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Beta Week 6: Keys from Week 6 have been released! Check the status page to see if you won.

by Published on 2016-07-29 05:44 PM

Legion Developer Q&A - Demon Hunters
Today was the Demon Hunters Q&A with Senior Game Designer Jonathan LeCraft. The next Q&A will be after Legion launch. Also keep an eye on Gamescom!

Demon Hunters will release August 9th, along with Demon Invasions.

The broadcast got split into two parts: Part 1 and Part 2

Talent Unlocks
  • Demon Hunters unlock talents as they level to give you something to look forward to as you level.
  • It isn't convenient for the players that are playing during the pre-expansion patch, but it makes sense to do.

Balance
  • Demon Hunters will be missing some power in the pre-expansion patch due to not having their talents.
  • Demon Hunters get a bigger chunk of the stats that players will gain from 100 to 110 earlier on, so that will help to offset the talents.
  • Demon Hunters should be balanced well enough for the short time they are available before Legion.
  • Balance efforts were focused on Level 110.

Pre-Expansion Patch Content
  • You can do the full starting experience and then play the game once Demon Hunters are unlocked.
  • You can do the Broken Shore intro with another character, but not on the Demon Hunter.

Garrison
  • You will be able to start a Garrison with your Demon Hunter.

Professions
  • Demon Hunters will not get any kind of profession boost.
  • You will have time to use your existing materials to level professions during the pre-expansion patch.

Demon Blades
  • Demon Blades gives players access to another playstyle, but you are pressing less buttons.
  • The goal is for it to be the second or third best talent in that tier. The team will do another tuning pass to make sure that this is the case.

Warglaive
  • The Warglaive rewarded in the events leading up to Legion launch will be Bind on Account.

Havoc Survivability
  • The team is going to make sure Havoc is reasonably balanced and is looking at the Level 104 talent tier and PvP talents.
  • Most of the tuning will probably be numbers now, as they are added to the game. Bigger changes are possible in a future patch.

Vengeance Survivability
  • The team will take a look at Vengeance survivability and see if anything needs to be changed.

Lore
  • There is some distrust between the Demon Hunters and the Night Elves.
  • The story between Demon Hunters and Elves will be explored throughout Legion.

Mobility
  • Mobility is probably on par with Monks or a little less right now.
  • There may be some mobility issues in PvP, but most players haven't had a chance to learn to play Demon Hunter yet.

Spectral Sight
  • Spectral Sight lets you see stealth, invisible, and enemies through walls.
  • It lasts 10 seconds, has a 30 sec cooldown, slows you down, and is cancelled upon attacking or being attacked.
  • Some kind of team coordination will be required to make use of it.

Showing Tattoos
  • There is no option to hide your chest for Demon Hunters, but they often have armor that is fairly revealing, so you can show off your tattoos.

Artifact Models
  • Illidan's Warglaives will not be modified.
  • The team has talked about allowing Demon Hunters to use that model somehow in the future. Maybe allowing them to unlock that appearance for transmog.

Communication
  • Demon Hunters can communicate cross-faction with Demonic.

Races
  • There are no immediate plans for other races to become Demon Hunters.
  • Only allowing elves to be Demon Hunters allowed for additional time to be spent on customization and art for Demon Hunters.

Weapons
  • You will be using glaives throughout the expansion, but you can equip other weapon types (Daggers, Fist Weapons, One-Handed Axes, One-Handed Swords).

Animation Cancelling
  • Animation Cancelling being the optimal way to play is not intended.
  • The team is attempting to prevent animation cancelling from giving a DPS increase.

Flying
  • The team talked about allowing Demon Hunters to fly with their wings once flying is enabled, but decided against it.
  • It just doesn't feel right for their kit.
  • Even Illidan doesn't do much flying, just a little hovering.

Glyphs
  • There won't be a glyph to always show Demon Hunter wings. It doesn't look great to have them out all of the time and they don't work with all of the animations.
  • The wings aren't part of your person, they just sprout out in a time of need.

