| Talent | Tier | Col | Description | |
| Dancing Rune Weapon Rank 1 |
11 | 2 | Unleashes all available runic power to summon a second rune weapon that fights on its own for 5 sec plus 1 sec per 10 additional runic power, doing the same attacks as the Death Knight but for 50% reduced damage. 40 Runic Power, 30 yd range, Instant, 1.5 min cooldown |
|
| Blood Gorged Rank 1 |
10 | 2 | When you are above 75% health, you deal 2% more damage. In addition, your attacks ignore up to 2% of your opponent's armor at all times. |
|
| Blood Gorged Rank 2 |
10 | 2 | When you are above 75% health, you deal 4% more damage. In addition, your attacks ignore up to 4% of your opponent's armor at all times. |
|
| Blood Gorged Rank 3 |
10 | 2 | When you are above 75% health, you deal 6% more damage. In addition, your attacks ignore up to 6% of your opponent's armor at all times. |
|
| Blood Gorged Rank 4 |
10 | 2 | When you are above 75% health, you deal 8% more damage. In addition, your attacks ignore up to 8% of your opponent's armor at all times. |
|
| Blood Gorged Rank 5 |
10 | 2 | When you are above 75% health, you deal 10% more damage. In addition, your attacks ignore up to 10% of your opponent's armor at all times. |
|
| Will of the Necropolis Rank 1 |
9 | 1 | Damage that would take you below 35% health or taken while you are at 35% health is reduced by 5%. This effect cannot occur more often than once every 15 sec. |
|
| Will of the Necropolis Rank 2 |
9 | 1 | Damage that would take you below 35% health or taken while you are at 35% health is reduced by 10%. This effect cannot occur more often than once every 15 sec. |
|
| Will of the Necropolis Rank 3 |
9 | 1 | Damage that would take you below 35% health or taken while you are at 35% health is reduced by 15%. This effect cannot occur more often than once every 15 sec. |
|
| Heart Strike Rank 1 |
9 | 2 | Instantly strike the target and his nearest ally, causing 50% weapon damage plus 125, total damage increased by 10% for each of your diseases on the target. 1 Blood, 5 yd range, Instant |
|
| Might of Mograine Rank 1 |
9 | 3 | Increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 15%. |
|
| Might of Mograine Rank 2 |
9 | 3 | Increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 30%. |
|
| Might of Mograine Rank 3 |
9 | 3 | Increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%. |
|
| Improved Death Strike Rank 1 |
8 | 1 | Increases the damage of your Death Strike by 30% and increases its critical strike chance by 6%. |
|
| Improved Death Strike Rank 1 |
8 | 1 | Increases the damage of your Death Strike by 15% and increases its critical strike chance by 3%. |
|
| Sudden Doom Rank 1 |
8 | 2 | Your Blood Strikes and Heart Strikes have a 5% chance to launch a free Death Coil at your target. |
|
| Sudden Doom Rank 2 |
8 | 2 | Your Blood Strikes and Heart Strikes have a 10% chance to launch a free Death Coil at your target. |
|
| Sudden Doom Rank 3 |
8 | 2 | Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target. |
|
| Vampiric Blood Rank 1 |
8 | 3 | Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 20 sec. After the effect expires, the health is lost. 1 Blood, Instant, 2 min cooldown |
|
| Bloodworms Rank 1 |
7 | 1 | Your weapon hits have a 3% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed. |
|
| Bloodworms Rank 2 |
7 | 1 | Your weapon hits have a 6% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed. |
|
| Bloodworms Rank 3 |
7 | 1 | Your weapon hits have a 9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed. |
|
| Hysteria Rank 1 |
7 | 2 | Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second. 30 yd range, Instant, 3 min cooldown |
|
| Improved Blood Presence Rank 1 |
7 | 3 | While in Frost Presence or Unholy Presence, you retain 2% healing from Blood Presence, and healing done to you is increased by 5% in Blood Presence. |
|
| Improved Blood Presence Rank 2 |
7 | 3 | While in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence. |
|
| Bloody Vengeance Rank 1 |
6 | 2 | Gives you a 1% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times. |
|
| Bloody Vengeance Rank 2 |
6 | 2 | Gives you a 2% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times. |
|
| Bloody Vengeance Rank 3 |
6 | 2 | Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times. |
|
| Abomination's Might Rank 1 |
6 | 3 | Your Blood Strikes and Heart Strikes have a 25% chance and your Death Strikes and Obliterates have a 50% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 1%. |
|
| Abomination's Might Rank 2 |
6 | 3 | Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%. |
|
| Bloody Strikes Rank 1 |
5 | 1 | Increases the damage of Blood Strike and Heart Strike by 15%, and increases the damage of Blood Boil by 10%. |
|
| Bloody Strikes Rank 2 |
5 | 1 | Increases the damage of Blood Strike and Heart Strike by 30%, and increases the damage of Blood Boil by 20%. |
|
| Bloody Strikes Rank 3 |
5 | 1 | Increases the damage of Blood Strike and Heart Strike by 45%, and increases the damage of Blood Boil by 30%. |
|
| Veteran of the Third War Rank 1 |
5 | 3 | Increases your total Strength and Stamina by 2%, and your expertise by 2. |
|
| Veteran of the Third War Rank 2 |
5 | 3 | Increases your total Strength and Stamina by 4%, and your expertise by 4. |
|
