World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2017-06-21 05:29 PM

Another Chance at Tickets for BlizzCon 2017 - July 5th
Originally Posted by Blizzard (Blue Tracker)
Good news, adventurers! We’re excited to announce that this year, BlizzCon is expanding into a brand-new hall in the Anaheim Convention Center…which means we now have some more tickets available for BlizzCon 2017.

If you didn’t get a ticket in the first two sales, get ready for another shot! Our third set of BlizzCon tickets will go on sale:

Wednesday, July 5 at 7:00 p.m. PT

This third ticket sale will once again be hosted by Universe.com, and tickets are priced at $199 each (plus applicable taxes and fees). This sale will work just like our previous two, but if you’d like more info, check out the BlizzCon Ticket page and Badge Information page for all the details.

Blizzard Entertainment’s two-day gaming convention and community celebration returns to the Anaheim Convention Center on November 3 and 4 for a weekend full of hands-on gaming, in-depth developer panels, incredible esports competition, and more.

Virtual Ticket – Coming Soon!
If you can’t make it to the show in person, you’ll still have a chance to join the celebration from home with the BlizzCon Virtual Ticket, which will provide live streaming coverage to viewers around the world. Stay tuned for more details.

Check out the BlizzCon Event Info page for lots more information on prepping for the show and the upcoming ticket sales.

Look for more information on the events and activities at BlizzCon as the show approaches. We’ll see you in November!

Q&A:

Q: Why are more tickets on sale?
A: Until recently, we weren’t sure if the new hall at the Anaheim Convention Center would be ready in time for BlizzCon. Once we confirmed it would be, we worked quickly to determine how we’d use the space and how many more people we could accommodate while preserving the awesomeness of the BlizzCon experience.

Q: Why don’t you sell even more tickets? More people can fit in the convention center, right?
A: We truly want everyone to have a great time at BlizzCon, and part of that is making sure we strike the right balance between the content—our stages, events, demos, and so on—and the number of live attendees. Having too many people packed into the convention center would detract from the experience of being able to mingle with newfound friends and catch all the panels and esports events that you’d like. We’re excited that we’ll have access to a new hall, and we’re looking forward to making BlizzCon an unforgettable experience for everyone who attends.

Patch 7.2.5 Hotfixes - June 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Death Knight
  • Unholy
    • Dark Arbiter's Val'kyr Strike is no longer subject to melee avoidance.

Monk
  • Zen Pilgrimage should correctly return you to your previous location when cast from Peak of Serenity or Wandering Isle.
  • Mistweaver
    • The second stack of Thunder Focus Tea (with Focused Thunder talent) now correctly affects Essence Font.

Player versus Player
  • Death Knight
    • Unholy
      • The proc rate of Crypt Fever has been reduced by 30%.

  • Warlock
    • Affliction
      • The proc rate of Nightfall has been reduced by 40%.
by Published on 2017-06-20 07:03 PM

Kil'jaeden Defeat Cinematic
Congratulations to Serendipity (US-Korgath) for their Kil'jaeden kill!



Kil'jaeden Defeated - Argus Skybox
Congratulations to Cute Anime Girls for killing Kil'jaeden. Argus appeared in the sky for them after they got the kill!

by Published on 2017-06-20 05:17 PM

Necromancer Release Date and Price Revealed

Forgotten Torch was a Major Mechanic in League of Explorers

World Boss - Levantus
Levantus is up this week! He drops item level 860 gear and a Blood Relic. Shaman can also get the The Warmace of Shirvallah hidden artifact appearance for Doomhammer.



Legendary Item Upgrades
With the Tomb of Sargeras release, you can upgrade your legendary items to item level 970 by completing another collection quest.



Patch 7.2.5 Hotfixes - June 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Chromie Scenario
  • Fixed an issue in which the quest to complete the Deaths of Chromie scenario didn’t always give credit.
  • Chromie should become unresponsive much less often.

Classes
  • Heroic Leap, Infernal Strike, and Metamorphosis will no longer sometimes consume their cooldown without moving.

Class tuning changes below will take effect with scheduled maintenance in each region.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Vengeance
    • Damage of all abilities reduced by 5%.
    • Spirit Bomb damage reduced by 33%.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Hunters should no longer see Ban-Lu, Grandmaster's companion when tracking beasts.
  • Survival
    • Damage of all abilities increased by 3%.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Damage of all abilities increased by 3%.
  • Fire
    • Damage of all abilities increased by 3%.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster
    • Stagger now has 40% effectiveness against Magic damage (was 50%).
  • Mistweaver
    • The global cooldown from Refreshing Jade Wind is correctly reduced by haste.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Retribution
    • Damage of all abilities increased 3.5%

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline
    • Evangelism now has a duration of 6 seconds (was 7 seconds).

