World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-10-21 02:33 PM

Season 8 Tomorrow & Overview, Dev Blog: Engaging Monsters

Heroic Brawl, Arena Stats, Mekkatorque's Workshop - Value Town #92

PTR Patch Notes for October 20

Patch 7.1 on the Background Downloader
Next week's patch is on the background downloader!

Patch 7.1 - Rockspine Basilisk
Rockspine Basilisk is another one of the new mounts added in Patch 7.1. Currently the source of the mount is unknown.

Patch 7.1 Preview: New Adventures in the Broken Isles
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Beyond its new group content (like the new Karazhan Mythic dungeon and the Trial of Valor raid), World of Warcraft Patch 7.1 holds many new adventures to be discovered and undertaken on your own. Here’s a look at an assortment of activities you can enjoy in addition to your return to Karazhan.

Look to Suramar
Your heroic efforts in Suramar will continue in Patch 7.1 with a new series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. You’ll delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies.

If you follow the quest line to completion, you’ll be much closer to obtaining the wondrous new Arcanist's Manasaber mount.

Look for the quest “Lockdown” to get started.

Helya’s Treachery
The ruler of Helheim is Helya, a deposed val’kyr queen who is determined to thwart the Valarjar in any way she can. Search Dalaran for the new quest, “A Call to Action”, to begin a quest line to discover the depth of Helya’s influence well beyond Tideskorn Harbor.

Your primary goal will be to unlock new Helarjar World Quests. These will then appear for you all across the Broken Isles, so you can help put a stop to Helya's infernal impact.

A New Invasion
The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! These new Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes.

Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures. You might just earn a unique new mount along the way.

Raiding with Leashes IV
Pet Battlers rejoice! The time has finally come to delve into Ulduar, Trial of the Crusader, and Icecrown Citadel in search of new rare pets and the chance to do battle with a new Celestial foe!

Pictured here: Stardust (special encounter), Boneshard (Lord Marrowgar), G0-R41-0N Ultratonk (Mimiron), and Creeping Tentacle (Yogg-Saron).

Stardust the celestial bunny won’t come easily. To get your hands on this rapturous rabbit, you’ll have to first obtain all 16 new pets from bosses across three raid dungeons. Only that impressive act will earn you an invitation (in the mail) to take on Algalon and his legendary pets: Comet, Constellatius, and Cosmos. You must then defeat him with a team of your own in glorious battle!

Something, Something, Something, Guard Dog
When he died, the second that Dr. Weavil’s heart stopped, his ultimate plan was put into motion. After adventurers looted his body, a viscous, yellow fluid slowly filled his veins, and jumper cables were implanted to shock him back to . . . life. Was this undeath? Alchemical engineering? No one is quite sure, but it left him sallow-skinned and over four times as evil as before.

What’s worse, he started an internship program.

Return to Alcaz Isle to get to the bottom of Dr. Weavil’s insidious plans, and perhaps you’ll take home a nice souvenir. These include:

  • Machine Fluid—a consumable that makes a pet or battle pet look oil-coated for 60 minutes.
  • Drudge Fluid—a consumable that makes a pet or battle pet look sallow for 60 minutes. Ew.
  • Big Red Ray—a new toy that makes your pet or battle pet look big and red for 15 seconds.
  • Electrified Key—allows Hunters to activate one of three Arachnodrone mechanical spiders.

The spiders are tameable. You just have to get to them.

Getting there won’t be easy. Dr. Weavil kind of went nuts and covered Alcaz Isle with anti-aircraft artillery (so you can’t fly), proximity mines (so you can’t run in a straight line), and defensive turrets (so you can’t think straight). Make it past those and you’ll still have to overcome his interns: Drudge Gnomes who mindlessly work for the little big guy.

And then there’s Dr. Weavil himself—just waiting for you in his compound, which probably has a guard dog.

It has a guard dog.

For more on World of Warcraft Patch 7.1: Return to Karazhan, check out our preview video and the recent Q&A with Game Director Ion Hazzikostas.

FEEDBACK: Trial of Valor (Raid Finder)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Trial of Valor raid will be opening very shortly for testing on Raid Finder difficulty, and will remain open through tomorrow. Please use this thread to provide feedback, bug reports, and other relevant commentary.

Patch 7.1 Zoom Slider
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Intended, yes - but maybe not quite in the way you phrased it.

The CVar has changed to cameraDistanceMaxZoomFactor, so the command you will want to use now is "/console cameraDistanceMaxZoomFactor 2.6". This value should also persist now, so you only need to use the command once.

The slider itself was unnecessary, and has been removed. The default value is set to the max, and very, very few people (if anyone?) used it to reduce their maximum zoom distance. The game's zoom distance will now default to the old maximum value of 1.9 unless changed with the above console command.

Thanks for bringing this to our attention, though! Appreciate the feedback here.
Can you ask the dev team to do one small test before considering this to go live? Try the Lorlathil daily where you have to gather the nuts. I have to zoom way in to click on them, otherwise the click region is so small, it's frustrating. I'm sure there are other quests that will be similar (catching the squirrels or whatever they are) in hyjal, for instance.
This doesn't affect the amount you can zoom in, only the amount you can zoom out. We did take situations like this into account, but we don't believe players are necessarily reducing their maximum camera view distance for this (rather than just mouse-wheeling to zoom in).

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 7.1 - Honor Talents and Prestige
If you have already prestiged at least once before 7.1 then all of the honor talents will be automatically unlocked once 7.1 goes live.

Source for those who want double confirmation: (Official Forums)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Havoc Talents
Bit of an update here - we’re looking into potentially making some changes to a few of Havoc’s talents, to diversify your options a bit and make certain rows feel more like there’s a choice to be made.

No details to share just yet, and these changes won’t make it into Patch 7.1, but we’re working on it. (Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Outlaw Rogue and Roll the Bones
Thanks again for your patience here as it does take some time to make sure we go over all the feedback we receive - we've been having a few conversations based on the feedback in this thread and throughout the community, and I wanted to share our thoughts on Roll the Bones, as well as the state of Outlaw overall.

Roll the Bones is a spec-defining ability for Outlaw Rogues, and there’s a lot of depth to the gameplay of reacting to the various buffs that the Bones can provide, as they alter the flow and pace of combat. We’re happy with how it’s played out, and there are very few class mechanics that can rival the excitement of getting that elusive 6-buff at just the right time.

That said, we recognize that that playstyle might not sit well for everyone, which is why we created Slice and Dice as an alternative to opt-out of the Roll the Bones playstyle. Marked for Death and Death From Above take a little more effort to use effectively, and need to give enough of a benefit to reward that effort, but we’re going to take another look at Slice and Dice to make sure it’s living up to expectations. If it isn’t, we’ll look into making some improvements.

Separately from Roll the Bones, we do feel that Outlaw’s DPS has ended up a little lower than we’d like it to be, and are looking into some options to bring it up a bit. We don’t have an ETA just yet on when that might happen, but it’s on our to-do list. (Blue Tracker / Official Forums)
by Published on 2016-10-20 01:38 PM

Trial of Valor (Raid Finder): Trial of Valor LFR is open today and tomorrow on the PTR.

Hallow's End Hats: The hats from Hallow's End are not intended to be used for transmog.

Diablo 4 Hype Postmortem & S7 ended, S8 starts Friday

ShiftCon is This Week's Brawl

Sombra Recap for October 19th 2016

Patch 7.0.3 Hotfixes - October 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Demon Hunters should now receive a cache (or mount when lucky) from Pandaria world bosses who previously had no items for Demon Hunters.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Blessing of Sanctuary now has a 30 second cooldown.

