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by Published on 2014-07-29 11:53 PM

The Plague Quarter Heroic Boss Deck Guides

Warlords of Draenor Special Event at Gamescom
Blizzard published the schedule for Gamescom today, and it has an interesting event listed on Thursday at 18:00 CEST / 12 PM EDT / 9 AM PDT.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blizzard at gamescom: Website and Live Stream
The world’s biggest game convention is almost upon us! Blizzard will be in Cologne from August 13 to 17, showcasing our latest games, presenting awesome activities on stage, and broadcasting live from our booth.

Our dedicated website will give you the schedule and details on all the activities you can enjoy at the Blizzard booth, including show matches, live drawing sessions, the renowned Blizzard costume and dance contests, and more.

In addition, we will be hosting hour-long live streams on August 15, 16, and 17, bringing you all the highlights from the show, plus developer interviews and insights. You can watch the action live on the website, and replays will be available afterwards. So if you can’t make it to gamescom, you don’t need to miss out on any of the fun and games.

Blizzard gamescom live stream:
Friday, August 15 – 18:00 to 19:00 CEST
Saturday, August 16 – 18:00 to 19:00 CEST
Sunday, August 17 – 16:00 to 17:00 CEST

We’ll look forward to seeing you there!

Heart of the Valorous Buff This Weekend
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Beginning Friday, August 1 at 10:00 a.m. PDT, through Monday, August 4 at 9:00 a.m. PDT, we’ll be applying the Heart of the Valorous buff which will increase the rate of Valor Point gains an additional 100%. Don’t wait to get in on the action!


Warlords of Draenor Beta Patch Notes Update - July 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Crowd Control and Diminishing Returns
  • Shaman
    • Tremor Totem is no longer usable while under the effects of Fear, Charm, or Sleep.

Class Changes
Druid
Talents

Mage
Frost Changes
  • The Brain Freeze effect now increases Frostfire Bolt damage by 25%, and can now stack up to 2 times. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 25% 45%. (Total of 60% 100% on double-Multistrikes).

Priest
Talent Revisions
  • From Darkness, Comes Light has been split into two abilities depending on the Priest's specialization.
    • Surge of Darkness (Shadow) now has a maximum of 3 charges (up from 2) and can now also trigger its effect from Devouring Plague, but its chance to trigger has been reduced to 10% (down from 20%) to compensate.
    • Surge of Light (Discipline, Holy) activation chance has been reduced to 10% (down from 15%).
  • Solace and Insanity has been split into Power Word: Solace for Discipline and Holy, and Insanity for Shadow.
    • Insanity has been changed to cause consuming Shadow Orbs to transform Mind Flay into Insanity for 2 seconds per Shadow Orb consumed.
  • Twist of Fate now only triggers from healing for Discipline and Holy Priests, and only triggers from damage for Shadow Priests.

Shaman
Elemental Overload and Molten Earth
Chain Lightning was also improved significantly to offset the fact that Elemental Overload was a massive buff to it, but Molten Earth is not.

Restoration Changes
  • Elemental Blast now also grants increased Spirit for Restoration Shaman, in addition to the random secondary stat. Spirit amount granted is equal to double the random secondary stat amount.
  • Riptide’s healing has been adjusted to put significantly more of it into the initial heal. The initial heal amount has been increased by 70%, while the periodic healing amount has been reduced by 20%.

Warrior
Ability Consolidation and Refinement
  • Thunder Clap now costs 10 15 Rage, and also reduces the movement speed of nearby enemies by 50% for 6 sec.

Stance Changes

Arms Changes
  • Battle Stance for Arms Warriors now generates 67% 140% more Rage from auto-attacks and Critical Strikes now generate double Rage.
  • Colossus Smash now costs 20 30 Rage, deals 225% increased damage, and no longer increases the damage of Slam.
  • Execute for Arms Warriors now costs 10 Rage, and consumes up to 30 40 additional Rage to deal additional damage.
  • Mortal Strike now costs 20 30 Rage (instead of generating 10 Rage).

Talent Changes
  • Piercing Howl has been removed and replaced with a new talent, Sudden Death.
    • Piercing Howl is now available to all Fury Warriors as a baseline ability.
  • Disrupting Shout has been removed and replaced with 3 new talents that vary by specialization.
    • Arms: Slam: Slam an opponent, causing 100% weapon damage. Each consecutive use of Slam increases the damage dealt by 50% and Rage cost by 100%. Requires Battle Stance.

Warlords of Draenor - Quest Markers on the World Map
Originally Posted by Blizzard (Blue Tracker)
Starting in Talador, you'll soon start seeing quest bangs on the world map for major quest lines that you are eligible for but don't have in progress. Other zones will follow shortly after.

This system is designed to act as a backup mechanism should you fall off of a quest line for some reason. While it is not terrible if you're guided to content this way, it is still our preference that we lead you there smoothly through the quests themselves, and only have this as a backup should you miss something.

We're very interested in hearing feedback on this system as you start to experience it. Also, if you somehow miss a major quest and end up depending on these map bangs to lead you back, we'd still love to hear about those too so that we can look to reduce the chances of missing them.

Thank you for your help with this. We hope you enjoy this new feature.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Theorycraft Discussion
Is there a formula or "rules of thumb" for determining a targets hitbox size and geometry?
Shape is always circular. Creature hitbox varies, of course. Player hitboxes are consistent though the exact size rarely matters (I believe it's 0.5yd radius).

What actually matters is combat reach. That's always 1.5yd for players, and larger for larger creatures. The distance away that you can attack a creature is...

Melee attack: MAX(5, SourceCombatReach + TargetCombatReach + 4/3) + IfSourceAndTargetAreRunning(8/3)
Ranged attack: SourceCombatReach + TargetCombatReach + AttackRange + IfSourceAndTargetAreRunning(2)
AoE: TargetCombatReach + AttackRadius + IfSourceIsRunning(2) (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Have you ever considered instead of tweaking individual abilities to give everyone a "tuning" passive ability?
Yeah, we have that under the hood for emergencies (see Brewmasters on live). Results in a more cohesive game if we don't tho. (Celestalon)

From a healer's perspective where will incoming tank damage be in Warlords' raids? More attention needed than MoP? Wrath? =)
More than MoP. (Celestalon)

There is a difference between a spec needing balance and most players idea of "competitive".
People tweet me all the time with questions like, "Do you intend for to be lackluster this ?" So silly. (Celestalon)
"No, we're shooting for abysmal. More tuning to come!"
Haha. I'll use this next time I'm feeling especially snarky. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Frost DKs: 2H will prefer to use KM on Oblit, and DW on FS, as has been intended for a while (but tuning was off in late MoP). (Celestalon)
We know this, but there is no incentive wait for OB to come off CD to use KM on it. Its a dmg loss right now for doing so.
Right, that's the part about "tuning was off in late MoP". (Celestalon)
how's it a tuning issue?
It was not tuned to be worth it. That's a tuning issue. (Celestalon)
It's a mechanical issue. Not a tuning issue. Have to use runes to start the feedback loop.
So? (Celestalon)
Therefore KM can never "matter" to 2H Frost. Useless mechanic.
Extreme example: Triple Oblit's damage. Now you will prefer to use KMs on Oblits. (Celestalon)
another example You are empty on runes w/ only runic power. You will still use KM on FS.
Yes. That's why I said *prefer to*, not *only*. (Celestalon)
What will make Obl worth using in WoD for DW frost dk's?With enough mastery howling blast will do more dmg cause frost dmg scale
Rime helps with this. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Whats the intent of Tiger's Fury change? Removal of need for macro? Concerned about PvP burst with midberserk TF for more nrg?
You already could combine them as long as you knew to use TF first. It was a pointless limitation. (Celestalon)

Pool up to 100 -> Berserk -> Dump to 40 -> TF -> Dump to 0.
Sure, you'll do that, which we're fine with. It's damage that you're going to use on Bite; worst Energy->Damage conversion. (Celestalon)

Can you expand a bit on the new MF/SF eclipse changes? Did the snapshot idea not work? I like the changes I'm just curious.
Yeah, Eclipse is no longer snapshot. As such, you can now afford to use MF/SF as mobile damage options, without reducing DoT dmg. (Celestalon)
So, it looks like you recast the dots right before hitting opposite Eclipse to maintain uptime? At least MF.
You can't recast both at any time. You only need to MF once at peak, and SF once at peak and once at start/end of Solar (Celestalon)

Is Shooting Stars 5% for most recent MF and SF, or 5% for just whichever of those is most recently applied?
5% for both. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
liking the new hunter raid CD, even if it doesn't benefit them
It does, a little. Powershot and Focusing Shot. (Celestalon)

With the new Aspect of the Fox, could we have a little clarity on "all spells"?Will it include abilities like Focusing Shots?
Yes. I'll clarify the tooltip with "and abilities". (Celestalon)
Thank yooou, and one more question.Does it include items (i.e hearthstone)?
Yes. (Celestalon)

Oh, hay. Is a dps cool down still being considered for SV?
Not beyond what's in the talent tree and effectively available through ES pooling. (Celestalon)

is the new fox cd on global or off?
In an upcoming build it'll be off the global, and usable while casting something else (like Spiritwalker's Grace is). (WatcherDev)

Paladin (Forums / Skills / WoD Talent Calculator)
any concerns that Empowered Seals force reti and protto juggle seals to keep all 2/3 buffs active or is the intended game play?
That's the intention. (Celestalon)
any plans to make it feel less clunky atm created alot of seal switch reminds me of warrior stance dance
No, that's the point; it's a talent to let you opt into seal twisting. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Is Grimoire of Synergy going to have ICD?
No. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Is there a reason Dragon Roar is not on the AoE Knockback list for diminishing returns?
I believe because of the extremely short nature of it; it'd be a penalty use, instead of a benefit. Same as the Charge stun. (Celestalon)

that was specifically TC damage going down 30%, not all damage. (Though arms could probably use a flat 30% cut)
Yeah, I just meant TC damage going down 30%. All Arms damage is still going to go down across the board too, though. (Celestalon)

ie is TClap down to 10 rage now, with WW at 20, or is Tclap still at 15 while WW is 20?
TClap at 10, WW at 20, MS at 20, Execute will use up to 30 additional rage instead of 50 (same total dmg). Slam is slightly... (Celestalon)
...different; couldn't really reduce the rage cost of a 10 rage ability by 1/3. so instead increased its damage by 50%. (Celestalon)
is tclap intended to be used single target for arms now unless you take the slam talent?
No, it's still much worse damage than WW. Tclap is primarily for the snare. (Celestalon)
Any chances TC radius glyph will make a return? Piercing howl has 15 yards radius. Fury won't have aoe snare?
The WW range glyph will also apply to TC. (Celestalon)

PvE
Any chance we might see Elite difficulty fights in WoD? Like Protectors in ToES. Loved Yogg Saron, would like to see more
No specific plan in place for the 6.0 raid content, but it's something we can/will do where it makes sense. (WatcherDev)

Lore
Would you consider Khadgar, based on his views and persona, to be an Alliance character? Is he in the Alliance for convieniece?
Khadgar is an Alliance character willing to give quests to individual Horde heroes he trusts. (DaveKosak)

I don't get this. I can understand khadgar being neutral aligned because of his Outland experiences but the KT has never been fully neutral except in world-threatening circumstances. 3 of the 6 members of the current council of six were there when kael was thrown into the violet hold. Jaina does more face heel turns than a catwalk model but I think khadgar would be way outvoted
He is. But that doesn't stop him from doing his thing. Would love to be a fly on the wall in Council meetings! (DaveKosak)

Hey any chance Exarch Naielle, Exarch Malaadar, and Yrel come back to the main universe and possibly exarch akama as well?
Not determined yet! We'll see what people think of the exarchs. You'll meet other rangari in other zones, as well. (DaveKosak)

Garrisons
A question: Will keeping the Trading Post be required to keep the exalted status with Laughing Skull/Shattari Defense?
Not as planned, no. Some buildings can be exhausted and then replaced over the course of the expac. (Muffinus)
by Published on 2014-07-29 04:58 AM

Critical Hit Playing Reaper of Souls, Starter Crafted Demon Hunter, Blizzard Service Awards Updated

Plague Quarter Rewards, Deck Spotlight: TheChiv's Naxxadin, Plague Quarter Countdown

Garden of Terror Battleground Preview & Discussion, Town Hall #23

Warlords of Draenor - Skyreach
Now that the new Arakkoa model is in, the Skyreach dungeon in Spires of Arak is open!





Mob Tagging Rules and Gameplay
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's no question that when spawning or quest objectives are not handled properly on our side, the tap system can create negative and anti-social experiences, wherein seeing players of your own faction nearby becomes a nuisance. We very much want to limit and rectify those situations. The most helpful thing you can do in that regard during beta is to bring to our attention specific quests or areas in which you felt competition for spawns was overly detrimental to your experience. We have a number of ways of fixing those problems, ranging from simply adding additional spawns, to dynamic spawn thresholds that ramp up density as player density increases, to making specific targets open tap.

The main reason we don't embrace a fully open-tap world is that we feel that those mechanics are asocial. To be fair, that is certainly better than antisocial - no question there, and antisocial experiences usually reflect spawning and mechanics that we need to adjust. However, while a world in which everyone runs around damaging things a few times (or however much is needed to qualify for credit) may be one in which you don't feel bad about other players being around, at some point it also makes those players nearly indistinguishable from NPCs or bots with decent AI. You don't need to talk, or ask if someone has room in their group or would like to join yours. You just attack a few times, and then move on.

On the other hand, mob tagging rules inherently reward and encourage social gameplay. Even in solo areas like daily quest hubs in Mists, we'd commonly see transient pickup groups form for the sake of efficiency, and stick together through that hub or maybe even another ("hey, anyone up for Klaxxi after this?"). But once again, it's incumbent upon us to make sure that we avoid situations where that is outweighed by negatives like competing for underspawned quest targets or objects.

Philosophically, for a while now, we've made sure that any time multiple players are sent to kill a single specific target that has a respawn timer (be it named quest boss, world boss, or an event like the Battlefield: Barrens commanders in patch 5.3), the mob is open to credit for all. We're certainly open to extending that treatment where it makes sense, and where it serves to improve the overall experience. But I wouldn't expect a wholesale overhaul of our tap mechanics in the near future.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Theorycraft Discussion
My theory is that for each target in the area of effect of these spells, the healing done to each target is equal to the base healing on 1-6 targets, multiplied by 6, and then divided by the number of targets within some clump check (I don't have an idea of how it does this.) This is consistent with what I saw before (in case 3 above, some dummies treated me as part of their clump number, and some didn't.)
Warning, super techy theorycrafting incoming. You do *not* need to understand any of this to use these spells effectively. This info is primarily for theorycrafters.

Yes. This is something we've mentioned a few times, but I don't know if has ever been fully detailed. Traditional AoE capping works by counting the number of targets hit, and dividing the capped damage amongst them. However, there are four spells for whom that logic does not work: Chi Burst, Chi Torpedo, Divine Star, Halo.

They all heal targets in an area, but that area moves (usually quite quickly, but still). If I launch a Chi Burst down a line of targets, it doesn't preemptively figure out which targets it's going to hit at cast time or anything. It just launches the orb, and there is collision detection that on it that will heal each target that it collides with. That means that when the first target gets hit, none of the other targets have been hit yet, so there's no other hits to help determine how much damage/healing it should do.

So, we have a different solution for these spells. They build a list at cast time of all potential targets, and a count of how many other potential targets are near each one of those targets. That count is used for the AoE capping logic.

Chi Burst: Potential targets are all targets within 60yd. Clump radius is 10yd.
Chi Torpedo: Potential targets are all targets within 40yd*. Clump radius is 10yd. (*was 25yd, should be *40yd in next build)
Divine Star: Potential targets are all targets within 40yd. Clump radius is 18yd.
Halo: Potential targets are all targets within 40yd. Clump radius is 30yd.

This works, but has some downsides of gamability, and potentially AoE capping more than needed. Example: Have a clump of a dozen players. Throw a Chi Burst but mis-aim it so it only grazes a single person in the clump. It'll apply the full AoE capping in that case, even though it only healed one target.

Just did a tuning pass on weapon enchants, and here are what they'll do in the next build. (See Blue Tracker for full list)

-The other day I soloed ICC and ULD with my 90 premade toons for fun, and realized that all of my damage jumped by 100-120 times, while the formula you gave before showed 16.5 as the maximum multiplier. That's where I started guessing about a new formula implemented. Testing in Firelands showed a multiplier around 30 and considering that the mob was squished to 25%, it's about the same 100-120 multiplier in total.
Looks like we changed the formula to make it scale much more. I'll get new formulae for you soon.

1) Darkmoon cards seem very week (620 only) compared to heroic high maul gear (655), even weaker than 5h (630 and rarely 645). What's the reason behind that?
2) Why do devs decide to use 15 as the new tier difference, instead of 13 which has been used for such a long time?
3) I could see 620 and 660 pvp gears (while in pvp they're 675 and 690). Are those the final versions of pvp gear progression in 6.0? If so, then that big gap is really causing some issue imo and 660 pvp gear is again "necessary" for pve progression now that the only better stuff than 660 is tier-2 raid gear.

1) Darkmoon cards are upgradable.
2) To create more differentiation and allow more gradiation within a tier.
3) The very top end of PvP gear is good, but not great, for PvE. That does not make it necessary for PvE.

This isn't really theorycraft, so please start a new thread to discuss that further. (Blue Tracker / Official Forums)

Garrison Resource Cap
Just to be clear. The resource cap is a holding cap, not a weekly earning cap. There are no limits (currently) on how many resources per week you are able to earn, just that you can walk around with a maximum of 1000 on your character at any given time.

