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by Published on 2017-04-24 12:11 AM

PTR/Beta Patch 45113 - New Necromancer Item Passives

Dino Dash - The Un'Goro Obstacle Course

Patch 7.2.5 - Pirate's Day
It seems that Pirate's Day is getting some updates in Patch 7.2.5! Many new lines of dialogue were added in the recent PTR builds.
Originally Posted by MMO-Champion
Bloodsail Admiral
  • Make way for the Admiral!
  • Welcome back, Admiral $p. We've been expectin' ya.
  • Happy Pirates' Day, Admiral $p! You've earned the right to raise the Black.
  • Already done sackin' Booty Bay, Admiral? Ha, those mollusks don't stand a chance with you at the helm!
  • Three cheers for Admiral $p, a true Bloodsail! One of us!
  • Admiral $p! You're a welcome sight from the wannabe pirates that always come crawlin' around this day.
  • Someone get the Admiral a grog! And a floaty!
  • Hail to the conqueror of Booty Bay, the scourge of Stranglethorn, Bloodsail Admiral $p!
  • It's good to finally meet the famous $p! Me crew tell tales of your legendary sackings of Booty Bay. Everyone likes to pretend to be a Bloodsail today, but you're the real deal. Fly the Black with pride, matey.

This song might be to the tune of Blow the Man Down. If you are feeling inspired, feel free to sing it and submit the recording.

  • As I was a-walking down Booty Bay's planks...
  • A pretty young lass I chanced to meet...
  • She was round in the counter and bluff in the bow...
  • So I took in all sail and cried, "Way enough now!"
  • I hailed her in dwarvish, she answered me clear...
  • "I'm from Ironforge, bound to Bronzebeard!"
  • To me way, aye, blow the man down!
  • Give me some time to blow the man down!
  • Look ahead, look astern, look the weather and the lee...
  • I see a wreck to windward and a lofty ship to lee...
  • "Oh, are you a pirate or a royal fleet?" cried he...
  • We be pirates! Bloodsail!
  • Blow high, blow low, and so sailed we!
  • A-sailing down the coasts to Booty!
  • Give us your treasure and your ale!
  • We'll rant and we'll roar, like true Bloodsail pirates!
  • We'll rant and we'll rave, across the salt seas!
  • 'Til we strike soundings in the Cape o' Stranglethorn!
  • From Arathi to Booty Bay is too far indeed!
  • So it's cheer up, my lads. Let your hearts never sink!
  • While the bonny ship, Crimson Whirl, goes a-fishing for the drink.
  • Here's a health to the Red Whale...
  • Here's a health to the Battler of Westfall...
  • We wear the shirts o' the white...
  • When we return to Stranglethorn, we'll have sweethearts 'til dead!
  • Likewise, the Pippy Swan!
  • And the Ruby, ship of fame!
  • And the pants o' the red!
  • The keg is empty in the morn...
  • And it's mighty drafty around Stranglethorn...
  • Oh, ya pirates and scoundrels...
  • It's 'round the Cape we've got to go...
  • Oh, it's one more pull and that will do...
  • For we're the mateys to kick her through!
  • Go down, ya Bloodsail pirates, go down!
  • Chasing ships wherever we go!
  • He says heave, we say ho!

Rear Admiral Giggleplanks
  • I will reach Booty Bay just after nightfall. Then, under the cover of darkness, I will make them feel the full wrath of the Bloodsail!
  • Rear Admiral Giggleplanks kicks frantically, but his feet don't reach the water.
  • Curse this briny stallion to the depths! It won't obey my orders. Forward, beast, or I'll keelhaul you!
  • All of Booty Bay fears my arrival! It has been foretold in the ancient legends!
  • Beware the unbridled wrath of Rear Admiral Giggleplanks! Not even the unusually large rats of Booty Bay will be spared!
  • Chaaarge! Fine, we'll wait until the tide pulls us in. That'll make it more dramatic anyways.
  • This is the one day all year that the Fleet Admiral lets me off the leash. The one day that all of Azeroth fears. I'm a wild pirate with wild pirate intentions! Booty Bay will burn... wildly!
  • Hurry up, steed! We must reach Booty Bay by nightfall! I swear you're not even trying.
  • Don't judge me. Not on Pirates' Day!
  • Where be ye ocean steed, matey?
  • Avast! Stop poking me inflatable or I be keelhaulin' ya!
  • They were all out of the red ones.
  • Does this make me look fearsome?
  • Look at this landlubber without a sea pony! Ha!
  • Push me towards Booty Bay so I can shout more profanities at 'em!
  • I've never felt so free!

