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Author Topic: 3.0.8 Crafting changes, ClassTimer, Comics  (Read 62283 times)
Boubouille
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« on: January 12, 2009, 12:47:11 pm »

Patch 3.0.8 Build 9438 - Professions changes
The latest PTR build introduced another batch of changes to enchanting recipes, lowering some of the material requirements even more! There was also a few other changes that I didn't mention in the first post.

Other 3.0.8 posts

Enchanting
Some of these enchants were already changed in a previous patch, I didn't merge the list with the old one to prevent any confusion. If an enchantment is in both list, this one is the most recent and will most likely be on live servers (But keep in mind that anything can change on PTRs, that's what happened with some of these enchants)

Enchantment 3.0.3 (Live) 3.0.8 (Test)
Boots - Greater Spirit12x 5x 10x 1x
Boots - Greater Assault35x 5x 4x 4x 4x
Boots - Tuskarr's Vitality40x 10x 1x 10x 2x 2x
Cloak - Shadow Armor20x 12x 1x 12x 1x
Cloak - Wisdom30x 10x 6x 6x 1x
Gloves - Expertise20x 12x 12x
Gloves - Precision15x 5x 4x
Gloves - Major Agility8x 1x 4x 1x
Weapon - Exceptional Agility12x 6x 2x 8x 4x 4x
Weapon - Berserking20x 15x 10x 12x 4x 4x 10x
Weapon - Black Magic25x 15x 10x 6x 6x 6x
Weapon - Superior Potency30x 10x 4x 10x 2x 2x 4x
Weapon - Mighty Spellpower40x 20x 6x 30x 6x 6x

Cooking

Engineering

Alchemy

Tailoring


Featured Addons – Issue 2 - ClassTimer (By Trell)
Time for another featured addon - and this is truly one that I couldn't ever live without now.  It's called ClassTimer.

ClassTimer will give you timer bars for your relevant skills - for example, Polymorph for a mage, Nightfall for a Warlock, Cyclone for a Druid.  This probably isn't making much sense, so let me get to the screenshots, so you can see what I mean.

Bear in mind that these were taken from my Shaman (Resto) - so the abilities you see on the timer bars here are not necessarily the same ones you would see on your class.  However, we will come to that in a bit. As usual, please click any of the links for a full size image.

Timer Bars
So, this picture is of the natty timer bars in action, so to speak.  It's worth noting at this point that any bar created that is for a skill with charges will also show the number of charges remaining (for example, in this image you can see that I have 3 Charges on my Water Shield remaining).

You'll notice a 'Forethought Talisman' timer bar on my own timers too - this is a Custom bar, but we'll come to that later in the feature. Here's an example of how the timer bars appear on your targets.

Config
To get to the configuration screen, simply type '/classtimer' into your textbox.  You'll get this screen come up. Now, you'll notice there is a box on the top of the config screen, named 'Lock'.  In this screenshot, the bars are locked, but if you untick the box, you can move them around to wherever you like.  I have the following bars enabled: Player bar - this is obviously timer bars for yourself, Target bar - timers for your target, and Focus bar - timers for my current focus.

You'll also see in the screenshot that you can select whether or not to show your Class skills, one by one.  Clicking across all the tabs will show you all your Class skills, and you won't see skills that aren't available to your class.

General Bar Settings
In this screenshot, you'll see the General Bar Settings.  I'm only going to show you the option for the Player bar - but the other bars have exactly the same settings/options associated with them. So, ticking enable buffs/debuffs does exactly that.  With just enable buffs ticked, you won't see any debuffs on your timer bars.

The 'Grow Up' tickbox will make your bars grow upwards - example. In the previous image, the bottom bar is where my timerbars are positioned, and 'growing up' ensures that subsequent timer bars that spawn will be above the first bar.  Without 'Grow Up' ticked, they would spawn downwards, if that makes any sense

Use Clicks, Show Only Icons, and Reversed will all do exactly as they say - purely aesthetic changes, although if you like keeping clutter on your UI to a minimum, you could have only the icons and time left showing, saving a fair amount of space.

Frame Attributes - I don't think this screenshot needs any explanation - simple attributes for the 'look' of your timer bars.  Width, Height, Scale, Spacing.

Texts - This option screen is where you can change the font, and size of the text on the actual bars.

Textures - These are the options for 'prettyfying' your timer bars.  The texture itself is 'Hal S' - from Hals UI.

Custom Timers
So finally, we can get on to the topic of Custom Timers.  Now, I like to see the amount of time I have on every single proc that I get from items or enchants.  Thankfully, ClassTimer allows you to add as many as you like.  All you need to do is click the Timers menu option, then click on the Extras tab, and type the spell name into the box, then click Okay (the Okay button will not appear until you have actually typed something in the textbox).

However, it does have to be the exact spell name, or the buff/debuff gained/lost when the item or enchant procs.  As you can see, I added Forethought Talisman (Trinket proc).  You can add as many of these as you like - for example, my Warrior alt has a Sword that has a chance to cast a small Fireball at the target, and put a dot on.  I added the spell name exactly as it appeared on the mob as a debuff - and now ClassTimer tracks that too.

