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by Published on 2017-01-14 03:01 AM

Looking for News Volunteers, Blue Posts

Developer Insights Live - Potential Arena & Ranked Changes, Community Q&A

Upcoming Class Tuning Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all. As with each major patch that significantly changes class spells and abilities, we review tuning based on live data once it’s live, to look for any tuning issues that may have arisen. Based on that, we’re planning to make the following changes during the next weekly restarts in each region. We’ll continue to pay close attention to each spec’s performance as players progress through the Nighthold, and are ready to make further adjustments as necessary.

Classes

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • Agony now has its full chance to generate a Soul Shard on Soul Effigy (up from a 55% of normal chance).
    • Malefic Grasp now increases the damage of damage over time effects by 70% (down from 80%).
  • Demonology
    • Shadowbolt damage increased by 42%.
    • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Blood

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Beast Mastery
  • Marksmanship
    • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
  • Survival
    • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
    • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
    • Caltrops damage reduced by 10%.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline
    • Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%).
    • Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).
  • Shadow
    • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
    • Shadow Word: Pain damage reduced by 11%.
    • Vampiric Touch damage reduced by 14%.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental
  • Enhancement
    • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
    • Hailstorm damage increased by 29%.
    • Boulderfist damage increased by 15%.
    • Fury of Air damage reduced by 12%.
    • Doom Vortex damage increased by 33%.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Protection
    • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
    • Revenge and Thunder Clap damage reduced by 14%.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Assassination

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
    • Fel Mastery now grants 30 Fury (up from 25).
    • Chaos Blades now increases autoattack damage by 150% (down from 200%).

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Windwalker

Legendary Items

Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.

Patch 7.1.5 Hotfixes - January 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Brawler’s Guild
  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

Dungeons and Raids
  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items
  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player
  • Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations. This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions
  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

Blue Posts
Originally Posted by Blizzard Entertainment
Arena Rewards
Just a quick update, we're still reviewing the accuracy of the data, but barring any unforeseen problems, we hope to re-distribute rewards at some point next week. (Blue Tracker / Official Forums)

Legendary Item Sources
Just to confirm, this is intended and not a bug. Blingtron 6000's gift packages do have a chance of containing a legendary. He's a nice guy like that! (well, sometimes, at least.)

Does fishing? it's quite a popular post on reddit, seems the SS is fake, but can you confirm?
Can confirm that we believe the screenshot is indeed fake. After checking, there aren't any fishing pools that award Legendaries so if this player truly did get a Legendary, it's a bug. (Blue Tracker / Official Forums)

Blood Plague V2
Sorry for the trouble caused by this. Antibiotics have been deployed and it seems to have sorted everything out. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Tooltips
you guys can't just send out a small tool tip patch to fix it? Seems simple enough.
We have that capability, but the effort required (mostly in terms of translation) makes it not worth it in most cases. (Celestalon)
The process of translating the English text into 13(?) other languages still has very high overhead. (Celestalon)
Translation is something that's most efficiently done in bulk (patches), not one-off little translations (hotfixes). (Celestalon)

Dark Legacy Comics #567
DLC #567 has been released.

by Published on 2017-01-12 06:42 PM

Hunters: Lore mentioned that class tuning hotfixes are coming soon, including for Hunters!

Legion Developer Q&A - Paul Kubit
Paul Kubit talked about Brawlers’ Guild, Micro-Holidays, Timewalking, and Professions today! The next Q&A isn't scheduled yet, but may be in February.



Profession Gear
  • The crafted gear has a limited duration. As more content is added to the game, higher item level loot is added elsewhere.
  • Obliterum upgrades help to keep crafted gear relevant.
  • Crafted gear is still on the radar, so in future patches the team will try to keep adding things.
  • Patch 7.1.5 added some things for Engineering and other professions, new armor may be coming in a future patch.
  • Patch 7.2 and beyond will add new recipes to primary and secondary professions.

Brawler's Guild
  • Bosses are set to a fairly static difficulty, increasing as you progress through.
  • Early bosses should be approachable for most players, with fights becoming more challenging later on.
  • Boss health adjustments based on spec is not something the team did this time. It might diminish the accomplishment of beating the boss.
  • The team thought about ways they could bring healers into the Brawler's Guild, so maybe they could do something in the future, but the Brawler's Guild is about fighting!
  • There aren't any plans to add additional bosses in this expansion, but it isn't out of the question.
  • Almost every idea makes it into Brawler's Guild.
  • A Mario themed fight was started and never finished, as was a Mega Man fight.

