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by Published on 2022-01-13 12:07 AM

Patch 9.2 Solo Shuffle Details - Deserter Penalty, Best Honor Farm Method
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I am really looking forward to the new brawl/solo Q they are trying to test out for the next patch but certain things have really been overlooked in the making sense category. I understand that blizzard looks at certain classes and specs in the game and tries the hardest to tweak the balance of certain things towards what they think the players want and with certain things like Solo shuffle they have been getting it right so far with new things coming out looking pretty good but certain things really need some addressing

First thing im really worried about is the leaving factor in solo shuffle with certain people not liking the comp they are playing and deciding it would not be worth the time to even try and leaving and while this is something that is certainly going to happen it will basically mean that team loses which would be fine if it could not be abused. I think the closest thing we have currently in the game being skirms and while certain people Q skirms all day it eventually causes you to run into the same people and while they could be on the enemy team or even your current team it could be abused. “you killed me last game enjoy ur loss” would be an example of obvious abuse that could happen where someone leaves after having lost to you causing you to lose. They will add a timer for people dropping games just like in random bgs and it will eventually just lead to leavers ruining it because of low participation from a few bad apples.

Tank positions. This is something that people obviously has major qualms about and while most of it is justified towards certain specs/classes the idea that blizzard wants tank to fill the role of healer in Solo shuffle it is probably one of the worst ideas. You have the obvious two specs that fall into the category of being the problem(Prot pally, Guardian druid) just 2 and (Brewmaster, Blood, Prot war, Vengence) 4 specs which will absolutely be punished by this for just being lumped into the same role as Prot pally and Guardian druid. Blizzard should really not decide they want to absolutely stifle the literally handful of players who decide to play those 4 specs just to "balance" out the other 2. I think it is extremely short sighted of blizzard to put a literally balance out just to slap that tiny player base in the face.

Rewards are something that people are looking forward to for the eventual inclusion of (hopefully) Solo Q with the success of Solo Shuffle and while obviously a huge potion of people will not try Solo Shuffle they need to add some rewards in regards to how great Solo Shuffle could be or it will be as dead as the Dueling Arena they introduced in BFA.

obviously this isnt all the stuff we need to address for Solo Shuffle and I will add things as I can think or hear about from people but I am really hopeful blizzard can get this right before it is stifled by incorrect thinking.


Thank you for providing feedback on Solo Shuffle. A lot of the issues you brought up are important to us as well and we know solving them is important to making this game mode fun and satisfying for all involved. Part of the reason we elected to implement this feature as a Brawl first was to discover issues like the ones you described firsthand and iterate a bit on our solutions to these problems.

With respect to people leaving early, this is certainly a big threat to Solo Shuffle’s success. Our current plan is twofold. First, if a player leaves the match early, all rounds will be resolved as if that person lost every round (even ones they’d already played). So that person will go 0-6 while the other participants will go 3-3. If the mode was rated, this would be extremely bad for the person who leaves the match early and essentially a wash for everyone else. In the case of an unrated Brawl, we don’t plan to reward anything to someone who leaves the match early. Second, we’ll be using a pretty hefty Deserter penalty that prevents people from queuing that will stack with repeat departures. The first time you leave early may be 15 minutes. Subsequent early departures within a certain timeframe (perhaps 24 hours) will increase the duration by 5 minutes. We need to provide some grace for the occassional internet disconnect, but repeatedly leaving matches is a detriment to everyone.

When it comes to Tanks in Solo Shuffle, Protection Paladins have a distinct advantage due to the potency of their off-healing. Our current plan is to have Protection Paladins only match up against other Protection Paladins, while other Tanks can square off against each other.

Finally, when it comes to Rewards, for the Brawl version of Solo Shuffle, we’re planning on making it pretty efficient when it comes to Honor. When available, Solo Shuffle should be the most efficient way to earn Honor for 9.2. Also, Solo Shuffle’s availability will be independent of the rest of the Brawls in 9.2, including its own button on the PvP pane (similar to Korrak’s Revenge).

Again, thank you for the valuable feedback on Solo Shuffle. We hope you’re excited to give it a try.
by Published on 2022-01-11 09:42 PM

Patch 9.2 PTR - Build 41827
Build 41827 is now live on the PTR!



New Icons



New Maps



New Models



New Items
There are many new items in this build, check out the full list on the WoWDB PTR site.

LevelTypeSlotName
40OtherProtopological Cube
252OtherCache of Sepulcher Treasures
265OtherCache of Sepulcher Treasures
10MountHeartbond Lupine
1QuestUnformed Essence
1QuestMemory of Unity
1QuestSchematic: Heartbond Lupine
50Inscription TechniqueTechnique: Glyph of the Spectral Lupine
50Inscription TechniqueTechnique: Glyph of the Spectral Vulpine
265ClothWaistCord of Unity
265ClothWaistCord of Unity
265ClothWaistCord of Unity
265LeatherWaistCinch of Unity
265LeatherWaistCinch of Unity
265LeatherWaistCinch of Unity
265LeatherWaistCinch of Unity
265MailWaistClasp of Unity
265MailWaistClasp of Unity
265PlateWaistGirdle of Unity
265PlateWaistGirdle of Unity
265PlateWaistGirdle of Unity
1One-handed MaceOne HandPercussive Maintenance Instrument
246Two-handed MaceTwo HandReanimator's Beguiling Baton
246PolearmTwo HandImpaler's Graceful Lance
246PolearmTwo HandHigh Reaver's Sickle
1Two-handed SwordTwo HandTormented Mawsteel Greatsword
246WarglaivesOne HandDismal Mystic's Glaive
60OtherTribute of the Enlightened Elders
60Other Font of Ephemeral Power
60OtherVessel of Profound Possibilities


Achievement Changes
Originally Posted by MMO-Champion
Guild Feats of Strength
Guild
  • Hall of Fame: The Jailer (Alliance) Among the first one hundred Alliance guilds worldwide to defeat The Jailer on Mythic difficulty. Title Reward: Famed Bane of Zovaal the Jailer. Slayer of Zovaal the Jailer.
  • Hall of Fame: The Jailer (Horde) Among the first one hundred Horde guilds worldwide to defeat The Jailer on Mythic difficulty. Title Reward: Famed Bane of Zovaal the Jailer. Slayer of Zovaal the Jailer.

