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Published on 2021-04-28 02:11 AM

Patch 9.1 PTR - Torghast Perks Preview
We're taking a look at the Torghast Perks system that Ion mentioned in the developer interview earlier today.

Keep in mind that everything is subject to change.



Tier 0


Blessing of the Ancients


RankSpellDescriptionCost
1Blessing of the AncientsBegin each run with 1 Blessing20
2Blessing of the AncientsBegin each run with 2 Blessings75
3Blessing of the AncientsBegin each run with 3 Blessings200


Empowered Swiftness


RankSpellDescriptionCost
1Empowered SwiftnessBecoming Empowered increases movement speed by an additional 5% and haste by an additional 5%.20
2Empowered SwiftnessBecoming Empowered increases movement speed by an additional 10% and haste by an additional 10%.75


Efficient Looter


RankSpellDescriptionCost
1Efficient LooterYou automatically loot nearby corpses. Excludes Torghast Bosses.60


Tier 1

Unlocks at 100 total Tower Knowledge spent.

Freed from Torment


RankSpellDescriptionCost
1Freed from TormentBegin each run with 1 fewer Torments40
2Freed from TormentBegin each run with 2 fewer Torments200


Empowered Perseverance


RankSpellDescriptionCost
1Empowered PerseveranceEmpowerment lasts 25% longer.40
2Empowered PerseveranceEmpowerment lasts 35% longer.80


Discovered Cache


RankSpellDescriptionCost
1Discovered CacheA selection of up to 2 rare Anima Powers will be available for purchase from Broker merchants.20
2Discovered CacheA selection of up to 2 rare Anima Powers and up to 2 rare consumable items will be available for purchase from Broker merchants.40
3Discovered CacheA selection of up to 2 rare Anima Powers, up to 2 rare consumable items, and up to 2 epic Anima Powers will be available for purchase from Broker merchants.80


Tier 2

Unlocks at 250 total Tower Knowledge spent.

Undeterred


RankSpellDescriptionCost
1UndeterredYou take 5% reduced damage from Bosses.20
2UndeterredYou take 10% reduced damage from Bosses.40
3UndeterredYou take 15% reduced damage from Bosses.60
4UndeterredYou take 20% reduced damage from Bosses.80
5UndeterredYou take 25% reduced damage from Bosses.100


The Adamant Vaults


RankSpellDescriptionCost
1The Adamant VaultsUpon achieving Rank 5 in a successful Torghast run you and your party may ascend to the Adamant Vaults. Layers 9 or above only.150


Inexplicable Power


RankSpellDescriptionCost
1Inexplicable PowerWhen you engage a Boss, your damage is increased by 5% for 20 sec.20
2Inexplicable PowerWhen you engage a Boss, your damage is increased by 10% for 20 sec.40
3Inexplicable PowerWhen you engage a Boss, your damage is increased by 15% for 20 sec.75
4Inexplicable PowerWhen you engage a Boss, your damage is increased by 20% for 20 sec.115
5Inexplicable PowerWhen you engage a Boss, your damage is increased by 25% for 20 sec.150


Tier 3

Unlocks at 500 total Tower Knowledge spent.

Enduring Souls


RankSpellDescriptionCost
1Enduring SoulsSouls Remnants additionally grant you 1% Stamina.50


Good Reflexes


RankSpellDescriptionCost
1Good ReflexesYou take 20% reduced damage from traps.30
2Good ReflexesYou take 40% reduced damage from traps.75


Death Denied


RankSpellDescriptionCost
1Death DeniedWhen you die, there is a 5% chance that it will not count against you.20
2Death DeniedWhen you die, there is a 10% chance that it will not count against you.40
3Death DeniedWhen you die, there is a 15% chance that it will not count against you.80


Tier 4

Unlocks at 1000 total Tower Knowledge spent.

Unflinching


RankSpellDescriptionCost
1UnflinchingYou take 5% reduced damage from Elites.20
2UnflinchingYou take 10% reduced damage from Elites.40
3UnflinchingYou take 15% reduced damage from Elites.60
4UnflinchingYou take 20% reduced damage from Elites.80
5UnflinchingYou take 25% reduced damage from Elites.100


Anima-Plunderer


RankSpellDescriptionCost
1Anima PlundererWhen you or a party member kills 10 enemies, an Anima Cell drops.50
2Anima PlundererWhen you or a party member kills 10 and 20 enemies, an Anima Cell drops.100
3Anima PlundererWhen you or a party member kills 10, 20, and 30 enemies, an Anima Cell drops.200


Elite Slayer


RankSpellDescriptionCost
1Elite SlayerElites award 20% additional value to the Empowered bar.40
2Elite SlayerElites award 40% additional value to the Empowered bar.80


Tier 5

Unlocks at 2000 total Tower Knowledge spent.

