World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2017-04-22 08:39 PM

Dino Dash - The Un'Goro Obstacle Course

Patch 7.2.5 - Warglaives Demon Hunter Transmog
Good news for Demon Hunters that want the Arsenal: The Warglaives of Azzinoth that has been added in Patch 7.2.5. Anyone that already has Warglaives of Azzinoth and kills Timewalking difficulty Illidan on any character will be able to get the Warglavies transmog.



Patch 7.2 Hotfixes - April 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Artifact Challenge
  • Fixed a bug where some cooldowns were not being reset properly when starting an Artifact Challenge.

Classes
  • The Artifact traits Master of Combinations, Fury of Ashamane, Warmth of the Phoenix, and Mind Quickening now correctly scale based on level.

Followers
  • Lady S'theno's Watery Grave ability should now knock enemies up, rather than away.
  • Fixed an issue preventing a version of Maximillian from having a mount.
  • Maximillian’s Blessing of Kings should now correctly increase stats.

Items
  • Rethu's Incessant Courage and Celumbra, the Night's Dichotomy should no longer put you in combat with neutral creatures in certain situations.
  • Fixed a bug where Riddler’s Mind Worm could be lost if you didn’t loot the item after opening the Gift of the Mind-Seekers.

Services
  • Transferring a character to a new account should no longer remove access to World Quests.

Patch 7.2.5 - Blight Boar
The new band is finished setting up at the Darkmoon Faire in Patch 7.2.5! Their name? Blight Boar.
Originally Posted by MMO-Champion
  • Baby, baby, baby! This is the illest, realest, deadest band you've ever seen! They will melt your face, figuratively and literally! Before I met these guys, I was alive and had all my skin! Now I'm dead and filthy rich!
  • Catch Blight Boar here, every hour on the half hour!
  • Or you could come see a GOOD band! The Blight Boar concert will begin in thirty minutes!
  • If you're interested in gettin' down, the Blight Boar concert starts in twenty!
  • Blight Boar is playing their underground show on the east side of the island! Your headliner Blight Boar goes on in ten minutes!
  • My rockin' and rollin' beauties! You're in the right place to melt your face! Allow me to humbly introduce... Blight Booooar!

  • I will prove once and for all that only a knight from the grave can rule heavy metal.
  • Though you fight to stay alive, your bodies freeze and shatter!
  • Darkness falls across the land, the rocking hour is close at hand!
  • Grisly ghouls from every tomb are closing in to seal your doom.
  • Another soul for getting down.
  • Another soul for my armies!
  • You have failed Blight Boar, your fans now serve my armies of the dead!



Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Auction House Dance Party
Thanks for testing the Auction House Dance Party on the 7.2.5 PTR! In this thread, we'd love to hear your feedback. Please share any thoughts you have on the event here. Thanks! (Blue Tracker / Official Forums)

FEEDBACK: Trial of Style
Thanks for testing the Trial of Style on the 7.2.5 PTR! In this thread, we'd love to hear your feedback. Please share any thoughts you have on the event here. Thanks! (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Let's talk scenarios! It's been a while since the 3-DPS scenarios of MOP, what would you want to see of scenarios in the future? (Muffinus)

Fan Art - World of Warcraft on the NES
Today we have one fan's vision of what World of Warcraft might have looked like on the NES!

by Published on 2017-04-21 11:03 AM

Update: Tonight's hotfix notes are up, mostly bugfixes.

PTR/Beta Patch 45113 - New Necromancer Item Passives

The Stitched Dual Class Card Design Competition

Patch 7.2.5 - Trial of Style
Patch 7.2.5 adds the Trial of Style event! Six players enter the Mogwalk and change their transmog and haircut to match one of the themes below. Two players are teleported to the stage and the remaining players vote. First, second, and third place receive prizes, while everyone else gets a consolation prize. These prizes contain varying amounts of Mog Week Token, which can be exchanged for transmoggable gear in Dalaran.


Originally Posted by MMO-Champion
  • HOLIDAY_TRANSMOG_THEME_01 (New) - Theme: Summer Styles
  • HOLIDAY_TRANSMOG_THEME_02 (New) - Theme: Winter Wear
  • HOLIDAY_TRANSMOG_THEME_03 (New) - Theme: Ready for Battle
  • HOLIDAY_TRANSMOG_THEME_04 (New) - Theme: Fun and Flirty
  • HOLIDAY_TRANSMOG_THEME_05 (New) - Theme: Mismatched Mayhem
  • HOLIDAY_TRANSMOG_THEME_06 (New) - Theme: Fire and Ice
  • HOLIDAY_TRANSMOG_THEME_07 (New) - Theme: Dark and Deadly
  • HOLIDAY_TRANSMOG_THEME_08 (New) - Theme: Faction Pride
  • HOLIDAY_TRANSMOG_THEME_09 (New) - Theme: Primal Style
  • HOLIDAY_TRANSMOG_THEME_10 (New) - Theme: Heroes of Azeroth
  • HOLIDAY_TRANSMOG_THEME_11 (New) - Theme: Make Me Laugh
  • HOLIDAY_TRANSMOG_THEME_12 (New) - Theme: Tabard Time
  • HOLIDAY_TRANSMOG_THEME_13 (New) - Theme: Everyday Heroes
  • HOLIDAY_TRANSMOG_THEME_14 (New) - Theme: Epic Purple
  • HOLIDAY_TRANSMOG_THEME_15 (New) - Theme: Champions of the Light
  • HOLIDAY_TRANSMOG_THEME_16 (New) - Theme: Freestyle!



Pose with the Blues - April 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us tomorrow (Friday, April 21) on the Public Test Realms and show us your moves in the Trial of Style!

From 2 to 4 PM Pacific time (5 to 7 PM Eastern), we’ll be donning our best outfits and strutting our stuff in the brand new Trial of Style event, which is coming in patch 7.2.5. If you’re able to stop by, we’d love for you to join us! Just download the PTR, copy your character, and find Flaskataur in Stormwind or Orgrimmar. He’ll have an option to queue for “Mog Week Tournament" – select that, and you’re off!

Note: due to the way PTR character copies work, you’ll most likely be missing some appearances on the PTR that you’ve unlocked on live realms. As the saying goes, “Make it work!”

Of course, we’ll be participating as well. You’ll know you’re flexing for a Blizzard employee when you see someone in either the or guilds.

See you then!

StarCraft 1.18 Release - Free to Play
Originally Posted by Blizzard (Blue Tracker)
Greetings Commanders, Cerebrates, and Executors,

We're proud to announce that StarCraft will be patched for the first time in over 8 years today. The patch will go live at 2:00 PM PDT.

When patching, please use the ‘Run as Admin’ option; it is required during your first client run to migrate saves and avoid issues from Windows system admin changes.

StarCraft will be free with this patch as well. We'll add a link here when the patch is live.

