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by Published on 2018-08-13 04:04 PM

Battle for Azeroth Live Today!
Battle for Azeroth goes live globally today, releasing at the same time for everyone!



What is Not Coming This Week?
Blizzard has broken down the release of certain content post expansion launch!
  • The Uldir Raid
    • September 4 - Normal and Heroic open
    • September 11 - Mythic, Raid Finder Wing 1: Halls of Containment (Taloc, MOTHER, Zek’voz, Herald of N’zoth)
    • September 25 - Raid Finder Wing 2: Crimson Descent (Fetid Devourer, Vectis, Zul, Reborn)
    • October 9 - Raid Finder Wing 3: Heart of Corruption (Mythrax the Unraveler, G’huun)
  • Warfronts - A few weeks after launch
  • Mythic Plus Season 1 - September 4
  • Battle for Azeroth PvP Season 1 - September 4


How to Level Quicker in Battle for Azeroth
If you are a player who is interested mostly in max level content, there are ways of speeding up your leveling process.

Essential Items
Before the new expansion is released, there are a few items that you should stock up on.
  • Potion of Prolonged Power: a nice stat increase that you should be using every time before combat, especially during the first few levels
  • Defiled Augment Runes, or a Lightforged Augment Rune if you have the required reputation for it. These are a small stat increase, but as long as you always keep one active, they will help out a little.
  • Flasks: main stat increase that you should always have active
  • Food that increases your secondary stats. You can either stick with food that gives stats after eating, or craft some Sugar-Crusted Fish Feasts, which give Versatility instantly after sitting down to eat
  • Drums of Fury: great for speeding up fights against named enemies
  • Goblin Glider Kit: unless you’re a Demon Hunter, you should probably have a few of these to help you easily get to places from mountains.
  • Reins of the Azure Water Strider: having a mount that can walk on water can be very beneficial at times


Legendaries
During your leveling process, legendaries will be available up to level 116, after which they just become items with high ilvl.
Depending on the class and specialization you play, you will want to have at least two gear sets saved, but there may be more.
  • Combat Gear Set: this is what you will wear for most of your leveling process. Keep in mind that items such as Sephuz's Secret can be procced on cooldown while leveling, as long as you have an ability to do so.
  • Speed Set: moving around faster saves a lot of time when leveling.
  • Optional Defensive and AoE Set: if you feel like you might be a little undergeared, a defensive set to help you kill named enemies might be necessary. You can also make a gear set with AoE legendaries if want to group up more mobs.
  • Level 116 and Above: because legendaries lose their special effect, at this point you will want to equip two legendaries with the most stats on them.


Artifact Weapon
Hold on to any high ilvl relics you might have, even if they have bad traits on them. The artifact traits and relics become inactive while leveling, so having your weapon be at its highest possible ilvl will be the only thing that matters.


War Mode
Unless you’re uncomfortable with PvP, you should definitely enable War Mode for the 10% experience bonus, and the access to 3 new talents. PvP talents can offer very nice offensive, as well as defensive options when leveling, which on certain classes will speed up this process significantly.


Add-Ons
There are a few Add-Ons which can help you out during leveling, especially when it comes to pathing, and efficiency. Azeroth Auto Pilot (from the creator of ConsLegion) will guide you through a predetermined questing path, and give you specific directions on exactly what you should be doing. It also has a few other features, such as automatically accepting and turning in quests, which saves time.
If you want to follow your own questing path, you should use Auto Quest Turn In.


Leveling Tips
Here are some suggestions to make the process as efficient as possible.

  • The first expansion quest kicks off in Silithus, so you can wait at Magni for release. He will give you the Heart of Azeroth and your first Azerite Armor Piece.
  • Level through your continent's 3 zones -
    • Suggested Alliance Order - Drustvar then Tiragarde Sound then Stormsong Valley
    • Suggested Horde Order - Zuldazar then Nazmir then Vol'dun
  • Save your foothold War Campaign quests for after you complete a zone. Doing all 3 gives about one level. After your first zone is complete return to your capital hub to start the quest.
  • Instead of vendoring quest rewards, take them to the scrapper after each zone. This will reward you with reagents and Expulsom (the new Blood of Sargeras).
  • At 120 you will mainly gear up by queuing for normal dungeons (item level 310 gear) until you have a item level 305 and can gear for heroic dungeons (item level 325 gear).
  • Make sure to do your 10 Regular Mythic Dungeons for the week. (Note that you can manually zone into heroic dungeons with a 5 man group under the required item level.)
  • You need to have all reputations to friendly to unlock Battle for Azeroth world quests. Finish up any lingering quests until you make this requirement.
  • Prioritize the Champions of Azeroth reputation as each rank gives you +15 item level to your Heart of Azeroth, as well as a 355 item level Azerite Armor piece at exalted. Purchase a Contract: Champions of Azeroth as soon as possible!
  • You will want to work on getting 7th Legion / Honorbound reputations to revered for the War Campaign Completion and to unlock the Allied Races.


Patch 8.0.1 Recap
If you are just coming back, be sure to take a look at the Patch 8.0.1 recap for all of the system changes made to the game.



Class Guides
Icy Veins is ready to go with updated class guides!
Originally Posted by MMO-Champion



New Continents
Battle for Azeroth introduces two new continents with 3 zones each to explore! Each faction levels in their respective zone and utilizes both continents for max level. Click the maps below for in depth previews!

  • Kul Tiras (Alliance) - Tiragarde Sound, Drustvar, and Stormsong Valley
  • Zandalar (Horde) - Zuldazar, Nazmir, and Vol'dun



Heart of Azeroth Necklace and Azerite Armor System
Battle for Azeroth has a new system of gear progression that involves the new Artifact necklace you receive right away, Heart of Azeroth, and Azerite Armor slots. Click below for a complete guide on how this new system works.




Island Expeditions
Battle for Azeroth brings a new Island Expeditions feature. Taking what the team liked from Mists of Pandaria's scenarios and stepping it up, these expeditions take a team of three players to uncharted islands across the Great sea in search of Azerite against advanced AI opponents.

  • The first team to collect a certain amount of Azerite wins.
  • Each island is randomly generated and so there is always something unique and new to find.
  • The enemy AI does not behave like normal scripted creature AI. They will fight in a much more unpredictable way.
  • Island Expeditions are role agnostic, meaning that they do not require a Tank, Healer and DPS in order to succeed.
  • Difficulties include Normal, Heroic and Mythic.
  • There is also a PvP mode where the enemy AI is replaced with 3 players of the opposite faction.



Warfronts
Warfronts are 20 man PvE large scale battles in which a team fights for control of a strategic point against the opposite faction AI.

  • Stromgarde in Arathi Highlands is the first Warfront.
  • Each faction will periodically take control of Arathi Highlands by doing a Warfront.
  • The faction who doesn't control Arathi Highlands contributes resources to open up the ability to get it back.
  • Having control of Arathi Highlands gives you access to rares and a world boss.
  • Gear is a reward for completing a Warfront.




Arathi Highlands Visual Updates
Arathi Highlands has received some major upgrades for level 120 characters who unlock Warfronts during the war campaign.




Battle for Azeroth Dungeons
Each faction has 4 leveling dungeons. All dungeons open up to both factions at level cap. Keep in mind that Kings' Rest and Siege of Boralus will only be available as Mythic dungeons, unlocked as you work through your war campaign.







Mythic Plus Changes and Additions
Blizzard has continued to build upon the Mythic Plus system for Battle for Azeroth, adding in some changes!



Allied Races




Battle for Azeroth PvP Changes
Several new additions to PvP are now live!

  • Doing PvP activities rewards you with Conquest Points again! You will receive a piece of gear when you reach the cap for the week.
  • War Mode Bounties introduced in the pre-expansion patch continue in the new continents.
  • War Mode Air Drops introduced in the pre-expansion continue in the new continents.
  • The Dueler's Guild is a new location in the faction hubs that lets you queue up to fight other players one on one in a style similar to Brawler's Guild.
  • New Arenas
    • Hook Point (Kul Tiras)
    • Magumbala (Zandalar)



Battle for Azeroth World Bosses
Battle for Azeroth has 3 new world bosses on each continent and 2 faction specific ones in Arathi Highlands for a total of 8 new bosses. Each one has a world quest associated with them and operate much like in Legion. The faction who controls Arathi Highlands has access to their boss during that time.




Battle for Azeroth Reputation Guides
Battle for Azeroth will feature a variety of new reputations to grind to exalted. Click below to learn more about each of them and what they have to offer. Especially important is the Champions of Azeroth faction, as they provide a boost to your Heart of Azeroth as you earn more reputation.

Alliance



Horde



Neutral


Additional Enemy Territory Flight Path Camps
As you progress through your War campaign you will set up foothold bases in each zone of the enemy continent. Initially, these are your only base of operations and flight paths in the continent, but gaining reputation with the 7th Legion/Honorbound will allow you to purchase Scouting Reports in order to unlock more flight path camps throughout the continent. Upon purchasing one of these reports you must complete a mission at the mission table to receive the quest to head to the location on the map and unlock the flight path.

Alliance Flight Path Scouting Reports

Horde Flight Path Scouting Reports


Battle for Azeroth World Quests
Battle for Azeroth has continued the world quest system and there is a multitude of new quests and emissaries. To unlock world quests you must reach Level 120 and complete the quest Uniting Kul Tiras (A) or Uniting Zandalar (H). This means that you must also have completed the War Campaign quests up this point, which involves doing all three war campaign foothold quests in the zones on the opposite continent.

  • Emissaries can reward Azerite Armor Caches.
  • Each faction will have World Quests on both continents at max level.
  • World Quests are a good source of Azerite.
  • World Quests can also give bonus reputation as a reward.






Battle for Azeroth Professions
As with any expansion, Battle for Azeroth offers a variety of new recipes and items to craft or gather. Click below to find out just what is being added for each profession!

  • Kul Tiran and Zandalari Professions are now available to learn and level!
  • Each profession is separated into expansions and leveled separately from one another.
  • Each expansion has its own leveling path for items from that expansion, similar to the Mists of Pandaria cooking.
  • You can choose to go back and level older expansion crafting, or you can simply level the current expansion.
  • This allows you to craft items with current expansion materials without needing older expansion materials to level.
  • You can still go back and level older expansion crafting skills as well.
  • To clarify further, an example of this means that you can level your "Cataclysm Tailoring" by crafting Cataclysm patterns, but this doesn't stop you from progressing your "Kul Tiran / Zandalari Tailoring" with the new expansion's patterns.
  • First Aid is gone and its patterns are redistributed into Tailoring and Alchemy. Your First Aid crafts will have to be relearned in their respective new profession.



New Black Market Auction House Locations
  • Alliance - You can find Madam Gosu in Boralus at Hook Point.
  • Horde - You will find Madam Goya just outside the dock area of the Horde capitol of Dazar'alor in a small Tortollan hub in Zuldazar.




Battle for Azeroth Pathfinder Part 1 Requirements Guide
Players are able to start earning the requirements for the first part of the flying achievement in Battle for Azeroth. Earning the Battle for Azeroth Pathfinder, Part One achievement will increase your mount speed in all Battle for Azeroth zones. Here is a list of the requirements. Note that you do not need to complete both the Horde and Alliance questing zones to complete the achievement, but one or the other along with the War Campaign.



