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by Published on 2016-12-06 03:25 AM

Pactch 7.1.5 PTR - Build 23178
Keep checking back, as our notes are in progress.

  • Many Nighthold items had stat changes. Check out individual items on the WoWDB PTR site.
  • Stat scaling for Legion items changed. Items with an item level above 825 had their stats increased by roughly 5%.
  • This build changed the required Kirin Tor quest count to 3, down from 4.

New Music




Calculators Updated




Achievement Changes
Originally Posted by MMO-Champion
Honor
Player vs. Player

Promotions
Feats of Strength



Talent Changes
Originally Posted by MMO-Champion
Hunter
Survival

Monk
Brewmaster

Windwalker



PvP Talent Changes
Originally Posted by MMO-Champion
Mage
Any role



Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • Vampiric Blood Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec. Death Knight - Blood Spec. Instant. 1.5 min cooldown.

Pets
  • Sweeping Claws Rakes an enemy with deformed claws, dealing 135% of normal damage as Shadow to the target and nearby enemies. Can be cast in Ghoul. 40 Energy. Melee range. Instant.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Chaos Blades Increases all damage done by 8% 11.2% (based on Mastery) for 12 sec. While active, your auto attack deals 200% increased damage, and causes Chaos damage. Havoc Demon Hunter - Level 110 Talent. Instant. 2 min cooldown.
  • Soul Barrier Shield yourself for 12 sec, absorbing [ 1,950% of AP * Percent Health + 20% [ 2,250% of AP * Percent Health + 23% of AP * AP * Percent Health ] damage. Consuming a Soul Fragment adds [ 250% of AP * Percent Health ] to the shield. Soul Barrier's absorption cannot be reduced below [ 300% of AP * Percent Health ]. Consumes all Soul Fragments within 25 yds. Vengeance Demon Hunter - Level 110 Talent. 100 Pain. Instant. 30 sec cooldown.

Havoc
  • Demon's Bite Quickly attack for (260% of weapon damage) Physical damage. Generates 20 to 30 Fury. Melee range. Instant. Demon Hunter - Havoc Spec. Melee range. Instant.
  • Mastery: Demonic Presence Increases your Chaos damage by 8% 11.2% and your movement speed by 8%. Demon Hunter - Havoc Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Celestial Guardian While in Bear Form, you take 30% 20% less damage from spells and receive 20% increased healing. Balance Druid - Tier 2 PvP Talent.
  • Focused Growth Reduces the mana cost of your Lifebloom by 50%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 20%. Stacks up to 3 times. Restoration Druid - Tier 5 PvP Talent. Instant.
  • Malorne's Swiftness Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form. Tank Role - Tier 2 PvP Talent. Guardian Druid - Tier 2 PvP Talent.

Balance
  • Moonkin Form (Balance) While in this form, single-target attacks against you have a 0% chance make your next Lunar Strike, Solar Wrath or Stellar Flare instant. instant.
  • Moonkin Form While in Moonkin Form, single-target attacks against you have a 15% chance make your next Lunar Strike, Solar Wrath or Stellar Flare instant. Druid - Balance Spec. instant. Druid - Balance Spec.

