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Layers of Fear Giveaway: Winners have been PMed, check your PMs to see if you won!

by Published on 2017-02-28 11:01 PM

Patch 7.2 PTR - Build 23657
A new build is on the way to the PTR!

  • Several new toys were added, see the item listing below.
  • New Artifact Research Compendiums were added, granting AK up to Level 45.
  • Artifact Knowledge values were updated.
  • PVP_ENLISTMENT_BONUS_DESCRIPTION (New) - Your faction needs more soldiers! Honor gains from Honorable Kills, Battle objectives and victory increased by 25%.


Calculators Updated



PTR Development Notes - Build 23657
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week, we’re still focused primarily on stability and raid testing, as well as finding as many bugs as possible, as we continue to make adjustments and tweaks to 7.2 content.

You’ll see the return of Thaumaturge Vashreen to the Broken Shore, once again selling tokens that can be exchanged for gear. Those items still need a little work before they’re ready for testing, but we wanted to provide some extra context on what to expect from them:

The Dauntless tokens are similar to the gear tokens that were available through the Timeless Isle or Tanaan Jungle in previous expansions, and have the same overall intent: as catch-up gear for alts or newer characters. For Legion, we’ve extended that general concept with the Relinquished tokens. These will always reward gear with a higher item level than the Dauntless tokens, and sometimes, you’ll receive a piece of dungeon, raid, or PvP gear instead. Our basic intent is for you to use these to shore up “weak spots” in your characters gear, but in rare circumstances, it can even give a Legendary for that slot, according to your loot specialization. That’ll be very uncommon, and the fastest/most reliable way to get a Legendary will still be through other content, but if there’s one in particular that you really want, buying these tokens might be a good use of your Nethershards.

Note that the actual cost of these items hasn’t yet been determined, and their contents aren’t bug-free, but we hope to have them ready for testing in next week’s push.

You may also notice that the line “May contain a Legendary item” has been removed from the tooltip for these tokens. This is only a tooltip change; their actual chance to grant a Legendary has not changed. This is more to avoid confusion than anything else, particularly for the sort of player who doesn’t keep up with the news on the forums or fansites. Realistically, these tokens can be nearly anything from the Broken Isles, so it seemed unnecessary to call out Legendaries specifically in the tooltip.

Lastly, we’re planning to organize another Broken Shore stress test sometime in the coming few days, and looking into ways to make it a bit more exciting this time around. Keep an eye out for more details as soon as those plans are finalized.

Happy testing!

Raid Testing Schedule - March 2-6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, Friday, and Monday, March 2-6, we will be conducting raid testing of Tomb of Sargeras bosses on MYTHIC difficulty

Remember that Mythic difficulty requires 20 players..

Thursday, March 2
  • Goroth - Mythic Tomb of Sargeras - 11:00 PST (14:00 EST, 20:00 CET)
  • Demonic Inquisition - Mythic Tomb of Sargeras - 13:00 PST (16:00 EST, 22:00 CET)
  • Harjatan - Mythic Tomb of Sargeras - 14:00 PST (17:00 EST, 23:00 CET)

Friday, March 3
  • Sisters of the Moon - Mythic Tomb of Sargeras - 11:00 PST (14:00 EST, 20:00 CET)
  • The Desolate Host - Mythic Tomb of Sargeras - 13:00 PST (16:00 EST, 22:00 CET)
  • Mistress Sassz’ine - Mythic Tomb of Sargeras - 14:00 PST (17:00 EST, 23:00 CET)

Monday, March 6
  • Maiden of Vigilance - Mythic Tomb of Sargeras - 13:00 PST (16:00 EST, 22:00 CET)
  • Fallen Avatar - Mythic Tomb of Sargeras - 14:00 PST (17:00 EST, 23:00 CET)

After testing concludes on Friday, we plan to open Raid Finder Tomb of Sargeras over the weekend.

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

PTR Character Copy Not Working
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just a heads up that we're aware of an issue that has caused Character Copy to stop functioning. We're actively working on the issue and anticipate a fix either later today or early tomorrow.

Thanks!

New Icons




New Models







Artifact Knowledge Changes
Originally Posted by MMO-Champion
  • Artifact Knowledge Level 26 - 100000%
  • Artifact Knowledge Level 27 - 130000%
  • Artifact Knowledge Level 28 - 170000%
  • Artifact Knowledge Level 29 - 220000%
  • Artifact Knowledge Level 30 - 290000%
  • Artifact Knowledge Level 31 - 380000%
  • Artifact Knowledge Level 32 - 490000%
  • Artifact Knowledge Level 33 - 640000%
  • Artifact Knowledge Level 34 - 830000%
  • Artifact Knowledge Level 35 - 1080000%
  • Artifact Knowledge Level 36 - 1400000%
  • Artifact Knowledge Level 37 - 1820000%
  • Artifact Knowledge Level 38 - 2370000%
  • Artifact Knowledge Level 39 - 3080000%
  • Artifact Knowledge Level 40 - 4000000%
  • Artifact Knowledge Level 41 - 5200000%
  • Artifact Knowledge Level 42 - 6760000%
  • Artifact Knowledge Level 43 - 8790000%
  • Artifact Knowledge Level 44 - 11430000%
  • Artifact Knowledge Level 45 - 14860000%
  • Artifact Knowledge Level 46 - 19320000%
  • Artifact Knowledge Level 47 - 25120000%
  • Artifact Knowledge Level 48 - 32660000%
  • Artifact Knowledge Level 49 - 42460000%
  • Artifact Knowledge Level 50 - 55200000%



New Items
Check out the full list of new items on the WoWDB PTR site.

Level Type Name
110Junk Akazamzarak's Spare Hat
1Junk Fel Meteorite
110Junk Strange Dimensional Shard
110Junk Doom Stone
1Companion Pets Orphaned Felbat
110Other Legionfall Banner
1Other Pilfered Sweeper
110Other Magical Saucer
1Other Salt-Hardened Shell
110Other Sira's Extra Cloak
110Mount Riddler's Mind-Worm
110Elixir Elixir of Greatest Demonslaying
110Other Crescent Moonstone
110Other Relinquished Relic
1Other Artifact Research Compendium: Volumes I-V
1Other Artifact Research Compendium: Volumes I-VI
1Other Artifact Research Compendium: Volumes I-VII
1Other Artifact Research Compendium: Volumes I-VIII
1Other Artifact Research Compendium: Volumes I-IX
1Other Empowered Elven Tome


Achievement Changes
Originally Posted by MMO-Champion
Legion
Exploration

Quests

Reputation

Legion Raid
Dungeons & Raids
  • Grand Fin-ale Summon Elder Murk-Eye using a Mrgrglhjorn, then defeat him and Harjatan in Tomb of Sargeras on Normal difficulty or higher.10 points.
  • Mythic: Kil'jaeden Defeat Kil'jaeden in Tomb of Sargeras on Mythic difficulty. 10 points. Title Reward: The Darkener. 10 points.
  • The Gates of Hell Name changed from "Breaching the Tomb" to "The Gates of Hell".

Player vs. Player
Feats of Strength
  • Challenger: Legion Season 3 End Legion PvP season 3 in the top 35% of the arena ladder (requires 50 games won your current faction in Legion Season 3). Title Reward: Challenger.
  • Challenger: Legion Season 4 End Legion PvP season 4 in the top 35% of the arena ladder (requires 50 games won your current faction in Legion Season 4). Title Reward: Challenger.
  • Cruel Gladiator: Legion Season 3 End Legion PvP season 3 in the top 0.1% of the arena ladder (requires 150 games won on your current faction in Legion Season 3). Title Reward: Cruel Gladiator.
  • Defender of the Alliance: Legion Season 3 End Legion PvP season 3 in the top 10% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 3). Title Reward: Defender of the Alliance.
  • Defender of the Alliance: Legion Season 4 End Legion PvP season 4 in the top 10% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 4). Title Reward: Defender of the Alliance.
  • Defender of the Horde: Legion Season 3 End Legion PvP season 3 in the top 10% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 3). Title Reward: Defender of the Horde.
  • Defender of the Horde: Legion Season 4 End Legion PvP season 4 in the top 10% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 4). Title Reward: Defender of the Horde.
  • Duelist: Legion Season 3 End Legion PvP season 3 in the top 3% of the arena ladder (requires 50 games won your current faction in Legion Season 3). Title Reward: Duelist.
  • Duelist: Legion Season 4 End Legion PvP season 4 in the top 3% of the arena ladder (requires 50 games won your current faction in Legion Season 4). Title Reward: Duelist.
  • Ferocious Gladiator: Legion Season 4 End Legion PvP season 4 in the top 0.1% of the arena ladder (requires 150 games won your current faction in Legion Season 4). Title Reward: Ferocious Gladiator.
  • Gladiator: Legion Season 3 End Legion PvP season 3 in the top 0.5% of the arena ladder (requires 150 games won your current faction in Legion Season 3). Title Reward: Gladiator.
  • Gladiator: Legion Season 4 End Legion PvP season 4 in the top 0.5% of the arena ladder (requires 150 games won your current faction in Legion Season 4). Title Reward: Gladiator.
  • Guardian of the Alliance: Legion Season 3 End Legion PvP season 3 in the top 3% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 3). Title Reward: Guardian of the Alliance.
  • Guardian of the Alliance: Legion Season 4 End Legion PvP season 4 in the top 3% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 4). Title Reward: Guardian of the Alliance.
  • Guardian of the Horde: Legion Season 3 End Legion PvP season 3 in the top 3% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 3). Title Reward: Guardian of the Horde.
  • Guardian of the Horde: Legion Season 4 End Legion PvP season 4 in the top 3% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 4). Title Reward: Guardian of the Horde.
  • Hero of the Alliance: Cruel End Legion PvP season 3 in the top 0.5% of the rated battleground ladder (requires 50 games won in Legion Season 3). your current faction in Legion Season 3).
  • Hero of the Alliance: Ferocious End Legion PvP season 4 in the top 0.5% of the rated battleground ladder (requires 50 games won in Legion Season 4). your current faction in Legion Season 4).
  • Hero of the Horde: Cruel End Legion PvP season 3 in the top 0.5% of the rated battleground ladder (requires 50 games won in Legion Season 3). your current faction in Legion Season 3).
  • Hero of the Horde: Ferocious End Legion PvP season 4 in the top 0.5% of the rated battleground ladder (requires 50 games won in Legion Season 4). your current faction in Legion Season 4).
  • Rival: Legion Season 3 End Legion PvP season 3 in the top 10% of the arena ladder (requires 50 games won your current faction in Legion Season 3). Title Reward: Rival.
  • Rival: Legion Season 4 End Legion PvP season 4 in the top 10% of the arena ladder (requires 50 games won your current faction in Legion Season 4). Title Reward: Rival.
  • Soldier of the Alliance: Legion Season 3 End Legion PvP season 3 in the top 35% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 3). Title Reward: Soldier of the Alliance.
  • Soldier of the Alliance: Legion Season 4 End Legion PvP season 4 in the top 35% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 4). Title Reward: Soldier of the Alliance.
  • Soldier of the Horde: Legion Season 3 End Legion PvP season 3 in the top 35% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 3). Title Reward: Soldier of the Horde.
  • Soldier of the Horde: Legion Season 4 End Legion PvP season 4 in the top 35% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 4). Title Reward: Soldier of the Horde.