Installers
Win: https://battle.net/download/getInsta...gram=STARCRAFT
Mac: https://battle.net/download/getInsta...gram=STARCRAFT

General
  • Added windowed fullscreen or windowed mode; Alt+Enter switches between
  • Added UTF-8 support
  • Added cursor clamping in-game while windowed; unclamped in menus
  • Added Popular Maps to streamline finding games or game types
  • Added options to display actions per minute
  • Added Observer mode
  • Added opponent information when joining a game lobby
  • Added autosaving for replays
  • Added an option to display game time
  • Added UPnP support
  • Updated to a new OpenGL backend
  • Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net
  • Improved UI layout in Battle.net sections
  • Improved behavior of available lobbies within the ‘Join Game’ section
  • Improved compatibility with Windows 7, 8.1, and 10
  • Improved anticheat capabilities
  • Improved installation and patching performance
  • Mac Beta now available for 10.11 and up

Bug Fixes
  • Fixed palette issues to correct rainbow water, 80s Kerrigan face in the loading screen, and other graphic glitches
  • Fixed problems with LAN game discovery
  • Fixed IME support and other text artifacts in Battle.net menus
  • LAN and Legacy Battle.net fixes

Known Issues
  • The profile section is currently unavailable
  • Some chat commands are still being updated to play nice in the updated chat system
  • Friends location is being improperly displayed
  • Password games will often return bad password trying to join

Blue Posts
Originally Posted by Blizzard Entertainment
Anduin's Questline - Where's the Horde Part?
The Anduin quest-line and cinematic is intended to tie together the loose ends with the leadership of the Alliance following the events of the Broken Shore in 7.0.

It's aimed to be similar in nature to the second cinematic Horde players saw following the 7.0 introduction quests which solidified Sylvanas as the new Warchief of the Horde.

We're forwarding on the feedback that Horde players are unhappy that Alliance players have a one time source of additional Artifact Power. Thanks for the feedback. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction MG Changes - Some Transparency?
We hear you all on Soul Effigy. We’re going to remove it in the next PTR patch. It’s concerning when the community sentiment towards a talent isn’t that it’s overpowered or underpowered, but that everyone is terrified they’re going to have to play that way if it becomes strong.

It should be understandable how the original concept of Soul Effigy would seem fun in theory, despite it clearly not working out in practice. As an Affliction Warlock, I'm very happy to walk into a 2-target boss fight. At a basic level, you know you're going to get double value out of your DoTs. Walking into a 1-target fight with Soul Effigy just doesn't feel nearly the same. Mechanically, the gameplay of the two situations is very similar, but in the end Soul Effigy doesn't play out well. Could be any of a number of actors - the reduced damage transfer, feeling like the effigy is just there for increased soul shard generation, the usability issues, or the unnaturalness of it as a concept.

Anyways, it’s gone. Replacement talent to come.
Thanks for the comment Seph, can you clarify whether Affliction will be receiving the nerf to Soul Conduit or not? The notes said only demo was excluded from the SC nerf however on PTR the talent remains 20% for Aff (the tooltip at least, I have not tested the actual %).
Soul Conduit should be unchanged for Affliction. Latest patch notes should reflect that.

This is also further compounded by our current T20 set bonus, which puts a lot of emphasis on drain damage and complete drains - both of which are part of the MG play style, which was just effectively neutered.
The Tier 20 set bonus for Affliction is changing soon. It won’t be so focused on Drain Soul. (Blue Tracker / Official Forums)

Hearthstone Art Book Now Available for Pre-Order
If you enjoy the art in Hearthstone, take a look at this 288 page Hearthstone art book that is now available for pre-order on Amazon.

by Published on 2017-04-20 12:44 AM

Update: Added some Priest and Warlock blue posts

Anduin Broken Shore Cinematic, Patch 7.2.5 Class Changes

PTR/Beta Patch 45113 - New Necromancer Item Passives

An Ancient Recipe is This Week's Brawl!

US: Mage Tower Up - Artifact Challenge Tips
Will you be joining the 0.006% of Blood Death Knights with the appearance? If you were able to complete a challenge, feel free to leave some tips for other users!

  • End of the Risen Threat - Mistweaver Monk, Resto Druid, Resto Shaman, Holy Priest, Holy Paladin
  • The God-Queen's Fury - Arcane Mage, Ret Paladin, Demonolgy Warlock, Enhancement Shaman, Assassination Rogue
  • Thwarting the Twins - Frost Mage, Balance Druid, Affliction Warlock, Shadow Priest, Marksmanship Hunter
  • An Impossible Foe - Outlaw Rogue, Unholy Death Knight, Elemental Shaman, Fury Warrior, Feral Druid, Fire Mage
  • Closing the Eye - Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, Arms Warrior
  • Feltotem's Fall - Destruction Warlock, Windwalker Monk, Beast Mastery Hunter, Discipline Priest
  • The Highlord's Return - Blood Death Knight, Vengeance Demon Hunter, Brewmaster Monk, Protection Paladin, Protection Warrior, Guardian Druid


Patch 7.2 Hotfixes - April 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Artifact Challenge
  • The difficulty of the Tank Artifact Challenge at the Mage Tower has been adjusted:
    • Highlord Kruul’s health reduced by 10%.
    • Inquisitor Variss health reduced by 10%.
    • Kor’vas Bloodthorn’s health increased by 100%.
    • Nether Horror health reduced by 20%.
    • Tormenting Eye health reduced by 20%.
    • Smoldering Infernals are now summoned less frequently.

Broken Shore
  • When you first activate a portal of any given type with a beacon, it will now last 10 seconds longer.
  • The chance to loot Portal-Stones that can be used to call down powerful Lieutenants has been doubled.
  • The Warden Initiate has received additional training, and can now fly alongside you. She has also learned to use her abilities more frequently and in a smaller area of effect.
  • Players can now vendor excess Sentinax beacons that they don't wish to hold on to.
  • The Ashtongue Felsmith has become aware of his burning region, and is no longer standing in his forge at Deliverance Point.

Classes

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed a bug that occasionally kept Gon from spawning as expected.

Items
  • Fixed a bug that prevented Rethu’s Incessant Courage from counting certain hostile creatures as valid targets.

World
  • The flight path between Algen Point (Broken Shore) and Hafr Fjall (Stormheim) has been adjusted to follow a better route.

Blue Posts
Originally Posted by Blizzard Entertainment
Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline in 7.2.5
There are various things still being discussed, so it will be better to talk about it after some changes settle down more, but one good point of feedback was about the targeting on PW: Radiance. We're going to try smart targeting of some sort in the next PTR build. Details TBD, but potentially: "true smart" (lowest-HP) targeting while maintaining the current behavior of favoring targets without Atonement. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction Warlocks - Malefic Grasp
Hi Affliction Warlocks. Thanks for the posts and feedback so far. I'd like to talk a bit about the change to Malefic Grasp. In general, we agree that communication is warranted since we changed/nerfed a widely taken talent.