Shadowlands
Quests
  • Friend of Bloop Complete the "Oozing with Character" daily quest, with Bloop, 10 times. 10 points. 3 times. 10 points.
  • Friend of Ooz Complete the "Oozing with Character" daily quest, with Ooz, 10 times. 10 points. 3 times. 10 points.
  • Friend of Plaguey Complete the "Oozing with Character" daily quest, with Plaguey, 10 times. 10 points. 3 times. 10 points.

Torghast
Expansion Features



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Heartbond Lupine (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Soaring Spelltome Summons and dismisses this mount. Account wide. Account wide. 1.6 sec cast. 1.5 sec cast.

Item Set Bonuses
  • Avatar of Destruction When Rain of Fire or Chaos Bolt is freely cast, you summon an Infernal for 8 sec. a Blasphemy for 8 sec.
  • Deadly Dance Name changed from "D" to "Deadly Dance". Increases Blade Dance and Death Sweep damage by 20%. Chaos Strike damage by 20%.
  • Deadly Dance Every fifth Blade Dance or Death Sweep instantly refunds its own cooldown and cost. Casting this empowered Blade Dance or Death Sweep has a 15% chance to instantly refund its own cooldown and cost. Metamorphosis duration is increased by 6 sec. Every 60 Fury you consume reduces the cooldown of Metamorphosis by 1 sec.
  • Fireheart Casting Lava Burst extends the duration of your Fire Elemental by 1.5 sec. If your Fire Elemental is not active, spending Maelstrom Lava Burst has a 20% chance to reduce its remaining cooldown by 10 sec instead.
  • Grudge Match Shiv causes enemies within 15 yards to take 100% 40% increased damage from your Poisons and Bleeds for 9 seconds.
  • Harvest Time Every 5 Scourge Strikes casts Soul Reaper on your target. Soul Reaper grants your pet 20% attack speed for 10 seconds. and summons an Army of the Dead ghoul for 15 seconds.
  • Harvest Time Whenever Your minions deal 5% increased damage. When Soul Reaper's secondary effect triggers, summon an Army of the Dead ghoul. this bonus increases to 20% for 8 seconds.
  • Immortal Technique Your finishing moves have a 4% chance per combo point to cast Shadowstrike at up to 5 nearby enemies. enemies within 15 yards.
  • Living Shadow Consuming a Dark Thought causes your shadow to animate, dealing [ 208% [ 204% of Spell Power ] Shadow damage over 8 6 sec to all enemies within 10 yards of your target.
  • Malicious Imp-Pact Your Hand of Gul'dan has a 5% 15% chance per Soul Shard to summon a Malicious Imp. When slain, Malicious Imp grants a Soul Shard and will either deal [ 19% will either deal [ 85% of Spell Power ] Fire damage to all nearby enemies of your Implosion or deal it to your current target.
  • Rapacious Hunger Consuming a Lesser Soul Fragment has a 100% chance to grant you 2 sec of Immolation Aura, or extend an existing Immolation Aura by 2 sec. reduces the remaining cooldown of your Immolation Aura or Fel Devastation by 1 sec.
  • Ritual of Ruin Casting Rain of Fire or Chaos Bolt has a 20% chance to make the next cast of the other free. Every 10 Soul Shards spent makes your next Chaos Bolt or Rain of Fire free to cast.

Unknown Class
Minor Glyphs
  • Spectral Lupine (New) Alters the appearance of your Ghost Wolf transformation, causing it to resemble a spectral lupine. Minor Glyph. Minor Glyph. 1.5 sec cast.
  • Spectral Vulpine (New) Alters the appearance of your Ghost Wolf transformation, causing it to resemble a spectral vulpine. Minor Glyph. Minor Glyph. 1.5 sec cast.

Shaman (Forums, Talent Calculator)
Minor Glyphs

Runeforge Legendary Abilities
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".
  • Unity Name changed from " Set Test" to "Unity".

Death Knight (Forums, Talent Calculator)

Paladin (Forums, Talent Calculator)
  • Radiant Embers Ashen Hallow's duration is increased by 50%. Leaving the hallowed area will end the effect and its cooldown will be reduced Cancelling your Ashen Hallow early will reduce its cooldown by up to 50%, proportional to its remaining duration. Instant.

Covenant Abilities
  • Abomination Limb (Blood) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Frost) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Unholy) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Initial) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Abomination's Frenzy) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Ashen Hallow Hallow the target area for 30 sec. Enemies in the area suffer up to [ 825% [ 330% of Spell Power ] Shadow damage, and allies are healed for up to [ 630% [ 252% of Spell Power ], reduced if there are more than 5 targets. Within the Hallow, you may use Hammer of Wrath on any target, and its damage is increased by 100%. Venthyr. Venthyr. Instant.

Death Knight (Forums, Talent Calculator)
  • Abomination Limb (Blood) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Frost) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Unholy) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Initial) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Abomination's Frenzy) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Blood) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Frost) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Unholy) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Initial) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Abomination's Frenzy) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Blood) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Frost) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Unholy) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Initial) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Abomination's Frenzy) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Blood) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Frost) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Unholy) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Initial) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb (Abomination's Frenzy) Sprout an additional limb, dealing [ 307.7% [ 369.2% of Attack Power ] Shadow damage over 12 sec to all nearby enemies.
  • Abomination Limb Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 23.67% [ 28.4% of Attack Power ] Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. Necrolord. Necrolord. 40 yd range. Instant. 2 min cooldown.