Feral & Guardian
  • Survival Instincts Reduces all damage you take by 50% for 6 sec. Max 2 charges. Druid - Feral & Guardian Spec. Instant. 6 sec cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Butchery Strike all nearby enemies in a flurry of strikes, inflicting (518% 620% of weapon damage) Physical damage to each. Survival Hunter - Level 90 Talent. 40 Focus. 8 yd range. Instant.
  • Caltrops Scatters Caltrops in an area for 15 sec. Enemies who step on Caltrops will take [ 25% [ 50% of AP ] Bleed damage every 1 sec, and have 70% reduced movement speed for 6 sec. Survival Hunter - Level 60 Talent. 40 yd range. Instant. 15 sec cooldown.
  • Disengage Leap backwards. Hunter - Beast Mastery & Marksmanship Spec Survival Hunter - Level 45 Talent. Unlimited range. Instant. 1 sec cooldown.
  • Expert Trapper All of your traps are improved in the following ways: Freezing Trap When Freezing Trap's incapacitate effect ends, the victim and all neaby enemies' movement speed is reduced by 50% for 4 sec. Explosive Trap Increases Explosive Trap's damage to the triggering enemy by 75%. Tar Trap Enemies moving through the tar have a chance to be rooted in place for 4 sec. Steel Trap Your Steel Trap also deals an immediate [ 500% of AP ] Bleed damage when triggered. Caltrops Increases Caltrops damage by 50%. Survival Hunter - Level 100 Talent.
  • Guerrilla Tactics (Beast Mastery, Marksmanship) Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened: Freezing Trap will not break due to damage for the first 6 seconds. sec. Tar Trap reduces enemies' movement speed by 90% for the first 4 sec seconds.
  • Guerrilla Tactics (Survival) Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened: Freezing Trap will not break due to damage for the first 6 seconds. sec. Tar Trap reduces enemies' movement speed by 90% for the first 4 sec seconds. Explosive Trap deals 200% increased damage. causes the target to miss their next 2 melee attacks.
  • Serpent Sting Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing [ 5 + 87% 115% of AP ] Nature damage over 15 sec. Survival Hunter - Level 90 Talent.
  • Snake Hunter Instantly grants you 3 charges of Mongoose Bite. Survival Hunter - Level 30 Talent. Instant. 1.5 min cooldown. 2 min cooldown.
  • Spitting Cobra Summons a Spitting Cobra for 30 sec that attacks your target for [ 1 + 20% of AP ] Nature damage every 2 sec. While the Cobra is active you gain an extra 3 Focus every 1 sec. Survival Hunter - Level 100 Talent. Instant. 60 sec cooldown.
  • Steady Focus Using Arcane Shot or Multi-Shot three two times in a row increases your Focus Regeneration by 25% for 12 sec. Marksmanship Hunter - Level 15 Talent.
  • Sticky Bomb Hurls a concussive grenade at your target which sticks to them and explodes after 3 2 sec, knocking back all nearby enemies. Survival Hunter - Level 75 Talent. 40 yd range. Instant. 30 sec cooldown. 25 sec cooldown.

Marksmanship
  • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for 4 sec, and dealing (40% 60% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 10 Focus. Instant. 30 sec cooldown.

Survival
  • Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 350% of AP ] Fire damage and burning all enemies within 5 yards for [ 35% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd range. Instant. 40 sec cooldown. 30 sec cooldown.
  • Flanking Strike (New) Flanking strike has double the normal chance to trigger Hunting Companion. Hunter - Survival Spec.
  • Harpoon Harpoon's cooldown Beast Mastery, Marksmanship: The cooldowns of Harpoon and Disengage are reduced by 10 sec. Survival: The cooldown of Harpoon is reduced by 10 sec. Hunter - Survival Spec.
  • Lacerate Tears a bleeding wound in the target, dealing [ 12 + 223% of AP ] Physical damage over 12 sec. Hunter - Survival Spec. 35 Focus. Melee range. Instant. 10 sec cooldown.
  • Waylay (Survival) Explosive Trap deals 50% increased damage. staggers the target, causing them to miss their next melee attack.

Survival, Beast Mastery, Marksmanship
  • Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will break the effect. Limit 1. Trap will exist for 60 sec. Hunter - Survival, Beast Mastery, Marksmanship Spec. 40 yd range. Instant. 40 sec cooldown. 30 sec cooldown.
  • Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Hunter - Survival, Beast Mastery, Marksmanship Spec. 40 yd range. Instant. 40 sec cooldown. 30 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Frozen Touch Increases your chance to generate Fingers of Frost charges by 40%. Increases the maximum number of Fingers of Frost charges by 1. Frost Mage - Level 60 Talent. 30 sec cooldown.

PvP Talents
  • Dampened Magic Name changed from "Cloak of Protection" to "Dampened Magic". Magical Damage over time effects deal 20% less damage to you. Mage Any2 Role - Tier 3 PvP Talent.

Arcane
  • Arcane Blast Blasts the target with energy, dealing [ 192.4% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 60% 125% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Explosion Causes an explosion of magic around the caster, dealing [ 1 + 75% of Spell Power ] Arcane damage to all enemies within 10 yards. Damage increased by 60% per Arcane Charge. Mana cost increased by 60% 125% per Arcane Charge. Generates 1 Arcane Charge if any targets are hit. Mage - Arcane Spec. 2% of Base Mana. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Crackling Jade Lightning Channel Jade lightning, causing [ 4 + 17.5% 35% of AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. 20 Energy, plus 20 per sec / 20 Energy, plus 20 per sec. 40 yd range. 4 sec cast (Channeled).

