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Author Topic: End of Arena Season 6, Cataclysm Blue Posts  (Read 46066 times)
Boubouille
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« on: August 25, 2009, 10:28:44 am »

End of Arena Season 6 Reminder
Quote from: Bornakk (Source)
This is just to remind everybody that Arena Season 6 is scheduled to end tonight.

Please visit the following thread for details: http://forums.worldofwarcraft.com/thread.html?topicId=19110027050&sid=1

The following Arena Season will not begin for at least one week after the current season ends. During this time between seasons, all rated matches will be turned off and only skirmishes will be available. When Arena Season 7 begins, all team ratings, personal rating, and arena points will be wiped, but matchmaking rating and honor points will remain.

Blue posts
Quote from Blizzard staff
Race and Faction Changes ETA
Cataclysm was just announced so it will be awhile before we have systems fully decided upon for it, especially since the paid faction change service isn't even out yet. That said I wouldn't be surprised if there were some restrictions to avoid people making level 80s of the new races on day 1, nothing is set in stone though so we will have to wait and see. (Source)

Reforging
Imagine reforging could work like enchanting, where there are specific recipes that everyone knows. Example: "Converts Spirit into 50% equivalent hit rating on gloves."

I'm not saying it would work like this, but something along those lines would be pretty comparable to existing features. (Source)

Titan's Path
Philosophically, it works like this. Leveling up is fun. You get new gear constantly, and every time you ding, you get new stats, new ranks of spells and possibly new spells. You improve every single hour you play, if not more frequently.

When you hit max level, this really slows down. If you raid or PvP you might get a new item once a week if you're lucky, and aside from gear, rewards are very infrequent.

The idea behind the paths is to offer max-level character progression over time that isn't tied to gear.

The feature is much more robust than this, but at a very conceptual level imagine that at level 85 you got a new talent point every week just for logging in. The rewards are slower than during the leveling period, but they are rewards that exist independent of gear. However on the other hand, you don't feel the need to race through them (in fact you can't) if you are focused on getting to max level and they don't bloat your spellbook with as many abilities as gaining actual whole levels (though they will add a few). Over time, the actual discussions about how to build a character will likely change and evolve in interesting ways. The new point might give you a reason to log in on non-raid nights or even if you've gotten a little burned out on raiding.

The mantra is "gated, not grindy." They will require you to do something, but they are also designed with the idea that you can't kill yourself trying to blast through them as fast as possible. (Source)

Why not one slide per class at Blizzcon?
For last year's Blizzcon we did a slide per class, but that meant the amount of detail we could offer was almost trivial (and particularly annoying for hybrids). There is no way to offer as much detail as players are looking for unless we have the DK panel, etc.

[...] I'm not sure the 10 minute summary of 10 classes would have worked well. Last year for instance we had one slide on priests and only really covered Mind Sear, so all of the healing priests were like "What about us?"

The class panel has always been popular, so they started offering it twice even before I got to Blizzard. There are probably other ways to do it though. Maybe you make the class panel really long the first time and make the second one just about Q&A. You have to think that we're going to have even more information to cover (and questions to answer) once Diablo and SC have shipped so maybe it will be even harder to justify doing a class panel twice.

If we hadn't covered items, then we could have done more classes. But the item changes were just as important. We could have put items with dungeons or systems, but those were busy too. Basically, we had a ton of info to share and only 2 days. Smiley

Handling questions asked on the floor is just as tricky as handling those asked on the forums. They may not be important to you, but they could be very important to the gal or guy asking the question. It doesn't seem fair to tell some people their issues aren't worthy before they even get to ask.

I don't have any great answers for how to handle it, but as with everything we do, we'll keep striving to improve it. (Source)

Reasons behind the item stats changes in Cataclysm
I find many of these arguments to be elitist. This is not a "catering to the casuals" issue. This is an issue that even some of our most educated and math-savy players could not make gear decisions without the help of external tools. We're much less concerned about more casual players because the specific choice of upgrade will mean less for them (skill outweighs the contribution of stats for all but the absolute best players) and they often choose pieces based on things like art over stats.

I'm talking about very hardcore raiders who no longer could eyeball a piece of gear with any degree of authority. I might believe that some very few of you are so proficient with the math as to be able to eyeball the stats, but I think you are vastly overestimating the number of players who can or do. Remember, the formula to convert armor penetration into damage was so complicated that we had to take the unusual step of actually spelling out how it was calculated.

With this change will you still have to make hard choices about upgrading? Absolutely. Will there still be quasi-religious debates about which neck is best in slot for a given spec? Of course. Will you still need to understand the mechanics to make the best choice for your character? We think so. One of our overall design philosophies for WoW (and Blizzard) is to be simple but have a lot of depth. Some people mistake needless complexity for depth.

Meanwhile, we think there is a lot of benefit of getting rid of problematic stats like defense and accomplishing things like letting casters improve by focusing on throughput over mana pool. (Source)
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LavaDuck
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« Reply #1 on: August 25, 2009, 10:34:53 am »

Nevermind, I had just forgot about reading it Tongue
« Last Edit: August 25, 2009, 10:38:09 am by LavaDuck » Logged

Eirias
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« Reply #2 on: August 25, 2009, 10:37:18 am »

Nah, at least a few weeks ago we heard Season 6 would end around Aug 23. It's Aug 25 now, so their announced date wasn't too far off.

I wish they'd detail a little more how making all tanks crit immune from talents, and how removing block rating, isn't going to homogenise the tanking classes even more. Everybody's auto crit immune, and block will block the same amount regardless of gear? They have to have better plans than that :\
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good diu bro
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« Reply #3 on: August 25, 2009, 10:37:38 am »

Any new pvp gear in s7 that no longer need ratings?