Timewalking
  • The team is talking about increasing the item level on Timewalking gear.
  • Scholomance probably won't make it to Mists of Pandaria timewalking. MoP timewalking is about the dungeons found in Pandaria.
  • In the future the team might be able to do Vanilla timewalking, but there are no plans to do it right now.
  • The Vanilla dungeons don't hold up to current dungeon design standards, which is why they didn't start with Vanilla timewalking. They don't feel challenging and aren't tuned for max-level players.
  • Timewalking is designed to cover content from two expansions ago and earlier.
  • Timewalking raids are probably coming at some point. It is a safe bet.

Engineering Goggles
  • The new engineering goggles are the highest tier crafted items right now.
  • The goggles are more powerful, so they take more to craft and have random stats.
  • You can farm or buy Hardened Felglass.
  • The googles are BoE, so you can sell them to someone else if you don't get the stats you want.

Professions
  • The cost of gathered materials comes from the time it takes to collect them.
  • Materials are more expensive in this expansion because you actually have to go and gather, rather than using your garrison.
  • Professions can change a lot between expansions, it is a place to experiment.

Talent Tomes
  • Talent tomes cost a little bit too much right now. This is largely due to the cost of the materials that goes into them.
  • In the near future the team will look at ways to adjust costs of things that are too expensive, including talent tomes.

Obliterum
  • The cost of unlocking the forge worked out pretty well.
  • Players had to interact with each other to make the armor pieces to unlock the forge.
  • It is very likely that the cost of unlocking the forge will be reduced in a future patch.

Skinning
  • Making skinnable mobs multi-tap is still something the team wants to do.

Crafting Material Costs
  • The team has been cracking down on bots, which also contributes to the cost increase of gathered materials.
  • Taking raw materials and using them to make something doesn't have much of a time commitment for the most part, so the profit margins are slim.

Micro-Holidays
  • The rewards from these holidays aren't really collectable items because of their short duration.
  • Extra experience from a leveling micro-holiday is a cool idea.
  • Call of the Scarab is a region wide faction competition, not realm-wide. It also rewards a good amount of experience.

Cooking
  • As the team was building out Legion professions, they wanted to have content for all of them.
  • For all of the primary professions, it ended up being quest lines.
  • For the secondary professions, the team didn't want to overwhelm you with quest lines.
  • Archaeology got a time gated quest line, Fishing got an Artifact fishing pole, First Aid got items that drop out in the world.
  • Cooking had a progression in Warlords with work orders. Cooking felt like a way that the team could flavorfuly incorporate work orders.
  • The randomness with Nomi is probably a little bit too random. You can give him a certain material and he will give you recipes that use that material.
  • Nomi is learning, with every patch he becomes more efficient. In Patch 7.1.5 the chance to get recipes has gone up significantly.

Rank 3 Recipes
  • When the team was designing the profession recipes system, it was a blank slate.
  • The rarity of recipes could be anything from a guaranteed drop to super rare. The team started by making them rare, as it is easier to make them more common in the future if needed.
  • The Rank 3 shoulder recipes were added to a fairly challenging part of the game, making them more rare.
  • It isn't breaking the game to have some RNG on the Rank 3 recipes, you can still make the items.
  • In the case where it does feel bad, such as gathering, adjustments can be made.
  • There isn't a lot of profit margin in crafting, but having the Rank 3 recipes help to give players a little more profit.
  • The team can increase the chance to get the Rank 3 recipes at the end of the expansion.

Archaeology
  • There isn't as much of a reason to go on an endless grind now with how archaeology works. This was intentional.
  • There are less projects you can solve so that you don't get down to the last one and feel like it takes forever to get.
  • There are plans to make archaeology better in Patch 7.2!

Patch 7.2
  • Patch 7.2 should be coming to the PTR pretty soon.

Profession Dungeon Requirements
  • While the team was building the profession quest lines they leaned on dungeons because they could scale. At this point in development the world scaling tech didn't exist.
  • Removing dungeon requirements for professions isn't going to happen, but it could probably be less dungeon heavy in the future.

Gathering Professions
  • The team talks about making gathering professions separate each expansion, but it hasn't happened yet.
  • They could add a third profession slot that is gathering only.
  • Some of the people asking for another profession slot just want something new, but don't want to get rid of their existing professions.

Random Secondary Stats
  • There won't be an item to allow players to reroll secondary stats on crafted items.
  • If you want different stats, make another item.
  • This was taken into account when setting costs for crafting items, so they are a little bit cheaper.

Artifacts and Weapon Crafting
  • With Artifacts, professions that could craft weapons in the past no longer had this choice.
  • The team tried to replace these weapon choices with crafted relics. It didn't completely fill the fantasy of a weaponsmith.
  • The team will look at the quality of the crafted relics and maybe add some more crafted things.