Dungeons and Raids
Emerald Nightmare

  • Damage immunity such as Divine Shield or Blessing of Protection now prevents damage dealt by Spear of Nightmares.

  • Rogues will no longer end up inside Il’gynoth’s core when attacking it with Shadowstrike or Killing Spree.

  • The effects from Jewelcrafting neck pieces should now scale properly when Timewalking.

  • It should now be easier to obtain Jewels of Aellis for the quest "Sifting Through the Rubble". Angry Highborne Spirits should now have a 100% chance to drop a jewel.

  • Warden Tower captains no longer have a limit on the number of eligible players who can simultaneously tap them.

  • Alliance players are now able to complete "Full Circle" in Vashj'ir.

PvP Rewards in Patch 7.1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Patch 7.1: Return to Karazhan arriving on October 25, we wanted to share some updates on PvP rewards from Battlegrounds, Skirmishes, Arenas, and Rated Battlegrounds. Like many of the players we’ve heard from over the last few weeks, we’ve identified areas where PvP rewards could be more satisfying. Along the way, we made a few changes through hotfixes, but we can do much more in a full content patch.

Artifact Power
Soon after players began exploring the Broken Isles, we recognized the incredible impact that Artifact Power has as a reward mechanism. While PvP already rewards Artifact Power, it isn't clear how much Artifact Power you might get from doing a particular PvP activity, which might have made some players reluctant to participate. To address that, Artifact Power rewards have been increased for PvP in Patch 7.1, and the user interface will now show you exactly how much you'll receive for a victory.

First Victory of the Day Bonus
The Honor reward for your first Random Battleground victory of the day has always been twice that of subsequent victories. In Patch 7.1, we've extended that bonus to all of the other brackets in PvP: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds. Furthermore, in addition to bonus Honor, your first victory of the day will also reward a large Artifact Power bonus. This means big rewards for players who participate in a variety of PvP formats each day.

Here are examples of Honor and Artifact Power rewards for each bracket, including first-of-the-day bonus rewards:

Activity Honor Artifact Power Artifact Power (at Artifact Knowledge 10)
Skirmish Win (First of the Day) 160 100 950
Skirmish Win 80 25 238
Random BG Win (First of the Day) 300 400 3800
Random BG Win 150 200 1900
2v2 Win (First of the Day) 200 120 1150
2v2 Win 100 40 380
3v3 Win (First of the Day) 200 180 1700
3v3 Wins 100 60 570
Rated BG Win (First of the Day) 600 800 7600
Rated BG Win 300 400 3800

Gear from PvP
While the impact of gear in Battlegrounds and Arenas in Legion is different from past expansions, we still believe it’s important for endgame activities to reward items. In Patch 7.1, every Battleground or Rated Battleground victory will reward a piece of gear. Losses will also have a chance to reward gear based on the final score of the match, and Skirmish and Arena victories will have an increased chance to drop gear. This gear will has a chance to roll up with the possible bonuses you’re used to, including Warforged, Titanforged, socketed, and with tertiary stats.

Our initial approach for Legion has been to have the item level of gear rewards from PvP increase with your Honor Level. However, the way this works hasn’t been obvious to players, and it resulted in the unfortunate circumstance where some players tried out PvP only after gearing up elsewhere—and were disappointed by the PvP rewards. In Patch 7.1, we've transitioned PvP gear rewards to more closely mirror the type of item level progression you see from World Quests. This means PvP should feel as rewarding as other parts of the game that offer high replay value.

Weekly Bonus Gear from Rated PvP
Previously, your first victory in each rated bracket of PvP (2v2, 3v3, Rated Battlegrounds) rewarded a piece of gear based on your current PvP rating. This wasn’t ideal. Often, players didn’t know what item level reward gear would offer before participating. Winning a single game represents a fairly insignificant amount of effort for a piece of high item level gear, especially considering this gear has the potential to rival the best items from raids or Mythic Keystone dungeons. The decision to use your current PvP rating also discouraged players from doing anything that might result in their rating going down. For example, if you've just had an amazing run in Arenas, you may decide to stop trying to improve your rating, or you might be reluctant to put your rating on the line with a less-skilled friend who just logged in.

In Patch 7.1, each bracket of rated PvP (2v2, 3v3, Rated Battlegrounds) has a weekly quest that rewards items based on your best rating from the previous week. The quests for Arena brackets will require 10 wins, and the quests for the Rated Battleground bracket require four wins. Below a rating of 2000, these quests will always reward a piece of gear with the current season's Gladiator appearance. Above 2000 rating, these quests will always reward a piece of gear with the current season's Elite appearance. Again, you’ll always see the item level of the gear you’ll receive in the tooltip of the weekly quest.

Here is an example listing of the rating-to-item level breakdown for Season 1:

Last Week's Rating Base Item Level Appearance
0 - 1399 840 Gladiator
1400 - 1599 850 Gladiator
1600 - 1799 860 Gladiator
1800 - 1999 865 Gladiator
2000 - 2199 870 Elite
2200 - 2399 875 Elite
2400+ 880 Elite

We hope you'll find all of this information useful as we head into Patch 7.1: Return to Karazhan. We want PvP to be a compelling activity for all World of Warcraft players, and we want to make sure it rewards those who commit extra time and effort to the competitive side of the game.

Blue Posts
Originally Posted by Blizzard Entertainment
Bonus Roll Gold
We're aware that it's not a great feeling to receive a small amount of gold when a bonus roll doesn't give loot. However, this system was added back in Mists of Pandaria and it was only designed to give either an item from the boss loot table, or gold as a consolation prize.

We're looking into adding other sorts of consolation prizes, such as Artifact Power, in the future. (Blue Tracker / Official Forums)

Overwatch - 1 Million Twitter Followers
Overwatch recently hit 1 million Twitter followers and released a nice video to thank players.

BlizzCon 2016 Virtual Ticket Hosts
Blizzard shared the list of Virtual Ticket Hosts today. Michele Morrow, Alex Albrecht, and Malik Forté are all back again!

by Published on 2016-10-19 05:51 AM

Diablo 4 Hype Postmortem & S7 ended, S8 starts Friday

HearthPwn Card Design Competition - Release the Beast Finalist Voting

This Week's Brawl is Punisher Arena, Heroes Patch Notes

Hidden Boss - Endgineer Omegaplugg
Nexeoes on Reddit discovered a hidden boss in Gnomeregan!

  • This boss is available to kill now! You will need a group.
  • Head to the last boss in Gnomeregan and kill him.
  • Go to the back of the pillar on the left side of the entrance as you enter the room and press the small button labeled PUSH ME!
  • Endgineer Omegaplugg will spawn, with 207 Million health.
  • He drops the Vial of Green Goo toy.

Hallow's End 2016
Hallow's End is here and it has a few new things this year! Be sure to check out the full guide on Icy Veins for more details.

Level Type Name Model Viewer
1Cosmetic Hat of the First Sister
1Cosmetic Hat of the Second Sister
1Cosmetic Hat of the Third Sister
1Cosmetic Hat of the Youngest Sister
1Holiday Exquisite Costume Set: "Grommash"
1Holiday Ominous Pet Treat
1Other Hallowed Wand - Banshee

Patch 7.1 PTR - Build 22864
Build 22864 will be deployed to the PTR realms soon.

