MMO-Champion
« previous next »
Pages: 1 ... 16 17 [18] 19 20 ... 25 Print
Author Topic: Patch 3.3 - PTR Build 10712  (Read 54939 times)
Nilesy
Jr. Member
**
Posts: 54


That's what she said! Ahaha!


View Profile WWW
« Reply #255 on: October 28, 2009, 02:34:46 pm »

To the ground, baby. To the ground.
Logged

VincentWolf
Full Member
***
Posts: 129



View Profile
« Reply #256 on: October 28, 2009, 02:41:10 pm »

absolutely loving ret nerfs, also finally an undead racial nerf, been waiting for it for so long! Now just nerf bubble and still too huge retlol damage and I'm one happy panda.
Logged
Amgyn
Hero Member
*****
Posts: 2586

Try not to think too hard


View Profile
« Reply #257 on: October 28, 2009, 02:41:29 pm »

Logged

If Blizzard ever announced that they were going to reduce the monthly subscription cost, I swear half of y'all would complain "It's not low enough." and the other half will complain "The lower cost will let more noobs in."
Ylera
Full Member
***
Posts: 129


View Profile
« Reply #258 on: October 28, 2009, 02:41:40 pm »

As of the latest update to the 3.3 patch notes on the WOW patchnotes page there is NO mention of Lay on Hands.

It's an undocumented change which Blizzard are testing. The LoH change has already been reverted, and the Sacred Shield change isn't final, according to Ghostcrawler.
Logged
Taekrys
Newbie
*
Posts: 6


View Profile
« Reply #259 on: October 28, 2009, 02:55:24 pm »

I must admit this is the first QQ-thread that make me feel the urge to register to MMO.
Probably there were worst cases in the past, but on the other hand I started playing arena seriously just from a few weeks, so I feel pretty involved, here.

I actually play all PvP situations everyday in WotLK: Arenas, BGs, outdoor fights and Wintergrasp.
I can pretty say that of all classes Blizzard created, Pally is the most ANNOYING in PvP ever meant to exist, now as now.
I won't repeat what everybody said and know: Paladin has 3 lives, in any of their specs.
They loses one every 15-20 minutes, and another for around 5 minute when popping bubble.

Paladins are hated cause everybody when fighting them thinks the same thing: "Unfair".
It's Unfair to remove every kind of debuff existant in the game for 12 secs, refill yourself, and when finished just start to DPS back on a target with damage just halved for the remaining. You can stun, too, during that time. Heal others without being CCed, interrupted, stunned. Nothing.
Bubble is renewed as the most unfair spell in WoW, and even so they never - NEVER - even considered to nerf it A LITTLE cause they know a lot of childish player would cry out so much to make next Blizzcon a swimming pool.

There it comes: LoH.
Why do you complain SO MUCH? I mean, everybody knows you are the unfairer class in the game, and you have inside yourself the two mostly unfair spells... So why all this crying for just a small nerf on it?
A nerf istantly reverted (which made me smile, remembering when the same thing happened with Istant Scare Beast on Druid's QQ), plusover.
Or are you seriously stating that being pinged up full in a regular 1v1 after having 12 secs of total invulnerability is FAIR?
Are you pointing against Shaman's Reincarnate? Yes, it's true, we (I'm a Shaman, right) have a second life for real. But we get up manaless and lifeless: just being careful you can shot back us in a split second.
This isn't the same, really. Look closely, it isn't the same!

Ghostcrawler said: "Over time however they have contributed into making the paladin into a "one-man army," able to play offensively, defensively and heal without say the stance changing or shapeshifting or sometimes event talent specialization required of other classes."

Do you realize how overpowered you are?
Do you realize that problem here isn't if LoH need to be nerfed or not... Problem is that you whole need to be heavly nerfed in tons of aspect of your actual PvP gameplay?
A paladin stated here that removing SS is just like removing Last Stand on Warriors. Do you actually know that Warriors PvP can't take Last Stand in their build?
SS shouldn't be nerfed... It should be REMOVED, cause you can't seriously think an auto-casted barrier on a plate (with shield, in healer's case) is BALANCED.
And you should never dare to point your fingers against Warriors: they waste all their hard-generated rage against lots af Absorbs, while you bypass their armor with your holy-crap-melee-spells.
It's like having an Earth Shield with 8 charges in all your specs, and possessing a reincarnate that ping you up full instead that dying while at the same time being able to cast a PW:S with infinite absorption power that cleanse any number of curses, poisons, diseases and magics have been cast upon you. And you can do that while stunned and silenced too!!!

You say LoH is strong "just" on 1v1? Aside from the fact that it isn't true (you can easly shot down two enemies in a road-fight 1v2 using all your CDs), why should 1v1 be irrelevant in judging PvP balance? Why should the fact that a warrior or a rogue don't have the slightest chance to win against you in a regular face-to-face match be unchecked and ignored?

