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Boubouille
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« on: February 20, 2008, 11:48:15 pm » |
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Update 10:25AM CET - Premonition reached M'uru in the Sunwell Plateau instance. If you really want to see how it looks they published a few screenshots and a teaser. As usual, this post will probably be updated multiple times during the night. Tier 6 changesMost of the Tier 6 belts/bracers/boots have been changed and got their stamina bonus removed. (And other stats increased, obviously) Druid - Thunderheart Raiment, Thunderheart Harness, Thunderheart RegaliaHunter - Gronnstalker's ArmorMage - Tempest RegaliaRogue - Slayer's ArmorPaladin - Lightbringer's Armor, Lightbringer's Battlegear, Lightbringer's RaimentPriest - Vestments of Absolution, Absolution RegaliaShaman - Skyshatter Harness, Skyshatter Regalia, Skyshatter RaimentWarlock - Malefic RaimentWarrior - Onslaught Armor, Onslaught BattlegearJewelcrafting Epic trinketsPatterns for the bind on pickup Jewelcrafting trinkets are now available at Revered from the Shattered Sun Offensive Quartermaster Figurine - Crimson Serpent
Figurine - Empyrean Tortoise
Figurine - Khorium Boar
Figurine - Seaspray Albatross
Figurine - Shadowsong PantherShifting Tanzanite nerfedA lot of melee DPS classes will be very sad about this, but the good old [item=30549] got nerfed from +5 Strength +4 Agility to +5 Agility and +6 Stamina. Undocumented changes DruidThe speed bonus on Druid Feral PvP sets works with Travel Form once again ! ( Screenshot) WarlockEmberstorm got changed in a strange way ... - Emberstorm (Rank 1) now increases the Incinerate casting speed by 2% as well as the damage of all fire spells by 2%.
- Emberstorm (Rank 2, 3, 4, and 5) remain unchanged and only increase the damage of fire spells by 2%.
The changes made to Drain Mana during the latest PTR build have been reverted. - Drain mana (Rank 1) now drains 42 mana every 1 sec from the target. (Was 63)
- Drain mana (Rank 2) now drains 68 mana every 1 sec from the target. (Was 102)
- Drain mana (Rank 3) now drains 99 mana every 1 sec from the target. (Was 149)
- Drain mana (Rank 4) now drains 136 mana every 1 sec from the target. (Was 204)
- Drain mana (Rank 5) now drains 169 mana every 1 sec from the target. (Was 254)
- Drain mana (Rank 6) now drains 200 mana every 1 sec from the target. (Was 300)
Patch notes updateMost of the class changes introduced in this patch were in the notes update posted this morning, see below. Druid- Lifebloom healing coefficient has been reduced.
- Many shapeshift form tooltips have been updated to be consistent with each other.
- Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% of your Attack Power while in Cat form.
Hunter- Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
Mage- Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
- Blink, Slow, and Spellsteal have all had their mana cost reduced.
- Icy Veins no longer stacks with Bloodlust/Heroism.
- Improved Fire Ward has become Molten Shields.
- New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
Paladin- Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
- Righteous Defense: This spell will now always be castable on friendly npcs.
- Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
- Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.
Priest- Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
- Focused Will now reduces damage by 2/3/4%, down from 1/3/5%.
- Power Infusion: Infuses the target with power, increasing their spell haste by 20% for 15 seconds.
Rogue- Improved Backstab is now called Puncturing Wounds.
- Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
- Improved Sprint: This ability will now always remove Entangling Roots.
Shaman- Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
- Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.
- Tremor Totem now pulses every 3 seconds, down from 4.
Warlock- Blood Pact now has a tooltip.
- Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
- Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
- Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.
PvPArenas- Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating.
Alterac Valley- There is now a Join as Party option.
ProfessionsAlchemy- Transmute Arcanite no longer has a cooldown.
Fishing- Feltail fishing nodes have been changed to Brackish Mixed Schools; they now produce mostly Golden Darters and some Feltail.
Items- Darkmoon Card: Madness: The buffs from this item will no longer interrupt casting and channeling.
- Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Regrowth.
- Shaman Elemental PvP Sets: The resistance on Lightning Bolt spell pushback has been reduced to 50%.
