial of Valor (New) - Description: "Prove your worth to Odyn and defeat Helya, ruler of the underworld! (Raid Finder)"

Battle Masters
  • Rated Battleground - Level: 100-100 Level: 110-110. Players: 5-10. Rated players: 10. Maps: Arathi Basin, Deepwind Gorge, Rated Eye of the Storm, Silvershard Mines, Temple of Kotmogu, The Battle for Gilneas, Twin Peaks, Warsong Gulch.

Flight Masters
Broken Isles

Map Areas
Unknown
  • Dalaran (Deadwind Pass) (New)

Scenarios
Black Rook Hold
  • Step 03: Black Rook Hold (New)

Court of Stars
  • Step 01: Court of Stars (New) - Infiltrate the Court of Stars and confront Grand Magistrix Elisande.

Darkheart Thicket
  • Step 01: Darkheart Thicket (New) - Defeat the forces of Xavius at the base of Shaladrassil.

Eye of Azshara
  • Step 01: Eye of Azshara (New) - Enter the Eye of Azshara and stop the Wrath of Azshara from being unleashed upon the Broken Isles.

Halls of Valor
  • Step 01: Halls of Valor (New) - Prove your worth and claim the Aegis of Aggramar.

Maw of Souls
  • Step 01: Maw of Souls (New) - Board the Naglfar and face Helya in her own domain.

Neltharion's Lair
  • Step 01: Neltharion's Lair (New) - Defeat Dargrul's legions and recover the Hammer of Khaz'goroth before Highmountain is destroyed.
  • Step 01: Neltharion's Lair - Name changed from "Step 01: Vault of the Wardens" to "Step 01: Neltharion's Lair".

The Arcway
  • Step 02: The Arcway (New) - Explore the sprawling depths of The Arcway.

The Violet Hold
  • Step 01: Assault on Violet Hold (New) - Defend the Violet Hold against the Legion incursion.
  • Step 02: Assault on Violet Hold (New) - Defend the Violet Hold against the Legion incursion.
  • Step 03: Assault on Violet Hold (New) - Defend the Violet Hold against the Legion incursion.

Vault of the Wardens
  • Step 01: Vault of the Wardens (New) - Search the Vault of the Wardens for Cordana Felsong and defeat her.

World Map Areas
Darkheart Thicket
  • BrokenIsles > Val'sharah > Darkheart Thicket - Name changed from "Darkheart Thicket" to "BrokenIsles > Val'sharah > Darkheart Thicket".

Neltharion's Lair
  • Highmountain > Neltharion's Lair - Name changed from "Neltharion's Lair" to "Highmountain > Neltharion's Lair".

Vault of the Wardens
  • BrokenIsles > Azsuna > Vault of the Wardens - Name changed from "Vault of the Wardens" to "BrokenIsles > Azsuna > Vault of the Wardens".

World Safe Locations
Broken Isles
  • 7.1 Suramar Raid - Sanctum Depths (New)

The Emerald Nightmare
  • 7.0 Nightmare Raid - Emerald Dream (New)

Trial of Valor
  • 7.1 Trial of Valor - Field of Fallen Kings - HEP (New)