You have the most unfair, faceroll and cheated class in the game, so putting PvE-tanking aside for a moment (I would have some to say against that, too, but no bother now), why wouldn't you need a heavy nerf in every PvP spec?
Why is Blizzard gifting Frostwyrms to underskilled players?
Under what perspective you see that or any of the thing I pointed up above is... Fair?
« Last Edit: October 28, 2009, 02:59:08 pm by Taekrys » Logged
Mnementh
Newbie
*
Posts: 47



View Profile
« Reply #260 on: October 28, 2009, 03:03:59 pm »

MT kael'thas + sex change + wings = that boss.

More like some wack transformed Kael'Thas into a chick where the proceeded to cut off Illidan's wings and stick them on his(her? lol) back then add some more bigg stupid looking gems.
Logged

Parhadox
Jr. Member
**
Posts: 64


Go look at what I wrote


View Profile
« Reply #261 on: October 28, 2009, 03:04:39 pm »

okok.. The LoH thing was a bit frightening as it has saved me from terribad healers and hard hitting bosses when the raid is taking a bitch amount of dmg and healers focus on them and forget about their tank ( it happens.. ) .. ok it was reverted so no need to keep crying about it..(you'd think people would read a little of the thread before jumping to QQ time)...


but...seriously....



Shaman Tier 10? ?  Huh
Logged

Signature not acceptable (e.g. too large), read http://www.mmo-champion.com/general-discussions-22/important-signatures/ - Regards, Olison
Haxxored
Full Member
***
Posts: 166


View Profile
« Reply #262 on: October 28, 2009, 03:09:48 pm »

Solution to the LoH nerf:

Swap TbtL http://www.wowhead.com/?spell=53592 41 point prot talent with Imp LoH http://www.wowhead.com/?spell=20235 change LoH so that in addition to reducing the CD it allows you to cast it on yourself.

Also change http://www.wowhead.com/?item=43367 to "Reduces the cool down of your Lay on Hands spell by 11 min but reduces the healing done by 50%." That way prot pallies get a 5 min CD LoH that heals them for 20-30k rather than a 15min CD that heals them for 40-60k.

TbtL will have to have the bonus crit heal reduced to 5%-10%.

As for the WotF nerf it's a lot more ground breaking than players think. The problem is pvp is about team CC and almost ever class in the game has some form of CC in arena combat undead are going to be hesitant to WotF out of the first fear because that sets them up for the really nasty CC Repentance / Blind -> Sap combos / Stunlocks. Fear is a rather nasty ability but its dispellable and breaks early with damage WotF out of it and you set yourself up for stuns / blinds (not dispellable).

Good undead will now never pop WotF so long as another CC player is in the battle, it goes from an awesome counter to fear classes to something no rogue will ever use unless 1v1.
Logged

mongoloid?! wtf is that, you sound like a festeezio(see i can make up words too)
Kaegan
Newbie
*
Posts: 1


View Profile
« Reply #263 on: October 28, 2009, 03:29:19 pm »

Gah, hating these changes as a pve prot paladin..
It's stupid how Blizz was saying that tankadins could use some more cooldowns, and now they're taking the best one.
LoH has really saved my raidgroup tons of times, would suck so much if these changes would go live.

Let's hope Blizz realizes that they're nerfing pve too much for yet another pvp fix, gets really annoying.. If they'd just make it that you can't use it in pvp the problem would be solved.

/qqmoar
Logged
Sturmbringe
Full Member
***
Posts: 163


Ars Longa-Vita Brevis


View Profile WWW
« Reply #264 on: October 28, 2009, 03:42:42 pm »

Someone at Blizzard got rolled by a Paladin? 

Yes. I was. And, about 6 million more people who don`t play Loladins.

At last, Loladins lose 1 out of their nine (or so) cat-lives.

In before Learn2Kite, L2P, L2Resilience, and L2FuriousGlad with a Hunter.
Logged

Signature not acceptable (e.g. too large), read http://www.mmo-champion.com/general-discussions-22/important-signatures/ - Regards, Olison
Focus
Newbie
*
Posts: 23


View Profile
« Reply #265 on: October 28, 2009, 03:43:35 pm »

Better late than never, no more Absorb spamm on SCT at last, a big **** you prot paladins, overpowered PoS.

Three cheers for Blizzard!
« Last Edit: October 28, 2009, 03:47:59 pm by Focus » Logged
Shad0w
Newbie
*
Posts: 5


View Profile
« Reply #266 on: October 28, 2009, 03:45:01 pm »

PvP Paladins finally lose 1 life. Now I don't have to work as hard to kill them.

GG bliz, yet another nerf to take away the skill from the game. once there were days when those with clues could come up with counters for every class. now any1 can just cry, itll get nerfed. what a sad day. goes for any class really. and LoH that move has been left unchanged for years and now its suddenly op. all cause ppl cant figure out how simple it is to whittle down a pally. most will ask how. and ill say skill and class knowledge.

burn it, flame it do what eva to it. dont care, thats my point.
Logged
Macnessa
Newbie
*
Posts: 6


View Profile
« Reply #267 on: October 28, 2009, 03:49:15 pm »

From Ghostcrawler:

As you can see, we are trying some different things with some paladin mechanics.