Talents
  • Dampen Harm Reduces all damage you take by 30% from the next 3 attacks that damage you for 15% or more of your maximum health. Castable while stunned 20% to 50% for 10 sec, with larger attacks being reduced by more. Monk - Level 75 Talent. Instant. 2 min cooldown.
  • Elusive Dance Purifying Brew now clears an additional 15% of damage delayed with Stagger. It also grants up to 15% 20% Dodge and damage done for 6 sec, based on the level of Stagger damage purified. Brewmaster Monk - Level 100 Talent.
  • Gift of the Mists Gift of the Ox has an up to 60% 75% increased chance to trigger, based on your missing health. Brewmaster Monk - Level 45 Talent.
  • Mystic Vitality (New) Stagger is now fully effective against magical attacks. Brewmaster Monk - Level 75 Talent.
  • Ring of Peace Form a Ring of Peace around the friendly target for 8 sec. Enemies in the ring that use a harmful spell or ability will be knocked out of at the target location for 8 sec. Enemies that enter will be ejected from the ring. Monk - Level 60 Talent. 40 yd range. Instant. 45 sec cooldown.
  • Rushing Jade Wind Brewmaster, Mistweaver: Summons a whirling tornado around you, causing [ 621% of AP ] damage over 6 sec to enemies within 8 yards. Windwalker: Summons a whirling tornado around you, causing [ 621% of AP ] damage over 6 sec to enemies within 8 yards. Applies Mark of the Crane to up to 5 nearby targets. Monk - Level 90 Talent. 1 Chi. Instant. 6 sec cooldown.
  • Summon Black Ox Statue Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 30 yards. You may cast Provoke on the statue to taunt all enemies near the statue. Brewmaster Windwalker Monk - Level 60 Talent. 40 yd range. Instant. 10 sec cooldown.

PvP Talents
  • Refreshing Breeze Increases the healing of Vivify by 25% 20%, and Vivify refreshes the duration of Essence Font on targets it heals. Mistweaver Monk - Tier 5 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Hand of the Protector Holy, Protection: Calls down the Light to heal a friendly target for 30% of the target's missing health. While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%. Retribution: Calls down the Light to heal a friendly target for 30% of the target's missing health. Protection Paladin - Level 75 Talent. 40 yd range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Mind Bomb Inflicts the target with a Mind Bomb. After 2 sec, or if the target dies, it unleashes a psychic explosion, stunning all enemies within 8 yds of the target for 2 4 sec. Shadow Priest - Level 45 Talent. 30 yd range. Instant. 30 sec cooldown.

PvP Talents
  • Greater Fade Fade out, removing all threat, increasing your movement speed by 100% 50% and causing most melee, ranged and spells to miss you. Lasts 6 sec. Holy Priest - Tier 3 PvP Talent. Instant. 30 sec cooldown.
  • Premonition Heals nearby targets within 20 yards for [ 300% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 3 [ 5 + 0.2% of Spell Power ] sec. Discipline Priest - Tier 3 PvP Talent. Instant. 12 sec cooldown.
  • Trinity The duration of your Atonement is increased by 5 15 sec and the healing transferred through Atonement is increased by 20%. However, Atonement can now only affect a maximum of 3 targets and can only be applied through Plea. Priest Any2 Role - Tier 3 PvP Talent.

Discipline & Shadow
  • Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [ 1 + 41% of Spell Power ] Shadow damage instantly, and an additional [ 7 [ 9 + 41% of Spell Power ] Shadow damage over 14 sec. 18 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 1 + 41% of Spell Power ] Shadow damage instantly, and an additional [ 7 [ 9 + 41% of Spell Power ] Shadow damage over 14 sec. 18 sec.

Shadow
  • Mind Sear When Mind Flay deals damage, if the target is afflicted by your Shadow Word: Pain, it deals [ 40% of Spell Power 0;] damage to all nearby targets. Generates 1 Insanity per target hit. Priest - Shadow Spec.
  • Vampiric Touch A touch of darkness that causes [ 6 [ 8 + 79% of Spell Power ] Shadow damage over 18 24 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 6 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Feint Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50% for 5 sec. 20 Energy. Instant. 35 Energy. Instant.