We are working on more cool things to spend resources on. (Blue Tracker / Official Forums)

Garrison Followers and Custom Attributes
Level 2 of the inn lets you select custom attributes on the followers you recruit, not your existing ones. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
racials in WoD favour alliance heavily. Surely you should aim for parity rather than using them as a social engineering tool?
Everything we're seeing suggests that there previously was a favor toward Horde, and now there is parity. (Celestalon)
If have any data to suggest otherwise, we'd love to evaluate it. (Celestalon)

Classes
just curious are the class mechanics close to being worked out at this point?
Close, but not all done. Still several things on our list, design-wise. Then tuning, which may involve a few more design changes. (Celestalon)

Many classes have spec specific lvl100 talents, many also do not, any chance at adding spec-specific talents to boost flavor?
It's an option in our toolbox, but not always required in order to create an interesting choice. (Celestalon)

Is the intent still to make all three talents in a tier competitive, or are you okay with just two? 1/2
Yes, all 3 talents should be competitive, though some may be more niche than others. (Celestalon)
What is different between "niche" and "used only in very specific circumstances that occur only 1 fight/tier"?
That's just a matter of extremes; of just *how* niche something is. What's the concern? (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
I don't get what your problem is . Nerf the dmg but increase the energy regen. Win Win, same dmg and always stuff to press.
The problem is that Windwalker is an energy based spec, and many people are forgetting the impact of that. (Celestalon)
Making an energy based spec that's not limited by energy... Is simply not something we're going to do. (Celestalon)
Devil's advocate - What about Mana based specs that aren't limited by Mana? Why have a Mana bar in the first place?
They're limited by some other resource (sometimes that's Time), and are designed around that. (Celestalon)
So you may as well axe some specs Mana bars, no? Or is this intended to be flavour? An homage to when it did matter?
Somewhat flavor. It's a very fair criticism that most DPS with mana bars don't use mana as their primary resource. (Celestalon)
In these cases, Mana is functionally a tertiary resource, used for offheals/utility. Presentation as primary is misleading. (Celestalon)

any thought about monks changing their celestial guardian depending on what stance they are in, so brew get the ox not xuen?
It's something we'd like to do, but would be mostly just a cosmetic change, so is low on our priority list at the moment. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Will Empowered Seals be altered to allow seal swapping without using the GCD? Or is this complexity intended.
Complexity is intended. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Is Warlock T100 designed to allow you to choose between Infernal & Doomguard by personal pref, or are they still split AoE / ST?
Doomguard is single target. Infernal is AoE/Tanking. (Celestalon)

can demo get back the old gosac only with passive fury gen attached, petless option would be nice
Changes are coming to that talent slot, but not like that; sacrificing your pet is too kit-inappropriate for *Demonology*. (Celestalon)

Why the Soul Shard cost to Soul Swap? Adds a global to each target i need to DoT. VERY costly in PvP.
A global? Should be a shard cost, not a GCD cost. Soulburn isn't on the GCD. But intended to be high cost. Want Warlocks... (Celestalon)
...to actually cast their DoTs most of the time. SB:SS should be a niche tool, not the main source of DoT applications. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
all questions about stance dancing have been ignored, myself and others have asked many times.
Not ignored, just already answered in the patch notes. (Celestalon)
We expect that in their current implementation on beta, it'll displease many warriors, but won't once... (Celestalon)
...we fully implement it. Some changes are good, even knowing that we won't get much positive feedback. (Celestalon)

3 Raging Blows = 12 second CS window, correct?
If those RBs are within the CS, yes. (Celestalon)
What about Enrage extention? Enrage already falls off before CS less reliable crit now, just going to BT more in CS
Yes, as you absolutely should. It significantly changes your in-CS gameplay. (Celestalon)
Yes will have to play with it more. Just seems like we will spend all the extra CS hitting BT again for Enrage.
1 extra BT within the CS is not "all the extra CS". Big difference. (Celestalon)

Think we could shift some of the rage gen away from crit? This helps a lot but even having crit be +50% instead of +100%...
That's also on our list in case we need to tune up or down the value of crit, but will happen in tuning. (Celestalon)

Warlords of Draenor Stats
however dots do multistrike yes?
The *damage* from DoTs will multistrike. The DoT itself doesn't apply two debuffs. (Celestalon)

I think it gets confusing on the few abilities that have multiple hits. Penance, Missiles, etc. AoE/Dots trigger per tick?
Each Penance missile, or each Arcane Missile, can multistrike. AoEs can deal multistrike damage to each target individually. (Celestalon)

I ultimately don't understand how in the end it is any different than a crit. It's just a chance of increased damage.
Similar in that it gives you additional damage, but it does so in a different way, with a different feeling, and implication (Celestalon)

can the damage resulting from multistrike crit?
Yes, but a multistrike's damage is not dependant on the damage that triggered it; it's a separate damage roll. (Celestalon)

This brings the question: Will resource generators multistriking generate more resources or will it just copy the damage?
Just the damage. (Celestalon)

General answer to all "Does this Multistrike?" questions:Everything benefits *once* from Multistrike. No doubledipping, or zerodipping. (Celestalon)
Does that include taunts? :P
.No, debuffs/buffs don't multistrike, only damage/healing. (Celestalon)
how do HoTs and Dots benefit from multistrike? Extra tick or doubled damage/healing?
Each tick has a chance to multistrike. (Celestalon)

PvP
comes to open world cross realm tech, how is Ashran going to be different to other open world events on Oceanic servers?
A good question, we'll be sending a lot of the oceanics to the same Ashran. (holinka)

any plans to make reporting bots easier in wod? Report afk is a bit vague. Let us help you remove bots from pvp!
Definitely something we're talking a lot about but nothing to announce yet. (holinka)

Lore
The high-Arakkoa models look really cool. Will any of them be with the Arak Outcasts as exiled, but not corrupt? Or enemies only?
You might see one. (_DonAdams)

While we're on the arakkoa topic though, are the Outcasts the same group we fought in Terokkar?
Some of them, yes. (_DonAdams)

random question but are the arakkoa outcasts the wingless ones or do they have some winged outcasts too?
The vast majority are cursed and have withered/useless wings. You might meet a few un-cursed arakkoa who have left Skyreach... (_DonAdams)

World
Celestalon, are you aware that almost all lava ticks for a static 20% of your characters health on beta?
Yes, intended. (Celestalon)

Misc
"only complaint I have about WoW ... lots of oppurtunity to meet strangers, nothing to help make friends" @AmeliaTalon
Hopefully our new group finder is a step in the right direction. But we could do more for guilds. (holinka)
For instance, we've discussed a "Recently Seen" list in social to help you find people again. (holinka)
Like if you had a good dungeon experience in LFD, after the group breaks up, you can reach out, etc. (holinka)
but everything with good intentions has potential for harassment so we need to be careful. (holinka)

EU Connected Realms Update - 28/07
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following realms are due to be connected on 30 July:

English Realms
  • (PvE) Bronzebeard and Aerie Peak

German Realms
  • (PvP) Mannoroth and Nefarian/Nera'thor

Russian Realms
  • (PvP) Гром and Термоштепсель

The following realms are due to be connected after the realms above:

German Realms
  • (PvP) Destromath and Nefarian/Nera'thor/Mannoroth

Finalboss #51 - Warlocks and Shadow Priest
Finalboss talked with DPSonRoids of Midwinter and TwinTop of Slash/Hug this week about Warlock and Shadow priests in Warlords of Draenor.

by Published on 2014-07-27 07:01 PM

Blue Post Roundup, The Sage Kings, Play Your Way's Build of the Week, Lightning Wizard on the PTR

This Week in Review, Top 5 Plays of the Week

Warlords of Draenor - Grimrail Depot
Today we are taking a look at Grimrail Depot, one of the new dungeons in Warlords of Draenor. If you are a fan of trains this is just the dungeon for you!





Warlords of Draenor - Weekly Story Quests
It looks like there will be even more reasons to log in frequently in Warlords of Draenor, as there will be weekly story quests!
Originally Posted by Craig Amai
Finally met up with Azuka Bladefury, a female Warlord, in Nagrand
You'll be seeing much more of her during level 100 weekly story quests. (craig_amai)
Weekly short stories that tap into our many level 100 spaces. Many different subjects, but Azuka plays a big role. (craig_amai)
Do we learn about various lore each week? Are they random or a scheduled order?
Semi-scheduled intro, midpoint, and finale with randomness in between. A mix of local stories and big character stories. (craig_amai)
Is it possible to 'miss' these quests? Say, by not being able to play on a given week? Possible to do them again later?
You can't miss them. If you skip a week and it rerolls something else, you'll still get it again later. (craig_amai)

Warlords of Draenor - Black Market Auction House
The Black Market Auction House has moved from Pandaria to the Ring of Blood in Nagrand for Warlords of Draenor.

Kalidiar has noted some interesting new items for sale, such as Tabard of the Arcane, Grimoire of the Four Winds, Swift Razzashi Raptor, and more.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
New major glyphs coming for defensive dispels in #Warlords. 2 charges but increases cooldown by 4 seconds. Courtesy of & co. (holinka)
Bad idea if reducing cc. Also, can you stop adding glyphs like this. Priests have more mandatory glyphs than we can use
we'd be pretty happy if everyone had more than three "mandatory" glyphs (holinka)

Do you ever think you went too far with ability pruning?
Not sure. Playing some classes on beta, I really love the extra action bar space and streamlined nature of the classes. (holinka)

Melee uptime seems really high. Dmg is high from some melee but I assume you have a series of numbers passes to do. Good stuff.
there is tuning but have heard a lot of concerns about melee mobility...but I don't think it's all melee. (holinka)

Any mobility changes planned for next build?
We probably need to start getting more specific than "mobility" at this point. Some melee are great here, others are not. (holinka)

On live I can go 10 min with almost no empty gcd. On beta I already had more empty gcd in less than 2 min testing.
There's quite a few tiers of difference involved there. That's normal. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Purpose of "Enhanced Will of the Necropolis"? Are dk tanks designed to drop below 30% every 30 secs?
"Designed to", no. Able to benefit from Will of the Necropolis that often, yes. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
maybe when the ww numbers start to drop you guys will agree. Blizzard sold us a "fast pacing street fighter style".
.Threats like that have long lost their sway over us. It's still a fast-based combat spec. People are are spreading this idea... (Celestalon)
...that Windwalkers are some slow spec now that is energy starved. That's not at all the case. It's simply not. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Attack speed from Empowered seals doesn't have any effect on Crusader Strike cooldown in beta. Intended?
Yes; attack speed is not haste. (Celestalon)
It isn't worth to seal-dance then, is it? Thank you for your answer.
It should still be. Tuning may be off. (Celestalon)

1) Can you give me a PvE scenario where Seraphim > FV/EmpS? I really don't see it beating them even after...
You find the pooling/burst gameplay fun, you want bursts semi-frequent of damage. (Celestalon)
Even if you could call it fun(you can't), damage(which it lacks) trumps fun on and serious progression
Tuning hasn't happened yet. (Celestalon)

Art
the basilisks, warpstalkers and tallstriders of draenor will have new model? please they need one, thanks
We tried to update as many iconic creatures as possible, sadly we could not get them all. (_DonAdams)

PvP
you mentioned a "cool new feature" you hadn't shared yet...still coming, or did I miss something?
Still coming...but there have been hints out there. (holinka)

I've been around since Day one - I would love to see stats that show me I'm wrong and PvP is not a niche
In the US and EU, the number of people doing random battlegrounds is as high or more than LFR. (holinka)
likewise as many people do 2s as normal raiding. As many do 3s as heroic raiding. Not a niche. (holinka)
and the number of people doing 5's is the same as those doing CM's?
Yeah very few people do 5s and we don't think it is very good gameplay either (holinka)
Does that number filter out people doing only the legendary quest?
This was the trend before the legendary quest (holinka)

(wod) why are incaps and disorients seperate DRs? promotes caster cleaves with moonkin or wl. if combined: melee+ranged best comps
A lot of history with those DR categories. Not prepared to make that seismic of a shift. (holinka)
reading from your comment that i'm right essentially, but the change would be too much for now. right?
No not really. The game has been working pretty well with those DR categories. Don't feel such a disruptive change is needed. (holinka)

so basically Ashran is a AoE fest with PvE mobs thrown into the mix for fun?
It's important to note that we're trying to offer a new type of experience with Ashran including the "giant zerg" feel (holinka)
it isn't for everyone but some people REALLY like it. Variety is the spice of life...in WoW (holinka)
Also regarding the zerg, spell clutter culling will be coming soon, and that'll help with the visual soup. (Celestalon)

Are the Vicious Saddle mounts going to be obtainable in WoD as well, or will they get replaced by new mounts?
still obtainable (holinka)

Lore
Reading the Talador preview. Is the Kirin Tor neutral again in WoD?
Khadgar is. He wants to get the politics out of the Kirin-Tor. (DaveKosak)
Can't you just make him a alliance hero that is willing to work with the Horde for the greater good.
That's exactly what he is. (DaveKosak)

Will we see the ettin in Draenor (WoD)? Thanks .
No ettins, but we have Ogronn, Lesser Gronn (don't think that's the real name) Gronn and Magnaron. Many giants! (_DonAdams)
Why no Ettins? WoD is as good a time as ever to explain their existence.
There is evidence that they're in the ogre/ogronn/gronn family. That's all anyone knows. (_DonAdams)

Didn't the Arakkoa try to summon an Old God to Outland so why isn't he showing up????
The Dark Conclave doesn't exist yet. Most arakkoa do not worship Old Gods. At least not at the time of WoD (BC -30 years). (_DonAdams)

Who are the Scorpars? beasts o humanoids scorpions? we will see them?
Creatures we ended up cutting. You won't see them in WoD. At least not at launch... (_DonAdams)
To clarify: MAYBE NEVER. (_DonAdams)

So is Sethe who the arakkoa in Outland's SMV were trying to summon?
Nope. That was Dark Conclave trying to summon an unnamed Old God. Sethe is a primal god worshipped by the Sethekk (_DonAdams)
Is that Old God planned to show up in WoD? I.e. is he native to Draenor?
No plans for him at the moment. The arakkoa may not even be in contact with him yet. We don't know.

Reputation / Questing
Hi!, is the ending for FFR under redesigning? We've never been able to see it/test it, while SMV has an ending with Karabor.
Not being redesigned. The finale for Frostfire has an (amazing) in-game cinematic which we have not yet revealed. (craig_amai)

World
Then... Why have them next to the giant PvP zone? Why not just make it hard by distance, which Kara/BSF provides.
Seeing other players is totally cool, see: Dalaran. Flying to stuff because your hub is not near anything isn't cool. (Muffinus)
Correct me if I'm wrong, but isn't Ashran the island off the coast? Seems like you put the hub far from everything...
Looking at fast ways to get from your garrison to Ashran hub. Keep in mind: Garrison is in SMV/FF, you see a lot of them. (Muffinus)
So World > Garrison > Hub is the intended path to take this expansion?
The endgame of WoD has yet to be unveiled - you'll be fighting all over, think 5.1+Timeless Isle combined (Muffinus)

Dave... Alex... Why is there suddenly, what appears to be, a portal to the Emerald Nightmare near Stormwind?
OOOoooo mystery!! (Will make sense once all the dungeons are in.) (DaveKosak)

are we going to have intact draenei cities outside of shadowmoon? ie shattrath a neutral hub?
I believe there are some in Talador? Smaller pockets of resistance, at least. (_DonAdams)

Will The Dark Portal in Outland fade away? Thanks .
Well the portal in Blasted Lands now links to Draenor (Tanaan Jungle) but as for the Hellfire portal... good question. (_DonAdams)

Garrisons
Oh so will my faction Leaders randomly show up garrison? No? Ok well how about access to my bank? No?
If you've played the beta, you've seen Thrall/Durotan there. So yes, they do Storehouse gives you bank acc (Muffinus)

the ability to destroy our forces while being united
This is why you're building a garrison, Ashran isn't half of the story of what you're ultimately building up to in future. (Muffinus)
I still disagree with moving the capitols to Ashran but okay
The capitol is really your garrison, it's where you start from, where many things intersect, and ultimately = winning vs ??? (Muffinus)

So, do we get a target dummy at some point in those garrisons?
If you take the Sparring Arena, yes! (Muffinus)

Normal Garrison missions are 30m, I just got a rare mission with an 8 hour duration! Intended?
Longer time, epic-er rewards (Muffinus)

Computers - Setup of the Month
Each month or every 2 months, depending on the hardware evolutions, we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are trending slightly downward over the past few months, with all SSDs under $1 per gigabyte when on sale.

The Haswell refresh is here for non-overclockable CPUs, with the overclockable versions likely coming in the next few months. These may offer somewhat better overclocking performance, which may worth waiting for if you are overclocking to the limits of air cooling.

The new Haswell Refresh CPUs are here and just like their predecessors they run a little bit on the warmer side. Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14.

Unless you are doing a lot of video rendering or something that is similarly multithreaded, you do not need the 4790K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in Folding@home, take a look in our team's thread.


Peripherals/Monitors
ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $120ASUS VS248H-P 24-Inch Monitor - $150
KeyboardKensington Pro Fit Media Keyboard - $14Cyborg V.5 - $48
MouseLogitech G400s - $50Razer DeathAdder 2013 - $66
SpeakersCreative A250 2.1 Speaker System - $26Logitech Z313 Speaker System - $35
ComponentNarwhal Unicorn
MonitorDell P2414H Monitor - $210HP ZR2440W 24-inch - $305
KeyboardLogitech G510s - $78CM Storm QuickFire XT - $120
MouseLogitech G500s - $53Razer Naga 2014 - $60
SpeakersLogitech Z323 2.1 Speaker System - $50Logitech Speaker System Z523 - $75


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $35NZXT Source 210 - $35
Power SupplyEVGA 600B - $45EVGA 600B - $45
CPUAMD FX-6300 - $110AMD FX-8320 - $150
HeatsinkCooler Master Hyper 212 EVO - $30Cooler Master Hyper 212 EVO - $30
MotherboardASUS M5A97 R2.0 - $95ASUS M5A99FX PRO - $115
MemoryKingston HyperX Blue 4GB 1600 - $438GB G.Skill DDR3 1600 - $81
Graphics CardGigabyte R7 260X - $100ASUS R9 270X - $180
Hard DriveWestern Digital Caviar Blue 500GB - $51Western Digital Caviar Black 1TB - $75
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$531$733


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $44Corsair Air 540 (Special Layout) - $130
Power SupplyRosewill Capstone 650W - $95Rosewill Fortress 750W - $130
CPUIntel 4690K - $235Intel 4690K - $235
HeatsinkThermaltake Frio - $63Noctua 6 NH-D14 - $78
MotherboardASUS Z97-A - $145ASUS Z97-A - $145
Memory8GB G.Skill DDR3 1600 - $8116GB G.Skill DDR3 1600 - $185
Graphics CardASUS R9 270X - $180MSI R9 280X OR ASUS GTX770 - $290 / $300
Hard DriveWestern Digital 1TB Caviar Black - $75Western Digital 2TB Caviar Black - $136
SSDCrucial MX100 128GB (Review) - $75
OR
SanDisk Extreme II 120GB (Review) - $75
SAMSUNG 840 EVO 128GB (Review) - $90
OR
SAMSUNG 850 Pro 128GB (Review) - $130
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$940 - 1070$1404 - $1459


Warcraft Movie Concept Art
We got a better look at the movie concept art that was shown off yesterday.



Dark Legacy Comics #449
DLC #449 takes a look at how to stop some disasters.

by Published on 2014-07-26 09:27 PM

Warcraft Movie - Animated Logo and Teaser Description
Comic-Con visitors got another teaser for the Warcraft movie this year, but no footage has appeared as of yet. For now we have a short description thanks to comingsoon, SlashFilm, ScreenRant, IGN, and io9:

  • The movie focuses on the origin of conflict between Humans and Orcs in Azeroth.
  • The story should be accessible to everyone, not just Warcraft fans.
  • A human (Travis Fimmell) wearing Alliance themed armor is up first. He wonders if he is a fool for spending so much time protecting his king and so little protecting his son.
  • An orc was up next, noting that he had led thousands of warriors into battle but fears becoming a father, wondering if that makes him a leader or a coward.
  • A giant throne, armory, green sky, gryphon, and other Warcraft elements appear in the teaser.
  • Magic and melee fighting occur between the Orcs and Humans. Ben Foster appears as Medivh.
  • SlashFilm mentioned the Orcs are already Lord of the Rings quality, but ScreenRant mentions that they look far from finished.
  • Everyone seems to agree that the scenery looks great!


by Published on 2014-07-26 08:57 AM

San Diego Comic-Con Recap, Seasons and Patch 2.1, Furious Charge's Changes Explained

Deck Spotlight: Tysisnice's Midrange Hunter, Funny & Lucky Moments #56

Patch 31360 now Live on HeroesNexus, Old Tech Alpha Bundles Will Return, Dev Q&A #6 VoD

Warlords of Draenor - Alliance Faction Hub: Stormshield
The latest beta build updated the Alliance faction hub outside of Ashran, making it significantly larger.



Warlords of Draenor - Alliance Guard Armor Set
If you were looking closely at the Stormspear screenshots, you may have noticed that the guard armor sets were updated to fit in with all of the higher resolution textures. Unfortunately it looks like this set won't be available to players. Update: The set might be available to players.




Tanaan Jungle in a Future Content Patch
It looks like Tanaan Jungle will not have additional content until a later content patch (other than the intro experience).
Originally Posted by Lore (Blue Tracker / Official Forums)
I believe you missed the post where Frostfire will have Alliance quests and Shadowmoon will have Horde quests at Level 100.
It's not just Frostfire and Shadowmoon. Most Draenor zones have additional content at level 100. For example, there's a bunch of content involving Shattrath at level 100 that we alluded to in the recent Talador preview:

Even once the Iron Horde is routed out of Shattrath, the city will not remain safe for long, as new foes are waiting to emerge and lay claim to the city. The Sargerai are a sect of draenei who have aligned themselves with the Shadow Council to usher Gul’dan’s twisted schemes into fruition.
As to Tanaan, the rest of the zone has always been planned as patch content. The area past the Dark Portal is where the Iron Horde has amassed the majority of its army and resources. Naturally, it's going to take some time for the Alliance and Horde to prepare to assault that directly.


So with Tanaan being pushed back what is the level 100 content then? Aside from 5s, raids, and pvp.
There is level 100 content in most zones. Tanaan as patch content has always been the plan. (Lore)
Seeing that Tanaan is pushed back, will Farahlon still get released later in a patch cycle?
Tanaan isn't "pushed back". Plan has always been go through dark portal -> escape -> come back later to finish the job. (Lore)
You told us that faction hubs were moving to Ashran "to be near iron horde in Tanaan". Pointless when can't enter it.
We're going to attack them. Just should probably build up an army first. (Lore)
It has not been said before that Tanaan isn't live in 6.0 - new decision or new information for us?
Not a new decision. Perhaps not communicated clearly. We haven't talked much about content patches post-6.0. (which is entirely because we're primarily focused on 6.0 itself at the moment) (Lore)
Maybe you should communicate these decisions when they are made?
I believe this one was made prior to Blizzcon. Either way, point taken - we need to do better. (Lore)

Warlords of Draenor Art
Bashiok shared an image of Warlords art from Comic-Con.