Double Jump
  • Double Jump made the team worry about breaking everything.
  • It isn't such a big deal for bosses, mostly players getting into places they shouldn't be.

Level 70 Character Requirement
  • You will need to have a Level 70 character on the server that you want to make a Demon Hunter on.

Specs
  • There wasn't a good way to give Demon Hunters a third spec.
  • The two specs they have fit with the lore and allowed the team to focus on those two specs a little bit more.

Class Design
  • Sometimes you start by creating the abilities that build and spend resources.
  • You come up with crazy ideas and see if they work with actual gameplay.
  • Double Jump was on the cutting table for a little while and it ended up making it.
  • Major cooldowns like Metamorphosis fit with the lore and class fantasy.
  • The team had lots of Demon Hunters to look at for inspiration.

Skill Cap
  • Demon Hunters are a simpler class so there won't be such a huge gap between the best and worst players.
  • Sometimes there have been huge skill gaps between the best and worst players, such as Feral Druids in WotLK.

Soul Barrier
  • Soul Barrier is like a better version of Soul Cleave
  • Taking Soul Barrier off of the GCD is an easy solution but not one to be used lightly.
  • The team will continue to look at it and see what changes are needed. There are lots of ways to tweak it.

Demon Hunter Weapon Size

Release
  • Demon Hunters will release August 9th, along with Demon Invasions.
by Published on 2016-07-29 06:32 AM


Week 6 - Fashionably Late


It's not too late to check out the content coming in Legion! This week you will need to complete one of the new Fashionista achievements to enter.

  • This giveaway is for 750 US/EU Legion Beta keys!
  • This giveaway runs from July 25 to July 29
  • To enter complete one of the Fashionista achievements and then log in to the contest site.
  • You will need to log in with your Battle.Net account (It's safe!) so that we can confirm you have earned either achievement.
  • You can be sure that you are entered by checking the contest status page.
  • Winners will be selected by July 30
  • You will need to check the contest status page to see if you have won and claim your key.
  • Winners will have 72 hours to view their key. After that another winner will be selected.


by Published on 2016-07-28 05:13 PM

Harbingers - Khadgar
The second video in the Harbingers series has been released.



Upcoming Camera Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for everyone’s reports so far. We’ve been able to use them to isolate a few more potential sources of motion sickness, and are currently working on sending out a small hotfix patch that will hopefully address at least some of them. We wanted to give a quick heads up on what we’re changing.

For starters, we were able to identify some potential issues with how flying mounts are behaving differently in patch 7.0.3 compared to 6.2.4 that we believe will help some players. Once this hotfix is live, flying mounts will no longer bank/lean to the sides when rotating in place, and the extent to which they lean when turning while in motion will be lowered back to how it was in patch 6.2.4. Additionally, we’re fixing an issue that was causing the camera to “pop” when landing or taking off on a flying mount.

We also identified and fixed some bugs that were causing some fairly extreme issues with the camera while the player is considered by the game to be in a “vehicle.” Because of how that tech is used, this includes several situations that might not obviously seem like you’re in a vehicle, such as the later parts of the Al’Akir encounter.

Finally, we received a surprising number of reports from players that indicated they had somehow unknowingly activated “Action Cam.” For those who are unfamiliar, Action Cam is an experimental alternate form of camera control that is currently unfinished and not quite ready for the general public. It had become available through a console command in the Legion beta, but since it doesn’t give any unfair gameplay advantages and (so we thought) had to be expressly activated by the player, we’d left it accessible through that command.

However, it has become clear that more than a few players have somehow turned it on without knowing, and it’s a major cause of motion sickness for those players. So, we’re going to disable it entirely for now, and plan to bring it back in a future patch once we’ve sorted out all the motion sickness issues and given it a little bit more polish.