Weekly Events
  • Separating Timewalking from the other events is something not planned right now.
  • The team might remove less relevant events in the future.
  • Keeping Timewalking rare helps to make it special.

Micro-Holiday
  • Maybe there will be a New Year's Eve micro-holiday in the future, but it doesn't feel like the other micro-holidays.
  • Right now the micro-holidays that are being added are Azerothian holidays rather than analogues to real world holidays.

Engineering
  • Reaves having a bank access is something the team looked at. It was considered for Patch 7.1.5 but didn't get put in.
  • The team wants to save some things for later. If Reaves is the best thing right away there would be nothing left to add.
by Published on 2017-01-12 12:04 AM

Desolacer's Levelling Guides, Butcher Challenge Live Stream

This Week's Brawl is Cart Crash at the Crossroads!

Patch 7.1.5 Hotfixes - January 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Dungeons and Raids
  • Trial of Valor
    • Helya
      • Resolvaed an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

Professions
  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

Poll - Hearthstone
Hearthstone has been out for a while now. Are you still playing?

by Published on 2017-01-11 06:39 PM

Official Notes: The official notes have been repeatedly updated, so be sure to check out your class and spec for changes.

Legendary Upgrades After the Nighthold Opens
Blizzard explained that upgrading your existing legendary items will be done via a quest and is not connected to the Illidan quest line.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since the release of Patch 7.1.5, we've received a number of questions relating to the Nighthold Legendary item upgrades and how that process will work. We'd like to provide some clarity on what you can expect next week.

When the Nighthold opens next week, players who have acquired at least one Legion Legendary item will find a quest in Dalaran to upgrade a Legendary from item level 910 to 940. This quest involves collecting a number of Essences of Aman’thul, which can be found in the following locations:

  • Nighthold Raid Bosses
  • Weekly Mythic Keystone Cache
  • Emissary Bags
  • PvP Weekly Quests

Once you have completed the quest, you'll be given a Distilled Titan Essence, which can be consumed to upgrade a Legion Legendary item to level 940. The quest is repeatable, so you'll be able to earn as many Distilled Titan Essences as you need to upgrade any Legendaries you have.

Additionally, once the Nighthold is open, any new Legendaries you discover will already be item level 940. Note that this does not apply retroactively to Emissary Bags that you may already have in your inventory when the time comes. Only new bags earned after the Nighthold is open have the chance to reward an item level 940 Legendary.

Will it be available on all levels of NH?
These will drop in all difficulties of the Nighthold, LFR included.

Will there be a lockout on a per boss basis, or a per difficulty basis?
It will be on a per-boss basis.
by Published on 2017-01-11 02:30 AM

Desolacer's Levelling Guides, Butcher Challenge Live Stream

HearthPwn Site Update - Performance Fixes Round One

Patch 7.1.5 Hotfixes - January 10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Brawler's Guild
  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

Class Halls
  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items
  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player
  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests
  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

Watch the Legion Live Developer Q&A with Paul Kubit on Thursday!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch Thursday, January 12, as we sit down with Senior Game Designer Paul Kubit for our next live developer Q&A.

He’ll be answering many of your questions on Brawlers’ Guild, Micro-Holidays, Timewalking, and Professions.

Feel free to submit questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.

We’re really looking forward to getting the chance to dive in and answer as much as we can on Brawlers’ Guild, Micro-Holidays, Timewalking, and Professions, so we hope to see you Thursday at 8:00 p.m. CET!

35+ Artifact Traits Disabled In Instanced PvP Until Legion PvP Season 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Character progression is a core element of World of Warcraft, and that includes PvP. In Legion, empowering your Artifact to become stronger is a key part of character progression. When Artifact Knowledge levels were low at the beginning of the expansion, we deactivated the 35+ Artifact Traits in instanced PvP to avoid having large power gaps when compared to players who hadn't made much progress on their Artifact yet.

In Patch 7.1.5, we added several methods that allow players to catch up their Artifact progression very quickly. Brand new players can advance up to Artifact Knowledge level 15 without any research time, and existing players can mail Artifact Knowledge Compendiums to alts, which immediately bring them as high as level 20. At this point, the power gap between a player with 35+ traits in their Artifact and a player just starting out is significantly less of a concern, as the gap can be closed very rapidly. For those reasons, we felt that Patch 7.1.5 was the right time to re-open Artifact progression to PvPers who had already earned the first 34 traits.

However, we did not communicate this change (and its purpose) with enough advance notice to allow players to effectively prepare for it. Furthermore, while the improvements in Patch 7.1.5 make it much easier to unlock those final traits for new players or alternate characters, they weren't available until today. While we still believe activating these traits is the correct choice for World of Warcraft PvP, the middle of an ongoing season is not the right time to make this change.