Malefic Grasp is very powerful on live. With the current state of Affliction, the talent is taken on virtually every situation in Nighthold, from single-target to sustained multi-target boss fights. There are things about Affliction that we’re not entirely happy with, many of which the community has echoed, and the current feel of Affliction being a single-target spec that focuses its damage into one target rather than spreads its damage out over many targets more evenly, is generally one of them. Malefic Grasp at a high tuning value is a heavy contributor to that. It’s not ideal that even on a sustained multi-target fight right now, Malefic Grasp wins out over Writhe in Agony on the same row, when at first glance Writhe in Agony looks like it should be the go-to talent for sustained multi-target since its benefit scales up uniformly per additional target whereas Malefic Grasp reads as a single-target talent.

Separately, we want to allow Haunt to be a viable Soul Shard spender talent. We’ve heard this from players and also want a Soul Shard spender other than Unstable Affliction in single-target situations. Ways to make Haunt as a Soul Shard spender competitive with a Malefic Grasp at the live value of 70% include dramatically increasing its instant nuke damage, drastically increasing its damage bonus %, or reducing its cooldown further – none of which would feel right on Affliction for a variety of reasons.

Lastly, Affliction’s first talent tier is a really high-power talent tier compared to most talent tiers we have, with Malefic Grasp being over a 20% DPS increase as a single talent. Generally, we aim for talent tiers to be more in the 5-10% range. Very high values can both have distortive effects on the spec and make it hard to balance other talents on the same tier.

That all said, in the next PTR patch, changes you should see are:
  • All Affliction damage done increased by 15%
  • Malefic Grasp will go down to a +25% damage increase (down from +70% on live)
  • Writhe in Agony will be reduced to increase Agony’s max stacks by +5 (down from +10 on live)
  • Haunt will stay as it currently is on PTR

Based on our numbers, 1) this 15% damage buff negates the 70%->25% reduction to Malefic Grasp, coming out as neutral change DPS-wise for Affliction Warlocks using Malefic Grasp going from 7.2->7.2.5 and 2) brings the relative balance of the Level 15 talent tier much closer to each other. As usual, the numbers may change during PTR according to further playtesting and feedback.

As a footnote, the most recent PTR patch with the current reduction to Malefic Grasp from 70%->40% that came with no other explanation or indication that further changes (compensatory buffs to the baseline spec, further relevant talent adjustments) were coming wasn’t ideal and we’ll try to be more mindful of that in future PTR cycles. (Blue Tracker / Official Forums)
by Published on 2017-04-19 08:10 PM

Anduin Broken Shore Cinematic
You can pick up Battered Trinket off the coast of the Broken Shore and start the (Alliance) quest line with A Found Memento.



Patch 7.2.5 Class Changes
Originally Posted by Blizzard Entertainment
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Of Brews And Blackouts (7.2.5)
One point of confusion that I've seen about the new RJW change: The tooltip isn't showing its increased damage, but the total damage per cast has gone up. The damage per tick didn't change. We'll get the tooltip fixed for the next build. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline in 7.2.5
As with other specs, we'd like to get some discussion early in the PTR process about our goals for any significant changes, so that people giving feedback have context for what we're expecting.

First, some problems with live Discipline:
--The mana cost mechanic on Plea is clumsy and makes the spell require a complex evaluation to use at all.
--Relatedly, PW:Radiance is a no-cooldown Atonement applicator that is better than Plea in almost every way, and is basically limited only by total mana.
--So the spec is now balanced around very high Atonement count in raids (from using Radiance as much as possible) being the only time Discipline is strong. High-end players have gotten used to this as a playstyle as well.
--The spec is very dependent on mana, since more mana turning into more Radiances is virtually the only thing constraining your healing.

We understand that toppling any aspect of this situation gives alarm to high-end raiders, mainly related to power level of the spec. There was one way to make the spec "work" in raids, and the dedicated Discipline players have learned to optimize it to get good performance. And we can probably start assuaging some concerns by saying: without using all nearly your mana on concentrated Radiance usage, and without using focused Innervates to push that even further, we understand the power level of the spec would be clearly impacted absent other changes.

It is our intention to have fewer average Atonements out in raids after the patch, which will likely involve an increase to either Atonement transfer or simply to damage dealt. This, among other results, should result in an increase in power in all situations other than mass spread raid healing. And even in that situation, there's no overall reduction in power intended, other than perhaps in extreme cases of Innervate stacking. Ideally, Discipline will more regularly and stably be near that level of performance through a normal playstyle.

Because the spec is so complex, there will surely a lot of tuning of mana costs and damage amounts and the like throughout PTR, to get everything into the right place. But for some further goals on the changes that are in so far:
--The damage increase is on Smite (I believe this PTR build only has a small damage increase, but the internal build has a much larger one) moreso than Penance. So that your incentive is not to spam out as many Atonements as possible and then convert them to healing with Penance. A decision of more Atonements vs. more damage should be more relevant than it is now, when more Atonements are essentially always right.
--For similar reasons, reducing mana costs to free up overall mana on the spec was done to Smite rather than Plea. Smite should never feel wrong to cast, whereas shifting to cast a heal spell is an expenditure of mana to get an Atonement, very similar to any heal on a typical healer.
--PW:R going to more, shorter Atonements rather than fewer, longer Atonements is to allow a quick payoff on a lot of targets (5 or 10) through a Penance and some Smites. Cases such as group damage in dungeon healing should have a tool that's a smoother fit for them now.

These details are very much open to feedback like anything else, but the main point at the outset is: we're very aware we're poking at the one trick of a spec that is a bit of a one-trick pony in raids. And that requires making sure that all the other parts of the toolkit are up to snuff in the same process. Our hope is that it's not only a clear upgrade for everyone outside the high-end raid setting, but also that those players have a less degenerate and more varied rotation while still performing at the right level.

Thanks for the post. Any thoughts on making penance heal untalented again? IMO the spec is way hard to play in most situations for the average player. I found myself having a hard time keeping up tanks spike damage in 5 mans, even when out gearing the content.
This is in the current PTR build--Penance can be used in either mode baseline.

Also, the problem of the time used to apply Radiances is an issue, because the casting time has to be considered into how long you actually get to make use of those Atonements.
Yes, the current cast time and duration might be a little constrained--both are potential things to look at as we see how it plays out. The payoff from a PWR shouldn't feel like it's overly conditioned on getting an exact sequence of a few spells with no interruption.

Yeah, sure, makes sense, except one crucial point... you removed the Smite absorb per-cast. That was the one feature about the spell that actually favored having fewer Atonements. A Smite that heals 5 people now does actually even less healing than before, and while it's nice and all that it costs almost no mana, it's the time constraint on Disc now to actually cast Smite that creates a problem.
It's true that works against lower-Atonement healing somewhat. Overall this effect should work as a talent since it's somewhat situational in a way that contrasts nicely to Castigation, but there could be something different here if it becomes a problem. The Penitent is definitely better baseline since it's an option that is rarely a net power increase to use, but allows some important convenience/flexibility in some cases.

