World of Warcraft News and Raiding Strategies RSS Feed


Beta Week 3: Keys from Week 3 have been released! Check the status page to see if you won.

by Published on 2016-06-28 04:31 AM

New PTR Patch Datamined - 2.4.2 Build 38044

Ben Brode on Lack of Demons, Priests, PTR, and Aggro

Twitch Streaming Schedule, Upcoming Balance Changes & Tweaks, HeroStorm Episode 15

Golden Gun Earning Rate, Torbjorn's Console Nerf, No Major Changes to Competitive for Season 1 - Eventual Sudden Death Removal

Legion - End Game Rewards
Blizzard attempted to clarify how the random upgrade of items will work in Legion:

  • Every item has a base item level and those that can be upgraded are usually listed with a + after the number, such as world quests that reward 810+ gear.
  • When you earn an upgradeable item, the system rolls for a +5 upgrade. If it succeeds, it continues to roll for +5 upgrades until it fails.
  • The cap on these random upgrades is set globally, somewhere in the 850s before raids open.
  • After Mythic+ dungeons and the Nightmare Raid are accessible, this cap goes up to 895.
  • Items are labeled Titanforged when they are upgraded +15 item levels or more.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's a fair bit of confusion around how item level of end-game rewards works in Legion - understandable, since we haven't really gone into detail about how the system works, instead focusing on high-level goals and philosophies. Let me take a crack at changing that.

Scaling vs. Static Item Level - "Anything Can Happen"
This came up in the first Legion Q&A a couple of weeks ago, but in past expansions, the endgame item structure has always been defined by a rigid series of flat plateaus. In Warlords, Normal dungeon loot was Item Level 615. Heroic dungeon loot was 630. Normal Highmaul was 655. And so forth. Once you had Raid Finder gear or better, there was zero value to items from dungeons. In patch 6.2, Tanaan Jungle only offered Baleful items that could be empowered up to item level 695. If you were a Hellfire Citadel raider, setting out to do Tanaan dailies (to unlock flying, let's say), there was zero chance that anything could happen during that play session that might make your character stronger. And in a game underscored by progression, that's a shame.

In essence, Legion changes those flat item-level plateaus into peaks that taper up to a global max potential item level.

When you earn an item from nearly any endgame source (dungeon, raid, world quest, PvP strongbox, mission, etc.), it has a chance of upgrading its quality. When looking at information on your rewards in sources like the Dungeon Journal or World Quest display, you'll see these items with a "+" next to their item level, indicating this chance to upgrade (e.g. the Dungeon Journal for Heroic Legion dungeons showing "Item Level 825+").

While there's a bunch of math behind it all, this may be a useful way of thinking about it: When generated, these items have a chance to roll a +5 item level bonus. If that roll succeeds, the system rolls again for another +5 bonus. If that succeeds, it rolls again. This process continues until an upgrade roll fails or the global item-level ceiling is reached. That's it.

And so, in Legion, even if you're a raider, if your friend is looking for someone to queue Heroic dungeons, you have an extra motivation to volunteer aside from pure altruism. You probably won't get an upgrade. But you might. Anything could happen.

"Titanforged" - What's the Deal?
Titanforged is just a label that applies when an item successfully upgrades by +15 or more item levels. It isn't really an inherent part of the system itself, but rather something we added midway through development to make it clear when you just got exceptionally lucky.

RNG, Progression, and Prestige
A frequent concern with the Legion item system is that the very possibility of a Mythic-raid-quality item coming from a quest or dungeon boss cheapens those rewards. But there's a huge difference between a single Mythic-quality item and a full set of gear of that quality. A player who mainly queues for Dungeon Finder and Raid Finder may end up with a couple of great raid-quality pieces, but that's a far cry from what someone who actually does high-end raiding will look like. Ditto for someone who casually queues for BGs compared to a top-rated arena player. After all, it requires far fewer lucky breaks for a Mythic Nightmare raid drop to make it to Item Level 895 than it would for a Heroic dungeon blue, by a huge margin. Your overall gear will still reflect the type and difficulty of content that you do, but a broader range of activities can be rewarding, and a broader range of players can have moments of surprise and excitement along the way.

Another concern raised in this thread relates to the impact of randomness on competitive progression. First off, the explanation above references a "global item-level ceiling" - that's simply a cap on how far any item can upgrade, and it's a value that will be set in relation to the highest available base item levels from the most difficult available content. Once Mythic+ dungeons and the Nightmare Raid are accessible, that value will be 895 (and that's the value to which the cap is currently set in beta). But for the first couple of weeks after launch, we're planning on having a lower cap in the 850s, since there is nothing available above that base item level. In the future, as new content is introduced, the ceiling will rise accordingly. Even the very luckiest person in the world won't be walking into raids and outgearing them on day one.

Finally, we're dealing with upgrade chances on individual item slots out of 16, belonging to individual characters out of 10-30 in a raid group. A single item won't make or break your raid's success. The law of averages suggests that raid groups that complete roughly the same amount of content will end up with roughly the same item level. We feel that the system will be a significant improvement to the individual gearing experience without harming guild competition.

My main question was - will Heroic and Mythic raid gear be able to upgrade past Warforged?
Since "past Warforged" just means "by more than +10 item levels over base," the answer to that is "yes."

Let me use some entirely made-up numbers as an example:

Let's assume that the chance to upgrade is 50% per +5 step to simplify the math. Clearly that is NOT the actual chance, as anyone who's been playing at max level on Beta can attest. But let's pretend that whenever an item drops, we flip a coin and bump the item level by +5 every time it comes up Heads. And we continue until we either flip a Tails OR the item reaches Item Level 895.