Night Elf Male Character Model
Muffinus inadvertently shared an image of the new Night Elf male character model today, but noted that it is nowhere near complete.





Raid Testing Schedule - July 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Monday, July 28, we will continue Warlords raid testing. As this is early in the overall beta raid testing cycle, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all Beta servers.

Monday, July 28
Oregorger - Heroic Blackrock Foundry
10:30 PDT (13:30 EDT, 19:30 CEST)

Twin Ogron - Heroic Highmaul
16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

One at a more EU-friendly time, one a bit more NA-friendly. We've been doing 10:30am/4pm test days for years now. As we ramp up the testing, we'll fit more tests in between those times - ultimately, our test schedule also reflects things like designer availability and other conflicts that may exist internally. The aim of the schedule is to maximize the amount of information we're able to gather and absorb firsthand during the testing windows.

I realize the times aren't (and can't be) convenient for a number of people, but that's the nature of raid testing.

QuoteSTARTIf our toons aren't level 100 will we still be able to use the level 100 talents?
Yes. You will need to re-spend your point after dying and releasing, however. We're working on a fix for that, but it may be a little while coming.

Beta Server Renaming - July 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In an effort to make it clearer which Beta realms should be used for which types of testing, we’ll be renaming the current Beta realms with today’s maintenance. The realms are being renamed as follows:

Lost Isles (PvE) is being renamed to Beta Leveling Realm 01
Gilneas (PvP) is being renamed to Beta Leveling Realm 02
Mekkatorque (PvP) is being renamed to Level 100 PvP

As a result of the rename, some interface settings (such as combat log filters, or add-on configurations) may be lost, and will need to be reconfigured. Your existing Beta characters will still be accessible, you’ll just need to select the new realm name from the realm select list once the servers become available.

Beta Realms Character Wipe
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In preparation for the next beta build that is planned to go live July 25, we will be doing a character wipe on the beta realms. Once the new build is live, you will also notice that the realms have been renamed, and that you will be able to create level 100 PvP and PvE characters. For more information about the new realm names, check out the thread Lore recently posted here.

EDIT: Apologies for any confusion; characters are being wiped from the beta realms today.

Question: Which server(s) will we be able to make level 100 PvE characters on?
There will be a new server brought up called, aptly enough, "Level 100 PvE." It might not come up immediately when maintenance finishes, but we plan to have it ready for the next round of raid testing at the latest.

US Connected Realms - Update 7/25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms. Here's a continuously updated list that contains currently planned connections, future plans, and completed realm connections, all in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Next Connections
We will be connecting the realms listed below on Thursday, July 31 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Malfurion and Trollbane
  • Ravenholdt and Twisting Nether
  • The Venture Co and Maelstrom

We will be connecting the realms listed below on Thursday, August 7 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Shadowmoon and Detheroc

Future Connections
We do not have a date for the following realm connections, but will update this post when we do.

  • Burning Legion and Agamaggan, Archimonde, Jaedenar, and The Underbog

Character Viewer Updated: Undead Male!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The character viewer on our our Warlords of Draenor website has been updated once more, this time the undead male model has been added.


Our art team and character artists worked themselves to the bone to bring new (un)life to this scion of the Forsaken while retaining the creepy qualities of the classic model. We hope you enjoy it!

We’ll show you even more of the updated character models coming in Warlords of Draenor as development continues.

Claiming the Horde Chopper
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I logged in and voted... I'm not angry, just confused on how to get it! Any help would be appreciated, thank you
If you've logged in between now and September 30 you've claimed it! There's no confirmation provided to players in the game, but rest assured that we'll be pulling login data to verify who will be receiving the mount when it becomes available.

Do you need to log into a horde character? or will you be registered if you log into an alliance character?
The faction of the character you log into doesn't matter. As long as you log in the mount will be awarded to your account when it's available, allowing you to ride it on Horde characters.

To be clear, you just have to log-in to the game? You didn't have to vote or even watch this whole Choppers thing?
That's correct.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Are you guys happy with the state that the non DK and Druid tanks are?
No. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Re: Conversion RP costIt's a beta; sometimes we make mistakes, like swapping the intended costs between specs. (Celestalon)
Did you intend costs to be 10/15/20 RP/sec for Frost/Blood/Unholy respectively? Would sync w/Darkedge&Mendenbarr's theorycraft.
Yes, though we aren't positive that those are perfect. In particular, the ideal numbers for DW vs 2H Frost are different. (Celestalon)

How about for conversion, "For every 20/15/10 runic power you spend, you regenerate 1% health"?
That's an extremely different talent. Not looking to change its purpose. (Celestalon)
Problem in MoP is that the damage cost isn't worth the healing gain for PVE DPS ever. What's going to change this in WoD?
If patchwerk DPS, with zero regard for self healing, is your goal, then Conversion is not for you. It's in the name. (Celestalon)

Conversion costs 1 Frost Strike per tick despite all the Math showing why that would be silly, why not remove it entirely?
I'd like to see how you're comparing the value of damage to healing. (Celestalon)

Death pact is not only cheaper, but also counters bursts by being burst healing. Not a real choice.
Conversion will never fill the role of burst healing; that's not its purpose. (Celestalon)

have you guys ever not massively overdone nerfs? 20 RP per tick on conversion? are u being serious?
Have you ever not massively overdone hyperbole? Yes. It's a beta. We try things. (Celestalon)
With respect, though he didn't put it well his comment is sound, Frost does not generate 2x the RP of UH 1/2
The goal is an equal DPS loss, not an equal RPS loss (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
If MM's aoe isn't getting an extra gimmick (which I'm not sure it needs w Chimera change) can Bombardment be buffed?
Yes to both of your questions. Improved Multi-Shot: Multi-Shot costs 5 less Focus and deals 20% increased damage. (Celestalon)

New Chimaera Shot breaks people out of CC when attacking others close by, intended?
Yes. Don't use it if you don't want to cleave. (Celestalon)
Why should we be forced to leave out an ability if the enemy team sticks around the CC target? I'm disliking this change to CS.
Adjusting your ability usage to not break CC is hardly unique. Many specs do that. Howling Blast, for example. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Prismatic Crystal is useless for older content because damage against it is Draenor-level. Do 30k to the crystal, 500k to mobs.
The Crystal's damage should get the damage multiplier against low level targets. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
a recent poll on forums revealed 60% of players don't like the Ascendance model. I'd much prefer to play my Orc
FYI: This is a perfect example of selection bias. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Can't you just place WS on the standard gcd? It's aids for anyone above 180ms. Make it 10 rage and bring back an off gcd dump.
We're totally open to other ideas, but we're simply not planning to go back to having two rage dumps. (Celestalon)
I agree with everyone else, axe WS and bring back HS. Make everyone happy.
I've tweeted about why that option in particular is not what you want, and would be really bad. (Celestalon)

Is Arms stable now? Current rotation is: Keep up Rend, CS and MS on CDs, WW as dump, correct? Is there a new Mastery on the way?
Arms already got a new Mastery, that we're satisfied with. (Celestalon)

Art
can we expect a lantern or torch since night's are going to be darker?
Nope. You won't need them. (Celestalon)

PvP
Uh-oh. Tell me the generals in Ashran aren't the -only- conquest vendors, because that will get aggravating very quick.
Oh yes! Defend your base! (holinka)
That's...very questionable design-wise. Not all of us who PvP want to World PvP.
This is probably the most defended those vendors have ever been. (holinka)

Each 'battle' ends at the end of reinforcements right? If so, the current amount if way too short.
Yeah we will have to scale it based on zone population. (holinka)

is that a Payload race reference at the Stadium? The racing Direhorns event
Yes the more of your faction near your racer, the faster they go (holinka)

Concerned about Ashran. Looked like one faction was just getting farmed by the end.
We definitely have a faction balance issue on beta. Definitely something we're discussing. Don't want that experience live. (holinka)

For the love of all that is holy, PLEASE reconsider the Ashran capitals! We want Karabor/BSF!
You really don't. What would you do with an auction house there? Be bored and far from any fun activities. (Muffinus)
We would be connected to Draenor and not concerned with Horde PvPers messing up our day with being so close to the PvP zone.
For the 100% official record, your Ashran hub is NOT part of the Ashran BG, it's on your server and separate. (Muffinus)
I realize this. What I also realize is that the PvPers on my server will still invade and kill everyone, which is not fun.
Then we will bump up the guards and give you a N.U.K.U.L.A.R. weapon. Whatever it takes. (Muffinus)

Russian and EU Players and Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I dislike having to fight someone who drops target and warps across the playing field because his connection is too bad to play WoW, either intentionally or unintentionally. This is especially annoying as rogue, which has to be behind the target to do damage.
The lag is something we have seen reported by some players, and we're looking into.

Although Cyrillic characters are a big improvement from the original ????? that used to show up for Russian names, we're also passing on your feedback about the Cyrillic text. However, remember that Russian players see your Latin text names which they won't always recognise either, so they face exactly the same disadvantages.

You know, every time most of us get into a ,supposedly random, battleground and its versus russians..most people just want to leave straight away. This is because of the following reasons:

1.) They all speak the same language, where as the 'english' realms do not, having a multitude of languages spoken. Latin is atleast in the same alphabet as the 'english' languages, cyrilic is not.

This is something that only affects English realms, French, German etc. obviously don't have this issue. Having said that, the vast majority of players that opt to play on 'English' realms do speak English, at least enough to get by in a BG. Many of you believe Russians can understand English just fine—if that's true the same should also apply to people playing on EN realms. More so in fact, because for the most part our "motley crew" all shares the same alphabet.

2.) Cyrillic is unreadable for the majority of the players. i'd guess only countries near russia and 1% of other players would be able to read russian. This makes it impossible to targetcall and report for cheating once they are out of sight or in stealth again.
Yup, I've noted your issues with Cyrillic characters. I'll also point out though that target calling by name is problematic, not just against Russian players. You'll often come across characters with names such as "Uaaxjuuooc" (yeah I just made that up but you get the point). In theory, you could face a group of European players with names like this, or even names that are the same, with accents being the only difference (Dkrulez & Dkrúlez). Point is, unpronounceable names are not something that are exclusive to Russians vs Europeans. With all that said, I will of course continue to bring this up.

3.) Russian teams are nearly always premades who have full prideful and are, once again mentioning it, are much more organised wheras the 'english' groups are not. This is unsolveable as a random group will more likely than not just not listen to any given person, even if this person clearly has for example a prestigious pvp title.
As others have already pointed out, Russian players don't have access to any advantage that European players do not in terms of game features. They're organised and they often go into BGs with friends, just as good European players do.

4.) The fact that when you leave, you get a 5 minute deserter buff that goes up every time you leave is quite unfair simply because we are getting punished for not wanting to get farmed like crops in the summer (which happens regularly against those teams).
You'll get a debuff if you desert a game against Russians or any other European group. Russian players also get a debuff when they desert a BG, too. Not sure how this is a disadvantage for Europeans specifically facing Russians.

Lastly i'd like to say that i hope the European blizzard-people who are in charge of this are aware of this glaring problem that hits so many of us who enjoyed pvp up untill this......change. This merger hasn't brought any fun to pvp and has infact drained it from the 'english' groups and pumped it straight into the russian ones, since they are probably (and judging from the rude emotes of them against enemy corpses) laughing and enjoying slaughtering the unorganised mass of people that blizzard decided to put up against them. Frankly, i don't think many people would mind a slightly longer queue if it means to no longer go up against russian premades.
I've seen and passed on your feedback, and that from others who share your views, yes. I've also seen feedback from players who enjoy the changes this has brought to PvP. Russian teams have certain tactics which Europeans certainly found challenging at first, but the tide is definitely turning...

But to turn Takralus question the other way instead of asking us what the disadvantages are. What are the advantages of doing so that can outweigh the Cyrillic problem. Is there perhaps a pilot period. Let's see how it goes got x months and if there are many negative reports turn it back as easily
The queue advantage is quite a big one. Some of you haven't noticed much of a difference but there was a huge improvement for others.

ding ding ding! we've reached a 100 pages of unsatisfied customer feedback! time to split up russian and european realms! admit your mistake and move on blizzard Europe!
A large portion of the comments in this thread, especially in the last few pages, were discussions between the same handful of people who are for and against Russian vs. European battlegrounds, which hardly matches your description.

We're continuing to monitor the situation, not just for EN but all the other European languages. Thanks to everyone for taking the time to give your thoughts. If you could keep it on-topic and avoid personal arguments though, I would very much appreciate it

Blizzard Service Awards Unlocked
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Service Award ceremonies are an important Blizzard tradition that began in 1996. These ceremonies recognize the dedication and commitment demonstrated by those who help Blizzard create the most epic entertainment experiences...ever. Check out our newly updated service awards page, which now features the two-year stein, new five-year swords, fifteen-year rings, and the twenty-year helm!





Want your chance to earn such amazing loot? Get a job at Blizzard Entertainment and start leveling up. Check out our Career Opportunities.
by Published on 2014-07-25 12:37 AM

Get to Your Choppa! - Claiming Your Mount

Artcraft - Body Moovin: Female Tauren Model, Spires of Arakk and Nagrand Coming Soon

Warcraft Movie Logo and Weapons, Weapon Enchant Transmog, Ashran Feedback

Warlords of Draenor Beta - Build 18594
Build 18594 is going up on the beta realms tomorrow.

  • New login screen music was added!
  • Druids got a new talent (Claws of Shirvallah) that uses the Saberon model with different animations. The skin varies depending on race.
  • Several new cosmetic items were added.
  • Many holidays got new and updated items, such as Exquisite Costume Set: "The Lich King".
  • Tent that are created by one of the garrison buildings were added. These grant a 10% to all stats buff for an hour or can be used to gain the rested buff when logging out.
  • Season 16 Elite sets were added for Warrior, Death Knight, Hunter, and Priest.
  • A new high quality raptor model was added, along with several variations.

Siege of Worlds Music



Warrior Season 16 Elite



Death Knight Season 16 Elite




Hunter Season 16 Elite




Priest Season 16 Elite




New Creatures










New Icons













New Items
This build added a ton of new items, more than we can list here. Check out the full list on the WoWDB Beta site.

Level Type Slot Name
1Junk Cozy Bonfire
1Junk Vengeful Spiritshard
1Junk Scroll of Storytelling
1Junk Steamworks Sausage Grill
1Junk Winter Veil Gift
95Junk Stolen Present
100Junk True Steel Lockbox
1Junk Draenor Archaeologist's Lodestone
1Junk Draenor Archaeologist's Map
100Junk Loot-Filled Pumpkin
100Junk Keg-Shaped Treasure Chest
100Junk Satchel of Chilled Goods
100Junk Stolen Present
1Companion Pets Frostwolf Ghostpup
1Companion Pets Ancient Nest Guardian
1Companion Pets Netherspawn, Spawn of Netherspawn
1Companion Pets Stout Alemental
1Companion Pets Cursed Birman
1Companion Pets Widget the Departed
1Companion Pets Blazing Cindercrawler
1Holiday "Mad Alchemist" Costume
1Holiday "Lil' Starlet" Costume
1Holiday "Yipp-Saron" Costume
55Holiday Crashin' Thrashin' Shredder Controller
1Holiday Manufactured Love Prism
1Holiday True Love Prism
1Holiday Pineapple Lounge Cushion
1Holiday Safari Lounge Cushion
1Holiday Zhevra Lounge Cushion
1Holiday Fuzzy Green Lounge Cushion
1Holiday Exquisite Costume Set: "The Lich King"
1Holiday "Night Demon" Contender's Costume
1Holiday "Purple Phantom" Contender's Costume
1Holiday "Santo's Sun" Contender's Costume
1Holiday "Snowy Owl" Contender's Costume
1Holiday "Blooming Rose" Contender's Costume
100Other Invader's Abandoned Cache
1Other Fine Blue and Gold Tent
1Other Fine Blue and Purple Tent
1Other Fine Blue and Green Tent
1Other Ironskin Tent
1Other Outcast's Tent
1Other Enchanter's Tent
1Other Savage Leather Tent
1Other Archmage's Tent
1Other Brute's Tent
1Other Sturdy Tent
1Other Crusader's Tent
1Other Blood Elven Tent
1Other High Elven Tent
1Other Deathweaver's Hovel
1Other Patchwork Hut
1Other Elune's Retreat
1Other Orgrimmar's Reach
1Other Simple Tent
1Other Distressingly Furry Tent
1Other Ornate Alliance Tent
1Other Ornate Horde Tent
1Other Voodoo Doctor's Hovel
1Other Nomad's Spiked Tent
1Other Brewfest Banner
1Other Burning Defender's Medallion
1Other Treessassin's Guise
90Quest Burned-Out Hand Cannon
1Quest Blixthraz's Frightening Grudgesolver
1Quest Page from Nat's Fishing Journal
1Quest Nat's Hookshot
665Book Handbook: Preperation
665Book Guide: Rogue Tracking
90Trade Goods Blackwater Whiptail Lunker
90Trade Goods Abyssal Gulper Lunker
90Trade Goods Fire Ammonite Lunker
90Trade Goods Blind Lake Sturgeon Lunker
90Trade Goods Fat Sleeper Lunker
90Trade Goods Jawless Skulker Lunker
600TrinketTrinket Brawler's Statue
600TrinketTrinket Mithril Wristwatch
600TrinketTrinket Coren's Cold Chromium Coaster
600TrinketTrinket Bitterest Balebrew Charm
600TrinketTrinket Bubbliest Brightbrew Charm
600NeckNeck Choker of the Pure Heart
600NeckNeck Shard of Pirouetting Happiness
600FingerFinger Band of the Petrified Pumpkin
600NeckNeck Winking Eye of Love
600FingerFinger Wicked Witch's Signet
600NeckNeck Sweet Perfume Broach
600FingerFinger Seal of Ghoulish Glee
600NeckNeck Heartbreak Charm
600FingerFinger The Horseman's Ring
600TrinketTrinket Thousand-Year Pickled Egg
1ClothChest Burglar's Vest
655BackBack 6.0 Apexis Crystal - Tier 3 - Tank Cloak 1
630BackBack 6.0 Apexis Crystal - Tier 1 - Tank Cloak 1
600BackBack Icebound Cloak
600BackBack The Frost Lord's Battle Shroud
600BackBack Cloak of the Frigid Winds
655BackBack 6.0 Apexis Crystal - Tier 3 - Healer Cloak 1
630BackBack 6.0 Apexis Crystal - Tier 1 - Healer Cloak 1
630BackBack 6.0 Apexis Crystal - Tier 1 - Agility Cloak 1
655BackBack 6.0 Apexis Crystal - Tier 3 - Agility Cloak 1
599BackBack Tura'aka's Clipped Wing
600BackBack The Frost Lord's War Cloak
630ClothHead 6.0 Apexis Crystal - Tier 1 - Caster Helm 1
645ClothHead 6.0 Apexis Crystal - Tier 2 - Caster Helm 1
645ClothWaist 6.0 Apexis Crystal - Tier 2 - Caster Belt 1
655ClothWaist 6.0 Apexis Crystal - Tier 3 - Caster Belt 1
655ClothLegs 6.0 Apexis Crystal - Tier 3 - Caster Legs 1
645ClothLegs 6.0 Apexis Crystal - Tier 2 - Caster Legs 1
645ClothWrists 6.0 Apexis Crystal - Tier 2 - Caster Bracer 1
630ClothWrists 6.0 Apexis Crystal - Tier 1 - Caster Bracer 1
655ClothHands 6.0 Apexis Crystal - Tier 3 - Caster Gloves 1
630ClothHands 6.0 Apexis Crystal - Tier 1 - Caster Gloves 1
600BackBack Shroud of Winter's Chill
655BackBack 6.0 Apexis Crystal - Tier 3 - Caster DPS Cloak 1
630BackBack 6.0 Apexis Crystal - Tier 1 - Caster DPS Cloak 1
630LeatherHead 6.0 Apexis Crystal - Tier 1 - Leather Helm 1
645LeatherHead 6.0 Apexis Crystal - Tier 2 - Leather Helm 1
655LeatherWaist 6.0 Apexis Crystal - Tier 3 - Leather Belt 1
645LeatherWaist 6.0 Apexis Crystal - Tier 2 - Leather Belt 1
655LeatherLegs 6.0 Apexis Crystal - Tier 3 - Leather Legs 1
645LeatherLegs 6.0 Apexis Crystal - Tier 2 - Leather Legs 1
645LeatherWrists 6.0 Apexis Crystal - Tier 2 - Leather Bracer 1
630LeatherHands 6.0 Apexis Crystal - Tier 1 - Leather Gloves 1
655MailWaist 6.0 Apexis Crystal - Tier 3 - Mail Belt 1
645MailWaist 6.0 Apexis Crystal - Tier 2 - Mail Belt 1
655MailLegs 6.0 Apexis Crystal - Tier 3 - Mail Legs 1
645MailLegs 6.0 Apexis Crystal - Tier 2 - Mail Legs 1
566MailLegs Stonespite Scale Leggings
645MailWrists 6.0 Apexis Crystal - Tier 2 - Mail Bracer 1
630MailWrists 6.0 Apexis Crystal - Tier 1 - Mail Bracer 1
655MailHands 6.0 Apexis Crystal - Tier 3 - Mail Gloves 1
630MailHands 6.0 Apexis Crystal - Tier 1 - Mail Gloves 1
630PlateHead 6.0 Apexis Crystal - Tier 1 - Plate Helm 1
645PlateHead 6.0 Apexis Crystal - Tier 2 - Plate Helm 1
655PlateWaist 6.0 Apexis Crystal - Tier 3 - Plate Belt 1
645PlateWaist 6.0 Apexis Crystal - Tier 2 - Plate Belt 1
655PlateLegs 6.0 Apexis Crystal - Tier 3 - Plate Legs 1
645PlateLegs 6.0 Apexis Crystal - Tier 2 - Plate Legs 1
645PlateWrists 6.0 Apexis Crystal - Tier 2 - Plate Bracer 1
630PlateWrists 6.0 Apexis Crystal - Tier 1 - Plate Bracer 1
590PlateWrists Blug'thol's Bloody Bracers
655PlateHands 6.0 Apexis Crystal - Tier 3 - Plate Gloves 1
630PlateHands 6.0 Apexis Crystal - Tier 1 - Plate Gloves 1
600PlateHead The Horseman's Horrific Hood
600One-handed MaceOne Hand Tremendous Tankard O' Terror
600One-handed SwordOne Hand The Horseman's Sinister Slicer
600StaffTwo Hand Frostscythe of Lord Ahune
600DaggerOne Hand Miniature Winter Veil Tree
600DaggerOne Hand Direbrew's Bloodied Shanker
1Fishing PoleTwo Hand Savage Fishing Pole
1Consumable Inactive Apexis Guardian
1Consumable Flawless Battle-Training Stone
30Potion Vintage Free Action Potion
100Food & Drink Wand of Lightning Shield
100Food & Drink Wand of Neutralization
100Food & Drink Wand of Mana Stealing
100Food & Drink Wand of Arcane Imprisonment
100Food & Drink Scroll of Replenishment
100Food & Drink Wand of Death
100Other Draenor Anti-Venom
620Other Frost Wyrm Egg
100Other Fire Ammonite Oil