Lack of mana is not why Smite is not cast. Smite is not cast because by the time you're done doing everything else in the spec that costs a GCD, nobody with Atonement is still damaged unless you're on a fight that has literally constant damage every second from start to finish or your fellow healers are really, really bad at the game.
If nobody in the raid is damaged, then basically no healer has anything to do other than 1) set up something like a HoT (analogy: apply an Atonement), or 2) do some damage. So that's not unusual, and favors making sure that Smite is near-free or free and the mana decisions are on applying the heals (Atonements). (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
7.2.5 Enhancement Class Discussion
That was an error in today's PTR build. Landslide should be in the third slot in L15 (as the patch notes described). (Blue Tracker / Official Forums)
by Published on 2017-04-18 09:57 PM

Patch 7.2.5 PTR - Build 23958
Another PTR build is on the way! Demon Hunters should take note of the I'll Hold These For You Until You Get Out achievement that rewards the Warglaives of Azzinoth transmog.


Auction House Dance Party
The Auction House Dance Party is live in this build! You can stand on the dance floor and dance, get teleported up to the stage, and grab the Happy Feet buff.





PTR Development Notes - Build 23958
Originally Posted by Blizzard (Blue Tracker)
Today’s 7.2.5 PTR update has quite a few updates and additions that are ready for testing and feedback!

For starters, we’ve activated the Auction House Dance Party event. You can participate by heading to the Auction House nearest to the front gates in either Stormwind or Orgrimmar. Please let us know what you think!

We’re also keeping the Trial of Style active for additional testing this week. In fact, we’ll be hosting a “Pose with the Blues” event on Friday from 2pm to 4pm Pacific time (5pm to 7pm Eastern). If you’re available, we’d love to have you stop by and show off your transmog collection.

If you’ve completed the Pet Battle Dungeon in Wailing Caverns, you’ll see a new Pet Battle Dungeon available for testing today in the Deadmines. Head to Breanni in Dalaran to get started.

There’s also a new round of class changes ready for testing in this build, with a particular focus on Brewmaster Monks, Discipline Priests, Enhancement Shaman, Outlaw and Subtlety Rogues, Arms Warriors, and all Warlock specs, plus a few tweaks here and there for some other specs. We’re rapidly iterating on these changes (and some of them are already outdated compared to our internal test environments) but please give us any feedback you can on what you see.

We’d also like to mention a couple of other pieces of content that aren’t quite ready for rigorous testing but you’ll see in this build. Black Temple Timewalking will continue to be available to test, but please be aware that it hasn’t gone through difficulty tuning yet. Feel free to give it a try, but keep that in mind. Additionally, you’ll start to see some bits and pieces of another new event: The Great Gnomeregan Race. We’ll share more details on what that is once it’s in a complete enough state to start testing.

With this week’s build, we’re also going to start creating dedicated feedback threads for a few topics. Keep an eye out for those. Thanks, and happy testing!

Calculators Updated




New Items
You can see the full list of new items on the WoWDB PTR site.

Level Type Slot Name Model Viewer
1Other Shining Lamp of Al'Abas
1Other Gleaming Lamp of Al'Abas
1Other Tacky Chronometer
1Other Manaweft Bracelet
1Other Flashy Chronometer
1Other Manaforged Worry-Chain
1Other Verbellin Tourbillon Chronometer
1Other Grimy Lamp
1Other Certified Organic Lamp Shining Kit
1Other Old Bottle Cap
1Other Polished Lamp
110Quest Darkened Scrap of Vellum
110Quest Nightmare-Catcher
110Quest Twisted Fiber
110Quest Emeraldine Plume
890TrinketTrinket Incontrovertible Truth
890Blood Relic Tears of the Maiden
156One-handed SwordOff Hand Warglaive of Azzinoth
Modelviewer
156WarglaivesOne Hand Warglaive of Azzinoth
Modelviewer


Official Notes Update
Only changes and additions to the previous notes are listed in the notes below.
Originally Posted by Blizzard Entertainment
All New Story Scenario
  • In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events

The Trial of Style
  • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser. On the public test realm, speak to Flaskataur in Dalaran to queue for this extraordinary runway experience.

Moonkin Festival
  • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!

Auction House Dance Studio
  • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!

The Great Gnomeregan Race
  • More details coming soon

Classes

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Breath of Fire now has a 20 second cooldown (was 15 seconds).
  • Rushing Jade Wind's duration has been increased by 50% for Brewmasters only.
  • Spitfire chance reduced to 20% (was 30%).

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Light's Hammer cost reduced by 20%.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline
    • Developers’ notes: One of our goals for 7.2.5 is to give Plea and Power Word: Radiance a more straightforward purpose and allow for more opportunities to use both based on the situation. Radiance allowing an immediate Penance heal on more targets more quickly should help with some of Discipline’s difficulties in responding promptly to damage. Plea being an always-available Atonement applicator without having to constantly evaluate the mana cost should help with overall flow of the spec.
    • Divine Star cost reduced by 20%.
    • Halo cost reduced by 25%.
    • Plea now costs 2% of base mana (was 0.36%), but no longer costs additional mana per Atonement.
    • Power Word: Barrier mana cost reduced by 37% and radius increased by 23%.
    • Power Word: Radiance now has 2 charges and a 15 second recharge.
    • Power Word: Radiance now applies 5 Atonements (was 3) at 50% normal duration (was 100%).
    • Smite damage increased by 11%.
    • Smite now costs 0.5% of base mana (was 1.0%).
    • The Penitent’s effects have been made baseline.
    • The absorb effect from Smite (Rank 2) has been removed and reworked into a new Level 15 talent: Sanctuary. The amount absorbed has been increased by 33%.
  • Holy

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Outlaw
    • All damage increased by 8%.
    • Ambush damage increased by 33%.
    • Curse of the Dreadblades (Artifact trait) now works with Ambush.
    • Shark Infested Waters now increases Critical strike chance by 20% (was 25%).
    • Slice and Dice’s Attack speed increase reduced to 80%.
    • Slice and Dice increases Energy regeneration by 20% (was 15%).
  • Subtlety
    • Deep Shadows now causes all damage you deal to be increased by 35%.
    • Master of Shadows moved to level 90 row.
    • Premeditation moved to level 100 row.
    • Dark Shadow is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
    • Energetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with Backstab.
    • Etched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of Backstab and Shadowstrike by 5% per point.
    • Gloomblade damage increased by 33%.
    • Master of Shadows moved to level 90 row: Gain 40 Energy over 4 seconds when you enter Stealth or Shadow Dance.
      • Developers’ notes: Pooling energy going into a Shadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
    • Nightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
      • Developers’ notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives Nightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
    • Premeditation moved to level 100 row.
    • Relentless Strikes now causes your finishing moves to generate 5 Energy per combo point spent.
      • Developers’ notes: This improves Energy capping situations and an issue where with Deeper Stratagem (talent), you would sometimes get 80 Energy back on a 6-combo point finisher.
    • Shadow’s Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
    • Shuriken Combo is a new passive talent available at level 70: Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
      • Developers’ notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
    • Sprint now allows Subtlety Rogues to run over water. This is only possible when running forward.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Enhancement
    • Rockbiter damage increased by 77% and Maelstrom generation increased to 25 (was 20).
    • Rockbiter now has 2 charges, with a recharge time of 6 seconds.
    • Landslide moved to level 15 talent row, replacing Boulderfist.
  • Restoration