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_TUTORIAL_SLOT_RELIC - Shift Right Click this relic to open your equipped artifact. Place it in the matching socket.
  • BONUS_ROLL_TOOLTIP_ENCOUNTER_JOURNAL_LINK (New) -
  • DUNGEON_FLOOR_DEADWINDPASS23 - Fargodeep Mine The Master's Cellar
  • DUNGEON_FLOOR_DEADWINDPASS24 - Fargodeep Mine Lower Cellar
  • EJ_LOOT_SLOT_FILTER_ARTIFACT_RELIC (New) - Artifact Relic
  • ENCOUNTER_JOURNAL_LINK_BUTTON_TUTORIAL (New) - CLICK_TO_VIEW_THE_LOOT_LIST_FOR_THIS_BOSS.
  • ERR_ARTIFACT_RELIC_DOES_NOT_MATCH_ARTIFACT (New) - This relic is not attuned for your equipped artifact
  • ERR_NOT_WHILE_MOVING (New) - Can't do that while moving.
  • FLIGHT_MAP_CLICK_TO_ZOOM_HINT (New) - Click to Zoom In
  • GARRISON_FOLLOWER_COMBAT_ALLY_ADD_ERR (New) - This follower is assigned as a Combat Ally.
  • GARRISON_FOLLOWER_FULL_MISSION_ADD_ERR (New) - All mission slots are filled.
  • GARRISON_FOLLOWER_IN_PARTY_ADD_ERR (New) - This follower is already in this mission.
  • GARRISON_FOLLOWER_INACTIVE_ADD_ERR (New) - This follower is inactive.
  • GARRISON_FOLLOWER_ON_MISSION_ADD_ERR (New) - This follower is already in a mission.
  • GARRISON_FOLLOWER_UPGRADE_ERROR_CANNOT_APPLY_TEMPORARY_ABILITY (New) - Cannot apply ability to follower
  • GARRISON_FOLLOWER_UPGRADE_ERROR_CANNOT_APPLY_UPGRADE (New) - Follower isn't a valid target
  • GARRISON_FOLLOWER_UPGRADE_ERROR_IS_NOT_MAX_LEVEL (New) - Follower isn't max level
  • GARRISON_FOLLOWER_UPGRADE_ERROR_NOT_COLLECTED (New) - Follower not recruited
  • GARRISON_FOLLOWER_UPGRADE_ERROR_ON_MISSION (New) - Follower is on a mission
  • GARRISON_FOLLOWER_UPGRADE_ERROR_WORKING (New) - Follower is working
  • GARRISON_FOLLOWER_WORKING_ADD_ERR (New) - This follower is busy working.
  • GUILD_NEWS_FILTER9 (New) - Legendary Items Looted
  • GUILD_NEWS_FORMAT8 (New) - %s looted %s
  • INVTYPE_NON_EQUIP (New) - Non-equippable
  • ITEM_RELIC_VIEWABLE -
  • KIOSK_MODE_COMPETITIVE_MODE (New) - COMPETITIVE MODE
  • QUEST_LOG_COUNT (New) - Quests: %d / %d
  • SPELL_FAILED_CUSTOM_ERROR_324 (New) - You must be wielding the Underlight Angler.
by Published on 2016-09-28 05:46 AM

Battle.Net Now Blizzard Tech, Forum Migration Issues & New Icons

Hearthstone Asia-Pacific Summer Championships 2016 Decklists

Heroes Global Championship 2017, Battle.Net Update, Warhead Junction Preview

Overwatch PTR Patch Sept 22 - Ana Changes, Widowmaker Buffs, Junkrat Buffs, Bug Fixes

Mythic Emerald Nightmare Progression
Mythic Emerald Nightmare opened today in the US and Midwinter is currently leading at 4/7, followed by Limit, SNF, and Easy.



Ancient Mana Item Hotfix
Ancient Mana Gem and Ancient Mana Crystal now stack to 5!



World Boss - Levantus
Don't forget to stop by and kill Levantus this week! There is a world quest and potential for loot!



Recent Warden Tower Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As many players have noticed, we’ve been iterating somewhat rapidly on the rewards and cadence of the Warden Tower PvP World Quests. We wanted to take a moment to explain what’s happening, and why we’ve been tinkering with them so much.

Our goal for Warden Towers is that they should feel fun and rewarding, but still secondary to Arenas and Battlegrounds as an overall source of Honor. When Legion first launched, they were certainly lucrative, but so frequent that many players were earning the vast majority of their Honor by completing them. We tried to correct this by increasing the time it took for them to refresh, and reducing the amount of Honor they gave, but that brought us to the other extreme – they were no longer a primary source of Honor, but they didn’t feel rewarding enough for the time investment.

With the latest updates, we’ve increased the Honor rewarded for completing a Warden Tower back to 300, but they will only re-activate once every 24 hours. This means you should once again feel that completing one is worth your time, but you’ll still need to look to Arenas and Battlegrounds for the majority of your Honor. Warden Towers should now be properly filling their intended role in end-game PvP progression.

Weekly Bonus Event: Arena Skirmishes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bonus Events have returned in World of Warcraft: Legion, and the first is underway with a focus on Arena PvP.

What Are Bonus Events?

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.

This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena.

Look for the following all week long:

  • Archmage Lan’dalock near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 10 Arena PvP Skirmishes
    • Reward: A PvP loot box
  • Passive buff: +50% honor gains from Skirmishes

If you’ve been looking to make some Honor gains, this is the week to do it!

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Finder and Quest Chains
It is intentional that the quests “In Nightmares” and “Essence of Power” cannot be completed on Raid Finder difficulty. That quest chain is intended to provide a cosmetic reward for participating in organized, non-matchmade content. As such, we wanted to keep this step in line with the previous steps in the chain, which require completing Mythic Dungeons.

This restriction is specific to this quest chain, which has a cosmetic-only reward. Other quest chains, such as “The Stuff of Dreams” from the Suramar campaign, will be completable through Raid Finder. We’ll be making some additional changes in Patch 7.1 to more clearly communicate when and where these restrictions apply.