All in all, this addon is very nice - although it may not be to everyones taste

Download ClassTimer - Curse.com

Thats it from this issue, I look forward to your comments, suggestions, ideas etc on the usual address - featured.addons@gmail.com.  See you next time!


Dark Legacy #172 and Teh Gladiators #56
Dark Legacy #172 - The Shoveltusk Problem is out! Also, Teh Gladiators now update on Monday and I will most likely start posting it along with the weekly Dark Legacy. (Make sure you check it from the beginning if you didn't read it before)

« Last Edit: January 12, 2009, 12:58:19 pm by Boubouille » Logged
Devidose
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« Reply #1 on: January 12, 2009, 12:49:49 pm »

Nice enchanting changes, once again. Still a few points off the cap on my main, and I don't have some of those recipes, others I do, and the ones I can still level on wont need the abyss shards now.
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« Reply #2 on: January 12, 2009, 01:03:19 pm »

when that classtimer is downloadable from more secure sites than i'll be happy to get it untill then theres no way im going to curse.
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« Reply #3 on: January 12, 2009, 01:11:38 pm »

You can also download it from http://www.wowace.com/projects/classtimer/ - but bear in mind 99% of the time versions from there are beta quality, ie not 'officially' release ready.
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« Reply #4 on: January 12, 2009, 01:20:12 pm »

Cheers for the info about class timer,let me add one: power aura classic

power aura classic is very good for alerting you of those pesky short duration buffs you get from fighting also.

Currently when I get "Surge of Light" a big yellow symbol plays over my character, so I know I have a free flash heal available (and a helpful counter I positioned)

With holy concentration, I have 2 arcane intellect "eye's" orbiting around my character so I know my next GHeal will be free, and again a helpful timer.

However power aura classic does take some time to tinker and play around with, so give yourself a good hour to get to grips with it

There is much more you can do with it then what i've suggested (say, counting combo points) but take my advice and don't go over the top, otherwise you have so many graphical effects showing short term buffs and debuffs, you are back where you started. One or two, and keep them noticable.
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« Reply #5 on: January 12, 2009, 01:34:31 pm »

Shame, they didn't actually fix any of the stat disparity of tailoring and engineering vs the other professions yet...
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« Reply #6 on: January 12, 2009, 01:51:32 pm »

Anyone know how to get the HP bars to display? I only see the (my and my target's) cooldown timers by default.
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« Reply #7 on: January 12, 2009, 01:57:45 pm »

Good thing you decided to post TehGladiators updates too, it's a freaking sweet webcomic. Grin

Oh, and those Enchanting changes are awesome.
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Dipity
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« Reply #8 on: January 12, 2009, 02:10:57 pm »

Anyone know how to get the HP bars to display? I only see the (my and my target's) cooldown timers by default.

If you're talking about ClassTimer, the first screenshot is of my own unit frames and ClassTimer bars.  ClassTimer is not a unit frame addon Wink

The unit frame addon I'm currently using is Pitbull though, if you'd like to go check that out Wink
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darkwarrior42
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« Reply #9 on: January 12, 2009, 02:19:24 pm »

Trell, is there a way to get Classtimer to track buffs on party members that are neither your target or your focus? For instance, when I cast Sacred Shield on my party members, I would like to see exactly how long each party member's shield has left.

The only reason I ask is because I couldn't figure out how to make Class Timer do this, and wound up downloading Yatba instead. I like Class Timer better in almost every respect, but I find that specific functionality to useful to run without.
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« Reply #10 on: January 12, 2009, 02:23:33 pm »

Unfortunately not, unless someone else knows a way to do it.  The only options I use are for Focus, Target and Self.
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« Reply #11 on: January 12, 2009, 02:28:57 pm »

Until class timer allows me to track debuffs other people have applied it is useless to me...

For example you could have a feral tank applying mangle for you, or a warrior with trauma.

From a kitties point of view.
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« Reply #12 on: January 12, 2009, 02:32:19 pm »

[whine]
:-(
I want my mats back!
The amount of money simply WASTED by me considering these changes is... horrific.
So I want my mats back!
[/whine]

Seriously though, healthy changes. The market for northrend greens is so bizzare at the moment due to the distribution of enchanting mats. One greater essence is like 20-25G, and when you have an enchant that currently need 15 it feels like shooting yourself in the leg. I welcome these changes wholeheartedly.
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Ehani
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« Reply #13 on: January 12, 2009, 02:36:16 pm »

Until class timer allows me to track debuffs other people have applied it is useless to me...

For example you could have a feral tank applying mangle for you, or a warrior with trauma.

From a kitties point of view.

If you're encountering this problem, or you just want the same type of addon with a bit of a different flavor, try RoguePowerBars.  Yes, they were originally designed for Rogues, but you can add whatever personal buffs or target debuffs you want manually.  Also, you can have it track debuffs applied by someone else (for the kitty's mangle problem).
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LavaDuck
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« Reply #14 on: January 12, 2009, 02:39:36 pm »

Maybe I'll get that addon. Looks nice!
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Sup dawg. We herd you are holy. So we put a target in your target so you can heal while you heal.

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