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • Malefic Grasp damage bonus reduced to 40% (was 70%).
    • Haunt now costs 1 Soul Shard, and no longer costs Mana.
    • Haunt instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).
  • Demonology
    • Hand of Gul’dan impact damage increased by 180%.
    • Infernal Furnace (Artifact trait) damage increase per point reduced to 8% (was 10%).
  • Destruction
    • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
    • All damage increased by 10%.
    • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
    • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
    • Eradication’s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
    • Fire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
    • Immolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
    • Immolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
    • Rain of Fire’s damage increased by 25%.
    • Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 5% increased damage.
    • Shadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
    • Soul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded.
    • Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
    • Wreak Havoc now reduces the cooldown of Havoc by 20 seconds, and no longer increases its duration.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms
    • All abilities damage increased by 10%, in addition to any damage changes below.
    • The effect of Mastery has been reduced by 20%.
    • Anger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
    • Cleave damage increased by 20%.
    • Colossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
    • Dauntless cost reduction is now 10% (was 20%).
    • Execute damage increased by 25%.
    • Fervor of Battle damage bonus increased to 80% (was 45%).
    • Focused Rage now costs 20 Rage (was 15 Rage).
    • In For The Kill now refunds 40 Rage (was 30 Rage).
    • Mortal Strike damage increased by 20%.
    • Overpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
    • Precise Strikes (Artifact trait) reduced to 10% cost reduction per rank (was 15%).
    • Rend cost increased to 20 Rage (was 10 Rage).
    • Rend’s first hit now deals 280% weapon damage.
    • Slam damage increased by 35%.
    • Titanic Might now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
    • Void Cleave (Artifact trait) damage increased by 100%.
    • Whirlwind damage increased by 20%.
    • Will of the First King (Artifact trait) increased to 2 Rage per critical strike (was 1 Rage).

Player versus Player

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Burst of Cold damage bonus to Cone of Cold reduced to 400% (was 800%).

Professions

Cooking
  • Added Nomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining
  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism
  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning
  • Significantly increased the drop chance to start each of the rank 3 questlines.

Patch 7.2.5 - Brewmaster Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today's PTR build has Blackout Strike reduced to a 12sec cooldown, so that two Tiger Palms are enough to reset it, speeding things up noticeably. Please give that a try (in a variety of talent builds if you can), and let us know how that feels.

EDIT: Oh, and today's build also has Rushing Jade Wind's duration increased to 9sec/Haste for Brewmasters, making it more flexible on your GCDs, and less swingy on GCD utilization.

And continuing the curtain backpulling (Is that a word? It is now.), here's where our thoughts are right now:

We hear the feedback that the Tiger Palm -> Blackout Strike CDR mechanic isn't adding interactivity so much as restrictiveness and complexity, even if we get the tuning of it right. I last mentioned that we were considering a design that required (1 Tiger Palm + 1 Anything) between Blackout Strikes. That's still an option, but we're actually planning to try (2 Anything), between Blackout Strikes for next build, i.e. back to just a plain 3sec CD but unaffected by Haste.

We're also considering letting Blackout Combo reduce the CD of Blackout Strike even further, along with buffing the other talents on that row to compensate. There's some hesitance with that, due to how much power that would put in that row, but it's not totally unreasonable.

EDIT: Oh, and we're also leaning towards Spitfire replacing Chi Wave instead of Chi Burst. If you love Chi Wave, please speak up now!

Again, none of this is set in stone at all, and your feedback is really helping; keep up the focused and constructive posts!

Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections
  • Fashionista: Weapon & Off-Hand Name changed from "Fashionista: Weapon & Off hand" to "Fashionista: Weapon & Off-Hand". Collect 100 weapon and or Off hand slot appearances. 5 points. Account Wide.
  • I'll Hold These For You Until You Get Out (New) Defeat Illidan during Black Temple Timewalking after completing the "Warglaives of Azzinoth" achievement. Demon Hunter Transmog: Warglaives of Azzinoth.

Artifacts
Class Hall

Pet Battles

Raids
Feats of Strength



Talent Changes
Originally Posted by MMO-Champion
Priest
Discipline

Rogue
Subtlety

Shaman
Elemental

Enhancement



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance Strike all nearby enemies for (576% of weapon damage [ 3.000 * 96% of weapon damage + 288% of weapon damage ) Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown.

Vengeance
  • Infernal Strike Leap through the air toward a targeted location, dealing [ 1 + 252% of AP ] Fire damage to all enemies within 6 yards. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 1 sec cooldown. 0.8 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Full Moon Deals [ 1 + 1,872% of Spell Power ] Astral Arcane damage to the target and reduced damage to all other nearby enemies, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 3 sec cast.
  • Half Moon Deals [ 1 + 936% of Spell Power ] Astral Arcane damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 2 sec cast.
  • New Moon Deals [ 1 + 468% of Spell Power ] Astral Arcane damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 1 sec cast.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Burst of Cold Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 800% 400% for 6 sec. Frost Mage - Tier 5 PvP Talent.

Frost
  • Cone of Cold Targets in a cone in front of you take [ 1 + 66.69% 180% of Spell Power ] Frost damage and have movement slowed by 70% for 5 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Special Delivery Drinking Ironskin or Purifying Brew has a 30% 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [ 810% [ 243% of AP ] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Brewmaster Monk - Level 90 Talent.
  • Spitfire Tiger Palm has a 30% 20% chance to reset the cooldown of Breath of Fire. Brewmaster Monk - Level 15 Talent.

Brewmaster

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 1 + 50% of Spell Power ]. Holy Paladin - Level 15 Talent. 35% 28% of Base Mana. 40 yd range. Instant. 60 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Penance Discipline: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage to an enemy or [ 900% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Holy, Shadow: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage over 2 sec. Castable while moving. 40 yd range. Instant.
  • Penance Discipline: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage to an enemy or [ 900% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Holy, Shadow: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage over 2 sec. Castable while moving. 40 yd range. Instant.
  • Smite Discipline: Smites an enemy for [ 225% , Shadow: Smites an enemy for [ 250% of Spell Power ] Holy damage and absorbs the next [ 225% of Shadow Spell Power ] damage dealt by the enemy. Holy: Smites an enemy for [ 225% Holy: Smites an enemy for [ 250% of Spell Power ] Holy damage and has a 20% chance to reset the cooldown of Holy Fire. Shadow: Smites an enemy for [ 225% of Spell Power ] Holy damage. Can't be cast in Shadowform. 1% Can't be cast in Shadowform. 0.5% of Base Mana. 40 yd range. 1.5 sec cast.