Thanks for confirming the inevitable. I'll be saving some money every month now, because I am done with this game. If this is intended and staying in the game, you just lost a customer. It is clear blizzard is clueless about their own game. I guess it's true, no King lives forever. Good luck everyone. Blizzard, you failed.
Again, a cosmetic reward we are reserving for those who participate in organized, non-matchmade content.

This is not something you, by any means, "need". And "needing" it on every alt, doubly so. If you desire it, then organize a raid or join a guild that will put you in their raiding ranks and dedicate the time to obtaining the items.

We simply disagree that these skins should be handed out without dedication and challenge.

I appreciate constructive feedback and discussion on this topic, and will discuss what's here with the developers once it's had time to settle, but anything that says "the world is ending" or "blizzard is killing their player-base" because not everyone will get a cosmetic skin is a bit of a fallacy. (Blue Tracker / Official Forums)

Cross-Realm Zones
We've stated this numerous times, but this is not new. CRZ has existed in Broken Isle zones since launch, however you may not have seen it active due to the amount of players leveling the same zone on your server.

Cross-realm technology activates automatically. I suspect that you may be seeing people from other realms since LFR opened today, and many players are trying out that newly opened content (hence, less players in the "world"). It's also 3pm PST on a weekday, which isn't what I'd consider peak-time.

No. People are confused because CRZ has never before been active on current content. Pandaria wasn't CRZ'd until 6.0. Draenor wasn't CRZ'd until 7.0.
We've had a bit of a shift in philosophy here with this expansion; some of this shift was influenced by the implementation of World Quests across Legion content. This would explain why CRZ was turned on for Pandaria with 6.0, but is active in 7.0 content now.

A bit of a larger conversation, part of which doesn't really fit a forum post from myself.

Again, just to reiterate, CRZ is intentional, but it should be not be massively disrupting the world and/or day-to-day activities. Seeing players from other realms is normal, seeing thousands of them, not so much.

It makes more sense now why it's happening so much after server restarts. People start logging in, CRZ code says "woah there's hardly any people in this area, TO THE MERGEMOBILE", then goes and takes a nap for 8 hours before realizing "hey i just put too many people together, oopsie-doodle".
I can't say for sure, but in my head this makes sense.

People are working, at school, or otherwise offline after our maintenance and restarts (Tuesdays, amirite?) - which would, in turn, activate CRZ. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
sorry if it's been answered but is the pvp trinkets not working in pvp intended or bug rn??
intended. No trinkets, set bonuses or enchants work in PvP (holinka)

are artifact traits with %dmg increase after you unlock all 34, going to be useable in rated pvp? I hope not
No they are not (holinka)

Is it correct to assume the prestige rewards remain the same throughout seasons? Such as the bronze courser mount will still be awarded at that level in the next season, and new mount at later levels?
Yes. Current plan is to increase max prestige each season, with more rewards. Prestige level will not be reset until the next expansion. (WarcraftDevs)

Professions
Nomi is giving me recipes I already know. Intended?
There was a bug with rank 1 bacon, specifically. It will be fixed in Patch 7.1. (WarcraftDevs)

Any chance that Alchemists could see some love with a bottomless flask in 7.1? 500 Primary Stat?
Probably not in 7.1, but the idea isn't off the table for the future. (WarcraftDevs)

I am no herbalist, still i get herbalism world quests. Probably a bug?
This is intended, and will happen sometimes. Non-Herbalists can complete these quests using the Auction House, shoulder enchants, alts, etc. (WarcraftDevs)

Cooking, why do Legion Feasts take 300 stat food, to create a 200 stat feast? This devalues feasts incredibly
A few reasons, but the biggest is that single-use food gives secondary stats, while feasts give primary stats. (WarcraftDevs)
by Published on 2016-09-27 05:24 AM

Hotfixes: Warden Towers once again grant 300 Honor, but now have a 24 hour cooldown.

Battle.Net Now Blizzard Tech, Forum Migration Issues & New Icons

Ben Brode Asks: What Does the Community Desire to Hear From Developers

Heroes Global Championship 2017, Battle.Net Update, Warhead Junction Preview

Overwatch PTR Patch Sept 22 - Ana Changes, Widowmaker Buffs, Junkrat Buffs, Bug Fixes

Mythic and Raid Finder Wing 1 Emerald Nightmare Opens This Week
Mythic and Raid Finder Wing 1 of Emerald Nightmare open this week! The next Raid Finder wing opens on October 11.