  • Battle for Azeroth Explorer - For this achievement you must fully uncover the map for all Battle for Azeroth zones on both continents.
  • Kul Tourist or Zandalar Forever! - For this achievement you must complete the main story quest chains in either all Kul Tiras zones or Zandalar zones.
  • Ready for War or Ready for War - This achievement requires completing either the Alliance or the Horde War Campaign quest chain.
  • Wide World of Quests - Complete 100 different world quests in Battle for Azeroth zones.
  • Azerothian Diplomat - Earn revered status with all Alliance/Neutral or Horde/Neutral reputations in Battle for Azeroth.


Mounts
There are a lot of new mounts to collect in Battle for Azeroth!




New Icons
Battle for Azeroth has a multitude of new icons!



New Music
There is a large amount of new music in Battle for Azeroth!




WoWDB Addon Data Collection
Quickly populating the database with new additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have the Twitch Desktop App already installed.

When you are playing the addon will gather data and save it. When you are done playing, Twitch will see the game close and upload the collected data from the addon.

by Published on 2018-08-13 12:20 PM

Battle for Azeroth Professions Overview
As with any expansion, Battle for Azeroth offers a variety of new recipes and items to craft or gather.

  • Kul Tiran and Zandalari Professions are now available to learn and level!
  • Each profession is separated into expansions and leveled separately from one another.
  • Each expansion has its own leveling path for items from that expansion, similar to the Mists of Pandaria cooking.
  • You can choose to go back and level older expansion crafting, or you can simply level the current expansion.
  • This allows you to craft items with current expansion materials without needing older expansion materials to level.
  • You can still go back and level older expansion crafting skills as well.
  • To clarify further, an example of this means that you can level your "Cataclysm Tailoring" by crafting Cataclysm patterns, but this doesn't stop you from progressing your "Kul Tiran / Zandalari Tailoring" with the new expansion's patterns.
  • First Aid is gone and its patterns are redistributed into Tailoring and Alchemy. Your First Aid crafts will have to be relearned in their respective new profession.


New Bind on Pickup Rare Crafting Reagent
Battle for Azeroth Professions will carry on with the Blood of Sargeras and Obliterum system that was implemented in Legion. There are three new bind on pickup reagents that are utilized in crafting this time around.

  • Expulsom - Recovered from breaking down gear in the Scrapper, Battle for Azeroth's rendition of the Obliterum Forge. You can also receive it from certain transmutes.
  • Hydrocore - Looted from Battle for Azeroth dungeons.
  • Sanguicell - Looted from Battle for Azeroth raids.


The Scrapper
The Scrapper is the new Obliterum Forge in Battle for Azeroth. There has been a significant change, however, in that you can now scrap all equipable gear for crafting reagents that correspond to the item. This is also the main source of Expulsom.

  • There is no profession requirement to use the scrapper.
  • The Scrapper is located at the engineering trainer in the crafting areas of Boralus/Dazar'alor.
  • Gear is broken down into crafting materials based on what type of item is broken down.
    • Cloth Gear - Cloth
    • Leather Gear - Leather/Bones
    • Mail Gear - Scales/bones
    • Plate Gear - Ore/Flux
    • Rings - Ore/Gems
    • Bows/Crossbows - Bones/Wood
    • Swords, Maces, Polearms, Daggers, Shields, Guns, Axes, and Glaives - Ore/Flux
    • Staves - Ore/Gems
    • Fist Weapons - Scales/Bones
    • Offhands - Ink
    • Trinkets - Ink/Herbs
    • Wands - Enchanting Materials/Wood
    • Each item broken down has a chance to also give you an Expulsom.


Notable Gathering Profession Additions

Mining - New Ore


Herbalism - New Herbs


Skinning - New Skins


Notable Crafting Profession Additions

Alchemy


Blacksmithing


Enchanting


Engineering


Inscription


Jewelcrafting


Leatherworking


Tailoring


Notable Secondary Profession Additions

Archaeology


Cooking


First Aid
  • Rest in Peace. We hardly knew ye.


Fishing
  • New fishing mount - Great Sea Ray.
  • Can fish up Midnight Salmon which lets you fast travel to nearby fishin nodes in Battle for Azeroth content.


Battle for Azeroth - Profession Achievements

NameSide PointsCategory
Exotic DiscoveriesRestore one of each of the common Zandalari and Drust artifacts.
10Archaeology
Kul Tiran ArchaeologistObtain 950 skill points in archaeology.
Alliance 10Archaeology
Kul Tiran CuratorRestore and display pristine versions of all Drust and Zandalari artifacts.
Alliance 25Archaeology
Lengthy LegworkComplete 100 digsites across Kul Tiras and Zandalar.
10Archaeology
Light TravelComplete 50 digsites across Kul Tiras and Zandalar.
10Archaeology
Zandalari ArchaeologistObtain 950 skill points in archaeology.
Horde 10Archaeology
Zandalari CuratorRestore and display pristine versions of all Zandalari and Drust artifacts.
Horde 25Archaeology
Catering for CombatCook any combination of 50 Galley Banquets or Bountiful Captain's Feasts.
25Cooking
Kul Tiran CookObtain 150 skill points in the "Kul Tiran" category of cooking.
Alliance 10Cooking
The Kul Tiran MenuCook 10 of the Kul Tiran recipes listed below.
Alliance 10Cooking
The Zandalari MenuCook 10 of the Zandalari recipes listed below.
Horde 10Cooking
Zandalari CookObtain 150 skill points in the "Zandalari" category of cooking.
Horde 10Cooking
Angling for BattleCatch 100 normal fish in Kul Tiras or Zandalar.
10Fishing
Baiting the EnemyFish up an U'taka within Dazar'alor in Zuldazar.
Alliance 15Fishing
Baiting the EnemyFish up a Rasboralus within Proudmoore Keep in Tiragarde Sound.
Horde 15Fishing
Catchin' Some RaysFish up a Great Sea Ray from the oceans around Kul Tiras or Zandalar.
10Fishing
Fish Me In the MoonlightFish up 50 Midnight Salmon.
10Fishing
Kul Tiran FishermanObtain 150 skill points in the "Kul Tiran" category of fishing.
Alliance 10Fishing
Scent of the SeaConvert 100 fish from Kul Tiras and Zandalar into Aromatic Fish Oil.
10Fishing
Zandalari FishermanObtain 150 skill points in the "Zandalari" category of fishing.
Horde 10Fishing
Full of Scrap!Scrap 500 items using the Scrap-O-Matic 1000 or Shred-Master Mk1.
25Professions
Giving a ScrapLearn how to use the Scrap-O-Matic 1000.
Alliance 5Professions
Giving a ScrapLearn how to use the Shred-Master Mk1.
Horde 5Professions
Holy Scrap!Scrap 100 items using the Scrap-O-Matic 1000 or Shred-Master Mk1.
10Professions
Kul Tiran Master of AllRaise all primary professions to 150 skill points in the "Kul Tiran" category.
Alliance 50Professions
Professional Kul Tiran MasterObtain 150 skill points in a "Kul Tiran" category of a profession.
Alliance 10Professions
Professional Zandalari MasterObtain 150 skill points in a "Zandalari" category of a profession.
Horde 10Professions
Scraptastic!Scrap 250 items using the Scrap-O-Matic 1000 or Shred-Master Mk1.
15Professions
Working in Kul TirasObtain 150 skill points in a "Kul Tiran" category of two primary professions.
Alliance 10Professions
Working in ZandalarObtain 150 skill points in a "Zandalari" category of two primary professions.
Horde 10Professions
Zandalari Master of AllRaise all primary professions to 150 skill points in the "Zandalari" category.
Horde 50Professions
by Published on 2018-08-13 10:46 AM

Warfronts Guide - Battle for Azeroth
Warfronts are a new major addition to the game in Battle for Azeroth. Essentially they are large 20 player PvE queable instances that are supposed to recreate the epic RTS roots of Warcraft 3. All 20 players must work together to gather resources, build familiar Warcraft structures, gain tactical advantages, and recruit/upgrade troops in order to assault the opposite faction's base and take control of the strategic environment. Currently there is no PvP aspect to Warfronts. The enemy that you face is World of Warcraft's new smart AI.

  • The Battle of Stromgarde in Arathi Highlands is the first and only Warfront available soon after launch in the coming weeks.
  • The enemy AI is much more tactical than normal mob AI. It will behave strategically and act much in the way that a player character would, such as attacking healers first and using crowd control.
  • Each faction will periodically take control of Arathi Highlands by doing a Warfront.
  • The faction who doesn't control Arathi Highlands contributes resources to open up the ability to queue for their own Warfront to take the territory back.
  • Having control of Arathi Highlands gives you access to rares and a world boss.
  • Gear and Azerite are some of the rewards for completing a Warfront.



Warfronts Weekly Cycle
Blizzard has stated that a normal week of Warfronts will cycle between the following:
Originally Posted by Blizzard (Blue Tracker)
  • The Alliance starts with ownership of Arathi Highlands, and Horde players challenge them by contributing professions items, gold, and War Resources to help their faction build up enough strength to attack. This is a region-wide effort.
  • Once enough contributions are supplied by the region, the Warfront: Battle for Stromgarde unlocks and Horde players are able to queue for the experience. This queue remains open for a set duration, allowing players to complete the Warfront on a schedule that works for them.
  • After the Horde attack is complete, the Horde takes control of Arathi Highlands, giving them access to a unique World Boss and a series of rare spawns and other rewards only available during the period when their faction owns the zone.
  • The Alliance then begins contributing resources to challenge Horde control.

How a Faction Contributes to Launching a Warfront
In order to cycle the Warfront territory between each faction, the faction that is currently not in control must contribute enough resources to launch their Warfront. This process has a similar method as the Broken Shore and is region wide. You can see the progress percentage at any time by opening up the map of your faction's hub. The faction in control of Arathi Highlands can check their Warfronts board to see how close the opposite faction is to regaining control.


  • There are daily profession quests that allow turning in your profession materials to contribute.
  • You can contribute 100 gold a day to help progress the bar as well.
  • If you do not have the gold or professions available, you can repeatedly turn in 100 war resources as many times as you like.
  • Each contribution rewards 500 Artifact Power, which is not a small amount!
  • You also receive 150 reputation with either the 7th Legion or Honorbound depending on your faction.


Where to Queue for Warfronts
When your faction is within the window of launching a Warfront, you need only to head to the Warfront table to queue up! It is important to note that the faction who launches a Warfront will always win. This is to make sure that control actively fluctuates between both factions.



Alliance Base: Stromgarde Keep
Stromgarde Keep is where the Alliance's base of operations is held.





Horde Base: Az'Gorok
The Horde now have their own base of operations in Arathi Highlands called Az'Gorok. It is situated slightly Northeast of Stromgarde.




The Flow of a Warfront
The very first thing that happens in a Warfront is you and your teammates floating in and taking back your Great Hall/Town Hall from the enemy. This happens by slaying a named opposite faction NPC that is holding the building.

Next players split into two groups and retake the mine, lumber gathering area, and defend the main base as needed. Retaking these areas involves killing an elite named NPC and claiming the flag.

After retaking the resource generating points, groups pushing forward with troops and retaking enemy strongholds all the way across the map to the enemy keep should be the main objective. In order to do so, you will need vehicles from the workshop to destroy the towers/gates. During all of this, you will need to defend against incoming attacks and continue gathering resources.