Paladin (Forums, Talent Calculator)
  • Ashen Hallow (New) Hallow the target area for 30 sec. Enemies in the area suffer up to [ 330% of Spell Power ] Shadow damage, and allies are healed for up to [ 252% of Spell Power ], reduced if there are more than 0 targets. Within the Hallow, you may use Hammer of Wrath on any target, and its damage is increased by 100%. Venthyr. Venthyr. 20% of Base Mana. 30 yd range. 1.5 sec cast. 4 min cooldown.
  • Ashen Hallow Hallow the target area for 30 sec. Enemies in the area suffer up to [ 825% [ 330% of Spell Power ] Shadow damage, and allies are healed for up to [ 630% [ 252% of Spell Power ], reduced if there are more than 5 targets. Within the Hallow, you may use Hammer of Wrath on any target, and its damage is increased by 100%. Venthyr. Venthyr. 20% of Base Mana. 30 yd range. 1.5 sec cast. 4 min cooldown.

Anima Powers

Hunter (Forums, Talent Calculator)

Priest (Forums, Talent Calculator)
  • Inversion Prism Your heals deal 50% 30% of their heal amount as Holy damage to nearby enemies. Instant.

Soulbind Conduits
Death Knight (Forums, Talent Calculator)
  • Brutal Grasp Abomination Limb deals 15.0% increased damage. 30.0% increased damage.
  • Convocation of the Dead When a Festering Wound bursts the cooldown of Apocalypse is reduced by 0.5 sec. 1.0 sec. Festering Wound damage is increased by 15.0%.
  • Eternal Hunger Dark Transformation's duration is increased by 3 sec and your Minion damage is increased by 3.0%. 6.0%.