Calculators Updated

New Items
Check out the full list on the WoWDB PTR site.

Level Type Name
600Neck Winking Eye of Love
600Neck Heartbreak Charm
600Neck Shard of Pirouetting Happiness
600Neck Choker of the Pure Heart
600Neck Sweet Perfume Broach
1Dagger Miniature Winter Veil Tree

Achievement Changes
Originally Posted by MMO-Champion
Legion Dungeon
Dungeons & Raids
  • The Rat Pack Defeat a Mana Devourer while the entire party is riding a Rodents of Usual Size.10 points.

Talent Changes
Originally Posted by MMO-Champion

PvP Talent Changes
Originally Posted by MMO-Champion
Death Knight


Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Chill Streak Deals 8% Deals 5% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 8 5 times between closest targets. Frost DeathKnight - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
  • Necrotic Strike A vicious strike that deals (100% of weapon damage) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [ 600% of AP ] healing received by the target. Honor Unholy DeathKnight - Tier 5 PvP Talent. 1 Runes. Melee range. Instant.

  • Howling Blast Blast the target with a frigid wind, dealing [ 55% [ 82.5% of AP ] Frost damage to that foe, and [ 46.8% [ 70.1% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals [ 440% of AP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
  • Obliterate A brutal attack with both weapons that deals a total of (760% 912% of weapon damage) Physical damage. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.

  • Death Coil Fires a blast of unholy energy at the target, causing [ 85% [ 127.5% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul.

  • Rune of Razorice Affixes your weapon with a rune that causes 10% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 2% 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Aimed Shot A powerful aimed shot that deals [ 0.619 * 215% 204% of weapon damage or 0.038 * Level * 215% of weapon damage + 0.238 * 215% of weapon damage or 215% 204% of weapon damage + 0.238 * 204% of weapon damage or 204% of weapon damage ] Physical damage.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing [ 74.3% [ 81.7% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. Arcane Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, each of which deals 1 [ 1 + 105% of Spell Power Frost damage to all enemies within 4 yards of its impact. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 1 + 150% 157.5% of Spell Power ] Frost damage to the target and [ 1 + 93.75% 98.4% of Spell Power ] Frost damage to all other enemies within 10 yards. Frost Mage - Level 90 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 185% [ 194.3% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.

  • Arcane Blast Blasts the target with energy, dealing [ 165% [ 181.5% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% 125% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Explosion Causes an explosion of magic around the caster, dealing [ 1 + 75% of Spell Power ] Arcane damage to all enemies within 10 yards. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% 125% per Arcane Charge. Generates 1 Arcane Charge if any targets are hit. Mage - Arcane Spec. 2% of Base Mana. Instant.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 190% 209% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).

  • Dragon's Breath Enemies in a cone in front of you take 0 [ 1 + 250% of Spell Power Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 1 + 180% 207% of Spell Power ] Fire damage and reducing their movement speed by 50% for 8 sec. Mage - Fire Spec. 3% of Base Mana. 40 yd range. 4 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 400% 376% of Spell Power ] Fire damage. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

  • Blizzard Ice shards pelt the target area, dealing [ 8 + 360% 396% of Spell Power ] Frost damage over 0 and reducing movement speed by 50% for 15 sec. Mage - Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Brain Freeze Frostbolt has a 15% chance to empower your next Flurry to be instant cast, deal 30% 50% increased damage, and apply Winter's Chill to the target.
  • Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of [ 3 + 435% 456.9% of Spell Power ] Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 200% 210% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 85% 89.3% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Soothing Mist Heals the target for [ 20 + 60% of Spell Power ] over 10 [ 40 + 90% of Spell Power ] over 20 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Honor Talent. 0% of Base Mana, plus 0.3% per sec. 40 yd range. 10 20 sec cast (Channeled). 1 sec cooldown.

PvP Talents
  • Ancient Mistweaver Arts Soothing Mist is now an active spell, and no longer is automatically applied through casting Effuse, Enveloping Mist or Vivify. Heals the target for [ 20 + 60% of Spell Power ] over 10 [ 40 + 90% of Spell Power ] over 20 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Mistweaver Monk - Tier 3 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Crusade (New) Increases your damage and haste by 3.5% for 20 sec. Each Holy Power spent during Crusade increases damage and haste by an additional 3.5%. Maximum 15 stacks. Retribution Paladin - Level 100 Talent. Instant. 20 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Dominant Mind You may also control your own character while Mind Control is active, but Mind Control has a 3 2 min cooldown, and it may not be used against players. Priest - Level 45 Talent.
  • Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 90 seconds. Holy Priest - Level 60 Talent.

Discipline & Shadow
  • Shadow Word: Pain A word of darkness that causes [ 1 + 45% 41% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 45% of Spell Power ] Shadow damage over 14 sec.

  • Mind Blast (Discipline, Holy) Blasts the target's mind for [ 300% [ 275% of Spell Power ] Shadow damage.
  • Mind Blast (Shadow) Blasts the target's mind for [ 300% [ 275% of Spell Power ] Shadow damage.
  • Mind Flay (Discipline, Holy) Assaults the target's mind with Shadow energy, causing [ 4 + 60% 55% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Mind Flay (Shadow) Assaults the target's mind with Shadow energy, causing [ 4 + 60% 55% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 360% 325% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 10 Insanity, or 30 if the target dies. Priest - Shadow Spec. 40 yd range. Instant.
  • Shadowy Apparitions When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 1 + 30% 27.5% of Spell Power ] Shadow damage. Priest - Shadow Spec.
  • Vampiric Touch A touch of darkness that causes [ 6 + 87% 79% of Spell Power ] Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 4 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
  • Void Bolt For the duration of Voidform, your Void Eruption ability is replaced by Voidbolt: Sends a bolt of pure void energy at the enemy, causing [ 1 + 220% 200% of Spell Power ] Shadow damage. Requires Voidform. Generates 16 Insanity. Priest - Shadow Spec.
  • Void Torrent Raise your dagger into the sky, channeling a torrent of void energy into the target for [ 4 + 240% 220% of Spell Power ] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform. Artifact. 40 yd range. 4 sec cast (Channeled). 60 sec cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [ 1 + 250% 200% of AP ] Nature damage, and reduces their movement speed by 90% for 4 sec. Assassination Rogue - Tier 5 PvP Talent.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Ancestral Vigor Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 8% 10% increased health for 10 sec. Restoration Shaman - Level 75 Talent.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Corruption Corrupts the target, causing [ 33% [ 36.3% of Spell Power ] Shadow damage over 14 sec. 40 yd range. Instant.

  • Drain Soul Drains the target's soul, causing [ 6 + 343.2% 366% of Spell Power ] Shadow damage over 6 sec, and healing you for 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing [ 1,324.8% [ 1,391.2% of Spell Power ] damage over 16 sec, healing you for 30% of the damage done. Warlock - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Siphon Life Siphons the target's life essence, dealing [ 55% [ 57.8% of Spell Power ] damage over 15 sec and healing you for 100% of the damage it deals. Warlock - Level 60 Talent. 40 yd range. Instant.

PvP Talents
  • Cremation Immolate is now instant cast, and Conflagrate deals an additional 8% 5% of the target's total health in Fire damage. Destruction Warlock - Tier 4 PvP Talent.
  • Focused Chaos Chaos Bolt damage is increased by 200% 150%, but no longer strikes additional targets afflicted by Havoc. Destruction Warlock - Tier 4 PvP Talent.