Patch 7.0.3 Hotfixes - September 26
Additional class tuning changes were added to the hotfix notes:
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Developer’s Notes: After carefully considering the constructive feedback we’ve received over the weekend, we’ve made some revisions to this week’s tuning. The class changes listed in this hotfix update, as well as those from the previous update will be applied during weekly maintenance in each region. Note that several changes from the previous update have been altered or removed, which is indicated by a strikethrough in the notes below.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • Bloodlet (Talent) now deals 150% of initial Throw Glaive damage.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Quickening (Talent)’s maximum stacks are now 50, and it will not refresh its duration once at 50 stacks.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Shadow
    • Mind Sear damage increased by 80% and Insanity generation increased by 50%.
    • Mind Flay damage increased by 20%.
    • Mind Spike damage increased by 28%.
    • Void Ray maximum stacks reduced to 4.
      • Developers’ Notes: Given the damage increase to Mind Sear, Mind Flay, and Mind Spike, this still results in an overall increase to the value of the talent.
    • Voidform stacks no longer increase while Dispersion is active.
      • Developers’ Notes: We would prefer that Surrender to Madness not be as dominant as it is, and that it can’t be extended for quite so long. However, addressing this further would require significant changes to the spec beyond what we want to do in a tuning pass at this time. We will look for an opportunity to take a more comprehensive look at this issue in a future patch.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Queen Ascendant (Artifact trait) is no longer consumed when a queued healing spell is immediately triggered.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed a bug that prevented Rain of Fire from always doing all 8 ticks of damage on PvE and PvP targets.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms
    • Tactician proc rate increased by 15%.
    • Hamstring no longer procs Tactician.
    • Exploit the Weakness (Artifact Trait) bonus reduced to 4% per point.

NPCs
  • Suramar NPCs should no longer remove a player’s stealth at the start of their Arcane Investigation casting.
  • Interacting with Nomi should now take priority when his area is crowded.

Professions
  • Engineering: The Reaves version of the Failure Detection Pylon should now work properly.

PvP

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Strike from the Shadows is now a snare, instead of a daze.

Patch 7.0.3 Hotfixes - September 23
Several of the previously listed hotfixes were altered or removed. The rest of the original hotfixes still will be applied.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • Throw Glaive damage reduced by 30%.
    • Bloodlet (Talent) now deals 100% of initial Throw Glaive damage.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Shadow
    • Mind Sear damage and Insanity generation increased by 50%.
    • Voidform stacks no longer increase while Dispersion and Void Torrent are active.
      • Note: These abilities prevent Insanity drain from increasing while active, which effectively reduces the Insanity drain for the entire remainder the current Voidform. This was proving to be too powerful, so we’re now making sure that the damage bonus and Insanity drain from Voidform remain in sync.
    • The benefit of Mass Hysteria (Artifact Trait) is now capped at 100%.
      • Note: We want it to be rewarding when you’re able to maintain Surrender to Madness for an extremely long time, but the amount of damage this trait was contributing in those circumstances was excessive.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms
    • Exploit the Weakness (Artifact Trait) bonus reduced to 3% per point.

Blue Posts
Originally Posted by Blizzard Entertainment
Skinning and Mob Tapping
We agree that the way this works at present isn't ideal and can be quite frustrating. It's something we want to fix, but it's quite a complicated issue to tackle so we don't have a good estimate on when any fix might happen. (Blue Tracker / Official Forums)

Legion Reception
I appreciate the post, but I don't think there's a point for this discussion to continue.

If you pay attention to the majority of our community, on these forums, on social media, on our fansites, and in-game, reaction to Legion is overwhelmingly positive and a large majority of the player-base is having a pretty great time. In fact, I haven't seen so many people happy with such large aspects of the game since mid-Wrath.

We appreciate people's feedback, but there's a point where we disagree - and this is it.

Closing.

Edit: I'm the first to admit the our game isn't perfect, and that therein, Legion isn't either, but that does not herald the death of WoW/Legion, and talking in circles about that doesn't help the community. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
PSA: If you start a run with a fresh Mythic Keystone, but don't beat the timer, keep going! You get loot at the end regardless of your time. (WarcraftDevs)

World Quests
I did the WQ for Kosumoth last week and got the pet. This week it's not showing up.. what did I do wrong?
.repeat time on that is every 2 weeks (Muffinus)

PvP
Are there separate templates for bgs, rbgs and arenas? Is that even feasible?
It's confusing enough as it is. (holinka)

WoWProgress
WoWProgress is ready to go for this week's progression race!