Let's consider three Emerald Nightmare drops: one from Raid Finder (835+), one from Heroic (865+), and one from Mythic (880+).

The Mythic Nightmare raid drop is guaranteed to be at least 880. We flip our imaginary coin (again, these are NOT the actual odds...). 50% of the time it'll come up Heads (woo, 885!), so we flip again. Again, half of the time we get this far (25% chance total, now) it'll come up Heads again (890!). And so we flip yet again, and yet again half the time we make it this far, we'll get yet another Heads (12.5% total). That bumps the item to 895, which is the cap, so we stop flipping coins and the item ends up at +15 over the base 880, which makes it Titanforged.

Using these hypothetical, made-up numbers, if you looted the same item from a Mythic Nightmare boss 8 times, you'd expect on average to see four 880 versions, 2 885 versions, 1 890 version, and 1 895 version.

Now let's look at the Heroic base item. That starts at 865, so you'd need to upgrade it six times (i.e. flip six Heads in a row, using our analogy) for it end up at 895. I'm not going to step through the probability tree again, but the 1/8 chance above now becomes a 1/64 chance. You'd need to loot 64 Heroic Nightmare raid items on average to see a single 895. The Titanforged chance (again, not the actual odds!!) would still be 1 in 8 (12.5%), since that just means 3 successful consecutive coinflips, but that would only bring the item to 880. You need to get much luckier to get all the way to 895.

Finally, our Raid Finder item. With a base Item Level of 835, it needs to upgrade 12 times to make it all the way to 895. Long story short, that's a 1 in 4096 chance of being 895. Let's say you get 2-3 items a week from fully clearing Raid Finder. You'd need to run Raid Finder every week for over 21 years in order to have a >50% chance of seeing a 895 item out of Emerald Nightmare LFR. By that time, we'll all be in item level 4000 gear as we play the latest Corgis Unleashed expansion on our VR decks (unlike the rest of this post, this part is entirely factual). But hey, you'll probably have that 895 Raid Finder item. Or you still might not. Still feel mandatory?

As this example hopefully illustrates, you're best off spending your time on the most challenging/rewarding content that you can tackle. This isn't destroying the foundations of WoW itemization and replacing it with massive randomness - by and large, players will progress through content of increasing difficulty and/or organization requirement, earning more and more powerful items as they go.

I'm going to assume that items can also roll warforged, for a maximum of 901? That's totally cool by me, but confirmation would be neato. Haven't managed to find an example of a high-TF WF item on beta yet.
Nope. "Warforged" as you know it in Warlords is gone with Legion, and isn't a separate system stacked on top of this one.

A "Warforged" item is one that got moderately lucky rolls (+5 or +10 over base). "Titanforged" kicks in once you cross the +15 threshold.

895 is the highest item level you will see while Emerald Nightmare is the active raid zone.

FEEDBACK: Darkbough (Normal)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Emerald Nightmare raid zone is now accessible in Normal difficulty, with Nythendra, Il'gynoth, and Elerethe Renferal accessible. Normal difficulty scales from 10 players up to 30, and players must manually form groups to enter the zone. Player level and item level will be scaled accordingly. Please use this thread for feedback. We plan on keeping these bosses available for a couple of days.

Dominate Mind Temporarily Disabled in PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have recently become aware of an exploit involving the Priest’s Dominate Mind talent which has been causing disruption in rated PvP. We’re currently working to fix that exploit, but while those investigations take place, we’ve temporarily disabled Dominate Mind in instanced PvP. Once the issue has been corrected, we will re-enable it.

ATTN Arena Competitors: Ladder Snapshot Delay
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2016 Road to BlizzCon 3v3 Arena Qualifiers are set to continue later this week with North America Cup #2.

Before any open tournament, in order to seed our brackets, we take a snapshot of the ladder so that we can pinpoint where participants are in relation to each other.

NOTICE: We’re going to delay the ladder snapshot for Cup #2 until 2:00 p.m. PDT tomorrow - Tuesday, June 28.

Thank you very much, and we look forward to seeing you in the Arena this weekend.

Warcraft Movie Pre-Orders
The Warcraft Movie is available for pre-order, but not with an extended cut or director's cut. It will be released in October.





HeroStorm Episode 15 - Enemy at the Gate
Another episode of HeroStorm has been released



Final Boss - Retribution Paladin Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-25 11:13 PM

Facebook Streaming, AMR Simulator, Raid Testing, Blue Posts, Assassination Preview

Legion - Max Camera Distance Reduction
The latest Legion build reduced the amount you can zoom out with the camera.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is one of this changes that we realize will be intensely unpopular with the group of players that has used console/WTF CVars to increase camera zoom beyond what the UI slider permits. For everyone else, they probably won't see what the big deal is, since it's removing a hidden option that most never used. But for those who are accustomed to an increased max zoom, it's changing the way you're experiencing the game in a way that feels restrictive and simply worse. So why would we do that?

In a broad range of gaming genres (from RTS to Action RPG), being able to zoom out and see more of the world around you provides an objective advantage in the form of information. Due to that competitive advantage, camera-unlocking or increased zoom distance are features commonly found in third-party hacks for a variety of games. Whatever the maximum allowed, that's what competitive players will use in order to maximize performance, even at the expense of the game's overall look and feel.

We strongly believe that there needs to be parity in this area between players who are using the default UI and those who have addons or knowledge of hidden console variables. One option was certainly to just allow the in-game slider to go all the way up to the CVar hardcap. But that scale is beyond the one around which the game was designed at its core. The development team builds the world, its art, its combat mechanics, and other interactions, around the base UI experience and scale. At the 3.4-CVar zoom level, your heroic Warcraft avatar takes up about as much screen-space as one of the dozens of marines you might control in a game of Starcraft.