Warfront Map
You can use your Warfront Map to see icons displaying controlled bases, how far along constructions are, locations of teammates and enemies, and locations of troops.



Warfront Resources
After you regain control of your main building, the next step (and most important) is to start collecting resources to upgrade buildings, train troops, and create other buildings. There are only three different resources in a Warfront to collect.


  • Iron - Iron is the most important resource in a Warfront. It is used to build/upgrade buildings, get additional support, upgrade and recruit troops and vehicles, and also in getting buffs from your base's altar.
    • Iron is accumulated passively once your team takes control of the nearby mine. Passive iron is collected at the main hall.
    • Iron can also be collected by mine carts at the mine.
    • Miners can mine iron from nodes.
  • Wood - Wood is not as useful as Iron, but is needed for certain aspects as well. It is used to upgrade troops, buildings, and for buffs from the altars.
    • Wood does not generate passively. You must collect it in the fields north of Stromgarde by chopping down trees.
    • Peons will cut down trees or you can cut them down yourself.
  • Essence of Storms - This is a very rare currency that can be looted from rare NPC opponents. They are needed to provide the Call of the Storm from your altar for 5 minutes.


Warfront Buildings
The general flow of a Warfront involves collecting enough resources to construct and upgrade a plethora of different buildings that help achieve the ultimate goal of storming the opponent's keep and taking out their leader.





  • Great Hall/Town Hall - This building is acquired automatically at the start of the fight once you take out the opposing commander.
    • Required to construct any other building.
    • Can be upgraded twice.
    • Upgrade 1 provides more peons, faster troop production, and commander troops.
    • Upgrade 2 provides more peons, faster troop production, increased damage from certain vehicles and allows commander troops to use special abilities.
  • Barracks - Barracks is the powerhouse of troop production. Once constructed, you are able to recruit troops that will defend the keep and attack enemies as they travel along paths. There are many different troops from basic grunts to healers, some of which requires areas on the map to be captured first.
  • Armory/War Mill - The Armory/War Mill is utilized to upgrade the armor and weapons of your troops.


  • Altar/Shrine - After building the Barracks, players can turn in resources to acquire Bristling Power or use their Essence of Storms for Call of the Storm from your altar for 5 minutes.


  • Workshop - This building allows you to build vehicles, which are necessary to take the enemy base. There is a limit of three active vehicles at once.


Other Objectives
During the course of the battle you will have to also send troops and players to attack and control different bases around the map. This is done by taking out enemies and their commander and then capping the flag in the area. Controlling bases opens up more options in upgrades. The opposite faction can reclaim these bases so they must be defended. During this time random elements, such as rare boss mobs and enemies, can attack as optional objectives.



How to Win Warfronts
The main objective of a Warfront is to muster a strong enough force to attack the enemy base and take out the commander.

  • Your team will always win, however, you can make sure this happens faster by playing the Warfront strategically.
  • You can be rewarded randomly with a piece of gear that has the aspirant Warfront appearance at the end of the match
  • Another Warfront appearance can be acquired from killing rares or the world bosses in Arathi Highlands for gear when you control the area.
  • The rarest Warfront gear appearance can come from the weekly quest chest from doing Warfront: The Battle for Stromgarde or Warfront: The Battle for Stromgarde



Arathi Highlands Warfront Rewards
Controlling Arathi Highlands gives you access to your War Machine world boss which can reward item level 370 loot!



Mounts
There are several rare mounts that can be obtained from killing rares around Arathi Highlands.







Pets
Several rare pets can also be obtained from killing rares around Arathi Highlands.


Toys
A variety of different toys are also obtainable from rares in Arathi Highlands.


Miscellaneous Drops
There are a few items that can also drop from elemental rares in Arathi Highlands that calls forth npc minions to fight with you in Arathi Highlands.



Warfront Quests
While your faction controls Arathi Highlands you also have access to several quests that vary in rewards.



Warfront Achievements

NameSidePoints
An Eventful BattleComplete the following random events in the Battle for Stromgarde:
10
The Dirty FiveRaise 5 War Campaign Champions to Epic Level.
10
Azeroth at War: After LordaeronComplete the following missions listed below:
Horde 10
Azeroth at War: Kalimdor on FireComplete the following missions listed below:
Horde 10
Azeroth at War: The BarrensComplete the following missions listed below:
Horde 10
Leader of TroopsRecruit one of every troop type in the Battle for Stromgarde.
Horde 10
Strike FastCapture every location in the Battle for Stromgarde.
Horde 10
Strike HardCapture a location in the Battle for Stromgarde.
Horde 10
Tour of WarDefeat the following enemy commanders in the Battle for Stromgarde:
Horde 10
War is HellComplete the Battle for Stromgarde.
Horde 10
Azeroth at War: After LordaeronComplete the following missions listed below:
Alliance 10
Azeroth at War: Kalimdor on FireComplete the following missions listed below:
Alliance 10
Azeroth at War: The BarrensComplete the following missions listed below:
Alliance 10
Leader of TroopsRecruit one of every troop type in the Battle for Stromgarde.
Alliance 10
Strike FastCapture every location in the Battle for Stromgarde.
Alliance 10
Strike HardCapture a location in the Battle for Stromgarde.
Alliance 10
Tour of WarDefeat the following enemy commanders in the Battle for Stromgarde:
Alliance 10
War is HellComplete the Battle for Stromgarde.
Alliance 10
by Published on 2018-08-13 10:30 AM

Battle for Azeroth World Boss Guide - Loot and Locations


T'zane - Nazmir Battle for Azeroth World Boss

Animated by the powerful voodoo of the nearby Necropolis, T'zane stalks the swamps of Nazmir in search of more souls to consume.


LevelTypeSlotNameModel Viewer
355TrinketTrinketKnot of Spiritual Fury
355TrinketTrinketSpiritbound Voodoo Burl
355TrinketTrinketT'zane's Barkspines
355ClothWaistCinch of All-Consuming Death
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355ClothLegsWailing Terror Leggings
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355LeatherShouldersDeathshambler's Shoulderpads
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355LeatherWristsBindings of Eternal Fears
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355MailLegsLegguards of the Barkbound Dead
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355MailFeetSwampwalker's Soul-Treads
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355PlateHeadPetrified Mask of the Afterlife
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355PlateWaistDeath Devouring Girdle
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355PlateWristsSoulplank Vambraces
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Originally Posted by MMO-Champion
  • Overview - Over the course of the encounter, T'zane will unleash the tormented sprits trapped within him to create avoidable effects.
  • Crushing Slam - Slams the ground, inflicting Physical damage and knocking the player back. In addition, the target's threat is cleared.
  • Coalesced Essence - Creates an orb of swirling spirits. Touching the orb causes it to explode, inflicting 21 Shadow damage to the target, knocking them back.
  • Consuming Spirits - Causes random players to become suffused with energy that bursts forth inflicting 7 Shadow damage to allies within 8 yards every 2 sec for 6 sec.
  • Terror Wail - Inflicts 37 Shadow damage to all enemies in a cone in front of the caster, causing them to flee in fear for 3 sec.



Ji'arak - Zuldazar Battle for Azeroth World Boss

This mighty pterrordax has a roost high up in the mountains of Zuldazar, where the air is too thin for most lungs to draw breath, and life struggles to take hold. Occasionally she descends upon the swamps below in search of heartier meals to bring back to her brood.


LevelTypeSlotNameModel Viewer
355TrinketTrinketHurricane Heart
355TrinketTrinketWing Bone of the Budding Tempest
355BackBackWindswept Dinorider's Cape
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355ClothHeadMatriarch's Shadowveil
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355ClothHandsGloves of Enveloping Winds
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355LeatherWaistAvian Clutch Belt
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355LeatherLegsSavage Terrorwing Leggings
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355MailWaistHurricane Cinch
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355MailLegsWindshear Leggings
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355PlateChestStormcrash Chestguard
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355PlateFeetGalebreaker's Sabatons
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355PlateWristsTalonscored Azure Vambraces
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Originally Posted by MMO-Champion
  • Overview - Ji'arak uses her massive wings to assault her foes with wind, drawing enemies in and pushing them away.
    • Healers -
      • Hurricane Crash inflicts lethal damage to all targets caught in the center.
      • Storm Wing inflicts significant damage to all party members.
    • Tanks -
    • Damage Dealers -
      • Hurricane Crash inflicts lethal damage to all targets caught in the center.
      • Clutch can be interrupted by crowd control effects.
  • Storm Wing - Ji'arak flaps her wings, inflicting 8 Physical damage every 1 sec and pushing enemies away.
  • Hurricane Crash - Ji'arak lifts off and draws enemies towards her. After 8 sec Ji'arak crashes down, inflicting 90 Physical damage to all enemies caught beneath her.
  • Matriarch's Call - Ji'arak cries out, summoning Ji'arak Broodling to attack nearby enemies.
    • Ji'arak Broodling - Summoned by Matriarch's Call.
      • Clutch - Clutches an enemy and takes off, after 6 sec the caster drops the victim.



Hailstone Construct - Drustvar Battle for Azeroth World Boss

Built by the original inhabitants of Drustvar, the Hailstone Construct was built to defend these lands from any invaders. However, years of dormancy have left it addled, and it now sees all residents as threats, vowing to destroy them all.


LevelTypeSlotNameModel Viewer
355TrinketTrinketDrust-Runed Icicle
355TrinketTrinketPermafrost-Encrusted Heart
355ClothLegsFrostbreath Leggings
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355ClothFeetIce-Rimed Slippers
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355LeatherFeetIce Stalker Boots
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355LeatherWristsChill's End Wristguards
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355MailChestHailstone Hauberk
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355MailWaistFreezing Tempest Waistguard
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355PlateShouldersIce-Carved Shoulderplates
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355PlateWaistGirdle of Biting Winds
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355PlateHandsGlacial Spike Gauntlets
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Originally Posted by MMO-Champion
  • Overview - The Hailstone Construct uses a variety of attacks to chill its enemies, from inflicting Frost damage in its melee swings to massive AOE attacks that both slow and freeze anyone hit.
  • Ice-rimed Fists - Freezes the caster's hands, causing melee attacks to inflict Frost damage.
  • Permafrost Spike - Causes the frozen ground below random targets to rupture, inflicting 10 Frost damage and knocking them back. Additionally, a Permafrost Spike is left behind.
  • Glacial Breath - Releases a breath of frozen air, inflicting 10 Frost damage and slowing all enemies in front of the caster. While casting Glacial Breath, the caster rotates in a random direction.
  • Freezing Tempest - Lets out a massive blast of icicles in all directions, inflicting 20 Frost damage to all enemies in line of sight and freezing them.



The Lion's Roar - Arathi Highlands Battle for Azeroth World Boss

The Lion's Roar is the pinnacle of Alliance engineering. Built to dominate the battlefield, this asset can carry legions of troops and decimate enemy fortifications. When deployed onto the field, there is nothing that can stop this behemoth's charge to victory.