  • Agony Inflicts increasing agony on the target, causing up to [ 54 + 22.7% 23.8% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Corruption Corrupts the target, causing [ 33% [ 36.3% of Spell Power ] Shadow damage over 14 sec. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Drain Life Drains life from the target, causing [ 6 + 38.5% 40.4% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. Warlock - Affliction Spec. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Unstable Affliction Afflicts the target with [ 92% [ 96.6% of Spell Power ] Shadow damage over 8 sec. If dispelled, deals [ 184% [ 193.2% of Spell Power ] damage to the dispeller and silences them for 4 sec.

Demonology & Destruction
  • Drain Life Drains life from the target, causing [ 6 + 38.5% 40.4% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. Warlock - Demonology & Destruction Spec. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Warpaint You now take only 20% 15% increased damage from Enrage. Fury Warrior - Level 60 Talent.

  • Enrage Bloodthirst critical strikes will Enrage you, increasing your attack speed by 100% and damage you take by 30% 20% for 4 sec. Warrior - Fury Spec.

  • Potion of Prolonged Power Mix a stack of 20 10 Potions of Prolonged Power at the Dalaran Alchemy Station. Alchemy. 2 sec cast. Reagents: Blood of Sargeras, Crystal Vial x 20. 10.
  • Potion of Prolonged Power Chance to create more than 20 10 potions. Alchemy. 2 sec cast. Reagents: Blood of Sargeras, Crystal Vial x 20. 10.
  • Potion of Prolonged Power No longer requires the Dalaran Alchemy Station. Alchemy. 2 sec cast. Reagents: Blood of Sargeras, Crystal Vial x 20. 10.

Artifact Powers
Originally Posted by MMO-Champion
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Void Torrent (Rank 1) Raise your dagger into the sky, channeling a torrent of void energy into the target for [ 4 + 240% 220% of Spell Power ] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform.

Misc Changes
Originally Posted by MMO-Champion
  • Talon's Vengeance (New) - Allies of the demigod Aviana and protectors of the winged creatures of the Broken Isles.

  • Stranglethorn Fishing Extravaganza - Name changed from "Unknown" to "Stranglethorn Fishing Extravaganza". A fishing tournament, competed along the coasts of Stranglethorn Vale. Catch as many tastyfish as you can!

    Will you be one of the first to catch forty fish and win a prize? Tastyfish can be caught for two hours after the contest begins, but you'll have to be quick to win!

Item Name Descriptions
  • Legion Season 2 (New) - Legion Season 2
  • Legion Season 2 Elite (New) - Legion Season 2 Elite

World Safe Locations
Broken Isles
  • 7.1 Stormheim - Vethir Safe Loc (New)

The Arcway
  • 7.1 Suramar Catacombs - Corstilax (New)
  • 7.1 Suramar Catacombs - General Xakal (New)
  • 7.1 Suramar Catacombs - Ivanyr (New)
  • 7.1 Suramar Catacombs - Nal'tira (New)

Strings Changes
Originally Posted by MMO-Champion
  • QUICK_JOIN_ALREADY_IN_PARTY (New) - You are already in a group. You must leave your group to join this queue.

World of Warcraft Cookbook
The World of Warcraft Cookbook releases on Amazon today! Lulaboo is making some of the Brewfest Dishes from it right now.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sharpen your knives and set out a Basic Campfire, because it’s time to get cooking with the World of Warcraft Official Cookbook! You’ll be able to prepare a feast fit for a warchief with these World of Warcraft–inspired recipes.

Presenting delicacies favored by the Horde and the Alliance alike, this authorized tome of recipes features dishes for cooks at a variety of skill levels. With a total of more than 100 easy-to-follow recipes for food and brews, you’ll be ready to set out a feast for any raid.

You’ll find step-by step instructions and full color photographs for each dish, along with food pairings and ideas for creating your own Azerothian feasts. Have special dietary needs? You’ll find tips inside for adapting meals just for you, your family, and your friends.

Watch The Serious Gaming crew cook up some Dragonbreath Chili, Tuesday, October 18 at 3 p.m. PT on!

Still hungry for more? Get cooking with Lulaboo on at the following dates and times:

  • Tuesday, October 18 at 12 p.m PT – Brewfest Dishes
  • Wednesday, October 19 at 12 PT – Winterveil Dishes
  • Friday, October 20 at 12 p.m. PT – It's a Surprise!

Whether you’re cooking for two or revitalizing our guildmates for a night of raiding, World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life like never before. These recipes are bound to keep you and your crew Well Fed.

Buy your copy now during the BlizzCon Early Access Sale—available to BlizzCon attendees and Virtual Ticket holders until November 6.

Weekly Bonus Event: Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new weekly quest and rewards are here—steel yourself for Battleground combat!

Seven Days on the Battlegrounds
All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (default hotkey: I) and then select the Player vs. Player tab. Next choose Casual, select Random Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of the 11 battlegrounds.

Weekly Quest
Before you get started, Archmage Timear near Violet Hold in Dalaran has a quest for you. Win four random Battlegrounds, and you’ll be rewarded with one loot box containing a piece of valuable PvP gear.

Battleground Buff
This week you gain 50% more Honor in Battlegrounds.

A New Event Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Items
This was something touched on in the Q&A.

Right now a lot of player focus is on getting the rotation-transforming or straight-up DPS increasing legendaries. This means some of the more utility orientated legendaries are being somewhat undervalued.

Further down the line, having multiple legendaries can add a new layer of character customisation as those utility legendaries can come in useful in higher difficulty mythic keystone dungeons and raids. Being able to swap around these legendaries to unlock new strategic options to tailor your character for specific situations. This is not to say that the utility legendaries will be required for such content, just that they provide an additional layer of strategic depth.

Of course, for that first legendary when you're really hoping for that straight-up DPS increase, we realise it's disappointing to get one of the utility ones. We realise that some of the utility legendaries aren't very attractive right now and we have some tuning, or in a few cases, potential re-designs, aimed at those legendaries in the future.

Also, grats on your legendary - I still don't have one!

With the current system some people won't even have one. You're talking about people having a collection of legendaries they can choose from. Don't want to be disrespectful, but LOL.

Not saying you're wrong, but that's like asking should I drive my Ferrari or Lamborghini today. Oh, wait I have neither and will likely NEVER have both.

I see what you're saying, but on the flipside we're not even 2 months into Legion yet. I get that not having a legendary, or having a less than ideal one, is pretty frustrating at the moment. But, zooming out a bit to look at things in the long-term, by the time we are say... 10+ months... in, it is very likely that most players who have been playing regularly will have more than 1 legendary at their disposal.

I feel like there is something worse than this still. Playing a tank main focused on mythic raiding, playing a class that benefits so little from crit its borderline worthless, getting the wonderful "Sephuz's Secret". Honestly its so bad that in any content where i need survivability it gets swapped for a ring 45IL's lower because even when i can proc it 1400 mastery or versa is just better.

I feel bad for people that dont have one, but at the moment for what i want to do in the game, i dont have one either.

I guess at least it means i cant drop it twice.

Like I said, we recognise that some of the more utility orientated legendaries aren't great right now, and those are under review to give them a little bit more razzmatazz. At this point in time I don't have anything more specific I can share. (Blue Tracker / Official Forums)

Artifact Knowledge Catch Up
Artifact Knowledge has a cap which is rank 25. So eventually, people who play regularly - regardless of when they started - will all reach the same rank of Artifact Knowledge.