Basically all of us started out playing WoW at the UI-enabled zoom level, and fell in love with that world enough that we now find ourselves here posting on an expansion beta forum discussing its future. At some point, we saw a raid video and wondered how they could see so much of the field at once, or we saw a forum post or got a helpful tip from another player, and learned that if you typed "/console CameraDistanceMaxFactor 4" you could zoom out way more, and we never looked back. But was that original experience bad, or have we just grown accustomed to something different?

There may also be a bit of hyperbole in the discussion around the change. This is a screenshot I just took with the max UI-selectable zoom settings in the current Legion build: http://i.imgur.com/e8vFT6t.jpg

I'm not sure it's fair to say that this level of zoom entails your character dominating the screen, or removes any awareness of nearby threats.

Finally, why did this happen suddenly now, late in the beta cycle, seemingly without any communication? Honestly, the intent was for the change to have been in place from early alpha onwards. I believe that what happened was that one of the CVars (CameraDistanceMaxFactor?) was clamped from the start, but a second CVar (CameraDistanceMax?) was overlooked. That issue was entered and tracked as a bug, and was just fixed recently. As a development team, at this point we're fixing up to 2000 Legion bugs a week, and it's not always obvious which player-facing build will contain a particular one of those fixes. This clearly wasn't something we ever imagined could just be swept under the carpet.
by Published on 2016-06-25 10:17 AM

Play Your Way Returns - Davlok's "One Kick Monk" Build, Anthony Evans' Templar GR Setup

Yong Woo Dev Interview - Donuts, Americas Spring Championships this Weekend, Jaina vs Gul'dan

Basic Matchmaking Concepts, MMR & the Soft Reset Explained

Overwatch PTR Patch - Competitive Season 1, Golden Guns, Animated Spray, Competitive Strings, Textures, New Interface Features

Battle.Net - Facebook Streaming
Tonight's Battle.Net Alpha update added the code to allow for users to stream to Facebook.

We tested the quality with Hearthstone, but you can stream any of the games in the launcher. The quality isn't great, but keep in mind that this feature is not actually released or even active yet.





AskMrRobot - Legion Simulator
AskMrRobot has released a simulator to model Legion bosses and gameplay. You can read all of the details in their intro post and help page.

  • Lots of the details of simulation are contained on a wiki for everyone to see and edit.
  • This includes how spells work, how buffs interact, and the assumptions made in spell rotations.
  • The simulator will model every boss in Legion with multiple scenarios.
  • Simulation setups can be shared and modified.
  • Currently every DPS spec is implemented with basic rotations, most Legion gear is added, and web based simulations are available.
  • In the future a client is coming so that more intensive simulations can be run locally, batch simulations, distributed simulations, stat weight generation, and more.





Warcraft Movie - China Box Office Update
The Warcraft Movie earned $0.95M in China on Friday, bringing the total to $215.5M.



Raid Testing Schedule - June 24-27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Within a few hours, we will be opening the first Raid Finder wing of the Emerald Nightmare. We'll leave it open over the weekend.

On Monday, June 27, we will continue our Legion Mythic raid testing.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires 20 and does not scale.

Monday, June 27

Chronomatic Anomaly - Mythic Nighthold
13:30 PDT (16:30 EDT, 22:30 CEST)

Trilliax - Mythic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

FEEDBACK: Darkbough (Raid Finder)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first week of the Emerald Nightmare raid is now open in Raid Finder, containing Nythendra, Il'gynoth, and Elerethe Renferal. Players level 100+ may queue, and players' level and item level will be scaled accordingly.

Please use this thread for any feedback on mechanics, clarity, tuning, bugs, etc.

Blue Posts
Originally Posted by Blizzard Entertainment
Level 100 Template Characters
When you make a character there should be a bar at the top of the screen to select level 1 or level 100. (Blue Tracker / Official Forums)

Legion Transmog
Cudgel of the Warmaster. The lfr appearance shows up in my appearance tab as not collected. As far as I know dragon soul lfr weapons not from deathwing never dropped on live servers and this is an unobtainable item. I mean, if you're gonna have them start dropping from DS LFR that's great, though.
This is now a thing. Get your recolors on. (Blue Tracker / Official Forums)

Beta Crash Every Morning
We've figured out why this keeps happening; we don't have a fix in place yet but it's definitely going to need fixing. (Blue Tracker / Official Forums)

Horn of Valor Nerf
Is it as intended for regular heroic horn of valor to have the same agility on use effect as a titanforged mythic horn? I have a titanforged and it feels so underwhelming to have the same agility on use as a heroic version.
This is a data bug and will be fixed in a future build. Thanks! (Blue Tracker / Official Forums)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Vengeance Demon Hunter -- Legion Beta Feedback
The current damage of Soul Cleave (after a hotfix overnight) is the intended damage after the recent redesign. The tooltip will be corrected in an upcoming build. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Fire Mage -- Legion Beta Feedback
There may still have to be some tuning on Phoenix Flames, once we see how the auto-crit fits into the rotation. Overall it's an effect we like, and part of the reason is that it helps stop Combustion from being the only correct time to use PF. But the 90sec recharge is too long--that will be reduced next build. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Enhancement Shaman Feedback -- Legion Beta Feedback
To clarify a few things:
--This build caught the middle of a few changes. Next build, Maelstrom Weapon will affect autoattacks and Windfury attacks. That should keep Windfury relevant to the rotation, but still leave Maelstrom generation lower than before (which we found to be too high). In addition, there is no longer the confusing and unnecessary fact that Stormstrike and Lava Lash both spent and generated Maelstrom.
--There's no intended change to Feral Spirits; that's a tooltip bug.
--The rotation with Boulderfist is meant to be Maelstrom-limited (i.e., it should have open GCD's, unlike the usual rotation). After Maelstrom Weapon is working properly, we'll see if the Boulderfist rotation is correct as far as pacing, and can tune the damage from there. (Blue Tracker / Official Forums)

Final Boss - Assassination Rogue Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-24 12:23 AM

Patch 7.0.3 Beta - Build 22018
Build 22018 was deployed to the Beta realms.