  • So I was gettin' me ears pierced by Pretty Boy Duncan on the Brashtide yesterday...
  • Ye know how he is. Always a perfectionist. Took two hours, and at the end of it I asked him how much I owed. He said...
  • Just a buccaneer!

  • So Captain Salthoof got his first ship pretty quickly, right?
  • I asked him how much he had to bribe the admiral with to make that happen, and he told me his secret...
  • He got it on sail!

  • This is one of 'em brain puzzles...
  • What has six legs, six hands, and six eyes?
  • Six pirates!

  • Ye all know crazy Rear Admiral Giggleplanks, right?
  • Did ye know he once used his gnomish gizmos to combine a parrot and shark into the ultimate pirate companion?
  • It worked great... until it talked his ear off!

  • So what's the deal with treasure chests nowadays? They're so expensive and shiny...
  • It's like we want people to find 'em! All that shiny gold edging and gem-encrusted locks...
  • It's like, are we storing treasure on the OUTside or the INside? Right?

  • Alright, batten down yer hatches, mateys. This one'll blow yer rudder off...
  • Ha, now someone get me a grog.
  • I was drinkin' with a Dread Crew gunner in Booty Bay last week...
  • After a few drinks, he looked me in the eyes and asked how the Bloodsail got to be so great...
  • I raised my mug and told him we just ARRR!

Joke Reactions
  • Sure, tell me a joke.
  • Your jokes are the best!
  • Your jokes are terrible!
  • Yeah? Well yer face is terrible... and so is yer mother!
  • Ha! I'd like to see ye do better, scallywag!
  • Go keelhaul yerself, ye bilge-sucking carouser.
  • I'll cleave ye to the brisket!
  • Shut yer trap or I'll run ye through, ye pathetic pirate wannabe!
  • Shut yer squiffy grog hole and walk the plank, ye son of a biscuit eater!
  • Go dance with Jack Ketch, and leave the jokes to the old salt.
  • A black spot upon ye and all yer cockroach friends!
  • Thank ye kindly, ye old sea dog.
  • I'll cut ye fer... Oh wait, ye liked em? Thank ye. Nobody ever says they like 'em.
  • I've trained over countless oceans and pillages. This be authentic pirate humor!
  • Yarrr! Splice the mainbrace!
  • No hornswaggle? I thank ye kindly for that, friend.
  • Aye, then buy me a clap of thunder, would ye?
  • Spread the word. Tell 'em ol' Bad News ain't so bad afterall.
  • Thank ye, matey. Treasure ain't always found in chests.