Promotions
Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions

Item Set Bonuses

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Scatter Shot A short-range shot that deals 35% weapon damage, removes all harmful damage over time effects, and disorients incapacitating the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Marksmanship Hunter - Tier 4 PvP Talent. 20 yd range. Instant. 20 sec cooldown.
  • Spider Sting Stings the target with potent spider venom for 5 4 sec, causing their next offensive spell cast to silence the target for 4 sec. Hunter Any2 Role - Tier 3 PvP Talent. 40 yd range. Instant. 60 sec cooldown. 45 sec cooldown.
  • Viper Sting Stings the target, reducing their healing done by 30% for 6 sec. Viper Sting is removed if the target casts a non-instant cast healing spell. Hunter Any2 Role - Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown. 30 sec cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Earthbind Totem Summons an Earth Totem with [ 2% of Total Health ] health at the feet of the caster target location for 20 sec that slows the movement speed of enemies within 10 yards. 35 yd range. Instant. 30 sec cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Charge Charge to an enemy, dealing [ 1 + 70% of AP ] Physical damage and rooting it for 1 sec and then reducing its movement speed by 50% for 6 sec. Generates 20 Rage. 8-25 yd range. Instant. 1.5 sec cooldown.

PvP Talents
  • Endless Rage Increases the duration of your Enrage effect by 2 1 sec, and your Raging Blow refreshes the duration of your Enrage. Fury Warrior - Tier 5 PvP Talent.
  • War Banner You throw down a war banner at your feet, rallying your allies. Increases movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within 30 0 yards of the war banner. Lasts 15 sec. Arms Warrior - Tier 4 PvP Talent. Instant. 1.5 min cooldown.

Protection
  • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept deals [ 1 + 70% of AP ] Physical damage and roots the target for 1 sec and then reduces the target's movement speed by 50% for 6 sec, but has a minimum range of 8 yds. When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards. Generates 15 Rage. Warrior - Protection Spec. 25 yd range. Instant. 1.5 sec cooldown.

Professions
Blacksmithing
  • Rethu's Incessant Courage Craft Rethu's Incessant Courage. Blacksmithing. 4 sec cast. Reagents: Hammer of Forgotten Heroes, Nethershard Essence, Blood of Sargeras x 65, Demonsteel Bar x 125.Tools: Blacksmith Hammer.

Inscription
  • Tome of the Clear Mind Craft a Tome of the Tranquil Clear Mind. Inscription. 1.5 sec cast. Reagents: Light Parchment x 20, Warbinder's Ink x 4.

Leatherworking
  • Vigilance Perch Craft The Sentinel's Eternal Refuge Craft Vigilance Perch. Leatherworking. 4 sec cast. Reagents: Prime Wardenscale, Nethershard Essence, Blood of Sargeras x 65, Stormscale x 250.

Item Effects
  • Ceaseless Toxin Inflict 0 Shadow damage to an enemy in melee range over 20 sec. If they die while this effect is active, the cooldown of this ability is reduced by 60 sec. Melee range. Instant. 60 sec cooldown.
  • Chalice of Moonlight Your healing spells have a chance to increase your Haste or Critical Strike Critical Strike or Haste by 0 for 10 sec. This effect grants Haste during the day, or Critical Strike Critical Strike during the day, or Haste during the night. Approximately 1.5 procs per minute.
  • Chest of the Foregone Name changed from "[PH] Chest of the Tomb" to "Chest of the Foregone".
  • Cloak of the Foregone Name changed from "[PH] Cloak of the Tomb" to "Cloak of the Foregone".
  • Crescent Moonstone (New) Teleport to the location of the Crescent Shrine on the Broken Shore. 10 sec cast. 2 min cooldown.
  • Demonic Vigor Your melee Your auto attacks have a chance to increase your Strength or Agility, based on your specialization, by 0 for 12 sec, and expel orbs of fel energy. Collecting an orb increases the duration of this effect by 3 sec. Approximately 1 proc per minute.
  • Deviate Spores Name changed from "Empowering" to "Deviate Spores". Grants 500 Artifact Power to your currently equipped Artifact. Instant. Grants Artifact Power? Instant.
  • Doom Stone (New) Summons a Doom Stone. If four victims perform the doom ritual, one of them will not survive. Unlimited range. Instant.
  • Elixir of Greatest Demonslaying (New) Increases attack power by 200 against demons. Only usable outdoors on the Broken Isles, and lasts 15 min. Battle Elixir. Instant.
  • Essence of the Light Release the energy of the Light, causing all party members to heal for 5% of their maximum health every 2 sec. 100 yd range. Instant. Only usable in the Broken Isles. 100 yd range. Instant.
  • Fel Meteorite (New) Launches the user far into the distance as a fel meteor. Instant.
  • Gloves of the Foregone Name changed from "[PH] Gloves of the Tomb" to "Gloves of the Foregone".
  • Grace of the Creators Taking damage has a chance to heal you for 0 over 6 sec. When this effect expires, you and up to 4 allies within 15 yds gain a shield that prevents 1 damage for 15 sec. Approximately 1 proc per minute. 3 procs per minute.
  • Grimoire of Convert Demon Your Enslave Demon spell turns into Convert Demon. Can only be used while in Ashran. Convert Demon Turns the target non-Player's soul to that of a demon, and then forcing it to do your bidding. Lasts up to 5 min. Can only be cast on targets at or below level 100 110 in Ashran. 5 sec cast.
  • Helm of the Foregone Name changed from "[PH] Helm of the Tomb" to "Helm of the Foregone".
  • Increase Artifact Knowledge (New) Will allow you to reach Artifact Knowledge Level 30 when used in conjunction with all unused Artifact Research documents. Not usable if the pupil has already researched 30 or more Artifact Research documents. 2 sec cast.
  • Increase Artifact Knowledge (New) Will allow you to reach Artifact Knowledge Level 45 when used in conjunction with all unused Artifact Research documents. Not usable if the pupil has already researched 45 or more Artifact Research documents. 2 sec cast.
  • Increase Artifact Knowledge (New) Will allow you to reach Artifact Knowledge Level 25 when used in conjunction with all unused Artifact Research documents. Not usable if the pupil has already researched 25 or more Artifact Research documents. 2 sec cast.
  • Increase Artifact Knowledge (New) Will allow you to reach Artifact Knowledge Level 40 when used in conjunction with all unused Artifact Research documents. Not usable if the pupil has already researched 40 or more Artifact Research documents. 2 sec cast.
  • Increase Artifact Knowledge (New) Will allow you to reach Artifact Knowledge Level 35 when used in conjunction with all unused Artifact Research documents. Not usable if the pupil has already researched 35 or more Artifact Research documents. 2 sec cast.
  • Increase Artifact Knowledge (New) Read to gain new knowledge about your artifact, increasing the rate at which you earn Artifact Power. 2 sec cast.
  • Increase Artifact Knowledge Read to gain new knowledge about your artifact, increasing the rate at which you earn Artifact Power. These notes can only teach up to Artifact Knowledge level 25. 2 sec cast. Instant. Reagents: Artifact Research Notes.
  • Increase Artifact Knowledge Read to gain new knowledge about your artifact, increasing the rate at which you earn Artifact Power. These notes can teach up to Artifact Knowledge level 40. 2 sec cast. 50. 2 sec cast.
  • Infernal Cinders Your melee attacks will often deal an additional 0 Fire damage. Your melee attacks have a rare chance to apply Melted Armor to the target for 8 12 sec, increasing damage taken from Infernal Cinders by 30%. Other players may benefit from Melted Armor. Approximately 10 procs per minute.
  • Insidious Corruption Apply Insidious Corruption to an enemy for 1.5 min. While you are at least 20 yds away, Insidious Corruption gains a stack every 2 sec. At 30 stacks stacking every 2 sec. After 60 sec the corruption overtakes your foe, inflicting 0 Shadow damage. If they die, the corruption instead explodes and deals while corrupted, they instead explode and deal 0 Shadow damage per stack to all nearby enemies. 50 yd range. Instant. 30 sec cooldown. 60 sec cooldown.
  • Leggings of the Foregone Name changed from "[PH] Leggings of the Tomb" to "Leggings of the Foregone".
  • Legionfall Banner (New) Place a Legionfall Banner on the ground. The banner lasts for 3 min. 10 yd range. Instant.
  • Magical Saucer (New) Allows a target battle pet to fly alongside you on a magical disc. 10 yd range. Instant.
  • Orb of Destruction Send an Orb of Destruction to your target's location at least 10 yds away, dealing up to 0 Shadow damage to all enemies within 20 yards after 4 sec. Targets closer to the impact take more damage. 10-40 yd range. Instant. 60 sec cooldown.
  • Pilfered Sweeper (New) Place your Pilfered Sweeper on the ground. It is very low on energy and won't last for long. Instant.
  • Rabbit out of a Hat 2 sec cast. Pull a rabbit out of the hat! 2 sec cast.
  • Refreshment Restores 0 health and 0 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain out of combat health regeneration increased by 1,000% for 60 min. Instant. 400% for 60 min. Instant.
  • REUSE Name changed from "Archmage's Prismatic Disc" to "REUSE".
  • REUSE Name changed from "Gift of the Holy Keepers" to "REUSE".
  • Rising Tides While you remain stationary, gain 0 Versatility Haste every 1 sec stacking up to 10 times. Lasts 20 sec. Instant. 1.5 min cooldown.
  • Salt-Hardened Shell (New) Throw a shell, dismounting the target. Unusable on targets above level 110. Affects only targets up to level 110. 40 yd range. 0.5 sec cast.
  • Shoulders of the Foregone Name changed from "[PH] Shoulders of the Tomb" to "Shoulders of the Foregone".
  • Speed of Thought Increases your Mastery by 1,425 for 20 sec. Instant. 35 sec. Instant.
  • Strange Dimensional Shard (New) Teleports you a various number of times. Instant.
  • Summon Wyrmtongue Collector 50 yd range. Instant. Awaken the Wyrmtongue Collector. 50 yd range. Instant.
  • The Sentinel's Eternal Refuge Each time you kill an enemy, you gain 5% movement speed for 5 min 60 sec, stacking up to 5 times. At 5 stacks, while you are out of combat you turn into a Wisp, increasing your movement speed further and granting you the ability to fly.
  • Vigilance Perch Each time you kill an enemy, you gain 5% movement speed for 5 min 60 sec, stacking up to 5 times. At 5 stacks, while you are out of combat you turn into a Spirit Owl, increasing your movement speed further and granting you the ability to fly.
  • Wailing Souls Surround yourself with wailing souls to prevent 50% of damage taken for 4 sec, until you have prevented 1 damage. If the shield is entirely depleted 6 sec, up to 1 total damage, the cooldown of this ability is reduced by 30 sec. Instant. 2.5 min cooldown. up to 30 sec, based on the amount of damage absorbed. Instant. 2.5 min cooldown.
  • Wand of Dispelling Name changed from "Fel Dispel" to "Wand of Dispelling".
  • Warden Guise (New) Take on the guise of a Warden. Instant.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood

Frost
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Runic Chills (Rank 1) Crystalline Swords damage reduces the cooldown of Sindragosa's Fury by 5 sec. 3 sec.
  • Thronebreaker (Rank 1) Obliterate has a 25% chance to cause the target to be pierced from behind by additional Crystalline Swords. a Crystalline Sword.

Unholy
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Black Claws (Rank 1) Name changed from "Festering Talons (Rank 1)" to "Black Claws (Rank 1)". Your Gargoyle's attacks have a 50% chance to apply Festering Wound. While under the effect of Dark Transformation, your ghoul's Claw has a 50% chance to burst a Festering Wound.
  • Lash of Shadows (Rank 1) Increases the damage of Scourge Strike by 5%. Festering Wounds deal an additional %s1% damage when burst.
  • Lash of Shadows (Rank 2) Increases the damage of Scourge Strike by 10%. Festering Wounds deal an additional %s1% damage when burst.
  • Lash of Shadows (Rank 7) Increases the damage of Scourge Strike by 35%. Festering Wounds deal an additional %s1% damage when burst.
  • Lash of Shadows (Rank 8) Increases the damage of Scourge Strike by 40%. Festering Wounds deal an additional %s1% damage when burst.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc

Vengeance
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Erupting Souls (Rank 1) Soul Cleave deals 0 [ AP ] additional damage for each Soul Fragment it consumes.
  • Flaming Soul (Rank 1) Name changed from "Duality (Rank 1)" to "Flaming Soul (Rank 1)". Under Construction. Check Back Soon! Damage from Soul Carver and Immolation Aura extends the duration of your Fiery Brand by 0.5 seconds.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance

Feral

Guardian
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Fleshknitting (Rank 1) Grants Frenzied Regeneration an additional charge. Frenzied Regeneration gains 1 additional charges.
  • Ursoc's Bond (Rank 1) Your bond with Ursoc's mighty avatar grows stronger by the day, making you more resilient to enemy attacks. Increases Armor by 10%. 6%.
  • Ursoc's Bond (Rank 20) Your bond with Ursoc's mighty avatar grows stronger by the day, making you more resilient to enemy attacks. Increases Armor by 29%. 25%.
  • Ursoc's Bond (Rank 8) Your bond with Ursoc's mighty avatar grows stronger by the day, making you more resilient to enemy attacks. Increases Armor by 17%. 13%.
  • Ursoc's Bond (Rank 9) Your bond with Ursoc's mighty avatar grows stronger by the day, making you more resilient to enemy attacks. Increases Armor by 18%. 14%.

Restoration
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Joy of Spring (Rank 1) Efflorescence's healing increases by 0% every 2 sec. Effloresence's healing increases up to 20% on a target that remains in Effloresence.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Cobra Commander (Rank 1) Cobra Shot has a chance to create 0 10% chance to create 2-4 Sneaky Snakes that attack the target for until cancelled. 6 sec.
  • Spiritbound (Rank 1) Hati's bond with you grows ever stronger, increasing his and your effectiveness in battle. Increases all of your damage and your pets' damage by 5%. 5.00%.
  • Spiritbound (Rank 20) Hati's bond with you grows ever stronger, increasing his and your effectiveness in battle. Increases all of your damage and your pets' damage by 14.5%. 14.50%.
  • Thunderslash (Rank 1) Aspect of the Wild causes all active pets to lash out, dealing 0 Physical damage to enemies within 5 yards. While Aspect of the Wild is active, Hati and your primary pet also trigger a Thunderslash with each auto attack, dealing [ AP ] Nature damage.

Marksmanship
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Cyclonic Burst (Rank 1) Windburst now also snares and deals 0 damage over until cancelled. The trail of wind left by Windburst deals [ 300% of AP ] damage every 1 sec to enemies within, and reduces their movement speed by 50%.
  • Feet of Wind (Rank 1) Your Aspect of the Cheetah also Aspect of the Cheetah grants you 50% dodge chance and immunity to snares. makes you immune to snares.

Survival

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane

Fire
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Strafing Run (Rank 1) Phoenix Phoenix's Flames chains to an additional 2 targets, dealing 75% damage with each jump.
  • Warmth of the Phoenix (Rank 1) Phoenix's Flames has a chance to grant 600 critical strike rating to you and four allies. 50% chance to grant 800 Critical Strike to you and 4 allies for 10 sec.