Originally Posted by Blizzard (Blue Tracker / Official Forums)
Note that this was a mistake - we intended to edit the description of "Glory of the Legion Hero," which is the mount-awarding meta-achievement for various gimmicks and challenging boss kills throughout Legion's dungeons. And those achievements really were always designed for (and in practice, almost always done by) organized groups. Achievement-seekers could sometimes even be disruptive to Group Finder Heroic groups. The existence of a baseline Mythic difficulty now allowed us to better match the framing of these achievements with their target audience.

The base "Legion Dungeon Hero" achievement for clearing all dungeons still only requires Heroic - fixed

Transmog Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
3 updates for you in this build, and the next.

We believe that all Mail Bind on Eqiup items that differ from live servers (i.e. were changed to plate) have been reverted to Mail to avoid breaking existing transmogs that relied on these items. Please let us know if we missed any - use wowhead to check the status of current items if you are unsure.

Racial restrictions that were added which differ from live (Very Lite Sabre, etc.) are removed in this build. When we audited these items, we discovered some items that we feel should have converted to faction-specific items that were not doing so: the primary source of these are the level 50 quest helms. These items have been changed so they will always match your faction, granting you credit for both appearances but ensuring you aren't transmogging to the Helm of the Horde on your Alliance character. This is consistent with other items that are strongly faction associated. If you encounter further items that differ from live in this manner, please let us know.

In addition, this build should contain back-credit fixes for Rhok, Quel'delar (granting ALL variants), and the Warcraft movie items. The next build will contain fixes for Griftah's, Benediction, and will also back-credit the T0.0 dungeon items if you completed the quests for the T0.5 quests.

New Items
You can see the full list of new items on the WoWDB Beta site.

Level Type Name
110Junk Fel Corrupted Weapon
100Other Mark of Aquaos
680Cloth Cowl of the Doomed Ritual
50Cloth Crown of the Hallowed
680Cloth Shoulderpads of the Doomed Ritual
680Cloth Robe of the Doomed Ritual
680Cloth Leggings of the Doomed Ritual
680Cloth Sandals of the Doomed Ritual
680Cloth Handwraps of the Doomed Ritual
50Plate Headguard of the Order
50Plate Faceguard of the Order
50Plate Helm of the Order
1Cosmetic Jewel of the Firelord
1Cosmetic Crown of Eternal Winter
1Cosmetic Hood of Hungering Darkness
110Other Greater Valarjar Insignia
110Other Greater Dreamweaver Insignia
110Other Greater Court of Farondis Insignia
110Other Greater Highmountain Tribe Insignia
110Other Greater Wardens Insignia
110Other Greater Nightfallen Insignia
110Other Soul Flame of Fortification
110Other Soul Flame of Alacrity
110Other Soul Flame of Insight
110Other Soul Flame of Rejuvenation
110Other Soul Flame of Castigation
110Other Flaming Demonheart
110Other Shadowy Demonheart
110Other Coercive Demonheart
110Other Whispering Demonheart
110Other Immense Demonheart


Achievement Changes
Originally Posted by MMO-Champion
Class Hall

Dungeons & Raids
  • Glory of the Legion Hero Complete the Legion Heroic Mythic dungeon achievements listed below. Mount Reward: Leyfeather Hippogryph. 25 points. Account Wide.
  • Legion Dungeon Hero Complete the Legion Mythic Heroic dungeon achievements listed below. 20 points. Account Wide.

Legacy



Spell Changes
Originally Posted by MMO-Champion
Mounts

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Demon Blades Your auto attacks have a 50% 75% chance to deal additional Shadow damage and generate Fury. Havoc Demon Hunter - Level 100 Talent.
  • Soul Barrier Shield yourself for 8 sec, absorbing [*800% of AP * Percent Health + 8% [*1,500% of AP * Percent Health + 15% of AP * AP * Percent Health*] damage. Consuming a Soul Fragment adds [*200% [*250% of AP * Percent Health*] to the shield. Soul Barrier's absorption cannot be reduced below [*AP [*200% of AP * Percent Health*]. Consumes all Soul Fragments within 20 yds. Vengeance Demon Hunter - Level 110 Talent. 300 Pain. Instant. 20 sec cooldown.

Vengeance
  • Shear Shears an enemy for (375% of weapon damage) Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 0 health when consumed. Generates 12 10 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.
  • Soul Cleave (New) Viciously strike all enemies in front of you for [*2.000 * 1% of weapon damage*] Physical damage, and heal yourself for [*425% of AP*]. Spending more Pain increases the damage and healing done. Consumes all Soul Fragments within 20 yds. Demon Hunter - Vengeance Spec. 200 Pain. Melee range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Cenarion Ward Heals the target for [*350% [*220% of Spell Power*] every 2 sec for 6 8 sec. 100 yd range. Instant.
  • Lifebloom Heals the target for [*15 + 20% 25% of Spell Power*] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*200% [*250% of Spell Power*]. Limit 1. 40 yd range. Instant.