  • If ya think THIS party doesn't chum bilgewater, wait'll ya see MY party...
  • Ya like ponies?
  • It's Pirates' Day, and that means it's time to party! When ya get bored with this Dread Crew snoozefest, head south to the beach... Where REAL pirates celebrate. Me mighty Bloodsail Buccaneers be down there. Tell 'em ol' Whiskers sent ya, and maybe they'll let me back in...
  • Ya pop one teeny pony and ya get thrown outta party forever... thass fine. I don't need pony partiess...
  • Poniess aren't even real piratess... They can't shoot cannonss... They don't even have handss... Whoa...
  • Where'd you get that pool pony?
  • Where you been? There's more grog to drink!
  • When you're a Bloodsail, every day is Pirates' Day!
  • I'm a mighty pirate!
  • Welcome to the parrrty!
  • Dread Crew... More like Dead Crew, am I right?
  • Ya ever seen the ocean burn?
  • Booty Bay will burn!
  • What do you know about lifting voodoo curses?
  • Booze is mana, if you're tough enough.
  • A cutlass, a spell, a bottle of booze. What more could a Bloodsail want?
  • Today, we all be pirates. But tomorrow, ya got ta earn dese colors.
  • You haven't lived until you've sang shanties at sunrise in the salty mists of the sea.
  • I haven't trained at any of the famous academies, but I've sacked all of 'em!
  • When the Bloodsail raided my family's fishing boat, they didn't just kill everyone I've ever loved. They rescued me from a mundane life severely lacking in treasure and grog! A pirate's life for me!
  • Grog, grog... I love grog!
  • Grog, grog... Don't eat a log!
  • Greg, greg... Get me some grog!
  • And don't lose ya leg...
  • Can ya believe I just made that up?
  • If ya need a pig cooked for the barbecue later, just let me know. I do a perfect searing flame.
  • Cowardly Crosby deserves what's comin' to him.
  • Everyone wants to be a Bloodsail, but only a few got the guts to do what it takes.
  • Haven't I seen you below deck before? Or maybe it's just the grog talkin...
  • Ya like treasure, landlubber? Too bad! It's all ours!
  • You look familiar... Didn't I ransack your coastal villa once? Ha, yeah! I'm sure it was you! Your servants all ran screaming into the vineyards, right? And then we burnt the whole place to the ground? Good times.
  • No landlubbers!
  • Let's put the blood in Bloodsail!
  • Bloodsail or no sail!
  • No one messes with the Bloodsail!
  • The Bloodsail party's never gonna end!
  • Hands off the treasure, scallywag.
  • No splashing in the water!
  • You're in Bloodsail territory now.

  • Stupid Giggleplanks send me... secret spynapping... never show up... I got a life too!
  • Today's MY day! I'm a pirate... Yeah, I'm AAAAALL the pirates! Take that, Dread Crew!
  • Ya throw this party just for me, $pr? ... Ya should have... Have a grog!
  • I come... party... but Dread Crew parties worse than... SHADO-PAN PARTIES! Ha!
  • ...and I don't care who hears me! Take that, De Mooza... DeMeeezey... Da Foolsya! Ha... Got her good...

Blue Tweets
Originally Posted by Blizzard Entertainment
Is Vindictive Gladiator gear from Legion season 1 & 2 still obtainable?
The Vindictive Gladiator ensembles are obtainable from vendors in Greymane Enclave and Windrunner Sanctuary. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
I’m wondering what the WoW team’s thought process behind only doing +5 to level cap in Cat/MoP was. Even now, it seems weird.
At the time, we felt compelled to offer new abilities and new talents every level and we were worried about the ability bloat and talent trees that required multiple pages of scrolling. We were adding new abilities as leveling rewards, not because the classes really needed them. Then we’d have to deal with how to make all of those abilities relevant in combat rotations, balancing them, solving PvP problems and so on.

But having 5 levels caused problems too. Level progression felt really slow. Chilton described it as pedaling really fast on a bike in the wrong gear while making only marginal progress. That XP bar would just creep along. Yet we didn’t want to make 5 levels take less time than 10 levels, or the Cat content would have felt skimpy and a lot of the leveling content would never get used. (The later zones in Cat rarely were seen as it is.)

Getting levels is fun in WoW. It makes the questing relevant. So we decided to go back to 10 levels and just not offer so many level-up rewards.

(To a much lesser degree, we were also worried about veteran players outstripping new players by so much. If you played BC and took a break until Cataclysm, you suddenly had months of leveling ahead of you before you could see the new content everyone was talking about. Having only 5 levels in Cat made this slightly better. Boosting would later solve this problem.)

I have no idea what the WoW team thinks about those decisions now. If they go to 5 or even 20 levels next expansion, don’t blame me. (Source)

Poll - Legion Flying
Have you unlocked Legion flying yet?

HeroStorm - Ep 24: Pro Be Us
Another episode of HeroStorm has been released.

by Published on 2017-04-22 08:39 PM

Dino Dash - The Un'Goro Obstacle Course

Patch 7.2.5 - Warglaives Demon Hunter Transmog
Good news for Demon Hunters that want the Arsenal: The Warglaives of Azzinoth that has been added in Patch 7.2.5. Anyone that already has Warglaives of Azzinoth and kills Timewalking difficulty Illidan on any character will be able to get the Warglavies transmog.

Patch 7.2 Hotfixes - April 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Artifact Challenge
  • Fixed a bug where some cooldowns were not being reset properly when starting an Artifact Challenge.