LevelTypeSlotNameModel Viewer
370TrinketTrinketDoom's Wake
370TrinketTrinketDoom's Fury
370TrinketTrinketDoom's Hatred
370ClothHeadBattlemage's Collar
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370ClothShouldersWarcaster's Doom Mantle
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370LeatherShouldersDire-Tooth Spaulders
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370LeatherChestDoom's Howl Vest
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370MailHeadWarscout's Horned Helm
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370MailChestScalemail Battle Harness
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370PlateShouldersSpiked Dreadshield Pauldrons
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370PlateChestMolded War Machine Grill
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Originally Posted by MMO-Champion
  • Overview - The Lion's Roar is a mobile war vehicle that switches in and out of a siege mode. While sieged the Demolisher Cannon must be avoided while dealing with the War Machine's soldiers.
    • Damage Dealers -
    • Healers -
      • Stay spread so less allies are affected by splash damage dealt from Mortar Shot.
    • Tanks -
      • Interrupt Battle Field Repair to stop the Lion's Roar from being healed.
      • Tank Lion's Shield Bearer away from Lion's Engineer, to allow them to be interupted.
  • Stage: Mobile Battle Vehicle -
    • Shattering Pulse - The caster sends out a shockwave in front of the caster, inflicting 69 Nature damage and knocking back all players within 60 yds.
    • Mortar Shot - The caster launches multiple mortar shots, each inflicting 44 Fire damage and knocking back all enemies within 8 yds.
    • Flame Exhausts - Flames erupt from the exhausts under the War Machine, inflicting 7 Fire damage every 1 sec to all nearby enemies.
  • Stage: Seiged Battle Station -
    • Demolisher Cannon - The cannon fires a missile at a random person, inflicting 29 Fire damage instantly and additional 7 Fire damage every 1 sec for 5 sec.
    • Everybody Out! - The back doors open, unleashing Lion's Engineers, Lion's Shieldbearers and Lion's Warcasters.
      • Lion's Engineer -
        • Concussion Grenade - Hurls a massive bomb at a target, inflicting 8,750 Fire damage to all enemies within 8 yards.
        • Battle Field Repair - The caster runs to the War Machine and begins repairing it, healing 1% of targets maximum health every 1 sec for 8 sec.
      • Lion's Shieldbearer -
        • Reckless Charge - The caster charges an enemy creating a shockwave on impact, inflicting 19 Nature damage and decreasing movement speed of everyone within 13 yds in front of the caster by 50%.
        • Sentry - The caster creates a zone of protection that makes nearby allies immune to interrupts.
      • Lion's Warcaster -
        • Fireball - Inflicts 20 Fire damage to an enemy.
        • Flame Strike - Creates an area of flame, inflicting 15 Fire damage every 2 second.



Azurethos, The Winged Typhoon - Tiragarde Sound Battle for Azeroth World Boss

Azurethos, the terror of the Kul'tiran seas, marshalls the power of wind to force enemies out of its roost, cause waterspouts, and capsize ships. He has earned his reputation as one of the deadliest beasts in Kul Tiras.


LevelTypeSlotNameModel Viewer
355TrinketTrinketPlume of the Seaborne Avian
355TrinketTrinketGalecaller's Beak
355TrinketTrinketAzurethos' Singed Plumage
355ClothFeetSandals of Rustling Rage
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355ClothHandsWindcaller's Down Handwraps
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355LeatherChestChestguard of Dire Winds
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355LeatherFeetFootpads of the Encircling Storm
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355MailHeadFeathered Galeforce Crest
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355MailWristsBindings of the Winged Typhoon
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355PlateLegsRoost-Defender's Legguards
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355PlateFeetGalebreaker's Sabatons
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Originally Posted by MMO-Champion
  • Overview - Azurethos attacks the party with the power of wind in an attempt to force them out of its roost.
    • Tanks -
      • Avoid Wing Buffet - and if you are hit by it, quickly re-establish threat.
      • Move away from the boss when he begins casting Azurethos' Fury to make dodging tornados easier.
      • Azurethos will move to a random player when casting Gale Force - be sure you are not standing in front of him when it goes off, or you risk being knocked off of the mountain!
    • Healers -
      • Move away from the boss when he begins casting Azurethos' Fury to make dodging tornados easier.
      • Azurethos will move to a random player when casting Gale Force - be sure you are not standing in front of him when it goes off, or you risk being knocked off of the mountain!
    • Damage Dealers -
      • Move away from the boss when he begins casting Azurethos' Fury to make dodging tornados easier.
      • Azurethos will move to a random player when casting Gale Force - be sure you are not standing in front of him when it goes off, or you risk being knocked off of the mountain!
  • Azurethos' Fury - Azurethos gathers the wind in his wings and unleashes a barrage of tornados that move away from him in a spiral pattern.
    These tornados inflict 15 Physical damage very 2 sec for 10 sec to players who come into contact with them, and knock them high into the air.
  • Gale Force - Azurethos' unleashes a massive burst of wind in a line in front of him, inflicting 31 Nature damage to any players caught in the burst and knocking them back extremely far.
  • Wing Buffet - Inflicts 80 Physical damage to players in a frontal cone, knocking them back and reducing their threat.



Doom's Howl - Arathi Highlands Battle for Azeroth World Boss

Doom's Howl was created from stolen Alliance engineering plans. Used to transport hordes of troops into the worst combat conditions, this gigantic vehicle can also transform into a powerful siege platform capable of decimating enemy fortifications.


LevelTypeSlotNameModel Viewer
370TrinketTrinketLion's Guile
370TrinketTrinketLion's Strength
370TrinketTrinketLion's Grace
370ClothHeadBattlemage's Collar
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370ClothShouldersWarcaster's Arcane Mantle
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370LeatherShouldersGilded-Wing Shoulderguards
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370LeatherChestVest of the Veiled Gryphon
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370MailHeadAlliance Bowman's Coif
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370MailChestSharpshooter's Chainmail Hauberk
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370PlateShouldersLion's Roar Pauldrons
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370PlateChestPolished Shieldbearer's Breastplate
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Originally Posted by MMO-Champion
  • Overview - Doom's Howl is a mobile war vehicle that switches in and out of a siege mode. While sieged the Demolisher Cannon must be avoided while dealing with the War Machine's soldiers.
    • Damage Dealers -
    • Healers -
      • Stay spread so less allies are affected by splash damage dealt from Mortar Shot.
    • Tanks -
      • Interrupt Battle Field Repair to stop the Doom's Howl from being healed.
      • Tank Doom's Howl Shieldbearer away from Doom's Howl Engineer, to allow them to be interupted.
  • Stage: Mobile Battle Vehicle -
    • Shattering Pulse - The caster sends out a shockwave in front of the caster, inflicting 69 Nature damage and knocking back all players within 60 yds.
    • Mortar Shot - The caster launches multiple mortar shots, each inflicting 44 Fire damage and knocking back all enemies within 8 yds.
    • Flame Exhausts - Flames erupt from the exhausts under the War Machine, inflicting 7 Fire damage every 1 sec to all nearby enemies.
  • Stage: Seiged Battle Station -
    • Demolisher Cannon - The cannon fires a missile at a random person, inflicting 29 Fire damage instantly and additional 7 Fire damage every 1 sec for 5 sec.
    • Everybody Out! - The back doors open, unleashing Doom's Howl Engineers, Doom's Howl Dreadshields and Doom's Howl Warcasters.
      • Doom's Howl Engineer -
        • Concussion Grenade - Hurls a massive bomb at a target, inflicting 8,750 Fire damage to all enemies within 8 yards.
        • Battle Field Repair - The caster runs to the War Machine and begins repairing it, healing 1% of targets maximum health every 1 sec for 8 sec.
      • Doom's Howl Dreadshield -
        • Reckless Charge - The caster charges an enemy creating a shockwave on impact, inflicting 19 Nature damage and decreasing movement speed of everyone within 13 yds in front of the caster by 50%.
        • Sentry - The caster creates a zone of protection that makes nearby allies immune to interrupts.
      • Doom's Howl Warcaster -
        • Fireball - Inflicts 20 Fire damage to an enemy.
        • Flame Strike - Creates an area of flame, inflicting 15 Fire damage every 2 second.



Warbringer Yenajz - Stormsong Valley Battle for Azeroth World Boss

Dark whispers shroud Stormsong Valley, as rumors of eldritch creatures spread throughout the countryside and families mark their doors with runes from the local scribes. Often dismissed as exaggeration, sometimes housewives' tales fall far short of the true horrors that lurk in the realm beyond our sight.


LevelTypeSlotNameModel Viewer
355FingerFingerBand of Intense Gravitation
355TrinketTrinketPrism of Dark Intensity
355ClothShouldersAmice of the Rending Abyss
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355ClothWristsWristwraps of Warped Reality
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355LeatherLegsLeggings of the Endless Void
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355LeatherHandsShadow-Wreathed Gloves
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355MailShouldersSpaulders of the Enveloping Maw
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355MailFeetYenajz's Chitinous Stompers
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355PlateHandsExistence-Shattering Gauntlets
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Originally Posted by MMO-Champion
  • Overview - Warbringer Yenajz periodically calls down Reality Tears and draws players in to the center of Endless Abyss.
    • Tanks -
    • Healers -
    • Damage Dealers -
  • Void Nova - Warbringer Yenajz breaches the void, inflicting 39 Shadow damage to all players.
  • Reality Tear - Reality distorts around Warbringer Yenajz, periodically inflicting 49 Shadow damage and stunning all players within 0 yards of the impact.
  • Endless Abyss - Warbringer Yenajz pulls all players to him and begins to open a portal to the void, inflicting 125 Shadow damage to all players. The damage of this effect is reduced the further players are from Warbringer Yenajz.



Dunegorger Kraulok - Vol'dun Valley Battle for Azeroth World Boss

Revered by all trolls but the Zandalari especially, the bones of the giant reptiles of Zandalar are dot the landscape. But as dark energies stir beneath the sands, sometimes that which was meant to remain dead, does not. Kraulok walks the sands once again, blinded by rage and the endless agony of his dying moments. Woe to those who find themselves in the beast's path.


LevelTypeSlotNameModel Viewer
355TrinketTrinketKraulok's Claw
355BackBackDesert Nomad's Wrap
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355ClothChestRaider's Shrouding Thobe
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355ClothWaistCord of Flowing Sands
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355LeatherHeadHood of the Sinuous Devilsaur
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355LeatherHandsGloves of the Desert Assassin
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355MailWristsShrouded Sandscale Bracers
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355MailHandsDunegorger's Grips
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355PlateLegsSandswept Legionnaire's Legplates
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Originally Posted by MMO-Champion
  • Overview - Dunegorger Kraulok goes through periods of rapidly alternating casts of Sonic Bellow and Earth Spike. Avoid these attacks and press on to victory.
    • Damage Dealers -
      • When Dunegorger Kraulok Bellows he picks a random player and locks his facing until he finishes.
      • Earth Spike damages everyone within 2 yards, and knocks victims up into the air.
      • Ravenous Ranishu summoned through Shake Loose are Ravenous and will Swing Wildly.
    • Healers -
      • When Dunegorger Kraulok Bellows he picks a random player and locks his facing until he finishes.
      • Earth Spike damages everyone within 2 yards, and knocks victims up into the air.
      • Ravenous Ranishu summoned through Shake Loose are Ravenous and will Swing Wildly.
    • Tanks -
      • When Dunegorger Kraulok Bellows he picks a random player and locks his facing until he finishes.
      • Earth Spike damages everyone within 2 yards, and knocks victims up into the air.
      • Ravenous Ranishu summoned through Shake Loose are Ravenous and will Swing Wildly.
  • Sonic Bellow - The caster roars furiously, inflicting 26 Physical damage to all enemies in a cone in front of them.
  • Earth Spike - The caster stomps the ground, causing several stone pillars to erupt. Each pillar inflicts 25 Physical damage to all players within 2 yards and knocks them away.
  • Primal Rage - The caster goes into a Primal Rage, unleashing a sequence of devastating attacks.
  • Shake Loose - The caster shakes the ground, causing several Ravenous Ranishu to spawn nearby.
    • Ravenous Ranishu -
      • Ravenous - This creature is so hungry it can't control its impulses. With each melee swing there is a chance this creature will seek out a new victim.
      • Ravage - The caster rakes their claws across the target's flesh, causing them to bleed for 10 sec.
      • Wild Swings - The caster swings their claws wildly, striking all targets within 5 yards for Physical damage.
by Published on 2018-08-13 03:57 AM

Heart of Azeroth Preview - Battle for Azeroth
In Battle for Azeroth, our Artifact Weapons will be retired and a new Artifact system will come in the form of the Heart of Azeroth, an artifact quality neck piece that builds on and evolves Legion's Artifact Power and Netherlight Crucible systems. The line in the sand has been drawn, and the Horde and Alliance are at each other's throats. Because of this, they fail to notice the world around them is dying. Magni Bronzebeard, speaker for Azeroth's slumbering titan, gives player characters a gift from Azeroth herself in the form of this artifact neck piece.



