Gruul the Dragonkiller
Loots
- [Leggings of the Fallen Champion]
Leggings of the Fallen Champion Binds when picked up Classes: Paladin, Rogue, Shaman Requires Level 70 | |
|---|
| |
|---|
(Tier 4 Token)
- [Leggings of the Fallen Hero]
Leggings of the Fallen Hero Binds when picked up Classes: Hunter, Mage, Warlock Requires Level 70 | |
|---|
| |
|---|
(Tier 4 Token)
- [Leggings of the Fallen Defender]
Leggings of the Fallen Defender Binds when picked up Classes: Warrior, Priest, Druid Requires Level 70 | |
|---|
| |
|---|
(Tier 4 Token)
- [Bloodmaw Magus-Blade]
Bloodmaw Magus-Blade Binds when picked up Unique Main HandSword 35 - 136 DamageSpeed 1.80 (47.7 damage per second) +16 Stamina +15 Intellect Durability 105 / 105 Requires Level 70 Equip: Improves spell critical strike rating by 25. Equip: Increases damage and healing done by magical spells and effects by up to 203. |
| |
|---|
| |
|---|
(Main Hand Sword)
- [Axe of the Gronn Lords]
Axe of the Gronn Lords Binds when picked up Two-HandAxe 345 - 518 DamageSpeed 3.60 (119.9 damage per second) +66 Stamina Durability 120 / 120 Requires Level 70 Equip: Increases attack power by 124. |
| |
|---|
| |
|---|
(Two-Hand Axe)
- [Aldori Legacy Defender]
Aldori Legacy Defender Binds when picked up Off HandShield 5279 Armor 137 Block +39 Stamina Blue Socket Socket Bonus: +2 Defense Rating Durability 120 / 120 Requires Level 70 Equip: Increases defense rating by 19. Equip: Improves hit rating by 15. |
| |
|---|
| |
|---|
(Shield)
- [Shuriken of Negation]
Shuriken of Negation Binds when picked up ThrownThrown 79 - 120 DamageSpeed 1.20 (82.9 damage per second) +19 Stamina Durability 285 / 285 Requires Level 70 Equip: Increases attack power by 42. |
| |
|---|
| |
|---|
(Thrown)
- [Gauntlets of Martial Perfection]
Gauntlets of Martial Perfection Binds when picked up HandsPlate 982 Armor +36 Strength +34 Stamina Blue Socket Yellow Socket Socket Bonus: +3 Strength Durability 55 / 55 Requires Level 70 Equip: Improves critical strike rating by 23. |
| |
|---|
| |
|---|
(Plate)
- [Gauntlets of the Dragonslayer]
Gauntlets of the Dragonslayer Binds when picked up HandsMail 550 Armor +24 Agility +27 Stamina +27 Intellect Red Socket Red Socket Socket Bonus: +3 Intellect Durability 50 / 50 Requires Level 70 Equip: Increases attack power by 48. |
| |
|---|
| |
|---|
(Mail)
- [Windshear Boots]
Windshear Boots Binds when picked up FeetMail 605 Armor +37 Stamina +32 Intellect Durability 70 / 70 Requires Level 70 Equip: Improves spell hit rating by 18. Equip: Increases damage and healing done by magical spells and effects by up to 39. |
| |
|---|
| |
|---|
(Mail)
- [Cowl of Nature's Breath]
Cowl of Nature's Breath Binds when picked up HeadLeather 321 Armor +34 Stamina +42 Intellect +34 Spirit Durability 70 / 70 Requires Level 70 Equip: Increases healing done by spells and effects by up to 92. |
| |
|---|
| |
|---|
(Leather)
- [Gronn-Stitched Girdle]
Gronn-Stitched Girdle Binds when picked up WaistLeather 222 Armor +27 Stamina Blue Socket Yellow Socket Socket Bonus: +3 Critical Strike Rating Durability 40 / 40 Requires Level 70 Equip: Improves critical strike rating by 25. Equip: Increases attack power by 72. |
| |
|---|
| |
|---|
(Leather)
- [Collar of Cho'gall]
Collar of Cho'gall Binds when picked up HeadCloth 171 Armor +42 Stamina +36 Intellect Durability 60 / 60 Requires Level 70 Equip: Increases damage and healing done by magical spells and effects by up to 68. |
| |
|---|
| |
|---|
(Cloth)
- [Teeth of Gruul]
Teeth of Gruul Binds when picked up Neck +21 Intellect +19 Spirit Requires Level 70 Equip: Increases healing done by spells and effects by up to 46. Equip: Restores 8 mana per 5 sec. |
| |
|---|
| |
|---|
(Neck)
- [Dragonspine Trophy]