New Strings
Originally Posted by MMO-Champion
  • ALT_KEY_TEXT - ALT
  • ALT_KEY_TEXT_ABBR - a
  • BAG_FILTER_ASSIGNED_TO - Assigned to: |cffffffff%s|r
  • BINDING_NAME_TOGGLEGRAPHICSSETTINGS - Toggle Graphics Settings
  • CANCEL_SIGN_UP - Cancel Sign Up
  • CTRL_KEY_TEXT_ABBR - c
  • DESCRIPTION - Description
  • DESCRIPTION_OF_YOUR_GROUP - Description of your group
  • DK_BLOOD_CORE_ABILITY_6 - Use when you have 1 Blood Rune for defense.
  • DK_FROST_CORE_ABILITY_5 - Use when you have 1 Frost Rune and the target is near death.
  • DONE_EDITING - Done Editing
  • DRUID_GUARDIAN_CORE_ABILITY_6 - Use Rage to heal yourself.
  • EDIT - Edit
  • GARRISON_EMPTY_IN_PROGRESS_LIST - You don't have any missions in progress.
  • GARRISON_FOLLOWER_ADDED_UPGRADED_TOAST - Upgraded Follower Gained
  • GARRISON_FOLLOWER_EXHAUSTED - Recovering
  • GARRISON_FOLLOWER_IN_PARTY - In Party
  • GARRISON_LANDING_SHIPMENT_STARTED_ALERT - Shipment Started
  • GARRISON_MISSION_EXHAUSTING - Exhausting Mission
  • GARRISON_MISSION_EXPECTED_ILVL - Expected iLvl (%d)
  • GARRISON_MISSION_EXPECTED_ILVL_TOOLTIP - This mission has an expected iLvl. Followers with iLvls lower than this will contribute less to mission success.
  • GARRISON_MISSION_TUTORIAL1 - Click to view Mission Details.
  • GARRISON_MISSION_TUTORIAL2 - Mission rewards are given if the mission is successful.
  • GARRISON_MISSION_TUTORIAL3 - This enemy has a Threat.
  • GARRISON_MISSION_TUTORIAL4 - Followers that can counter a Threat will display the threat icon on the right.
  • GARRISON_MISSION_TUTORIAL5 - Drag a Follower here to add them to the party.
  • GARRISON_MISSION_TUTORIAL6 - A green checkmark means a threat is countered.
  • GARRISON_MISSION_TUTORIAL7 - Countering threats increases your chance at mission success.\n\nFailed missions still grant the base XP shown at the top.
  • GARRISON_MISSION_TUTORIAL8 - Follower traits or building bonuses can provide a slight increase to mission success or other party buffs.
  • GARRISON_MISSION_TUTORIAL9 - When you have a full party click to Start the Mission.
  • GARRISON_TOWN_HALL_UPGRADE_TIER1_TOOLTIP - %sRequires:%s Level 93
  • GARRISON_TOWN_HALL_UPGRADE_TIER2_TOOLTIP - %sRequires:%s Level 98
  • GRAPHICS_SETTING_NORMAL_NOTICE - Using Normal Graphics Settings
  • GRAPHICS_SETTING_RAID_NOTICE - Using Raid/Battleground Graphics Settings
  • ITEM_COMPARISON_CYCLING_DISABLED_MSG_MAINHAND - Visit the Key Bindings menu to enable cycling through your main-hand items.
  • ITEM_COMPARISON_CYCLING_DISABLED_MSG_OFFHAND - Visit the Key Bindings menu to enable cycling through your off-hand items.
  • ITEM_REQ_ALLIANCE - Alliance Only
  • ITEM_REQ_HORDE - Horde Only
  • LFG_LIST_APP_CANCELLED - |cffff0000Cancelled|r
  • LFG_LIST_APP_CURRENTLY_APPLYING - You are currently being signed up for another group.
  • LFG_LIST_APP_DECLINED - Declined
  • LFG_LIST_APP_INVITE_ACCEPTED - Joined
  • LFG_LIST_APP_INVITE_DECLINED - Declined Invite
  • LFG_LIST_APP_INVITED - Invited
  • LFG_LIST_APP_TIMED_OUT - Expired
  • LFG_LIST_APP_UNEMPOWERED - You are not the group leader.
  • LFG_LIST_APPLYING_TO - Signing Up for %s
  • LFG_LIST_BAD_DESCRIPTION - Inappropriate Description
  • LFG_LIST_BAD_NAME - Inappropriate Name
  • LFG_LIST_BOSSES_DEFEATED - Bosses Defeated:
  • LFG_LIST_CATEGORY_FORMAT - %s - %s%s%s
  • LFG_LIST_COMMENT_FORMAT - "%s"
  • LFG_LIST_CREATING_ENTRY - Listing Group...
  • LFG_LIST_ENTER_NAME - Enter a name for the group
  • LFG_LIST_ENTRY_DELISTED - This group is no longer looking for additional members.
  • LFG_LIST_FIND_A_GROUP - Find a Group
  • LFG_LIST_GROUP_FORMING - Your group is currently forming.
  • LFG_LIST_HIT_MAX_APPLICATIONS - You can only have %d active applications at a time.
  • LFG_LIST_ILVL_ABOVE_YOURS - You can't require an item level higher than your own.
  • LFG_LIST_IN_QUOTES - "%s"
  • LFG_LIST_INVITE_GROUP - Invite\nGroup (%d)
  • LFG_LIST_INVITED_TO_GROUP - You have been invited to a group:
  • LFG_LIST_ITEM_LEVEL_CURRENT - Item Level: |cffffffff%d|r
  • LFG_LIST_ITEM_LEVEL_INSTR_SHORT - Item Level
  • LFG_LIST_ITEM_LEVEL_REQ - Minimum Item Level
  • LFG_LIST_JOINED_GROUP_NOTICE - You have joined a group:
  • LFG_LIST_LEGACY - Legacy
  • LFG_LIST_LOADING - Loading...
  • LFG_LIST_MAX_MEMBERS - You have too many members in your group to sign up.\n(Maximum of 5)
  • LFG_LIST_MORE - More...
  • LFG_LIST_MUST_HAVE_NAME - You must enter a name for your group.
  • LFG_LIST_MUST_SELECT_ROLE - You must select at least one role for which you have a specialization.
  • LFG_LIST_NO_RESULTS_FOUND - You are not eligible for any groups matching your search terms.
  • LFG_LIST_NOTE_TO_LEADER - Optional note to the group leader
  • LFG_LIST_PENDING - Pending |cff40bf40-|r
  • LFG_LIST_PENDING_APPLICANTS - %d |4Pending Applicant:Pending Applicants;
  • LFG_LIST_PROVING_DAMAGER_BRONZE - |cff9b6c00Bronze Damage|r
  • LFG_LIST_PROVING_DAMAGER_GOLD - |cffe9f400Gold Damage|r
  • LFG_LIST_PROVING_DAMAGER_SILVER - |cffc0c0c0Silver Damage|r
  • LFG_LIST_PROVING_GROUND_TITLE - Proving Grounds:
  • LFG_LIST_PROVING_HEALER_BRONZE - |cff9b6c00Bronze Healer|r
  • LFG_LIST_PROVING_HEALER_GOLD - |cffe9f400Gold Healer|r
  • LFG_LIST_PROVING_HEALER_SILVER - |cffc0c0c0Silver Healer|r
  • LFG_LIST_PROVING_TANK_BRONZE - |cff9b6c00Bronze Tank|r
  • LFG_LIST_PROVING_TANK_GOLD - |cffe9f400Gold Tank|r
  • LFG_LIST_PROVING_TANK_SILVER - |cffc0c0c0Silver Tank|r
  • LFG_LIST_RECOMMENDED_ILVL - %d recommended
  • LFG_LIST_REFRESH - Refresh
  • LFG_LIST_REPORT_FOR - Report For:
  • LFG_LIST_REPORT_GROUP_FOR - Report Group For:
  • LFG_LIST_ROLE_CHECK - Role Check
  • LFG_LIST_SEARCH_AGAIN - Search Again
  • LFG_LIST_SEARCH_FAILED - Search Failed. Please wait a moment and try again.
  • LFG_LIST_SELECT - Select
  • LFG_LIST_SELECT_A_CATEGORY - Make a selection.
  • LFG_LIST_SELECT_A_SEARCH_RESULT - Select a search result.
  • LFG_LIST_TOOLTIP_AGE - Created: |cffffffff%s ago|r
  • LFG_LIST_TOOLTIP_FRIENDS_IN_GROUP - Friends in this group:
  • LFG_LIST_TOOLTIP_ILVL - Item Level Required: |cffffffff%d|r
  • LFG_LIST_TOOLTIP_LEADER - Leader: |cffffffff%s|r
  • LFG_LIST_TOOLTIP_MEMBERS - Members: |cffffffff%d (%d/%d/%d)|r
  • LFG_LIST_TOOLTIP_VOICE_CHAT - Voice Chat: |cffffffff"%s"|r
  • LFG_LIST_VIEW_GROUP - View Group
  • LFG_LIST_VOICE_CHAT - Voice Chat
  • LFG_LIST_VOICE_CHAT_INSTR - Voice chat program
  • LFGLIST_NAME - Premade Groups
  • LIST_GROUP - List Group
  • MAGE_ARCANE_CORE_ABILITY_5 - Use to recover mana when below 40%.
  • MAGE_FIRE_CORE_ABILITY_5 - Use after Pyroblast to increase Fire damage over time.
  • MAGE_FROST_CORE_ABILITY_5 - Passive. Sometimes causes Frostfire Bolt to become instant and deal more damage.
  • MAGE_FROST_CORE_ABILITY_6 - Passive. Sometimes causes your Ice Lance to deal more damage.
  • MONK_BREW_CORE_ABILITY_6 - Use when needed for defense.
  • MONK_MIST_CORE_ABILITY_6 - Use when you have Renewing Mist on many injured targets.
  • NO_LFG_LIST_AVAILABLE - You are not eligible for any groups.
  • NUMBER_IN_PARENTHESES - (%d)
  • PATCH_DOWNLOAD_REQUIRED - Patch Required
  • PATCH_DOWNLOAD_REQUIRED_TEXT - Press the Quit button below to exit World of Warcraft and download the patch.
  • QUEUED_STATUS_SIGNED_UP - Signed Up
  • REQUIREMENTS - Requirements
  • ROGUE_ASS_CORE_ABILITY_6 - Use when you have 5 combo points and other finishers are still active.
  • ROGUE_COMBAT_CORE_ABILITY_5 - Use when you have 5 combo points and other finishers are still active.
  • ROGUE_SUB_CORE_ABILITY_6 - Use when you have 5 combo points and other finishers are still active.
  • SEARCHING - Searching...
  • SETTING_BELOW_GRAPHICSQUALITY_32BIT - %s should not be set to |cffffd200%s|r.|n|nThis can cause poor performance on 32-bit Windows.
  • SHAMAN_ENHANCE_CORE_ABILITY_5 - Use when available to increase damage.
  • SHAMAN_ENHANCE_CORE_ABILITY_6 - Passive. Melee attacks reduce the cast time of your Nature spells.
  • SHAMAN_RESTO_CORE_ABILITY_6 - Use when multiple party members near each other are injured.
  • SHIFT_KEY_TEXT_ABBR - s
  • SIGN_UP - Sign Up
  • SPELL_FAILED_BLUEPRINT_KNOWN - You already know that blueprint.
  • SPELL_FAILED_CUSTOM_ERROR_227 - Not enough Ammunition!
  • SPELL_FAILED_CUSTOM_ERROR_228 - You need Beatface the Sparring Arena gladiator to break this!
  • SPELL_FAILED_FOLLOWER_KNOWN - You already have that follower.
  • SPELL_FAILED_GARRISON_FOLLOWER_NOT_MAX_LEVEL - Follower must be max level.
  • START_A_GROUP - Start a Group
  • VOICE_CHAT_COLON - Voice Chat: |cffffd100"%s"|r
  • WARRIOR_FURY_CORE_ABILITY_6 - Use when the target is near death.
  • WARRIOR_PROT_CORE_ABILITY_6 - Use when you have 60 Rage for defense.
  • WHISPER_LEADER - Whisper Leader



Achievement Changes
Originally Posted by MMO-Champion
Archaeology
Professions

Ashran
Player vs. Player

Buildings
Garrisons

Draenor
Exploration

Quests

Draenor Dungeon
Dungeons & Raids

Draenor Raid
Dungeons & Raids

Dungeons & Raids

Guild
  • Guild Draenor Dungeon Hero (New) Complete the heroic Draenor dungeon achievements listed below while in a guild group. Reward: Garrison Guild Standards. 10 points.

Garrisons
  • Upgrading The Mill (New) Place 75 Work Orders at the Lumber Mill and complete the quests listed below. Reward: Blueprint: Lumber Mill, Level 3. 5 points.

Guild Feats of Strength
Guild

Love is in the Air
World Events

World Events
  • Calavera (New) Defeat 50 contenders while wearing a contender's outfit purchased during Day of the Dead.
  • To The Afterlife (New) Defeat a contender while wearing a contender's outfit purchased during Day of the Dead.
  • Vientos! (New) Defeat 20 contenders while wearing a contender's outfit purchased during Day of the Dead.



Spell Changes
Dispels did not get their cooldown removed. There are new glyphs to give them 2 charges, but a longer recharge time.
Originally Posted by MMO-Champion
Ground