Frost
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Freezing Rain (Rank 1) While Frozen Orb is active, Blizzard becomes instant cast. Blizzard's cast time is reduced by 0%.
  • Obsidian Lance (Rank 1) Increases Ice Lance's Frozen target damage multiplier by 10%. Increases the damage of Ice Lance against frozen targets by 10%.
  • Obsidian Lance (Rank 2) Increases Ice Lance's Frozen target damage multiplier by 20%. Increases the damage of Ice Lance against frozen targets by 20%.
  • Obsidian Lance (Rank 7) Increases Ice Lance's Frozen target damage multiplier by 70%. Increases the damage of Ice Lance against frozen targets by 70%.
  • Obsidian Lance (Rank 8) Increases Ice Lance's Frozen target damage multiplier by 80%. Increases the damage of Ice Lance against frozen targets by 80%.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster

Mistweaver

Windwalker
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Master of Combinations (Rank 1) Triggering Combo Strikes has a chance to grant 600 Mastery Rating to you and four allies. to you and 4 allies for 6 sec.
  • Thunderfist (Rank 1) Strike of the Windlord grants you Thunderfist for each enemy struck. Thuderfists discharge upon melee strikes, dealing 0 Nature damage. a stack of Thunderfist for each enemy struck. Thuderfist discharges upon melee strikes, dealing [ 200% of AP ] Nature damage.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Sacred Dawn (Rank 1) Light of Dawn shoots a healing orb towards your Beacon of Light, healing the first person it hits for 0. All allies inside your Light of Dawn receive 10% increased healing from your spells for 6 sec.
  • Stoicism (Rank 1) Name changed from "Sacrificial Martyr (Rank 1)" to "Stoicism (Rank 1)". Light of the Martyr also applies Sacrifice of the Silver Hand, transferring 15% of damage taken to you. Damage taken from Light of the Martyr reduced by 15%.
  • Tyr's Munificence (Rank 1) Increases the range of Tyr's Deliverance by 2 yards, healing by 13%, and the healing bonus granted by 13%. 5%, and the healing bonus by 5%.
  • Tyr's Munificence (Rank 2) Increases the range of Tyr's Deliverance by 4 yards, healing by 13%, and the healing bonus granted by 13%. 5%, and the healing bonus by 5%.
  • Tyr's Munificence (Rank 3) Increases the range of Tyr's Deliverance by 6 yards, healing by 13%, and the healing bonus granted by 13%. 5%, and the healing bonus by 5%.
  • Tyr's Munificence (Rank 4) Increases the range of Tyr's Deliverance by 8 yards, healing by 13%, and the healing bonus granted by 13%. 5%, and the healing bonus by 5%.
  • Tyr's Munificence (Rank 5) Increases the range of Tyr's Deliverance by 10 yards, healing by 13%, and the healing bonus granted by 13%. 5%, and the healing bonus by 5%.
  • Tyr's Munificence (Rank 6) Increases the range of Tyr's Deliverance by 12 yards, healing by 13%, and the healing bonus granted by 13%. 5%, and the healing bonus by 5%.
  • Tyr's Munificence (Rank 7) Increases the range of Tyr's Deliverance by 14 yards, healing by 13%, and the healing bonus granted by 13%. 5%, and the healing bonus by 5%.
  • Tyr's Munificence (Rank 8) Increases the range of Tyr's Deliverance by 16 yards, healing by 13%, and the healing bonus granted by 13%. 5%, and the healing bonus by 5%.

Protection
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Blessed Stalwart (Rank 1) Name changed from "Decree of Justice (Rank 1)" to "Blessed Stalwart (Rank 1)". Your Judgment grants you Blessed Stalwart, increasing the damage and damage reduction of your next Shield of the Righteous by 0. 25%.

Retribution

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline
  • Aegis of Wrath (Rank 1) Light's Wrath also applies an absorb shield equal to 0% of the amount it heals. Power Word: Shield absorbs 50% additional damage, but the target takes 3% of the remaining absorb amount as Shadow damage every 1 sec.
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Forbidden Flame (Rank 1) The unstable power within Light's Wrath succumbs to your command, further empowering your spells. Increases all damage and healing by 4%. healing, and absorbs by 5%.
  • Forbidden Flame (Rank 20) The unstable power within Light's Wrath succumbs to your command, further empowering your spells. Increases all damage and healing by 11.6%. healing, and absorbs by 14.5%.
  • Tyranny of Pain (Rank 1) Pain Suppression also heals the target for 33% of damage prevented. taken during Pain Suppression.
  • Will of the Conclave (Rank 1) Increases healing and absorbs done by 10%, damage done by 10%, and Stamina by 10%.

Holy
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Cosmic Ripple (Rank 1) Under Construction. Check Back Soon! When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for [ 200% of Spell Power ].

Shadow

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination

Outlaw

Subtlety

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Seismic Storm (Rank 1) When Earthquake deals damage, it has a chance to cause a Lightning Strike dealing 0 Nature damage. Earthquake damage has a 5% chance to cause Seismic Lightning, dealing [ 700% of Spell Power ] Nature damage to the target.

Enhancement

Restoration
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Deep Waters (Rank 1) Your Healing Wave and Healing Surge have a chance to apply Calming Waters to the target, absorbing the next 0 damage. 3 sec after casting Gift of the Queen, Sharas'dal casts another Gift of the Queen at the same location.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Rend Soul (Rank 1) Drain Soul damage has a 20% chance to deal 0 Shadow damage and summon an additional Tormented Soul. rend the target's soul, dealing [ 300% of Spell Power ] Shadow damage and summoning an additional Tormented Soul.

Demonology
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Jaws of Shadow (Rank 1) Dreadbite increases damage taken from Wild Imp Fel Firebolt by 20%. your Wild Imps' Fel Firebolt by 20%.
  • Thal'kiel's Ascendance (Rank 1) Demonic Empowerment has a 50% chance to cause Thal'kiel to enrage enrage Thal'kiel, causing each of your pets to deal 50 Shadow damage to its current target.

Destruction
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Cry Havoc (Rank 1) Under Construction. Check back soon! When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing 0 damage to enemies within 8 yards.
  • Flame Rift (Rank 1) Name changed from "Tomb-Born Rift (Rank 1)" to "Flame Rift (Rank 1)". Dimensional Rift can now summon a Flame Rift. powerful Flame Rift.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms

Fury
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased. for every trait purchased.
  • Death and Glory (Rank 1) Odyn's Fury will become alternately empowered by Odyn and is empowered by either Odyn or Helya. Odyn empowers Odyn's Fury with 0 Fire damage and 0 [ 1 + 300% of AP ] Fire damage and generates 20 Rage. Helya empowers Odyn's Fury with 0 Shadow damage and 0 Leech. which heals you for 100% of the damage it deals.
  • Oathblood (Rank 1) Bloodthirst has a 10% chance to trigger a second Bloodthirst.

Protection



Strings Changes
Originally Posted by MMO-Champion
  • CONTRIBUTION_TOOLTIP_PLAYER_CURRENCY_AMOUNT - You have %1$s / %2$s %3$s.
  • ERR_CLAIMED_CHALLENGE_MODE_REWARD_OLD - [DNT] CLAIMED_CHALLENGE_MODE_REWARD_OLD You did not complete a Mythic Keystone dungeon last week.
  • LFG_LIST_APP_DECLINED_FULL_MESSAGE - "%s" has been delisted for being full. "%s" is full and has been delisted.
  • LFG_LIST_TOOLTIP_AUTO_ACCEPT (New) - Auto Accept
  • LOOT_JOURNAL_LEGENDARIES_CRAFTED_ITEM (New) - %s |cff66bbff(Crafted Item)|r
  • NATURAL_ABBREVIATION_FORMAT - %d %lld %s
  • PVP_ENLISTMENT_BONUS_DESCRIPTION (New) - Your faction needs more soldiers!|n|nHonor gains from Honorable Kills, Battle objectives and victory increased by 25%.
  • PVP_ENLISTMENT_BONUS_TITLE (New) - Enlistment Bonus
  • QUEST_KHADGAR (New) - Khadgar
  • SPELL_FAILED_AP_ITEM_FROM_PREVIOUS_TIER (New) - Your Artifact is too powerful to be modified by that item
  • SPELL_FAILED_CUSTOM_ERROR_337 (New) - You must reach Artifact Knowledge level 25 to use the Tome.
  • UNITNAME_SUMMON_TITLE31 - %s's Reflection %s's Erupting Reflection
  • UNITNAME_SUMMON_TITLE32 (New) - %s's Hopeless Reflection
  • UNITNAME_SUMMON_TITLE33 (New) - %s's Malignant Reflection
  • UNITNAME_SUMMON_TITLE34 (New) - %s's Wailing Reflection



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Instances
  • Chamber of the Avatar (New) - Description: "Aegwynn sealed away the defeated Avatar of Sargeras deep beneath the Tomb, but that fearsome husk now begins to stir...."
  • Deceiver's Fall (New) - Description: "In the depths of the Tomb of Sargeras, Kil'jaeden appears cornered at last. Or are we just playing into the Deceiver's hands?"
  • The Gates of Hell - Name changed from "Tomb of Sargeras" to "The Gates of Hell". Description: "Descend into the Tomb of Sargeras to do battle with the dark force who leads the very Burning Legion." Description: "After weeks of hard-fought battle, Azeroth's heroes at last enter the dark Tomb, but the Legion has been preparing as well..."
  • Wailing Halls - Name changed from "Tomb of Sargeras" to "Wailing Halls".

Patch Features
  • Artifact Empowerment (New) - Description: "Embark on a journey to empower your Artifact and gain additional power."
  • Artifact Knowledge (New) - Description: "Gather your Artifact Knowledge that awaits you in your Order Hall."

Quests
  • Demon Assaults (New) - Area: BrokenIsles > Broken Shore. Description: "Repel the Burning Legion from the Broken Isles."

Battle Masters
  • Arathi Basin Winter - Name changed from "Brawl 5" to "Arathi Basin Winter".

Character Titles
  • %s the Darkener (New)

Currency Types
Legion
  • Nethershard - A fragment of crystallized nether brought to Azeroth by the Legion. Demon hunters of the Illidari would be interested in these shards.

Group Finder Activities
Raids
  • Tomb of Sargeras (Heroic) (New) - 30 players. Level 110. Map: Tomb of Sargeras. Difficulty: Heroic.
  • Tomb of Sargeras (Normal) (New) - 30 players. Level 110. Map: Tomb of Sargeras. Difficulty: Normal.

LFG Dungeons
Dungeons
  • Court of Stars - Map: Court of Stars. Level 111 110. Suggested level: 110. Roles: 1 tank/1 healer/3 damage.
  • The Assault on Broken Shore - Map: Broken Isles > The Assault on Broken Shore. Level 110. Suggested level: 110. Roles: 1 damage. 5 damage.

