MMO-Champion
Death Knight Talents

Death Knight

  Talent Tier Col Description
Dancing Rune Weapon
Rank 1
11 2 Unleashes all available runic power to summon a second rune weapon that fights on its own for 5 sec plus 1 sec per 10 additional runic power, doing the same attacks as the Death Knight but for 50% reduced damage.
40 Runic Power, 30 yd range, Instant, 1.5 min cooldown
Blood Gorged
Rank 1
10 2 When you are above 75% health, you deal 2% more damage. In addition, your attacks ignore up to 2% of your opponent's armor at all times.
Blood Gorged
Rank 2
10 2 When you are above 75% health, you deal 4% more damage. In addition, your attacks ignore up to 4% of your opponent's armor at all times.
Blood Gorged
Rank 3
10 2 When you are above 75% health, you deal 6% more damage. In addition, your attacks ignore up to 6% of your opponent's armor at all times.
Blood Gorged
Rank 4
10 2 When you are above 75% health, you deal 8% more damage. In addition, your attacks ignore up to 8% of your opponent's armor at all times.
Blood Gorged
Rank 5
10 2 When you are above 75% health, you deal 10% more damage. In addition, your attacks ignore up to 10% of your opponent's armor at all times.
Will of the Necropolis
Rank 1
9 1 Damage that would take you below 35% health or taken while you are at 35% health is reduced by 5%. This effect cannot occur more often than once every 15 sec.
Will of the Necropolis
Rank 2
9 1 Damage that would take you below 35% health or taken while you are at 35% health is reduced by 10%. This effect cannot occur more often than once every 15 sec.
Will of the Necropolis
Rank 3
9 1 Damage that would take you below 35% health or taken while you are at 35% health is reduced by 15%. This effect cannot occur more often than once every 15 sec.
Heart Strike
Rank 1
9 2 Instantly strike the target and his nearest ally, causing 50% weapon damage plus 125, total damage increased by 10% for each of your diseases on the target.
1 Blood, 5 yd range, Instant
Might of Mograine
Rank 1
9 3 Increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 15%.
Might of Mograine
Rank 2
9 3 Increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 30%.
Might of Mograine
Rank 3
9 3 Increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%.
Improved Death Strike
Rank 1
8 1 Increases the damage of your Death Strike by 30% and increases its critical strike chance by 6%.
Improved Death Strike
Rank 1
8 1 Increases the damage of your Death Strike by 15% and increases its critical strike chance by 3%.
Sudden Doom
Rank 1
8 2 Your Blood Strikes and Heart Strikes have a 5% chance to launch a free Death Coil at your target.
Sudden Doom
Rank 2
8 2 Your Blood Strikes and Heart Strikes have a 10% chance to launch a free Death Coil at your target.
Sudden Doom
Rank 3
8 2 Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target.
Vampiric Blood
Rank 1
8 3 Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 20 sec. After the effect expires, the health is lost.
1 Blood, Instant, 2 min cooldown
Bloodworms
Rank 1
7 1 Your weapon hits have a 3% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
Bloodworms
Rank 2
7 1 Your weapon hits have a 6% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
Bloodworms
Rank 3
7 1 Your weapon hits have a 9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
Hysteria
Rank 1
7 2 Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.
30 yd range, Instant, 3 min cooldown
Improved Blood Presence
Rank 1
7 3 While in Frost Presence or Unholy Presence, you retain 2% healing from Blood Presence, and healing done to you is increased by 5% in Blood Presence.
Improved Blood Presence
Rank 2
7 3 While in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
Bloody Vengeance
Rank 1
6 2 Gives you a 1% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Bloody Vengeance
Rank 2
6 2 Gives you a 2% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Bloody Vengeance
Rank 3
6 2 Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abomination's Might
Rank 1
6 3 Your Blood Strikes and Heart Strikes have a 25% chance and your Death Strikes and Obliterates have a 50% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 1%.
Abomination's Might
Rank 2
6 3 Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.
Bloody Strikes
Rank 1
5 1 Increases the damage of Blood Strike and Heart Strike by 15%, and increases the damage of Blood Boil by 10%.
Bloody Strikes
Rank 2
5 1 Increases the damage of Blood Strike and Heart Strike by 30%, and increases the damage of Blood Boil by 20%.
Bloody Strikes
Rank 3
5 1 Increases the damage of Blood Strike and Heart Strike by 45%, and increases the damage of Blood Boil by 30%.
Veteran of the Third War
Rank 1
5 3 Increases your total Strength and Stamina by 2%, and your expertise by 2.
Veteran of the Third War
Rank 2
5 3 Increases your total Strength and Stamina by 4%, and your expertise by 4.