Companions

Item Set Bonuses
  • Adaptive Warding Gives your Mage Armor a chance when struck by a harmful spell to reduce damage taken from that school of magic by 5 for 30 sec. Increases intellect by 20.
  • Adrenaline Rush Your ranged critical hits cause an Adrenaline Rush, granting you 50 mana. 5 Focus
  • Battlegear of Unyielding Strength Charge Bonus Name Changed from Battlegear of Unyielding Strength Intercept Bonus to Battlegear of Unyielding Strength Charge Bonus. -2 rage cost to Intercept. Increases the range of Charge by 5 yards.
  • Bear Armor Increases your armor by 1,400 in Bear Form and Dire Bear Form. Bear Form.
  • Conqueror Shout Bonus Decreases the rage cost of all Warrior shouts by 35%. Increases damage of Mortal Strike, Shield Slam, and Bloodthirst by 10%.
  • Cooldown Reduction Reduces the cooldown on Presence of Mind by 24 sec, on Blast Wave by 4 sec, and on Ice Block by 40 sec. Increases the damage of Fireball, Arcane Blast, and Frostbolt by 10%.
  • Corruption Increases damage caused by your Corruption by 12%. and Immolate by 12%.
  • Deathdealer Eviscerate Bonus 15% increased damage to your Eviscerate ability. and Envenom abilities.
  • Divine Favor Cooldown Reduces the cooldown on your Divine Favor ability by 15 sec. Avenging Wrath ability by 15 sec.
  • Doomcaller Immolate Bonus 5% increased damage on your Immolate spell. and Corruption spells.
  • Doomcaller Reduced Shadow Bolt Cost Reduces the mana cost of Shadow Bolt by 15%. Drain Soul, Incinerate, and Shadow Bolt by 15%.
  • Enhanced Critical Strike Name Changed from Enhanced Battle Shout to Enhanced Critical Strike. Increases the Strength and Agility granted by Battle Shout by 0. Increases critical strike chance by s1%.
  • Enigma Resist Bonus Grants +40% increased spell hit chance for 20 sec when one of your spells is resisted. Intellect increased by 15.
  • Feral Healing Touch Bonus Name Changed from Feral Regrowth Bonus to Feral Healing Touch Bonus. When you shift out of Bear Form, Dire Bear Form, or Cat Form, your next Regrowth Healing Touch spell takes 2.0 fewer sec. to cast.
  • Flurry Haste Speedup Your Flurry effect provides an additional 5% melee haste. Increases Haste by 5%.
  • Greater Heal On Greater On Heal critical hits, your target will gain Armor of Faith, absorbing up to 500 damage. Unlimited range.
  • Head Rush Your Backstab, Mutilate, Dispatch, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
  • Heal Discount Name Changed from Greater Heal Discount to Heal Discount. Each time you cast Flash Heal, your next Greater Heal cast within 15 sec has its casting time reduced by 0.1, stacking up to 5 times.
  • Heal Refund Name Changed from Greater Heal Refund to Heal Refund. If your Greater Heal brings the target to full health, you gain 100 mana.
  • Healing Touch Heal Boost Name Changed from Nourish Heal Boost to Healing Touch Heal Boost. Your Nourish heals an additional 5% for each of your heal over time effects present on the target. Increases the healing from Healing Touch by 10%.
  • Holy Shield Block Value Each time you use your Holy Shield ability, you gain 33 dodge against a single attack in the next 12 sec. Increases your chance to block by 5%.
  • Improved Aspect of the Hawk Increases the ranged attack power bonus of your Aspect of the Hawk by 20%. Increases Attack Power by 10%.
  • Improved Feign Death Reduces the chance your Feign Death ability will be resisted by 5%. cooldown of Feign Death by 10 sec.
  • Improved Healing Touch Increases the healing from your Healing Touch and Nourish abilities by 5%. ability by 5%.
  • Improved Intellect Name Changed from Improved Flametongue Weapon to Improved Intellect. Your Flametongue Weapon ability grants an additional 20 spell power. Increases Intellect by 20.
  • Improved Mana Gems You gain 25% more mana when you use a mana gem. In addition, using a mana gem grants you 0 spell power for 15 sec. Increases the critical strike chance of Fireball, Frostbolt, and Arcane Blast by 5%.
  • Improved Rip and Ferocious Bite Increases the damage dealt by your Rip, Swipe Maul, and Ferocious Bite abilities by 15%.
  • Improved Shadow Bolt and Incinerate Increases the damage dealt by your Shadow Bolt, Malefic Grasp Drain Soul and Incinerate abilities by 6%.
  • Improved Shred and Mangle Name Changed from Improved Mangle to Improved Shred and Mangle. Reduces the energy cost of your Mangle Shred ability in Cat Form by 5 and increases the threat generated by your Mangle ability in Bear Form by 15%.
  • Improved Spiritual Attunement Increases the mana gained from your Spiritual Attunement ability by 10%. damage of Avenger's Shield by 15%.
  • Improved Strength of Earth Your Strength of Earth Totem ability grants an additional 12 strength. Agility increased by 12.
  • Improved Wrath and Starfire Name Changed from Improved Innervate to Improved Wrath and Starfire. Reduces the cooldown on your Innervate ability by 48 sec. Increases the damage of Wrath and Starfire by 10%.
  • Increase Rupture Damage Increases the damage dealt by your Rupture by 10%. and Eviscerate by 10%.
  • Increase Spell Dam 222 Increases Intellect by 190. 10.
  • Increase Spell Dam 250 Increases Intellect by 214. 10.
  • Increased Critical Hit Chance Name Changed from Increased Spell Hit Chance to Increased Critical Hit Chance. Improves your chance to hit with Taunt and Challenging Shout by 5%. critical strike chance by 3%.
  • Increased Flash Heal Name Changed from Increased Renew Duration to Increased Flash Heal. Increases the duration of your Renew spell by 3 sec. healing of Flash Heal by 15%.
  • Increased Intellect Name Changed from Increased Totem Radius to Increased Intellect. The radius of your totems that affect friendly targets is increased to 30 yd. Intellect increased by 10.
  • Increased Moonfire Duration Increases the duration of your Moonfire ability by 3 sec. and Sunfire abilities by 3 sec.
  • Increased Parry Chance Name Changed from Increased Hit Chance to Increased Parry Chance. Improves your chance to hit with Sunder Armor, Devastate, Heroic Strike, Revenge, and Shield Slam by 5%. Increases your chance to Parry by 5%.
  • Increased Retribution Aura Increases the damage from your Retribution Aura by 15. Increases your chance to Parry by 5%.
  • Insect Swarm Damage Your Insect Swarm deals an additional 10% damage. Increases the damage of Moonfire and Sunfire by 10%.
  • Intellect Name Changed from Renew to Intellect. Reduces the mana cost of your Renew spell by 12%. Intellect increased by 20.
  • Item - Death Knight T10 Melee 2P Bonus Your Obliterate and Scourge Strike abilities deal 10% increased damage, and your Heart Strike ability deals 7% increased damage.
  • Item - Death Knight T10 Tank 4P Bonus When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 sec. Reduces damage taken while Bone Shield is active by an additional 5%.
  • Item - Death Knight T12 Blood 2P Bonus Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 sec for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
  • Item - Death Knight T14 DPS 4P Bonus Your Pillar of Frost ability grants 5% additional Strength, and your Unholy Frenzy ability grants 10% additional haste. Summon Gargoyle lasts 5 sec longer.
  • Item - Death Knight T15 Blood 2P Bonus Reduces the cooldown Removes its Rune cost of your Rune Tap ability by 10 sec and removes its Rune cost.
  • Item - Death Knight T16 Blood 2P Bonus Every 10 Heart Strikes, Rune Strikes, Death Coils, Soul Reapers, or Blood Boils Death Coils, Pestilences, or Soul Reapers will add one charge to your next Bone Shield.
  • Item - Death Knight T17 Frost 2P Bonus Activating Pillar of Frost refreshes all of your Runes as Death Runes and generates 6 Runic Power. [ 0.100 * 167,171m2 ] Runic Power.
  • Item - Death Knight T8 Melee 4P Bonus Increases the bonus damage done per disease by 20% on Blood Strike, Heart Strike, Obliterate, and Scourge Strike. Critical strike chance increased by s1%
  • Item - Death Knight T8 Tank 2P Bonus Increases the damage done by Rune Strike by 10%. Death Coil by 10%.
  • Item - Death Knight T9 Melee 2P Bonus Your Blood Strike and Heart Your Death Coil and Frost Strike abilities have a chance to grant you 180 additional strength for 15 sec.
  • Item - Death Knight T9 Tank 2P Bonus Decreases the cooldown on your Dark Command ability by 2 sec and increases the damage done by your Blood Strike and Heart Strike abilities by 5%. Pestilence ability by 5%.
  • Item - Druid T10 Feral 2P Bonus Your Swipe Your Thrash (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
  • Item - Druid T10 Feral 4P Bonus Your Enrage ability no longer increases damage taken and instead decreases all damage taken by 12%, and increases Barkskin reduces damage taken by an additional 10%, and the damage done by your Rake ability by 10%. is increased by 10%.
  • Item - Druid T11 Balance 4P Bonus Whenever Eclipse triggers, your critical strike chance with spells is increased by 15% for 8 sec. Each critical strike you achieve reduces that bonus by 5%. Increases the critical strike chance of Starsurge by 10%.
  • Item - Druid T12 Balance 4P Bonus While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy. Increases the damage of Wrath and Starfire by 10%.
  • Item - Druid T13 Balance 4P Bonus (Starsurge) Reduces the cooldown of Starsurge by 5 sec and increases its damage by 10%. Increases the damage of Starsurge by 15%.
  • Item - Druid T13 Restoration 2P Bonus (Healing Touch and Rejuv) Name Changed from Item - Druid T13 Restoration 2P Bonus (Innervate) to Item - Druid T13 Restoration 2P Bonus (Healing Touch and Rejuv). After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec. Reduces the mana cost of Healing Touch and Rejuvenation by 5%.
  • Item - Druid T16 Balance 2P Bonus Arcane spells cast while in Lunar Eclipse will shoot a single Lunar Bolt at the target. Nature spells cast while in a Solar Eclipse will shoot a single Solar Bolt at the target. Increases the damage of Starfire, Wrath, and Starsurge by 5%.
  • Item - Druid T17 Balance 4P Bonus Wrath and Starfire casts reduce the cooldown of Celestial Alignment by $[3,000/1,000} sec. 3 sec.
  • Item - Druid T17 Feral 4P Bonus While Berserk is active, special attacks deal an additional 15% bleed damage to the target over until cancelled. 6 sec.
  • Item - Druid T17 Restoration 2P Bonus Nature's Swiftness now works on the next 4 spell casts. 5 spell casts.
  • Item - Druid T8 Balance 4P Bonus Each time your Insect Swarm Moonfire deals damage, it has a chance to make your next Starfire cast within 10 sec instant.
  • Item - Druid T9 Balance 2P Bonus (Moonfire) Your Moonfire ability now has a chance for its periodic damage to be critical strikes. Increases the critical strike chance of Moonfire and Sunfire by 10%.
  • Item - Druid T9 Restoration 2P Bonus (Healing Touch) Name Changed from Item - Druid T9 Restoration 2P Bonus (Nourish) to Item - Druid T9 Restoration 2P Bonus (Healing Touch). Increases the critical strike chance of your Nourish spell by 5%. Healing Touch spell by 5%.
  • Item - Hunter T10 4P Bonus When your Serpent Sting and Wyvern Sting Arcane Shot and Aimed Shot abilities deal damage, you have a 5% chance to gain 20% attack power for 10 sec.
  • Item - Hunter T13 4P Bonus (Arcane Shot) Your Arcane Shot ability has and Aimed Shot abilities have a chance to grant 30% haste to you and your pet for 15 sec.
  • Item - Hunter T14 4P Bonus Increases the duration of your Bestial Wrath ability by 6 sec, increases the chance for Black Arrow to trigger Lock and Load by 20%, and increases the ranged attack speed granted by Steady Focus by an additional 10%. damage of Aimed Shot by 10%.
  • Item - Hunter T16 2P Bonus Aimed Shot, Arcane Shot and Multi-shot reduce the cooldown of Rapid Fire by 8 seconds per cast. Increases the damage of Arcane Shot, Aimed Shot, and Multi-Shot by 15%.
  • Item - Hunter T8 2P Bonus Increases the damage done by your Serpent Sting by 10%. critical strike chance of Arcane and Aimed Shot by 10%.
  • Item - Hunter T9 2P Bonus Increases the damage done by your Serpent Sting ability by 10%. Increases Haste by 5%.
  • Item - Hunter WoD PvP 2P Bonus When your Freezing Trap activates, you and your pet gain 50 Focus. gain 50 Focus.
  • Item - Hunter WoD PvP Survival 4P Bonus When Black Arrow deals damage, it also increases Fire damage taken on your Black Arrow target by 1% for 4 sec. 2% for 4 sec.
  • Item - Mage T10 2P Bonus Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 5 sec when the effect of the talent is consumed. Increases your Haste by 5%.
  • Item - Mage T10 4P Bonus Your Mirror Image ability also causes you to deal 18% additional damage for 30 sec. Increases the critical strike damage of Fireball, Frostbolt, and Arcane Blast by 15%.
  • Item - Mage T12 4P Bonus Your spells have an increased chance to trigger Brain Freeze or Hot Streak Pyroblast. In addition, Arcane Power decreases the cost of your damaging spells by 10% instead of increasing their cost.
  • Item - Mage T15 2P Bonus When Alter Time expires, you gain 1,800 Haste, Crit, and Mastery for 30 sec. Increases critical strike chance of Fireball, Frostbolt, and Arcane Blast by 10%.
  • Item - Mage T17 Arcane 2P Bonus After using Evocation, the cast time and mana cost of Arcane Blast is reduced by 10% for until cancelled. 25% for 8 sec.
  • Item - Mage T17 Fire 4P Bonus When Hot Streak activates, you have a 100% chance to cause all Pyroblasts to have no cast time and be guaranteed critical strikes for 6 sec.Approximately 1.5 procs per minute)
  • Item - Mage T8 4P Bonus You have a chance for the effect of your Missile Barrage, Hot Streak, or Brain Freeze talent not to be consumed when you cast the spells which benefit. Increases the damage of Fireball, Arcane Blast, and Frostbolt by 10%.
  • Item - Mage WoD PvP Fire 2P Bonus Casting Scorch generates one stack of Ignition. Ignition reduces the cast time and increases the critical strike chance of Fireball by 15%, stacking up to 3 times.
  • Item - Monk T16 Brewmaster 2P Bonus When your Black Ox statue Guards another player, you also get a Guard for 8% of that amount. Reduces the cooldown of Fortifying Brew by 30 sec.
  • Item - Monk T17 Brewmaster 2P Bonus Dodging an attack generates $165,356 Energy. 3 Energy.
  • Item - Monk T17 Brewmaster 4P Bonus Purifying Brew generates 2 stacks of Elusive Brew. 4 stacks of Elusive Brew.
  • Item - Monk T17 Mistweaver 2P Bonus Consuming a 5 stack of Vital Mist generates 5 chi. 2 cCi.
  • Item - Monk T17 Mistweaver 4P Bonus Surging Mist multistrikes cause your next Thunder Focus Tea to generate 1% Chi. Stacks up to 0 times. 1 Chi. Stacks up to 5 times.
  • Item - Monk T17 Windwalker4P Bonus While Tigereye Brew's damage effect is active, your multistrike damage is increased by 2% 1% per stack of Tigereye Brew consumed.
  • Item - Paladin T10 Protection 4P Bonus When you activate Divine Plea Protection, you gain 12% dodge for 10 sec.
  • Item - Paladin T11 Retribution 4P Bonus Your Inquisition ability's duration is calculated as if you had one additional Holy Power. Avenging Wrath lasts 5 sec longer.
  • Item - Paladin T13 Holy 2P Bonus (Avenging Wrath) Name Changed from Item - Paladin T13 Holy 2P Bonus (Divine Favor) to Item - Paladin T13 Holy 2P Bonus (Avenging Wrath)
  • Item - Paladin T13 Protection 4P Bonus (Divine Guardian) Reduces the cooldown of Devotion Aura by 30 sec and increases the radius of its effect by 60 yards. Guardian of Ancient Kings by 30 sec.
  • Item - Paladin T16 Holy 4P Bonus Reduces the cooldown of Divine Favor by 60 sec. While Divine Favor Avenging Wrath by 60 sec. While Avenging Wrath is active, Mastery is increased by 250.
  • Item - Paladin T16 Retribution 2P Bonus When Art of War activates When you use Exorcism, all damage is increased by 5% for 6 sec.
  • Item - Paladin T8 Protection 2P Bonus Increases the damage done by your Seals of Vengeance, Corruption, and Righteousness by 10%. of Judgment by 15%.
  • Item - Paladin T9 Holy 2P Bonus (Avenging Wrath) Name Changed from Item - Paladin T9 Holy 2P Bonus (Judgment) to Item - Paladin T9 Holy 2P Bonus (Avenging Wrath). Increases the duration of your Judgments by 10 sec. Avenging Wrath by 5 sec.
  • Item - Paladin WoD PvP Retribution 2P Bonus While Avenging Wrath is active When you cast Avenging Wrath, the duration of all incoming crowd control effects on yourself is reduced by 50%.for 15 sec.
  • Item - Priest T13 Healer 2P Bonus (Power Word: Barrier and Divine Hymn) Name Changed from Item - Priest T13 Healer 2P Bonus (Power Infusion and Lightwell) to Item - Priest T13 Healer 2P Bonus (Power Word: Barrier and Divine Hymn). After using Power Infusion Word: Barrier or Divine Hymn, the mana cost of your healing spells is reduced by 25% for 23 sec.
  • Item - Priest T13 Healer 4P Bonus (Holy Word and Power Word: Shield) Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 33%.
  • Item - Priest T13 Shadow 2P Bonus (Shadow Word: Death) Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
  • Item - Priest T16 Healer 2P Bonus Serendipity also increases the healing of your next Greater Heal or Prayer of Healing by 50% per stack. While Archangel is active, your critical chance is increased by 10%.
  • Item - Priest T16 Healer 4P Bonus Circle of Healing and Prayer of Mending casts increase the effect of your next Holy Word: Serenity by 33% and your Holy Word: Chastise and Sanctuary spells by 75%, stacking up to 3 times. While Spirit Shell is active, you gain 10% haste and 200 mastery. When you activate Archangel, you gain 5% haste and 100 mastery.
  • Item - Priest T16 Shadow 2P Bonus Shadowy Recall effects have their critical damage bonus increased by 40%. Increases the damage of Mind Blast by 20%.
  • Item - Rogue T14 4P Bonus Increases the duration of your Shadow Blades ability by 12 sec. Haste increased by 5%.
  • Item - Rogue T15 4P Bonus Shadow Blades also reduces the cost of all your abilities by 15%. Increases critical strike change of Envenom and Eviscerate by 20%.
  • Item - Rogue T8 4P Bonus Increases the damage done by your Rupture by 20%. and Eviscerate by 20%.
  • Item - Rogue T9 2P Bonus (Rupture) Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy. Haste increased by 5%.
  • Item - Shaman T12 Enhancement 2P Bonus Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target. Increases damage of Lava Lash by 10%.
  • Item - Shaman T12 Restoration 4P Bonus Your Chain Heal spell no longer consumes your Riptide effect on the primary target. Increases the healing from Chain Heal by 10%.
  • Item - Shaman T17 Restoration 4P Bonus When you gain Tidal Waves, you have a 10% chance to reduce the mana cost of Chain Heal by 75 for 10 sec. 75% for 10 sec.
  • Item - Warlock T11 4P Bonus Periodic damage Increases damage over time from your Immolate, Corruption and Unstable Affliction spells has a 2% chance to cause your 2 next Fel Flame spells to deal 30% increased damage. by 10%.
  • Item - Warlock T15 DPS 4P Bonus Your Malefic Grasp and Your Drain Soul deal 5% more periodic damage, your Incinerate has a 8% chance to generate twice the normal Embers, and your spells generate 10% more Demonic Fury.
  • Item - Warlock T16 2P Bonus Conflagrate critical strikes have a 20% chance to increase the critical strike chance of Immolate and Incinerate by 10%. Unstable Affliction critical hits have a 50% chance to increase all damaging effects of Malefic Grasp and Drain Soul by 15% for 10 sec. Soul Fire has a 20% chance to increase you and your pet's damage dealt by 20%.
  • Item - Warlock T8 2P Bonus Increases the damage done by your Unstable Affliction by 20% Hand of Gul'dan damage by 20%, and your Immolate by 10%.
  • Item - Warlock T8 4P Bonus Increases the critical strike chance of your Shadow Bolt, Malefic Grasp Drain Soul and Incinerate spells by 5%.
  • Item - Warlock WoD PvP Demonology 2P Bonus When you or your pet are below 20% of maximum health, you gain 100 Versatility.100 yd range.
  • Item - Warrior T10 Protection 4P Bonus Your Battle Shout and Commanding Shout abilities now cause Your Shield Wall abilitiy now causes you to absorb damage equal to 20% of your maximum health. Lasts 10 sec.
  • Item - Warrior T11 DPS 4P Bonus Each time you use Overpower Mortal Strike or Raging Blow you gain a 1% increase to attack power for 30 sec stacking up to 3 times.
  • Item - Warrior T12 DPS 2P Bonus Your Battle Shout and Commanding Shout abilities increase Your Colossus Smash abilitiy increases all physical damage you deal by 10% for 12 sec.
  • Item - Warrior T13 Arms and Fury 2P Bonus (Inner Rage) Heroic Strike costs 5 less rage. Increases damage of Mortal Strike and Bloodthirst by 10%.
  • Item - Warrior T15 DPS 4P Bonus Activating Skull Banner now also increases your critical strike chance by 35% for 10 sec. Recklessness lasts 5 sec longer.
  • Item - Warrior T8 Melee 2P Bonus Heroic Strike and Slam Mortal Strike and Bloodthirst critical strikes have a chance to grant you 150 haste for 5 sec.
  • Item - Warrior T9 Melee 4P Bonus (Bonus Crit) Name Changed from Item - Warrior T9 Melee 4P Bonus (Heroic Strike and Slam) to Item - Warrior T9 Melee 4P Bonus (Bonus Crit). Increases the critical strike chance of your Slam and Heroic Strike abilities by 5%. Increases critical strike chance by 5%.
  • Judgment of Light Increases the amount healed by your Judgment of Light by 20. damage of Judgment by 15%.
  • Life Tap Reduces health cost of your Life Tap by 12%. Haste increased by 5%.
  • Life Tap Bonus Spirit Casting Life Tap grants you 60 spell power for 10 sec. Critical strike chance increased by 3%.
  • Moonkin Healing Touch Bonus Name Changed from Moonkin Regrowth Bonus to Moonkin Healing Touch Bonus. When you shift out of Moonkin Form, your next Regrowth Healing Touch spell costs 450 less mana.
  • Mortal Strike and Bloodthirst Bonus Name Changed from Overpower Bonus to Mortal Strike and Bloodthirst Bonus. Your Overpower ability now grants Your Mortla Strike and Bloodthirst abilities now grant you 50 Strength for 5 sec.
  • Mortal Strike and Bloodthirst Damage Up Name Changed from Slam Damage Up to Mortal Strike and Bloodthirst Damage Up. Increases the damage of your Slam by 10%. Mortal Strike and Bloodthirst by 10%.
  • Multi-Shot Reduces the mana Focus cost of your Multi-Shot and Aimed Shot by 20.
  • Rapid Fire Increases the duration of your Rapid Fire by 4 sec. Increases your Critical Strike by 30.
  • Recuced Holy Light Cast Time Your critical heals from Flash of Light and Holy Light reduce the cast time of your next Holy Light or Flash of Light spell by 0.50 sec for 10 sec. This effect cannot occur more than once per minute.
  • Revealed Flaw Your Eviscerate has and Envenom have a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
  • Striker's Rapid Fire Bonus Reduces the cooldown of your Rapid Fire ability by 2 minutes. Increases the damage of Arcane Shot and Aimed Shot by 10%.
  • Strong Current Increases the mana gained from your Mana Spring totems by 25%. Increases critical strike chance by 3%.
  • Sunfire and Moonfire Bonus Name Changed from Starfire Bonus to Sunfire and Moonfire Bonus. Increases your Starfire damage against targets afflicted with Moonfire or Insect Swarm by 10%. Increases the damage of Moonfire and Sunfire by 10%.
  • Totemic Mastery Whenever you have an air totem, an earth totem, a fire totem, and a water totem active at the same time, you gain 38 Spirit, 35 critical strike , and 45 Intellect. Increases Spirit by 38, Critical Strike by 35, and Intelleect by 45.
  • Trappings of Vaulted Secrets Intellect Bonus Name Changed from Trappings of Vaulted Secrets Mana Shield Bonus to Trappings of Vaulted Secrets Intellect Bonus. 15% increase to the total damage absorbed by Mana Shield. Intellect increased by 15.
  • Vampirism Your Shadow Bolts, Haunts, and Incinerates now have a chance to heal you for 300.