  • The Artifact traits Master of Combinations, Fury of Ashamane, Warmth of the Phoenix, and Mind Quickening now correctly scale based on level.

  • Lady S'theno's Watery Grave ability should now knock enemies up, rather than away.
  • Fixed an issue preventing a version of Maximillian from having a mount.
  • Maximillian’s Blessing of Kings should now correctly increase stats.

  • Rethu's Incessant Courage and Celumbra, the Night's Dichotomy should no longer put you in combat with neutral creatures in certain situations.
  • Fixed a bug where Riddler’s Mind Worm could be lost if you didn’t loot the item after opening the Gift of the Mind-Seekers.

  • Transferring a character to a new account should no longer remove access to World Quests.

Patch 7.2.5 - Blight Boar
The new band is finished setting up at the Darkmoon Faire in Patch 7.2.5! Their name? Blight Boar.
Originally Posted by MMO-Champion
  • Baby, baby, baby! This is the illest, realest, deadest band you've ever seen! They will melt your face, figuratively and literally! Before I met these guys, I was alive and had all my skin! Now I'm dead and filthy rich!
  • Catch Blight Boar here, every hour on the half hour!
  • Or you could come see a GOOD band! The Blight Boar concert will begin in thirty minutes!
  • If you're interested in gettin' down, the Blight Boar concert starts in twenty!
  • Blight Boar is playing their underground show on the east side of the island! Your headliner Blight Boar goes on in ten minutes!
  • My rockin' and rollin' beauties! You're in the right place to melt your face! Allow me to humbly introduce... Blight Booooar!

  • I will prove once and for all that only a knight from the grave can rule heavy metal.
  • Though you fight to stay alive, your bodies freeze and shatter!
  • Darkness falls across the land, the rocking hour is close at hand!
  • Grisly ghouls from every tomb are closing in to seal your doom.
  • Another soul for getting down.
  • Another soul for my armies!
  • You have failed Blight Boar, your fans now serve my armies of the dead!

Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Auction House Dance Party
Thanks for testing the Auction House Dance Party on the 7.2.5 PTR! In this thread, we'd love to hear your feedback. Please share any thoughts you have on the event here. Thanks! (Blue Tracker / Official Forums)

FEEDBACK: Trial of Style
Thanks for testing the Trial of Style on the 7.2.5 PTR! In this thread, we'd love to hear your feedback. Please share any thoughts you have on the event here. Thanks! (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Let's talk scenarios! It's been a while since the 3-DPS scenarios of MOP, what would you want to see of scenarios in the future? (Muffinus)

Fan Art - World of Warcraft on the NES
Today we have one fan's vision of what World of Warcraft might have looked like on the NES!

by Published on 2017-04-21 11:03 AM

Update: Tonight's hotfix notes are up, mostly bugfixes.

PTR/Beta Patch 45113 - New Necromancer Item Passives

The Stitched Dual Class Card Design Competition

Patch 7.2.5 - Trial of Style
Patch 7.2.5 adds the Trial of Style event! Six players enter the Mogwalk and change their transmog and haircut to match one of the themes below. Two players are teleported to the stage and the remaining players vote. First, second, and third place receive prizes, while everyone else gets a consolation prize. These prizes contain varying amounts of Mog Week Token, which can be exchanged for transmoggable gear in Dalaran.

Originally Posted by MMO-Champion
  • HOLIDAY_TRANSMOG_THEME_01 (New) - Theme: Summer Styles
  • HOLIDAY_TRANSMOG_THEME_02 (New) - Theme: Winter Wear
  • HOLIDAY_TRANSMOG_THEME_03 (New) - Theme: Ready for Battle
  • HOLIDAY_TRANSMOG_THEME_04 (New) - Theme: Fun and Flirty
  • HOLIDAY_TRANSMOG_THEME_05 (New) - Theme: Mismatched Mayhem
  • HOLIDAY_TRANSMOG_THEME_06 (New) - Theme: Fire and Ice
  • HOLIDAY_TRANSMOG_THEME_07 (New) - Theme: Dark and Deadly
  • HOLIDAY_TRANSMOG_THEME_08 (New) - Theme: Faction Pride
  • HOLIDAY_TRANSMOG_THEME_09 (New) - Theme: Primal Style
  • HOLIDAY_TRANSMOG_THEME_10 (New) - Theme: Heroes of Azeroth
  • HOLIDAY_TRANSMOG_THEME_11 (New) - Theme: Make Me Laugh
  • HOLIDAY_TRANSMOG_THEME_12 (New) - Theme: Tabard Time
  • HOLIDAY_TRANSMOG_THEME_13 (New) - Theme: Everyday Heroes
  • HOLIDAY_TRANSMOG_THEME_14 (New) - Theme: Epic Purple
  • HOLIDAY_TRANSMOG_THEME_15 (New) - Theme: Champions of the Light
  • HOLIDAY_TRANSMOG_THEME_16 (New) - Theme: Freestyle!