Talents
  • Gloomblade Punctures your target with your shadow-infused blade for (425% of weapon damage) Shadow damage 525% of weapon damage) Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.
  • Prey on the Weak Assassination: Enemies disabled with your , Subtlety: Enemies disabled with your Blind Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources. Outlaw: Enemies disabled with your Blind, Gouge, Cheap Shot, or Sap take 10% increased damage from all sources. Subtlety: Enemies disabled with your Blind, Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources. Rogue - Level 75 Talent. Rogue - Level 75 Talent.

PvP Talents
  • Thick as Thieves Your Tricks of the Trade now increases you your and the friendly target's damage by 15% for 6 sec. Outlaw Rogue - Tier 3 PvP Talent.

Subtlety, Outlaw, Assassination
  • Blind Blinds the target, causing it to wander disoriented for 60 sec. Damage will interrupt the effect. Limit 1. Limited to 1 target. Rogue - Subtlety & Outlaw Assassination Spec. 15 yd range. Instant. 2 min cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Earthbind Totem Summons an Earth Totem with [ 2% of Total Health ] health at the feet of the caster for 20 sec that slows the movement speed of enemies within 10 yards. Earth Totem. 35 yd range. Instant. 30 sec cooldown.

PvP Talents
  • Control of Lava Lava Burst damage increased by 50%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 0%, stacking up to 0 50%, stacking up to 3 times. Elemental Shaman - Tier 4 PvP Talent.
  • Spirit Link You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 20 30 sec. Limited to 3 targets. Restoration Shaman - Tier 5 PvP Talent. 15% of Base Mana. 15 yd range. Instant.
  • Thundercharge You call down bolts of lightning, charging you and your target's weapons. The cooldown recovery rate of all abilities is increased by 70% 30% for 10 sec. Enhancement Shaman - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 1 + 138% 215% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Unlimited range. Instant.

Talents
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 46.62% [ 64% of Spell Power ] Fire damage to the target and [ 23.31% [ 32% of Spell Power ] Fire damage to nearby enemies. Destruction Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 15 sec cooldown.
  • Contagion You deal 12% 18% increased damage to targets affected by your Unstable Affliction. Affliction Warlock - Level 30 Talent.
  • Empowered Life Tap Life Tap increases your damage dealt by 12% for 15 10% for 20 sec. Warlock - Level 30 Talent.
  • Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 35% 25% increased damage for 15 sec. Demonology Warlock - Level 90 Talent. Approximately 2.5 procs per minute.
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 805% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 10% 30% for 15 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 15 Talent. 5% of Base Mana. 40 yd range. 1.5 sec cast. 30 sec cooldown.
  • Malefic Grasp While channeling Drain Soul, your damage over time effects deal 20% 80% increased damage to the target. Affliction Warlock - Level 15 Talent.
  • Sow the Seeds Seed of Corruption will now consume [email protected][]consume a Soul Shard, if available, to embed a demon seed in 4 2 additional nearby enemies. Affliction Warlock - Level 60 Talent.

PvP Talents
  • Curse of Shadows Magical damage over time effects will strike the target an additional time for 50% 30% of their damage as Shadow. Lasts 10 sec. Affliction Warlock - Tier 5 PvP Talent. 4% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

Affliction
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 1 + 138% 215% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Warlock - Affliction Spec. 4.5% of Base Mana 1 Soul Shard. 40 yd range. 2.5 sec cast.

Pets
  • Firebolt Deals [ 1 + 82% of Spell Power Deals 1;] Fire damage to a target. (Right-Click to toggle) Basic Attack. 40 Energy. 40 yd range. 1.8 sec cast.
  • Lash of Pain Lashes the target for [ 1 + 90.7% 110% of Spell Power ] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. 20 yd range. Instant.
  • Shadow Bite Bites the enemy, causing [ 1 + 38% 45% of Spell Power ] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Charge Charge to an enemy, rooting it for 1 reducing its movement speed by 50% for 6 sec. Generates 20 Rage. 8-25 yd range. Instant. 1.5 sec cooldown.

Talents
  • Warbringer (Arms, Fury) Charge now deals [ 108% of AP ] damage to all enemies within 5 yds of the target, and stuns them for 2.5 sec. until cancelled.
  • Warbringer (Protection) Intercept now deals [ 108% of AP ] damage to all enemies within 5 yds of the target, and stuns them for 2.5 sec. until cancelled.