Meddle With Fate


RankSpellDescriptionCost
1Meddle With FateUp to 1 time per run, you may reject an Anima Power selection and obtain a replacement set of choices.40
2Meddle With FateUp to 2 times per run, you may reject an Anima Power selection and obtain a replacement set of choices.80
3Meddle With FateUp to 3 times per run, you may reject an Anima Power selection and obtain a replacement set of choices.160


Empowered Nova


RankSpellDescriptionCost
1Empowered NovaWhile Empowered, your damage has a very high chance to cause an explosion for [ 200% of Attack Power or 200% of Spell Power ] Shadow damage to all nearby targets.250

by Published on 2021-04-27 04:59 PM

Preach Developer Interview with Ion Hazzikostas - Patch 9.1
Preach is sitting down to discuss the details of Patch 9.1 with Game Director Ion Hazzikostas!


  • Patch 9.1 Time Frame
    • Patch 9.1 is the first content developed completely from work at home.
    • There is more content already well in the way for the future and it is coming along well.
  • Korthia
    • There is a lot more for the zone that will be dropped into the PTR in the coming weeks.
    • Korthia will have more daily quests, rares, and events that are tied to the narrative and the progenitors.
    • There will be a reward system similar to mana pearls from Nazjatar without the RNG and bis issues from that patch.
  • Gear
    • Sylvanas's bow and unique drops are because she is a special boss fight.
    • The initial unique bow ability was too hard to balance, and so it was changed to what it is right now.
  • Legendaries
    • There are some pain points the team is working on for the future.
    • Wearing 2 legendaries may come later in the expansion.
    • There are no plans to add legendary refunds in 9.1 but the team is discussing it.
    • Covenant legendaries do not swap to their alternative Covenant options when switching Covenants.
  • Conduit Energy
    • Conduits are not perfect.
    • The team still stands by not having too many systems that you switch between fights.
    • They are trying to address conduits that feel mandatory.
    • It is almost impossible to accommodate the playstyle of being perfectly optimal in every situation. There is a distinction between optimal and viable.
  • Torghast
    • There will be updates to the Torghast system in the next stage of the PTR update.
    • The short team fixes of nerfing Torghast was to address the frustrations of the Torghast rewards system, but in doing so the content became less engaging.
    • The death counter in Torghast is gone in Patchj 9.1.
    • Torghast will return to being more challenging in 9.1, but you will always get your soul ash upon completion regardless of performance. You will never leave without feeling rewarded.
    • There are new UI elements for Torghast in 9.1. You will have a "hot streak" rating bar that improves your score by playing well.
    • There will be a Torghast "talent tree" similar to Visions from BFA. You will gain tower knowledge to spend on perks and upgrades to improve your runs.
    • The rating system will be on a 1-5 gem system. You need 4 gems to make it to the next floor. This can be done by being quick, or by being slower and efficient. This is not a speed run system.
    • No plans to add gear drops to Torghast. There are plenty of gear reward options in the game already.
    • They are adding more modifiers to the runs and powers. These will be both affixes and "blessings" which give positive benefits.
  • Raid - Shards of Domination
    • The Shards of Domination system is very early and not necessarily going live as is.
    • The team wants to make sure raid gear is special for raiding.
    • The general goal is to make raid gear improve performance while in the raid.
    • The team wants you to primarily be interested in the gear for the content you are doing, but complimenting that with other sources.
    • The team still plans to add tier sets back.
  • Covenants
    • There is still ongoing balance to address Covenants.
    • Overall the team is happy with Covenants as they relate to Shadowlands.
    • The team wants to carry the idea of branching paths and unique choices and experiences between players.
    • They don't necessarily want it to be in the same way as the Covenant system played out.
  • Borrowed Power
    • Awhile ago the team realized that evergreen adding systems permanently would eventually be unsustainable.
    • They saw in Draenor that there was a gap there with no new systems. This is where the idea to add temporary systems came from.
    • Legion was the most successful of this system largely because it was new to players.
    • However, Legion felt awful at the end when everything was taken away.
    • The team wants to find a middle ground. Ion uses the example of "a mage going to the Shadowlands, learning new things, and coming back better for it."
    • The team agrees that they want to move away from borrowed power.
    • There has always been some sort of borrowed power in the game (tier sets) that you eventually leave behind, but there has to be a balance.
  • Performance Gaps and Gearing Up
    • Power level from item rating has not changed even since Wrath. 1 item level is basically the equivalent of 1%.
    • If there is such a big gap between players 20 item levels apart, it is more likely a skill issue.
    • The team is happy with the catch-up systems for Renown, but they have mixed feelings on other check boxes to catch up. There are areas that could be improved.
    • There are some players who are playing alts because they are done progressing on their main character. Making catch-up mechanics too easy would do them a significant disservice. There are many players who enjoy the journey.
  • Class Design and Issues
    • Damage is a way for healers to contribute effectively when there is downtime in HPS. Disc priests were designed around this philosophy, but they should not be without weaknesses. Reigning in Spirit Shell is a way to address this. Holy Paladins have the same issue, some of which is caused by Ashen Verdict, but the team also wants to give these classes choices between damage and healing like other healers instead of just passive damage while healing.
    • The team wants every class to have a reason not to be sat. They want to make changes to spells like Anti-Magic Zone which feel too effective. An idea is to add its mitigation cap back.
    • The team is hesitant to go back to "spec-specific utility" and instead like "class utility" so that players don't feel compelled to play a specific spec.
    • The team wants to design encounters that allow for a few more melee.
    • The team ultimately would like one class or spec in each available spot, but right not it seems like there are certain classes that are way more favorable for a spot than others. They want to create encounters that allow different utility abilities to shine.
    • The team still wants niches where certain classes excel at 4 target cleave, and some favor other forms of AOE. Having uncapped AoE still exist but only on certain classes is not ideal and they want to address it.
  • World Quests
    • World quests seem less important because there is a lack of "artifact power" Anima is total optional to partake in.
    • Making world quests take longer was a design choice to switch time spent doing world quests vs travel time. Previous expansions players spent way more time traveling between quests over doing them.
  • Solo Content
    • There is nothing exactly like the mage tower in the near term, but the team loves it and wants to include something like it in the future.
    • The team has discussed having a goal for solo players to work for in manner similar to other content. They want to design more things like the Warlock green fire.
  • 9.1 is still SOON TM
by Published on 2021-04-26 06:12 PM