Raids
  • Tomb of Sargeras (New) - Map: Tomb of Sargeras. Level 110. Suggested level: 110. Roles: .

Unknown
  • The Gates of Hell - Name changed from "Breaching the Tomb" to "The Gates of Hell".

Map Areas
Pandaria
  • Vale of Eternal Blossoms > The Keggary - Name changed from "Vale of Eternal Blossoms > Shrine of Two Moons > The Keggary" to "Vale of Eternal Blossoms > The Keggary".

Scenarios
Feltotem's Fall
  • Step 01: Taking Down Tugar - Name changed from "Step 02: Dangerous Chase" to "Step 01: Taking Down Tugar". Tugar has withdrawn deeper into the cavern. Follow Tugar Bloodtotem. gone to ground in the Bloodtotem Ritual Cave. Its time to put an end to him.
  • Step 02: Feltotem's Fall - Name changed from "Step 03: Feltotem's Fall" to "Step 02: Feltotem's Fall".

World Map Areas
The Eye of Eternity - Mage Class Mount (Shorter Version)
  • The Eye of Eternity (New)

World Safe Locations
Broken Isles
  • 7.2 Artifacts - God-Queen Challenge - Scenario Graveyard - TSH (New)
  • 7.2 Broken Shore - Rogue Cave Rappel Safe Loc (New)

Kalimdor
  • 7.2 Artifacts - Xylem Challenge - Xylem's Tower GY - TSH (New)
  • Scenario - Wailing Caverns - Safe Loc (New)
by Published on 2017-02-28 04:55 AM

PTR Build: A new Patch 7.2 PTR build is on the way!
Update: Added this week's World Boss and Weekly Event.

PTR Patch 2.5.0 Known Issues, Necromancer Fan Art

Journey to Un'Goro is Hearthstone's Next Expansion

Patch 7.2 - Warlock Class Mounts
Today we are taking a look at the Warlock class mount.



Warlock Class Mount Red Warlock Class Mount Green Warlock Class Mount Purple


World Boss - Drugon the Frostblood
Drugon the Frostblood is up this week, rewarding players with gold and a chance at item level 860 loot.



World Quest Bonus Event
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here.

Get out your best map and plan your route across every part of the Broken Isles, as this is a great time to immerse yourself in World Quests.

This Week
All week, open your map (default hotkey: m) and then select any of the five main Broken Isles zones to consider the World Quests available to you. Hover your mouse over a World Quest on the map to see what tasks are needed complete it, the rewards you’ll receive, and the time remaining that the quest is available to you.

Look for the following all week long:


If you’ve been looking to impress some emissaries, this is the week to do it!

Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Patch 7.1.5 Hotfixes -February 27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons
  • Mythic Keystone Dungeons
    • Necrotic Rot will now expire after leaving combat.
  • Grimrail Depot
    • Resolved an issue where the client scene showing party members boarding The Grimrail would fail to play correctly.

Items
  • Oakheart’s Gnarled Root’s movement speed reduction can now be suppressed.
  • Six-Feather Fan’s movement speed reduction can now be suppressed.
  • Faulty Countermeasure’s movement speed reduction can now be suppressed.

Player versus Player

Blue Posts
Originally Posted by Blizzard Entertainment
Providing Feedback
I poked fun at it because I felt it was worth calling out that that's not a good plan for getting your feedback across. I assume that community managers and others reviewing the forum generally won't look kindly on someone posting 23 times in a row (and rightly so). Beyond this I'm going to leave their job to them though; I'm just here to talk about feedback and this forum.

Viewing this forum (or any other) as a contest for who most deserves a blue response is never going to give a satisfying result. Chiefly because that's not how we actually use the forums. We use it as a place to sift through a very large number of posts and try to collect actionable feedback reasonably efficiently. We're primarily reading more than posting, and what we care about is clear, specific, and non-hyperbolic feedback. I don't have a full-blown thesis on how to best do that, but a few thoughts I have regularly while reading:

--Narrower issues/discussions are better. If you say something specific about something that goes wrong or feels bad whilst trying to use an ability, we tend to take notice regardless of whether there's an immediate result. On the flip side; the problem of large-scale DPS balance is virtually always intractable on a forum thread.

--Talking about any outcome you desire besides more power for your character is virtually a requirement for feedback to mean much (everyone always wants more power for their character).

--Change may not happen quickly. One requirement for healthy long-term communication is being able to have interactions other than "we're changing this right away." Sometimes (often) we're not changing something right away even if we don't like it--and there's nobody with a bigger list of things to potentially improve than us.

Part of having this forum, as I've mentioned, is trying to post a little more on our thinking and philosophy (instead of only on immediate action). We like open communication and feedback because of how valuable it is for us to have as much insight as possible into what's happening with players (at its core, "feedback" is about telling us good or bad things that happened to you while playing--the closer you are to that concept, the better it usually is). And both us and players being able to get more out of it also requires that any communication be taken for what it is, not as an invitation to fight with us or with each other about which topics get a response. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Druid Class Mount
Here's what I think is going to happen - druid flight form isn't going to be affected by the broken isles speed boost, other flying mounts are. Just like how ground travel form isn't affected by the broken isles speed boost but normal ground mounts are. Really hope I'm wrong here, waiting to be pleasantly surprised.
Good news! The Archdruid's Lunarwing Form operates like a shapeshift in terms of benefits (instant cast, immune to polymorph, etc.) but also counts as an additional mount in your mount journal.

As for the second question, the movement speed bonus from Broken Isles Pathfinder I does not apply to flying speed, but druid Travel Form does benefit from the ground movement speed bonus in 7.2 (and this should be active on PTR)!

Can people mount us in flight form? Please Muffinus. It's all I've ever dreamed of
You can, indeed, carry others on your back in this form. Enjoy! (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Priest PvP Talents
We really like the idea about resetting Spirit of Redeemer's cooldown upon death. We just snuck it in for 7.2!

As for Spirit of Redeemer, we agree that talent competes a little too directly with Ray of Hope in what it's trying to do. It'll likely get some changes... eventually. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction and Demonology Feedback
Bear with me. I get that the idea is for various specs to excel in different situations. That's one way to approach the class design. But, let's assume, for argument's sake, that there are 3 ways to build an affliction lock, due to talents (similarly for demo or destro).

Why would you use the talents to create the "specialization" inside of the spec itself, and largely let the spec determine how the class feels? Meaning, why couldnt each warlock spec have excellent single target, "cleave" or aoe dps, (via various talent builds) and let the player pick which spec he wants to play based on how that rotation feels?

I happen to LOVE using MG and tunneling. I like for cleave i can throw out a few agonys, throw out a seed, and then go back to channeling on a high priority mob. I do not want to manage 2-3 dots on multiple targets very much in order to do relevant dps. I'm worried that because I'm affliction, you'll eventually revert to me being completely "meh" on single target if I'm not multi-dotting. I hate that idea.

Help me understand why achieving that (equal balance via talents between given specs) is difficult to do from a balance standpoint? Why does one spec have to be the "single target" spec, one a multi-dot, one a havoc.... etc?

Please don't kill what I've come to really like about affliction. I've seen the "de-homogenization" at work recently (with holy paladin design from the WoD rotational style) and I just think the "variety" is better served in talents than it is changing the spec design every few months.

The answer is probably that there should be some mix of both (quite possibly a mix we're still trying to settle into the right place, given that Legion greatly expanded the use of spec-specific talents that change your rotation). Both of the following are good things to have happen in the game:

1) You really like the MG playstyle, and feel good when you're using it well, and feel extra good when that happens when it's also the highest-DPS talent for the situation.

2) A fight happens to be perfect for Affliction (perhaps that should be sustained multi-DoT, but it doesn't matter right now what it is, just that some situation is) and you feel good as you shine on that fight, including making your raidmates of other specs/class temporarily jealous of you.

#2 is more controversial I believe, but it remains true even in a world with some nontrivial barrier to swapping specs. Yes, one complication is the fact that some players will always care enough about min/maxing to put in the effort to overcome the barrier and play the "best" spec as often as possible. That's okay though; in fact, it's good to have it be up to players to make that choice of whether it's worth it for them. In 7.2, we're even reducing some of the oft-cited barriers to playing multiple specs through changes to the artifact and legendary systems.

Without delving deeper into those issues, the point is that if you see your Demonology friend doing more DPS than you on one fight, and you do more DPS than him on the next fight, that is a fundamentally good experience to have players coming across in the game. It adds texture and meaning to the choice of specs. And on a more basic level, feeling sometimes slightly advantaged, and sometimes slightly envious of what someone else can do, is a much richer experience than feeling neither of those. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
The new class challenge artifact appearances, was wondering do you need to do them for each spec or just one to unlock all.
The challenges are intended to show your mastery of each specialization. You'll need to unlock each appearance separately. (WarcraftDevs)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Can I get some clarification on the Survival hunter 2pc, Some say its 3x and other say its 6x your mastery
With the Survival T19 2pc, the total chance for your Flanking Strike to trigger Hunting Companion is 6x your base mastery. (WarcraftDevs)

MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! Please be sure to read the entire post before applying!



Hearthstone - Journey to Un'Goro Expansion
The next Hearthstone expansion was announced today, Journey to Un'Goro! It will be out in early April and includes 135 new cards!