As of a few minutes ago, we've applied a hotfix that once again disables the 35+ Artifact Traits in instanced PvP on North American and Oceanic servers. In other regions, this hotfix will be applied with the patch. The 35+ Artifact Traits will remain disabled for Legion PvP Season 2.

Once Season 3 begins, we'll re-enable them. Note that Patch 7.2 will include some further expansions to the Artifact system that will make it highly valuable to have spent some Artifact Power on those traits (another reason we feel it's important that they be enabled in PvP). We'll have more details to share on those changes once Patch 7.2 has begun its public testing phase.

Thanks for your feedback and understanding on this topic.

Blue Posts
Originally Posted by Blizzard Entertainment
Travel Form SpeedBug
Can someone explain why they felt the need to nerf travel forms base speed from 200 to 180%?
This is a bug and we currently have a hotfix in the works to resolve it. I'll update this thread if I hear anything more.

Thanks for the heads up, and we appreciate your patience on this. (Blue Tracker / Official Forums)

Banning Botters
Customer Support checking in - we definitely can and do continue to action bots. However, there might not always be landmark sweeps where thousands of voices suddenly cried out in terror, and were suddenly silenced. These actions happen on a couple levels.

Some are as simple as a Game Master investigating individual reports and we don't need more information on that particular system: we can close them down immediately. Other cases, we observe, monitor, and then detect/break the bot without needing player reports. Mass actions also occur, but those who barter and trade in illicit programs don't usually come to the WoW Forums to discuss it.

There's a combined effort of normal checks/sweeps that our Hacks team do, the reports that are sent to Game Masters via right-click reporting, and other research on how these programs interact with our games where we attempt to break those methods outright. However, much like real life, the game of "Good Guys vs. Bad Guys" is an ongoing game. We build a mousetrap, they build a better mouse, we improve the mousetrap, etc. We aren't resting on our laurels, and continue to iterate and build new systems and pull new data to help us find and remove cheaters.

If you see people exploiting bots/cheats in-game, let us know. You can also email us tips at [email protected]. In-game reports are best as it includes important information that players can't traditionally see (account details, play behavior information, etc), but where it's not possible the email is sufficient for us to kick off some research!

Just to play counterpoint:

Blizz doesn't need to "collect info" they have the info for the last 10 years. They could spend what...ten or twenty bucks to buy a bot account and get all that info in minutes. Its a cop out.
This assumption is that bots haven't evolved in the 11 years we've been investigating/breaking them. There are a few botting companies who would strongly disagree with that assessment. Also, reverse-engineering a tool doesn't happen in minutes, whether you make the purchase or not. Debugging and reverse-engineering takes time, and then building reporting/detection around that also takes additional time. I can certainly understand your frustration, but I want to make sure it's tempered with realistic expectations.

Bots and cheat programs will continue to exist in any game for as long as there's a market for it: unfortunately, players who buy gold or other RMT services encourage botting and compromised accounts whether they realize it or not. People bot for a variety of reasons, from small-scale boredom to organizations who run gold selling services. As long as those exist, we'll continue to keep weeding out and removing them from the community.

You are certainly welcome to your opinion, but I won't let our actions and efforts be dismissed simply because you feel we're trying to scam or otherwise ignore our playerbase on the issue. Play Nice; Play Fair is one of the 8 core concepts of what we do, and hopefully some day we can convince you of that.

I wish you well in your adventures, and we'll continue to clean up bots for if you choose to return. In the meantime, if you do encounter any cheaters in our games I encourage you to use the reporting methods available so we can take a look at them. (Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Patch Notes
As long as I've been at blizzard (4 years) the patch notes haven't gone live until 6pmish the previous day. this is earlier.
but ultimately, yes, a lot went wrong, which we're fixing for the 7.2 notes (including PTR notes) (Source)
The light of the tunnel is that part of the issue is due to some team restructuring which means future patch notes will be MUCH better
We generally don't make promises but I can 100% promise this will not happen again. (Source)

Weekly Bonus Event - World Quests
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here.

Get out your best map and plan your route across every part of the Broken Isles, as this is a great time to immerse yourself in World Quests.

This Week
All week, open your map (default hotkey: m) and then select any of the five main Broken Isles zones to consider the World Quests available to you. Hover your mouse over a World Quest on the map to see what tasks are needed complete it, the rewards you’ll receive, and the time remaining that the quest is available to you.

Look for the following all week long:


If you’ve been looking to impress some emissaries, this is the week to do it!

Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

World Boss - Shar'thos
The Sleeping Corruption is up this week, so you can head to Val'sharah to kill Shar'thos for a chance at item level 860 loot, a Shadow Relic, and a piece of the Fury Warrior hidden artifact appearance.


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