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental
    • Damage of all abilities increased by 3%.
    • Smoldering Heart proc chance is now 10% per 100 Maelstrom spent (was 20%).

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • Damage of all abilities reduced by 5%.
  • Destruction
    • Damage of all abilities reduced by 5%.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms
    • Trauma can no longer Critically Strike.
    • Damage of all abilities reduced by 4%.

Dungeons and Raids
  • The Nighthold
    • Gul’dan
      • Fixed a bug causing Soul Fragment of Azzinoth to inadvertently retain threat on a target after Enslave Demon breaks.

Items
  • Insignia of Ravenholdt should now work correctly with Toxic Blade.
  • Darkmoon Deck: Promises now provides mana reduction that scales like a secondary stat.
  • Darkmoon Deck: Immortality now provides armor that scales like a secondary stat.
    • Developers’ notes: The power of these trinkets at item level 900 is identical to their previous scaling value, and will be stronger than before at lower item levels.

Player versus Player
  • Hunter
    • Marksmanship
      • T.N.T. (Honor Talent) will correctly only apply Concussive Shot to targets hit by Bursting Shot.

  • Warlock
    • Affliction
      • Demonic Gateway's debuff will now show the correct duration remaining when the Warlock has Gateway Mastery.

Professions
  • Inscription
    • Technique: Glyph of Angels is again obtainable from Mists of Pandaria creatures.

Quests
  • Fixed a bug where "In the Blink of an Eye" was not granted to players upon completion of "Illidari Allies" or equivalent.


World
  • Fixed a bug in the Cavern of Consumption that would erroneously teleport players back to the entrance of the cavern.

Blue Tweets
Originally Posted by Blizzard Entertainment
I know blizz are stubborn but you must realise faction arena titles was a huge mistake. Has there been any positive feedback?
Quite the contrary, it is having the desired effect. For example, in NA the cutoff difference between each faction is very close.
(holinka)
What Im noticing is top players just camp an alt of their main class "2nd druid" on the easier faction. Even a 50 point difference is big.
Probably a few but not the majority. Likewise we were told "everyone switches and switches back" but in reality, it wasn't the case for most (holinka)
On Eu it feels kind of weird since for example last season people on horde got r1 with 100 Rating lower than alliance.
We expect that gap to continue to shrink over time. (holinka)

what is blizzard trying to achieve then if its having its desired effect? A 3000 rated alliance player missing r1 and a 2900 horde gets it?
Our intent is to distribute our best PvP players as evenly as possible between both factions as that benefits the game as a whole. (holinka)
With each season since the change to faction based titles, we have seen that distribution improve. (holinka)
No it doesn't, the most beneficial is when all of the best PvP players play 1 faction so they can all play with eachother.
We fundamentally disagree on that point. (holinka)

is there anyway to track 150 wins after faction changing 2 times? i xfered horde played there then went back. @WarcraftDevs
There isn't really and admit that it's a problem we need to correct for the future. (holinka)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
What is the best approach to rebalancing a particular ability/champion/class/etc. - to do one large, comprehensive balance pass over one update, or several smaller, incremental balance passes over many updates?
All things being equal, I would advocate that it’s better to do it once. Touching something in many updates just increases the chance of introducing bugs, makes it feel like balance is unresolved (and therefore perhaps not worth players’ time to invest in mastering it), and can also get really wearying for players who play that character.

However, overdoing a change has all of these risks and even more. Overshooting a target and then having to revert changes adds to the sense that game balance isn’t anywhere approaching stable and can feel ever crappier to players who love that character than slowly creeping towards a target.

It’s one of those Price is Right deals - get as close as you can without going over.

Now sometimes we’ll run into a situation where small +3% changes don’t have a meaningful impact. In those cases, it’s entirely possible that we don’t even have a sense for the order of magnitude. We’re tuning the dial by 3% when really it’s going to take a 50% buff or nerf to solve the problem. That clearly could take a really long time.

If this seems to be happening, I would advocate for making a massive change - double the number or whatever. You will likely overshoot your target, perhaps by a lot, but at least you’ll know where the endpoints of your continuum are so you can try to get things somewhere in the middle. This tactic works much better for internal testing where you can explain your goals (finding the extremes) than foisting it on players who have to suffer even more balance problems just so you can get your shit together. (Source)



Weekly Bonus Event - Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new weekly quest and rewards are here—steel yourself for Battleground combat!