Item Effects
  • [PH] Epic 1 Enhancement (New) [PH] Epic 1 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Epic 2 Enhancement (New) [PH] Epic 2 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Epic 3 Enhancement (New) [PH] Epic 3 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Epic 4 Enhancement (New) [PH] Epic 4 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Rare 1 Enhancement (New) [PH] Rare 1 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Rare 2 Enhancement (New) [PH] Rare 2 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Rare 3 Enhancement (New) [PH] Rare 3 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Rare 4 Enhancement (New) [PH] Rare 4 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Rare 5 Enhancement (New) [PH] Rare 5 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Rare 6 Enhancement (New) [PH] Rare 6 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Rare 7 Enhancement (New) [PH] Rare 7 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • [PH] Rare 8 Enhancement (New) [PH] Rare 8 Enhancement Spell Description. This effect will last for 15 min. Instant.
  • Abomination's Frenzy (Blood) The first time an enemy is damaged by Abomination Limb they take 10% 20% increased damage from you for 12 sec.
  • Abomination's Frenzy (Frost) The first time an enemy is damaged by Abomination Limb they take 10% 20% increased damage from you for 12 sec.
  • Abomination's Frenzy (Unholy) The first time an enemy is damaged by Abomination Limb they take 10% 20% increased damage from you for 12 sec.
  • Abomination's Frenzy (Initial) The first time an enemy is damaged by Abomination Limb they take 10% 20% increased damage from you for 12 sec.
  • Abomination's Frenzy The first time an enemy is damaged by Abomination Limb they take 10% 20% increased damage from you for 12 sec.
  • Assembling Combine Kismetric Circlet with 100 Trace Engimet, 30 10 Anima Strands and 5 Eidolic Particles. 5 sec cast. Reagents: Trace Enigmet x 50, Item #187728 x 5, Eidolic Fragment x 5. 100, Item #187728 x 10, Eidolic Particles x 5, Item #187791.
  • Cache of Acquired Treasures (New) Grab the weapon from the cache, gaining its benefit. Instant. 3 min cooldown. 20 sec global cooldown.
  • Cache of Acquired Treasures (New) Periodically rummage through the cache, finding a new stolen weapon.
  • Chains of Domination (New) Drive a spike into your target, dealing 0 Physical damage and creating a chain link between you for 20 sec. While the chain persists, 25% of all damage dealt to the target is stored within it, up to a maximum of 0. Moving away from your target will rip the chain out, dealing the stored amount as Shadow damage to all enemies within 8 yds of them. Instant. 3 min cooldown. 20 sec global cooldown.
  • Earthbreaker's Impact (New) Cause the ground to quake beneath your feet, dealing 0 Nature damage split between all nearby enemies over 8 sec. Damage increased per target hit. While quaking, you can sense nearby tectonic weak points. Moving over a weak point will deal an additional 0 Nature damage to all nearby enemies. Instant. 3 min cooldown. 20 sec global cooldown.
  • Font of Ephemeral Power (New) Increase your attunement to the Shadowlands, learning all Conduits and raising them to item level 226. 2 sec cast.
  • Friends in Xy Places (New) Vendors inside Tazavesh sell you their wares at a discount. Instant.
  • Genesis Lathe Name changed from "Lathe of the Lifeweaver" to "Genesis Lathe".
  • Grim Eclipse (New) Manifest a Quasar which orbits your target, blasting it with 0 Cosmic damage over 15 sec. Upon expiration, the Quasar collapses, creating an Event Horizon for 15 sec which grants you 0 Haste while within its perimeter. Instant. 2 min cooldown. 20 sec global cooldown.
  • Insatiable Ravening (New) You eat food faster. Much faster. Instant.
  • Instructor's Divine Bell Grants you 0 Mastery for 9 sec. Instant. 1.5 min cooldown. 1 charge. Instant. 1.5 min recharge. 1 charge.
  • Instructor's Divine Bell (New) Grants you 0 Mastery for 15 sec. 1 charge. Instant. 1.5 min recharge. 1 charge.
  • Intrusive Thoughtcage (New) Establish a link deep within your target's mind, draining 0 health per second and increasing your chance to dodge by 12% for 6 sec. If the link is still intact when this effect ends, their mind shatters, dealing 0 Shadow damage to enemies within 8 yds of them and Horrifying them for 6 sec. Instant. 3 min cooldown. 20 sec global cooldown.
  • Lion's Hope (New) Your spells have a chance to grant Hope, increasing your damage and healing by 0 for 0 seconds. You have a greater chance to gain Hope when targeting allies or enemies at lower health. Instant.
  • Lupine's Slash (New) Your attacks have a chance to call a lupine to lacerate the enemy, dealing 0 Physical damage over 6 sec. Approximately 4 procs per minute.
  • Out of Xy'ght (New) Teleport to the location of one of Cartel Xy's associates. Instant. 12 hrs cooldown.
  • Protopological Transformation (New) Assume the guise of a Nascent Prototype. Instant.
  • Pulsating Riftshard (New) Places a Rift Portal in front of you that charges for 4 sec before unleashing a blast of 0 Cosmic damage in a line. enemies hit by the blast have their essence plundered, granting you a shield which absorbs the next 0 damage you would take up to a maximum of 0. Instant. 2 min cooldown. 20 sec global cooldown.
  • Radiant Embers Ashen Hallow's duration is increased by 50%. Leaving the hallowed area will end the effect and its cooldown will be reduced Cancelling your Ashen Hallow early will reduce its cooldown by up to 50%, proportional to its remaining duration.
  • Raptora's Wisdom (New) Your damaging and healing spells have a chance to call a raptora that graces you with her wisdom, increasing your intellect by 0 for 18 sec. Approximately 2 procs per minute.
  • Reclaimer's Intensity Core (New) Whenever a nearby Automa dies, you exude Ephemera, healing up to 5 nearby allies for 0 over 10 sec.
  • Reclaimer's Intensity Core (New) Call forth an Automa Medic which restores 0 Mana to you over 9 sec before expiring. Instant. 2.5 min cooldown. 20 sec global cooldown.
  • Remnant's Despair (New) Your damaging spells have a chance to inflict Despair upon your enemies, increasing the effect of your Diseases against them by 0 for 0 seconds. You have a greater chance to inflict Despair against enemies who are at higher health. Instant.
  • Restoring Memory (New) Restore the following memory to the Runecarver: $@runecarveability 2 sec cast.
  • Scars of Fraternal Strife (New) Affix a Domination Rune to yourself, gaining power at a price.
  • Scars of Fraternal Strife (New) Add another. Instant. 30 sec cooldown.
  • Set Keystone Map: Tazavesh: So'leah's Gambit (New) Set the dungeon map of a Mythic Keystone to Tazavesh: So'leah's Gambit. Instant.
  • Set Keystone Map: Tazavesh: Streets of Wonder (New) Set the dungeon map of a Mythic Keystone to Tazavesh: Streets of Wonder. Instant.
  • Singularity Supreme (New) Your offensive spells build stacks of Singularity, gaining 0 Versatility and Speed per stack, up to 20. Upon reaching 20, these bonuses are doubled and persist for 0 seconds. After it expires, you lose all stacks and must wait 0 seconds before approaching the Singularity again. Instant.
  • Twisted Judgment (New) Your first attack on an enemy deals an additional 0 shadow damage and dislodges their soul, manifesting nearby for 0 seconds. Slaying this soul will send it to the afterlife it truly deserves, granting you a Twisted Boon for 0 seconds based on its destination. Instant. 5 min cooldown.
  • Using Device Performs an unknown function. 3 sec cast. 40 yd range. 5 sec cast.
  • Vesper of Faith Place a vesper of harmony faith in front of you. Instant. 1.5 sec cooldown.
  • Vessel of Profound Possibilities (New) Increase your attunement to the Shadowlands, learning all Conduits and raising them to item level 278. 2 sec cast.
  • Volatile Satchel (New) Your melee attacks and abilities have a high chance to attach a Volatile Satchel onto your target. Upon reaching 3 stacks, or when removed, the Volatile Satchel detonates and deals 0 Fire damage. Approximately 4.5 procs per minute.
  • Vombata's Headbutt (New) Your melee attacks have a chance to call a vombata to charge the enemy, causing 0 Physical damage. Approximately 3 procs per minute.
  • Wrangling Wrangle a nearby Proto Avian. Instant. Wild Proto Avian within 15 yards. Instant.

Professions
Inscription
  • Glyph of the Spectral Lupine (New) Craft a Glyph of the Spectral Lupine. Inscription. Inscription. 2 sec cast. Reagents: Dark Parchment, Tranquil Ink x 12, Luminous Ink x 20.
  • Glyph of the Spectral Vulpine (New) Craft a Glyph of the Spectral Vulpine. Inscription. Inscription. 2 sec cast. Reagents: Dark Parchment, Tranquil Ink x 12, Luminous Ink x 20.