Dragonspine Trophy Binds when picked up Unique Trinket Requires Level 70 Equip: Increases attack power by 40. Equip: Your melee and ranged attacks have a chance to increase your haste rating by 325 for 10 sec. |
| |
|---|
| |
|---|
(Trinket)
- [Eye of Gruul]
Eye of Gruul Binds when picked up Unique Trinket Requires Level 70 Equip: Increases healing done by spells and effects by up to 44. Equip: Each healing spell you cast has a 2% chance to make your next heal cast within 15 sec cost 450 less mana. |
| |
|---|
| |
|---|
(Trinket)
|
Videos
|
Strategy
Abilities
Growth
+15% Damage Done every 30 Seconds. It can stack enough to instant-kill your tanks, don't expect to survive if it has more than 17 or 18 growth on him (9 minutes fight)
Hurtful Strike (Damage increased by Growth)
Hit the 2nd player in aggro list for 12350-13650 Physical Damage (~15 seconds timer). Only applies to people within melee range of Gruul, even if your offtank has enough aggro, if he's not next to Gruul (after a Ground slam), a melee DPS will die.
Cave In (Damage increased by Growth)
AOE dealing 3000 damage every 3 seconds. Look like a blizzard but with stones, and it can move a little. There is always one up throughout the fight, just move away if it's on you.
Reverberation
AOE Silence (4 seconds) on a random timer.
Ground Slam
First spell of a chain, Gruul will slam the ground and knockback every players in random directions. Once you landed, you will have to go away as much as possible from people who could be near you.
Gronn Lord's Grasp
Second spell of a chain, players movement speed is reduced by 20% every second for 5 seconds. Once your speed is reduced to 100%, next spell !
Stoned
Third spell, stunned.
Shatter
Final spell, Gruul will shatter the raid and people will get damage based on their distance from each other. Basically if you're next to another player, you will take around 7000 damage. Keep in mind that the damage are highly lowered by distance and you shouldn't be hit for an amount this high.
Additional informations
The more ranged DPS players you can afford to get in your raid, the easier it will be. You can use amplify magic on everybody to boost heals and magical damages (all Gruul's damages are physical). If you can't kill him fast enough, see our
consumables list.
Placement

Pretty simple, MT goes in the middle of the room with Gruul while the raid spread around to reduce the probability to get ejected into other players after a Ground slam. Melee DPS should also spread, at least to not get hit by the same cave in.
After a Ground slam, people have to spread out before Gruul casts Stoned/Shatter. Then you should try to go back to the place you were given at the beginning (try to stay in range of your healer), you can also hide in some places of the cavern where there are wood/stone pillars like the one on the screen, just try to be stuck enough in the structure to not get knockbacked. There are a lot of them around the room, you can see a few examples on the map.
Off tank should also be very cautious after a ground slam, if he doesn't get in melee range fast enough, the Hurtful strike will hit another player in melee range, most likely a rogue who will be instantly killed.
Things you really shouldn't forget
Really. You shouldn't.
- Healers should be careful after a Reverberation or a ground slam/shatter, this is when tanks have the highest chances to die.
- MOVE ! Do not wait for other people to do it for you. If you wipe because you were expecting the guy next to you to move, you're officialy an idiot.
- Melee dps and tanks should really spread out to avoid being in the same Cave In, once you reach a decent amount of Growth buff on Gruul it can be deadly