PvP Talents
  • War Banner You throw down a war banner at your feet, rallying your allies. Increases movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within 40 0 yards of the war banner. Lasts 15 sec. Arms Warrior - Tier 4 PvP Talent. Instant. 1.5 min cooldown.

Protection
  • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept will root for 1 reducing the target's movement speed by 50% for 6 sec, but has a minimum range of 8 yds. When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards. Generates 10 15 Rage. Warrior - Protection Spec. 25 yd range. Instant. 1.5 sec cooldown.
  • Revenge Swing in a wide arc, dealing [ 1 + 340.2% 650% of AP ] damage to all enemies in front of you. Your successful dodges and parries cause your next Revenge to become free. Warrior - Protection Spec. 300 Rage. Melee range. Instant. 3 sec cooldown.
  • Shield Block Arms, Fury: Raise your shield, blocking every melee attack against you for 6 sec. Increases Shield Slam damage by 30% while active. Protection: Raise your shield, blocking every melee attack against you for 6 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active. Warrior - Protection Spec. 150 Rage. Instant. 1 sec cooldown.

Professions
Enchanting
  • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for 0 [ 400% of Spell Power . Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 15, Leylight Shard x 12. Tools: Runed Copper Rod.
  • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for 0 [ 400% of Spell Power . Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 10. Tools: Runed Copper Rod.
  • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for 0 [ 400% of Spell Power . Reduced materials. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 12. Tools: Runed Copper Rod.

Engineering
  • Rechargeable Reaves Battery Craft a Rechargeable Reaves Battery. Engineering. 1.5 sec cast. Reagents: Reaves Battery, Leystone Ore x 75, Blood of Sargeras x 15.

Item Effects
  • Al'Akir's Acrimony Chain Lightning deals 5% 10% increased damage to each subsequent target.
  • Ayala's Stone Heart Your attacks have a chance to make your next Execute cost no Rage and be usable on any target, regardless of health level. Approximately 2 procs per minute. 2.25 procs per minute.
  • Butcher's Bone Apron Mongoose Bite increases the damage of your next Carve by 20% 15%. Stacks up to 10 times.
  • Cinidaria, the Symbiote Your attacks cause an additional 30% damage as Physical to enemies above 85% health and heal you for 100% of the damage done.
  • Crystalline Shockwave Your attacks have a chance to create a damaging shockwave that deals 0 Physical damage to enemies in front of you. 1 sec cooldown. Approximately 3 procs per minute.
  • Firestone Walker's Vintage Brew Each enemy you hit with Breath of Fire reduces the cooldown of Fortifying Brew by 1 2 sec., up to a maximum of 4 sec. 6 sec.
  • Head Shot Fire a bullet at your current target. 40 yd range. Instant. 2 sec cooldown. 60 sec cooldown.
  • Healthstone Instantly restores 15 health. Instant. 60 sec cooldown.
  • Ice Time Your Frozen Orb explodes into a Frost Nova that deals [ 1 + 1,200% of Spell Power ] damage. 1,400% of Spell Power ] damage.
  • Koralon's Burning Touch Scorch Scorch deals 350% increased damage and is a guaranteed Critical Strike against enemies below 25% health. 30% health.
  • Loramus Thalipedes' Sacrifice Fel Rush deals 5% 10% increased damage to each subsequent target hit.
  • Marquee Bindings of the Sun King After consuming Hot Streak, there is a 20% chance that your next non-instant Pyroblast cast within 15 sec deals 250% additional damage. 275% additional damage.
  • Nefarious Pact Your damaging spells have a chance to grant Nefarious Pact, increasing your casting speed by 0% for 10 12 sec. When Nefarious Pact expires, your casting speed is decreased by 0% for 10 8 sec. Approximately 0.7 procs per minute.
  • Sands of Time Absorbs up to 0 damage from an attack that would kill you. When this effect occurs, you instantly heal for 0 and then take all of the prevented damage over 10 sec. May only occur once every 3 min. 1 sec cooldown. 6 min. 1 sec cooldown.
  • Seal of Necrofantasia Empower Rune Weapon gains 1 additional charges and recharges 5% faster. 10% faster.
  • Spiritual Journey While Ghost Wolf is active, the remaining cooldown on Feral Spirits recovers 300% faster. 500% faster.
  • Sylvan Walker Increases Versatility by 1,000 when outdoors. 0 when outdoors.
  • The Emerald Dreamcatcher Starsurge reduces the Astral Power cost of your Starsurges by 10 for 3 2 sec. Stacks up to 2 times.
  • The Emperor's Capacitor Chi spenders increase the damage of your next Crackling Jade Lightning by 250% 125% and reduce its cost by 5%, stacking up to 20 times.
  • Triumvirate Your melee and ranged attacks have a chance to grant you a Fiery, Frost, or Arcane enchant for 15 sec. Approximately 1 proc per minute. 20 sec. Approximately 0.7 procs per minute.
  • Velen's Future Sight Increase all healing done by 10% and causes 100% 20% and causes 50% of overhealing on players to be redistributed to up to 3 nearby injured allies, for 10 sec. Instant. 1.2 min cooldown.
  • Void Infused Drink from the dark potion to surrender your mind to the Void. For the next 10 min, your Insanity will no longer drain. 100 yd range. Instant. you generate 10 Insanity every second. Instant.
  • Zann'esu Journey Flurry increases the damage of your next Blizzard by 35% 50%, stacking up to 5 times.
  • Zeks Exterminatus Name changed from "Zek's Exterminatus" to "Zeks Exterminatus". Your Shadow Word: Pain damage has a chance to increase the damage of your next Shadow Word: Death by 50% 125% and make it usable on any target, regardless of health level. Approximately 2 procs per minute.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • Vampiric Fangs (Rank 1) Vampiric Blood increases your maximum health by an additional 5% and increases all healing and absorbs received by an additional 5%.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance



Misc Changes
Originally Posted by MMO-Champion
Holidays
  • Timewalking Dungeon Event - While this event is active, players level 86 91 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down to revisit past dungeons from the Cataclysm Mists of Pandaria expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event (New) - While this event is active, players level 91 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down to revisit past dungeons from the Mists of Pandaria expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event (New) - While this event is active, players level 91 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down to revisit past dungeons from the Mists of Pandaria expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event (New) - While this event is active, players level 91 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down to revisit past dungeons from the Mists of Pandaria expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

Map Areas
Kalimdor
  • Northern Barrens > Broken Keel Tavern - Name changed from "Northern Barrens > Ratchet > Broken Keel Tavern" to "Northern Barrens > Broken Keel Tavern".
  • Winterspring > The Laughing Yeti - Music: Zone-WinterspringGoblin. TavernGoblin.

Unknown
  • Duskwood > Scarlet Raven Tavern - Name changed from "Duskwood > Darkshire > Scarlet Raven Tavern" to "Duskwood > Scarlet Raven Tavern".



Strings Changes
Originally Posted by MMO-Champion
  • SPELL_FAILED_CUSTOM_ERROR_329 (New) - You have already submitted the maximum number of Artifact Research work orders available.
by Published on 2016-12-05 01:50 AM

World Boss: Na'zak the Fiend is live in the US and EU, as intended. Head down into the tunnels of Falanaar to get to him.

Headset Sale: The Sennheiser PC 360 headset is significantly discounted today.

How Would a Third Person Diablo Game Look?, Rhykker's S9 Builds

Battle for Gadgetzan Tournament!

We're Closing Our Doors

Dave Kosak Moves to Hearthstone Team
Dave Kosak was the Lead Narrative Designer on World of Warcraft, but has now moved to the Hearthstone team.



Argus Lore
Our friends at Gamepedia have a nice article and video covering the lore behind Argus! We will be heading to Argus in Patch 7.3.





Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
In many ways, H-ToV is most meant for groups that comfortably clear Heroic EN, can't/won't do Mythic, yet still want a challenge (WatcherDev)

Re: recent talk of raid tuning and exploits, this blog is old and full of outdated examples, but still accurate: https://t.co/uLNYMknKnQ (WatcherDev)