Jewelcrafting

Raid & Dungeon Abilities
  • Biting Wounds Upon removal, Cloud of Carrion leaves behind stinging bites, increasing Stinging bites increase the damage taken from Cloud of Carrion by 100% for 30 sec. 200 yd range. Instant. This effect stacks. 200 yd range. Instant.
  • Calibrations of Oblivion Zovaal The Jailer manipulates the Machine of Origination causing pylons to release cosmic energy, inflicting 100 Shadow damage to all players within a 20 yards. Instant. 20 yards. Instant.
  • Chain Burst The caster pulls in all enemies within 60 yds, inflicting 10 Shadow damage every 1 sec for 8 6 sec. Upon expiration, the chains erupt and inflict 40 60 Shadow damage to all players within 3 yds. Instant.
  • Chains of Anguish Zovaal The Jailer envelops his target in constricting chains, initially inflicting 60 Physical damage every 2 sec and increasing by 10% every tick for 40 sec. Additionally Chains of Anguish binds the target to the 3 nearest allies, mirroring all Physical damage taken to them for 40 sec. This effect can be canceled by moving 30 yds away. Chain Breaker is triggered when this effect ends. 40 yd range. Instant.
  • Chains of Oppression Zovaal The Jailer summons chains, pulling the players and inflicting 15 Shadow damage every 2 sec for 6 sec. Zovaal then begins casting Oppression. 300 yd range. Instant.
  • Cloud of Carrion A cloud of insects surrounds Mal'Ganis causes a cloud of insects to surround the target, inflicting 6 Plague damage every 1 sec and growing in intensity over time. If the target comes within 5 yds yards of another player, the insects will jump to that player and reset their intensity. 150 yd range. Instant. the intensity. Upon removal, the target is afflicted by Biting Wounds. 150 yd range. Instant.
  • Collapsing Quasar Field Creates Upon destruction the Collapsing Quasar becomes a field of unstable energy for 8 sec. Contacting the field applies Event Horizon, as well as triggering Players who contact the field are afflicted by Event Horizon, and trigger a Dark Collapse if afflicted with Dark Eclipse, cleansing the effect. Instant.
  • Compulsion Zovaal The Jailer marks 3 players with a Rune of Compulsion lasting 4 sec. Upon expiration the rune applies a shield absorbing 300 damage lasting 30 sec. While this shield holds, the player is hostile to allies and is compelled to jump off the edge of the platform. Instant.
  • Compulsion Zovaal The Jailer marks 3 players with a Rune of Compulsion lasting 4 sec. Upon expiration the rune applies a shield absorbing 300 damage lasting 30 sec. While this shield holds, the player is hostile to allies and is compelled to jump off the edge of the platform. Instant.
  • Corrupted Strikes Strikes with tainted weapons Rygelon slashes with astral blades, inflicting 45 Physical damage and 12 Cosmic damage. This applies Unmitigated damage is inflicted as |5 Corrupted Wound. 100 yd range. Instant.
  • Corrupted Strikes Strikes with tainted weapons Rygelon slashes with astral blades, inflicting 45 Physical damage and 12 Cosmic damage. This applies Unmitigated damage is inflicted as |5 Corrupted Wound. 100 yd range. Instant.
  • Cosmic Ejection The core jettisons stellar material from its orbiting bodies The Cosmic Core jettisons stellar material at the nearest player, inflicting 30 Cosmic damage and an additional 5 Cosmic damage every half-second to all players within 5 yards of the nearest player, snaring them by 20% for 5 sec. This effect stacks. Unlimited range. Instant.
  • Cosmic Ejection The core jettisons stellar material from its orbiting bodies The Cosmic Core jettisons stellar material at the nearest player, inflicting 30 Cosmic damage and an additional 5 Cosmic damage every half-second to all players within 5 yards of the nearest player, snaring them by 20% for 5 sec. This effect stacks. Instant.
  • Cries of Loathing Unleashes an agonizing scream, inflicting 20 Shadow damage and decreases attack speed and cast speed by 10% for 20 sec. This effect can stack 20 8 times. 5 sec cast. 5 sec global cooldown.
  • Dark Eruption Name changed from "Umbral Eruption" to "Dark Eruption".
  • Decimator Zovaal The Jailer hurls his flail at a player's location, inflicting 70 Shadow Damage to all players within a 0 13 yards and knocks all players from the point of impact. Unlimited range. Instant.
  • Decimator Zovaal The Jailer hurls his flail at a player's location, inflicting 70 Shadow Damage to all players within a 0 13 yards and knocks all players from the point of impact. Unlimited range. Instant.
  • Detonate The Unstable Core detonates, inflicting 3% 20% of the Vigilant Guardian's maximum health. 300 yd range. Instant. 3 sec cooldown.
  • Dimensional Tear Xy'mox marks players, after 8 sec the mark detonates, inflicting 20 Arcane damage to players within 6 yds yards and creating a wormhole at their location. Players can travel between wormholes. Unlimited range. Instant.
  • Ephemeral Fissure (New) Inflicts 25 Cosmic damage every 1 sec to players within the cloud of ephemera. Instant.
  • Erosive Antumbra The constellar gains dark power for 27 sec, tainting players every 3 sec for 9 sec. This corruption increases all Rygelon pulses with dark energy in The Singularity. Every 3 sec this power afflicts targeted players, increasing damage taken by 30% for 9 sec. Unlimited range. Instant.
  • Fragment of Hope Fragment of Hope removes an application of Dire Hopelessness from a player standing in the impact area. If no players are standing in the impact area the fragment bursts, inflicting 25 Holy damage to all players. 300 yd range. Instant.
  • Fully Formed Upon reaching full health, the shadow gains an additional 50% damage done. Instant. The shadow increases its damage done by 50%. Instant.
  • Genesis Supernova As Xy'mox unlocks the Genesis Relic, it billows waves of The Genesis Relic radiates energy every 2 sec, inflicting 5 Cosmic damage to all players. Further damage taken from Genesis Supernova is increased and increasing damage taken from Genesis Supernova by 10% for 8 sec. 300 yd range. Instant.
  • Glyph of Relocation Xy'mox marks their primary target. The target suffers his primary target, inflicting 10 Arcane damage every 1 sec for 5 sec. When Glyph of Relocation expires it inflicts 90 Arcane damage to all players and pulls them to the target, afflicting the primary target with Arcane Eradication Vulnerability for 60 sec. This damage is reduced the further farther players are from the blast. 100 Energy. 300 yd range. Instant.