These fixes will be active on the PTR and Beta realms for testing as soon as possible, and if all goes well, we plan to apply them to live realms on Monday, August 1. Once they’re live, please do continue to report areas of the game or activities in which you’re finding yourself feeling unwell. Videos in particular are extremely helpful, as they allow us to see exactly what the camera is doing at the time. We’re continuing to put our highest priority on resolving these issues and getting you back in the game without having to worry about motion sickness.
by Published on 2016-07-28 06:04 AM

Patch 2.4.2: First Look - Overview, Season 6 Rank #1 GR 127 Clear

Building Bases Finalist Voting - HearthPwn Card Design Competition

Weekly Rotation & Sales for July 26, Town Hall Heroes Ep. 114, Into the Nexus #118

July 26th Overwatch Patch - Ana Buffs, McCree Balance, Bug Fixes

Harbingers - Khadgar Preview
Another episode of the Harbinger animated series is releasing tomorrow, this time focusing on Khadgar.


Unable to See Friends in Your Party In-Game
Originally Posted by Blizzard (Blue Tracker)
We are currently investigating an issue where players in your party or raid may not be visible in-game due to being out of phase or on another realm. Our development team is currently working on a resolution and we'll be using this forum sticky to provide updates.

Preview - Professions in Legion
Originally Posted by Blizzard (Blue Tracker)
In World of Warcraft: Legion, a number of updates and improvements to Professions are on their way. Today, we’re taking a look at the new ways you’ll work with the resources of Azeroth—as well as some new raw materials left in the wake of the Burning Legion invasion.

Quest to Be the Best
First and foremost, you’re going to find yourself going on more Profession-related quests than ever before. An Archaeology questgiver may want you to work with Brann Bronzebeard. A Jewelcrafting questgiver may challenge you to put the finishing touches on some gems. Only a commitment to working with your Profession trainers will earn you the most cutting-edge recipes. There are new quests related to most everything you do in each Profession, and as you learn your new and improved tradeskills, Profession-oriented quests will push you to rank up your recipes.

Recipes With Ranks
That’s right, in Legion, you’ll commit to your recipes to upgrade them, making them more efficient than they previously were. You can see each recipe’s rank in stars in the updated Professions window.


Ranks also apply to your gathering Professions—mining, herbalism, and skinning—where you’ll earn ranks of perks that make you a better gatherer.

Obliterum and Blood of Sargeras
You’ll find that among the many new items related to Professions in Legion, two will surely stand out: Obliterum and Blood of Sargeras. You’ll obtain Blood of Sargeras in a number of ways—it can be an added drop when gathering or disenchanting, and can be received in all manner of quest and dungeon rewards.

Blood of Sargeras is a rare reagent used in many recipes, from Engineering’s Cranial Cannons (a gun you wear on your head) to Jewelcrafting’s Chatterstone toy. Along with other reagents, Leatherworkers will use 25 Blood of Sargeras to craft the Great Northern Elderhorn mount.

You’ll obtain Obliterum by obliterating crafted gear at your Obliterum Forge in Dalaran.


Obliterum is the epic item that upgrades the item level of your crafted armor by 5, taking it from item level 815 all the way to item level 850. As with so many steps in your professional development, gaining access to your Obliterum Forge is the subject of a quest line.

This Thing Goes to 800
Every Profession in Legion has 100 new levels of fascinating and fel discoveries for you to make, as well as new and exciting adventures for you to undertake. Archaeology in the Broken Isles means new finds that can turn up a mount, a pet, a toy, and some items that are available via quests rather than digsites. Tailors can make clothes chests that allow others in their party or raid to try on a whole set of clothes in one click. First Aid quests will have you bandaging up the wounded on the front lines of the war against the invading Legion. Scribes will create valuable Vantus Runes, which increase your performance against a specific boss, and you’ll want to savor Cooking, which now includes bacon.

Some Blacksmiths will even learn how to craft a Steelbound Devourer mount!


Want to know more? Last month, Senior Game Designer Paul Kubit answered a number of questions from players about Professions in Legion—check out the VoD below.