Talents
  • Cenarion Ward Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for [*350% of Spell Power*] over 6 [*220% of Spell Power*] over 8 sec. Can't be cast in Flight Form. Restoration Druid - Level 15 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

PvP Talents

Restoration
  • Lifebloom Heals the target for [*15 + 20% 25% of Spell Power*] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*200% [*250% of Spell Power*]. Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 12% of Base Mana. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Survival Tactics Feign Death removes all harmful magical effects, and reduces damage taken by 100% 99% for 1.5 sec. Hunter Any2 Role - Tier 2 PvP Talent.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Phoenix's Flames Hurls a Phoenix that causes [*1 + 500% of Spell Power*] Fire damage to the target and splashes [*150% of Spell Power*] Fire damage to other nearby enemies. This damage is always a critical strike. Artifact. 40 yd range. Instant.

Talents
  • Arcane Familiar Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts 60 min. Arcane Mage - Level 15 Talent. Instant. 60 sec cooldown. 10 sec cooldown.
  • Erosion Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec. Arcane Mage - Level 90 Talent. 40 yd range. 60 sec cooldown.
  • Flame On Immediately grants 2 charges of Inferno Fire Blast. Fire Mage - Level 60 Talent. Instant. 30 sec cooldown.
  • Kindling Your Fireball, Pyroblast, and Inferno Fire Blast critical strikes reduce the remaining cooldown on Combustion by 1 sec. Fire Mage - Level 100 Talent.
  • Rune of Power Places a Rune of Power on the ground for 10 sec which increases your spell damage by 50% while you stand within 8 yds. Max 2 charges. Mage - Level 45 Talent. 30 yd range. 1.5 sec cast. 10 sec cooldown.
  • Shimmer Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Max 2 charges. Mage - Level 30 Talent. 2% of Base Mana. Instant. 0.5 sec cooldown.

PvP Talents
  • Deep Shatter Your Frostbolt deals 300% additional damage to Frozen targets. Replaces Fingers of Frost (Passive Frostbolt, Frozen Orb, Blizzard, Freeze, and Water Jet can no longer generate Fingers of Frost). Frost Mage - Tier 4 PvP Talent.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Tiger Palm (Brewmaster) Reduces the remaining cooldown on Ironskin Brew and Purifying Brew by 1 sec. your Brews by 1 sec.

Talents
  • Black Ox Brew Chug some Black Ox Brew, which instantly refills your Energy, and your Ironskin Brew and Purifying Brew charges. Brewmaster Monk - Level 45 Talent. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Blackout Combo Name changed from "Fortified Mind" to "Blackout Combo". Keg Smash and Tiger Palm now also reduce the cooldown of Fortifying Brew Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Grants you a stack of Elusive Brawler. Purifying Brew: Pauses Stagger damage for 3 sec. Brewmaster Monk - Level 100 Talent.
  • Elusive Dance Purifying Brew now clears an additional 15% of damage delayed with Stagger. It also grants up to 15% Dodge and damage done for 6 sec, based on the level of Stagger damage purified. Brewmaster Monk - Level 100 Talent.
  • High Tolerance Stagger delays an additional 5% of incoming damage 10% of incoming damage. You gain up to 15% Haste based on your current level of Stagger. Brewmaster Monk - Level 100 Talent.

Brewmaster
  • Fortifying Brew Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%, increasing the damage you delay with Stagger by an additional 20%, and reducing all damage you take by 20%. Monk - Brewmaster Spec. Instant. 5 min cooldown. 7 min cooldown.
  • Keg Smash Smash a keg of brew on the target, dealing [*1 + 900% of AP*] damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec. Reduces the remaining cooldown on Ironskin Brew and Purifying Brew your Brews by 4 sec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec cooldown.

Mistweaver
  • Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: Renewing Mist: Does not trigger cooldown. Effuse: Healing increased by 150% 200%. Enveloping Mist: Instant cast. Essence Font: Castable while moving. Vivify: No mana cost. Monk - Mistweaver Spec. Instant. 30 sec cooldown.

None
PvP Talents
  • Gladiator's Medallion Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat. Replaces Honorable Medallion. Any2 Role - Tier 0 PvP Talent. Instant. 2 min cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Consecration Deals [*1 + 45% 30% of AP*] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike (Holy, Protection) Strike the target for (160% 180% of weapon damage) Physical damage.
  • Crusader Strike (Retribution) Strike the target for (160% 180% of weapon damage) Physical damage.
  • Judgment (Holy) Judges the target, dealing [*1 + 200% 220% of Spell Power*] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec.
  • Judgment (Protection) Judges the target, dealing [*1 + 200% 220% of Spell Power*] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 1 sec, or 2 sec on a critical strike.
  • Judgment (Retribution) Judges the target and 1 other nearby enemy, dealing [*1 + 200% 220% of Spell Power*] Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec.

Talents
  • Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed. Holy Paladin - Level 100 Talent. 15% of Base Mana. 40 yd range. Instant. 12 sec cooldown. 15 sec cooldown.
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (100% 140% of weapon damage) Holy damage, and an additional [*40% [*55% of AP*] Holy damage over 6 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 7 sec cooldown.
  • Blinding Light Emits dazzling light in all directions, blinding enemies within 10 yards, dealing (1% of weapon damage) Holy) damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Paladin - Level 45 Talent. 8% of Base Mana. Instant. 1.5 min cooldown.
  • Consecration Consecrates the land beneath you, causing [*9 + 405% 270% of AP*] Holy damage over 9 sec to enemies who enter the area. Retribution Paladin - Level 15 Talent. Instant. 9 sec cooldown.
  • Zeal Strike the target for (285% 320% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.