  • Glyph of Relocation Xy'mox marks their primary target. The target suffers his primary target, inflicting 10 Arcane damage every 1 sec for 5 sec. When Glyph of Relocation expires it inflicts 90 Arcane damage to all players and pulls them to the target, afflicting the primary target with Arcane Eradication Vulnerability for 60 sec. This damage is reduced the further farther players are from the blast. 300 yd range. Instant.
  • Halondrus (New) Instant.
  • Hopelessness Name changed from "Dire Blasphemy" to "Hopelessness".
  • Hopelessness Name changed from "Dire Hopelessness" to "Hopelessness".
  • Humbling Strikes The Prototype of Duty strikes her current target inflicting 200 Physical damage, and increasing damage taken from Humbling Strike by 100% for 40 sec. In addition, the impact radiates a portion 30% of the damage inflicted to all other players as Physical damage. Unlimited range. Instant.
  • Hyperlight Barrage Broker Cartel gunhips bombard the area with ordance inflicting 60 Arcane damage to players within 5 yds of the impact. Instant.
  • Incomplete Form The incorporeal form of the shadow The Inchoate Shadow's incorporeal nature prevents it from being killed and reduces damage taken by 50%. This effect is removed when it reaches full health, turning it into a Grasping Shadow. Instant. The shadow removes this effect at full health and transforms into a Corporeal Shadow. Instant.
  • Infused Strikes Dausegne's melee strikes infuse the target with energy, inflicting 6 5 Cosmic damage every 1 sec. for 20 sec for each application. When this effect expires, the player will erupt with Unleashed Infusion, amplified by the number of applications of Infused Strikes. Unlimited range. Instant.
  • Invigorating Bloom Upon reaching full health, the Withering Seed blooms, increasing Healing done by nearby players in the effect instantly healing all players for 30. Additionally, healing done is increased for all players by 25% for 30 sec. This effect stacks. 300 yd range. Instant.
  • Manifest Cosmos Rygelon Summons 0 |4Cosmic Core:Cosmic Cores;. Limited to 2 targets. Instant.
  • Misery Zovaal The Jailer delivers a crushing attack, inflicting 600 Physical damage split among all players within 10 yards of impact. Players hit by this attack are knocked back. If less than 5 players are hit the ground explodes, inflicting 300 Shadow damage to all players. 1,000 yd range. Instant.
  • Oppression Zovaal The Jailer detonates the ground around him, inflicting 225 Shadow damage to all players. This damage is decreased the further the player is from Zovaal. Unlimited range. 6 sec cast.
  • Paranoia Whilst the dreadlords are infiltrating mortal essences, players are unable to trust each other and are hostile to allies. Standing near another player will reveal a hint about their essence. Players suffer Inflicts 0 Shadow damage every 1 sec. Defeating the dreadlords' hosts will end their charade. Instant. until the dreadlords' disguises are defeated. Instant.
  • Persecution Zovaal The Jailer unleashes a powerful attack, inflicting 200 Physical damage and increasing Physical damage taken by 200% for 40 sec. Unlimited range. Instant.
  • Persecution Zovaal The Jailer unleashes a powerful attack, inflicting 200 Physical damage and increasing Physical damage taken by 200% for 40 sec. 200 yd range. Instant.
  • Pinned A Kyrian armament impacts the ground with tremendous force, stunning all players within 6 yds of the impact and inflicting 7 Physical damage every 2 sec until freed. 3 yd range. Instant. by destroying the armament. 3 yd range. Instant.
  • Psychic Terror The reflection lets out a psychic scream, causing all players to flee and inflicts 6 Shadow damage every 1 sec for 8 sec. 5.5 sec cast. 10 sec cast.
  • Ravenous Hunger The shadow consumes health from all players The Inchoate Shadow consumes the health of the living, inflicting 25 Shadow damage to them and healing the caster for 15% of their maximum health. Instant. all players and healing itself for 15% of its maximum health. Instant.
  • Riftmaw Skolex breaths reality tearing energies on all players in a 50 frontal cone, inflicting 100 Shadow damage and increasing damage taken by Riftmaw by 500% for 4 sec. 100 yd range. Instant.
  • Rune of Damnation Zovaal The Jailer marks 3 players with a Rune of Damnation, inflicting 5 Shadow damage every 1 sec for 7 sec. Upon expiration the player explodes, knocking them up and inflicting 400 Shadow damage to all players. 300 yd range. Instant.
  • Rune of Damnation Zovaal The Jailer marks 3 players with a Rune of Damnation, inflicting 5 Shadow damage every 1 sec for 7 sec. Upon expiration the player explodes, knocking them up and inflicting 400 Shadow damage to all players. Unlimited range. Instant.
  • Shattering Blast Zovaal The Jailer launches a blast of destructive energy at his target, inflicting 80 Shadow damage initially and 12 Shadow damage every 1 sec for 18 sec to all players within 10 yards. Any pylons hit are destroyed. Unlimited range. Instant.
  • Stellar Decay The Unstable Core continuously erupts for 15 Shadow damage every 1 sec to players within 5 yards. Any damage inflicted is also reflected back to the core, damaging it. Upon death, the Unstable Core casts Gravitational Collapse. Unlimited range. Instant. to players in this way is also suffered by the core. Unlimited range. Instant.
  • Suffering Zovaal The Jailer delivers a maw infused attack to all players, inflicting an initial 30 Physical damage and bleed for 10 Physical damage every 3 sec for 21 sec. Unlimited range. Instant.
  • Swarm of Darkness Kin'tessa erupts into a swarm of darkness for 20 sec, inflicting 15 Shadow damage to all players every 1 sec for 20 sec. During this time, Kin'tessa takes 100% increased damage from area of effect abilities. Instant.
  • Swarm of Decay Mal'Ganis erupts into a swarm of insects for 20 sec, inflicting 15 Plague damage to all players every 1 sec for 20 sec. During this time, Mal'Ganis takes 100% increased damage from area of effect abilities. Instant.
  • Torment Zovaal The Jailer utters a wicked pronouncement causing 10 players to explode after 5 sec, inflicting 40 Shadow damage to all players within 6 yards of targets. Unlimited range. Instant.
  • Wracking Pain (New) The Prototype of Absolution strikes with immense power, inflicting 45 Shadow damage to players and Necrotic Ritualists in the direction of his current target and increasing all damage they take by 25% for 40 sec. This effect stacks. 300 yd range. Instant.