Group Loot Bugs
Originally Posted by Blizzard (Blue Tracker)
We used Group Loot again in our raid last night and it is really getting frustrating. We are consistently having people that arent able to roll need on something that they want because of the iLvl restrictions, everyone in the raid was able to roll need on the Conq Tier Tokens even if they werent Paladin, Priest, Warlock ....
There's a significant bug with Group Loot that posts like this have brought to light over the past day. On Leather and Mail armor, which has both Intellect and Agility, the presence of Intellect is incorrectly preventing Rogues and Hunters from rolling Need on those items. That's obviously unintended, and terrible. It shouldn't behave that way, and we're working towards a fix within the next day.

The Tier Token behavior you mention is also unintended - class restrictions should be respected. We'll investigate and fix if something is awry there.

No comment on the issue of iLvL restrictions preventing rolls? Or is that a working as intended with the intention being to really force PL on all situations and hope that altruism suddenly grows in the cesspit that is most of the playerbase?
Sorry, I should have mentioned that. We don't believe that is currently happening, and it's absolutely not intended. If an item is for your class, you should be able to roll Need on it regardless. If it is specifically for your spec, your roll should take priority over off-spec rolls. And if an item is not for your class (unequippable or intended for a role your class cannot perform, such as a rogue looking at a tank trinket ), then you should only be able to roll Greed/DE. There should be no other logic or restrictions on the system, and if you encounter any, we'd be very interested in hearing more.

The reports we've seen that seemed to blame player item level for inability to roll, thus far, were actually caused by the Rogue/Hunter issue I mentioned above.

Blue Tweets
Originally Posted by Blizzard Entertainment
UI / Addons
How do I turn off that new center resource display?
Interface -> Names -> Personal Resource Display (WatcherDev)

Forging a Hero - Arthas Statue
Blizzard made a nice Arthas Statue for the 25th anniversary of the founding of Blizzard Entertainment!




Originally Posted by Blizzard
This year marks the 25th anniversary of the founding of Blizzard Entertainment; and what better way to celebrate this epic milestone, than by casting one of the company’s most iconic characters in a 14 foot, 4,000 pound, truly one-of-a-kind statue. Located on the Calligraphy Greenway in Taichung, Taiwan, this bronze portrayal of the Lich King Arthas Menethil wasn’t created just to commemorate an anniversary, but also to recognize and celebrate the incredible Taiwanese gaming community.

We’ve prepared a video below to give you a glimpse at how an army of talented individuals came together to bring one of Blizzard Entertainment’s most tragic characters out of the game and into the world. We hope you can feel the effort and passion that went into making this concept a reality.

A Word from Mike Morhaime:
“We are thrilled to see the unveiling of Arthas, created by Taiwanese designer, Steve Wang, happening in Taichung”, said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “The statue of Arthas is not just for the 25th birthday of Blizzard, but it is also our appreciation to all gaming communities in Taiwan. We are looking forward to the next 25 years of epic gaming experiences.”

Upcoming Curse Client Changes
Curse Client v5 is being phased out, and all of its functionality is being added to the Curse app.

Features
  • Full Mac support
  • Expanded localization support for many more languages
  • No more ads
  • Memory usage remains very low, even with full access to the feature-rich Curse app

Process
  • Stage one is rolling out WoW addons to the alpha Curse app. All alpha users will be able to check out the new World of Warcraft tab on the left navigation bar and immediately be able to access addon management.
  • The second stage will push WoW addons to the live Curse app. The Curse app will also become the default download for new WoW addon users during this stage.
  • The third stage will begin the migration of WoW Curse Client v5 users to the Curse app -- the client will provide information about the migration and point users to the Curse app. We are offering one free month of Curse Premium to all Curse Client v5 users who choose to migrate over to the Curse app during this stage as a thank you for trying it out early.
  • The fourth and final stage will migrate all remaining Curse Client v5 users to the Curse app. The client will ask users to install the Curse app to continue managing their WoW addons.