Talents
  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 260% [ 300% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 5% 4% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Divine Star Throw a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 2.5% 2% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Divinity When you heal with a Holy Word spell, your healing is increased by 15% 10% for 6 sec. Priest - Level 90 Talent.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 287.4% of Spell Power ] and dealing [ 431.1% of Spell Power ] Holy damage to enemies. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 3.6% 2.7% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
  • Sanctuary Name changed from "Smite" to "Sanctuary". Smite absorbs the next [ 225% [ 300% of Shadow Spell Power ] damage dealt by the enemy. Priest - Discipline Spec. Discipline Priest - Level 15 Talent.

Discipline
  • Penance Discipline: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage to an enemy or [ 900% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Holy, Shadow: Launches a volley of holy light at the target, causing [ 570% of Spell Power ] Holy damage over 2 sec. Castable while moving. Priest - Discipline Spec. 2.8% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Plea Discipline: A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Mana cost increased by 100% for each Atonement you have active. Holy, Shadow: A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 0.36% 2% of Base Mana. 40 yd range. Instant.
  • Power Word: Radiance A burst of light heals a friendly target and their 2 4 nearest allies for [ 250% of Spell Power ], and applies Atonement for 50% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 6.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • The Penitent Penance may be cast on a friendly target, healing them for [ 900% of Spell Power ] over 2 sec. Discipline Priest - Level 15 Talent. Priest - Discipline Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Curse of the Dreadblades Invoke the Curse of the Dreadblades, causing each Saber Slash Ambush or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec. Artifact. Instant. 1.5 min cooldown.

Talents
  • Dark Shadow Name changed from "Deep Shadows" to "Dark Shadow". While Shadow Dance is active, all damage you deal is increased by 35% 30%. Subtlety Rogue - Level 90 Talent.
  • Gloomblade Punctures your target with your shadow-infused blade for (525% 700% of weapon damage) Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for (260% of weapon damage) Physical damage with your main-hand and (260% of weapon damage) Physical damage with your off-hand with both weapons for a total of [ 14.000 * 260% of weapon damage ] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue - Level 90 Talent. 10 yd range. Instant. 2 min cooldown.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 80% 100% and Energy regeneration rate by 20% 15%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.

Outlaw
  • Adrenaline Rush Increases your Energy regeneration rate by 50% 60% and your attack speed by 20% for 20 sec. Rogue - Outlaw Spec. Instant. 3 min cooldown.
  • Ambush Ambush the target, causing (450% 600% of weapon damage) Physical damage. Awards 2 combo points. Requires Stealth. Rogue - Outlaw Spec. 60 Energy. Melee range. Instant.
  • Outlaw Rogue Increases damage/healing of Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Killing Spree Off-Hand, Pistol Shot, Run Through, Saber Slash by 20%. Rogue - Outlaw Spec. 30%. Rogue - Outlaw Spec.

Subtlety
  • Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point. 1 point : [ 4 + 552% 360% of AP ] over 8 sec 2 points: [ 5 + 690% 450% of AP ] over 10 sec 3 points: [ 6 + 828% 540% of AP ] over 12 sec 4 points: [ 7 + 966% 630% of AP ] over 14 sec 5 points: [ 8 + 1,104% of AP ] over 16 sec 720% of AP ] over 16 sec You deal 15% increased damage to enemies afflicted by your Nightblade Rogue - Subtlety Spec. 25 Energy. Melee range. Instant.
  • Relentless Strikes Your finishing moves have a 20% chance per combo point to generate 40 Energy. Rogue - Subtlety Spec. generate 5 Energy per combo point spent. Rogue - Subtlety Spec.
  • Shuriken Combo Name changed from "Focused Shurikens" to "Shuriken Combo". Shuriken Storm increases the damage of your next Eviscerate by 20% 10% for each enemy hit beyond beyond the first. Stacks up to 5 times. Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Boulderfist (New) Rockbiter enhances your weapons for 10 sec, increasing all damage you deal by 5%. Enhancement Shaman - Level 15 Talent.
  • Landslide Rockbiter now also enhances your weapon, increasing your Agility by 8% for 10 sec. Enhancement Shaman - Level 100 Talent. Elemental Shaman - Level 15 Talent.
  • Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 450% of Spell Power ]. Restoration Shaman - Level 100 Talent. 35% 20% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.

Enhancement
  • Rockbiter Assaults your target with earthen power, dealing [ 1 + 155% [ 275% of AP ] Nature damage. Generates 20 25 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Eradication Chaos Bolt increases the damage you deal to the target by 12% for 6 15% for 7 sec. Destruction Warlock - Level 30 Talent.
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 805% 1,000% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 30% for 15 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 15 Talent. 5% of Base Mana 10 Soul Shard. 40 yd range. 1.5 sec cast. 30 sec cooldown. 20 sec cooldown.
  • Malefic Grasp While channeling Drain Soul, your damage over time effects deal 70% 40% increased damage to the target. Affliction Warlock - Level 15 Talent.
  • Wreak Havoc Havoc lasts 10 sec longer Reduce the cooldown of Havoc by 20 sec. Destruction Warlock - Level 100 Talent.

Demonology
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [ 4 + 172.8% 480% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 4 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 10 Soul Shard. 40 yd range. 1.5 sec cast.

Destruction
  • Destruction Warlock Increases damage/healing of Area Death (TEST), Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Doom, Doom Bolt, Felbolt, Firebolt, Immolate, Incinerate, Mana Bomb Explosion, Pet Passive (DND), Rain of Fire, Shadowburn, Singe Magic by 4% 21%. Increases periodic damage/healing of Immolate by 4% 21%. Decreases effect #1 value of Soul Conduit by 8. Warlock - Destruction Spec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Anger Management (Arms) Every 10 Every 20 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec. and Bladestorm by 1 sec.
  • Anger Management (Fury, Protection) Every 10 Every 20 Rage you spend reduces the remaining cooldown on Battle Cry, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.
  • Dauntless Your abilities cost 20% 10% less Rage. Arms Warrior - Level 15 Talent.
  • Fervor of Battle Whirlwind deals 45% 80% increased damage to your primary target. Arms Warrior - Level 45 Talent.
  • Focused Rage Focus your rage on your next Mortal Strike, increasing its damage by 30%, stacking up to 3 times. Unaffected by the global cooldown. Arms Warrior - Level 75 Talent. 150 200 Rage. Melee range. Instant. 1.5 sec cooldown.
  • In For The Kill Mortal Strike refunds 30 40 Rage when used against targets that are below 20% health. Arms Warrior - Level 75 Talent.
  • Rend Wounds the target, causing [ 108% of AP ] Bleed 280% of weapon damage) Physical damage instantly and an additional [ 5 + 111.8% of AP ] Bleed damage over 15 sec. Arms Warrior - Level 45 Talent. 100 Rage. Melee range. Instant. 200 Rage. Melee range. Instant.
  • Titanic Might Increases the duration of Colossus Smash by 16 8 sec, and reduces its cooldown by 8 sec. Arms Warrior - Level 90 Talent.