The Basics
  • The Heart of Azeroth will be a neck slot artifact that is used for all of Battle for Azeroth.
  • The Heart of Azeroth requires Azerite to empower it. Gaining enough Azerite eventually levels up the artifact and unlocks up to four tiers of traits on your head, shoulders, and chest items depending on the item level of the item.
  • Each tier has options that either empower spells/abilities, grants temporary buffs, or survivability traits. You can choose a single option from each tier as you unlock them.
  • Empowering your Heart of Azeroth will also increase its item level.
  • The traits offered are class specific and not spec specific. To clarify, the choice of options give you one option from each of your specs along with one option that works for all specs.
  • Blizzard has stated that higher item level gear will have better options. As it stands from beta, there is only a handful of options for each spec and they are repeated among different gear sources.
  • You can undo and reselect your traits from Azerite Reforgers in Boralus/Dazar'alor for a certain amount of gold that increases the more times you utilize it. This cost has a few day cooldown, reducing the cost by 50%, similar to the old talent respec costs.



Acquiring the Heart of Azeroth
Soon after the Battle for Lordaeron Scenario you will be directed to meet with Magni Bronzebeard in Silithus. He gives you the quest [The Heart of Azeroth in which you do a short scenario to stabilize the wound in the planet. Completing this will reward you with Heart of Azeroth!




In Depth Look
Let's break this system down a bit further. The Heart of Azeroth is directly connected to your head, shoulders, and chest item slots. Each of these items have tiers that you can progressively unlock when your Heart of Azeroth receives enough Azerite and ranks up.

  • The outer tier is the first to unlock and presents a choice between 4 traits to empower your character. Three of these are spec specific and one is based on where the item came from. These are the most important abilities and are unlocked first.
  • Items from time gated sources will have the middle band and present you with 3 set of traits to choose from. These options are more role specific.
  • Next, the inner band can be unlocked to present you with another 2 choices. These usually give you a choice between two different survivability options such as a shield or heal on hit.
  • Finally, the innermost ability will be unlocked. This is a single option that gives a 5 item level increase to the gear in the item slot.
  • Each item has a certain Heart of Azeroth level required to unlock the trait ring depending on the item level of the item and slot.



The team wants to make sure that this system improves upon our current artifact progression system and lessens the amount of RNG involved. Here are some ways that this new system address these concerns:

  • The Heart of Azeroth is utilized between all of your character's different specializations and so each spec does not need to be leveled up individually. However, as stated above, the choices presented on the empowered item slots are class specific and not spec specific and are locked when chosen. Players will most likely need to have separate pieces of the same item slot for each spec to prevent crazy gold costs, but no additional Azerite will be needed between specs.
  • Head, shoulder, and chest items cannot Warforge or Titanforge.
  • The abilities that each piece of gear contains is the same for all pieces of the same name. Higher item level pieces will have a better selection of traits, but they can all be seen in the Dungeon Loot Journal and are chosen by the design team when creating the item. There is no RNG involved.
  • Abilities on each band will be paired with other abilities of the same type. For instance, one band will give you an option between different utility traits while another will ask you to choose one from a group of offensive traits.
  • You do not lose any Azerite when upgrading an item.


Gaining Azerite
Azerite is the lifeblood of the planet. Because of this, both factions are very interested in acquiring as much of it as possible. Much like Artifact Power, Azerite is gained by doing a multitude of different activities within the game.

  • Nodes
  • Chests
  • Creatures
  • Quests
  • Bosses - Normal/Heroic/Mythic dungeons grant Azerite for bosses and daily first dungeon quests.
  • Island Expeditions - Weekly quest, occasional rare quest, and some for each win, with an increasing amount per difficulty.
  • Warfronts - Wins, World Quests when you own the zone, and more.
  • PvP - Battlegrounds, War Mode rewards, brawls, and more.



Acquiring Azerite Armor
You can acquire Azerite Armor from normal methods with no lockout mechanics including world quests and normal dungeons only up to item level 340. Azerite Armor that is item level 340 or above can only come from sources that have lockouts to prevent farming it excessively. Azerite Armor is not tradeable in any fashion, even if you have a higher item level in that slot.

  • Only the final boss of each dungeon drops Azerite Armor on Mythic difficulty and below. You cannot receive Azerite Armor from the chest at the end of a Mythic + run.
  • Specific raid bosses and world bosses drop Azerite Armor.
  • Your emissary cache can reward a piece of Azerite Armor. The cache will say "Azerite Armor Cache" if it rewards a piece of gear.
  • Your Mythic + weekly chest can contain Azerite Armor.
  • You can purchase item level 355 Azerite Armor upon reaching exalted with Champions of Azeroth.




Catch up Mechanics
Similar to Artifact Knowledge in Legion, the Heart of Azeroth will help players keep up with the ever-increasing power curve. Over time, the amount of Azerite required to level the Heart will decrease, allowing players the ability to catch up if they’ve fallen behind. The system should help give you a leg up if you need one, but you’ll still need to put forth an effort to keep your Heart of Azeroth’s powers growing.


Heart of Azeroth Item Level Rewards
As you gain new ranks of reputation with the Champions of Azeroth you will receive quests that upgrade the item level of your Heart of Azeroth!



Azerite Powers
Originally Posted by MMO-Champion
Outer Band - Azerite Powers
The outer band of a piece of azerite armor offers a choice between 4 different powers. One of the traits is a generic buff usable by all specs while each of the other three (4 for druid) choices are based on each spec of your class. The generic power is based on the location, reputation vendor, dungeon, or professions from where you obtained the item. There is also a variety of unique generic powers found on gear earned from pvp/warfronts.

Generic Location Based Powers
  • Tiragarde Sound
    • Dagger in the Back - Your damaging spells and abilities have a chance to fling a dagger at your target, causing them to bleed for 124 Physical damage over 12 sec, stacking up to 4 times. Stabbing them in the back applies 2 stacks.
    • Meticulous Scheming - Your spells and abilities have a chance to grant you Meticulous Scheming for 8 sec, which transforms into Seize the Moment! after you cast 3 different spells, granting you 224 Haste for 20 sec.
    • Tradewinds - Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. When this effect expires it jumps once to a nearby ally, granting them 0 Mastery for 8 sec.
  • Drustvar
    • Blightborne Infusion - Your spells and abilities have a chance to draw a Wandering Soul from Thros to serve you for 14 sec. The Soul increases your Critical Strike by 0.
    • Ruinous Bolt - Your spells and abilities have a chance to draw a Wandering Soul from Thros to serve you for 14 sec. The Soul blasts a nearby enemy every 2 sec, dealing 148 Shadow damage.
  • Stormsong Valley
    • Secrets of the Deep - Your spells and abilities have a chance to create a Surging Droplet nearby. Collecting it increases your primary stat by 145 for 18 sec. Rarely, a Void Droplet will be created, increasing your primary stat by 285 for 18 sec instead.
    • Tidal Surge - Your damaging spells and abilities have a chance to release a tidal surge, dealing 301 Frost damage to your target and slowing their movement speed by 20% for 6 sec.
  • Zuldazar
    • Incite the Pack - You occasionally loose a tremendous roar, increasing your Mastery by 227 and granting 53 Mastery to up to 2 nearby allies. Lasts 20 sec.
    • Rezan's Fury - Your damaging abilities have a chance to call a Child of Rezan to viciously rend your target, dealing 251 Physical damage and causing them to bleed for 504 damage over 12 sec.
  • Nazmir
    • Blood Rite - Your spells and abilities have a chance to increase your Haste by 0 for 15 sec. Killing an enemy refreshes the duration of this effect.
    • Filthy Transfusion - Your damaging abilities have a chance to invoke a tainted swamp beneath the target, siphoning 658 health from them over 6 sec.
  • Vol'dun
    • Swirling Sands - Your spells and abilities have a chance to conjure Swirling Sands, increasing your Critical Strike by 0 for 12 sec. Your critical effects extend Swirling Sands by 1 sec, up to a maximum duration of 18 sec.
    • Thunderous Blast - Dealing damage has a chance to call down a Thunderous Blast, dealing 151 Nature damage to the enemy and increasing the damage of Thunderous Blast by 20%. At 100% increased damage, Thunderous Blast will critically hit and reset this effect.
  • The MOTHERLODE Dungeon
    • Unstable Catalyst - Your spells and abilities have a chance to leak Azerite on the ground around you. Standing in the Azerite increases your primary stat by 195 for 8 sec.

Generic Reputation Powers
  • Champions of Azeroth Reputation Azerite Armor
    • Champion of Azeroth - Your spells and abilities have a chance to increase all secondary stats by 10 for 60 sec, stacking up to 4 times.

Generic PvP/Warfront Powers
  • Anduin's Dedication / Sylvanas' Resolve - Your abilities have a chance to increase your primary stat by 395 for 10 sec. If an ally dies nearby, you gain this effect.
  • Stronger Together / Combined Might - Your abilities have a chance to plant a factional banner for 6 sec, empowering yourself and up to 4 allies with the spirit of your faction.
  • Battlefield Precision / Battlefield Focus - Your abilities have a chance to apply 20 stacks of Battlefield Focus to an enemy, increasing damage taken from members of the opposite faction by 95. Applying Battlefield Focus to a member of your faction grants an additional 5 stacks.
  • Stand As One / Collective Will - Your abilities have a chance to drop your faction Banner for 6 sec, increasing primary stat by 145 and maximum health by 2,849 for yourself and up to 4 allies.
  • Liberator's Might / Glory in Battle - Your spells and abilities have a chance to grant 0 Critical Strike and 0 Haste for 10 sec. Attacking a member of the opposite faction significantly increases this chance.
  • Last Gift / Retaliatory Fury - Your spells and abilities have a chance to grant 321 Mastery and absorb 1,122 damage for 10 sec. Attacking a member of the opposite faction is more likely to activate this effect.