by Published on 2016-07-27 01:16 PM

Patch 2.4.2: First Look - Overview, Season 6 Rank #1 GR 127 Clear

Building Bases Finalist Voting - HearthPwn Card Design Competition

Weekly Rotation & Sales for July 26, Town Hall Heroes Ep. 114, Into the Nexus #118

July 26th Overwatch Patch - Ana Buffs, McCree Balance, Bug Fixes

Patch 7.0.3 Hotfixes - July 25 - 26
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bug Fixes
Achievements
  • Players can again earn "Fire in the Hole!" by stepping on six Superheated Crawler Mines during the encounter and then defeating Iron Juggernaut in Siege of Orgrimmar.
  • Players should now receive a Feat of Strength for all of the Collector's Edition and BlizzCon Battle Pets.

Classes
  • Corrected bugs that caused many ranged player abilities (examples: Sidewinders, Black Arrow, Death Coil) to auto-acquire a nearby target if used without an enemy targeted.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Flurry now properly activates the Bone Chilling talent.
  • Fixed a bug that was closing the loot window when Frozen Orb dealt damage.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed a bug that was interrupting player loot windows when Consecration was active.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Between the Eyes is longer resets the swing timer on auto-attacks.

PVP
  • For Restoration Shamans, Healing Surge now heals for 20% more in PvP combat, Healing Wave heals for 35% more in PvP combat, and Healing Stream Totem heals for 25% more in PvP combat.
  • Every Many for Himself can no longer be activated during crowd control effects it is not able to break.

Dungeons and Raids
  • Removed the requirement to have completed Silver Proving Grounds in order to queue for Warlords of Draenor Heroic Dungeons.
  • In Serpentshrine Cavern, Lady Vashj’s Coilfang Striders should no longer be able to consecutively fear players.

Quests
  • Players can again interact with the Antediluvean Chest during the quest "The Secrets of Uldum".

User Interface
  • In many circumstances, camera shake has been reduced.
  • Ashran raid leaders can no longer queue for dungeons or raids.

Bug Fixes

Achievements
  • Players who obtain the Pandaren Monk pet are no longer erroneously awarded the Achievement: Collector’s Edition: Panda.

Classes

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Epidemic now strikes a up to 20 nearby targets, and each AoE detonation strikes up to 6 nearby targets. (Work in progress.)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Frost Bomb now procs on the impact of Ice Lance that benefits from Shatter, rather than on cast.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Blessing of Sanctuary is now correctly removing stun, fear, horror, and silence effects from targets.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Soul Leech functions as expected and does not break when the Warlock levels up or moves into a new zone.

Dungeons and Raids
  • In Naxxramas, Zombie Chows no longer continue spawning after Gluth is killed.

Items
  • Using the Soft Foam Sword should no longer cause trinkets to activate.
  • The following items were previously and erroneously converted from mail to plate, and have now been converted back to mail, as they're intended to be used by mail classes:
    • Storm Gauntlets
    • Help of the Great Chief
    • Earthpeace Breastplate
    • Radiant Belt
    • Radiant Breastplate

Professions
  • In Draenor, mining and herbalism nodes are no longer able to be looted by multiple people at once. (This hotfix requires server restarts.)

PvP
  • In PvP, Restoration Shamans now have 13% more Intellect, 50% more Armor, 50% less Critical Strike, and 70% more Mastery.
  • In PvP, Restoration Shamans have the following talent changes:
    • Rippling Waters now heals for 175% of Spell Power (was 25000 health).
    • Earth Shield now procs its heal when the target takes at least 10% of their total health (was 15%).
    • Earth Shield now heals 325% of Spell Power (was 300%).
    • Spirit Link now casts instantly, has a 20 second duration (was 30 seconds), and has a 60 second cooldown (was 45 seconds).
    • Spirit Link now requires 1 close target (was 2).