Unknown Class
Major Glyphs

Minor Glyphs

Death Knight (Forums)
Talents
  • Necrotic Plague A powerful disease that deals [ 1 + 4.66% 3% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead. Death Knight - LvL 100 Talent.

Druid (Forums)
  • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%. 600% and Stamina by 40%.
  • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%. 600% and Stamina by 40%. Also reduces all magical damage taken by 25% 3%, reduces all physical damage taken by 12% 6%, reduces the chance the Druid will be critically hit by 6% 25%, and reduces the chance for attacks to be parried by 3%. 6%.
  • Clearcasting Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by 100%. Does not affect Nourish. 100 yd range. Instant. Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state, causing your next Regrowth to be free. 100 yd range. Instant.
  • Moonfire Balance: A Lunar spell that burns the enemy for [ 1 + 47.25% of Spell Power ] Arcane damage and then an additional [ 10 + 33.75% of Spell Power ] Arcane damage over 20 sec. Upon reaching 100 Lunar Energy, your next Moonfire within 5 sec will deal 100% additional initial damage. Feral, Guardian, Restoration: A Lunar spell that burns the enemy for [ 1 + 47.25% of Spell Power ] Arcane damage and then an additional [ 10 + 33.75% of Spell Power ] Arcane damage over 20 sec. Lunar. 8.4% of Base Mana. 40 yd range. Instant.

Talents
  • Claws of Shirvallah (New) Renegade Druids have developed the ability to shapeshift into a creature half man and half cat. This alternate Cat Form allows the use of all non-damaging Druid spells while shapeshifted, and increases Versatility by 5%. “Have we learned nothing from the Scythe of Elune?” --Archdruid Hamuul Runetotem Druid - LvL 100 Talent.
  • Dream of Cenarius Increases healing from Healing Touch by 20%. Each time you reach maximum Lunar or Solar Power, your next Healing Touch is instant and will cause your next Starsurge not to trigger its cooldown. Druid - LvL 90 Talent. Lunar Peak and Solar Peak also cause your Moonfire and Sunfire to heal an injured ally for [ 1 + 300% of Spell Power ]. Druid - LvL 90 Talent.
  • Germination You can apply two Rejuvenations to the same target. Druid - LvL 100 Talent. Rejuvenation's duration is also increased by 3,000%. Druid - LvL 100 Talent.
  • Guardian of Elune Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%. Druid - LvL 100 Talent. Additionally, the recharge time on Savage Defense is now reduced by your base dodge chance %. Druid - LvL 100 Talent.
  • Rampant Growth Swiftmend now consumes your own Regrowth or Rejuvenation, but has no cooldown. Druid - LvL 100 Talent. and its healing is increased by 100%. Druid - LvL 100 Talent.
  • Soul of the Forest When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 100% 50%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 100%. Druid - LvL 60 Talent.

Balance
  • Starfire A Lunar spell that causes [ 186.75% of Spell Power ] Arcane damage to the target. Druid - Balance Spec. 15.5% 7.5% of Base Mana. 40 yd range. 2.7 sec cast.
  • Starsurge Instantly causes [ 280% of Spell Power ] Spellstorm damage to the target, benefitting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Druid - Balance Spec. 15.5% 7.5% of Base Mana. 40 yd range. 2 sec cast.

Feral
  • Tiger's Fury Increases physical damage done by 15% for 6 sec and instantly restores 60 Energy. Cannot be activated while Berserk is active. Only useable in Cat Form. Druid - Feral Spec. Instant. 30 sec cooldown.

Guardian
  • Savage Defense Increases chance to dodge by 45% for 6 sec. Maximum 3 2 charges. Druid - Guardian Spec. 60 Rage. Instant. 1.5 sec cooldown.
  • Thick Hide Increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, and reduces the chance you'll be critically hit by attacks by 6%. Also reduces the cooldown on Barkskin by 30 sec and reduces the chance for your attacks to be parried by 3%. Druid - Guardian Spec.

Restoration
  • Nature's Cure Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects. Druid - Restoration Spec. 15.8% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Omen of Clarity Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%. Druid - Restoration Spec. causing your next Regrowth to be free. Druid - Restoration Spec.

Major Glyphs
  • Glyph of Entangling Roots Reduces the cast time of your Entangling Roots by 0.2 sec. Major Glyph. 0.5 sec. Major Glyph.
  • Savagery (New) Savage Roar is now always active passively, but its effect is reduced by 5%. Major Glyph.

Minor Glyphs
  • Glyph of the Solstice (New) Your Starfall is now replaced with Sunfall and your Hurricane is now replaced with Astral Storm. Minor Glyph.

Hunter (Forums)
  • Aspect of the Fox (New) Party and raid members within 40 yards take on the aspects of a fox, allowing them to move while casting all spells and abilities for 6 sec. Only one Aspect can be active at a time. Instant. 3 min cooldown.

Talents
  • Lone Wolf now only increases damage of Auto Shot, Arcane Shot, Cobra Shot, Black Arrow, and Explosive Shot, rather than all damage.

Pets
  • Breath of the Winds Name Changed from Lightning Breath to Breath of the Winds. Breathes lightning, increasing magic damage taken by 5% for 45 sec. Special Ability. 40 yd range. Instant (Channeled). 30 sec cooldown. The wind serpent causes windy gusts, increasing your raid's multistrike chance by 5%. Special Ability. 100 yd range. Instant (Channeled).
  • Chitinous Armor Name Changed from Ravage to Chitinous Armor. Violently attacks an enemy, causing the enemy target to take 5% increased physical damage for 25 sec. Special Ability. Melee range. Instant. 15 sec cooldown. The ravager's chitinous armor increases your raid's Versatility by 3%. Special Ability. 100 yd range. Instant.
  • Double Bite Name Changed from Lava Breath to Double Bite. Your pet breathes a double gout of molten lava at the target, increasing magic damage dealt to the target by 5%. Special Ability. 30 yd range. Instant. 30 sec cooldown. Your pet's ancient experience of attacking multiple times at once imbues your raid with a 5% increased multistrike chance. Special Ability. 100 yd range. Instant.
  • Frost Breath Your pet simultaneously breathes frost and lightning at an enemy target, slowing the target for 5 sec and increasing magic damage dealt to the target by 5% for 5 min. Special Ability. 30 yd range. Instant. 10 sec cooldown.
  • Froststorm Breath The Chimera channels a frozen breath attack, causing [ 14.4% of RAP ] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards. Froststorm Breath also increases the magic damage taken by all enemy targets it hits by 5% for 5 min until cancelled. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled).
  • Indomitable Name Changed from Gore to Indomitable. Your boar gores the enemy, causing it to take 4% increased physical damage for 30 sec. Special Ability. Melee range. Instant. 10 sec cooldown. The boar's fearless approach to battle inspires your raid, increasing Versatility by 3%. Special Ability. 100 yd range. Instant.
  • Sonic Focus Name Changed from Sonic Blast to Sonic Focus. Emits a piercing shriek, increasing magic damage taken by 5% for 5 min. Special Ability. 20 yd range. Instant. 45 sec cooldown. multistrike chance by 5%. Special Ability. 100 yd range. Instant.
  • Spry Attacks Name Changed from Fire Breath to Spry Attacks. Breathes Fire on the target, increasing magic damage taken by 5% for 45 sec. Special Ability. 40 yd range. Instant (Channeled). 30 sec cooldown. The quick dragonhawk imbues your raid with its powerful magic, increasing multistrike chance by 5%. Special Ability. 100 yd range. Instant (Channeled).
  • Strength of the Earth Increases your raid member's Strength, Agility, and Intellect by 5% for until cancelled. 100 yd range. Instant. and Versatility by 3%.. 100 yd range. Instant.
  • Tenacity Name Changed from Talon Strike to Tenacity. The bird of prey viciously tears at the target with its talons, causing the Physical Vulnerability effect. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 5% for 30 sec. Special Ability. 20 yd range. Instant. 20 sec cooldown. A master of lone surivival, the Bird of Prey increases your raid's Versatility by 3%. Special Ability. 100 yd range. Instant.
  • Wild Strength Name Changed from Stampede to Wild Strength. Your rhino slams into a nearby enemy, causing it to take 4% increased physical damage and 5% increased magic damage for 30 sec. Special Ability. Melee range. Instant. 15 sec cooldown. The Rhino's presence inspires your raid, granting them 3% Versatility and 5% multistrike chance. Special Ability. 100 yd range. Instant.

Major Glyphs

Mage (Forums)
Talents
  • Ice Ward Protects a friendly target for 30 sec. Any melee attack will consume the ward and freeze The next 0 melee attackers will trigger a Frost Nova, freezing all enemies within 10 yds for 5 sec. Mage - LvL 45 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Incanter's Flow Magical energy flows through you while in combat, building up to 25% 20% increased damage and then diminishing down to 5% 4% increased damage, cycling every 10 sec. Mage - LvL 90 Talent.
  • Mirror Image now has a 2 minute cooldown and 40 sec duration, rather than a 3 minute cooldown and 30 sec duration.

Monk (Forums)
  • Detox 8 sec cooldown.
  • Surging Mist Heals the lowest health party or raid member within 45 yards for [ 1 + 201.64% of Spell Power 1;]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. 6.4% of Base Mana. 40 yd range. 1.5 sec cast.
  • Surging Mist (Brewmaster, Windwalker) Heals the target for [ 1 + 201.64% of Spell Power ]. 1.
  • Surging Mist (Mistweaver) Heals the target for [ 1 + 201.64% of Spell Power ]and generates 1 Chi. 1and generates 1 Chi.
  • Surging Mist (Brewmaster, Windwalker) Heals the target for [ 1 + 201.64% of Spell Power ]. 1.
  • Surging Mist (Mistweaver) Heals the target for [ 1 + 201.64% of Spell Power ]and generates 1 Chi. 1and generates 1 Chi.

Talents
  • Path of Mists While in combat, you Causes you to leave a trail of healing spheres behind you as you move, spaced 3 2 yards apart. These healing spheres last 15 sec. Monk - LvL 100 Talent.0.625% of Base Mana, plus 1.25% per sec. Instant.

Paladin (Forums)
  • Jailor's Judgement Teleports the enemy player Sends the enemy Player straight to your faction's prison. 15 yd range. Instant. 3 min cooldown.

Talents
  • Eternal Flame 1 sec cooldown.
  • Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing sw1 Holy damage sw2 Holy damage. While Seal of Righteousness is active, Final Verdict will also deal 50% as much damage to all other enemies near the target. Replaces Templar's Verdict. Paladin - LvL 100 Talent. 3 Holy Power. 10 yd range. Instant.
  • Sanctified Wrath (New) Your Holy Wrath now generates 1 Holy Power, and deals 100% additional damage. Paladin - LvL 75 Talent.
  • Sanctified Wrath (Protection) Protection Reduces Judgment's cooldown of Judgment by 50%, and causes it to generate one additional Holy Power. Avenging Wrath also increases healing received by 20%.
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor from gear by 30% for 10 50% for 15 sec. Paladin - LvL 100 Talent. 5 Holy Power. Instant. 30 sec cooldown.

Protection
  • Holy Wrath now has a 15 sec cooldown, up from 9 sec.

Priest (Forums)
  • Ascension now has a 20 sec duration, up from 10 sec.

Talents

Discipline & Holy
  • Purify Dispels harmful effects on the target, removing all Magic and Disease effects. Priest - Discipline & Holy Spec. 2.6% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Major Glyphs

Rogue (Forums)
Perks
  • Swift Poison Name Changed from Instant Poison to Swift Poison

Shaman (Forums)
Talents
  • Cloudburst Totem Name Changed from Condensation Totem to Cloudburst Totem. Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects 5% of all overhealing, and grants it to the Shaman as spell power toward their next Healing Wave, Healing Surge, Chain Heal, or Riptide power from all healing. When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies for a total of 0% of all healing done while it was active, split evenly between them. Shaman - LvL 100 Talent. Instant. 30 sec cooldown.
  • Primal Elementalist Your Earth, Storm and Fire Elemental Totems draw forth primal elementals 80% more powerful than regular elementals, with additional abilities, and acting directly under your control. Shaman - LvL 90 Talent.

Restoration
  • Purify Spirit Removes all Curse and Magic effects from a friendly target. Shaman - Restoration Spec. 16.4% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Warlock (Forums)
Perks
  • Improved Molten Core Molten Core reduces the cast time and mana cost of Soul Fire by an additional 25%. 10%.

Talents
  • Burning Rush Drains Iincrease your movement speed by 50%, but also deals damage to you equal to 4% of your maximum health per second to increase your movement speed by 50%. Movement-impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled. Warlock - LvL 60 Talent. Instant.
  • Demonbolt Consumes 30% of your current Demonic Fury to deal up to [ 1 + 600% of Spell Power ] Shadowflame damage. The next time you have less than 40 Demonic Fury, all Demonic Fury spent on your most recent Demonbolt will be refunded. Warlock - LvL 100 Talent Launch of ball of demonic energy at the target, dealing [ 1 + 200% of Spell Power ] Chaos damage. Each Demonbolt increases the cost of further Demonbolts by 50% for 60 sec (reduced by Haste), stacking up to 10 times. Warlock - LvL 100 Talent. 160 Demonic Fury. 40 yd range. 2 sec cast.
  • Grimoire of Sacrifice Affliction: Sacrifice your demon to gain one of its abilities, increase the critical strike chance of many of your single target spells by 35%, and damage of your Drain Soul, Haunt, and Drain Life by 20%. Also causes you to regenerate 2% of maximum health every 8 sec. Lasts 60 min or until you summon a demon. Demonology, Destruction: Sacrifice your demon to gain one of its abilities, increase the damage of your Incinerate, Chaos Bolt, and Shadowburn by 20%. Does not apply to spells affected by Fire and Brimstone. Also causes you to regenerate 2% of maximum health every 8 sec. Lasts 60 min or until you summon a demon. Warlock - LvL 75 Talent. Unlimited range. Instant. 30 sec cooldown.
  • Grimoire of Synergy (New) When you or your demon deal damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 sec. Warlock - LvL 75 Talent.

Warrior (Forums)
Talents
  • Anger Management Every 30 rage that you spend reduces the remaining cooldown of your Readiness-affected abilities by 1 sec. Warrior - LvL 100 Talent. several of your abilities by 1 sec: Avatar Bloodbath Bladestorm Storm Bolt Shockwave Dragon Roar Mocking Banner Heroic Leap 30[Shield Wall Demoralizing Shout Last Stand][Recklessness Die by the Sword] Warrior - LvL 100 Talent.
  • Ignite Weapon Ignite your weapon and deal sw2 Physical damage (increased 40% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Warrior - LvL 100 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Ignite Weapon Ignite your weapon and deal 65% weapon damage (91% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Warrior - LvL 100 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.

Arms
  • Execute Attempt to finish off a foe, causing sw2 Physical damage to the target, and consuming up to 50 30 additional Rage to deal up to $168,874sw2 additional damage. Only usable on enemies that have less than 20% health. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals sw3 Physical damage and reduces the effectiveness of healing on the target for 10 sec. Warrior - Arms Spec. 30 20 Rage. Melee range. Instant. 6 sec cooldown.

Fury
  • Raging Blow A mighty blow that deals $96,103sw2 Physical damage with your main-hand weapon and deals $85,384sw2 Physical damage with your off-hand weapon. Raging Blow will also extend the duration of your Colossus Smash by 2 sec. Becoming Enraged enables one charge of Raging Blow. Limit 2 charges. Warrior - Fury Spec. 10 Rage. Melee range. Instant.

Fury & Arms

Fury & Protection
  • Enrage (Fury) Bloodthirst and Colossus Smash critical strikes, activating Berserker Rage, and critical blocks and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec.
  • Enrage (Protection) Shield Slam and Devasate critical strikes, activating Berserker Rage, and critical blocks critical blocks, and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec.

Protection
  • Shield Slam Slam the target with your shield, causing [ 383% [ 308% of AP + 1 ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.

Protection & Arms
  • Thunder Clap (Arms) Blasts all enemies within 8 yards for [ 123.5% [ 1 + 84% of AP ] damage and reduces their movement speed by 50% for 6 sec.
  • Thunder Clap (Protection) Blasts all enemies within 8 yards for [ 102.89% [ 1 + 70% of AP ] damage and reduces their movement speed by 50% for 6 sec.
  • Thunder Clap 30 10 Rage.

Major Glyphs
  • Glyph of Wind and Thunder Name Changed from Glyph of Whirlwind to Glyph of Wind and Thunder. Increases the radius of Whirlwind and Thunder Clap by 4 yards. Major Glyph.

Professions
Archaeology
  • Ancient Frostwolf Fang (New)
  • Barbed Fishing Hook This arm-length fishing hook nest of barbs has less in common with a traditional fishing hook and more with a halberd. The Stormreaver clan are the master navigators and fishermen of Draenor, and judging by the size of this hook their prey is no less savage than those of the landlocked clans. 2 sec cast. an elaborate halberd. You can only imagine the size of the leviathan that could be pulled in by such a hook, and it's no surprise that most orcs prefer to hunt their prey from land. 2 sec cast.
  • Headdress of the First Shaman (New)
  • Pearl of Yu'lon Etched around the center of this orb of jade is a serpent eating its own tail. Inscriptions on either hemisphere read: 'There is but one certainty - every end marks a new beginning.' This orb, carved during the reign of Pandaren Emperor Shu Blindeye in honor of the Jade Serpent, is a representation of his her rebirth into a new body every hundred years. Yu'lon still bestows wisdom and insight from his her temple in the Jade Forest. 2 sec cast. Gives 3 skillups.