Pose with the Blues - April 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us tomorrow (Friday, April 21) on the Public Test Realms and show us your moves in the Trial of Style!

From 2 to 4 PM Pacific time (5 to 7 PM Eastern), we’ll be donning our best outfits and strutting our stuff in the brand new Trial of Style event, which is coming in patch 7.2.5. If you’re able to stop by, we’d love for you to join us! Just download the PTR, copy your character, and find Flaskataur in Stormwind or Orgrimmar. He’ll have an option to queue for “Mog Week Tournament" – select that, and you’re off!

Note: due to the way PTR character copies work, you’ll most likely be missing some appearances on the PTR that you’ve unlocked on live realms. As the saying goes, “Make it work!”

Of course, we’ll be participating as well. You’ll know you’re flexing for a Blizzard employee when you see someone in either the or guilds.

See you then!

StarCraft 1.18 Release - Free to Play
Originally Posted by Blizzard (Blue Tracker)
Greetings Commanders, Cerebrates, and Executors,

We're proud to announce that StarCraft will be patched for the first time in over 8 years today. The patch will go live at 2:00 PM PDT.

When patching, please use the ‘Run as Admin’ option; it is required during your first client run to migrate saves and avoid issues from Windows system admin changes.

StarCraft will be free with this patch as well. We'll add a link here when the patch is live.


  • Added windowed fullscreen or windowed mode; Alt+Enter switches between
  • Added UTF-8 support
  • Added cursor clamping in-game while windowed; unclamped in menus
  • Added Popular Maps to streamline finding games or game types
  • Added options to display actions per minute
  • Added Observer mode
  • Added opponent information when joining a game lobby
  • Added autosaving for replays
  • Added an option to display game time
  • Added UPnP support
  • Updated to a new OpenGL backend
  • Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over
  • Improved UI layout in sections
  • Improved behavior of available lobbies within the ‘Join Game’ section
  • Improved compatibility with Windows 7, 8.1, and 10
  • Improved anticheat capabilities
  • Improved installation and patching performance
  • Mac Beta now available for 10.11 and up

Bug Fixes
  • Fixed palette issues to correct rainbow water, 80s Kerrigan face in the loading screen, and other graphic glitches
  • Fixed problems with LAN game discovery
  • Fixed IME support and other text artifacts in menus
  • LAN and Legacy fixes

Known Issues
  • The profile section is currently unavailable
  • Some chat commands are still being updated to play nice in the updated chat system
  • Friends location is being improperly displayed
  • Password games will often return bad password trying to join

Blue Posts
Originally Posted by Blizzard Entertainment
Anduin's Questline - Where's the Horde Part?
The Anduin quest-line and cinematic is intended to tie together the loose ends with the leadership of the Alliance following the events of the Broken Shore in 7.0.

It's aimed to be similar in nature to the second cinematic Horde players saw following the 7.0 introduction quests which solidified Sylvanas as the new Warchief of the Horde.

We're forwarding on the feedback that Horde players are unhappy that Alliance players have a one time source of additional Artifact Power. Thanks for the feedback. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction MG Changes - Some Transparency?
We hear you all on Soul Effigy. We’re going to remove it in the next PTR patch. It’s concerning when the community sentiment towards a talent isn’t that it’s overpowered or underpowered, but that everyone is terrified they’re going to have to play that way if it becomes strong.