Protection & Holy
  • Consecration Consecrates the land beneath you, causing [*9 + 405% 270% of AP*] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection & Holy Spec. Instant. 9 sec cooldown.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (320% 360% of weapon damage) Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 8 sec cooldown.
  • Templar's Verdict A powerful weapon strike that deals (390% 420% of weapon damage) Holy damage. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Dominant Mind You may also control your own character while Mind Control is active, and Mind control now lasts 60 sec, but but Mind Control has a 3 min cooldown, and it may not be used against players. Priest - Level 45 Talent.
  • Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 90 120 seconds. Holy Priest - Level 60 Talent.

PvP Talents
  • Mind Trauma Mind Flay and Mind Sear has a 100% chance and Mind Sear has a 25% chance to apply Shadow Word: Pain to the target. Shadow Priest - Tier 4 PvP Talent.
  • Void Origins (New) Void Eruption is now instant cast. Shadow Priest - Tier 3 PvP Talent.

Discipline
  • Pain Suppression Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned. Priest - Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 5 min cooldown. 4 min cooldown.

Holy
  • Guardian Spirit Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60% 40% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Castable while stunned. Massive damage amounts will kill the target despite this effect. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 0.9% of Base Mana. 40 yd range. Instant. 4 min cooldown.

Shadow & Discipline
  • Shadow Mend Wraps an ally in shadows which heal for [*700% [*800% of Spell Power*], but at a price. The ally will take [*35% [*40% of Spell Power*] damage every 1 sec, until they have taken [*350% [*400% of Spell Power*] total damage from all sources, or leave combat. Priest - Shadow & Discipline Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [*2.000 * 585% 540% of weapon damage*] Physical damage. Melee range. Instant.
  • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [*2.000 * 585% 540% of weapon damage*] Physical damage. Melee range. Instant.
  • Windfury Attack Each of your main-hand weapon attacks has a 3% 5% chance of triggering three extra attacks dealing (40% of weapon damage) Physical damage. 100 yd range. Instant.

Talents
  • Ancestral Swiftness Increases haste by 10% and attack speed by 10%. Shaman - Level 60 Talent. 8% and attack speed by 8%. Shaman - Level 60 Talent.
  • Boulderfist Slams your target with the power of stone, dealing [*1 + 300% of AP*] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 10% and all damage you deal by 5%. Generates 25 20 Maelstrom. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant.
  • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [*6 + 144% 96% of Spell Power*] Nature damage over 6 sec. Enhancement Shaman - Level 90 Talent.
  • Crashing Waves Tidal Waves increases the critical effect chance of Healing Surge by an additional 0%, and reduces the cast time of Healing Wave by an additional 15% Riptide grants an additional charge of Tidal Waves. Restoration Shaman - Level 60 Talent.
  • Hot Hand Melee attacks with Flametongue active also have a chance to make your next Lava Lash cost no Maelstrom and deal 100% increased damage. Enhancement Shaman - Level 15 Talent.
  • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power by 20% 8% for 10 sec. Enhancement Shaman - Level 100 Talent.
  • Lightning Rod Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, they deal an additional 30% of their damage to all Lightning Rods Lightning Rods take 30% of all damage you deal with Lightning Bolt and Chain Lightning. Elemental Shaman - Level 100 Talent.

PvP Talents
  • Control of Lava Your Lava Burst deals 200% additional damage, and generates 30 Maelstrom when it deals damage. This spell replaces Lava Surge (Passive). Elemental Shaman - Tier 4 PvP Talent.
  • Counterstrike Totem Summons a Air Totem with 10 health at the feet of the caster for 60 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem. Shaman Any2 Role - Tier 2 PvP Talent. 3% of Base Mana. 40 yd range. Instant. 30 sec cooldown. 45 sec cooldown.
  • Electrocute When you successfully Purge a beneficial effect, the enemy suffers [*3 + 120% 150% of Spell Power*] Nature damage over 3 sec. Restoration Shaman - Tier 4 PvP Talent.
  • Ethereal Form You turn ethereal, making you immune to all physical damage, but unable to attack and your movement speed is reduced by 50%. Vulnerable to magic, receiving 200% increased damage. Lasts for 15 sec. Use Ethereal Form again to shift out. Replaces Astral Shift. Can be cast in Ghost Wolf. Enhancement Shaman - Tier 3 PvP Talent. Instant. 45 sec cooldown.
  • Spirit Link You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Lasts for 30 sec. Replaces Spirit Link Totem. Restoration Shaman - Tier 5 PvP Talent. 28% of Base Mana. 40 yd range. 1.5 sec cast. 45 sec cooldown.
  • Traveling Storms Thunderstorm now can be cast on allies within 0 to 40 yards, and its cooldown is reduced by 15 15,000 sec. Elemental Shaman - Tier 5 PvP Talent.

Enhancement
  • Feral Spirit Summons two Spirit Wolves that aid you in battle for 15 sec until cancelled. They are immune to movement-impairing effects and grant you 5 Maelstrom each time they attack. Shaman - Enhancement Spec. 30 yd range. Instant. 2 min cooldown.
  • Healing Surge Heals a friendly target for [*550% of Spell Power*]. Consumes 20 Maelstrom, if available, to become instant. Shaman - Enhancement Spec. 27% 22% of Base Mana. 40 yd range. 2 sec cast.
  • Maelstrom Weapon Each time you deal damage with a melee weapon, you Your auto attacks generate 5 Maelstrom. Shaman - Enhancement Spec.
  • Mastery: Enhanced Elements Increases your chance to trigger Stormbringer and Windfury by 2.00% 1.00%, and increases all Fire, Frost, and Nature damage you deal by 16.00%. Shaman - Enhancement Spec.
  • Stormbringer Each of your main hand attacks has a 3% 5% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to cost 50% less Maelstrom and trigger no cooldown. Shaman - Enhancement Spec.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [*2.000 * 585% 540% of weapon damage*] Physical damage. Shaman - Enhancement Spec. 40 Maelstrom. Melee range. Instant. 16 sec cooldown.
  • Windfury Each of your main hand attacks has a 3% 5% chance to trigger three extra attacks, dealing (40% of weapon damage) Physical damage each. Shaman - Enhancement Spec.