User Interface
  • The Wardrobe menu should no longer show you weapon enchants that are unobtainable.

Legion Developer Q&A Friday, July 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch Friday, July 29, as we sit down with Senior Game Designer Jonathan LeCraft for our next live developer Q&A. He’ll be answering many of your questions on Demon Hunters.

Feel free to submit any Demon Hunter-specific questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.

We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Friday at 11 a.m. PT!

About the Legion Live Developer Q&As
Every week or two, we’ll be going live on Twitch.tv/Warcraft to answer questions submitted by the World of Warcraft community. Each Q&A will feature a different developer, and we’ll be looking for questions that focus on their particular role on the World of Warcraft development team.

Welcome to the New World of Warcraft Site!
Originally Posted by Blizzard (Blue Tracker)
Welcome to the new World of Warcraft community site! Consider this your new home for all the latest happenings in and around Azeroth. You'll want to check out this news feed regularly; we'll use it to share community highlights, game information, esports coverage, and much more.

Take a minute to look around and get acquainted with the site, and be sure to come back often. We've got a lot in store leading up to the August 30 release of World of Warcraft: Legion, and we look forward to sharing and discussing the latest World of Warcraft news, content, and updates with you for a long time to come.

Because the site is still new and pieces are still under construction, and you’re bound to come across a hiccup or two. If you would like to report an error with the website or provide feedback, please post in the Website Bug Report forum here. Please note that your characters will not appear in the site search results unless you’ve logged into that character within the game as of July 4.

What’s Here
We have a brand new, mobile-friendly home page, game section, guides, and more for you to explore. Whether you’re browsing on your desktop or on the go, the new site is designed to be responsive to the device you’re viewing it on.

While you’re here exploring the site, you’ll also want to check out the updated forums by clicking on Forums at the top of the page. We’ve put a new coat of paint on things and tidied up a bit to give the forums a cleaner look. Don’t worry, though—all of your posts in the current forums will still be here for you when we transition over, so no packing for the move will be necessary.

Future Updates
We’ll be updating player profiles, PvP Ladders, and the Story of Warcraft section on the site in a future update, but you’ll still be able to view all of this content within the current site. Items clicked within search results will also be integrated a bit later in the development of the site.

We hope you enjoy the new site!

Camera and Motion Sickness Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
First and foremost, please know that this is a topic of discussion and development across multiple teams here. We have teammates who are sensitive to motion sickness. We care very much about making sure playing our game doesn’t make you – or them – feel unwell.

Although the maximum camera distance changes are the most immediately noticeable, there were several less-apparent changes made to how the camera functions in the pre-expansion patch, and we’ve already identified some cases where those changes may be causing issues. Here’s a few examples:

  • We’ve found an issue with camera shake effects, which we’re currently working to hotfix (if you’ve run Bloodmaul Slag Mines since the patch, you’ve likely noticed this one).
  • There was a systemic change to our graphical renderer which changes the way FoV is calculated. Manually resizing the viewable game area (which is usually done via “viewport” addons) may be affecting the game camera differently than before. We have identified the cause of this issue and are actively addressing it.
  • We’re also tracking down some vehicle-related camera bugs.

We believe that underlying issues like these are the actual source of many of the motion sickness concerns. To that end, if you find yourself feeling ill in-game, examples of where you were and what you were doing at the time would be very useful for helping us track down exactly what’s causing the issue, especially if you can provide video footage so that we can see what the camera was doing at the time.

This issue is very important to us, and we’re working hard on investigating and correcting it as quickly as possible. Any examples you can send us are very much appreciated.

Thank you very much.

Playing now is like having a bobble head camera that bobbles, wiggles and lurches about of its own accord while my character simultaneously moves and the environment around my character is moving changing too so kind a 3 way motion hitting you at once is very disconcerting and for me leads to attacks of vertigo, nausea, headaches and visual issues.
The camera shouldn't be doing anything like what you describe. There are a few specific new bugs we're tracking: Vehicle camera tracking can break horribly (Al'Akir's phase transition is a drastic example of this bug), and flying mounts are banking excessively when turning, as well as causing a camera "pop" when landing. But we're also wondering whether many of the issues being discussed and reported aren't the result of something going wrong with interface settings...