Garrison Talents
Originally Posted by MMO-Champion
Unknown Shadowlands Garrison Talent Category (8)
  • Altonian Understanding Tier 7, Column 2. Spell: |L290-Gain the ability to communicate, interact, and quest with Jiro in the Terrace of Formation, Pilgrim's Grace and Untamed Verdure.|l Verdure. Completing this questline will open up an additional daily quest and a cypher vendor with useful items.|l Research Time and Cost have been reduced for PTR. Expected Cost: 175 Expected Research Time: 6 days, 18 hours
  • Cachial Tier 4 Tier 6, Column 1. Spell: |L290-You can interact with the Caches of Creation puzzles. Pocopoc can also seek out and mark nearby Caches. Decrypting Caches of Creation can award you Cyphers of the First Ones.|l
  • Creatian Tier 5 Tier 4, Column 1. Spell: |L290-Pocopoc can interact with Echoed Jiro granting you increased movement speed, improved resources when gathering, or reduce enemy detection range. $@garrspelldesc|l
  • Echial Tier 3, Column 1. Spell: |L290-Pocopoc can be asked to seek out and mark Echoed Jiro on your mini-map when one is nearby. |lDealic |L290-Understanding Unlocking Creatian will allow Pocopoc to interact with Echoed Jiro, granting you increased movement speed, improved resources when gathering, or reduce enemy detection range.|l
  • Sopranian Understanding Tier 7, Column 3. Spell: |L290-Gain the ability to communicate, interact, and quest with Automa in the Arrangement Index and Endless Sands. Gain Completing this questline will allow you access to a Protoform Synthesis forge that allows you to instantiate large creatures.|l creatures to use as mounts.|l
  • Visial Tier 6 Tier 5, Column 1. Spell: |L290-Allows visual customization of Pocopoc at the Core Configuration Console in Exile's Hollow.|l



Strings Changes
Originally Posted by MMO-Champion
  • DUNGEON_SCORE_LINK_PREVIOUS_HIGH (New) - Previous High: %s|cff808080(Season %d)
  • ERR_SOLO_JOIN_BATTLEGROUND_SPEC_S (New) - You have joined the queue for %s as %s.
  • LFG_LIST_TOOLTIP_CLASS_ROLE - %s (%s)
  • REWARD_QUEST (New) - This questline will unlock:
  • SPELL_FAILED_CUSTOM_ERROR_608 - No residual energy present material present
  • SPELL_FAILED_CUSTOM_ERROR_636 (New) - Requires more Syllabic Recall.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Shadowlands
  • [DNT] Byron Test Currency (New) - A currency used to test currencies. Max Quantity: 1500.
  • Cosmic Flux (New) - The very essence of creation, Cosmic Flux can be used to empower equipment at the Creation Catalyst in Zereth Mortis.
  • Cyphers of the First Ones - Echoes of the power used to forge reality itself.Can be deciphered at Firim's Cypher Console in Exile's Hollow.

Item Name Descriptions
  • Unity (New) - Unity

Mounts
Flying Mounts
  • Heartbond Lupine (New) - Flying Mount. Heartbond Lupine. "From the moment of its creation, this packless lupine has held nothing more than deepest affection and loyalty towards you." Source: Profession: Protoform Synthesis

Ground Mounts
  • Colossal Ebonclaw Mawrat - Ground Mount. Colossal Ebonclaw Mawrat. "This vicious and cunning creature has grown to its astonishing size by not only feasting upon the weakened souls in the Jailer's Tower, but also vulnerable Mawsworn." Source: Achievement: The Jailer's Gauntlet: Layer 8 Category: Torghast 4 Category: Torghast

Runeforge Legendary Abilities
  • Unity (New) - Classes: Havoc DemonHunter, Vengeance DemonHunter
  • Unity (New) - Classes: Affliction Warlock, Demonology Warlock, Destruction Warlock
  • Unity (New) - Classes: Assassination Rogue, Outlaw Rogue, Subtlety Rogue
  • Unity (New) - Classes: Balance Druid, Feral Druid, Guardian Druid, Restoration Druid
  • Unity (New) - Classes: Beast Mastery Hunter, Marksmanship Hunter, Survival Hunter
  • Unity (New) - Classes: Holy Paladin, Protection Paladin, Retribution Paladin
  • Unity (New) - Classes: Blood DeathKnight, Frost DeathKnight, Unholy DeathKnight
  • Unity (New) - Classes: Arcane Mage, Fire Mage, Frost Mage
  • Unity (New) - Classes: Brewmaster Monk, Mistweaver Monk, Windwalker Monk
  • Unity (New) - Classes: Fury Warrior, Arms Warrior, Protection Warrior
  • Unity (New) - Classes: Elemental Shaman, Restoration Shaman, Enhancement Shaman
  • Unity (New) - Classes: Shadow Priest, Discipline Priest, Holy Priest
by Published on 2022-01-11 02:33 AM

Sepulcher of the First Ones Raid Testing Schedule - January 13-24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A request was brought up in the WoW Community Council about posting raid testing times with more advance notice so guilds can have more time to plan their groups – especially for other regions outside of the Americas. We understand the value in having more advance notice, even if a variety of aspects could change with the raid tests, so we wanted to try posting the schedule a few weeks in advance to see how that works for all of you.