It should be understandable how the original concept of Soul Effigy would seem fun in theory, despite it clearly not working out in practice. As an Affliction Warlock, I'm very happy to walk into a 2-target boss fight. At a basic level, you know you're going to get double value out of your DoTs. Walking into a 1-target fight with Soul Effigy just doesn't feel nearly the same. Mechanically, the gameplay of the two situations is very similar, but in the end Soul Effigy doesn't play out well. Could be any of a number of actors - the reduced damage transfer, feeling like the effigy is just there for increased soul shard generation, the usability issues, or the unnaturalness of it as a concept.

Anyways, it’s gone. Replacement talent to come.
Thanks for the comment Seph, can you clarify whether Affliction will be receiving the nerf to Soul Conduit or not? The notes said only demo was excluded from the SC nerf however on PTR the talent remains 20% for Aff (the tooltip at least, I have not tested the actual %).
Soul Conduit should be unchanged for Affliction. Latest patch notes should reflect that.

This is also further compounded by our current T20 set bonus, which puts a lot of emphasis on drain damage and complete drains - both of which are part of the MG play style, which was just effectively neutered.
The Tier 20 set bonus for Affliction is changing soon. It won’t be so focused on Drain Soul. (Blue Tracker / Official Forums)

Hearthstone Art Book Now Available for Pre-Order
If you enjoy the art in Hearthstone, take a look at this 288 page Hearthstone art book that is now available for pre-order on Amazon.

by Published on 2017-04-20 12:44 AM

Update: Added some Priest and Warlock blue posts

Anduin Broken Shore Cinematic, Patch 7.2.5 Class Changes

PTR/Beta Patch 45113 - New Necromancer Item Passives

An Ancient Recipe is This Week's Brawl!

US: Mage Tower Up - Artifact Challenge Tips
Will you be joining the 0.006% of Blood Death Knights with the appearance? If you were able to complete a challenge, feel free to leave some tips for other users!

  • End of the Risen Threat - Mistweaver Monk, Resto Druid, Resto Shaman, Holy Priest, Holy Paladin
  • The God-Queen's Fury - Arcane Mage, Ret Paladin, Demonolgy Warlock, Enhancement Shaman, Assassination Rogue
  • Thwarting the Twins - Frost Mage, Balance Druid, Affliction Warlock, Shadow Priest, Marksmanship Hunter
  • An Impossible Foe - Outlaw Rogue, Unholy Death Knight, Elemental Shaman, Fury Warrior, Feral Druid, Fire Mage
  • Closing the Eye - Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, Arms Warrior
  • Feltotem's Fall - Destruction Warlock, Windwalker Monk, Beast Mastery Hunter, Discipline Priest
  • The Highlord's Return - Blood Death Knight, Vengeance Demon Hunter, Brewmaster Monk, Protection Paladin, Protection Warrior, Guardian Druid

Patch 7.2 Hotfixes - April 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Artifact Challenge
  • The difficulty of the Tank Artifact Challenge at the Mage Tower has been adjusted:
    • Highlord Kruul’s health reduced by 10%.
    • Inquisitor Variss health reduced by 10%.
    • Kor’vas Bloodthorn’s health increased by 100%.
    • Nether Horror health reduced by 20%.
    • Tormenting Eye health reduced by 20%.
    • Smoldering Infernals are now summoned less frequently.

Broken Shore
  • When you first activate a portal of any given type with a beacon, it will now last 10 seconds longer.
  • The chance to loot Portal-Stones that can be used to call down powerful Lieutenants has been doubled.
  • The Warden Initiate has received additional training, and can now fly alongside you. She has also learned to use her abilities more frequently and in a smaller area of effect.
  • Players can now vendor excess Sentinax beacons that they don't wish to hold on to.
  • The Ashtongue Felsmith has become aware of his burning region, and is no longer standing in his forge at Deliverance Point.


Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed a bug that occasionally kept Gon from spawning as expected.

  • Fixed a bug that prevented Rethu’s Incessant Courage from counting certain hostile creatures as valid targets.

  • The flight path between Algen Point (Broken Shore) and Hafr Fjall (Stormheim) has been adjusted to follow a better route.