User Interface- Searching for an item in the tradeskill search box should now hide empty categories.
World Environment- Eye of Culuthas and Hound of Culuthas now drop grey loot.
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« Last Edit: February 22, 2008, 02:52:12 am by Boubouille »
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Izichial
Newbie

Posts: 35
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« Reply #1 on: February 20, 2008, 11:55:40 pm » |
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Removing stamina... from the FERAL set pieces? What the hell... they also kept +stamina socket bonuses and increased armor value. :x I want to work or Blizzard, free drugs for all emplyees it seems.
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« Last Edit: February 20, 2008, 11:58:03 pm by Izichial »
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Burk
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« Reply #2 on: February 21, 2008, 12:00:00 am » |
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rofl gife back stamina on those items
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Fugazi
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« Reply #3 on: February 21, 2008, 12:04:07 am » |
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Fast 4x S3 + 4x T6 nerf? It seems so as prot items still have loads of STA but then prot is useless for PvP. Feral could use those items for PvP but it is stupid change for PvE.
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Calath
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« Reply #4 on: February 21, 2008, 12:04:52 am » |
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Paying half a leg for anyone to check the mage mana changes once the PTR is up.
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gnoop
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« Reply #5 on: February 21, 2008, 12:05:44 am » |
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Removing stamina... from the FERAL set pieces? What the hell... they also kept +stamina socket bonuses and increased armor value. :x I want to work or Blizzard, free drugs for all emplyees it seems.
I was thinking the same thing. Stamina is a big deal for a Feral Druid. What the hell are Blizzard thinking?
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kakan
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« Reply #6 on: February 21, 2008, 12:08:53 am » |
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spell HIT on priest healing bracers..... geee, thx blizz 
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overneathe
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« Reply #7 on: February 21, 2008, 12:09:56 am » |
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Why didn't they remove all stamina from warrior tank version of t6 then?  Or tankadin...
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aRtFuL
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« Reply #8 on: February 21, 2008, 12:25:35 am » |
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Why didn't they remove all stamina from warrior tank version of t6 then?  Who is gonna tank if they do??
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Yasuhiko
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« Reply #9 on: February 21, 2008, 12:34:14 am » |
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meh, we'll see how that goes. One of the reasons they may have removed stamina is because they didn't want you guys to have more HP (Don't ask why) without gimping lower tier druids (ie, coefficient bust) Still, this is what I call a patch. Actual class changes... AV join as group option, and: Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating. personally, I'm interested to see how the EM/NS thing will work out. Now they need to change Enhancement like so. Edit before post: spell hit on priest healing seems odd, but maybe they want to give you some offensive capability hen using DoTs, shackle or other spells?
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Townman
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« Reply #10 on: February 21, 2008, 12:41:57 am » |
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Edit before post: spell hit on priest healing seems odd, but maybe they want to give you some offensive capability hen using DoTs, shackle or other spells?
don't try to find a bit of sense in these changes they only need to keep the itemlvl
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Aldrahn
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« Reply #11 on: February 21, 2008, 12:51:05 am » |
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Mage new spellcosts:
Blink: 470 spellsteal: 448 Slow: 448
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MrSimtang
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« Reply #12 on: February 21, 2008, 01:17:45 am » |
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Mage new spellcosts:
Blink: 470 spellsteal: 448 Slow: 448
Nice. Let's hope the other parts to the 'fake' patch notes come true for mages aswell. The 100% spell pushback on icy veins and the 30% spell pushback with the talent (frozen core was it?) spell HIT on priest healing bracers..... geee, thx blizz  Maybe for when you're grinding outside of raids, you won't get as many resists? Not sure tho, it is a strange change.
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Zyth
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« Reply #13 on: February 21, 2008, 01:21:24 am » |
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do you think that they will put set bonuses like t3?? like set bonus (2) (4) (6) (
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MrExcelion
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« Reply #14 on: February 21, 2008, 01:23:18 am » |
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Considering this new build was pushed with some PVP changes, I'd assume the stamina was removed to prevent certain classes from obtaining both the 4pc Gladiator and 4pc T6 Bonus in PVP.
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