Dark Legacy Comics #573 - Grinding Gears
DLC #573 has been released!

by Published on 2017-02-26 10:36 PM

Top Decks of the Week for February 26

Patch 7.2 - Priest Class Mounts
Today we are taking a look at the Priest class mount.



Priest Class Mount White Priest Class Mount Gold Priest Class Mount Shadow


Patch 7.2 - Class Changes Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Unholy Death Knight Gold Trait Feedback
The gold trait should be changed in an upcoming PTR build to something that doesn't add Festering Wounds (and therefore resources and GCDs) to the rotation, since Unholy is still a bit swamped. (Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Intimidating Roar
While I am somewhat loath to respond to a thread where 23 of 25 posts are by the same person (and I apologize in advance to my colleagues from Community about this), it turns out that this is being changed in 7.2. Intimidating Roar will root targets rather than snaring them by 50%. We felt the current behavior was inconsistent with the tooltip, and also that the talent shouldn't feel like it adds risk to the ability that isn't present in the untalented version. (Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Mage Feedback
Thanks for the detailed look. We agree there could be some cleanup around proc minutiae and Winter's Chill timing, including getting rid of the possibility of the double Ice Lance.

Few other minor notes:
  • Frozen Touch is slightly underpowered, but we likely have to be careful with it until we do something about the possibility of infinite Thermal Void rotations.
  • Glacial Spike is intended to double-dip crit on the Icicle portion of the damage, but it would be better if it didn't double-dip % damage buffs such as the ones you mentioned.
  • Glacial Eruption should be on PTR soon, but it will be able to Shatter.
(Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Outlaw discussion: RTB and True Bearing
Overall it would be more ideal if the RTB buffs were closer in value. True Bearing has gradually crept up over the course of the expansion (around the time of Legion launch, I believe Shark Infested Waters was considered best, and they haven't changed much since then). I expect True Bearing climbs in value as the rotation gets faster due to stat increases and other bonuses being added over the course of the expansion, which all feed into the True Bearing positive feedback loop. Simply making it baseline would speed up the spec even further and contribute to the energy flood and other issues that it can have. While the similar effect was passive in Warlords, I'm sure (I haven't dug into this closely) that the Legion spec churns combo points much more rapidly. In any case the Legion version of True Bearing has the added synergy with Marked For Death that heaps even more combo points into the rotation during True Bearing.

Point being, while there's not a specific plan yet for balancing out the different RTB buffs, we agree that it would be better they were more even again. Longer-term, there's something to be said for tweaking the rules/probabilities of RTB in a way that would further reduce the value of rerolling frequently. (Official Forums)

Loaded Dice: New Outlaw Gold Trait Feedback
Sigma already said they will make Loaded Dice give Slice and Dice some sort of buff, we have it in writing.
This should be in the next PTR build. (Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction Feedback
We do agree that Affliction should feel most at home when it is applying DoTs to multiple targets. With specs like this where the basic mechanics and history of the spec lean towards being strong in one area, there's often a fine line to draw on how it should perform in the other areas (here, single-target damage). It shouldn't feel useless, but should feel like other players may have the advantage there. It's fine for a talent like Malefic Grasp to exist, but this logic probably implies it's slightly stronger than would be ideal. It's good feedback on the preliminary T20 set bonuses that they might push Affliction _away_ from feeling good when multi-dotting, which is something we'd want to avoid.

More broadly and looking ahead to the future, we agree that different specs--especially different specs within a pure DPS class--should have better delineated distinct strengths than they currently have in some cases. That doesn't mean the magnitude of the difference has to be very large (see the "useless" comment above). Especially in a context like single-target DPS, which is the subject of intense analysis and scrutiny, even a few % of difference in DPS is more than enough for players to notice and take seriously as a strength or weakness of a spec. Simply that it should be more clear what the scenario is that each spec has to look forward to as the place where it stands out, such as sustained multi-dotting for Affliction, or situations that allow Destruction to leverage Havoc especially well. (Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Can we have HD skins for old Hippogryph colorations and maybe some tamable snowy or ebon gryphons?
There will be tameable black and white gryphons, but you will have to find them. (Muffinus)
Tome of the Hybrid Beast: Would be cool if this unlocked another "page" of stable slots. Or put it on vendor.
Probably worth noting, Feathermanes include: Gryphons, Hippogriffs, Owlcats, Wolfhawks, and Wyverns (most NYI atm) (Muffinus)
any chance the Corrupted Hippogryph model could be added as a tame? would suit the expansion perfectly
If you can find it (Muffinus)

So the paladin class mount is Rivendare's purified mount but the DKs already got that mount for the four horsemen.
Death Knights obtain the saddle of Rivendare’s mount, but not the mount itself (just like Arthas' saddle doesn't mean Invincible) (Muffinus)

Artifacts
Reflecting on Artifact Power so far in Legion, and discussing upcoming changes: https://t.co/szjdGDispE (NA), https://t.co/pk79BJi5wm (EU) (WatcherDev)
This is a clever way of saying that you disagree with player's accounts of their psychology; right or wrong there'll be blowback
No one can contradict someone else's emotions or thoughts. People feel what they feel. We're trying to mitigate the impact. (WatcherDev)

Character / Items
Can you confirm that there is no benefit in repeating the "Touch of a Titan" Quest when having all legs upgraded to 940 ?
Correct. These items will never have a use other than upgrading a 910 Legendary to 940. (WarcraftDevs)

Well we be able to equip more then 2 legendarys? In 7.2 or later?
Not in 7.2. Potentially later, but undecided. (WarcraftDevs)

PvP
can't find a clear answer on this. I'm currently prestige (and honor) capped. Will my honor gained pre cap be stored up or be lost?
It is not stored (holinka)

Good to see some changes, could you also fix the bottom pillars of Blade's Edge as they currently ignore LoS
7.2 (holinka)

will honor earned before 7.2 adjust retroactively when the patch goes live (e.g. Rank 5 players boost to Rank 10)?
No. This change does not apply to all prestige levels, only the first 50 honor levels (aka Prestige 0). (holinka)

Pets and Pet Battles
One single pet requires a fully-unlocked Artifact? This doesn't bode well for completionists.
The time from empowerment to 51-point completion isn't as long as you think, don't worry (Muffinus)
So it's not unreasonable for a completionist to knock out all 36 specs as a relatively casual player?
For pet collectors, there are only 4 pets. Keep in mind that each alt/alt spec goes faster, too. (Muffinus)
Oh, so there's not a class pet for each class - just the DK and Monk pets? That makes it a bit easier.
Correct. Some classes get pets, some get multiple colors, some get color-changers, DHs get a Pepe, etc. (Muffinus)

So. Just going to put this out there...I sincerely hope these class pets are not Legion exclusive and will NOT be removed come next expac.
No plans to remove them (Muffinus)

Reputation / Questing
Any plans to lower the requirement for raid quests like Essence of Power for Emerald Nightmare to Raid Finder difficulty?
No. The Balance of Power chain is intended to reward organized raiding. (WarcraftDevs)
only downside is it locks out the entire row of artifact appearences to all bar organized raiders. Includes legion hero & M15
Yeah, and it wasn't something that's indicated by the interface at all :\ Really not a fan of this approach.
We agree that it should have been clearer in-game; Patch 7.2 has some changes that make this more apparent. (WarcraftDevs)
But, to be clear, no plans to change the 2nd through 4th tints from being locked behind the 1st?
Not at this time. (WarcraftDevs)

Misc
The mount I've always wanted is _______. (Muffinus)

With flying being added in 7.2, will the violent shaking bug that Thal'kiel does when on a flying mount get fixed?
Generally these are dealt with on a mount by mount basis. If you feel this way about a mount, please tell us! (Muffinus)

FinalBossTV #129 - Exorsus World First Nighthold Interview
This week FinalBossTV talked to Exorsus about their world first.

by Published on 2017-02-25 11:17 PM

PTR Patch 2.5.0.43876: Item Functionality Changes and Bug Fixes

Things Just Got Real - Ben Brode and the Axe are Ready for Monday

Patch 7.2 - Death Knight Class Mounts
Today we are taking a look at the Death Knight class mount and the quest to obtain it!





Death Knight Class Mount Green Death Knight Class Mount Blue Death Knight Class Mount Red


Legendary System Clarification - Based on Q&A
Originally Posted by Blizzard (Blue Tracker / Official Forums)
1) How does the above work in regards to Non-spec-based Legendaries (like Shard of Exodaar for mages, who works for all 3 specs. Does it account for ALL specs, or just the one that it was dropped on?
If a Legendary can drop for your spec, it counts. An easy way to check this is to open the Adventure Guide ingame (Shift-J by default) and click the "Loot" tab without having a dungeon or raid selected. That'll show you which Legendaries are counted for your spec.

2) Very similar to the above, how do items like Prydaz/Sephuz/Kil'jaeden DPS/etc work under this system? Does it count for the spec it dropped on, or for all specs?
Same as above.

3) The PTR has had "Unidentified Legendary" items in its database for a while, and it's been speculated that these were a 'failsafe' for people accidentally getting a legendary in the 'wrong spec' and blowing their accrued Bad Luck Protection -- are these unidentified items still going live, are they going to be scrapped in light of the spec-based droprate/BLP ? If they are going live, is it intended behavior that people could play offspecs with low number of legendaries, or none, get these items quickly (since the first 2 legendaries drop faster), and then swap to their 'main spec' as a way to get a few more legendaries 'quickly' (in comparison to the norm) ?
These were part of an experimental concept that we've since decided not to go ahead with, at least for now. The idea wasn't exactly what you're speculating, but our concerns were similar.