Seven Days on the Battlegrounds
All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (default hotkey: I) and then select the Player vs. Player tab. Next choose Casual, select Random Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of the 11 battlegrounds.

Weekly Quest
Before you get started, Archmage Timear near Violet Hold in Dalaran has a quest for you. Win four random Battlegrounds, and you’ll be rewarded with 5 Marks of Honor, a Badge of Honor (1000 Honor), and a Glory of the Melee Artifact Power token (base 500 AP).

Battleground Buff
This week you gain 50% more Honor in Battlegrounds.

A New Event Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Diablo 3 - Rise of the Necromancer Pack Arrives June 27!
The Necromancer is almost here! Check out Diablofans for builds and more details.

by Published on 2017-06-19 04:14 AM

Top HearthPwn Standard and Wild Decks of the Week for June 18

Tomb of Sargeras Live This Week
Tomb of Sargeras Normal and Heroic difficulty open this week!

WoW Tomb of Sargeras Boss Strategies and Loot List

Goroth Guide - WoW Tomb of Sargeras Boss Strategies and Loot List Demonic Inquisition Guide - WoW Tomb of Sargeras Boss Strategies and Loot List
Harjatan Guide - WoW Tomb of Sargeras Boss Strategies and Loot List Sisters of the Moon Guide - WoW Tomb of Sargeras Boss Strategies and Loot List
Mistress Sassz'ine Guide - WoW Tomb of Sargeras Boss Strategies and Loot List The Desolate Host Guide - WoW Tomb of Sargeras Boss Strategies and Loot List
Maiden of Vigilance Guide - WoW Tomb of Sargeras Boss Strategies and Loot List Fallen Avatar Guide - WoW Tomb of Sargeras Boss Strategies and Loot List
Kil'jaeden Guide - WoW Tomb of Sargeras Boss Strategies and Loot List


Unlock Schedule
Normal and Heroic difficulties open this week. Raid Finder and Mythic open next week.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Tuesday, Jun. 20 – Normal and Heroic Difficulties Open
  • Tuesday, Jun. 27 – Mythic difficulty and Raid Finder Wing 1– Gates of Hell (Goroth, Demonic Inquisition, Harjartan) Open
  • Tuesday, Jul. 11 – Raid Finder Wing 2– Wailing Halls (Mistress Sass’zine, Sisters of the Moon, Desolate Host) Opens
  • Tuesday, Jul. 25 – Raid Finder Wing 3– Chamber of the Avatar (Maiden of Vigilance, Avatar of Sargeras) Opens
  • Tuesday, Aug. 8 – Raid Finder Wing 4—Deceiver’s Fall (Kil’Jaeden) Opens

Tier 20 Armor Sets
Tier 20 armor sets drop from bosses in Tomb of Sargeras.



Legendary Item Upgrades
With the Tomb of Sargeras release, you can upgrade your legendary items to item level 970 by completing another collection quest.



Tomb of Sargeras Lore
The Tomb of Sargeras is open, and Kil'jaeden and his most powerful generals lie waiting within.



AskMrRobot Updates
AskMrRobot has updated their simulator for Patch 7.2.5 and continues to update for hotfixes. Check out their Global Network post to learn more about how you will never have to calculate stat weights again!



Raidbots Updates
Our friends over at Raidbots have updated their cloud based SimulationCraft tool for Patch 7.2.5.



Class Changes
Patch 7.2.5 made changes to many classes. Icy-Veins has updated their class guides!



WoWDB Addon Data Collection
Quickly populating the database with new additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have the Twitch Desktop App already installed.

When you are playing the addon will gather data and save it. When you are done playing, Twitch will see the game close and upload the collected data from the addon.

by Published on 2017-06-16 11:10 PM

Shoe Shine Kit: Don't forget to grab your Shoe Shine kit toy now that it is fixed!

Get Your Diablo 3 Wings by Playing Heroes of the Storm Now

StarLadder, Wild Tourney, Priest & Mage Decks, Mekkatorque's Workshop - Value Town #125

June 20 Class Tuning Adjustments
These adjustments will go live after the next weekly maintenance.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Following the release of Patch 7.2.5, we continue to monitor every spec's performance and make tuning adjustments as necessary. With the opening of the Tomb of Sargeras in mind, during scheduled maintenance on 20 June, we expect to make the following changes:

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Vengeance
    • Damage of all abilities reduced by 5%.
    • Spirit Bomb damage reduced by 33%.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Survival
    • Damage of all abilities increased by 3%.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Damage of all abilities increased by 3%.
  • Fire
    • Damage of all abilities increased by 3%.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster
    • Stagger now has 40% effectiveness against Magic damage (was 50%).