Warcraft Movie - Blu-ray, DVD, and Digital US Release
If you enjoyed the Warcraft movie and are in the US or Canada, you can now grab a copy and the goodies that come with it. EU players may have to wait a little longer, as the release dates there are throughout September and October.

  • Medivh Hero in Hearthstone – Unleash your favorite Mage deck as the Guardian of Tirisfal.
  • Gul’dan Hero in Heroes of the Storm – Rain fel fire down upon the Nexus as this twisted orc Assassin.
  • Digital copy of World of Warcraft – Start your own adventure in Azeroth—or ask a friend to join you on your journey. Includes 30 days of game time for new players.

by Published on 2016-09-24 02:46 AM

Patch 7.0.3 Hotfixes - September 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • Broken Isles Pathfinder Rank 1 now properly displays the amount of the mounted speed increase.

Classes
Developers’ Notes: As we discussed last week, we’ve been gathering a massive amount of data based on how each spec has been performing in this first week of raids and Mythic Keystone dungeons, so that we can make a number of tuning changes with next week’s realm maintenance. The overall goal of these changes is to buff up some underperforming specs while also reining in a couple of over-performers, without dramatically changing anyone’s playstyle or causing them to feel as though the spec they chose to focus on became the “wrong choice.”

All of these class changes will be applied during the next scheduled weekly maintenance period in each region. Note that there are also a number of PvP-specific changes, which are noted separately below.