Generic Engineering Azerite Powers
  • Auto-Self-Cauterizer - Taking damage has a chance to unleash your Auto-Self-Cauterizer, healing you for 1,276, removing most* bleed effects, and snaring nearby enemies by 30% for 5 sec. Increases your Kul Tiran or Zandalari Engineering by 30. *Efficacy may vary.
  • Barrage Of Many Bombs - Your spells and abilities have a chance to fire a bomb at your target, which when in proximity breaks into 5 smaller bombs. Upon hitting the ground, each smaller bomb deals 93 damage to all nearby enemies. Increases your Kul Tiran or Zandalari Engineering by 25.
  • Relational Normalization Gizmo - Your spells and abilities have a chance to grow or shrink the world. Shrinking the world grants you 356 primary stat and 8,708 maximum health for 10 sec. Growing the world grants you 832 Haste and 25% movement speed for 10 sec. Increases your Kul Tiran or Zandalari Engineering by 25.
  • Ricocheting Inflatable Pyrosaw - Your spells and abilities have a chance to hurl a R.I.P that bounces among 4 enemies, dealing 280 Fire damage to each. Beneficial spells have a chance to hurl a Mechanized External Needle Dispenser, healing up to 4 allies for 455. Increases your Kul Tiran or Zandalari Engineering by 25.
  • Personal Absorb-o-Tron - Taking damage has a chance to call your Personal Absorb-o-Tron, absorbing the next 2,145 damage you take over 60 sec. Increases your Kul Tiran or Zandalari Engineering by 30.
  • Synaptic Spark Capacitor - Your spells and abilities have a chance to cause the target to become a Spark Coil for 10 sec. Enemies within 8 yards of the Spark Coil take 141 damage every 2 seconds and deal 5% reduced damage to you. Increases your Kul Tiran or Zandalari Engineering by 25.