Have you tried typing "/console actioncam off"? Does that help or change anything at all? If you go to Interface -> Camera, what is your "Camera Following Style" set to? Finally, which UI addons, if any, do you use? Is it possible that any of them might be modifying your camera settings?

Appearance Unlock Clarifications
Originally Posted by Blizzard (Blue Tracker)
We’ve been seeing some confusion regarding the restrictions on what appearances a given character can unlock, so we wanted to take a moment to clarify what those restrictions are, and why they are in place.

In order to unlock an item’s appearance, it must:
  • Be permanently bound to your character
  • Be equippable by the character that looted it
  • Be of that character’s primary armor type (e.g. Cloth, Leather, Mail, Plate)

Additionally, if a piece of gear drops while you are in a raid or dungeon, the item’s appearance will be removed from your collection if you trade it to another party member (in the brief period where that’s allowed).

We require items to be bound to your character because we want only one player to unlock an appearance per item. We don’t want to create situations where, say, a group of players passes a BoE item around to everyone, or a raid group has everyone pick up the shiny new sword before the Warrior can have it.

The restrictions by class, level, and armor type are in place for several reasons, the biggest of which is to make sure that all classes are on a relatively even playing field when it comes to collecting appearances. We don’t want everyone who’s interested in collecting appearances to feel like they need to roll a Warrior, for example, because they can technically equip all four armor types. If you want to unlock appearances for your Priest, you should always feel like your Priest is the best character to do it on.

In the end, our goal with this system is to make it easier to fill out your transmog collection without incentivizing unusual or disruptive play habits. As with any system we add to the game, we’re planning to keep iterating on this as time goes on, so thanks as always for your feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Royal Athenaeum (Raid Finder)
The second wing of the Nighthold raid zone is now accessible in Raid Finder difficulty, with Spellblade Aluriel, Star Augur Etraeus, and High Botanist Tel'arn active. Please use this thread for feedback. (Official Forums)

Where is Need/Greed?
It's now called "Group Loot" - it's an improved version of the old Need/Greed system that automatically prioritizes "mainspec" rolls over "offspec."

Round Robin and the old "Group Loot" option were removed in 7.0.3, since they were almost entirely unused. Loot options are now: Group Loot, Master Loot (if in a guild party), Personal Loot, and Free For All. (Official Forums)

Celebrate the Launch of Legion at the Legion Café in Cologne
Originally Posted by Blizzard (Blue Tracker)
The Burning Legion is back, and heroes from all across Azeroth are gathering to stop its advance. Will you stand with us?

We’re celebrating the upcoming launch of World of Warcraft’s latest expansion at the Legion Café during gamescom! You and your friends can join us at the Gürzenich Köln in central Cologne, Germany between 17:00 CEST and midnight each day from August 18-21. You'll step into an epic recreation of The Fel Hammer from Legion and get a taste of what it’s like to be a Demon Hunter. Come and hang out with fellow players, well-known YouTubers, and members of the Blizzard team. You’ll also be able to get some hands-on time with the game, pose for a green screen photo with your WoW character, try out some interactive Illidari ‘shadow projection,’ and have the chance to win some exclusive prizes.

We’ll update this blog post with an FAQ in the coming days, so stay tuned. In the meantime, gather your friends, brush up on your WoW lore, and mark August 18-21 on your calendar! You can also join in the conversation on social media with the #LegionCafe hashtag.

Come take a stand against the Burning Legion at the Legion Café this summer. We look forward to seeing you there!

Entry is free, but only a limited number of Demon Hunters can fit into The Fel Hammer at once. Don’t worry if you can’t make it on your first visit—you can come back to the Legion Café throughout gamescom.

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