Veteran of the Third War
Rank 3
5 3 Increases your total Strength and Stamina by 6%, and your expertise by 6.
Mark of Blood
Rank 1
5 4 Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec or up to 20 hits.
1 Blood, 30 yd range, Instant, 3 min cooldown
Improved Rune Tap
Rank 1
4 1 Increases the health provided by Rune Tap by 33% and lowers its cooldown by 10 sec.
Improved Rune Tap
Rank 2
4 1 Increases the health provided by Rune Tap by 66% and lowers its cooldown by 20 sec.
Improved Rune Tap
Rank 3
4 1 Increases the health provided by Rune Tap by 100% and lowers its cooldown by 30 sec.
Spell Deflection
Rank 1
4 3 You have a chance equal to your Parry chance of taking 15% less damage from a direct damage spell.
Spell Deflection
Rank 2
4 3 You have a chance equal to your Parry chance of taking 30% less damage from a direct damage spell.
Spell Deflection
Rank 3
4 3 You have a chance equal to your Parry chance of taking 45% less damage from a direct damage spell.
Vendetta
Rank 1
4 4 Heals you for up to 2% of your maximum health whenever you kill a target that yields experience or honor.
Vendetta
Rank 2
4 4 Heals you for up to 4% of your maximum health whenever you kill a target that yields experience or honor.
Vendetta
Rank 3
4 4 Heals you for up to 6% of your maximum health whenever you kill a target that yields experience or honor.
Rune Tap
Rank 1
3 1 Converts 1 Blood Rune into 10% of your maximum health.
1 Blood, Instant, 1 min cooldown
Dark Conviction
Rank 1
3 2 Increases your chance to critically hit with weapons, spells and abilities by 1%.
Dark Conviction
Rank 2
3 2 Increases your chance to critically hit with weapons, spells and abilities by 2%.
Dark Conviction
Rank 3
3 2 Increases your chance to critically hit with weapons, spells and abilities by 3%.
Dark Conviction
Rank 4
3 2 Increases your chance to critically hit with weapons, spells and abilities by 4%.
Dark Conviction
Rank 5
3 2 Increases your chance to critically hit with weapons, spells and abilities by 5%.
Death Rune Mastery
Rank 1
3 3 Whenever you hit with Death Strike or Obliterate there is a 33% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Death Rune Mastery
Rank 2
3 3 Whenever you hit with Death Strike or Obliterate there is a 66% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Instant, 3 min cooldown
Death Rune Mastery
Rank 3
3 3 Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Instant, 3 min cooldown
Bladed Armor
Rank 1
2 1 Increases your attack power by 1 for every 180 armor value you have.
Bladed Armor
Rank 2
2 1 Increases your attack power by 2 for every 180 armor value you have.
Bladed Armor
Rank 3
2 1 Increases your attack power by 3 for every 180 armor value you have.
Bladed Armor
Rank 4
2 1 Increases your attack power by 4 for every 180 armor value you have.
Bladed Armor
Rank 5
2 1 Increases your attack power by 5 for every 180 armor value you have.
Scent of Blood
Rank 1
2 2 You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next melee hit to generate 5 runic power. This effect cannot occur more often than once every 10 sec.
Scent of Blood
Rank 2
2 2 You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 2 melee hits to generate 5 runic power. This effect cannot occur more often than once every 10 sec.
Scent of Blood
Rank 3
2 2 You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 5 runic power. This effect cannot occur more often than once every 10 sec.
Two-Handed Weapon Specialization
Rank 1
2 3 Increases the damage you deal with two-handed melee weapons by 2%.
Two-Handed Weapon Specialization
Rank 2
2 3 Increases the damage you deal with two-handed melee weapons by 4%.
Butchery
Rank 1
1 1 Whenever you kill an enemy that grants experience or honor, you generate up to 10 runic power. In addition, you generate 1 runic power per 5 sec while in combat.
Butchery
Rank 2
1 1 Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.
Subversion
Rank 1
1 2 Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3%, and reduces threat generated while in Blood or Unholy Presence by 8%.
Subversion
Rank 2
1 2 Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 6%, and reduces threat generated while in Blood or Unholy Presence by 16%.
Subversion
Rank 3
1 2 Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%.
Blade Barrier
Rank 1
1 3 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 1% for the next 10 sec.
Blade Barrier
Rank 2
1 3 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 2% for the next 10 sec.
Blade Barrier
Rank 3
1 3 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 3% for the next 10 sec.
Blade Barrier
Rank 4
1 3 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 4% for the next 10 sec.
Blade Barrier
Rank 5
1 3 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 5% for the next 10 sec.