Right now the research time for the lower ranks of Artifact Knowledge is lower than those who've been researching since the first week of Legion.

We do realise that later into the expansion this might not be enough for alts, or newcomers, and we are considering some options for other catch-up mechanics to be added later down the line. (Blue Tracker / Official Forums)
by Published on 2016-10-18 05:51 AM

Civilization 6 releases this week! Check out Civ 6 Wiki on Gamepedia

Competitive Tavern Brawls with Entry Fees Coming Soon!

World Boss - Calamir
Calamir is up this week, rewarding players with Artifact Power and a chance at item level 860 loot.

Emerald Nightmare - Raid Finder Wing 3 Open
The final wing of Emerald Nightmare opens today, allowing you to slay Xavius!

Patch 7.1 - Midnight Mount
Patch 7.1 adds Midnight's Eternal Reins, which is an updated model for Midnight. He will drop from Attumen the Huntsman in Return to Karazhan.

StarCraft II BlizzCon Virtual Goodies
The Starcraft II BlizzCon In-Game Goodies have been revealed! Goodies for the other games were previously announced, with a faction specific murloc for WoW.

Players will receive a new D.Va announcer and portrait. The D.Va announcer will be available for purchase at a later date, but her portrait is exclusively available to BlizzCon attendees and those watching from home via the Virtual Ticket. Check out some of the sound clips on the official announcement.

Blue Posts
Originally Posted by Blizzard Entertainment
Dev Q&A and Class Balance
I think the big problem is the balance discussion in the QA came over a bit high handed or even a touch meanspirited.

While it is likely not exactly as it was intended, the whole 'we know yall need buffs but if you become the top spec it will upset the peole who play that spec so no love for you' impression taken from the QA was sort of crappy, especially for people playing Elemental or Frost - who also dedicated a lot of time and AP in the hopes that they would be buffed not to be better than Unholy or Enhance, but on par.

Sorry to hear that it came across that way.

Just to be clear, I was trying to explain why we sometimes may seem conservative or slow with balance changes. Frost mages were used as an example of a spec that we do feel is currently lagging behind in raid and dungeon gameplay, but not by nearly as much as data from public log sites might suggest. It seems less disruptive to buff a spec incrementally, allowing time for the results of each change to play out and repeating if needed, rather than risking overshooting the mark. (And yes, we definitely have failed in this goal at times - post-launch rogue spec balance comes to mind.)

At the heart of balance concerns is the fact that people just want to be able to feel like they have a place in the endgame as their preferred class/spec, and we entirely share that goal. Class balance is an ongoing process, with new variables coming into play all the time, as item level increases, new trinkets, legendaries, and set bonuses enter the mix, players get deeper into their respective artifact trees, theorycraft evolves, etc.

The Q&A didn't delve into specific details because the exact list of changes is and was still evolving. There will be a new 7.1 build on PTR very shortly, and patch notes to follow. That patch contains some improvements for several of the specs that currently are currently underperforming (including both flavors of Frost). Those changes should in general move things in the right direction, but we'll be continuing to watch and adjust further as needed. (Official Forums)

Karazhan PuG Requirements
That already happens in 5-man heroic and regular mythics runs.

There's nothing inherently wrong with having premade groups with inflated min ilvl requirements.

The game gives players enough freedom for them to organize themselves in any way they want, it’s part of the social aspect of the game and extremely important for any mmorpg.

Some geared players might just want to do a few fast runs and thus will use a very high minimum ilvl requirement on their heroic or mythic runs.
Others (more altruistically) might instead put an even lower ilvl requirement than LFG has, just to help a few friends gear up more quickly than they’d do on their own.

In the end, nothing is stopping anyone from starting their own group with the ilvl requirement they feel is more appropriate for any particular content. It’s all in the hands of the player (save a few hard caps here and there).

GL in Karazhan! Hope you enjoy all the surprises it has in store for you and all the nostalgia moments! (Blue Tracker / Official Forums)

Mythic Keystones
This was one of the things touched on in the Q&A last week.

We definitely appreciate it's a frustrating experience having someone dropping mid-run from a keystone group. It's something we've been looking at but haven't yet come up with an alternative that wouldn't invite more serious abuse of the system.

If you can swap in other people, the party leader could theoretically replace people with his friends. If your keystone didn't deplete if someone dropped, it would invite people to ALT+F4 or drop as soon as something went wrong which reduces the associated challenge of a mythic keystone run - particularly at the higher end.

Keystones are plentiful right now, and if one run doesn't work out, then another one might. We like the social aspect of people finding new friends via the Pre-Made Groups finder who then link up later on to tackle higher difficulty keystones.

In an ideal world it's best to go with people you know, but realistically that's not always a possibility. That's why it's always a good idea to make sure everyone is on the same page at the start of the run, before the keystone is even used. If it's intended to be a 3 chest run, communicate it. If you're just going for the clear, communicate it, so you don't have someone drop mid-run because they wanted multiple chests.

Again, we understand that it's a frustrating experience to be involved in, and it's something we're continually monitoring. There have been some interesting suggestions in this thread, so please keep those coming. (Blue Tracker / Official Forums)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Havoc Demon Hunter
Moving to the Demon Hunter forums.

I somehow missed part one of this thread, sorry for letting it cap out. I'll review this in the morning and get some questions out to the development team so we can share some insight on upcoming DH changes. Hopefully I will be able to help explain our thinking/philosophy here.

Thanks for all the patience! (Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Paladins and Crusade
What do you mean by "potentially incorrect datamined information"?

Up until the most recent PTR build, every datamined change was reflected on the PTR version. As of right now, Crusade isn't even functioning on the PTR, and the tooltip has reverted to the live version (except all of the numbers are replaced with 0).

I assume this is a PTR bug that you're seeing.

An update on this from the development team: we've reverted the change on PTR that folks were seeing from datamined information. Crusade will be staying the same in 7.1 as it is on live currently.

We may take another look at this skill in the future (design-wise), however, and when and if we do so we will look to the community for feedback.

Thanks for your feedback on this everyone! (Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Outlaw Rogues
I've sent off another round of questions for developers on the topic of Outlaw and our plans/goals moving into 7.1.

You guys will be the first to know when I hear anything, of course. Hoping to have something to share tomorrow. ([Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Warlock Talent Changes
Got some answers from the development team on this.

The aim and ultimate goal of the swap is to create competition in the talent rows, with a secondary intent of adjusting tankiness and mobility overall. With this change (taking tuning into account), there should now be more interesting choices in some rows, instead of the usual feel of "mandatory-ness" that we've seen in this past cycle.

Demon Skin previously dwarfed its competition in nearly ever situation, and its combination with Dark Pact offered too much survivability.

With Demonic Circle, we heard the broad feedback about how it was missed when players had to opt-out of taking it because of better picks in its row. Now that it's lined up against more equally-powered and niche talents, we believe Demonic Circle will see more use overall.

Hope this answers some of your questions - I'm here for feedback and discussion on this. ([Official Forums)

2016 Halloween Pumpkin Carving Contest
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Halloween season has finally arrived, and we’re ready to cut straight to the heart of the holiday. If you're dying to pick up a knife and hack, gash, slash, and jab at something, then you might be excited to hear that as of October 17, Blizzard's 2016 Halloween Pumpkin Carving Contest has officially begun! Unleash your magical axes, psi blades, chitinous claws, and other creative cutlery to carve up Blizzard-themed jack-o''-lanterns of epic awesomeness. If you're unclear as to what epic awesomeness looks like in the flesh, you can check out previous pumpkins for some inspiration..