4) How does BLP 'acquisition' work under this new spec-based system? Do I 'build up' BLP for all specs as I play, or only for the one currently set as my Loot Specialization? If it builds for all of them, this has possible unintended consequences, where once I get an item in 1 spec, I know I should swap to the others and get items 'relatively fast' since the BLP is built up a fair bit (assuming it wasn't RNGesus giving you an item very very early on)
This one I'm actually not certain on the answer, but I'll look into it.

So basically if you have utility legendaries you are even more screwed than before because you already have that many legendaries for every spec.
I can see where you're coming from, but I'd make the argument that if you have cross-spec Legendaries and play multiple specs, you're already at an advantage in that they're functional for your other specs. I have the Thunder Focus Tea pants and Soothing Mist shoulders on my Mistweaver; neither of them do anything at all when I play Brewmaster.

I feel like this comes back to a lot of the utility legendarys are still just "bad" some like Prydaz and Sephuz are better. But there are other's like Acherus Drapes and Uther's Guard that remain disappointing as ever to receive. I leveled a DK as a fun alt, got Acherus Drapes as its first legendary, i am tempted to just delete the character and try again if I had gotten prydaz i wouldn't have felt this way as it has far more value. Or i have been considering leveling my warrior and just hoping for better luck. You mentioned this in the QA but please take a close look at all the legendarys (including healer ones). To make sure there aren't so many egregious outliers, i should emphasize this is a much larger problem for healers right now than DPS.
Yep, this is the important point to remember: if a legendary just sucks, then that's the problem we need to fix. Similarly, if your spec sucks without a particular legendary, then that legendary also needs to be fixed to not be so impactful.

Regarding Prydaz, specifically: It's maybe not the most exciting legendary right now, but it's certainly strong. The stats make it a solid, reliable throughput upgrade, and in the immortal words of Sebudai: "It's pretty easy to figure out how much DPS you're doing as a corpse on the ground."

As for Sephuz: it has a weird, but temporary, issue. When you only have one or two legendaries, it sucks that it does nothing on the fights where you can't proc it. No argument there. Eventually, though, you'll have a third legendary, and it opens up for some interesting gameplay, where you swap it on for fights with a lot of dispels, interrupts, or controllable targets, and swap it out for the ones that don't. It's not always useful, but it's really good when it is. That's not a bad thing.

Those seem to be the two that most commonly come up as "bad," but we'll keep discussing the other options as well. I know there's a few tweaks planned to some that haven't yet hit the PTR.

Overall, though, I just wanted to drive home the point that if you're upset at how long it might take you to get your next Legendary because the ones you have are bad, we want to fix that by making the ones you have better.

We.Want.A.Way.To.Target.Spec.Specific.Slot.Specific. BEST IN SLOT.
A) I think your spacebar is broken.

B) You'll be able to do exactly that through the Relinquished gear tokens in Patch 7.2.

Wait, was this a confirmation that we can actually target slots?
Correct. The current plan is that if you purchase a Relinquished token for, say, shoulders, and it gives you a legendary, it gives you legendary shoulders.

Massive wall of caveats here just because I don't want to over-promise:
  • This is PTR. Anything can change at any moment. Many things already have.
  • We don't have a solid handle yet on how long it will take to earn these things, or what the chance of them becoming a legendary will be. We need to be confident that the Broken Shore content itself is stabilized before we can start figuring out things like how quickly you earn Nethershards or how much these tokens cost.
  • Their primary purpose is still as catch-up gear, similar to what was available on the Timeless Isle or Hellfire Peninsula. We don't consider this a "silver bullet" solve to all legendary-related issues, and aren't trying to make it be one. Still, if you just desperately want that one specific legendary, this might be an option worth considering.

Blue Posts
Originally Posted by Blizzard Entertainment
Healer Changes in Patch 7.2
After continued discussion, as well as player feedback, we've decided not to go ahead with these changes in Patch 7.2. That includes the Healer change I mentioned earlier, as well as the rest of the changes that the OP mentioned.

We recognize that there's a problem with World PvP right now, and we do want to find ways to make some improvements there, but these changes would have been far too disruptive to balance in instanced PvP. (Blue Tracker / Official Forums)

World Quest and Emissary Cache Reward Item Level
The rewards from the Emissary Cache and World Quests will scale higher in Patch 7.2. However, players who regularly participate in more organised content, such as raiding or higher level Mythic Keystone dungeons, are still likely to reach a point where Emissary Cache/World Quest rewards are no longer compelling. It's okay to outgrow some content as your character grows stronger. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Mistweaver Talents
Hello Blizz, listen I really like chi wave, but not at the expense of mistwalk. I enjoy the talent it is good in PVP and is good in PVE (certain circumstances) There are other talents that are not ever used at least by me like (rushing Jade wind, Rising thunder, spirit of the crane) there are several PVP talents that are not used that often either that could be removed (refreshing breeze, healing sphere, way of the crane, fast feet.) Mistwalk is an awesome part of the new monk playstyle don't take that away
This was a primarily PvP-focused change. It wasn't getting much use in PvE (and when it was, that was almost always the wrong choice), and it was giving Mistweavers far too much mobility in PvP, especially in RBGs where it was highly problematic.

We're obviously aware that this change has balance implications, and are prepared to make any additional changes necessary for Mistweaver PvP performance. (Blue Tracker / Official Forums)

Live Developer Q&A Answers (23/02/2017)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Now that the recent Live Dev Q&A with Ion Hazzikostas has concluded, we have compiled a few brief summaries of his answers to some of the main questions that were asked.

Should you wish to view the Q&A, in full you can find the VOD (in English) at: https://www.twitch.tv/videos/124199873

Q: Are there any plans to make the Balance of Power skins account wide in the future? If not, can we expect to see further alt catch-up mechanisms?
A: It’s intended to be a per-character reward, so we currently do not plan to make Balance of Power account-wide. That said, we’ve recent increased the droprate of Corrupted Essences significantly in Emerald Nightmare, to the point where it no longer takes several months to finish that step, and instead can be completed in just a few weeks. Droprates in Nighthold are already very high, so alts should be able to catch up very quickly. As the expansion continues, we’ll continue to keep an eye on it and make additional changes, should they become necessary.

Q: What's the reason behind making second trait on relics another layer of RNG?
A: It actually opens up a lot of options for relics to be valuable, compared to the alternative of designating two traits for each relic. If the traits were pre-selected, you’d likely only have one or two relic drops you really wanted, and others would be considered sub-optimal. By randomly assigning the second trait, every relic drop has a chance to have your favorite trait. Note that the second trait will always be throughput-oriented (e.g. it will increase your DPS, healing, or survivability depending on your role), and relics cannot have the same trait twice.

Q: Any plans for reducing the large barrier to spec-swapping presented by Legendaries?
A: Currently, in Patch 7.1.5, your chance to receive a Legendary is based on the total number of Legendaries you’ve already gotten. In Patch 7.2, we’re changing that algorithm to only count Legendaries with bonuses that apply to your spec. So, if you’re a Fire Mage with the Pyroblast bracers and Scorch belt, you’ll have a significantly higher chance to receive a Legendary when your loot specialization is set to Frost than you do currently.

Q: Any plans on buffing underperforming legendaries? Enhancement bracers for example do literally nothing right now.
A: Yes. We’ve already made a couple of changes to Legendary balance in the 7.2 PTR, and more are coming. We feel that one of the major frustrations players often mention regarding the Legendary system – that they haven’t gotten the “right” Legendary and wish theirs were better – is largely due to imbalance in Legendary items. We’re continuing to adjust Legendaries by buffing underpowered ones (and nerfing overpowered ones) in Patch 7.2, as well as future updates.

Q: Are there plans to extend the Artifact Knowledge catch-up in 7.2 to follow the same trend as the compendiums added in 7.1.5, or is that something for a later date?
A: Yes, there will be new compendiums in Patch 7.2. The maximum will allow players who have earned Artifact Knowledge level 40 to immediately grant Artifact Knowledge level 35 to alternate characters.

World Boss Testing - February 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To help test the new Broken Shore world bosses, we've temporarily set the PTR to rotate to a new world boss every 30 minutes. There are three bosses in total. If you'd like to check them out and provide feedback (or even just help us stress test the Broken Shore), please do!

HeroStorm Episode #22 - The Last Laugh
Another episode of HeroStorm has been released.

by Published on 2017-02-23 06:49 PM

Developer Q&A - Ion Hazzikostas
Game Director Ion Hazzikostas answered questions today!


Upcoming Q&A
  • There will be another Q&A in a couple of weeks, focused on PvP with Holinka. There will be an eSports in 2017 announcement after that.

Artifact Appearances
  • The Balance of Power skins will not be made account wide. They are weapon and character specific cosmetic rewards that reflect your accomplishments on that character. The team is looking at the steps and how much effort is required.
  • Hidden appearances from raid and dungeon bosses now have bad luck protection as of Patch 7.1.5.
  • Artifact appearances are just a cosmetic unlock, so being as alt friendly isn't as important as things that make it harder to play the current content.