Blue Posts
Originally Posted by Blizzard Entertainment
Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline in 7.2.5
There are various things still being discussed, so it will be better to talk about it after some changes settle down more, but one good point of feedback was about the targeting on PW: Radiance. We're going to try smart targeting of some sort in the next PTR build. Details TBD, but potentially: "true smart" (lowest-HP) targeting while maintaining the current behavior of favoring targets without Atonement. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction Warlocks - Malefic Grasp
Hi Affliction Warlocks. Thanks for the posts and feedback so far. I'd like to talk a bit about the change to Malefic Grasp. In general, we agree that communication is warranted since we changed/nerfed a widely taken talent.

Malefic Grasp is very powerful on live. With the current state of Affliction, the talent is taken on virtually every situation in Nighthold, from single-target to sustained multi-target boss fights. There are things about Affliction that we’re not entirely happy with, many of which the community has echoed, and the current feel of Affliction being a single-target spec that focuses its damage into one target rather than spreads its damage out over many targets more evenly, is generally one of them. Malefic Grasp at a high tuning value is a heavy contributor to that. It’s not ideal that even on a sustained multi-target fight right now, Malefic Grasp wins out over Writhe in Agony on the same row, when at first glance Writhe in Agony looks like it should be the go-to talent for sustained multi-target since its benefit scales up uniformly per additional target whereas Malefic Grasp reads as a single-target talent.

Separately, we want to allow Haunt to be a viable Soul Shard spender talent. We’ve heard this from players and also want a Soul Shard spender other than Unstable Affliction in single-target situations. Ways to make Haunt as a Soul Shard spender competitive with a Malefic Grasp at the live value of 70% include dramatically increasing its instant nuke damage, drastically increasing its damage bonus %, or reducing its cooldown further – none of which would feel right on Affliction for a variety of reasons.

Lastly, Affliction’s first talent tier is a really high-power talent tier compared to most talent tiers we have, with Malefic Grasp being over a 20% DPS increase as a single talent. Generally, we aim for talent tiers to be more in the 5-10% range. Very high values can both have distortive effects on the spec and make it hard to balance other talents on the same tier.

That all said, in the next PTR patch, changes you should see are:
  • All Affliction damage done increased by 15%
  • Malefic Grasp will go down to a +25% damage increase (down from +70% on live)
  • Writhe in Agony will be reduced to increase Agony’s max stacks by +5 (down from +10 on live)
  • Haunt will stay as it currently is on PTR

Based on our numbers, 1) this 15% damage buff negates the 70%->25% reduction to Malefic Grasp, coming out as neutral change DPS-wise for Affliction Warlocks using Malefic Grasp going from 7.2->7.2.5 and 2) brings the relative balance of the Level 15 talent tier much closer to each other. As usual, the numbers may change during PTR according to further playtesting and feedback.

As a footnote, the most recent PTR patch with the current reduction to Malefic Grasp from 70%->40% that came with no other explanation or indication that further changes (compensatory buffs to the baseline spec, further relevant talent adjustments) were coming wasn’t ideal and we’ll try to be more mindful of that in future PTR cycles. (Blue Tracker / Official Forums)
by Published on 2017-04-19 08:10 PM

Anduin Broken Shore Cinematic
You can pick up Battered Trinket off the coast of the Broken Shore and start the (Alliance) quest line with A Found Memento.

Patch 7.2.5 Class Changes
Originally Posted by Blizzard Entertainment
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Of Brews And Blackouts (7.2.5)
One point of confusion that I've seen about the new RJW change: The tooltip isn't showing its increased damage, but the total damage per cast has gone up. The damage per tick didn't change. We'll get the tooltip fixed for the next build. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline in 7.2.5
As with other specs, we'd like to get some discussion early in the PTR process about our goals for any significant changes, so that people giving feedback have context for what we're expecting.

First, some problems with live Discipline:
--The mana cost mechanic on Plea is clumsy and makes the spell require a complex evaluation to use at all.
--Relatedly, PW:Radiance is a no-cooldown Atonement applicator that is better than Plea in almost every way, and is basically limited only by total mana.
--So the spec is now balanced around very high Atonement count in raids (from using Radiance as much as possible) being the only time Discipline is strong. High-end players have gotten used to this as a playstyle as well.
--The spec is very dependent on mana, since more mana turning into more Radiances is virtually the only thing constraining your healing.