We’ll choose five of the grandest Cucurbita to each receive $60.00® Balance. Don’t delay; start carving right away! The fourteenth annual pumpkin carving contest ends on October 27, so be sure to check out the contest page for rules and eligibility and get straight to slicing.

FinalBoss - Legion Warlocks
This week FinalBoss covered all things Warlock!

by Published on 2016-10-16 07:41 PM

Reminder: Dust Those Cards! Today is the Last Day for Full Dust Value on Card Nerfs

Patch 7.1 - Arcanist's Manasaber
Arcanist's Manasaber is a new mount coming in Patch 7.1. It requires exalted with The Nightfallen and is rewarded from the Fate of the Nightborne quest. This quest currently isn't in the database, but may be part of the extended Suramar story in Patch 7.1.

Patch 7.0 - Hidden Secrets
It looks like there are still hidden things in Patch 7.0 other than Artifact Appearances!
Originally Posted by Blizzard Entertainment
Cant believe 7.1 is about to launch and no one has found the hidden... heh. Nm. Who's excited about the weekend??? (Muffinus)

When they still havent found the 7.0 secrets and 7.1 is almost out... *sighs @ the ocean* (Muffinus)
Does whatever is still hidden have a notice at all? So we know if things are found or not?
Not to spoil anything but yes just about everything about it has been datamined (Muffinus)

Its not in the ocean, the ocean is just a good thing to sigh wistfully at, you can stop looking in the ocean. (Muffinus)

Outside of skins, ARE there some hidden things that players should be looking for?
in 7.0? Actuallly... yes. (Muffinus)

FEEDBACK: Trial of Valor (Normal)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Trial of Valor raid will be opening very shortly for testing, and will remain open over the weekend. Please use this thread to provide feedback, bug reports, and other relevant commentary. Links to logs are helpful, and please try to describe your group's overall organization and skill level (Mythic guild premade, pure PUG, etc.) to provide context for any tuning feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 7.1 - Karazhan Attunement
Attunement to Karazhan will require follower ilvl of 850.
This is false, and based on misinterpreted datamining. The ilvl 850 follower mission associated with Karazhan is an "Investigate" mission, which gives you a quest for some bonus loot, exactly like the existing missions that send you into dungeons or into Emerald Nightmare.

The attunement questline for Karazhan primarily involves Mythic dungeon content. (Blue Tracker / Official Forums)

Patch 7.1 Arrives on October 25!
Is Nighthold coming out in 7.1?
7.1 contains mainly the Return to Karazhan Mythic Dungeon and the Trial of Valor raid. Nighthold is not part of this patch.

Too soon, You have given us content too soon Executusornyx.
I think you will find yourself pleasantly surprised by the span of content throughout Legion. We've already noted that Nighthold is slated for early 2017. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
I hate that StM is mandatory to be viable right now. We need two better viable talents that compete. I agree.
But fixing the row is a larger undertaking, and meanwhile, better to be a one-trick pony than a no-trick pony... (WatcherDev)

New PvP leaderboards have launched! (holinka)

Will the Free For All, More For Me achievement be retroactive, or will we need to complete the world quests in 7.1?
They will need to be completed in 7.1. (WarcraftDevs)

Pet Battles
Now that that is over, what would it take you, random person, to get into pet battling? I'm talking sweet rewards here. AP? A new dog pet? (Muffinus)
Something cool, like a storyline or something more of an upfront progression. Currently it seems like an afterthought system?
completely agree that an overarching quest/storyline could be a lot of fun! (Muffinus)

Blizzard Entertainment Student Art Contest 2016
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Students, get ready to show off your talents: The Student Art Contest is back!

Blizzard Entertainment’s university relations and World of Warcraft development teams are proud to present the sixth annual Blizzard Student Art Contest! We’re calling on college and university students to submit original artwork or animations that would be a great fit for World of Warcraft.

Show us something we’ve never seen before but that still fits within World of Warcraft. You can see previous winning submissions here and here.

Online submission forms are available on our University Relations website as of October 15th.

Grand prize winners will be chosen by the World of Warcraft art team, and will receive the following epic prizes*:

  • A tour of Blizzard Entertainment’s headquarters in Irvine, CA with 2 hours’ mentorship with a senior artist
  • 2-hour face to face mentorship session with a Senior Blizzard Artist
  • A one-year subscription to World of Warcraft
  • A Blizzard Entertainment notebook (featuring an original sketch by a Blizzard artist)
  • A Blizzard T-shirt

*Blizzard reserves the right to substitute a prize of equal or greater value for any prize

Please note that only current US and Canadian college and university students are eligible to win. Residents of North Dakota, Vermont, Connecticut, Maryland, and Quebec are not eligible to participate.

For more information about the contest as it becomes available, please join our Blizzard Careers group on LinkedIn (LinkedIn account required).

Good luck to all!

Using your creativity and ability to work within the World of Warcraft art style, create a small environment diorama that would fit well in the game world. Your quest: Concept, model, and texture an environment piece that you could imagine stumbling upon during your travels across Kalimdor, the Eastern Kingdoms, Outland, Northrend, Pandaria or the Broken Isles.

Required elements are trees, rocks, grass, and props, plus a small structure (such as a shrine).

Your final piece should have a structure similar to the example provided below. We're looking for lower poly-count models (e.g.: around 1,500 polys for a mature sized tree), so keep that in mind when creating your environment.

The final submission should be a high resolution JPEG file no larger than 5MB.

Character Art
Using your creativity and ability to work within the World of Warcraft art style, concept, model, and texture a non-player character (NPC) or creature that you could imagine roaming the plains of Durotar, exploring the depths of Deepholm, or just sitting in the Pig and Whistle Tavern knocking back a mug o’ Thistle Tea.

Required elements are the character or creature, along with some sort of clothing or armor. Feel free to go further by adding weapons or other accessories.

The final piece should have a structure similar to the example provided below. Stay within a budget of 6,000 polys with one 1024x1024 texture for the finished character.

The final submission should be a high resolution JPEG file no larger than 5MB.

by Published on 2016-10-14 05:47 PM

Legion Developer Q&A - Ion Hazzikostas
WatcherDev is back for another Q&A, this time as Game Director for World of Warcraft! Watch the entire stream for context!

Patch 7.1 will release on October 25th!

Patch 7.1
  • The patch is pretty close to ready, October 25th release!
  • Trial of Valor will not open day 1, two weeks after the patch. After Blizzcon.

Class Balance
  • The team is happier with balance than they were before the tuning pass, but there is still more work to do.
  • It is likely that there will be more class balance changes before Patch 7.1 and after Patch 7.1.
  • The numbers people are looking at to gauge balance are a reflection of actual people playing the game, not a reflection of sims.
  • There is a large portion of the community that is looking to play the strongest thing. Those are the same people that are min-maxing and are trying to play at the cutting edge. Whichever spec is currently home to most of those people is going to get a natural bump in the results.
  • Frost mage is way better than the numbers on logging sites suggest because a lot of the best mages are playing Fire right now.
  • If Frost mages were buffed slowly into being the best spec, lots of Fire players will be upset about the effort they already put into their artifact and gear. Those players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
  • The team is trying to avoid wild swings in class balance.

  • The team wants to make Barrage more consistent, but they have to make sure you can still stand on a hill and hit mobs below you.
  • It may get changed to a cone that is cut in half so that you don't pull things flying high above you. It is less common to want to shoot high up into the air, but fairly common to want to shoot downwards.
  • Barrage also feels like the best choice in that row by far, making it hard to just pick another talent to avoid using Barrage.

