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Author Topic: Patch 3.0.8 Enchantments, Blue posts  (Read 138153 times)
Boubouille
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« on: January 04, 2009, 08:07:16 pm »

Patch 3.0.8 - Enchantment changes
Blue posts mentioned a few times the changes made to enchantments in 3.0.8 but I never took the time to list them. Hopefully the forums are full of wonderful people and TheRabidDeer made a nice list on our forums!

Enchantment 3.0.3 (Live) 3.0.8 (Test)
Chest - Powerful Stats15x 4x4x 4x
Chest - Super Health20x 10x20x 4x
Chest - Greater Mana Restor.20x 8x4x 4x
Boots - Greater Assault35x 5x 4x 12x 1x 2x 4x
Boots - Tuskarr's Vitality40x 10x 1x12x 2x 4x 1x
Boots - Superior Agility16x 6x16x 4x
Boots - Assault4x 4xNo changes
Boots - Greater Fortitude3x 3xNo changes
Boots - Greater Spirit12x 5x12x 3x
Boots - Greater Vitality14x 4x8x 2x
Boots - Icewalker8x 1xNo changes
Bracers - Sup. Spellpower24x 16x 2x6x 6x 1x
Bracers - Greater Assault25x 15x24x 6x
Bracers - Expertise24x 4x14x 3x
Bracers - Major Spirit16x 12x16x 4x
Bracers - Excep. Intellect10xNo changes
Gloves - Armsman2x 2x 2x2x 8x
Gloves - Crusher22x 9x 1x20x 4x 1x
Gloves - Major Agility8x 1x4x 4x
Cloak - Shadow Armor20x 12x 1x12x 1x 1x 1x
Cloak - Titanweave20x 10x 2x8x 2x 2x
Cloak - Wisdom30x 10x 6x15x 3x 2x 6x
Cloak - Mighty Armor20x 10x15x 2x
Cloak - Major Agility18x 6x 2x8x 2x 2x
Cloak - Greater Speed24x 12x16x 4x
Weapon - Accuracy40x 8x 6x20x 4x 4x 6x
Weapon - Berserking20x 15x 10x12x 2x 10x 10x
Weapon - Black Magic25x 15x 10x16x 4x 6x 8x
Weapon - Lifeward4xNo changes
Weapon - Mighty Spellpower40x 20x 6x16x 4x 4x 6x
Weapon - Superior Potency30x 10x 4x10x 2x 2x 4
Weapon - Massacre40x 6x 6xNo changes
Weapon - Scourgebane20x 6x6x 6x
Weapon - Giant slayer8x 6x2x 6x
Weapon - Icebreaker4x 4xNo changes
Weapon - Greater Savagery6x 2xNo changes
Shield - Defense10x 10x6x 6x


Blue posts
Quote from Blizzard staff
Survavibility and fun in Arenas
I would say we are definitely worried that players are dying too fast, particularly to a handful of specs that combine high damage with high survivability. We know resilience will make a difference, but they jury is still out on whether it will make enough of a difference. Regardless, it's clear a lot of players aren't having fun, so it is something we are talking about. (Source)

[...] All I have ever said was that damage will be lower when everyone is at full resilience. Will damage be low enough then? I have never answered that because I think the jury is out. I understand many players think damage will still be too high. We certainly take their opinions (and numbers) into account when we discuss it. (Source)

1v1 PvP
We do not balance 1v1 PvP. We make virtually no attempt to insure that all specs are viable at dueling. It's a fun distraction at best, perhaps a way to test our your abilities against a specific class. (Source)

Damage / Healing / Crowd Control in Arenas
Yes, I said that. If you are disagreeing with that remark, then you are essentially saying "It shouldn't be a viable tactic to kill a healer."

If you aren't saying that, then all we're really quibbling over is a matter of degree.

I didn't say it should be trivial to kill a healer. I purposefully didn't specify how many people it should take to kill a healer. I didn't say that we were happy with how easy it is to currently kill a healer. But if you are anticipating a point where you just laugh at warriors or shamans or other classes without brutal CC and drains, then you might be disappointed. (Source)

[...] I made an unclear post that ended up setting a lot of people off. I did not mean dps classes should be able to faceroll healers. I did not mean that one dps should be a match for one healer. I did not mean that CC should have no role in Arenas. I did not mean that healing should have no role in Arenas. I did not mean that we think healers are finally getting their just deserts in season 5.

The best way I can think to say it is: Burst damage should not dominate Arenas. Crowd control should not dominate Arenas. Healing should not dominate Arenas.

I don't think this is really news to people who have been doing Arenas very long. (Source)

[...] My point was that we don't give every spec the ability to stunlock, sheep or silence. And we're not going to. But those specs still need to feel like they can contribute in an Arena. Understanding the concerns now, I should have said something more like "It should still be possible for warriors and shamans to take on and sometimes defeat healers (even if it takes 2v1 or 3v1 or whatever)." Crowd control should not be the dominant factor in Arenas. Neither should burst damage. (Source)

[...] I will just leave it at this: When you put a healer on your team, you need to feel that the dps you lose from not having another dps class is more than offset by the survivability brought by the healing. I'm cool with all damage teams existing, so long as there aren't too many of them and they take big risks from neglecting healing. (Source)

Heirloom items and LVL 1-79 balance
We do take them into consideration. For example, we do put some thought into the structure of the talent trees based on when classes get new abilities. Part of the whole design of hierloom items was to give players who have reached max level a reason to go try another (for some of us, yet another) class.