Patch 7.1.5
  • Overall that changes to secondary stats were successful.
  • Arcanocrystal is a special case. Trinkets in previous expansions with no primary stats were seen as awful, so the team made it over the item budget. There isn't really any way to fix this without making an item worse for players that already have it. It should fall out of favor as item levels go up with Tomb of Sargeras.

Patch 7.2 Relics
  • After completing the next step of your Order Hall campaign, two more tiers of research are unlocked. Research adds a second trait to all relics.
  • Relics having two traits creates more possibilities for desirable relics. It also brings the worst and best relics closer together.
  • If you are a Ret Paladin and want Avenging Wrath traits, there is only one relic that will give you that. You have to run one dungeon to get that relic. In Patch 7.2, any relic will have the chance to have that trait, so you will have the possibility of getting an exciting relic from any boss.
  • This adds more possibilities and customization to the relic system.
  • The extra trait that rolls on these relics will always be a throughput trait (primary role enhancing traits).
  • The extra trait will always be different, so you can't get two of the same trait.

Legendary Items
  • Tier sets and some trinkets that change effects based on your spec are somewhat of a concession.
  • Some legendary items have a name and fantasy that make them very distinct, so it wouldn't make sense to have them change based on your spec.
  • In raids you might not have someone that can use an item that only works for a specific spec, so items that change based on spec make sense, but legendary items are personal loot, so you will always be able to use what you get.
  • Patch 7.2 makes legendary drop bad luck protection more spec specific.
  • The system looks at how many legendary items you have that would drop for your spec, so if you switch specs the system will know how many legendary items that work for that spec. If you don't have any for that spec, you will have a higher chance to get one.
  • The legendary Enhancement bracer could probably use a buff. The team continues to look at legendary items that are somewhat underpowered or overpowered to bring them back in line.
  • Frost Death Knight helm is on the high end of the power range and is on the team's radar.
  • Resto Druid shoulders are also on the radar.
  • Getting a legendary item that you think is awful is one of the concerns right now, not as much how they are acquired.
  • The legendary items that are most problematic are the ones that feel like they are universally the best.
  • Sephuz is actually pretty good on some fights, so it is in a better place now.
  • The definition of competitive is subject to debate. You might be a few percent behind, but for most specs that is within the margin of error of your play on most fights.
  • Guilds that are benching players because their theoretical sim output is a few percent lower than someone else are probably not making the right choice.
  • The four crafted legendary items are all that is currently planned. The goal was not targeted legendary items, but instead making something exciting for the crafting professions to produce.
  • At the start of the expansion, crafted gear was exciting and useful. Over time that became less of the case, as other options became available.
  • Other professions remain relevant and strong today, so the crafted legendary items should add something that can be crafted and sold.
  • The crafted legendary items should be solid middle of the road legendary items. They shouldn't be the best.
  • As people get more legendary items, they can swap them out situationally.
  • The crafted legendary items don't count against your legendary bad luck protection.

Artifact Power
  • With Artifact Power, the team wanted to offer a universally desired currency, a way of progressing your character, and providing some choices along the way.
  • Even if you don't get loot from a dungeon, you got something that makes you a little more powerful. This way you never feel like something was a complete waste of time.
  • If this system is working initially, why should it ever stop working. The system initially had an attainable end point originally, so people felt like there was a finish line that they needed to race towards. Once players got there, they no longer get that extra reward of Artifact Power that is useful.
  • The team understands the desire of wanting to feel no obligation to grind and wanting an endpoint.
  • The team doesn't want Artifact Power to be something that you seek out as the only reward. If you are looking to go and farm Artifact Power with no other rewards, tuning wasn't correct.
  • Repeated Mythic+ farming to grind Artifact Power isn't very fun.
  • Patch 7.2 changes how lucrative how different types of content are. A lot of the AP is taken away from end of dungeon chests to reduce the incentive to chain run them.
  • The team is continuing to increase the Artifact Power rewards, including from the weekly chest. If you clear a +20, you might get 2 million AP from your weekly chest at the current AK level.
  • Overall, the team wants to move players away from feeling like they should grind content to get more Artifact Power. They also want to add diminishing returns, so that you eventually get to a point where you feel like it isn't worth the time to get another 0.5% power increase.
  • For the vast majority of players, the current system is working okay, they just take the Artifact Power as it comes.
  • Artifact Power isn't class wide because the system focuses on your individual Artifact. You empower a specific weapon to unlock new choices.
  • It would feel odd to play one spec, switch to another, and have your weapon fully powered.
  • The team is focused on significantly narrowing the gap between the power of weapons for different specs.
  • In Patch 7.2, if you put all of your AP into one weapon, you will only be a few points ahead of someone who was splitting it between two weapons. The reward for focusing on one weapon is a small reward.
  • The final Artifact trait in Patch 7.2 is still being tuned, but you will probably eventually reach that point of diminishing returns where doing something else over farming AP for that trait will make sense.
  • The final trait shouldn't be a mandatory trait, just something to give players to put AP into as they continue to earn it.
  • Artifact Power items acquired with AK 25 or less will not be usable once Patch 7.2 releases and you empower your Artifact and reach AK 26. This was done to prevent you from feeling like you need to farm AP now in preparation for Patch 7.2.
  • Patch 7.2 will add new Artifact Knowledge catch up tomes. If you are at AK 40 you can buy a AK 35 tome.

Tier 20 Set Bonuses
  • These set bonuses are not final and are still being tuned.
  • Tier 19 set bonuses were changed significantly over time before they released.
  • The Tier 20 set bonuses were just added to start collecting feedback.
  • Initially someone may just add some kind of set bonus to Tier 20 gear so that there is a set bonus, eventually someone will come back and take a look at it to tune it or change it.
  • The team doesn't want to hold back the Tier 20 set bonus ideas, they would rather get it out to players to start collecting feedback.
  • Tier sets went to six pieces in Legion to allow you to put legendary items on while keeping your set bonus. It is also cool to have a cloak that matches your set.
  • There aren't plans to make the 2pc from different tier sets exclusive right now, but you will have to make a choice between legendary items, the 4pc bonus, and other 2pc set bonus. This allows for an interesting gearing choice, but if it ends up feeling like there is only one correct choice the team may revisit this.

PTR
  • With the way the PTR works, there isn't a lot of filtering on what data is exposed when a new build is pushed out. A designer may just add a placeholder to something, causing it to go out with the next PTR build.
  • Often you will see things that are not right and not finished. Experiments and abandoned designs are in the data.
  • It isn't worth the effort and time it would take to go back and clean up or hide things, that time is better spent making new things.

Trinkets
  • There are existing tank trinkets that are very successful and widely used by tanks. Passive stats and mitigation are most reliable compared to an active ability.
  • The team is still iterating on trinkets that will drop in ToS in Patch 7.2.
  • The team was going to make a pass on tank trinkets, did it, and came to the conclusion that the trinkets aren't undertuned, but most players prefer the stat trinkets and aren't as excited by the active ability trinkets.
  • In the past, active DPS trinkets were used in line with other cooldowns, making them more powerful and requiring a power penalty. Other active trinkets don't work in the same way, especially for tanks, so there doesn't need to be a penalty, it will be a little stronger than the passive option if used correctly.

Traits
  • Group buffing traits are just a flavor thing and an experiment.
  • The team doesn't expect altered group compositions or stacking to take advantage of these.

Mythic Raiding
  • The team wants to shift away from players feeling like there is a finish line for Artifact Power.
  • Being in and running a mythic raiding guild is very hard. It is a drain on your time and emotionally.
  • Guilds have risen and fallen throughout the history of World of Warcraft.
  • Guilds leaving tends to reflect the officers and leaders reaching a point where they can't continue, either due to their situation in life or the changes made to the game. They may just walk away, causing the guild to die without the leadership. The remaining players may spread out and join other guilds that are still doing Mythic raiding.
  • The team isn't saying that everything is fine as it is, there is currently a feeling of a grind that the team is trying to address in Patch 7.2.
  • On some level, the game is not meant to be played 80 hours a week. When M'uru was released and guilds raided for 23 hours over a few days to get their world first, players on the forum asked if there should be attempt limits.
  • There is an ongoing arms race to play more and more for a very small advantage in the race.
  • Players used alt raids to learn fights when attempts were limited.
  • Some guild leaders expected raiders to chain run Maw of Souls all week. This was a problem.
  • The team wants to make a game with lots of goals you can progress to if you want to play a lot once in a while.
  • Lots of hard gating on things isn't great, so the team avoids it on most things. You should be able to join your friend for a dungeon Sunday night and still get some kind of a reward. This also means that you can chain run the dungeon for rewards.
  • Playing endless hours for a small advantage is not sustainable.

World Quests
  • The team is aware that some world quests have a static reward that doesn't feel worth it, extra gold or AP sometimes being rewarded might help.
  • Some world quests may be more lucrative up front occasionally, rather than randomly giving you an extra reward.
  • The tech isn't there yet, but the team has talked about it and wants to improve it.


Hatching of the Hippogryphs Micro-holiday Live
Hatching of the Hippogryphs is a micro-holiday that allows players to witness the hatching of hippogryphs in Feralas.

  • This event takes place in the Frayfeather Highlands in Feralas.
  • You can stand near an egg for a short while to keep it warm so that it hatches.
  • Once an egg hatches, you have a baby hippogryph on your shoulder for one day.
  • You can kill Lorthalium to obtain a Spectral Feather, which will keep your hippogryph around for five days.


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