Blacksmithing

First Aid

Leatherworking



Misc Changes
Originally Posted by MMO-Champion
CurrencyType
  • CurrencyType #1020 - Secret of Draenor Blacksmithing

Faction
  • Faction #1690 - Brawl'gar Arena
  • Faction #1691 - Bizmo's Brawlpub

Game Text
  • Game Text #104 - Who goes there??
  • Game Text #12622 -
  • Game Text #339 - Only $3658E shopping minutes before Christmas! But wait, is it Christmas? Well then, there are only $3659E minutes left to party! TEST TEST DO NOT LOCALIZE
  • Game Text #5 - Come, let us engage in fisticuffs, like civilized folk.
  • Game Text #68025 - After you, my good sir.
  • Game Text #68026 - I say, it looks like I've racked up another win!
  • Game Text #68027 - That is most unfortunate.
  • Game Text #68028 - Ah, but were you expecting this?
  • Game Text #68029 - It seems I'll be enjoying an expedient win this fine day!
  • Game Text #68030 - Oh dear, I'm losing!
  • Game Text #68031 - Now's as good a time as any, I suppose.
  • Game Text #68032 - I knew I made the right choice when I took this up!
  • Game Text #68033 - Maybe I can still get my old farm back...
  • Game Text #68034 - I've found it sometimes helps to change things up a bit.
  • Game Text #68035 - If only my wife were here to see this. I'm going to win!
  • Game Text #68036 - There's plenty more where that came from!
  • Game Text #68043 - I do hope you're prepared to feed your pets to mine as a treat.
  • Game Text #68044 - I did warn you of the dangers of these woods.
  • Game Text #68045 - Your courage is impressive.
  • Game Text #68046 - Do you feel something?
  • Game Text #68047 - What a show!
  • Game Text #68048 - No matter. A single life for a victory is well worth the sacrifice.
  • Game Text #68049 - Avast, land lubbers be attackin'! Man the harpoons!
  • Game Text #68050 - All the booty ish mine!
  • Game Text #68051 - Why'd you go and have to do that? ...hic!
  • Game Text #68052 - Give 'em hell!
  • Game Text #68053 - Now that...that is fightin'! Whoever's controllin' these pets sure ish somethin'! ...hic!
  • Game Text #68054 - Man down!
  • Game Text #68055 - We be killin' you now.
  • Game Text #68056 - Now that is what Zunta be talkin' about!
  • Game Text #68057 - You be da victor today. Enjoy it.
  • Game Text #68058 - How about you try dis one on for size?
  • Game Text #68059 - Good, good. Zunta give you a treat later.
  • Game Text #68060 - Why you so mean to Zunta, eh?
  • Game Text #68086 - We fight!
  • Game Text #68087 - Me win!
  • Game Text #68088 - NO! ME WIN!
  • Game Text #68089 - No! No kill! Fight this one instead!
  • Game Text #68090 - Good tiny thing! You kill other tiny thing!
  • Game Text #68091 - Why you no fight? I said fight!
  • Game Text #68104 - You think I'm scared of you? I faced Onyxia!
  • Game Text #68105 - Who's great? I am!
  • Game Text #68106 - I hope a dragon eats you!
  • Game Text #68107 - Alright, that's enough. Switch!
  • Game Text #68108 - That's what happens when you go into the whelp pits!
  • Game Text #68113 - I've been wiped out!
  • Game Text #68117 - You cannot possibly comprehend the forces stacked against you.
  • Game Text #68118 - Perhaps now you're ready to see things my way?
  • Game Text #68120 - You only delay us. We cannot be stopped.
  • Game Text #68122 - Have you ever seen such a magnificent being?
  • Game Text #68124 - Give up now while you still have the chance!
  • Game Text #68125 - A minor inconvenience.
  • Game Text #68170 - None can stop the Grimtotem!
  • Game Text #68177 - Not to worry, I'll make this quick.
  • Game Text #68178 - That wasn't so bad, was it?
  • Game Text #68179 - Perhaps I need to increase the dosage to prevent such quick deaths.
  • Game Text #68180 - Don't be so sure of yourself.
  • Game Text #68181 - It won't be long now.
  • Game Text #68182 - How unfortunate.
  • Game Text #68188 -
  • Game Text #68189 - Are ye sure that ye want to face the might of dragons?
  • Game Text #68190 - Now it's time to show my brother who the real master tamer is!
  • Game Text #68191 - You got lucky. That's all.
  • Game Text #68192 - That's enough!
  • Game Text #68193 - Now that's what I'm talkin' about!
  • Game Text #68194 - No! I just finished raising that one!
  • Game Text #68195 -
  • Game Text #68200 -
  • Game Text #68201 - By the hammer of me father, I shall defeat ye!
  • Game Text #68202 - That's the stuff, boys. We did it!
  • Game Text #68203 - You won't be deterrin' me. Not today. I'll keep trainin'!
  • Game Text #68204 - Try this'n on fer size!
  • Game Text #68205 - Great job!
  • Game Text #68206 - How dare ye...
  • Game Text #68207 -
  • Game Text #68222 -
  • Game Text #68223 - Don't go easy on me!
  • Game Text #68224 - I bet if I keep winning, I'll get invited to fight in Stormwind one day!
  • Game Text #68225 - Wow, you're really good!
  • Game Text #68226 - Let's keep going!
  • Game Text #68227 - Good job!
  • Game Text #68228 - Oh no...
  • Game Text #68236 - These creatures have suffered enough. I will not let you defeat them!
  • Game Text #68237 - The spirits smile upon my victory!
  • Game Text #68238 - Ancestors forgive me. I have failed...
  • Game Text #68239 - Come rest. You will need your strength later in the battle.
  • Game Text #68240 - Lok'tar!
  • Game Text #68241 - Your spirit reunites with your ancestors, little one.
  • Game Text #68242 - These old bones have much knowledge to impart.
  • Game Text #68243 - You will do better, next time.
  • Game Text #68244 - It has been an honor, outlander.
  • Game Text #68245 - Perhaps this will test your skills.
  • Game Text #68246 - You must focus.
  • Game Text #68247 - A deft maneuver, outlander.
  • Game Text #68251 - I will crush you beneath the onslaught of my team!
  • Game Text #68252 - I hope you now understand that there is no defeating me.
  • Game Text #68253 - No matter. Nobody can stop me in the end.
  • Game Text #68254 - Not so fast!
  • Game Text #68255 - My victory draws near.
  • Game Text #68256 - That simply will not suffice.
  • Game Text #68330 - Let the spectacle begin!
  • Game Text #68331 - I'll take that gold now, if you would be so kind.
  • Game Text #68332 - So...how about we forget about our little wager and carry on with our busy lives?
  • Game Text #68333 - Trying to pull a fast one on me, are you? I think not!
  • Game Text #68336 - You can forfeit if you'd like.
  • Game Text #68337 - An unfortunate business expense.
  • Game Text #68338 -
  • Game Text #68342 -
  • Game Text #68343 - Oh no! That wasn't good...
  • Game Text #68344 - Let's take flight!
  • Game Text #68345 - We're flying high!
  • Game Text #68352 - Shot out of the sky!
  • Game Text #68354 - Take it easy, will ya?
  • Game Text #68355 - Now we're talkin'!
  • Game Text #68356 - Cut down in its prime...
  • Game Text #68357 - You're going to regret this, I assure you.
  • Game Text #68358 - I did warn you. Pity.
  • Game Text #68359 - This is a most...unfortunate turn of events.
  • Game Text #68360 - An unexpected twist.
  • Game Text #68361 - Don't worry, it'll all be over soon.
  • Game Text #68362 - I was using that.
  • Game Text #68363 - You dare challenge me? I'll show you the true power of the Horde!
  • Game Text #68364 - Consider yourself fortunate that I was so merciful.
  • Game Text #68365 - NO! You miserable wretch! I do not lose!
  • Game Text #68366 - I will not rest until I defeat you!
  • Game Text #68367 - Pathetic.
  • Game Text #68368 - You'll pay for that.
  • Game Text #68369 - Me go first or you?
  • Game Text #68370 - Me win! Me win!
  • Game Text #68371 - You good at battling!
  • Game Text #68372 - Me save this one for later.
  • Game Text #68373 - Me win?
  • Game Text #68374 - Why it no move?
  • Game Text #68375 - By the might of King Varian's throne, I shall defeat you!
  • Game Text #68376 - Another victory for the Alliance military!
  • Game Text #68377 - I was warned about you. I should have heeded that warning.
  • Game Text #68378 - I'm not through with you yet!
  • Game Text #68379 - By the grace of Prince Anduin I shall achieve victory this day.
  • Game Text #68380 - We shall persevere.
  • Game Text #68381 -
  • Game Text #68382 -
  • Game Text #68388 - Time to lay down da beatdown!
  • Game Text #68389 - Mo'ruk's the best!
  • Game Text #68390 - Mo'ruk...got beaten?
  • Game Text #68391 - Mo'ruk not done yet!
  • Game Text #68392 - That's the stuff!
  • Game Text #68393 - No!
  • Game Text #68394 -
  • Game Text #68399 -
  • Game Text #68400 - Let us see who is the greater tamer.
  • Game Text #68401 - The day is mine. Well fought.
  • Game Text #68402 - You are a worthy foe. The day is yours.
  • Game Text #68403 - A smart fighter knows when retreat is the best option.
  • Game Text #68404 - Capitalizing on your enemy's weaknesses is key.
  • Game Text #68405 - Sometimes even the finest make mistakes.
  • Game Text #68406 - You have not earned the right to defeat me, tamer.
  • Game Text #68407 - I hope you learn from your defeat.
  • Game Text #68408 - Clearly, I was wrong about you.
  • Game Text #68409 - You ought to rejoice that you even came close to defeating one of my pets.
  • Game Text #68410 - Only a matter of time, now.
  • Game Text #68411 - Impossible!
  • Game Text #68412 -
  • Game Text #68413 -
  • Game Text #68418 - Let's get this show on the road!
  • Game Text #68419 - Nobody can beat a dwarf in his element!
  • Game Text #68420 - Woah! Woah! Take it easy! You win!
  • Game Text #68421 - I've still got plenty of tricks up my sleeve!
  • Game Text #68422 - That's more like it!
  • Game Text #68423 - He was just a wee pebble...
  • Game Text #68424 - Very well. Let us fight.
  • Game Text #68425 - Thank you. My pets are stronger than ever now.
  • Game Text #68426 - Such death...
  • Game Text #68427 - Rest, so that you may do battle again soon.
  • Game Text #68428 - Ah. The taste of victory is sweet.
  • Game Text #68429 - At least my pet died fighting valorously.
  • Game Text #68430 - Show them the true meaning of pain.
  • Game Text #68431 - You never stood a chance, whelp.
  • Game Text #68432 - How? I cannot lose! I am imbued with the power of twilight!
  • Game Text #68433 - Not even close.
  • Game Text #68434 - Continue the slaughter.
  • Game Text #68435 - You fool!
  • Game Text #68436 - The time of your reckoning is upon us.
  • Game Text #68437 - Do not fear defeat. It is a catalyst for later triumph.
  • Game Text #68438 - I had thought my victory was certain. Clearly the Makers had other plans.
  • Game Text #68439 - Your time has not yet come.
  • Game Text #68440 - A mere blip in the eyes of the Makers.
  • Game Text #68441 - You're stronger than I thought.
  • Game Text #68442 - I've been wondering when I would be fighting you.
  • Game Text #68443 - The lake told me it would be so!
  • Game Text #68444 - I must have misunderstood the water's wisdom.
  • Game Text #68445 - Much hides just beneath the surface.
  • Game Text #68446 - Another victim claimed by the unending tide.
  • Game Text #68447 - Another grave in the depths.
  • Game Text #68522 - Tamer ho! Prepare for battle!
  • Game Text #68523 - Yer gonna be swimmin' with the murlocs when we're through!
  • Game Text #68526 - Better luck next time, landlubber!
  • Game Text #68527 - Another victory for me captain's log!
  • Game Text #68528 - Not bad for a landlubber.
  • Game Text #68529 - What a fight! If ye ever decide that yer done with the battlin' game, maybe you could join me crew!
  • Game Text #68530 - Show 'em what we're made of! ...hic!
  • Game Text #68531 - Not so fast, matey. Yer on my turf!
  • Game Text #68532 - Ready to walk the plank?
  • Game Text #68533 - Keep on 'em, mateys. We've got 'em on the run!
  • Game Text #68534 - All hands on deck! We're losin' men fast!
  • Game Text #68535 - Why is me pet gone?
  • Game Text #68536 - Me crush you like bug!
  • Game Text #68537 - Me become powerful tamer, then me become da Gordok King!
  • Game Text #68538 - Me da king!
  • Game Text #68539 - Gluk is da best!
  • Game Text #68540 - Wow! You amazing!
  • Game Text #68541 - You no ogre! How you win?
  • Game Text #68542 - Nobody messes with Gluk!
  • Game Text #68543 - Surprise!
  • Game Text #68544 - Pet smash! You die!
  • Game Text #68545 - We crush you!
  • Game Text #68546 - Me angry now!
  • Game Text #68547 - Stupid tiny thing kill my tiny thing. RAAAAAAAAR!
  • Game Text #68548 -
  • Game Text #68584 -
  • Game Text #68585 - Come, and face the impeccable tactics of a blood knight!
  • Game Text #68586 - Challenging me was a mistake.
  • Game Text #68587 - None can withstand the onslaught of a blood knight.
  • Game Text #68588 - Victory is mine!
  • Game Text #68589 - You are a worthy opponent.
  • Game Text #68590 - Curses!
  • Game Text #68591 - Clearly a different approach is required.
  • Game Text #68592 - A true fighter never enters a battle unprepared.
  • Game Text #68593 - Let us continue the slaughter.
  • Game Text #68594 - You will fall!
  • Game Text #68595 - The balance swings in your favor, tamer.
  • Game Text #68596 - You will not defeat me!
  • Game Text #68597 - For the Alliance!
  • Game Text #68598 - By the Light, I will defeat you!
  • Game Text #68599 - Praise the Light!
  • Game Text #68600 - It was an honor fighting you.
  • Game Text #68601 - The other tamers were right about you.
  • Game Text #68602 - Well done, tamer.
  • Game Text #68603 - Switch out!
  • Game Text #68604 - Every soldier matters.
  • Game Text #68605 - My victory is close at hand.
  • Game Text #68608 - For the glory of the Alliance!
  • Game Text #68609 - We will fight to the last!
  • Game Text #68610 - I will not fail!
  • Game Text #68612 -
  • Game Text #68613 -
  • Game Text #68625 -
  • Game Text #68626 - Here I come!
  • Game Text #68627 - You ready for this?
  • Game Text #68628 - Mo'ruk wins!
  • Game Text #68629 - Nobody can beat me!
  • Game Text #68630 - You're tough!
  • Game Text #68631 - OW!
  • Game Text #68632 - Nuh uh!
  • Game Text #68633 - Tricked ya!
  • Game Text #68634 - Mo'ruk beatin' ya!
  • Game Text #68635 - Take that!
  • Game Text #68636 - Don't do that! That makes me lose!
  • Game Text #68637 - Uh-oh...
  • Game Text #68638 -
  • Game Text #68643 -
  • Game Text #68664 - Prepare yourself, tamer. I come for victory.
  • Game Text #68665 - You do not intimidate me, tamer.
  • Game Text #68667 - Come back when you're better prepared.
  • Game Text #68668 - Perhaps you will have better luck in our next encounter.
  • Game Text #68669 - You fight with the grace of a master tamer. Well done.
  • Game Text #68671 - Very impressive, tamer.
  • Game Text #68672 - I will not allow you the pleasure.
  • Game Text #68673 - You will not defeat me so easily.
  • Game Text #68674 - To defeat an opponent in battle is to validate your strategy.
  • Game Text #68675 - It seems my strategy is superior.
  • Game Text #68676 - Do not be afraid to lose one battle if the war is won.
  • Game Text #68677 - I see. You are more formidable than I had thought.
  • Game Text #68678 - I've endured horrors you cannot possibly comprehend. Defeating you will be simple.
  • Game Text #68679 - I'll make this quick.
  • Game Text #68680 - I did not doubt my victory for a moment.
  • Game Text #68681 - Is that all you've got?
  • Game Text #68682 - I will not stand for this!
  • Game Text #68683 - I've seriously underestimated your prowess.
  • Game Text #68684 - You will have to try harder than that to defeat me.
  • Game Text #68685 - You do not stand a chance. I will defeat you!
  • Game Text #68686 - Had enough?
  • Game Text #68687 - You are no match for me.
  • Game Text #68688 - You got lucky.
  • Game Text #68689 - No more playing around. I will crush you!
  • Game Text #68690 -
  • Game Text #68691 -
  • Game Text #68702 - So we finally meet to do battle.
  • Game Text #68703 - I already know of my coming victory.
  • Game Text #68704 - As the waters foretold.
  • Game Text #68705 - Victory is mine!
  • Game Text #68706 - Caught like a fish out of water!
  • Game Text #68707 - You are quite the tamer!
  • Game Text #68708 - You cannot defeat me with such brute force.
  • Game Text #68709 - May the waters guide me.
  • Game Text #68710 - We will overwhelm you before you can react.
  • Game Text #68711 - My pets claim yet another victim.
  • Game Text #68712 - There are plenty more where that came from!
  • Game Text #68713 - This is not going well...
  • Game Text #68714 - You have already lost.
  • Game Text #68715 - I will defeat you.
  • Game Text #68716 - The true master has emerged victorious.
  • Game Text #68718 - All a part of my plan.
  • Game Text #68719 - I have lost to your mastery.
  • Game Text #68720 - I do not understand. How could I lose?
  • Game Text #68721 - Rest, so that the battle may continue to flow in our favor.
  • Game Text #68722 - You cannot defeat the shifting sands of this land.
  • Game Text #68723 - Another death hidden under the desert sand.
  • Game Text #68724 - The battle shifts in my favor once more.
  • Game Text #68725 - A most frustrating occurence.
  • Game Text #68726 - Perhaps this battle will not be as easy as I thought...
  • Game Text #68727 - Go Emeralda! Show them the folly of their ways!
  • Game Text #68728 -
  • Game Text #68729 - Clean them up, Foe Reaper 800!
  • Game Text #68730 -
  • Game Text #68731 - Finish them, Blackfang.
  • Game Text #68732 - Give 'em hell, Burgle!
  • Game Text #68733 - Spike, show dem what you can do!
  • Game Text #68734 -
  • Game Text #68735 -
  • Game Text #68739 - Rasp, shoot fire!
  • Game Text #68740 -
  • Game Text #68741 -
  • Game Text #68742 - Alright, Blaze, let's roast 'em!
  • Game Text #68743 - Face the fury of Ultramus!
  • Game Text #68744 -
  • Game Text #68745 -
  • Game Text #68746 - Perhaps Subject 142 will be more successful than Subject 141.
  • Game Text #68747 -
  • Game Text #68748 - Face the wrath of Obsidiion!
  • Game Text #68749 - Come on out, Croaker!
  • Game Text #68750 - Ignious, burn 'em up for me, won't you?
  • Game Text #68751 -
  • Game Text #68752 -
  • Game Text #68753 - You can do it, Fungor!
  • Game Text #68754 - Stompy, show this tamer what you can do!
  • Game Text #68755 - Chomps, it is your turn to demonstrate your power.
  • Game Text #68756 - Arcanus, show them our endless power!
  • Game Text #68757 - I believe in you, Gobbles!
  • Game Text #68758 - Stitch, would you please show our upcoming tamer how we like to battle?
  • Game Text #68759 - Drogar, destroy them!
  • Game Text #68760 - Fleshrender kill you now.
  • Game Text #68761 - Grizzle, the pride of Ironforge, come onto the field!
  • Game Text #68762 -
  • Game Text #68763 - Needleback gonna beatcha!
  • Game Text #68764 -
  • Game Text #68765 - Bleat, come face this foe.
  • Game Text #68766 - Come fight, Crusher.
  • Game Text #68767 -
  • Game Text #68768 - Tear em ta pieces, Fracture!
  • Game Text #68769 - I call upon you, Kali.
  • Game Text #68770 - Leave no trace of them, Amythel. Destroy them!
  • Game Text #68771 - You stand no chance against the might of Pyth.
  • Game Text #68772 - Skimmer, old friend, it is your turn to battle.
  • Game Text #68902 - And so it begins.
  • Game Text #68903 - Please enjoy the rest of your time at the Faire. Or did you want another round...?
  • Game Text #68904 - Well done, well done.
  • Game Text #68905 - Shall we try another...?
  • Game Text #68906 - They ARE the Faire's finest, after all.
  • Game Text #68907 - Alas! Too soon.
  • Game Text #70824 - Let us begin.
  • Game Text #70825 - You never stood a chance.
  • Game Text #70826 - What? How is this possible!
  • Game Text #70827 - Let's give someone else a chance to do some damage!
  • Game Text #70828 - Did you really think all of your pets would survive?
  • Game Text #70829 - No! That was my favorite pet!
  • Game Text #74439 - Bro, my pet is going to incinerate you!
  • Game Text #74440 - My menagerie will eat the flesh from your bones.
  • Game Text #75374 - Unlike you, your minions are adorable.
  • Game Text #75375 - I have been programmed to gloat. Ha ha. Ha ha. Ha ha.
  • Game Text #75376 - This is unfortunate.
  • Game Text #75378 - How does that feel, $r?
  • Game Text #75379 - If I had emotions, I still wouldn't feel sad about that.
  • Game Text #75395 - Your minion has been terminated.
  • Game Text #75396 - My olfactory sensors detect a burning odor.
  • Game Text #75397 - Too bad. Now for a real pet.
  • Game Text #75398 - You'll pay for that.
  • Game Text #75629 - You are what you drink, $n -- I hope you have been drinking something strong.
  • Game Text #75630 - You fought well, but your tactics are all wrong. Have a drink and and rethink them.
  • Game Text #75631 - Look at this, I have been beaten! I'm going to have to brew up some ideas for next time.
  • Game Text #75632 - Why did he fight? To die, apparently.
  • Game Text #75633 - The wind blows in my favor.
  • Game Text #75634 - A fortunate attack!
  • Game Text #75635 - I knew that was coming.
  • Game Text #75636 - Such a glorious defeat!
  • Game Text #75637 - Rest for now, little friend.
  • Game Text #75638 - Maybe, uh, maybe you're ready for a lesson in chaos?
  • Game Text #75639 - You were so preoccupied with whether or not you could win, you didn't stop to think if you should.
  • Game Text #75640 - Gee, the lack of humility before nature that's being displayed here, uh... staggers me.
  • Game Text #75641 - What's so great about victory? It's a violent, penetrative act that scars what it explores. What you call victory... well, nevermind.
  • Game Text #75642 - Dead? Don't you mean extinct?
  • Game Text #75643 - Your pet had its shot, and nature selected it for extinction.
  • Game Text #75644 - I'm, I'm simply saying that life, uh... didn't find a way.
  • Game Text #75645 - That's, that's chaos theory.
  • Game Text #75646 - What have you got on that team of yours, King Mukla?
  • Game Text #75647 - Dinos... dropping? Dropping?
  • Game Text #75648 - You now face Patience! Wisdom! Knowledge! What virtues do you possess, $n?
  • Game Text #75649 - Today you have lost -- but what have you learned?
  • Game Text #75650 - You have taught me much, $r. It seems the master has again become the student.
  • Game Text #75651 - A worthy sacrifice.
  • Game Text #75652 - The autumn leaves must fall to make room for spring blossoms.
  • Game Text #75653 - Defeat is merely a lesson masked by disappointment.
  • Game Text #75654 - Like the stream meeting the cliff, there is beauty in the fall, if you know where to look.
  • Game Text #75655 - To die would be a wonderfully grand adventure.
  • Game Text #75656 - When one virtue is lost, cling to those that remain.
  • Game Text #75657 - A worthy sacrifice?
  • Game Text #75658 -
  • Game Text #75667 -
  • Game Text #75668 - Yer lucky Gizmo couldn't be here, but I'll still wipe the floor with ye, $c.
  • Game Text #75669 - That one's for you, Gizmo!
  • Game Text #75670 - Ach, so much for being good with animals. Now how do these bandages work?
  • Game Text #75671 - Ha! That worked better than I thought!
  • Game Text #75672 - Oh, sorry, that fella's gunna need some tender lovin' later.
  • Game Text #75673 - Fer a moment there, I thought we were in trouble.
  • Game Text #75674 - No! Not again!
  • Game Text #75675 - Curse my dwarven luck!
  • Game Text #75676 - Oi, you'll pay for that one you will!
  • Game Text #75677 - Do not be fooled by their diminutive size, $n, they are disciplined and quick.
  • Game Text #75678 - Impatience is the road to defeat, you must learn to master your timing.
  • Game Text #75679 - It requires a cunning strategist indeed to defeat my monks. Well done, $n.
  • Game Text #75680 - Exactly as I had planned.
  • Game Text #75681 - You lack the necessary discipline.
  • Game Text #75682 - Can you survive with what remains?
  • Game Text #75683 - He fought and died with honor.
  • Game Text #75684 - Victory often requires sacrifice.
  • Game Text #75685 - When one Shado-Pan falls, another steps forward to take his place.
  • Game Text #75686 - As water cracks stone, so shall we be your undoing.
  • Game Text #75687 - The rivers foretold of this triumph.
  • Game Text #75688 - The rivers foretold of this defeat.
  • Game Text #75689 - And so they are washed away with little trace of what once was.
  • Game Text #75690 - The stone thinks itself unmovable until the ground is washed away beneath it.
  • Game Text #75691 - Cleansed by the righteous waters!
  • Game Text #75692 - My companion is dispersed. She will flow back to me when the time is right.
  • Game Text #75693 - The river does not stop from a single stone.
  • Game Text #75694 - The ebbs and flows of battle are to be expected.
  • Game Text #75696 - Dragons are dangerous at any size, as I'm sure you'll find out.
  • Game Text #75697 - If I can win a battle like that, I may have a chance against the Celestials.
  • Game Text #75698 - Well done, $n. You picked your friends wisely and led them with honor.
  • Game Text #75699 - As I warned you before, dragons are known for their deadly attacks.
  • Game Text #75700 - Even the strongest ally can fall to draconic magic.
  • Game Text #75701 - A glass cannon sometimes breaks before it can fire.
  • Game Text #75702 - You have strength I didn't see at first.
  • Game Text #75703 - An unexpected move.
  • Game Text #75704 - It will be difficult to recover from such a loss.
  • Game Text #84201 -
  • Game Text #86947 - My next pet won't be so easy!
  • Game Text #86948 - All's fair in tiny monkies and war.
  • Game Text #86949 - What? How?? I will have my revenge, you liver-scented codswallup!
  • Game Text #86950 - A fitting conclusion to yet another epic battle, featuring me!
  • Game Text #86951 - Prepare for the smiting of a lifetime!
  • Game Text #86952 - Ah, lucky for you I was not paying attention this time!
  • Game Text #86958 - As powerful as I am, I cannot be everywhere at once.
  • Game Text #86959 - But you, commander, are my greatest resource. Between the skill of your allies and the might of your garrison, there is not a stronghold that can withstand you.
  • Game Text #86960 - Under your leadership, the full might of the Alliance expeditionary force will engage the Iron Horde.
  • Game Text #86961 - Under your command, the Horde's greatest warriors will engage Grommash and his army.
  • Game Text #86962 - But I will be concentrating on the single greatest threat to the safety of Azeroth:
  • Game Text #86963 - Gul'dan. Darkness incarnate.
  • Game Text #86964 - In all my years, Gul'dan is the craftiest, most diabolical foe I have ever encountered. I hold myself accountable for his release.
  • Game Text #86965 - We MUST find and eliminate Gul'dan and his nascent Shadow Council network.
  • Game Text #86966 - With your help, I can track him down. I will ask a great deal of you. I will task you to the very edge of your abilities.
  • Game Text #86967 - But I will also help you as much as I am able. Together we will create for you an artifact of legendary power.
  • Game Text #86968 - With a core forged from the heart of Draenor's sun, this ring is a foundation upon which we will build a wonder.
  • Game Text #86979 -
  • Game Text #86980 - The trail will not be easy to follow. Start by heading east.
  • Game Text #86981 -
  • Game Text #86982 -
  • Game Text #86984 -
  • Game Text #86985 - Who is that?
  • Game Text #86986 -
  • Game Text #86987 - We must be close!
  • Game Text #87447 - Ahhh, there it is. There's MY artifact. How foolish of me to trust Brak with something so valuable.
  • Game Text #87448 - It's a shame that you're too late to stop me. Surrender the artifact, and I will allow you to escape with your lives.
  • Game Text #87449 - Hahahaha, so be it! IRON HORDE, ADVANCE!
  • Game Text #87450 - See what weapons I have in my arsenal!
  • Game Text #87451 - You will never withstand the might of Goc!
  • Game Text #87452 - RELEASE THE IRON STARS!
  • Game Text #87453 - Gronnlings, attack!
  • Game Text #87454 - ARGH... UNBELIEVEABLE! You will DIE for your insolence! I WILL TEAR YOU LIMB FROM LIMB!
  • Game Text #87455 - NO! I will DIE before I let you take what is mine! YOU WILL NOT... WIN... THIS... WAR!
  • Game Text #87456 - Hahaha! Not so confident now, are we?! Face me on even ground, cowards!
  • Game Text #87556 - The Laughing Skull will rise again!