Class Powers
  • Death Knight (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Blood
      • Bones of the Damned - Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 131.
      • Bone Spike Graveyard - Casting Death and Decay/Defile impales enemies with bone spikes, inflicting 48 Physical damage and healing you for 120 per enemy.
      • Deep Cuts - Heart Strike amplifies your Blood Plague on your primary target for 15 sec, causing it to drain an additional 20 health each time it drains.
      • Embrace of the Darkfallen - When Vampiric Blood expires, your Leech is increased by 0 for 20 sec.
      • Eternal Rune Weapon - Dancing Rune Weapon grants you 389 Strength, and each rune spent increases its duration by 0.5 sec, up to a maximum of 5 sec.
      • Marrowblood - Death Strike heals for an additional 137 for each remaining charge of Bone Shield.
    • Frost
      • Echoing Howl - When empowered by Rime, Howling Blast causes a secondary burst of icy wind around you that deals 104 Frost damage to nearby enemies.
      • Frozen Tempest - Remorseless Winter deals an additional 9 damage. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
      • Icy Citadel - When Pillar of Frost expires, your Strength is increased by 404 for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
      • Glacial Contagion - Your autoattacks have a chance to apply Glacial Contagion, dealing 455 Frost damage over 14 sec. Obliterate deals an additional 22 damage to targets infected with Glacial Contagion.
      • Latent Chill - Frost Strike deals an additional 467 damage if you have at least 3 empty runes.
      • Killer Frost - Frost Strike deals 30 additional damage with each hit and has a 15% chance on critical strikes to grant Killing Machine.
    • Unholy
      • Cankerous Wounds - Festering Strike deals 239 additional damage and has a 10% increased chance of applying 3 Festering Wounds.
      • Festering Doom - Death Coil causes your next Festering Strike to deal an additional 148 damage.
      • Festermight - Bursting a Festering Wound grants you 38 Strength for 20 sec, stacking. Stacking this effect does not extend its duration.
      • Harrowing Decay - Death Coil infects the target with Harrowing Decay, dealing 96 Shadow damage over 4 sec.
      • Horrid Experimentation - When Dark Transformation expires, the unholy energy in your ghoul is expelled, dealing 3,209 Shadow damage to all nearby enemies.
      • Last Surprise - When your ghouls expire, they explode in viscera dealing 154 Shadow damage to nearby enemies.
  • Demon Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Vengeance
      • Cycle of Binding - Afflicting an enemy with a Sigil grants you 10 Agility for 6 sec and reduces the cooldown of your Sigils by 2 sec.
      • Essence Sever - Shear/Fracture has a chance to rip Lesser Soul Fragments from up to 4 nearby enemies, dealing 136 Fire damage to each.
      • Gaping Maw - Soul Cleave grants you a shield that absorbs 431 damage, increased by up to 100% based on your missing health.
      • Infernal Armor - Immolation Aura increases your Armor by 237, and causes melee attackers to take 190 Fire damage.
      • Revel in Pain - When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 18,963 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
      • Rigid Carapace - Demon Spikes increases your Armor by 36 every 1 sec, for 10 sec.
    • Havoc
      • Eyes of Rage - Eye Beam deals an additional 500 damage. Consuming a Soul Fragment reduces the cooldown of Eye Beam by 0.7 sec.
      • Furious Gaze - When Eye Beam finishes fully channeling, your Haste is increased by 0 for 8 sec.
      • Revolving Blades - Blade Dance deals 140 additional damage, and the cost of your next Blade Dance is reduced by 5 Fury for each enemy struck by the final slash.
      • Seething Power - Chaos Strike increases your Agility by 42 for 12 sec. Stacking this effect does not extend its duration.
      • Thirsting Blades - Every 1.5 sec, increase the damage of Chaos Strike by 7 and reduce its cost by 1 Fury. This effect stacks.
      • Unbound Chaos - Your inner demon slams into nearby enemies at the end of your Fel Rush, dealing 343 Chaos damage.
  • Druid (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Balance
      • Dawning Sun - Lunar Strike increases the damage of your Solar Wrath by 52 for 8 sec.
      • High Noon - Sunfire's radius is increased to 11 yds, and it deals 188 additional damage to its primary target.
      • Lunar Shrapnel - Starfall's stars deal an additional 4 damage to nearby enemies when they damage an enemy afflicted by Moonfire.
      • Power of the Moon - Moonfire deals 142 additional damage instantly, and has a 5% chance to grant you Lunar Empowerment.
      • Streaking Stars - While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 308 damage when they are not a repeat of the previous ability.
      • Sunblaze - Solar Wrath increases the damage of your next Starsurge by 93.
    • Feral
      • Blood Mist - Rake deals 30 additional damage over its duration, and has a chance to grant you Berserk for 6 sec. Cannot occur while Berserk/Incarnation is active.
      • Gushing Lacerations - Rip deals 12 additional damage per combo point, and has a 6% chance to award a combo point each time it deals damage.
      • Iron Jaws - Ferocious Bite has a 6% chance per combo point to increase the damage of your next Maim by 278 per combo point.
      • Raking Ferocity - Rake increases damage of your next Ferocious Bite by 171.
      • Shredding Fury - Tiger's Fury increases the damage of your next four Shreds by 146.
      • Wild Fleshrending - Shred deals 118 additional damage, and Swipe/Thrash deals 38 additional damage, to enemies suffering from your Thrash.
    • Guardian
      • Craggy Bark - Barkskin reduces melee attacks against you by 52 damage.
      • Gory Regeneration - Mangle extends the duration of your active Frenzied Regeneration by 1.0 sec, and Frenzied Regeneration restores an additional 152 health every sec.
      • Guardian's Wrath - Maul deals 600 additional damage, and Maul reduces the cost of your next Ironfur by 15 Rage stacking up to 3 times.
      • Layered Mane - Ironfur increases your Agility by 70, and has a 10% chance to grant 2 applications.
      • Masterful Instincts - Increases your Mastery by 624 and Armor by 356 for 30 sec after Survival Instincts expires.
      • Twisted Claws - Thrash's direct damage has a 50% chance to grant you 51 Agility for 12 sec, stacking up to 5 times.
    • Restoration
      • Autumn Leaves - If Rejuvenation is your only heal over time effect on the target, increase the healing of Rejuvenation by 31.
      • Fungal Essence - Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 624.
      • Grove Tending - Swiftmend heals the target for 432 over 9 sec.
      • Lively Spirit - When Innervate expires, your Intellect is increased by 85 for each spell the target cast using Innervate. Lasts 20 sec.
      • Rampant Growth - Regrowth heals for 84 more over its duration, and its healing over time effect also applies to the target of your Lifebloom.
      • Waking Dream - Ysera's Gift now heals every 4 sec, and heals for an additional 24 for each of your active Rejuvenations.
  • Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Beast Mastery
      • Dance of Death - Barbed Shot has a chance equal to your critical strike chance to grant you 273 Agility for 8 sec.
      • Feeding Frenzy - Barbed Shot deals 300 additional damage over its duration, and Frenzy's duration is increased to 9.0 sec.
      • Haze of Rage - Bestial Wrath increases your Agility by 413 for 8 sec.
      • Pack Alpha - Your primary pet's Basic Attack deals 34 more damage for each other pet you have active.
      • Primal Instincts - Aspect of the Wild increases your Mastery by 0, and grants you a charge of Barbed Shot.
      • Serrated Jaws - Kill Command has a 40% chance to deal an additional 183 damage and grant your Pet 5 Focus.
    • Marksmanship
      • Arcane Flurry - Arcane Shot increases the damage of Arcane Shot by 42 for 3 sec, stacking up to 2 times.
      • Focused Fire - Rapid Fire deals an additional 227 damage over its duration, and each shot has a 30% chance to generate 2 additional Focus.
      • In The Rhythm - When Rapid Fire finishes fully channeling, your Haste is increased by 0 for 8 sec.
      • Rapid Reload - Multi-Shots that damage more than 3 targets fire an additional wave of bullets, dealing 40 damage and reducing the cooldown of your Aspects by 1 sec.
      • Steady Aim - Steady Shot increases the damage of your next Aimed Shot against the target by 96, stacking up to 5 times.
      • Unerring Vision - While Trueshot is active you gain 0 Critical Strike rating every sec, stacking up to 10 times.
    • Survival
      • Blur of Talons - During Coordinated Assault, Raptor Strike/Mongoose Bite increases your Agility by 57 and your Speed by 52 for 6 sec. Stacks up to 5 times.
      • Latent Poison - Serpent Sting damage applies Latent Poison, stacking up to 10 times. Your Raptor Strike/Mongoose Bite consumes all applications of Latent Poison to deal 84 Nature damage per stack.
      • Up Close And Personal - Harpoon increases the damage of your next Raptor Strike/Mongoose Bite by 222, and reduces its cost by 10 Focus.
      • Venomous Fangs - Your pet's Basic Attack deals 94 additional damage to enemies suffering from your Serpent Sting.
      • Wilderness Survival - Raptor Strike/Mongoose Bite deals an additional 50 damage and reduces the remaining cooldown of Wildfire Bomb by 1.0 sec.
      • Wildfire Cluster - Wildfire Bomb drops a small cluster of bombs around the target, each exploding for 53 damage.
  • Mage (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Arcane
      • Anomalous Impact - Arcane Missiles deals 7 additional damage for each Arcane Charge you have.
      • Arcane Pressure - Arcane Barrage deals an additional 192 damage per Arcane Charge against targets below 20% health.
      • Arcane Pummeling - Each wave of Arcane Missiles deals 97 more damage than the previous one.
      • Brain Storm - While channeling Evocation, your Intellect is increased by 89 every 1 sec. Lasts 10 sec.
      • Explosive Echo - Arcane Explosion deals an additional 48 damage. When it damages at least 3 targets, it has a 10% chance to deal an additional 325 Arcane damage to them.
      • Galvanizing Spark - Arcane Blast deals an additional 26 damage and has a 10% chance to generate a second Arcane Charge.
    • Fire
      • Blaster Master - Fire Blast increases your Mastery by 0 for 3 sec.
      • Duplicative Incineration - Fireball deals an additional 102 damage, and has a 5% chance to launch a second Fireball.
      • Firemind - Consuming Hot Streak grants you 36 Intellect for 12 sec. This effect stacks up to 3 times.
      • Flames of Alacrity - Enhanced Pyrotechnics grants an additional 0 Haste.
      • Preheat - Scorch increases the damage the target takes from your Fire Blast by 99 for 30 sec.
      • Trailing Embers - Pyroblast burns enemies between you and the target for 84 Fire damage over 6 sec.
    • Frost
      • Frigid Grasp - Icy Veins grants you a charge of Fingers of Frost and increases your Intellect by 249 for 10 sec.
      • Glacial Assault - Flurry has a 10% chance each strike to call down an icy comet, crashing into your target and nearby enemies for 356 Frost damage.
      • Packed Ice - Ice Lance deals an additional 37 damage to enemies recently damaged by your Frozen Orb.
      • Tunnel of Ice - Frostbolt increases the damage of Frostbolt by 30, stacking up to 3 times. This effect is reset if you cast Frostbolt at a different enemy.
      • Whiteout - Ice Lance deals an additional 29 damage and reduces the cooldown of Frozen Orb by 0.5 sec.
      • Winter's Reach - Consuming Brain Freeze has a 30% chance to make your next non-instant Flurry cast within 15 sec deal an additional 537 damage per hit.
  • Monk (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Brewmaster
      • Boiling Brew - Breath of Fire deals 84 additional damage over its duration, and has a chance to summon a Healing Sphere each time it deals damage.
      • Elusive Footwork - Blackout Strike deals an additional 56 damage. Blackout Strike critical hits grant an additional 1 stack of Elusive Brawler.
      • Fit to Burst - Drinking Purifying Brew while at Heavy Stagger causes your next 3 melee abilities to heal you for 244.
      • Niuzao's Blessing - Expel Harm restores 117 health over 6 sec for each Healing Sphere consumed.
      • Staggering Strikes - When you Blackout Strike, your Stagger is reduced by 239.
      • Training of Niuzao - Gain up to 0 Mastery based on your current level of Stagger.
    • Mistweaver
      • Burst of Life - When Life Cocoon expires, it releases a burst of mist that restores 1675 health split among the target and nearby allies.
      • Font of Life - Your Essence Font's initial heal is increased by 28 and has a chance to reduce the cooldown of Thunder Focus Tea by 1 sec.
      • Invigorating Brew - Vivify does an additional 160 healing when empowered by Thunder Focus Tea.
      • Misty Peaks - When your Renewing Mists heals an ally, you have a chance to gain 0 Haste for 10 sec.
      • Overflowing Mists - Your Enveloping Mists heal the target for 64 each time they take damage.
      • Uplifted Spirits - Your Vivify heals for an additional 57. Vivify critical heals reduce the cooldown of your Revival by 1.0 sec.
    • Windwalker
      • Iron Fists - Fists of Fury grants you 0 Critical Strike for 6 sec when it hits at least 4 enemies.
      • Meridian Strikes - When you Combo Strike, the cooldown of Touch of Death is reduced by 0.1 sec. Touch of Death deals an additional 2,090 damage.
      • Open Palm Strikes - When Fists of Fury deals damage, it has a 5% chance to refund 1 Chi, and it deals 110 additional damage.
      • Pressure Point - Tiger Palm's chance to make your next Blackout Kick free is increased to 10% and Tiger Palm deals an additional 129 damage.
      • Sunrise Technique - Attacking a target with Rising Sun Kick causes your damaging melee abilities to deal 44 additional Physical damage to that target for 15 sec.
      • Swift Roundhouse - Blackout Kick increases the damage of your next Rising Sun Kick by 228, stacking up to 2 times.
  • Paladin (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Holy
      • Breaking Dawn - Increases the healing done by Light of Dawn by 35 and its range to 40 yards.
      • Divine Revelations - Healing an ally with Holy Light while empowered by Infusion of Light refunds 0 mana.
      • Grace of the Justicar - Judging a foe heals all allies within 8 yards of that enemy for 65.
      • Martyr's Breath - Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 144. This effect can stack up to 10 times.
      • Moment of Compassion - Your Flash of Light heals for an additional 42 when cast on a target affected by your Beacon of Light.
      • Radiant Incandescence - Your Holy Shock criticals deal an additional 42 damage, or an additional 66 healing, over 3 sec.
    • Protection
      • Bulwark of Light - Avenger's Shield grants you a shield, absorbing 780 damage for 8 sec.
      • Dauntless Divinity - When Guardian of Ancient Kings expires, your Block is increased by 2,332 for 30 sec
      • Inner Light - When Shield of the Righteous expires, gain 933 Block and deal 434 Holy damage to all attackers for 4 sec.
      • Inspiring Vanguard - Grand Crusader's chance is increased to 20% and it grants you 199 Strength for 8 sec.
      • Judicious Defense - Your Judgment critical strikes reduce the damage of the target's melee attacks against you by 160 for 8 sec.
      • Soaring Shield - Avenger's Shield now strikes 4 enemies and grants 0 Mastery per enemy struck for 8 sec.
    • Retribution
      • Avenger's Might - While Avenging Wrath is active, your Mastery is increased by 0.
      • Divine Right - When Divine Storm damages an enemy who is below 20% health, your Strength is increased by 329 for 10 sec.
      • Expurgation - our Blade of Justice critical hits cause the target to burn for an additional 199 Holy damage every 2 sec over 6 sec.
      • Indomitable Justice - Judgment deals additional damage when your health percentage exceeds the target's, up to 345 damage.
      • Relentless Inquisitor - Spending Holy Power grants you 0 haste for 10 sec per Holy Power spent, stacking up to 20 times.
      • Zealotry - Casting Crusader Strike increases the damage of your Crusader Strike by 16 for 20 sec, stacking up to 10 times.
  • Priest (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Discipline
      • Contemptuous Homily - Penance deals an additional 21 damage and extends your Shadow Word: Pain/Purge the Wicked by 1 sec per bolt.
      • Depth of the Shadows - Each time Shadow Word: Pain/Purge the Wicked deals damage, the healing of your next Shadow Mend is increased by 7, up to a maximum of 210.
      • Enduring Luminescence - Power Word: Radiance restores 92 additional health, and applies Atonement for 70% of its normal duration.
      • Gift of Forgiveness - Smite deals an additional 48 damage if you have at least 3 Atonements active.
      • Moment of Repose - Pain Suppression applies Atonement to the target and instantly heals them for 1,276.
      • Weal and Woe - Healing an ally with Penance increases the damage of your next Smite by 64. Damaging an enemy with Penance increases the absorption of your next Power Word: Shield by 239.
    • Holy
      • Blessed Sanctuary - Echo of Light from Holy Word: Sanctify heals for an additional 240.
      • Everlasting Light - Heal restores up to 160 additional health, based on your missing mana.
      • Permeating Glow - Flash Heal increases the healing of your Flash Heals on that ally by 96 for 6 sec.
      • Prayerful Litany - Prayer of Healing restores an additional 183 health to the most injured ally it affects.
      • Sacred Flame - Holy Fire deals an additional 500 damage instantly, and restores 134 mana each time it deals damage.
      • Word of Mending - Prayer of Mending heals for an additional 200 and reduces Holy Word: Sanctify's cooldown by 2 sec.
    • Shadow
      • Chorus of Insanity - When Voidform ends, gain 0 Critical Strike for each stack of Voidform. This effect decays every 1 sec.
      • Death Throes - Shadow Word: Pain deals an additional 264 damage. When an enemy dies while afflicted by your Shadow Word: Pain, you gain 5 Insanity.
      • Searing Dialogue - Mind Sear deals an additional 32 damage to enemies suffering from your Shadow Word: Pain.
      • Spiteful Apparitions - Shadowy Apparitions deal an additional 80 damage to enemies suffering from your Vampiric Touch.
      • Thought Harvester - Casting Vampiric Touch increases the damage of your next Mind Blast/Shadow Word: Void by 452.
      • Whispers of the Damned - Void Bolt increases the damage of Mind Blast/Shadow Word: Void by 63 for 6 sec, stacking up to 6 times.
  • Rogue (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Assassination
      • Double Dose - When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional 95 damage.
      • Fan of Blades - Fan of Knives' radius is increased to 15 yds and damage is increased by 20 if it hits at least 3 targets.
      • Poisoned Wire - Garrote increases the critical strike rating of your next Mutilate by 0.
      • Scent of Blood - Rupture increases your Agility by 67. You may gain this benefit for each enemy suffering from your Rupture.
      • Shrouded Suffocation - Garrote cast from Stealth generates 2 additional Combo Points and deals 73 additional damage.
      • Twist the Knife - Envenom deals 20 additional damage per combo point, and Envenom lasts for 1.0 sec longer when it critically strikes.
    • Outlaw
      • Ace Up Your Sleeve - Each combo point spent on Between the Eyes increases damage by an additional 17 and grants a 2% chance to gain 4 Combo Points.
      • Brigand's Blitz - Adrenaline Rush increases your Haste by 93 every sec, stacking up to 10 times. Lasts 20 seconds.
      • Deadshot - Between the Eyes increases the damage of your next Pistol Shot by 302.
      • Paradise Lost - Take control of the dice of fate, granting yourself 146 Agility if Roll the Bones only provides you with one combat enhancement.
      • Snake Eyes - For each combo point spent on Roll the Bones/Slice and Dice, it causes your next 5 Sinister Strikes to deal 30 additional damage.
      • Storm of Steel - Extra strikes from Sinister Strike increase the damage of your next Dispatch by 47.
    • Subtlety
      • Blade In The Shadows - Shadowstrike increases the damage your Shadowstrike deals by 13 for 60 sec, stacking up to 10 times.
      • Inevitability - Backstab and Shadowstrike deal an additional 31 damage and extend the duration of your Symbols of Death by 0.5 sec.
      • Night's Vengeance - Nightblade increases the damage of your next Eviscerate within 8 sec by 22.
      • Perforate - Backstabbing an enemy from behind increases the damage of Backstab by 20 for 12 sec, stacking up to 3 times.
      • Sharpened Blades - Your autoattacks increase the damage of your next Shuriken Toss or Poisoned Knife by 24, stacking up to 40 times.
      • The First Dance - Shadow Dance grants an additional 0 critical strike rating to the first Eviscerate, Shadowstrike, or Shuriken Storm used during it.
  • Shaman (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Elemental
      • Echo of the Elementals - When your Fire Elemental/Storm Elemental expires, it leaves behind a Ember Elemental to continue attacking your enemies for 30 sec.
      • Natural Harmony - Dealing Fire damage grants 0 critical strike for 12 sec. Dealing Frost damage grants 0 mastery for 12 sec. Dealing Nature damage grants 0 haste for 12 sec.
      • Igneous Potential - Your Lava Burst deals 40 additional damage, and your Lava Surge chance is increased to 18%.
      • Lava Shock - Flame Shock damage increases the damage of your next Earth Shock by 32, stacking up to 20 times.
      • Rumbling Tremors - Your Earth Elemental spawns Tremors that deal 88 Physical damage to enemies within 8 yds every 2 seconds. Earth Elemental's auto attack damage is increased by 104.
      • Synapse Shock - Lightning Bolt and Chain Lightning increase your Intellect by 21 per target hit for 15 sec, stacking up to 5 times.
    • Enhancement
      • Ancestral Resonance - When you cast Heroism, your Mastery increases by 0 every second, stacking up to 20 times.
      • Natural Harmony - Dealing Fire damage grants 0 critical strike for 12 sec. Dealing Frost damage grants 0 mastery for 12 sec. Dealing Nature damage grants 0 haste for 12 sec.
      • Lightning Conduit - Stormstrike marks the target as a Lightning Conduit for 60 sec. Stormstrike deals 57 Nature damage to all enemies you've marked as Conduits.
      • Primal Primer - Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by 28, stacking up to 10 times.
      • Roiling Storm - Every 2 seconds, reduce the cost of your next Stormstrike by 2 Maelstrom and increase its damage by 53. This effect stacks up to 15 times.
      • Strength of Earth - Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 126 Nature damage.
    • Restoration
      • Ebb and Flow - Healing Tide Totem restores up to 37 additional health each pulse, based on how close your allies are to the totem. Maximum benefit for allies within 8 yds of the totem.
      • Overflowing Shores - Your Healing Rain is 10% larger, and casting Healing Rain instantly restores 104 health to allies within its area.
      • Soothing Waters - Your Chain Heal heals its primary target for an additional 128 healing.
      • Spouting Spirits - Spirit Link Totem restores 319 health to all nearby allies 1 second after it is dropped.
      • Surging Tides - If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 650 damage for 8 sec.
      • Swelling Stream - Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 169 health to up to 3 injured allies. Healing is reduced by 30% after each jump.
  • Warlock (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Affliction
      • Cascading Calamity - Casting Unstable Affliction on a target affected by your Unstable Affliction increases your Haste by 0 for 15 sec
      • Deathbloom - If your Seed of Corruption detonates early, it deals 48 additional damage.
      • Dreadful Calling - Unstable Affliction deals 32 additional damage, and casting Unstable Affliction reduce the cooldown of Summon Darkglare by 1 sec.
      • Inevitable Demise - Damaging an enemy with Corruption increases the damage of your next Drain Life by 7. This effect stacks up to 100 times.
      • Sudden Onset - Agony deals up to an additional 0 damage and starts with 4 stacks.
      • Wracking Brilliance - Every other Soul Shard your Agony generates also increases your Intellect by 345 for 6 sec.
    • Demonology
      • Demonic Meteor - Hand of Gul'dan deals 62 additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.
      • Explosive Potential - When your Implosion consumes 3 or more Imps, gain 0 Haste for 6 sec.
      • Forbidden Knowledge - Call Dreadstalkers has a 30% chance to make your next non-instant Demonbolt deal 1,009 additional damage.
      • Shadow's Bite - When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 76 for 8 sec.
      • Supreme Commander - When your Demonic Tyrant expires, consume its life essence, granting you a stack of Demonic Core and increasing your Intellect by 398 for 15 sec.
      • Umbral Blaze - Your Hand of Guldan has a 15% chance to burn its target for 169 additional Shadowflame damage every 2 sec for 6 sec.
    • Destruction
      • Accelerant - When your Rain of Fire damages 3 or more targets, gain 0 Haste for 8 sec.
      • Bursting Flare - Casting Conflagrate on a target affected by your Immolate increases your Mastery by 0 for 20 sec, stacking up to 5 times.
      • Chaotic Inferno - Chaos Bolt deals 69 additional damage, and has a 25% chance to make your next Incinerate instant.
      • Crashing Chaos - Summoning your Infernal increases the damage of your next 8 Chaos Bolts by 283.
      • Flashpoint - When your Immolate deals periodic damage to a target above 80% health, gain 0 Haste for 8 sec.
      • Rolling Havoc - Each time your spells duplicate to a Havoc target, gain 61 Intellect for 10 sec. This effect stacks.
  • Warrior (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Arms
      • Crushing Assault - Your melee abilities have a chance to increase the damage of your next Slam by 483 and reduce its Rage cost by 20.
      • Executioner's Precision - Execute increases the damage of your next Mortal Strike against the target by 215, stacking up to 2 times.
      • Gathering Storm - While Bladestorming/Ravagering, every 1 sec you gain 62 Speed and Bladestorm's damage increases by 374. Lasts 6 sec.
      • Lord of War - Colossus Smash/Warbreaker deals an additional 645 damage and generates 10 Rage.
      • Seismic Wave - Overpower causes a seismic wave that deals 251 Physical damage to enemies in a 10 yd line.
      • Test of Might - When Colossus Smash/Warbreaker expires, your Strength is increased by 35 for every 10 Rage you spent during Colossus Smash. Lasts 12 sec.
    • Fury
      • Bloodcraze - Bloodthirst gains 0 critical strike rating every 1 sec, up to 0 rating. This effect resets when Bloodthirst critically strikes.
      • Infinite Fury - When Recklessness expires, your Critical Strike is increased by 0 for 5 sec. Your auto attacks will refresh the duration of this effect.
      • Pulverizing Blows - Raging Blow causes every strike of your next Rampage to deal an additional 27 damage. Stacks up to 5 times.
      • Reckless Flurry - Auto attacks deal 574 additional damage and reduce the cooldown of Recklessness by 0.1 sec.
      • Simmering Rage - Rampage deals an additional 396 damage and generates 1 Rage per strike.
      • Trample the Weak - Rampaging an enemy whose health percentage is lower than yours increases your Strength and Stamina by 104 for 8 sec.
    • Protection
      • Bloodsport - Ignore Pain prevents 399 additional damage, and grants you 0 Leech for 8 sec.
      • Brace for Impact - Using Shield Slam increases your Block by 166 and the damage of your Shield Slam by 205 for 9 sec. Multiple applications of this effect may overlap
      • Callous Reprisal - Revenge deals 33 additional damage and reduces the damage enemies deal to you by 0.5% for 8 sec, stacking up to 3 times.
      • Deafening Crash - Thunder Clap deals an additional 40 damage and extends the duration of your Demoralizing Shout on affected enemies by 1 sec.
      • Iron Fortress - Increases Block by 199, and blocking an attack deals 249 Physical damage to the attacker. Critical blocks deal double damage.
      • Reinforced Plating - Blocking an attack increases your Strength by 32 for 5 sec, stacking up to 5 times.



