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Author Topic: Illidan : Recap + 3 New epic loots  (Read 21027 times)
Boubouille
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« on: June 06, 2007, 12:21:08 am »

Update : Hall of Fame is now up to date.
Update : Black Temple Full Attunement Guide is now available. Thanks to Scryed for his contribution !

Nihilum Killshot

Nihilum interview on SK-Gaming

Loots officially dropped by Nihilum
[xsitem=32374,4]Zhar'doom, Greatstaff of the Devourer[/xsitem] Skin (Display ID : 45161)
[xsitem=32375,4]Bulwark of Azzinoth[/xsitem] Skin (Display ID : 45653)
[xsitem=31089,4]Chestguard of the Forgotten Conqueror[/xsitem]
[xsitem=31090,4]Chestguard of the Forgotten Vanquisher[/xsitem]

Unknown drop location Loots (Thanks to Pangkaka for the help on the 3 epic loots)
[xsitem=32837,5][Warglaive of Azzinoth][/xsitem] See explanation here


Ilvl 151 on these one, which means loots from Illidan, it could be a quest reward but if it was, it wouldn't have any level requirement.
[xsitem=32500,4][Crystal Spire of Karabor][/xsitem]
[xsitem=32497,4][Stormrage Signet Ring][/xsitem]
[xsitem=32496,4][Memento of Tyrande][/xsitem]

Tigole posted a lonnnnnnnnnnng thread about raiding on Elitistjerks forums.
Quote from: Tigole
I've enjoyed reading this thread and I think there are a lot of valid points and views here.

(Disclaimer: I've also been following the threads on the WoW Forums that are similar and wanted to respond there but the forums are down!)

I think there is some nostalgia going on here though. Either that or we're watching a textbook case of the "grass is always greener" going on. In WoW 1.0, we faced many complaints about the lack of raiding options. We were often criticized with coming out with new raid content "at a snail's pace." In fact, I challenge anyone to find a thread from Winter 2005 where people are talking about how awesome the pacing of the raid content was.

Some other things to remember. You *could* skip some of AQ 40 in your progression if you wanted to. This was viewed as an interesting debate (having options is a good thing, yes?). Not a design flaw. We're always looking to give players options -- from PvP (multiple arenas, battlegrounds), to 5 mans to raiding. My biggest criticism of our 10 person raiding game right now (I have a few) is that there are no options beyond KZ. We're fixing that. But you get my point. Players need options.

I'll go ahead and make a controversial statement to illustrate a point. Let's pretend for a moment that Burning Crusade never came out and we were still in vanilla WoW land. The community, as a whole, would have eventually screamed bloody muder over the difficulty of the Four Hoursemen. The Four Hoursemen were considered one of our best tuned encounters in the game. But I'll argue that's because so few people actually progressed to the point of needing to beat them. And the ones who did beat them, were ok with going to extreme measures to do so (consumables, world buffs, server transfers for tanks in 4 peice dreadnaught). A fight that requires 8 tanks is *not* acceptable to the raiding community as a whole. A fight that requires 8 tanks was acceptable to the bleeding edge only (and their fans) and only because it seperated them from the rest -- not because that's what made a *fun* raiding experience. How fun was it for the hunter who got benched for Warrior #8? How fun was it for the guild who lost their main tank when he server transfered to be a part of one of the World Firsts?

For the place and time, Four Horsemen were great. They were beatable and mostly bug free.

While we're on the topic of Naxx, I want to remind everyone that during it's initial opening, almost ALL of the bosses died within the same period that the BT bosses are dying. People forget that because of the Four Horsemen wall. If raid content is tuned correctly, it will die relatively fast (UNLESS it requires some sort of progression check -- Onyxia Cloak, resist check). Even straight up gear checks are very dicey. More often than not that lead's to excessive raid stacking rather than a true gearing up.

Another thing to keep in mind is the PTR. In order to release the highest quality encounters, we put the content on the PTR. This happened with Naxx as well. It's not surprising that the three EU guilds who have progressed the furthest in Black Temple are also the guilds that spent the most time on the PTR. While it's "only taken them 2 weeks" to kill most of the content in BT, we've been watching them rep on the dungeon for 2 months now.

Properly tuned and accessible raid content will die. It's ok. We'll make more. That's what we do for a living. What's really important is for the content to be enjoyable to do for more than just one clearing. Because after all, your priest wants his shoulders off of Boss X or your tank wants that shield off of Boss Y. It should be epic to kill a boss like Illidan or Kael. But it shouldn't be epic because no one is doing it because they are overtuned or bugged out.