Restoration
  • Tidal Waves Casting Chain Heal or Riptide reduces the cast time of your next Healing Wave by 20% 30% or increases the critical effect chance of your next Healing Surge by 30% 40%. Stacks up to 2 times. Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Master Summoner Increases the duration of your Dreadstalkers and Wild Imps by 100%, and the cast time of your Call Dreadstalkers is now instant cast. Demonology Warlock - Tier 5 PvP Talent.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Blood Hunt When within 10 yards of enemies at execute range, your movement speed is increased by 15% and all snares are suppressed for at least 5 sec. Warrior Any2 Role - Tier 2 PvP Talent.
  • Death Wish Increases your damage done by 5% at the cost of 10% of your health. Stacks up to 5 times. Fury Warrior - Tier 5 PvP Talent. 10% of Total Health. Instant.
  • Dragon Charge Run at high speed at a distance in front of you. All enemies in your path will take 400 75,000 Physical damage and be knocked back. Protection Warrior - Tier 5 PvP Talent. Instant. 20 sec cooldown.
  • Mass Spell Reflection Reflects all spells cast on you and on all party and raid members within 20 yards for 3 sec. Replaces Spell Reflection. Protection Warrior - Tier 2 PvP Talent. Instant. 30 sec cooldown.
  • Morale Killer Reduces the cooldown of Demoralizing Shout by 30 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you. Protection Warrior - Tier 4 PvP Talent.
  • Pain Train Your Reduces the cooldown of Battle Cry by 15 sec and Battle Cry now also affects all nearby allies within 10 yards. Arms Warrior - Tier 4 PvP Talent.
  • Thunderstruck Thunder Clap snares all targets by 90% for 1.5 roots all targets for 1 sec. Protection Warrior - Tier 5 PvP Talent.

Professions
Enchanting
  • Mark of Blackrock Permanently enchants a melee weapon to sometimes increase Versatility by 0 for 12 sec. Effect can only occur when you are below 60% health. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of Shadowmoon Permanently enchants a melee weapon to sometimes increase Versatility by 0 for 15 sec. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Frostwolf Permanently enchants a melee weapon to sometimes increase critical strike by 0 for 6 sec. Effect can stack 2 times. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 0 damage, plus an additional 0 damage over 6 sec. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Thunderlord Permanently enchants a melee weapon to sometimes increase your critical strike by 0 for 6 sec. While active, critical heals and attacks may extend the duration. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of Warsong Permanently enchants a melee weapon to sometimes increase haste by 0, diminishing by 10% every 2 sec. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.

Engineering

First Aid
  • Silvery Salve Craft a Silkweave Bandage Silvery Salve. Rank 1. 1 sec cast.

Raid & Dungeon Abilities
  • Arcane Eclipse Arcanist Tel'arn marks several players with Nightwell energy for the remainder of the fight 30 sec. Marked players inflict 100,000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. 300 yd range. Instant.
  • Befoulment Roots target and places a repulsion field around them for 15 sec. When Dark Fate is removed, it inflicts 3,600,000 Phyiscal Roots the current target. After 15 sec, it inflicts 10,000,000 Shadow damage split among all enemies near the target. 45 yd range. Instant.
  • Brutal Assault Assaults the target (brutally) for 500,000 400,000 Physical damage every 0.5 sec. for 2 sec. Unlimited range. Instant.
  • Devastating Stomp Stomps the ground, inflicting Physical damage, stunning enemies within 20 yards for 2 sec and spreading Torment. 2.5 100 yd range. 3.5 sec cast. 3 sec cooldown.
  • Infested Breath Nythendra breathes clouds of poisonous insects inflicting 82,500 306,250 Plague damage every sec for 5 sec. In addition, the breath corrupts the area creating pockets of Infested Ground. Instant.
  • Rotting Gasp A wave of unnatural energy washes over all enemies in a cone in front of the caster that inflicts Nature damage. 2.5 sec cast. 100 yd range. 2.5 sec cast.
  • Volatile Infection An infection burns within the target, inflicting 153,882 Nature damage to the target and all players within 10 yds every 3 sec for 1.5 min. Emeriss uses this ability while grounded. Instant. Melee range. Instant.



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • Light of the Sun (Rank 1) Reduces the remaining cooldown on Solar Beam by 3 sec for each target it interrupts. 15 sec when it interrupts the primary target.

