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Boubouille
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« on: November 18, 2009, 06:26:42 pm » |
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Icecrown Citadel Raid Access ProgressionIcecrown Citadel testing has been progressing very well over the last few weeks, and this has been a huge help to the encounter design team. We want to thank everyone who has logged onto the PTR and tried the encounters there.
As we're now getting closer to the release of 3.3.0, we wanted to talk about our plans for access progression within Icecrown Citadel. Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live. At this point we can't give precise dates for these release dates as they are determined by when patch 3.3.0 goes live. Once dates are known with more certainty, I'll update the community so they can plan appropriately.
The first section that opens will include the Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang encounters. Progress beyond that point will be prevented for several weeks. Then the Plagueworks will open with Rotface, Festergut, and Professor Putricide becoming available. After another period of time, the Crimson Hall will open and you can then fight the Blood Princes and Blood-Queen Lana'thel. The final Frostwing Halls unlock then occurs after that, making Valithria Dreamwalker, Sindragosa, and the Lich King available. We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.
There are other elements that gate access along the way. Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid. Similarly, players must defeat the Lich King in a 25 player raid before they can attempt a Heroic 25 player encounter. So players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.
The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana'thel, and Sindragosa are defeated. Furthermore, the Heroic difficulty of The Lich King encounter may not be attempted in any week unless the three aforementioned encounters have been defeated in Heroic difficulty that week.
The Ashen Verdict provides reinforcements and material for players to assault Icecrown Citadel, but this support is not endless. Raids will have a limited number of attempts total each week to defeat the four most difficult encounters in Icecrown Citadel: Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. As these boss encounters are unlocked, the number of attempts available per week will increase. The initial number of attempts provided for defeating Professor Putricide is only five. When Blood-Queen Lana'thel unlocks, the amount of total attempts remaining will increase to 10. Then when Sindragosa and the Lich King unlock, 15 total attempts will be available to defeat all four bosses. After a raid has exhausted their attempts for the week, the Ashen Verdict must withdraw their support and the four most difficult bosses all despawn and become unavailable for the week. The limited attempt system is a feature of both Normal and Heroic difficulty.
There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity).
In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel. To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done. This effect will also increase in effectiveness over time. Players may opt out of the spell's effect if they so wish.
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« Last Edit: November 18, 2009, 07:01:50 pm by Boubouille »
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trunicated
Newbie

Posts: 3
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« Reply #1 on: November 18, 2009, 06:30:52 pm » |
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All the gating of ToGC, with none of the attempts timed to loot. Sounds like a win/win to me! EDIT: For you people that can't read properly, it said "% attempts per last boss of each wing at the start". That's 5 for each boss when they become available. It then says In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. Again... In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available.
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« Last Edit: November 19, 2009, 01:11:31 am by trunicated »
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Kalx
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« Reply #2 on: November 18, 2009, 06:31:28 pm » |
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"There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity)."
so, the whole point of the limitations is just to... limit? so people don't trample through heroic content in 1 week?
not very conforting =(
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 I think the lich king should drop a cookie. Nothing else. And there's a Feat of strength for being the one to eat the cookie
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Abb
Full Member
  
Posts: 182
You want to know....... why?
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« Reply #3 on: November 18, 2009, 06:32:09 pm » |
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lol... 5 attempts at each boss in the first week they are out? Top guilds aren't going to like this.
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-People turn into bears, cats, trees, etc. -I carry several dragons, tigers, griffons, elekks, rams, and horses in my backpack, along with thousands of gold, several changes of clothes, a handful of weapons, and dozens of random items. -A rock once gave me gold as a quest reward. -Stabbing a dragon in the ankle for 5 minutes while a few people shoot magic kills the dragon. -Said dragon happens to carry a few pieces of battle equipment which just so happens to fit members of your raid group.
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Gigajot
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« Reply #4 on: November 18, 2009, 06:32:36 pm » |
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sounds good 
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Xacez
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« Reply #5 on: November 18, 2009, 06:33:11 pm » |
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Damn, beaten by a minute and a half 
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Moll
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« Reply #6 on: November 18, 2009, 06:33:30 pm » |
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The Varian/Garrosh buff is basiccly a replacement for the nerf patches/hotfixes we got in Ulduar. This seems lile a much better way to handle the gradual nerfing of an instance, imo. Especially since you can opt to play without the buff if you want more challenge.
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Swizzle
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« Reply #7 on: November 18, 2009, 06:34:21 pm » |
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sunwell gating+kiru's song of battle mixed with ToGC attempt limit.
they really want to make this place hard i suppose. i'm all for it.
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I'm representing for them gangsters all across the world I live the life as a thug nigga, until the day I die Still hitting them corners in them low low's girl Live the life as a boss playa {All Eyez On Me} Still taking my time to perfect the beat Niggaz can't stand me - all eyes on me! And I still got love for the streets, it's the S-W-I-Z-Z-L-E
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coolcatchris
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« Reply #8 on: November 18, 2009, 06:34:34 pm » |
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this is interesting.
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Deleted half the thread and gave someone a well deserved ban.
Ladies and Gentlemen, this forum is NOT grammar school, this forum IS a gaming community. We ask everyone to post in their best-as-possible English.
We do NOT want to see people getting bashed for poor English writing skills. I read the OP's post and I understood him perfectly fine if I put some effort into it. If you are unwilling to put effort into reading a post, please don't put effort in writing your unwanted opinion about it's grammar/spelling/choice of words.
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Trork
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« Reply #9 on: November 18, 2009, 06:35:04 pm » |
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I hope this 5 attempts wont be more then 3 weeks 0.O we are gonna here alot of QQ about that LOL
and those buffs in a few months... 0.O
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macromp
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« Reply #10 on: November 18, 2009, 06:35:24 pm » |
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this is an early April fools right?
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talrob
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« Reply #11 on: November 18, 2009, 06:35:46 pm » |
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10/10, Would be trolled again
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'u get constant hit by ice shit from roof so you can travel instantly all across the room'
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Rendon
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Posts: 16
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« Reply #12 on: November 18, 2009, 06:36:05 pm » |
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We have to farm each section for weeks without even trying hardmodes before moving on to the next? I think QQ is perfectly reasonable here, especially if they make it like ToC where learning a new boss on easymode takes 1-3 tries.
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Elementium
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« Reply #13 on: November 18, 2009, 06:36:12 pm » |
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sounds like we're getting close 
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 "Never give them the chance to doubt you"
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Hothgor
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« Reply #14 on: November 18, 2009, 06:36:18 pm » |
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I can only imagine the grieving that will occur in ICC. Not only could a guild be denied hard mode progression, but denied any loot from the encounter at all! I just hope the trash is actually pretty potent to prevent a smallish group of players from going in and ruining everyone's fun 
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