Legendary Items
  • There are moments of excitement when a legendary item drops that you would not have with a more predictable way of obtaining them.
  • There are systems in place to prevent extreme bad luck from occurring.
  • Should there be interesting, exciting, and powerful items in the game? Should every item just be primary and secondary stats and nothing else?
  • Blizzard felt that character progression is an important part of the game. Items being able to influence gameplay is a part of this.
  • The legendary items could be sold by a vendor and require some currency, but it would just feel like a long grind. You would feel relief when you are finally done, not excitement.
  • Other systems in the past had you collecting somewhat random drops.
  • Legendary items are a direct complement to Artifact Power. You always are making progress in making your character stronger when you do most activities by earning Artifact Power.
  • There is frustration when you don't get a legendary item and the team is aware of this. Many of them still don't have a legendary!
  • There are players hoping for a specific legendary and they are disappointed when they get a different one. You will keep getting more legendary items over time.
  • The legendary items that provide utility are very valuable in certain situations.
  • There are some legendary items that aren't as great as the team would have liked. These will be buffed or redesigned in the not too distant future.
  • If you are a tank Demon Hunter or Monk that gets Cinidaria, the Symbiote, you probably are wondering why. Instead of being just damage, it may be changed to give you extra damage that is also Lifestealing.
  • The damage absorb neck doesn't feel great for tanks, but there are changes that can be made to make it better.

Mythic Emerald Nightmare
  • Xavius on Mythic difficulty was not tuned to the level the team would have wanted. Ideally he would have taken a couple days to kill with 80-100 attempts for the top guilds.
  • The rest of the zone had a nice ramp up of difficulty.
  • The goal with Xavius wasn't to make a Mannoroth or Archimonde difficulty boss. This is the first raid tier of an expansion, with a lot more to follow.
  • There are plenty of people progressing through the raid at a steady rate and enjoying it.
  • The top guilds are doing things that aren't representative of most of the players in the game. The team doesn't want to design for guilds that are doing several split clears and constant Mythic+ dungeons.
  • Top guilds doing many split clears resulted in clearing the raid with a higher item level than most other guilds.
  • It would be tough to design a fight that feels out of reach for the top world guilds without making it very frustrating for everyone else.
  • In the long run the team would like to find ways to dis-incentivize things that top guilds do like split clears that players don't enjoy but feel like they need to do to stay competitive. This needs to be done without imposing restrictions on the average player who wants to run a raid on a few different characters or share loot around.

Protection Warriors
  • Protection Warriors should be a combination of tanky and mobile, with things like Heroic Leap and Intercept allowing them to move around.
  • Some of the rage from damage taken was a throwback to the old-school Warrior days. Getting punched makes you angry and you use that anger to fuel your tanking abilities.
  • In some ways it was a replacement for Vengeance and Resolve. It is important that your tankiness scale with the content that you are doing.

Shadow Priest
  • The Shadow Priest Level 100 talent tier redesign won't be in Patch 7.1, but hopefully not too long after.
  • There are some problems with Surrender to Madness right now. It was designed to be high risk and high reward, but has come to dominate the class's viability.
  • The team wants to offer other robust alternatives to Surrender to Madness, but this will take some time.

Secondary Stats
  • The way primary and secondary stats have played out is one of the regrets about Legion.
  • There are some very large disparities between the value of secondary stats for some specializations.
  • It is fine to have a best stat and worst stat, but items that don't have your best stat shouldn't be worthless.
  • This is something the team wants to fix, but it will be done slowly and with plenty of notice.
  • Players shouldn't feel that their item selection choices are suddenly invalid.
  • Due to some other changes made to the game, at no point in the game's history have primary stats been less valuable in relation to secondary stats.
  • Fixing things like being really weak with low crit levels and reaching a soft cap on crit levels towards the end of an expansion caused some of this.
  • Some of this will be fixed as item level goes up, as secondary stats are front loaded right now.
  • Item level should be a good indicator of upgrades, but it isn't right now. This is especially bad with the personal loot trading system being based on item level.
  • The team will continue to work on making things better over the course of the expansion.

Crafting Costs
  • The team wants to see how the Blood of Sargeras trader plays out in Patch 7.1, along with some of the new Blood of Sargeras recipes.
  • Once Patch 7.1 is released, there will be a huge flood of resources dumped onto the market, as players that have been accumulating Bloods will have a way to turn them into gold.
  • It is still going to feel more expensive to craft things than it did in Warlords.
  • In Warlords, flasks and potions were very cheap and plentiful, more so than any previous point in the game's history.
  • There has been large increase in supply of materials in the past few weeks as players realized how much demand there is. This is part of a healthy player economy.
  • There needs to be an adjustment in psychology in how to approach consumables.
  • In Warlords, many guilds pre-potted on every pull during progress and farm, as well as always using flasks. Those assumptions should be re-examined now, as things didn't work like this in the past.
  • When you are doing your first pull on a boss to learn strategy, is that DPS potion going to do anything?
  • Some of these consumables were designed to be used when they will actually be useful rather than always using them without thinking.
  • Consumable costs will go down over the course of the expansion. The team is keeping an eye on it and if costs don't go down there may be some adjustments.
  • It's awesome having gathering being useful again!

Mythic Dungeons and Class Balance
  • All specs can't have strong and consistent AoE. The team wants there to be areas of strength and weakness.
  • AoE is emphasized in quick farming runs, especially when people were clearing dungeons before raids opened.
  • Shadow Priest is not the spec that comes to mind when you think about strong AoE, but a Shadow Priest was in the group and doing well in a Mythic +15 keystone clear.
  • It doesn't matter if you and your spec are good if the community perceives your spec as being bad, as it makes it hard to get a group.

World Quest Rewards
  • World Quests don't adjust rewards based on your loot specialization.
  • If the map changed every time you changed spec that would be an annoying experience.
  • Having to cycle between your different specs to see different rewards is not great.
  • It also allows you to get items for off-specs without having to change your loot spec.

Legendary Item Bad Luck Prevention
  • There is no time component to how this works.
  • If you got a legendary, you were lucky.
  • A single digit percentage of people who got their first legendary did get a second legendary item, but it didn't have a big impact.
  • The team should have implemented good luck protection for legendary items to address the perception that the system isn't working! Players can randomly get three legendary items without the system being broken, as random is random.

Action Cam
  • The Action Cam returns in Patch 7.1!
  • It will disable itself every time you log in to the game.

Mythic+ Dungeon
  • Having someone drop from your Mythic keystone run is very frustrating.
  • The team hasn't been able to think of alternatives that wouldn't invite more serious abuse of the system.
  • If you can swap in other people, what will stop the leader from kicking people and bringing in his friends.
  • If you had your keystone restored if someone drops, everyone would just have someone drop when things are going wrong.

Artifact Power and Knowledge
  • There are no plans to allow you to move Artifact Power from one weapon to another.
  • Artifact Knowledge makes it easy to keep another weapon with progression close to your current weapon.
  • Artifact Knowledge and progression are working out well.
  • The team didn't want to have a hard weekly cap, where it felt like your job every week was to hit a cap. After you hit the cap there was no motivation to play.
  • People that play a lot more get something extra, but not a huge amount.
  • Research rates for alts or players that are catching up are a little shorter to help them to get caught up.
  • A few months from now more drastic catch up measures might be necessary to get you caught up quickly.