I guess I am going to horde when the faction change thing come live. Alliance cant even get their stromagade back and while horde will get Southshore, Hillsbrad and Auberdine...
« Last Edit: August 25, 2009, 10:50:05 am by good diu bro » Logged
LavaDuck
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« Reply #4 on: August 25, 2009, 10:38:52 am »

Probably same item slots as s6
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Samin
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« Reply #5 on: August 25, 2009, 10:42:19 am »

I wish they'd detail a little more how making all tanks crit immune from talents, and how removing block rating, isn't going to homogenise the tanking classes even more. Everybody's auto crit immune, and block will block the same amount regardless of gear? They have to have better plans than that :\
Just like they did it with druid tanks..just call the talent something fitting for the class.
And regarding block, they don't take it out iirc. They change it to a %-avoid stat so it's finally useful. No homogenization. Warrior+Paladin = Block, Druid+DK = no Block. Think of mastery I bet Paladins have a +x% chance to block mastery. Block will keep being dependend on gear. Defense not. Annoying, every tank has to be crit immune. Period. Defense over the cap is often wasted. So it just takes the "juggling around the cap" away so tanks can concentrate on migitation.
« Last Edit: August 25, 2009, 10:46:07 am by Samin » Logged

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« Reply #6 on: August 25, 2009, 10:42:38 am »

WELL AWESOME. Five months alone in the mountains spent memorizing the armor pen formula FOR NOTHING.

gg Blizz.
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Riltia
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« Reply #7 on: August 25, 2009, 10:44:15 am »

Blue posts
Quote from Blizzard staff
Reasons behind the item stats changes in Cataclysm
I find many of these arguments to be elitist. This is not a "catering to the casuals" issue. This is an issue that even some of our most educated and math-savy players could not make gear decisions without the help of external tools. We're much less concerned about more casual players because the specific choice of upgrade will mean less for them (skill outweighs the contribution of stats for all but the absolute best players) and they often choose pieces based on things like art over stats.

I'm talking about very hardcore raiders who no longer could eyeball a piece of gear with any degree of authority. I might believe that some very few of you are so proficient with the math as to be able to eyeball the stats, but I think you are vastly overestimating the number of players who can or do. Remember, the formula to convert armor penetration into damage was so complicated that we had to take the unusual step of actually spelling out how it was calculated.

With this change will you still have to make hard choices about upgrading? Absolutely. Will there still be quasi-religious debates about which neck is best in slot for a given spec? Of course. Will you still need to understand the mechanics to make the best choice for your character? We think so. One of our overall design philosophies for WoW (and Blizzard) is to be simple but have a lot of depth. Some people mistake needless complexity for depth.

Meanwhile, we think there is a lot of benefit of getting rid of problematic stats like defense and accomplishing things like letting casters improve by focusing on throughput over mana pool. (Source)

Excellent, IMHO. I doubt many of us have seen it as a "dumbing down" at all. One of WotLK's main issues, for me, is a surplus of hit, and the near-inability to get as close to the cap as possible. You're either below it or above it (by some margin). My warlock has had about 19% hit before, when I believe all I need is 17%. Reforging, IMHO, is a great idea.

Never found defense to be an issue until raiding, as items seem to LOSE defense, and not GAIN it.
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« Reply #8 on: August 25, 2009, 10:45:59 am »

Does the comment on Faction/Race Change services mean these services do not come
before the Addon? Or does it mean they come before the Addon, but that they did not yet
decide how to deal with Goblins/Worgen on these services yet (the second part is something
I don't care about, as I don't want any of those two races for any of my chars anyways).
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Naÿa
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« Reply #9 on: August 25, 2009, 10:57:11 am »

I can't BELIEVE this shit! Can't we get an estimated date for Faction Change? The  "Race and Faction Changes ETA" doesn't say shit, are they smoking crack or what?
I want to know when they think Faction Change can be implemented, but now it's all about race change. Can they take one thing at a time and focus on that?

Geez, give us some real info please.
« Last Edit: August 25, 2009, 11:00:12 am by Naÿa » Logged


Roxors boxors!
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« Reply #10 on: August 25, 2009, 10:59:29 am »

I thought Blizz said that there would never be a race change service?  Huh Huh Huh Huh
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Scientifically?  Stop trolling.  This is a game.

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« Reply #11 on: August 25, 2009, 11:02:24 am »

I thought Blizz said that there would never be a race change service?  Huh Huh Huh Huh

Creating a lot more Race-Class combinations + paid faction/race change service = $$$

You see what they did there? Cheesy
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Quote from: Upptagen
In TBC Casual's had their raids, and Hardcores had thiers.
Casuals could progress in Kara, Mag, Gruul and some might have gotten to SCC and TK.
The hardcores had BT and Sunwell. But don't forget! Alot of hardcores claims Kara to be the best raid instance in the game ever made, so why you wanna go BT?
"Casuals had their raids, Hardcores had thiers, just because they are harder, it must not mean they are more fun.
Optatus
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« Reply #12 on: August 25, 2009, 11:05:58 am »

Please Please Please Blizz can u give us an ETA for Paid Faction change, and hopefully it's way before the next addon.
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alaw
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« Reply #13 on: August 25, 2009, 11:09:03 am »

Have there been any changes to shadow priests?Huh
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gringo
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« Reply #14 on: August 25, 2009, 11:09:45 am »

In b4 "catering to the casuals".

..oh wait.
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