We understand that toppling any aspect of this situation gives alarm to high-end raiders, mainly related to power level of the spec. There was one way to make the spec "work" in raids, and the dedicated Discipline players have learned to optimize it to get good performance. And we can probably start assuaging some concerns by saying: without using all nearly your mana on concentrated Radiance usage, and without using focused Innervates to push that even further, we understand the power level of the spec would be clearly impacted absent other changes.

It is our intention to have fewer average Atonements out in raids after the patch, which will likely involve an increase to either Atonement transfer or simply to damage dealt. This, among other results, should result in an increase in power in all situations other than mass spread raid healing. And even in that situation, there's no overall reduction in power intended, other than perhaps in extreme cases of Innervate stacking. Ideally, Discipline will more regularly and stably be near that level of performance through a normal playstyle.

Because the spec is so complex, there will surely a lot of tuning of mana costs and damage amounts and the like throughout PTR, to get everything into the right place. But for some further goals on the changes that are in so far:
--The damage increase is on Smite (I believe this PTR build only has a small damage increase, but the internal build has a much larger one) moreso than Penance. So that your incentive is not to spam out as many Atonements as possible and then convert them to healing with Penance. A decision of more Atonements vs. more damage should be more relevant than it is now, when more Atonements are essentially always right.
--For similar reasons, reducing mana costs to free up overall mana on the spec was done to Smite rather than Plea. Smite should never feel wrong to cast, whereas shifting to cast a heal spell is an expenditure of mana to get an Atonement, very similar to any heal on a typical healer.
--PW:R going to more, shorter Atonements rather than fewer, longer Atonements is to allow a quick payoff on a lot of targets (5 or 10) through a Penance and some Smites. Cases such as group damage in dungeon healing should have a tool that's a smoother fit for them now.

These details are very much open to feedback like anything else, but the main point at the outset is: we're very aware we're poking at the one trick of a spec that is a bit of a one-trick pony in raids. And that requires making sure that all the other parts of the toolkit are up to snuff in the same process. Our hope is that it's not only a clear upgrade for everyone outside the high-end raid setting, but also that those players have a less degenerate and more varied rotation while still performing at the right level.

Thanks for the post. Any thoughts on making penance heal untalented again? IMO the spec is way hard to play in most situations for the average player. I found myself having a hard time keeping up tanks spike damage in 5 mans, even when out gearing the content.
This is in the current PTR build--Penance can be used in either mode baseline.

Also, the problem of the time used to apply Radiances is an issue, because the casting time has to be considered into how long you actually get to make use of those Atonements.
Yes, the current cast time and duration might be a little constrained--both are potential things to look at as we see how it plays out. The payoff from a PWR shouldn't feel like it's overly conditioned on getting an exact sequence of a few spells with no interruption.

Yeah, sure, makes sense, except one crucial point... you removed the Smite absorb per-cast. That was the one feature about the spell that actually favored having fewer Atonements. A Smite that heals 5 people now does actually even less healing than before, and while it's nice and all that it costs almost no mana, it's the time constraint on Disc now to actually cast Smite that creates a problem.
It's true that works against lower-Atonement healing somewhat. Overall this effect should work as a talent since it's somewhat situational in a way that contrasts nicely to Castigation, but there could be something different here if it becomes a problem. The Penitent is definitely better baseline since it's an option that is rarely a net power increase to use, but allows some important convenience/flexibility in some cases.

Lack of mana is not why Smite is not cast. Smite is not cast because by the time you're done doing everything else in the spec that costs a GCD, nobody with Atonement is still damaged unless you're on a fight that has literally constant damage every second from start to finish or your fellow healers are really, really bad at the game.
If nobody in the raid is damaged, then basically no healer has anything to do other than 1) set up something like a HoT (analogy: apply an Atonement), or 2) do some damage. So that's not unusual, and favors making sure that Smite is near-free or free and the mana decisions are on applying the heals (Atonements). (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
7.2.5 Enhancement Class Discussion
That was an error in today's PTR build. Landslide should be in the third slot in L15 (as the patch notes described). (Blue Tracker / Official Forums)

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