Hidden Artifact Appearances
  • The team tried to avoid a single formulaic approach.
  • The hunter appearance being on a vendor was done to give players an option that wasn't a gun. There is no prestige from having that appearance.
  • The Fury Warrior appearance only being on a world boss is a valid concern, the team will keep an eye on it.
  • If an appearance is hard to get, it is more prestigious and impressive.
  • It was fun to watch the community find hidden things, hopefully will be more in the future.

  • The attunement should be an account wide unlock.

Bonus Roll
  • Right now the bonus roll system can't give you anything other than gold when you don't win something.
  • The system needs changes to be able to give you rewards like Artifact Power or other rewards.
  • Getting gold feels like an insult rather than consolation prize.

World Quest Variety
  • Overlapping world quests aren't being handled well right now.
  • The system tries to avoid overlaps and prioritize world quests that haven't been seen recently. If another quest is still active in this area it can't put the new quest up.
  • Quests that you see up often are the only quest that can appear in that area.
  • Once there have been UI and gameplay fixes, multiple world quests will be able to appear in one area, reducing the quests that appear frequently.

Class Balance
  • Balance Druids have some utility that is great in Mythic+ dungeons.
  • Bring the player, not the class is a concern, but the game has drifted a little too far from bringing the class.
  • The statement was made back during late Burning Crusade, where you needed a melee group. The Rogue needed a Warrior, the Warrior needed a Shaman, and then there were only 2 spots left in the melee group. This was a problem. Making buffs raid wide and moving away from mandatory interactions between classes solved this.
  • There should be a reason to want some of every class or spec. If you don't have a Warlock in your group, there should be a reason to look for a Warlock rather than just any ranged DPS.
  • Introducing or re-introducing abilities that allow you to fill special roles or give you utility is the plan.

Mythic+ Item Level
  • There are no plans to increase the Mythic+ reward item level when Trial of Valor comes out.
  • It will be increased when the next raid is released.

Emerald Nightmare Trinkets
  • The team is looking at the trinkets that aren't as powerful as they should be compared to other trinkets.

Fury Warriors
  • There are some improvements coming for Fury Warriors in Patch 7.1.
  • The damage penalty is being reduced from 30% to 20%.
  • The team heard the feedback, should have listened during beta, better late than never?
  • The extra damage taken is frustrating because you don't control it.
  • The Patch 7.1 changes are a band-aid, some redesign in the future will probably be necessary.
  • Giving up some defense to do more damage is the fantasy, but having some control over it will help.

  • Unlike other items, item level is mostly the king when it comes to Relics.
  • In general, you should feel like you can trust item level when it comes to evaluating upgrades.
  • Relics not being destroyed would lead to your bag being full of relics that you swap out, somewhat like talents.

Patch 7.0.3 Hotfixes - October 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bonus Events
  • Entering a Timewalking Dungeon will no longer clear any planted plants from the Druid Evergreen upgrade.
  • The fireballs from the cooking buff "Pepper Breath" should now scale properly in Timewalking.
  • Class Hall Set 6-piece and 8-piece bonuses should now scale properly in Timewalking.


Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Ironfur no longer incorrectly multiplies Bonus Armor effects from temporary buffs.
  • (Balance) New Moon, Half Moon, and Full Moon are now in the Arcane spell school.

  • Spirit Cauldrons no longer have collision.

Player versus Player
Reminder: These changes are only active while in PvP combat situations and do not affect PvE. Many more Honor Talent changes are coming with Patch 7.1, including changes to Destruction Warlocks, Windwalker Monks, Death Knights, Balance Druids, and Restoration Druids.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Ice Form now has a 60 second cooldown (was 45 seconds).
  • Ice Form can no longer be cast while stunned.
  • Ice Form will now cause the Mage to be immune to only stuns, instead of other unintended crowd-control effects, such as Paralysis.
  • Frostbolt no longer deals increased damage in PvP (was a multiplier of +10%).
    • Developers’ Notes: Frost Mages are intended to create burst windows with Shatter and Glacial Spike, but have been reaching unintended levels of damage. By reducing Frostbolt damage, we’re reducing the potential size of Icicles and Glacial Spike burst. The Ice Form fixes should reduce its uptime, which was too high.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Beast Mastery
  • Beast Mastery Agility reduced by 10% in PvP.
    • Developers’ Notes: We’ve found Beast Mastery damage to be too high, but we don’t feel that it’s due to any specific ability or mechanic, so we’re reducing the overall PvP template.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mistwalk can no longer be cast while silenced.
  • Soothing Mist healing reduced by 10% in PvP. (Soothing Mist version of Ancient Mistweaver Arts is unaffected.)
  • Soothing Mist healing cast by Summon Jade Serpent Statue reduced by 10% in PvP.
    • Developers’ Notes: Mistweavers been one of our strongest healers. We feel Soothing Mist is doing too much healing per second on its own, making it so that the Mistweaver doesn’t have to use cast-time healing spells as much as other healers, even when their target is taking high amounts of damage. We’re reducing Soothing Mist slightly to address this. Mistwalk was never intended to be used while the Mistweaver was silenced or locked out of Nature, so we’ve fixed that as a bug.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Pure of Heart no longer causes Cleanse to incur a cooldown when it removes poisons and diseases.
  • Pure of Heart no longer triggers when healed by a periodic heal effect, but will trigger when a spell such as Rejuvenation is initially cast.
    • Developers’ Notes: Retribution Paladins are designed to be a formidable damage dealer and also have a protective, counter-control kit for their allies. Pure of Heart is intended to “soft-counter” poisons and diseases, but we feel it’s too strong currently when the Paladin is paired with a healing-over-time healer. Pure of Heart will now only trigger when a healing spell is applied, but not periodically during the spell.

  • Blessing of Sanctuary now has a 30 second cooldown, up from 25 seconds.
    • Developers’ Notes: Blessing of Sanctuary has proven to be a strong, signature Honor Talent, but we feel its cooldown is too short.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • System Shock now properly requires an Envenom cast with 5 or more combo points.
  • System Shock’s damage has been reduced by 20%.
  • Assassination’s Agility has been reduced by 5% in PvP.
    • Developers’ Notes: The Assassination Rogue is intended to be a strong, persistent damage dealer that pressures targets but lacks the utility that Outlaw excels in or the mobility that Subtlety provides. We’ve been monitoring their damage and feel its higher than intended, and we’ve found some bugs with System Shock contributed to this. We’ve also altered their PvP template to effectively reduce their damage.

  • Control is King will no longer stack Adrenaline Rush above a 3 second duration.
    • Developers’ Notes: Control is King is intended to be an attractive choice for the Outlaw Rogue when within a control oriented team composition. This has worked out a bit too well. Now, subsequent procs of Control of King will no longer add to the duration, and instead will just refresh itself.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Stormstrike’s damage is reduced by 15% in PvP.
  • Heroism and Bloodlust now have a 60 second cooldown when modified by Shamanism (was 45 seconds).
    • Developers’ Notes: The Enhancement Shaman is intended to be a formidable damage dealer who also provides offensive group utility through totems and buffs. Shamanism has been a popular choice for the Enhancement Shaman, allowing them to use Bloodlust/Heroism frequently and also in Arena combat. We like the utility this gives the Shaman, but feel its uptime is too high. Further, we feel the Enhancement Shaman’s burst damage with Stormstrike has been reaching unintended levels.

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