My opinions on Black Temple? Najentus is tuned perfectly -- we wanted a "reward" boss for getting in. Akama is a tad easier than we had hoped but he's a really cool, fun fight so it works out. Reliquary of Souls is just where we wanted it to be -- it's very hard. Teron is a hard fight until people know what they are doing at which point it becomes easy. The more guilds that kill Teron, the easier the fight becomes for everyone.

I think the raid game is in a very good place right now. Raiders of all skill levels and time commitments have a variety of options. There *are* some extremely challenging and rewarding fights in the game (Kael, Reliquary, Archimonde, Illidan). Raid tuning walks the razor blade. Things that make raids *seem* more challenging (trash, raid stacking, consumables, resist checks, attunements, limited access, limited tries) are usually perceived as tedious or "progression blockers" and the complaints fire away. But I'll reiterate, a well tuned raid boss -- even a very hard and complex one -- will die quickly if it's tuned properly and bug free.

I'll leave you guys with a question. How many people posting in this thread that the Black Temple is too easy have killed a boss in Black Temple?
« Last Edit: June 06, 2007, 11:45:58 am by Boubouille » Logged
flammable
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« Reply #1 on: June 06, 2007, 12:28:41 am »

Boubouille, I would really appreciate if you could tell me the name of the addon which displays the item level and % stats of an item. Thanks
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Boubouille
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« Reply #2 on: June 06, 2007, 12:34:21 am »

Ratingbuster
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arjor
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« Reply #3 on: June 06, 2007, 01:01:32 am »

Really nice work Boubouille.
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flammable
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« Reply #4 on: June 06, 2007, 01:06:08 am »

Very nice work indeed Boubouille and thank you for telling me the name of the addon.

By the way what are these other items? Are they drops from Illidan?

Regarding Warglaive of Azzinoth, is it believed this will be available to players or is this an NPC only item?
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Boubouille
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« Reply #5 on: June 06, 2007, 01:12:11 am »

Will probably be available to players

About the other epic loots, yes they're from Illidan, could be a quest but someone very smart pointed out that there is a level req on them, which doesn't happen on quest rewards.
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« Reply #6 on: June 06, 2007, 02:00:56 am »

Great post by Tigole.

Raiding is perfect. Leave it be so everyone can have a fair chance to expierence the new content in full.
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tarutaru
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« Reply #7 on: June 06, 2007, 06:40:38 am »

Just as an fyi on the whole beaten-to-death issue of the now linkable legendary:

In picture 10 of 11 of the Illidan Fight Gallery on Nihilum's website:
http://www.nihilum.eu/imagepages/illidandown010.html
They are clearly fighting two enemies entitled Blade of Azzinoth.

It should be clear by now that the Legendary item is a part of the fight itself, whether or not they function similar to the Kael'thas fight or otherwise.

Debate, imo, over.
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flammable
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« Reply #8 on: June 06, 2007, 08:25:02 am »

Edit: After saying you were incorrect I took another look and you can infact see the weapon as an enemy in the background! Good spot.

http://www.worldofraids.com/news/blacktemple/illidan/illidan21.jpg

Look behind the elemental.

In reality, an NPC would not wield a weapon that says "Warrior, Rogue" and I have never seen an NPC with a weapon that has a set bonus. But this is very strange indeed, we will see in the coming weeks where it has come from.
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Boubouille
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« Reply #9 on: June 06, 2007, 10:34:58 am »

The Twin Blade are indeed spawned during the fight, you can actually get their model on wowmodelviewer (and their "birth" animation as well)
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Thesteve
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« Reply #10 on: June 06, 2007, 11:54:59 am »

ahh couldnt the Stormrage Signet Ring and Memento of Tyrande be Archimonde drops? seems pretty logical considering the names and that BT and Hyjal are on the same "teir" so his drops could be just as high a level.
Possibly
...Maybe
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Boubouille
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« Reply #11 on: June 06, 2007, 12:54:06 pm »

Well, Tyrande and Malfurion are waaaaaaaaaaay more linked to Illidan that they are to Archimonde.

Also, the itemID don't look like Hyjal drops, all confirmed Archimonde loots were between 30900 and 30915 basically (except the T6 Tokens of course)
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Vysogota
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« Reply #12 on: June 06, 2007, 04:33:23 pm »

Great post by Tigole.

I don't think so. Did you read the rest of this thread (especially Failure's posts)?

Raiding is perfect. Leave it be so everyone can have a fair chance to expierence the new content in full.

Not really. Failure (guild master of Risen) made a long answer to Tigole and I think he has a point (his post is here). And he's not alone in his criticism - Nessaj from Nihilum, Xaviera from Death & Taxes and Eoy from Forte seem to share most of his thoughts.
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