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Frost
    • Remorseless Winter damage increased by 50%.
    • Obliterate damage increased by 19%.
    • Frost Strike damage increased by 12%.
    • Howling Blast damage increased by 10%.
    • Frostscythe (Talent) damage increased by 13%.
    • Frozen Pulse (Talent) damage increased by 11%.
    • Breath of Sindragosa (Talent) damage increased by 17%.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • Throw Glaive damage reduced by 30%.
    • Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%.
    • Bloodlet (Talent) now deals 100% of initial Throw Glaive damage.
    • Fury of the Illidari (Artifact Ability) damage reduced by 20%.
      • Note: See below for for additional PvP tuning adjustments to Fury of the Illidari.
    • Balanced Blades (Artifact Trait) damage bonus to Blade Dance reduced to 3% per target.
  • Vengeance
    • Mastery now provides 50% less damage reduction per point.
    • Demon Spikes damage reduction increased to 20%.
      • Note: Gearing heavily for Mastery was allowing Vengeance Demon Hunters to reach excessively high levels of Physical damage reduction. We’re reducing the top-end potential of this effect somewhat, and bringing up the baseline. This should also cause the value of Mastery to be more in line with other stats.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Moonfire (non-Feral) damage increased by 10%.
  • Balance
    • Sunfire damage increased by 10%.
    • Starfall damage increased by 10%.
    • Lunar Strike damage increased by 5%.
    • Solar Wrath damage increased by 5%.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Mastery effects increased by 20%.
    • Arcane Missiles damage increased by 9%.
    • Arcane Blast damage increased by 10%.
  • Frost
    • Frostbolt damage increased by 8%.
    • Ice Lance damage increased by 13%.
    • Flurry damage increased by 38%.
    • Blizzard damage increased by 36%, and mana cost reduced by 50%.
    • Splitting Ice (Talent) now causes 80% of normal damage (up from 50%).
    • Ice Nova (Talent) damage increased by 13%.
    • Ray of Frost (Talent) damage increased by 28%.
    • Glacial Spike (Talent) damage increased by 15%.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Barrage (non-Survival) damage reduced by 20%.
  • Beast Mastery
    • Bestial Wrath damage bonus increased to 25%.
  • Survival
    • Flanking Strike damage increased by 62%.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mistweaver
    • Spinning Crane Kick (Mistweaver) damage reduced by 25%.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Retribution
    • Templar’s Verdict damage increased by 10%.
    • Divine Storm damage increased by 20%.
    • Crusader Strike (Retribution) damage increased by 13%.
    • Blade of Justice damage increased by 13%.
    • Judgment (Retribution) damage increased by 13%.
    • Zeal (Talent) damage increased by 13%.
    • Blade of Wrath (Talent) damage increased by 13%.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Holy
    • Holy Nova damage reduced by 16%.
  • Shadow
    • Mind Sear damage and Insanity generation increased by 50%.
    • Voidform stacks no longer increase while Dispersion and Void Torrent are active.
      • Note: These abilities prevent Insanity drain from increasing while active, which effectively reduces the Insanity drain for the entire remainder the current Voidform. This was proving to be too powerful, so we’re now making sure that the damage bonus and Insanity drain from Voidform remain in sync.
    • The benefit of Mass Hysteria (Artifact Trait) is now capped at 100%.
      • Note: We want it to be rewarding when you’re able to maintain Surrender to Madness for an extremely long time, but the amount of damage this trait was contributing in those circumstances was excessive.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Death From Above (Talent) area damage increased by 100%.
  • Assassination
    • Deadly Poison damage increased by 30%.
    • Fan of Knives damage increased by 30%.
    • Bag of Tricks (Artifact Trait) duration reduced to 3 seconds (overall damage unchanged), radius increased to 6 yards (from 3), and now benefits from Mastery.
    • Poison Knives (Artifact Trait) no longer benefits twitch from Mastery. Damage per point increased to 4%.
  • Outlaw
    • Fatebringer (Artifact Trait) Energy cost reduction reduced to 3 per rank.
    • Fate’s Thirst (Artifact Trait) damage bonus to Run Through reduced to 6% per rank.
    • Black Powder (Artifact Trait) damage bonus to Between the Eyes reduced to 6% per rank.
  • Subtlelty
    • Eviscerate damage increased by 15%.
    • Nightblade damage increased by 15%.
      • Note: See below for additional PvP tuning adjustments to Eviscerate and Nightblade.
    • Shuriken Storm damage increased by 30%.
    • Second Shuriken (Artifact Trait) chance to activate increased to 30% (was 10%), damage increased by 30%, and now deals 200% additional damage while Stealth or Shadow Dance is active.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental
    • Mastery effects increased by 12.5%.
    • Chain Lightning Maelstrom generation increased to 6.
    • Lightning Bolt (Elemental) damage increased by 23%.
    • Chain Lightning (Elemental) damage increased by 23%.
    • Lava Burst damage increased by 5%.
    • Storm Elemental (Talent)’s Call Lightning and Wind Gust damage increased by 20%.
  • Enhancement
    • Fixed a bug that gave offhand special attacks a 100% chance to activate Windfury while Doom Winds was active.
    • Windfury activation chance increased to 20%.
      • Note: We’re fixing a bug that added multiple extra Windfury procs to each activation of Doom Winds, but adding some Windfury procs back by increasing the baseline activation chance. This should also improve Maelstrom generation outside of Doom Winds.
  • Restoration
    • Chain Lightning (Restoration) damage increased by 23%.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • Drain Life damage increased by 10%
    • Drain Soul damage increased by 10%
    • Corruption damage increased by 10%
    • Agony damage increased by 5%
    • Unstable Affliction damage increased by 15%
    • Seed of Corruption damage increased by 15%
    • Siphon Life (Talent) damage increased by 10%
    • Haunt (Talent) damage increased by 15%
    • Phantom Singularity (Talent) damage increased by 15%
  • Demonology
    • Hand of Gul’dan impact damage increased by 20%
    • Demonwrath damage increased by 15%
    • Shadowbolt damage increased by 10%
    • Doom damage increased by 10%
    • Wild Imps damage increased by 10%
    • Dreadstalker attack power increased by 10%
    • Felguard attack power increased by 10%
    • Doomguard (Demonology)’s Doom Bolt damage increased by 18%
    • Demonbolt (Talent) damage increased by 10%
    • Implosion (Talent) damage increased by 15%
    • Shadowflame (Talent) damage increased by 10%
    • Darkglare (Talent) damage increased by 10%
  • Destruction
    • Chaos Bolt damage increased by 11%
    • Incinerate damage increased by 11%
    • Immolate damage increased by 11%
    • Conflagrate damage increased by 11%
    • Rain of Fire damage increased by 11%, and cast time removed
    • Cataclysm (Talent) damage increased by 11%
    • Channel Demonfire (Talent) damage increased by 11%

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms
    • Exploit the Weakness (Artifact Trait) bonus reduced to 3% per point.
    • Focused Rage (Talent) damage bonus reduced to 30%.
  • Fury
    • Rampage damage increased by 12%.
    • Bloodthirst damage increased by 12%.
    • Raging Blow damage increased by 5%.
    • Furious Slash damage increased by 5%.
    • Execute (Fury) damage increased by 5%.
  • Protection
    • Vengeance (Talent) Rage cost reduction reduced to 35%.
    • Intercept Rage generation reduced to 10.
    • Shield Slam Rage generation reduced to 10.

PvP
Developers’ Notes: While many of the above changes are beneficial for PvP, some specs need additional tuning for PvP situations. Some of the PvP- specific changes we’re making are intended to counteract the above, while others are simply intended to help overall PvP balance.