GarrAbility
  • GarrAbility #10 - Leap of Faith -
  • GarrAbility #100 - Taunt -
  • GarrAbility #101 - Multi-Shot -
  • GarrAbility #102 - Heroic Leap -
  • GarrAbility #103 - Rapid Fire -
  • GarrAbility #104 - Sap -
  • GarrAbility #105 - Kick -
  • GarrAbility #106 - Chain Heal -
  • GarrAbility #107 - Purify Spirit -
  • GarrAbility #108 - Growl -
  • GarrAbility #11 - Prayer of Healing -
  • GarrAbility #114 - Dark Command -
  • GarrAbility #115 - Bone Shield -
  • GarrAbility #116 - Death and Decay -
  • GarrAbility #117 - Mind Freeze -
  • GarrAbility #118 - Empower Rune Weapon -
  • GarrAbility #119 - Anti-Magic Shell -
  • GarrAbility #120 - Cleave -
  • GarrAbility #121 - Pummel -
  • GarrAbility #122 - Recklessness -
  • GarrAbility #123 - Reckoning -
  • GarrAbility #124 - Divine Shield -
  • GarrAbility #125 - Cleanse -
  • GarrAbility #126 - Rebuke -
  • GarrAbility #127 - Repentance -
  • GarrAbility #128 - Holy Radiance -
  • GarrAbility #129 - Divine Plea -
  • GarrAbility #130 - Divine Storm -
  • GarrAbility #131 - Avenging Wrath -
  • GarrAbility #132 - Barkskin -
  • GarrAbility #133 - Innervate -
  • GarrAbility #134 - Entangling Roots -
  • GarrAbility #135 - Wild Growth -
  • GarrAbility #136 - Nature's Cure -
  • GarrAbility #137 - Hurricane -
  • GarrAbility #138 - Berserk -
  • GarrAbility #139 - Celestial Alignment -
  • GarrAbility #140 - Provoke -
  • GarrAbility #141 - Guard -
  • GarrAbility #142 - Chi Wave -
  • GarrAbility #143 - Roll -
  • GarrAbility #144 - Paralysis -
  • GarrAbility #145 - Detox -
  • GarrAbility #146 - Mana Tea -
  • GarrAbility #147 - Spear Hand Strike -
  • GarrAbility #148 - Dispel Magic -
  • GarrAbility #149 - Shadowfiend -
  • GarrAbility #150 - Mind Sear -
  • GarrAbility #151 - Dominate Mind -
  • GarrAbility #152 - Power Infusion -
  • GarrAbility #153 - Mana Tide Totem -
  • GarrAbility #154 - Chain Lightning -
  • GarrAbility #155 - Wind Shear -
  • GarrAbility #156 - Ghost Wolf -
  • GarrAbility #157 - Hex -
  • GarrAbility #158 - Ascendance -
  • GarrAbility #159 - Evasion -
  • GarrAbility #160 - Sprint -
  • GarrAbility #161 - Fan of Knives -
  • GarrAbility #162 - Marked for Death -
  • GarrAbility #163 - Feign Death -
  • GarrAbility #164 - Deterrence -
  • GarrAbility #165 - Disengage -
  • GarrAbility #166 - Counter Shot -
  • GarrAbility #167 - Freezing Trap -
  • GarrAbility #168 - Ice Block -
  • GarrAbility #169 - Conjure Food -
  • GarrAbility #170 - Blink -
  • GarrAbility #171 - Counterspell -
  • GarrAbility #172 - Polymorph -
  • GarrAbility #173 - Time Warp -
  • GarrAbility #174 - Unending Resolve -
  • GarrAbility #175 - Create Healthstone -
  • GarrAbility #176 - Singe Magic -
  • GarrAbility #177 - Demonic Circle -
  • GarrAbility #178 - Rain of Fire -
  • GarrAbility #179 - Spell Lock -
  • GarrAbility #180 - Fear -
  • GarrAbility #181 - Summon Infernal -
  • GarrAbility #182 - Dash -
  • GarrAbility #183 - Energizing Brew -
  • GarrAbility #185 - Wanderlust - Increases success chance on missions with travel time longer than 6 hours.
  • GarrAbility #186 - Sprinter - Increases success chance on missions with travel time shorter than 6 hours.
  • GarrAbility #199 - Extra Training - Grants a bonus to XP upon mission completion.
  • GarrAbility #200 - Extra Training - Grants a bonus to XP upon mission completion.
  • GarrAbility #201 - Combat Experience - Grants a bonus to mission success chance.
  • GarrAbility #202 - Combat Experience - Grants a bonus to mission success chance.
  • GarrAbility #203 - Teleport - Reduces travel time of missions.
  • GarrAbility #204 - Teleport - Reduces travel time of missions.
  • GarrAbility #205 - Salvage Arms - Awards a bonus to Material upon mission completion.
  • GarrAbility #206 - Salvage Arms - Awards a bonus to Material upon mission completion.
  • GarrAbility #221 - Epic Mount - Reduces mission travel time by 25%.
  • GarrAbility #222 - Powered By Death - Reduces mission duration by 25%.
  • GarrAbility #227 - Angler - With Nat's knowledge your fishing skill in Draenor allows you to catch Lunkers without bait.
  • GarrAbility #228 - Evergreen - With Phylarch's knowledge your Lumber Mill now more efficiently processes timber. And more humanely.
  • GarrAbility #29 - Fast Learner - Increases the XP gained from a mission.
  • GarrAbility #30 - Natural Leader - Increases the XP gained for all followers on a mission.
  • GarrAbility #36 - Demonslayer - Increases success chance when fighting demons.
  • GarrAbility #37 - Beastslayer - Increases success chance when fighting beasts.
  • GarrAbility #38 - Ogreslayer - Increases success chance when fighting ogres.
  • GarrAbility #39 - Vineslayer - Increases success chance when fighting primals and their minions.
  • GarrAbility #4 - Orcslayer - Increases success chance when fighting orcs.
  • GarrAbility #40 - Gronnslayer - Increases success chance when fighting breakers and their minions.
  • GarrAbility #41 - Furyslayer - Increases success chance when fighting elemental furies.
  • GarrAbility #42 - Voidslayer - Increases success chance when fighting aberrations and undead.
  • GarrAbility #43 - Talonslayer - Increases success chance when fighting arakkoa and their minions.
  • GarrAbility #44 - Naturalist - Increases success chance when fighting in a forest.
  • GarrAbility #45 - Cave Dweller - Increases success chance when fighting underground.
  • GarrAbility #46 - Guerilla Fighter - Increases success chance when fighting in the jungle.
  • GarrAbility #47 - Urbanite - Increases success chance when fighting in a town.
  • GarrAbility #48 - Marshwalker - Increases success chance when fighting in a swamp.
  • GarrAbility #49 - Plainsrunner - Increases success chance when fighting on plains.
  • GarrAbility #5 - Blizzard -
  • GarrAbility #52 - Mining - Allows this follower to be assigned to the Mine.
  • GarrAbility #53 - Herbalism - Allows this follower to be assigned to the Herb Garden.
  • GarrAbility #54 - Alchemy - Allows this follower to be assigned to the Alchemy Lab.
  • GarrAbility #55 - Blacksmithing - Allows this follower to be assigned to the Forge.
  • GarrAbility #56 - Enchanting - Allows this follower to be assigned to the Enchanter's Study.
  • GarrAbility #57 - Engineering - Allows this follower to be assigned to the Engineering Works.
  • GarrAbility #58 - Inscription - Allows this follower to be assigned to the Scribe's Quarters.
  • GarrAbility #59 - Jewelcrafting - Allows this follower to be assigned to the Gem Boutique.
  • GarrAbility #6 - Shield Wall -
  • GarrAbility #60 - Leatherworking - Allows this follower to be assigned to the Tannery.
  • GarrAbility #61 - Tailoring - Allows this follower to be assigned to the Tailoring Emporium.
  • GarrAbility #62 - Skinning - Allows this follower to be assigned to the Barn.
  • GarrAbility #63 - Gnome-Lover - Increases success chance when on a mission with a gnome.
  • GarrAbility #64 - Humanist - Increases success chance when on a mission with a human.
  • GarrAbility #65 - Dwarvenborn - Increases success chance when on a mission with a dwarf.
  • GarrAbility #66 - Child of the Moon - Increases success chance when on a mission with a night elf.
  • GarrAbility #67 - Ally of Argus - Increases success chance when on a mission with a draenei.
  • GarrAbility #68 - Canine Companion - Increases success chance when on a mission with a worgen.
  • GarrAbility #69 - Heavy Drinker - Increases success chance when on a mission with a pandaren.
  • GarrAbility #7 - Mountaineer - Increases success chance when fighting in the mountains.
  • GarrAbility #70 - Child of Draenor - Increases success chance when on a mission with an orc.
  • GarrAbility #71 - Death Fascination - Increases success chance when on a mission with an undead.
  • GarrAbility #72 - Totemist - Increases success chance when on a mission with a tauren.
  • GarrAbility #73 - Voodoo Zealot - Increases success chance when on a mission with a troll.
  • GarrAbility #74 - Elvenkind - Increases success chance when on a mission with a blood elf.
  • GarrAbility #75 - Economist - Increases success chance when on a mission with a goblin.
  • GarrAbility #76 - High Stamina - Increases success chance on missions with duration longer than 6 hours.
  • GarrAbility #77 - Hyperactive - Increases success chance on missions with duration shorter than 6 hours.
  • GarrAbility #78 - Lone Wolf - Increases success chance when on a mission alone.
  • GarrAbility #79 - Scavenger - Increases the materials gained from a mission.
  • GarrAbility #8 - Cold-Blooded - Increases success chance when fighting in the snow.
  • GarrAbility #80 - Extra Training - Increases the XP gained from a mission for all followers by 50%.
  • GarrAbility #81 - Advanced Training - Increases the XP gained from a mission for all followers by 100%.
  • GarrAbility #82 - Combat Experience - Increases success chance for all bonus treasures on a mission.
  • GarrAbility #83 - Combat Expertise - Increases success chance for all bonus treasures on a mission.
  • GarrAbility #84 - Teleport - Reduces travel time by 50%.
  • GarrAbility #85 - Mass Teleport - Reduces travel time by 100%.
  • GarrAbility #87 - Well-Equipped - Increases the materials gained from a mission by 50%.
  • GarrAbility #88 - Heavily-Equipped - Increases the materials gained from a mission by 100%.
  • GarrAbility #89 - Bronze Key - Increases the chance to obtain treasure from a bronze chest.
  • GarrAbility #9 - Wastelander - Increases success chance when fighting in the desert.
  • GarrAbility #90 - Silver Key - Increases the chance to obtain treasure from a silver chest.
  • GarrAbility #91 - Gold Key - Increases the chance to obtain treasure from a gold chest.
  • GarrAbility #92 - Enchanted Key - Increases the chance to obtain treasure from all chests.
  • GarrAbility #93 - Unstable Portal - Reduces travel time by 25%.
  • GarrAbility #94 - Unstable Rift - Reduces travel time by 75%.
  • GarrAbility #95 - Quality Provisions - Reduces mission duration by 25%.
  • GarrAbility #96 - Epic Provisions - Reduces mission duration by 50%.
  • GarrAbility #97 - Manual of Tactics - Increases the XP gained from a mission for all followers by 25%.
  • GarrAbility #98 - Manual of Strategy - Increases the XP gained from a mission for all followers by 75%.
  • GarrAbility #99 - Manual of War - Increases the XP gained from a mission for all followers by 150%.

ItemBagFamily
  • ItemBagFamily #21 - Archaeology
  • ItemBagFamily #22 - Alchemy
  • ItemBagFamily #23 - Blacksmithing
  • ItemBagFamily #24 - First Aid
  • ItemBagFamily #25 - Jewelcrafting
  • ItemBagFamily #26 - Skinning
  • ItemBagFamily #27 - Tailoring

Scenario
  • Scenario #724 - Against The Void
  • Scenario #731 - Upper Blackrock Spire

Taxi
  • Taxi #1540 - Quest Path 4579: Talador 6.0 - Zangarra > Khadgar's Tower
  • Taxi #1541 - Quest Path 4580: Talador 6.0 - Khadgar's Tower > Zangarra
  • Taxi #1547 - Quest Path 4590: Shadowmoon Valley 6.0:JP3 - A - Ashran - Taxi Path to Ashran Staging Area
  • Taxi #1549 - Quest Path 4600: Frostfire Ridge:JP3 - Ashran Staging Area - Taxi to Ashran
  • Taxi #1550 - Quest Path 4599: Shadowmoon 6.x - "The Search for Owynn Graddock": Garrison, Shadowmoon Valley -> Bloodmaul Slag Mines, Frostfire Ridge (HMC)

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