Questing
the "Like the Wind" WQs are just so annoying. Latency above 50ms and it'll be impossible to complete....
We've made some adjustments to these quests to improve overall responsiveness and gameplay for players with high latency. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Can you talk about mobility creep in games, not just League as I’m seeing games like Overwatch, WoW, Dota2 etc with like hyper agile heroes that completely dumpster the immobile one because they can just dodge any of their damage out put and dish out a fair amount of their own. Why not make everyone mobile
In my experience it keeps happening because mobility (especially high-speed windowed mobility) is fun. As a player, it gives you a lot of interesting decisions about initiating a fight or running away from one. You can get to where you need to be quickly or get out of what you need to get out of quickly. Movement can help band-aid some bad decisions you made a few seconds ago. I think it’s totally natural that almost every game ends up with a mobility creep problem. But then as a designer you catch yourself. You don’t want to go add mobility to every character, because that’s just admitting defeat that there aren’t more attractive mechanics out there than mobility. So you get a little stubborn because you know you’ll come up with something… someday. I also think it’s the case that even when a slow-moving character is demonstrably viable or even stronger than the fast-moving character, that players still opt for the fast-moving character. Humans like to go fast. (Source)

About the PvE aspect of lots of online games, especially big MMOs, do you think that there is a window of opportunity for a competitive PvE scenario? Maybe a monetized scenario like the most financially successful PvP ones?
I think competitive PvE is a hugely unexplored space. We did live raids for awhile at Blizzcon (though they were a logistical nightmare) and even did a race a couple of times.

If I was working on a group-based PvE game (I’m not), I would try and figure out how to make it competitive. I would try and figure out if it could be an esport. There are several sports that are compelling to view (for some folks!) where the opposing sides don’t directly interact much: golf, bowling, track and field, most races. Those kind of feel like the live equivalent of competitive PvE. (Source)



Dark Legacy Comics #562
DLC #562 has been released.

by Published on 2016-12-03 04:38 AM

Mischief Pet Giveaway
The Mischief pet is now available on the Blizzard Store! 100% of the purchase price will be donated to Make-A-Wish until December 31, 2016.

  • The giveaway is for 20 x Mischief pets.
  • To enter the giveaway, just reply to this post!
  • The giveaway will be closed on Wednesday, December 7th at 11:59 PM EST and winners will be chosen randomly within five business days.
  • Winners will be contacted by PM on the site. There is no email alert by default, you will need to log in and check your PMs.
  • A note will be added to the top of the current news post when winners have been PMed.
  • Winners have 72 hours to respond before another winner will be selected to replace them.







Catch the Latest Legion Live Developer Q&A Wednesday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch Wednesday, December 7, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A. He’ll be answering many of your World of Warcraft questions.

Feel free to submit any World of Warcraft questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.

We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Wednesday at 10:00 a.m. PST!

The Elder Scrolls Online - Trip of a Lifetime Giveaway
Ever wanted to see the Snowcapped Swiss Alps? What about trekking the ruins of Machu Picchu? To celebrate the One Tamriel update for The Elder Scrolls Online, Bethesda is giving away a Trip of a Lifetime to 5 lucky gamers, and in-game goodies for a thousand other winners!

by Published on 2016-12-02 06:54 AM

Jay Wilson's Insights into Vanilla Development, Diablo Brawl Coming to Hearthstone

Tri-Class Card Drop Rates Fixed - Affected Players Will Receive 33% of Packs Opened as Compensation

Patch 7.1.5 - Legendary Vendor on the PTR
You can hop onto the PTR and test out the new legendary items coming in Patch 7.1.5!



Mischief the Fel Kitty Delayed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We were hoping it'd be available today, but don't worry folks, Mischief is coming soon! Keep an eye on the news page for when this fel kitty invades!

Patch 7.1.5 - Secondary Stat Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The changes to secondary stat ratings in 7.1.5 have a few goals, and certain pieces are not yet in the current build.

Goal 1: Increase the importance of item level as a guideline for upgrading items. Moreso than in the past, large item level increases are not a reliable indicator of an upgrade due to the variance in power of secondary stats on an item. Increasing the amount of rating that you need per percentage of a secondary stat tips the balance of an item’s power more heavily toward primary stat. We’re okay with very small item level upgrades being a tougher choice, but some specs are currently passing up 15+ item levels in favor of secondary stats. That shouldn’t be something players are encouraged to do – with the occasional exception on rings and necks, which brings us to our second goal.

Goal 2: Improve rings and necks. The removal of primary stats from those slots on Legion gear means that your choices of secondary stats there are impactful, which we like. However, they still suffer from the problem of secondary stat distribution dominating the choice of which item to equip. We’ve increased how heavily item level affects the amount of stats on Legion rings and necks in 7.1.5, which will make significant item level jumps a clearer indicator of an upgrade on these slots. You’ll still find situations in which secondary stat choice is more important than item level for rings and necks, which is intentional; we’re just dialing it back a bit.