Class Halls
  • Druids with the Evergreen perk should no longer have their planted soils reset after entering an Arena match.
  • The Soul Reapers tooltip for the Shadow Heresy talent is no longer incorrect.

Dungeons and Raids
  • Emerald Nightmare
    • Fixed a bug where players would fall to their death when jumping into the Rift of Aln while mounted.
    • Warlocks will now be able to target their Soul Effigies when fighting Il'gynoth inside the heart chamber.
    • Ursoc no longer causes players to stand up (and interrupt their eating/drinking) when he respawns.
  • The Arcway
    • Enemy Forces will remain in The Arcway after players have defeated Advisor Vandros.
    • Tome of Hex: Spider should now only drop for Shaman when defeating Nal'tira.
  • Maw of Souls
    • Players should no longer become stuck inside the cages they’re placed in after defeating Ymiron.

Items
  • Damage from Potion of the Old War and Potion of Deadly Grace reduced by 33%.
    • Developers’ Notes: Previously, we significantly buffed the damage of these potions, but then discovered some bugs that were significantly reducing their effective damage. Now that those bugs have been fixed, their damage contribution is much too high. They should still feel very rewarding to use, but we’re bringing them back down to Earth a little.
  • Fixed a bug that was causing Balance Druids to sometimes engage enemies from unintended great distances with damaging trinket procs.
  • The Grove Darkener's Treads should now switch from Intellect to Agility based on your spec.

Professions
  • It should now be possible to reach skill 800 in Blacksmithing.
  • Cooking
    • Rank 1 of Hearty Feast should now reward one feast instead of five. Subsequent ranks reward a cost reduction, rather than additional food.
    • Demon Hunters should now get appropriate stats from feasts and other similar sources of buffs.

Quests
  • In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
  • A new Archaeology Quests aura is now displayed while you’re on an Archaeology quest in your current zone.
    • Developers’ Notes: This is to make sure you’re aware of how many days you have left to complete a large Archaeology project before it expires. We’re investigating ways to provide this in the quest tracker and quest log.
  • Aodh Witherpetal will no longer become stuck during “DANGER: Aodh Witherpetal”.

Tanks PvP Balance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We lost 10% total dmg, had our PvP templates dmg lowered on top of that and now we also take 25% more dmg.

All three of these changes effect INSTANCED PvP where there was no possible way you could say with the lowered PvP template PLUS we do 15% less dmg to players already before these changes that this seems fair at all.

Thanks for the post about this. We understand your concern. Tanks in PvP are a real design and balance challenge for us and it may take time for us to get it just right. Unlike other PvP games (Overwatch and Heroes of the Storm for example), tanks in World of Warcraft are not tuned or designed around tanking other players. World of Warcraft tanks are primarily designed to withstand the onslaught of raid bosses, which do considerably more damage than players. While tanks have a lot of active mitigation buttons, they also have a lot of passive mitigation and survivability. During beta, we applied a lot of spell multipliers to tank active mitigation abilities while leaving their passive mitigation alone for the most part. But this approach has a side effect that a tank's active mitigation buttons don't feel like they're doing anything in PvP.

The 25% increased damage from players is our first attempt at decreasing tank passive mitigation in PvP. Consequently, we will be relaxing or removing many of the spell multipliers we've made to tank mitigation abilities. That is a change we'll be making alongside the class team's upcoming tuning changes.

We're often asked, "what is your vision for tanks in PvP?" First, if you enjoy playing a tank, we want you to feel like you can provide value to your team in some way. But, we don't want that value to be "I can never die." A tank should be harder to kill then a DPS, but not by a wide margin. Likewise, a tank should do less damage than a DPS (and preferably far less burst damage) but not damage you can simply ignore. We want a tank to be able to go into an arena with their friends, compete, have fun, and earn rewards. We're much more hesitant to say we want tanks to be viable in arenas at the highest level. However, in rated battlegrounds, we would very much like to see tanks at the highest level, not only as flag carriers or point defenders, but as target callers and frontline disruptors. We think that is a fun place for tanks to live in PvP.

We don't think we've arrived at this vision by any means and it may take some time and iteration before we do. We appreciate your impassioned feedback and hope you'll continue to give PvP a try on your tank. Thanks!

Blue Posts
Originally Posted by Blizzard Entertainment
CM Interaction
TL;DR: Blizz, please talk to your players more.
I think this is valid and understandable, at least for me. I would like to respond to couple of things here, though - just to share some understanding of my personal goals on the team and the broaden the perspective you may have of what I do on a daily basis.