Arena World Championship Season 1 Finals
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The top teams from the Arena World Championship (AWC) Circuit are competing this weekend for their share of the $200,000 (USD) global prize pool in the Season 1 Finals!

From more than 200 teams competing in Cup 1, to only four teams remaining in both Europe and North America, the final contest for which teams will reign supreme is here. The top four teams in each region from the AWC Circuit face off this weekend for their share of the $200,000 (USD) global prize pool and title of Regional Champions. You can catch all of the PvP action on YouTube.com/Warcraft, beginning at 10 am this Saturday!

Details





Stay Connected

Never miss a thing by subscribing to us on YouTube and check out the broadcast schedule on our esports page. Be sure to keep an eye on the WoW Esports Twitter page for live updates, recaps, and all the memes you can handle. We’ll see you in the Arena!

Karazhan Raid Testing - April 27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Tomorrow, please join us in resuming testing of Karazhan in Burning Crusade Classic.

Raid - Date - Start Time
Karazhan - Tuesday, April 27 - 2:00 p.m. PDT/5:00 p.m. EDT

Testing will take place on the Badge of Justice Beta realm, and Kara will be open for at least a few days. The Badge of Justice Beta realm has level 70 template characters enabled, as well as consumables and professions vendors in Shattrath.

As always, please use the in-game bug reporter (default hotkey: F6) if you come across any bugs, and look here in this forum for dedicated feedback threads once the test gets underway.

We’ll see you there!
by Published on 2021-04-25 10:36 PM

Mythic Dungeon International 2021 - Season 1 Global Champions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Echo are the Mythic Dungeon International Season 1 Global Champions!

Through an incredible Grand Final match, Echo bested Perplexed 3-0, clinching the title, gold medals, and $150,000 (USD). Throughout Season 1, Echo and Perplexed have been the top two teams in the Global Region, with Echo not dropping a single match all weekend, and they each proved nearly untouchable during this weekend’s Global Finals. Each team went undefeated in the early rounds, they faced off in the first semifinal where Echo swept for a 2-0 victory to secure their spot in the Grand Final match. On a day 3 filled with clean sweeps, the final match proved no different as Echo quickly defeated Perplexed for the second time this tournament.

In speaking with Gillian “Eiya” Long after the Grand Final, Gingi said “We went undefeated in the finals! And back to back to back, I couldn’t be more excited…I couldn’t ask for a better team.” You can catch the full interview on the WoW Esports Twitter.


Ahead of Cup 1, Golden Guardians one of the favorites to take the whole season, but were never quite able to pull ahead of the pack. After falling to Perplexed in the quarter-finals 2-1, Golden Guardians quickly beat Obey Alliance to advance to the second semifinal. While they were once again bested by Perplexed, Golden Guardians have still finished the Global Finals with the bronze medals.

“Echo and Perplexed were consistently dominant throughout the cups, so it was no surprise to see them battle it out in the Grand Final,” said Adrian Archer-Lock, MDI Program Lead. “With Echo’s mind-blowingly fast Necrotic Wake in game 1, we knew this was going to be a Grand Final unlike any other. While these are the best dungeon-running teams in the world, no matter how good a team is the beauty of MDI is how unpredictable each match actually is. I can’t wait to get Season 2 started and see how teams will continue to evolve.”

While MDI Season 1 has concluded, the dungeon-running action is far from over. ON May 28-30, on YouTube and Twitch, we have The Great Push where teams will push Keys as high as possible in our first one-off tournament of the year. And don’t miss a moment of next weekend’s Arena World Championship Season 1 Final, May 1-2 on YouTube. Thanks for joining us this weekend, and as our Associate Content Manager, Jess Downey, said: “The MDI Global Finals were cool and good. Wicked sick.” We’ll see you in the Dungeon Finder!
by Published on 2021-04-24 05:04 PM

Mythic Dungeon International 2021 - Season 1 Global Finals
Mythic Dungeon International 2021 Season 1 Global Finals have started! Watch top teams from around the world fight for their share of the $300,000 prize pool and title of World Champions.


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