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Boubouille
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« on: June 17, 2009, 06:12:42 pm » |
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Update - More details on Shamans Changes, PTR 3.2 Notes "soon"We have changed these spells for 3.2. And yes, there are some other changes. The main buff to Chain Heal is likely to come in increasing the jump distance to 10 yards and buffing the amount of healing decrease with subsequent targets to 40% down from 50%. CH, HW and LHW should all be doing bigger numbers when you consider all the talent changes.
We'll try to get the full notes out soon, but even then remember that this is a major "new tier" patch and is likely to have more iteration due to PTR feedback than the last few patches. Update - Patch 3.2 Shaman ChangesWe have changed Healing Way to work better with HW and we have changed Improved Water Shield to also work with CH. We also dropped the cooldown of NS to 2 min so that you can HW more often. We'll try to make a post of all of the Resto changes soon.
[...] Improved Water Shield procs will not consume Water Shield charges. The tooltip says something like "as if you had consumed an orb. New Shaman Totem BarThere comes a time in all shaman’s lives when they must learn to harness the power of nature and wield powerful totems. As they grow in power, so do the opportunities to use these instruments of healing, protection, and destruction. In the upcoming content patch, Call of the Crusade, the shaman will be able to quickly place totems of each element, aiding them in managing these powerful focuses of nature.
We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the player’s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.
Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.
Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30.) At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.
As with all new content under testing, we want to caution players that, as a new part of the interface, there may be additional changes during the period of the PTR until the release of the Call of the Crusade content patch. We look forward to constructive feedback once it is available for testing.
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« Last Edit: June 17, 2009, 09:06:26 pm by Boubouille »
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Dareos
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« Reply #1 on: June 17, 2009, 06:13:59 pm » |
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About fucking time!
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Fyreeze
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« Reply #2 on: June 17, 2009, 06:17:35 pm » |
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ok, the way they dealt with this is very nice. but now my ui will be all screwed up 
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Darkwolfie
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« Reply #3 on: June 17, 2009, 06:21:04 pm » |
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Looks like an interesting feature to make totems more attractive.
Some good bang for the "bucks" in 3.2 it seems!
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Merham
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« Reply #4 on: June 17, 2009, 06:21:15 pm » |
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Wow.. Sweet! Was waiting for something like this already  !
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Shanai
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« Reply #5 on: June 17, 2009, 06:22:23 pm » |
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Great, can't wait for it 
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czechx
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« Reply #6 on: June 17, 2009, 06:22:56 pm » |
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good change, but where does it help us in the stomping department?
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  -80 Tauren Warrior-80 Undead Priest--80 Tauren Shaman-70 Tauren Druid-67 Human Deathknight
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Encenoa
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« Reply #7 on: June 17, 2009, 06:23:46 pm » |
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BUFF WARRIORS!
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Evereghalo
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« Reply #8 on: June 17, 2009, 06:23:57 pm » |
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New Shaman Totem BarThere comes a time in all shaman’s lives when they must learn to harness the power of nature and wield powerful totems. As they grow in power, so do the opportunities to use these instruments of healing, protection, and destruction. In the upcoming content patch, Call of the Crusade, the shaman will be able to quickly place totems of each element, aiding them in managing these powerful focuses of nature.
We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the player’s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.
Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.
Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30.) At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.
As with all new content under testing, we want to caution players that, as a new part of the interface, there may be additional changes during the period of the PTR until the release of the Call of the Crusade content patch. We look forward to constructive feedback once it is available for testing. IMO do to the lore they did describe, this should be a high level shaman ability, or stage how many they can drop at once. IE, 2 at level 30, 3, at level 60, and all 4 at level 80. lorewise.
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felix8024
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« Reply #9 on: June 17, 2009, 06:24:23 pm » |
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I`m very close to shit my pants. 
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Kalx
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« Reply #10 on: June 17, 2009, 06:24:51 pm » |
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what about call of air and water? =(
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 I think the lich king should drop a cookie. Nothing else. And there's a Feat of strength for being the one to eat the cookie
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TheSpook
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« Reply #11 on: June 17, 2009, 06:25:19 pm » |
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like 3 years too late.. as far as i remember.
But this means that shamans will still need to place tremor/str/stoneskin in their other button grid.. since apparently you can only save 4 different totems.
Its definetly a nice -- and about time -- tweak. But while theyre at it.. they should do a full management implementation instead of this semi-halfarsed addon ripoff.
Unlink totems from gcd.. lookup "yata" addon.. implement that, ty very much.
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Eversor
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« Reply #12 on: June 17, 2009, 06:25:49 pm » |
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That is a really sweet change that might encourage me to level my shaman further. Totems were the biggest beef I had during leveling, and now that this concern is taken away... hooray!
I am sure all the other shamans out there throw their hats up from joy too.
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Elementium
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« Reply #13 on: June 17, 2009, 06:27:22 pm » |
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not bad. so it works like Yata? except with a button to put them all down at once.
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Izuria
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« Reply #14 on: June 17, 2009, 06:27:56 pm » |
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