Sepulcher of the First Ones PTR Raid Testing Schedule

Thursday, January 13
  • Mythic
    • Lihuvim, Principal Architect – 13:00 PST (16:00 EST, 22:00 CET)

Friday, January 14
  • Mythic
    • Prototype Pantheon – 13:00 PST (16:00 EST, 22:00 CET)
    • Vigilant Guardian – 14:00 PST (17:00 EST, 23:00 CET)
  • Raid Finder
    • Ephemeral Plains – Vigilant Guardian, Artificer Xy’mox, Skolex, the Insatiable Ravener, and Halondrus the Reclaimer.
      • Testing begins after Mythic testing has concluded and ends on Monday, January 17.

Friday, January 21
  • Mythic
    • Anduin Wrynn – 13:00 PST (16:00 EST, 22:00 CET)
    • Halondrus the Reclaimer – 14:00 PST (17:00 EST, 23:00 CET)
  • Normal
    • Testing begins after Mythic testing has concluded and ends on Monday, January 24.

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

We appreciate you taking the time to test our content and look forward to reading your feedback.
by Published on 2022-01-10 10:45 PM

Burning Crusade Classic Season 2 Ending Soon
Blizzard has posted a reminder that Burning Crusade Classic Season 2 ends today!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
NA: Season 2 will come to a close in a few hours at 10:00 p.m. Pacific Standard Time (Midnight Central, 1:00 a.m. Eastern, 3:00 a.m. Brasilia Standard Time).

EU: Season 2 will come to a close on 11 January, at 22:00 GMT (23:00 CET, 12 January 00:00 EET, 01:00 MSK).

Good luck in your final matches of the season!

Edit: A follow-up has been posted, sharing details about the PvP off-season.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Some answers to the questions above:

After Season 2 ends, Arena Season 1 gear will become available for Honor points, and Arena Season 2 gear will become available at a discount from the Area 52 vendors (and will no longer be gated by rating).

Later, when Season 3 starts, Arena points will be converted to Honor, and Season 3 gear will become available.
by Published on 2022-01-10 09:35 PM

Patch 9.2 - Summon Sayaad Spell Preview
In Patch 9.2, the Summon Succubus spell is being replaced with Summon Sayaad, which allows Warlocks to randomly summon their Succubus or Incubus.

Once summoned in the new patch, the Sayaad offers a new quest Whatever You Sayaad, directing warlocks to their class trainer in case they want to adjust the spell.
Originally Posted by MMO-Champion
Whatever You Sayaad

As my master, you should know - I'm fairly flexible when it comes to... matching preferences.

(The demon gestures to themselves.)

If you're not a fan of this, then I could always just stick to a singular appearance that I have that will haunt your dreams. One of your mentors should be able to teach you how to adjust your summoning ritual.

Of course, if you want to leave it up to me... Well, I can guarantee a good time either way.

Quest Objectives

Speak with Laphandrus Voidheart in Stormwind / Kazak Darkscream in Orgrimmar about adjusting your Summon Succubus spell.



Warlocks can speak with the Warlock trainers in Stormwind and Orgrimmar to change the form of their Sayaad and enact a pact with them by using one of the following items:

After one of the items above is used, Warlocks can revert the change by speaking with the Warlock trainer again.


Succubus and Incubus Models







Incubus Voice Lines
Originally Posted by MMO-Champion
Now the real fun starts!
Time to get naughty!
Mmm! This will be fun!
Off the leash at last!
Aww. I was just starting to enjoy myself!
You're going to miss me!
You'll call me back. I know it.
But I thought I was your favorite!
Yes, yes, whatever you say...
The least you can do is ask nicely.
At once, o great one.
By your command.
Fine. But all work and no play is a waste of my potential!
What is your desire?
I knew you'd want me back.
Finally! A chance to demonstrate my talents.
Shall we begin?



New Blizzard Gear Store Coming Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re excited to announce a brand-new experience coming in early 2022 for the Official Blizzard Gear Store!

The Blizzard team has been working hard toward this moment, which will bring our community a new, elevated online experience for collectibles and other merchandise across our Blizzard franchises.

As part of this process, please note that the Blizzard Gear Store will go dark for a short window at the beginning of the year (starting January 1, 2022) as we prepare for our big relaunch. For those with Blizzard Gear Store gift cards, please note that they will no longer be valid starting January 1, 2022. Also as a reminder, FanCash expires at 11:59 PM EST on December 31 of the year in which it was earned.

More details on the new Blizzard Gear Store experience will be shared soon, so please stay tuned!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The official online Blizzard Store will have a selection of Blizzard apparel and gear that can't be beat. Shop by game for World of Warcraft merchandise, Overwatch gear, Starcraft apparel and more including Diablo, Heroes of the Storm and Hearthstone merch. Official Blizzard shirts, hats and more apparel will be available soon so you can represent your favorite game.

You will also find Blizzard statues, toys, books and more accessories so you can decorate your home and office with official Blizzard collectibles. Men, women and kids can all find authentic Blizzard games clothing and gear at the Blizzard Online Shop.

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