Originally Posted by MMO-Champion
Second Band - Azerite Powers
The second tier of Azerite Powers are generic talents that are more role specific instead of class specific. There is one choice that fits every role and then the other options fall into tank, healer, or dps buffs. This tier is much like the shadow and light tier of the Netherlight Crucible. This tier does not exist on gear until item level 340 (mythic dungeon quality).

Role Agnostic Powers
  • Blood Siphon - Increases your Mastery by 69 and your Leech by 35.
  • Earthlink - Azerite energy courses through you, reaching 54 primary stat and then diminishing down to 9 primary stat, cycling every 6 sec.
  • Lifespeed - Increases your Haste by 69 and your Avoidance by 35.
  • On My Way - Increases your Versatility by 69 and your Speed by 35.

Tank/Defensive Powers
  • Ablative Shielding - Falling below 40% health grants you 622 Armor for 10 sec. Taking further Physical damage reduces the Armor granted. May only occur every 30 sec.
  • Azerite Veins - Taking damage has a chance to grant you Azerite Veins, healing you for 650 every 3 sec. Lasts 18 sec or until you are fully healed.
  • Crystalline Carapace - When dealt damage greater than 10% of your maximum health, gain 62 Armor and cause melee attackers to suffer 71 Physical damage. Lasts 12 sec.
  • Shimmering Haven - Taking damage has a chance to create an upwelling of Azerite beneath your feet, increasing your Health by 7,692 and your Armor by 218 while you stand within it. Lasts 10 sec.
  • Strength in Numbers - Taking damage has a chance to increase your maximum health by 738 for each enemy within 8 yds, up to 5 enemies. Lasts 15 sec.
  • Winds of War - Taking damage grants you 0 Dodge for 3 sec, stacking up to 5 times.

Healing Powers
  • Blessed Portents - Your healing spells have a chance to apply Blessed Portents for 20 sec. When the ally falls below 50% health, Blessed Portents is consumed and instantly restores 3,421 health.
  • Bracing Chill - Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 195 and move Bracing Chill to a nearby ally (up to 6 times).
  • Concentrated Mending - Your healing effects have a chance to grant the target 8 additional healing every 2 sec for 12 sec. This effect doubles every 2 sec.
  • Ephemeral Recovery - Casting a healing spell restores 0 mana over 8 sec. Stacks up to 2 times.
  • Savior - Your heals on targets below 35% health have a chance to heal for an additional 390.
  • Synergistic Growth - Casting your multi-target healing spell grants you 0 Mastery for 10 sec sec. This cannot occur more than once every 30 sec sec.
  • Woundbinder - Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.

Damage Orientated Powers
  • Azerite Globules - Your damaging abilities have a chance to implant an Azerite Globule on your enemies. When an enemy collects 3 Azerite Globules, they explode, dealing 175 Fire damage to nearby enemies.
  • Elemental Whirl - Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
  • Gutripper - Your damaging abilities have a chance to deal 169 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Heed My Call - Your damaging abilities have a chance to deal 368 Nature damage to your target, and 158 Nature damage to enemies within 3 yards of that target.
  • Overwhelming Power - Your damaging abilities have a chance to grant you 25 applications of Overwhelming Power. Each stack of Overwhelming Power grants 0 Haste. An application of Overwhelming Power is removed every 1 sec or whenever you take damage.
  • Unstable Flames - Your damaging abilities have a chance to grant 0 critical strike rating for 5 sec. This effect stacks up to 5 times.



Originally Posted by MMO-Champion
Third Band - Azerite Powers
The third band of azerite powers is actually the second band for any Azerite Armor that is below item level 340. This will be the second band that you unlock for basic leveling gear up through heroic dungeon gear. It is comprised of defensive traits, one choice that is generic and two that are tailored to your class.

Class Agnostic Defensive Azerite Powers
  • Azerite Fortification - When stunned, immobilized, or knocked back, you heal for 1,276.
  • Bulwark of the Masses - When you are surrounded by 4 or more enemies, gain a shield that absorbs 1,429 damage. Cannot occur more than once every 15 sec.
  • Gemhide - When dealt damage greater than 10% of your maximum health, gain 121 Avoidance and 121 Armor for 10 sec.
  • Impassive Visage - When you take damage, heal for 375. Cannot occur more than once every 6 sec sec.
  • Longstrider - Increases your movement speed by 0% of your highest secondary rating, up to 0%.
  • Resounding Protection - Every 30 sec, gain an absorb shield for 1,072 for 30 sec.
  • Self Reliance - While no enemies are within 20 yds, you heal for 100 every 3 sec.
  • Vampiric Speed - When an enemy you harmed dies, you heal for 3,165 and gain 83 Speed for 6 sec.

Class Defensive Powers



Originally Posted by MMO-Champion
Fourth Band - Azerite Power
The last band that you unlock is the innermost Azerite Power band. There is only one trait to choose here and it is always a 5 item level increase to the Azerite Armor piece.


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