I think it's important to note that it's not my goal to keep my presence to a minimum, and, in fact, the opposite is my ultimate goal. I would love to see a world where I could muster responses to 50-75% of threads across the entirety of the World of Warcraft forums. I am not one to tread the fire and come back when things are already burnt down and in a state where they can't be repaired - I see myself more as one to run directly into the fire and hose it down from the inside out. I don't mind getting caught up in "controversy" and "drama" here (that's my job, after all), and I don't mind if forum goers hate responses I give or come to hate me even, but I do my best to try to share what I know, when I can, where I can.

Of course that doesn't mean that people will always get the answers they want when they want it - which is the case of a lot of class balancing feedback at the moment. I did listen and read tons of posts and threads after poking my head into a few of the class forums. I didn't get a chance to follow up on any of the feedback, as I'm not personally aware of what changes are being made yet - but I did take the time to read the feedback and discuss it with members of my team and the development team here.

----- Skip this part if you don't want to read about restaurants -----

A bit of an aside/ramble for a bit, but it's interesting to think of game development and the customer-feedback loop as a restaurant. The Community team, as well as other teams like Customer Support, are in a more "front of the house" position. We are bringing you the menu, making sure everything is fine with your meal, and having conversations, both good and bad. It's also our job to move your feedback and concerns back to the kitchen and chefs (the development team and individual designers), and our hope there is that those conversations will ultimately lead to a better meal being served to you guys in the days following, once we are able to adjust to the feedback and find a way to better serve and present your meal.

Game design isn't as simple as many may thing, though. You can't just add another ingredient to the dish without changing the entire dishes composition, and, sometimes, changing entirely what the dish is.

While it is my goal to always come by your table and let you know some updates on your food, some changes do take a while to cook in the kitchen before they are delivered to the front of the house, and the bell rings for the dish to be taken to the table. We could always do things faster, and rush to implement more and more fixes and tuning, but sometimes we do need to slow down, observe, listen, respond, listen some more, and figure out exactly what needs to be done to improve the quality of our meals.

That's where we are at right now. We are on the cusp of improving our meals, we've put out a lot of new choices onto the menu, and we about to push a new order out onto the window, but we are making sure it's delicious before we do.

I'll stop talking about restaurants now, because it's making me hungry and I haven't really had a chance to eat today, but I hope visualizing this helps someone on these forums understand our roles here, and why it takes a bit longer than the customer may want to get something they want to eat.

----- Okay I'm done rambling now -----

Like OP said, in a sense there's nothing to be done about these things - sometimes you just have to wait. We will be here when we get more information on upcoming changes, you guys will know as soon as we do about what is being implemented.

Aside from this, and using Lore's case as an example, we do like to drop in and have fun here. It's nice to be able to chat about things that aren't along the lines of "balancing Destruction Warlocks who want to fly in the Broken Isles with 3 legendaries during Vanilla". I understand that these are huge topics, and there are a lot of players who feel strongly about them, but a personal conversation that doesn't touch these topics does not detract from them at all. I understand the frustration that comes when topics about "coffee and tea" gets a response over one about "the state of retribution paladins", but, again, we do need to give our brains a break sometimes. ((As a note, it comes much, much easier to respond to threads about coffee and tea than it does to sit down and write out a long post like this, if that's not obvious))

While this may be seen as a more "junior" responsibility, like you said, it is one of the more important roles in developing our community. Someone has to be down in the trenches, and someone has to wade into the bullet storm that can come from there. When I get home from the office, the first thing I do is open the forums. I try not to respond much after hours to avoid the wrath of my manager/HR, but even then I am still reading threads, following along, day-in and day-out.

Now, I get what you're saying here is that you'd like me to come by and check in on you more often - and I can do that. But it is a double-edged sword. I know many of you would love for us to drop in and say "Hey, thanks for the feedback, we're listening!" over and over again. You may have seen my dropping on occasionally with those kind of responses already, but there is a method to the madness here and a reason every feedback thread doesn't get a response. Since I can't control the time it takes to get changes implemented, I do worry, though, that many of you will tire of a constant "thanks, we're listening" and we will end up in a place worse than when we started.

I'll see what I can do with doing that bit more for now though, and I'll definitely be around a lot more going forward. I've only been handling this forum thing solely for a bit over a month now, so I'm still getting my feet wet and growing a bit into my own here. I hope you guys can come to learn to help me in the same way that I hope I can help you.

It's going to be a crazy ride around here, but, as always, I'm happy to be on board.

-----

TL;DR: Development is hard and takes time. Communication is hard and takes tact, a thick skin, and lots of alcohol. I am always here, and always listening. I'm looking forward to learning and growing more as I engage with you guys. (Blue Tracker / Official Forums)

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