Arms
  • Cleave (Arms) Strikes all enemies in front of you with a sweeping attack for (90% 110% of weapon damage) Physical damage.
  • Cleave (Fury, Protection) Strikes all enemies in front of you with a sweeping attack for (90% 110% of weapon damage) Physical damage.
  • Colossus Smash Smashes the enemy's armor, dealing (202% 222% of weapon damage) Physical damage, and increasing damage you deal to them by 15% for 8 sec. Warrior - Arms Spec. Melee range. Instant. 30 sec cooldown. 20 sec cooldown.
  • Execute Attempts to finish off a foe, causing (162% 202% of weapon damage) Physical damage, and consuming up to 10 additional Rage to deal up to (162% 202% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Warrior - Arms Spec. 100 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals [ 0.633 * 327% 392% of weapon damage or 0.024 * Level * 327% of weapon damage + 0.511 * 327% of weapon damage or 327% 392% of weapon damage + 0.511 * 392% of weapon damage or 392% of weapon damage ] Physical damage and reduces the effectiveness of healing on the target for 10 sec. Warrior - Arms Spec. 200 Rage. Melee range. Instant.
  • Slam Slams an opponent, causing (226% 305% of weapon damage) Physical damage. Warrior - Arms Spec. 200 Rage. Melee range. Instant.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for (183% 225% of weapon damage) Physical damage. Warrior - Arms Spec. 250 Rage. Instant.

Item Effects
  • Dreadstone Your damaging and healing spells have a chance to increase your Mastery, Haste, or Critical Strike by 0 for 8 sec. 1 sec cooldown. Approximately 2 procs per minute.
  • Incontrovertible Truth (New) Gain Conviction for 6 sec, increasing your Strength or Agility by 0. Every third melee special attack increases the magnitude of Conviction up to 20 Strength or Agility. Instant. 1.5 min cooldown.
  • Juggle! (New) WIP 20 yd range. 3 sec cast.
  • Krota's Shield Absorbs up to 1,000 damage for 6 sec, up to a maximum of 5,000 damage absorbed 15 sec. Only works outdoors in the Broken Isles. Instant.
  • Nightmare-Catcher (New) Enter the Emerald Nightmare. 1.5 sec cast.
  • Nightmare-Catcher (New) Combine 10 Twisted Fibers and 8 Emeraldine Plumes into a Nightmare-Catcher. 1.5 sec cast. Reagents: Twisted Fiber x 10, Emeraldine Plume x 8.
  • Nomi Snacks (New) Instantly completes 5 recipes being prepared in Nomi's Test Kitchen. Instant.
  • Portal: Black Temple WIP Limited to 10 targets. 15 Consume the soul of target Critter to summon a portal to the Black Temple. 30 yd range. 3 sec cast (Channeled).
  • Shining Vigorously (New) For all your lamp polishing needs. Note: requires elbow grease. 10 sec cast. Reagents: Grimy Lamp.
  • Sparkling (New) Instant.
  • Tattered Felbat Wings Reduces your falling speed for 60 sec. Only useable near the Tomb of Sargeras. Instant. 20 sec cooldown.
  • Voidcallers' Scroll (New) Combine 50 Darkened Scraps of Vellum to create a scroll. 1.5 sec cast. Reagents: Darkened Scrap of Vellum x 50.



Artifact Powers
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • New Moon (Rank 1) Deals [ 1 + 468% of Spell Power ] Astral Arcane damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline
  • Aegis of Wrath (Rank 1) Power Word: Shield absorbs 50% additional damage, but the target takes 3% of the remaining absorb amount as Shadow damage every 1 sec. absorb amount decays by 3% every 1 sec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Curse of the Dreadblades (Rank 1) Invoke the Curse of the Dreadblades, causing each Saber Slash Ambush or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec.

Subtlety
  • Energetic Stabbing (Rank 1) Cheap Shot and Shadowstrike have a 25% chance to refund 5 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 2 Energy.
  • Energetic Stabbing (Rank 2) Cheap Shot and Shadowstrike have a 25% chance to refund 10 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 4 Energy.
  • Energetic Stabbing (Rank 3) Cheap Shot and Shadowstrike have a 25% chance to refund 15 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 6 Energy.
  • Energetic Stabbing (Rank 4) Cheap Shot and Shadowstrike have a 25% chance to refund 20 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 8 Energy.
  • Energetic Stabbing (Rank 5) Cheap Shot and Shadowstrike have a 25% chance to refund 25 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 10 Energy.
  • Energetic Stabbing (Rank 6) Cheap Shot and Shadowstrike have a 25% chance to refund 30 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 12 Energy.
  • Energetic Stabbing (Rank 7) Cheap Shot and Shadowstrike have a 25% chance to refund 35 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 14 Energy.
  • Energetic Stabbing (Rank 8) Cheap Shot and Shadowstrike have a 25% chance to refund 40 Energy. Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 16 Energy.
  • Shadow's Whisper (Rank 1) Shadow Techniques also grants you 5 Energy. 8 Energy.
  • Weak Point (Rank 1) Name changed from "Etched in Shadow (Rank 1)" to "Weak Point (Rank 1)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 5%.
  • Weak Point (Rank 2) Name changed from "Etched in Shadow (Rank 2)" to "Weak Point (Rank 2)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 10%.
  • Weak Point (Rank 3) Name changed from "Etched in Shadow (Rank 3)" to "Weak Point (Rank 3)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 15%.
  • Weak Point (Rank 4) Name changed from "Etched in Shadow (Rank 4)" to "Weak Point (Rank 4)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 20%.
  • Weak Point (Rank 5) Name changed from "Etched in Shadow (Rank 5)" to "Weak Point (Rank 5)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 25%.
  • Weak Point (Rank 6) Name changed from "Etched in Shadow (Rank 6)" to "Weak Point (Rank 6)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 30%.
  • Weak Point (Rank 7) Name changed from "Etched in Shadow (Rank 7)" to "Weak Point (Rank 7)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 35%.
  • Weak Point (Rank 8) Name changed from "Etched in Shadow (Rank 8)" to "Weak Point (Rank 8)". Increases the effectiveness of Symbols of Death by 0%. critical strike damage of Backstab and Shadowstrike by 40%.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Demonology

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Legion
  • Coins of Air - Evaporate into mist after a while. Max Quantity: 2000000. 200000000.