Restoration

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane

Fire

Frost
  • Ebonbolt (Rank 1) Deals [*900% of Spell Power* Deals 0;] Shadowfrost damage and grants two charges of Fingers of Frost.
  • Ice Age (Rank 1) Name changed from "Orbital Strike (Rank 1)" to "Ice Age (Rank 1)". Increases damage done by Frozen Orb by 5%. Flurry by 5%.
  • Ice Age (Rank 2) Name changed from "Orbital Strike (Rank 2)" to "Ice Age (Rank 2)". Increases damage done by Frozen Orb by 10%. Flurry by 10%.
  • Ice Age (Rank 3) Name changed from "Orbital Strike (Rank 3)" to "Ice Age (Rank 3)". Increases damage done by Frozen Orb by 15%. Flurry by 15%.
  • Ice Age (Rank 4) Name changed from "Orbital Strike (Rank 4)" to "Ice Age (Rank 4)". Increases damage done by Frozen Orb by 20%. Flurry by 20%.
  • Ice Age (Rank 5) Name changed from "Orbital Strike (Rank 5)" to "Ice Age (Rank 5)". Increases damage done by Frozen Orb by 25%. Flurry by 25%.
  • Ice Age (Rank 6) Name changed from "Orbital Strike (Rank 6)" to "Ice Age (Rank 6)". Increases damage done by Frozen Orb by 30%. Flurry by 30%.
  • Orbital Strike (Rank 1) Name changed from "Ice Age (Rank 1)" to "Orbital Strike (Rank 1)".
  • Orbital Strike (Rank 2) Name changed from "Ice Age (Rank 2)" to "Orbital Strike (Rank 2)".
  • Orbital Strike (Rank 3) Name changed from "Ice Age (Rank 3)" to "Orbital Strike (Rank 3)".
  • Orbital Strike (Rank 4) Name changed from "Ice Age (Rank 4)" to "Orbital Strike (Rank 4)".
  • Orbital Strike (Rank 5) Name changed from "Ice Age (Rank 5)" to "Orbital Strike (Rank 5)".
  • Orbital Strike (Rank 6) Name changed from "Ice Age (Rank 6)" to "Orbital Strike (Rank 6)".



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_WARRIOR_PROT_WEAPONNAME - Scale of the Earth-Warder
  • ARTIFACT_WARRIOR_PROT_WEAPONNAME_SECOND (New) - Earth-Warder
  • CLASS_INFO_HUNTER_ROLE_TT - Role: Ranged Damage or Melee Damage
  • GARRISON_EQUIPMENT_SLOT_UNLOCK_TOOLTIP (New) - Upgrade %s to %s quality to unlock this equipment slot.
  • ORDER_HALL_ROGUE - Dalaran Sewers The Hall of Shadows
  • SPLASH_LEGION_PREPATCH_FEATURE2_DESC - Includes a new Appearances collection, outfits, and more! Appearance collection, outfits, and more!
  • TRANSMOG_COLLECTED (New) - Collected



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Events

Player vs Player
  • [TEST] PvP - Description: "Fight Fight Fight!" Extra: "Groovy" Item #111598. Currency: Honor.
  • Arenas - Description: "Battle other players in 2v2 and 3v3 Arenas!" Currency: Honor.
  • Random Battleground - Description: "Battle other players inside a Random Battleground!" Currency: Honor.
  • Rated Battleground - Description: "Battle other players inside a Rated Battleground!" Currency: Honor.
  • Skirmishes - Description: "Battle other players in 2v2 and 3v3 Skirmishes!" Currency: Honor.


Item Name Descriptions
  • Champion Equipment - Name changed from "Follower Equipment" to "Champion Equipment". [color=#ffd000]Follower Champion Equipment
  • Mythic 10 (New) - Mythic 10
  • Mythic 2 (New) - Mythic 2
  • Mythic 2 Jackpot (New) - Mythic 2 Jackpot
  • Mythic 3 (New) - Mythic 3
  • Mythic 3 Jackpot (New) - Mythic 3 Jackpot
  • Mythic 4 (New) - Mythic 4
  • Mythic 4 Jackpot (New) - Mythic 4 Jackpot
  • Mythic 5 (New) - Mythic 5
  • Mythic 5 Jackpot (New) - Mythic 5 Jackpot
  • Mythic 6 (New) - Mythic 6
  • Mythic 6 Jackpot (New) - Mythic 6 Jackpot
  • Mythic 7 (New) - Mythic 7
  • Mythic 7 Jackpot (New) - Mythic 7 Jackpot
  • Mythic 8 (New) - Mythic 8
  • Mythic 8 Jackpot (New) - Mythic 8 Jackpot
  • Mythic 9 (New) - Mythic 9
  • Mythic 9 Jackpot (New) - Mythic 9 Jackpot
  • Obliteratable (New) - Obliteratable
  • Obliterum: 0/7 (New) - Obliterum: 0/7
  • Obliterum: 1/7 (New) - Obliterum: 1/7
  • Obliterum: 2/7 (New) - Obliterum: 2/7
  • Obliterum: 3/7 (New) - Obliterum: 3/7
  • Obliterum: 4/7 (New) - Obliterum: 4/7
  • Obliterum: 5/7 (New) - Obliterum: 5/7
  • Obliterum: 6/7 (New) - Obliterum: 6/7
  • Obliterum: 7/7 (New) - Obliterum: 7/7

Map Areas
Broken Isles
  • Suramar > Suramar - Name changed from "Suramar" to "Suramar > Suramar".

The Wandering Isle
  • The Wandering Isle > Stormstout Inn (New) - Music: Zone-50-WanderingIsle-TempleWalk.

Map Difficulties
  • Karazhan - Normal Scenario - Max players: 5. 1.
  • Ursocs Lair - Normal Scenario (New) - Max players: 1.

Mounts
Ground Mounts
  • Great Northern Elderhorn - Ground Mount. Spell #213339. "One of the heartiest of species that inhabit the slopes of Highmountain, they can survive for months in freezing blizzards." Profession: Leatherworking

Scenarios
The Battle for Broken Shore
  • Step 09: Hold The Ridge - Name changed from "Step 09: Stop Gul'dan" to "Step 09: Hold The Ridge". Stop Gul'dan from summoning the Legion. Hold the ridge until the Alliance have stopped Gul'dan.

World Safe Locations
Broken Isles
  • 7.0 Azsuna - (13) Farondale - Name changed from "7.0 Azsuna - (13) Ley-Ruins of Zarkhenar" to "7.0 Azsuna - (13) Farondale".



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Pick Pocket Trait Increases success chance of missions by ${$a896}%.

    Chance to return from a successful mission with a bag of gold.. an item of value..

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