Goal 3: Don’t lower player power. This is a key part of the overall strategy that isn’t yet complete. Right now, on the PTR, player power is definitely down a few percent compared to live. The next build will have changes that increase the total amount of stats given by all items above level 800 to account for this gap, such that the overall power of your equipped items should be about the same (if not slightly higher) than it is currently in 7.1.

As you might expect, these changes will affect some classes more strongly than others. More overall character power will come from your primary stats than it did before, so all of your abilities will hit harder, even if they crit less or happen less frequently. Additionally, as we continue tuning for Patch 7.1.5, we’ll make adjustments as necessary on a spec-by-spec basis.

Apologies if I'm reading this wrong. But it sounds like the plan is to make us require more of a secondary stat, then provide us a higher value of secondary stats on existing gear. Isn't this counterproductive or am I just derp?
It's a tough bit of mathematical gymnastics that's tough to explain succinctly, but the long and the short of it is that the way that the item's primary stat (or sheer amount of secondary stats, in the case of rings and necks) make the higher-ilevel piece an upgrade more often.

I think they need to look into specs that rely on extreme cases of secondary dependence and adjust those specs accordingly. This blanket nerf is going to cause more problems.
That's what I was getting at in the last paragraph

Patch 7.1.5 Feedback - Survival Hunter
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sorry for the delay in replying to this. Long story short, we agree with the concerns laid out in this thread: Waylay as a damage mechanic isn’t playing well, and the increased trap cooldown is a nerf that undermines other utility upgrades. We’ve been discussing exactly what we want to do about it, and can share some details:

For starters, the Trap cooldown is going back to a baseline of 30 seconds, just like it is in Patch 7.1. We had initially increased it to 40 based on some concerns that Hunter crowd control might end up too powerful in some situations, but after further consideration, we don’t think that’ll be necessary.

Regarding Waylay, the original intent of the passive was to reinforce Survival’s niche as trap experts (especially with other Hunter specializations getting traps again) by rewarding clever placement of traps when you’re able to anticipate your enemy’s movement. After all, the very nature of a trap is a hazard set ahead of time for an unsuspecting victim, whereas traps today often end up feeling more like lobbed explosives. However, in group gameplay, the movement of your targets is largely outside of your direct control, and any sort of rotational damage benefit of Waylay is likely to be far more frustrating than fun. We’re going to remove the damage-increasing benefit that Waylay provided to Explosive Trap and let its bonuses focus purely on utility. With the Freezing Trap and Tar Trap cooldown now unchanged, this makes Waylay simply a new utility perk over what Survival has on live, and we’re excited about some of the potential ways Hunters can make use of it in both PvE and PvP.

As an aside (and this is relevant to all classes and specs), part of our goal to keep patches coming at a steady pace in Legion means that you’re likely to see more half-completed ideas and strange experiments on PTR than even veteran testers might be used to in previous expansions. Just because a change shows up in a PTR build does not mean that it’s something the team views as a final design (or even a design we’re necessarily happy with). This has been especially true with 7.1.5, and we’ve done a poor job of communicating that thus far. We’d like to apologize for that failing, and it’s something we’re actively working to correct.

PTR Changes and Developer Notes
Originally Posted by Blizzard (Blue Tracker)
To maybe give a little more hope, we had several meetings and discussions yesterday about ways to improve our internal processes so that we can converse more freely and immediately on in-development changes. Some of those improvements have already been made, and I'm personally hoping the difference will be noticeable over the next few weeks.

As a guy who works in Dev, the amount of reasons for silence, from "We have no solution and don't want to bring it up without one" to "Policy to not talk about changes until finalized", is sometimes ludicrous.
We've typically shied toward the former more than we probably need to. Historically we've wanted to be able to say how we're fixing an issue before we say anything, but I think that "we're going to fix this, just haven't decided how yet" is still a good message to get across in the meantime.

Just a side suggestion: Why not follow the HotS, OW and SC model, and do small explanations with each change in the changelogs? Is it because there are just too many different specs in wow and too many changes for it to be viable?
That's part of it. We typically do add those explanations for major hotfixes or release notes. Agree that we need more of that for PTR changes.

BlizzCon Cosplay - Sombra
Sombra was at BlizzCon this year and this video shows a little bit of the work that went into making the costume.


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