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Boubouille
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« on: July 10, 2009, 10:40:56 pm » |
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Patch 3.2 PTR Notes UpdateThe official patch notes have been updated to reflect the changes from the latest build. Arenas- Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).
Items: General- Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
Death Knight ( 3.1 Skills List / 3.1 Talent + Glyph Calc.) - Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
Druid ( 3.1 Skills List / 3.1 Talent + Glyph Calc.) - Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.
Hunter ( 3.1 Skills List / 3.1 Talent + Glyph Calc.) - Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
Mage ( 3.1 Skills List / 3.1 Talent + Glyph Calc.) - Mirror Image: Images will no longer trigger the death sound when their time expires.
Paladin ( 3.1 Skills List / 3.1 Talent + Glyph Calc.) - Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
Shaman ( 3.1 Skills List / 3.1 Talent + Glyph Calc.) - Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
- Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
- Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
Warrior ( 3.1 Skills List / 3.1 Talent + Glyph Calc.) - Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
Engineering- Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
Items- Tome of Cold Weather Flying: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.
- Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.
Isle of Conquest Changes - 07.10The following changes have been made to Isle of Conquest. Some of these changes may appear in the build going live today, while others might not make it in until the next build. - Added a new powerful AoE attack to the Generals.
- Added bonus honor for destroying a gate (note: this honor is only given out once when the first gate is destroyed. Destroying additional gates does not grant additional honor).
- Increased the range of the Flame Turrets on the Siege Engines.
- Decreased the starting reinforcement count from 400 to 300.
- Achievements for the zone should all work correctly now.
- Fixed a bug that could cause the Keep Cannons to be unable to be repaired and despawn.
- Fixed a bug that was causing the alliance gate to not have collision at the start
- Lowered the movement speed of the glaive thrower (again).
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« Last Edit: July 10, 2009, 11:19:00 pm by Boubouille »
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rhorle
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« Reply #1 on: July 10, 2009, 10:44:01 pm » |
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Nice shaman changes and zomg QQ druids get 310% in flight form if they have a 310% mount. Blizzard really should allow any mount to go 310% once a person acquires a 310% mount. This change for druids proves the coding is there.
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"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
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Seanv
Newbie

Posts: 29
LOL U MAD
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« Reply #2 on: July 10, 2009, 10:49:47 pm » |
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Meh, not many big changes for hunters in 3.2, besides the trap CDs getting separated.
I hope they'll change the crap T9 set bonuses they gave us.
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« Last Edit: July 10, 2009, 10:53:58 pm by Seanv »
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No_Saints
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« Reply #3 on: July 10, 2009, 10:54:01 pm » |
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So am I getting this right? They're "buffing" shamans with taking their only interrupt ability away?
Jez, must have been some Arena QQ again from casters having a hard time against shamans. ^^
Edit: Wah, wah chill down girls. My bad. I totally forgot about this "wind shock" spell. (meh, now everybody knows, that I haven't touched my shaman once since LK came out.) But in my mind, wind shock was always more in line with feint and cower (just aggro reduce, not worth wasting a cd for) so I didn't bother looking it up.
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« Last Edit: July 10, 2009, 11:15:51 pm by No_Saints »
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Bareno
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« Reply #4 on: July 10, 2009, 10:54:27 pm » |
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I see they craved into the val'anyr QQ'ers... but I guess it's for the best..
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Boum
Newbie

Posts: 20
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« Reply #5 on: July 10, 2009, 10:58:17 pm » |
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So am I getting this right? They're "buffing" shamans with taking their only interrupt ability away?
Jez, must have been some Arena QQ again from casters having a hard time against shamans. ^^
No.
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Andromad
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Posts: 5
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« Reply #6 on: July 10, 2009, 10:58:35 pm » |
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* Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level. This shit better not make live. Capping Shield of Righteousness at 2760 damage?
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Kironeia
Guest
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« Reply #7 on: July 10, 2009, 10:58:44 pm » |
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EDIT: nm, I should L2read 
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« Last Edit: July 10, 2009, 11:01:27 pm by Kironeia »
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tino
Newbie

Posts: 35
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« Reply #8 on: July 10, 2009, 10:58:58 pm » |
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So am I getting this right? They're "buffing" shamans with taking their only interrupt ability away?
Jez, must have been some Arena QQ again from casters having a hard time against shamans. ^^
You forgot about windshock
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Gloomy
Newbie

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« Reply #9 on: July 10, 2009, 10:59:24 pm » |
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"Nice"? Shaman just lost their spell interrupt! That's a pretty massive nerf to shaman raid usefulness. I'm glad my main is not a shaman now  But I guess Arena balancing is >>> PvE concerns as usual. Wait wait wait... Do you guys even know what the 'wind shock' spell does?
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Adagietto
Newbie

Posts: 20
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« Reply #10 on: July 10, 2009, 10:59:44 pm » |
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So am I getting this right? They're "buffing" shamans with taking their only interrupt ability away?
Jez, must have been some Arena QQ again from casters having a hard time against shamans. ^^
* Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap). * Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock. They're buffing us by keeping Wind Shear as an Interrupt / Aggro Reduction, but taking it off Shock CD. Sounds like a buff to me!
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yak
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« Reply #11 on: July 10, 2009, 11:01:37 pm » |
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Facepalm at the Shaman responding to this thread that don't understand what, "Wind Shock" is, this is a huge buff in that it let's you use shocks for dmg and save your interrupt for when you actually need it....
exactly. i was so happy when i read the frist change, but the second one brought me back to earth. this is a major buff.
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tino
Newbie

Posts: 35
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« Reply #12 on: July 10, 2009, 11:06:21 pm » |
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I see one problem however with the new earth/wind shock change.
Why would someone ever want to use earth shock and not frost shock? Earth shock slows melee attack speed by 10%, Frost shock slow the movment by 50%. A me that cant catch you > a melee doing 90+% damage on you. A slowed caster > a normal caster
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Oggy
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« Reply #13 on: July 10, 2009, 11:06:30 pm » |
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so what happened with the blue post a while back saying "we will never buff legendary weapons when a new tier of items is released to compensate"  ?
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Thallidomaniac
Full Member
  
Posts: 176
Sims 3 will kill WoW, but it didn't!
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« Reply #14 on: July 10, 2009, 11:07:39 pm » |
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This shit better not make live. Capping Shield of Righteousness at 2760 damage?
Nope, the BV contribution has DR beginning at 2400 BV, and it's capped at 2760. And that's a pretty nice buff to Swift Flight Form, and about time too.
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