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Retribution
    • Damage of all abilities increased 3.5%

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline
    • Evangelism now has a duration of 6 seconds (was 7 seconds).

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental
    • Damage of all abilities increased by 3%.
    • Smoldering Heart proc chance is now 10% per 100 Maelstrom spent (was 20%).

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • Damage of all abilities reduced by 5%.
  • Destruction
    • Damage of all abilities reduced by 5%.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms
    • Trauma can no longer Critically Strike.
    • Damage of all abilities reduced by 4%.


In addition to the class changes above, we're doing some final tuning on a couple of the forthcoming Tier-20 sets:

Blue Tweets
Originally Posted by Blizzard Entertainment
Mythic+ Loot
Will we get higher than 905 gear in the weekly M+ cache on patch day if we complete a +15 the week leading up to the patch?
The new level of Mythic Keystone 11-15 rewards will become active the week that the Mythic difficulty of Tomb of Sargeras opens. (WarcraftDevs)

Do i have to do a +15 this Week so i get Higher ilvl loot from my Weekly Chest or will the Cap still be +10 for another week?
The M+ loot cap generally goes up when Mythic difficulty of the raid unlocks - that's how it worked for Nightmare and Nighthold. (WatcherDev)

Achievements
.why remove the FoS ''Unholy determination'' From the DK Class mount quest, for those who've done it? Thats a slap in the face.
Don't want folks to feel the need to check guides before doing quests lest they miss out on something permanently without knowing it. (WatcherDev)
The FoS had been deleted in 7.2.5 data weeks ago. "Missable" achievements in one-time content would set a dangerous precedent. (WatcherDev)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
You were on the WoW team still when it was said that there is too many currencies and it needed to be reined in. Since your departure, WoW has just seen more and more currencies added. Your thoughts on why this might be the case from a design perspective?
Generally it happens because you want to encourage players to engage in lots of different forms of content. If you have say 3 currencies and 10 forms of content, then what probably happens is one of the currencies can be earned in many different ways and there is a risk players will gravitate towards the most efficient. Having different currencies also lets you offer rewards on different cadences (say something with not much buying power that you reward frequently, versus something very powerful that you only offer once a week or less.)

The instincts to offer different rewards for different things makes your life a little easier for the designers, and often benefits players as well. The main downside is the growing complexity of a system, which can be overwhelming for players to keep straight.

Caveat: I haven’t played WoW in over 3 years. (Source)



EU Arena Cup #3 LIVE June 24-25 at 17:00 CEST: Tune In!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cup #3 of the WoW® Arena World Championship goes live Saturday and Sunday, June 24-25. To keep up with the action, tune in to the broadcast each day at 16:30 CEST, with matches kicking off at 17:00 CEST sharp. Don’t miss out!

You can catch all the action on our official World of Warcraft Twitch channel in English. The stream will also be available in Russian.

Miss out on the previous cup? We've got you covered—head on over to our Arena Cup #2 recap blog for all the details.

What's New?
We have a brand new esports page to share with you, a space dedicated to WoW esports. You can catch up with all the action, news and current Point Standings here.

Dates For Your Diary

Arena Cup 4: July 8-9, registration closes on July 2 at 11.59pm CEST
Arena Cup 5: July 22-23, registration closes on July 16 at 11.59pm CEST

Points Promote Players – Get Involved!
Cup Events
  • 1st place: $3,000, 160 points
  • 2nd place: $1,500, 80 points
  • 3rd place: $1,000, 36 points
  • 4th place: $500, 20 points
  • 5th and 6th places: 12 points each

Approved Community Events
  • 1st place: 40 points
  • 2nd place: 20 points
  • 3rd place: 12 points
  • 4th place: 8 points
  • 5th and 6th places: N/A

Find out more in our Arena World Championship announcement here.

Want In On The Action?
We want to see a ton of community involvement, and strongly recommend some of you out there hold your own events. Not only will you be part of the action, you’ll help teams place higher on the ladder — as approved community events award points too! Want to know more? Get in touch. Want to run your own event? Apply here.

Good luck to all the teams, and see you on the stream!

Tomb of Sargeras Minimalist Guide
Vetaro has created his minimalist guide to Tomb of Sargeras! You can find him on Twitter at Vetaro.


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