Factions
Unknown
  • Chromie (New) - Chronormu (Chromie for short) has always been one of the more active, approachable bronze dragons. Strengthening your bond with her will increase her power in the Deaths of Chromie scenario.

Holidays
  • Auction House Dance Party - Name changed from "Auction House Dance Studio" to "Auction House Dance Party". The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into Dance Studios Parties for the day! Crowd on in and show some faction pride!
  • The Great Gnomeregan Run (New) - PH Text

LFG Dungeons
Events
  • Timewalking Raid: Black Temple - Map: Black Temple. Level 71-110. Suggested level: 110. Roles: 8-30 damage. 2-30 damage.

World Safe Locations
Broken Isles
  • 7.2 Broken Shore - The Tomb of Sargerus (New)
  • Broken Shore - Felrage Strand - GY (New)

Legion Ship - Horizontal - Azsuna
  • 7.2 Scenario - Azsuna - DC Safe Loc (New)

Legion Ship - Horizontal - Valsharah
  • 7.2 Scenario - Val'sharah - DC Safe Loc (New)

Legion Ship - Vertical - HighMountain
  • 7.2 Scenario - Highmountain - Safe DC Loc (New)

Legion Ship - Vertical - Stormheim
  • 7.2 Scenario - Stormheim - DC Safe Loc (New)



Strings Changes
Originally Posted by MMO-Champion
  • BINDING_HEADER_COMMENTATORCAMERA (New) - General Camera Settings
  • BINDING_HEADER_COMMENTATORFOLLOW (New) - Following
  • BINDING_HEADER_COMMENTATORFOLLOWSNAP (New) - Snapping
  • BINDING_HEADER_COMMENTATORLOOKAT (New) - Tracking
  • BINDING_HEADER_COMMENTATORSCORING (New) - Scoring
  • BINDING_HEADER_TOURNAMENTARENAHEADER (New) - Tournament Organizer
  • BINDING_NAME_CHECK_FOR_SCOREBOARD (New) - Trigger End Scoreboard
  • BINDING_NAME_COMMENTATORFOLLOW1 (New) - Follow Player 1 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW10 (New) - Follow Player 4 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW10SNAP (New) - Snap to Player 4 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW11 (New) - Follow Player 5 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW11SNAP (New) - Snap to Player 5 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW12 (New) - Follow Player 6 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW12SNAP (New) - Snap to Player 6 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW1SNAP (New) - Snap to Player 1 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW2 (New) - Follow Player 2 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW2SNAP (New) - Snap to Player 2 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW3 (New) - Follow Player 3 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW3SNAP (New) - Snap to Player 3 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW4 (New) - Follow Player 4 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW4SNAP (New) - Snap to Player 4 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW5 (New) - Follow Player 5 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW5SNAP (New) - Snap to Player 5 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW6 (New) - Follow Player 6 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW6SNAP (New) - Snap to Player 6 on Team 1
  • BINDING_NAME_COMMENTATORFOLLOW7 (New) - Follow Player 1 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW7SNAP (New) - Snap to Player 1 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW8 (New) - Follow Player 2 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW8SNAP (New) - Snap to Player 2 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW9 (New) - Follow Player 3 on Team 2
  • BINDING_NAME_COMMENTATORFOLLOW9SNAP (New) - Snap to Player 3 on Team 2
  • BINDING_NAME_COMMENTATORLOOKAT1 (New) - Track Player 1 on Team 1
  • BINDING_NAME_COMMENTATORLOOKAT10 (New) - Track Player 4 on Team 2
  • BINDING_NAME_COMMENTATORLOOKAT11 (New) - Track Player 5 on Team 2
  • BINDING_NAME_COMMENTATORLOOKAT12 (New) - Track Player 6 on Team 2
  • BINDING_NAME_COMMENTATORLOOKAT2 (New) - Track Player 2 on Team 1
  • BINDING_NAME_COMMENTATORLOOKAT3 (New) - Track Player 3 on Team 1
  • BINDING_NAME_COMMENTATORLOOKAT4 (New) - Track Player 4 on Team 1
  • BINDING_NAME_COMMENTATORLOOKAT5 (New) - Track Player 5 on Team 1
  • BINDING_NAME_COMMENTATORLOOKAT6 (New) - Track Player 6 on Team 1
  • BINDING_NAME_COMMENTATORLOOKAT7 (New) - Track Player 1 on Team 2
  • BINDING_NAME_COMMENTATORLOOKAT8 (New) - Track Player 2 on Team 2
  • BINDING_NAME_COMMENTATORLOOKAT9 (New) - Track Player 3 on Team 2
  • BINDING_NAME_COMMENTATORLOOKATNONE (New) - Stop Following/Tracking Player
  • BINDING_NAME_COMMENTATORMOVESPEEDDECREASE (New) - Decrease Camera Speed
  • BINDING_NAME_COMMENTATORMOVESPEEDINCREASE (New) - Increase Camera Speed
  • BINDING_NAME_COMMENTATORRESET (New) - Reset Commentator
  • BINDING_NAME_COMMENTATORZOOMIN (New) - Zoom Camera In
  • BINDING_NAME_COMMENTATORZOOMOUT (New) - Zoom Camera Out
  • BINDING_NAME_CYCLEFOLLOWTRANSITONSPEED (New) - Cycle Transition Speed
  • BINDING_NAME_FORCEFOLLOWTRANSITON (New) - Snap to Follow
  • BINDING_NAME_RESET_SCORE_COUNT (New) - Reset Game Score
  • BINDING_NAME_SWAPUNITFRAMES (New) - Swap team sides
  • BINDING_NAME_TEAM_1_ADD_SCORE (New) - Add Score to Team 1
  • BINDING_NAME_TEAM_1_REMOVE_SCORE (New) - Remove Score from Team 1
  • BINDING_NAME_TEAM_2_ADD_SCORE (New) - Add Score to Team 2
  • BINDING_NAME_TEAM_2_REMOVE_SCORE (New) - Remove Score from Team 2
  • BINDING_NAME_TOGGLE_CASTER_COOLDOWN_DISPLAY (New) - Toggle Caster Cooldown Display
  • BINDING_NAME_TOGGLE_SMART_CAMERA (New) - Toggle Smart Camera
  • BINDING_NAME_TOGGLE_SMART_CAMERA_LOCK (New) - Lock Smart Camera
  • BINDING_NAME_TOGGLECAMERACOLLISION (New) - Toggle Camera Collision
  • BINDING_NAME_TOGGLESMOOTHFOLLOWTRANSITIONS (New) - Toggle Smooth Follow Transitions
  • COMMENTATOR_UNITFRAME_DEAD_STR (New) - Dead
  • VOTE_BOOT_PLAYER_NO_REASON (New) - A vote has been initiated to remove %1$s from the group.\n\nDo you want to kick %1$s?

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