| Veteran of the Third War Rank 3 |
5 | 3 | Increases your total Strength and Stamina by 6%, and your expertise by 6. |
|
| Mark of Blood Rank 1 |
5 | 4 | Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec or up to 20 hits. 1 Blood, 30 yd range, Instant, 3 min cooldown |
|
| Improved Rune Tap Rank 1 |
4 | 1 | Increases the health provided by Rune Tap by 33% and lowers its cooldown by 10 sec. |
|
| Improved Rune Tap Rank 2 |
4 | 1 | Increases the health provided by Rune Tap by 66% and lowers its cooldown by 20 sec. |
|
| Improved Rune Tap Rank 3 |
4 | 1 | Increases the health provided by Rune Tap by 100% and lowers its cooldown by 30 sec. |
|
| Spell Deflection Rank 1 |
4 | 3 | You have a chance equal to your Parry chance of taking 15% less damage from a direct damage spell. |
|
| Spell Deflection Rank 2 |
4 | 3 | You have a chance equal to your Parry chance of taking 30% less damage from a direct damage spell. |
|
| Spell Deflection Rank 3 |
4 | 3 | You have a chance equal to your Parry chance of taking 45% less damage from a direct damage spell. |
|
| Vendetta Rank 1 |
4 | 4 | Heals you for up to 2% of your maximum health whenever you kill a target that yields experience or honor. |
|
| Vendetta Rank 2 |
4 | 4 | Heals you for up to 4% of your maximum health whenever you kill a target that yields experience or honor. |
|
| Vendetta Rank 3 |
4 | 4 | Heals you for up to 6% of your maximum health whenever you kill a target that yields experience or honor. |
|
| Rune Tap Rank 1 |
3 | 1 | Converts 1 Blood Rune into 10% of your maximum health. 1 Blood, Instant, 1 min cooldown |
|
| Dark Conviction Rank 1 |
3 | 2 | Increases your chance to critically hit with weapons, spells and abilities by 1%. |
|
| Dark Conviction Rank 2 |
3 | 2 | Increases your chance to critically hit with weapons, spells and abilities by 2%. |
|
| Dark Conviction Rank 3 |
3 | 2 | Increases your chance to critically hit with weapons, spells and abilities by 3%. |
|
| Dark Conviction Rank 4 |
3 | 2 | Increases your chance to critically hit with weapons, spells and abilities by 4%. |
|
| Dark Conviction Rank 5 |
3 | 2 | Increases your chance to critically hit with weapons, spells and abilities by 5%. |
|
| Death Rune Mastery Rank 1 |
3 | 3 | Whenever you hit with Death Strike or Obliterate there is a 33% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. |
|
| Death Rune Mastery Rank 2 |
3 | 3 | Whenever you hit with Death Strike or Obliterate there is a 66% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. Instant, 3 min cooldown |
|
| Death Rune Mastery Rank 3 |
3 | 3 | Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. Instant, 3 min cooldown |
|
| Bladed Armor Rank 1 |
2 | 1 | Increases your attack power by 1 for every 180 armor value you have. |
|
| Bladed Armor Rank 2 |
2 | 1 | Increases your attack power by 2 for every 180 armor value you have. |
|
| Bladed Armor Rank 3 |
2 | 1 | Increases your attack power by 3 for every 180 armor value you have. |
|
| Bladed Armor Rank 4 |
2 | 1 | Increases your attack power by 4 for every 180 armor value you have. |
|
| Bladed Armor Rank 5 |
2 | 1 | Increases your attack power by 5 for every 180 armor value you have. |
|
| Scent of Blood Rank 1 |
2 | 2 | You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next melee hit to generate 5 runic power. This effect cannot occur more often than once every 10 sec. |
|
| Scent of Blood Rank 2 |
2 | 2 | You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 2 melee hits to generate 5 runic power. This effect cannot occur more often than once every 10 sec. |
|
| Scent of Blood Rank 3 |
2 | 2 | You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 5 runic power. This effect cannot occur more often than once every 10 sec. |
|
| Two-Handed Weapon Specialization Rank 1 |
2 | 3 | Increases the damage you deal with two-handed melee weapons by 2%. |
|
| Two-Handed Weapon Specialization Rank 2 |
2 | 3 | Increases the damage you deal with two-handed melee weapons by 4%. |
|
| Butchery Rank 1 |
1 | 1 | Whenever you kill an enemy that grants experience or honor, you generate up to 10 runic power. In addition, you generate 1 runic power per 5 sec while in combat. |
|
| Butchery Rank 2 |
1 | 1 | Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat. |
|
| Subversion Rank 1 |
1 | 2 | Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3%, and reduces threat generated while in Blood or Unholy Presence by 8%. |
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| Subversion Rank 2 |
1 | 2 | Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 6%, and reduces threat generated while in Blood or Unholy Presence by 16%. |
|
| Subversion Rank 3 |
1 | 2 | Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%. |
|
| Blade Barrier Rank 1 |
1 | 3 | Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 1% for the next 10 sec. |
|
| Blade Barrier Rank 2 |
1 | 3 | Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 2% for the next 10 sec. |
|
| Blade Barrier Rank 3 |
1 | 3 | Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 3% for the next 10 sec. |
|
| Blade Barrier Rank 4 |
1 | 3 | Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 4% for the next 10 sec. |
|
| Blade Barrier Rank 5 |
1 | 3 | Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 5% for the next 10 sec. |