We don't spend much effort balancing PvP or PvE for levels below the max level, since nearly all player balance concerns are about max level. (Source)

No Deadly/Hateful Band of Salvation available
I'll look into the healer ring issue. (Source)

ETA on Healing mechanics changes
I have given an ETA and I will give another one. It will be a long time. Do not look for it in the next patch or so. We want to take a comprehensive look at healing the way we did at tanking, and that took a long time. Healing may even be trickier to change. I also always add when I comment on this topic that you should not assume that all or even most healers hate healing or even find it clunky at best. Many players love healing and we have to be careful not to break the game for them. (Source)

51 Points talents
That is not our design. If the 51-point talent defines the tree then you are closing the door on a hybrid spec of some kind ever being viable. The rest of a talent tree should not be filler to reach the 51 pointer. That is why we budget them exactly the same as the first tier talents. Now there are specs for which the 51 feels more mandatory and those for which it feels less mandatory. We’re okay with that too. Talent trees should be diverse and what works for one class might not work for another. (Source)

Death Knight (Skills List / Talent + Glyph Calc.)
Rune Strike
Rune Strike is largely to make up for the fact that DK tanks are really penalized for failing to land attacks. For example if you open with a Plague Strike and get a miss or dodge, your rotation is thrown off and your threat will be lower.

It is dependent on a proc so that you have an incentive to hit other buttons and to make it less useful when doing dps. It is on next swing so that it doesn't tie up a GCD. It can't be avoided so that DKs who miss a Plague Strike and a Rune Strike aren't doubly screwed. (Source)
Hunter (Skills List / Talent + Glyph Calc.)
Tenacity pets not receiving the +10% baseline damage buff
Sorry, I can't offer commentary on every bug in the game. This one is fixed. (Source)

Cat and Scorpid changes in 3.0.8
I don’t think I was clear enough: the PTR build does not reflect the new numbers for cat and scorpid. If I remember, I will post what those new numbers are since there seems to be a lot of concern about it (but I don't have them in front of me). (Source)

Hunter changes in 3.0.8
On the actual topic, we are pretty happy with the numbers we can generate for hunters with the changes. However, I will certainly bring up with the team that many hunters have posted (some even after testing) that the nerfs were too severe, especially to BM. (Source)
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LavaDuck
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« Reply #1 on: January 04, 2009, 08:13:03 pm »

Nice, I was wondering when you'd put up a list Tongue

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anyaka21
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« Reply #2 on: January 04, 2009, 08:14:07 pm »

That was some funny damage control posts GC had to post for his mess up post yesterday.    Roll Eyes
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Trouble
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« Reply #3 on: January 04, 2009, 08:20:03 pm »

Look at all those Dream Shards =D. I seem to recall advising people to buy them somewhere...hmmm.
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Boubouille
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« Reply #4 on: January 04, 2009, 08:35:04 pm »

That was some funny damage control posts GC had to post for his mess up post yesterday.    Roll Eyes
He didn't mess up, some people are just very happy to find any reason to whine.
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Heelz
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« Reply #5 on: January 04, 2009, 08:38:02 pm »

So, all that time i spent farming Earths for my 63 Spell power on weapon, has just been spat on by the fact it now only means i have to reach into my back pocket and get the mats. Great.
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Honzique
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« Reply #6 on: January 04, 2009, 09:13:16 pm »

hmm so Greater cosmic essence price si goin dooooooooooooooooooooooown

that sux, disenchanting was a gold mine!
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Cho
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« Reply #7 on: January 04, 2009, 10:15:14 pm »

When they gonna release that damn patch already - if its not gonna happen in the next 2 weeks I'll cancel my account and just wait for Aion.
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Mallus
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« Reply #8 on: January 04, 2009, 10:24:18 pm »

If I see one more whine about 'my class isn't blanced for the arenas!' I'm going to throw up. How stupid the focus of this game has become.

As for the guy who said he's going to quit if the patch doesn't come out in two weeks, start cancelling buddy. And please post up a screenshot of you doing so.

Thought not.
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Mewtwo
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« Reply #9 on: January 04, 2009, 10:32:52 pm »

This might be silly for me to point out but it bugs me now that I noticed it.

there is a missing 'x' after the 4 on the mats of "Enchant Weapon - Superior Potency"

This patch really needs to come out
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Eltarach
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« Reply #10 on: January 04, 2009, 11:52:08 pm »

The stamina enchant for bracers isn't on the list?
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Cho
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« Reply #11 on: January 04, 2009, 11:56:18 pm »

....
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Bonkbonk100
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« Reply #12 on: January 04, 2009, 11:56:47 pm »

When they gonna release that damn patch already - if its not gonna happen in the next 2 weeks I'll cancel my account and just wait for Aion.

You just sit in your chair and wait for that game. Cya in a few years when it's released.
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Warrax
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« Reply #13 on: January 05, 2009, 01:01:33 am »

In all seriousness, this patch is very late, it need to come out soon because it is a GREAT patch even with the nerfs.
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TheRabidDeer
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« Reply #14 on: January 05, 2009, 01:07:00 am »

The stamina enchant for bracers isn't on the list?
I dont have 450 enchanting on the PTR (only 440), but from what I have heard the mats for the two new enchants
Enchant Bracer - Major Stamina: 4 Greater Cosmic Essence, 4 Dream Shard, 4 Abyss Crystal
Enchant Weapon - Titanguard: 12 Dream Shards

The cost to purchase each from the vendor to learn is 5 Abyss Crystals and requires 450 enchanting (yes, there is now a reason to have maxed enchanting)
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