The Aura Mastery change (to 6 sec duration) is one we think is appropriate. If I had to guess, this one will stick.

We are trying some things with Sacred Shield to make it more of a Holy tool and less useful for Ret and Prot (without being totally irrelevant). I don't have a lot of faith that the implementation on the PTR is the one we'll go with for a couple of reasons, but our overall goal is to make Ret less tanky and the Holy tree feel like it's the right one to focus on for healing. I would expect a Sacred Shield change of some kind though.

I wouldn't worry too much on the Lay on Hands change at this point. I don't want to promise we won't change the spell for 3.3, but our intent was to revert the others only change before it went out to the PTR, which is why we didn't patch note it. We have already changed it back on our local builds.

The paladin class isn't just supposed to be for support anymore, but at the same time, the original intent for many paladin abilities was to help the group. Over time however they have contributed into making the paladin into a "one-man army," able to play offensively, defensively and heal without say the stance changing or shapeshifting or sometimes event talent specialization required of other classes. Many of the LK balance problems we've had with the class are because of that core issue.

With that said, we're just not sure a Lay on Hands change really accomplishes much from a balance perspective, while it feels bad to lose such an iconic ability. We just don't think the bang for the buck is there on this change, which is why we reverted it. But I'm not going to promise we won't touch it.

In fact, I'm not going to promise anything with this post. Smiley Please don't dredge it up later to try and argue against any upcoming changes. I'm just trying to clear up some confusion.


Too bad Taekrys.  Go post your 10 page long manifesto somewhere else about how you suck at killing pallies.
Logged
Maklor
Hero Member
*****
Posts: 747



View Profile
« Reply #268 on: October 28, 2009, 03:49:29 pm »

All chill the LoH change has been reverted already, read what Ghostcrawler says on the official forum.

EDIT: oh someone just beat me to it.
Logged
Rynx
Jr. Member
**
Posts: 53


View Profile
« Reply #269 on: October 28, 2009, 04:01:29 pm »

Probably there were worst cases in the past, but on the other hand I started playing arena seriously just from a few weeks, so I feel pretty involved, here.
What does Arena have to do with this? as stated before No LoH in arena. Bubble is also dispellable and can be broken by warriors.

Quote
Paladins are hated cause everybody when fighting them thinks the same thing: "Unfair".
Wrong Ret paladins are hated because they can easy kill any class with little or no effort. e.g. http://www.youtube.com/watch?v=XhtxdmjUOQM

Quote
It's Unfair to remove every kind of debuff existant in the game for 12 secs, refill yourself, and when finished just start to DPS back on a target with damage just halved for the remaining. You can stun, too, during that time. Heal others without being CCed, interrupted, stunned. Nothing.
Bubble is renewed as the most unfair spell in WoW, and even so they never - NEVER - even considered to nerf it A LITTLE cause they know a lot of childish player would cry out so much to make next Blizzcon a swimming pool.
Bubble is and always has been a Paladin specific move just like Self rez for shammans battle rez for Druids, stealth for rogues.. everyone has their own specific spells, thats what makes them that class... other wise we would all be grey blobs that do 1 damage per second.. and we have 10 health.. 0% crit chance. 0% damage reduction.. wow.. sounds fun doesnt it?

Quote
There it comes: LoH.
Why do you complain SO MUCH? I mean, everybody knows you are the unfairer class in the game, and you have inside yourself the two mostly unfair spells... So why all this crying for just a small nerf on it?
Small nerf? It's ment to be a nerf on Ret paladins, which idd is fair enough. But it has nerfd the whole Paladin class, Protection tanks quite often use Lay on Hands as a life saver if the **** hits the fan, now, it's just a wipe.

Quote
Or are you seriously stating that being pinged up full in a regular 1v1 after having 12 secs of total invulnerability is FAIR?
1v1 has never been fair and never will be, that's the point, ever class has an anti class. deal with it.

Quote
Are you pointing against Shaman's Reincarnate? Yes, it's true, we (I'm a Shaman, right) have a second life for real. But we get up manaless and lifeless: just being careful you can shot back us in a split second.
This isn't the same, really. Look closely, it isn't the same!
I fail to see your point? Of course it's not the same.. if it was.. You'd be a frikking paladin!

Quote
Do you realize how overpowered you are?
Umm yeah we know how Over Powered Ret Paladins are, but every class has a moment of Overpowerdness and they just use it to their advantage as long as possible before it gets nerfed.

Quote
Do you realize that problem here isn't if LoH need to be nerfed or not... Problem is that you whole need to be heavly nerfed in tons of aspect of your actual PvP gameplay?
Ahh i see, you've had a lot of trouble taking out Paladins because you don't know how to play so you blame the whole class and ask for them to be removed.

Quote
It's like having an Earth Shield with 8 charges in all your specs, and possessing a reincarnate that ping you up full instead that dying while at the same time being able to cast a PW:S with infinite absorption power that cleanse any number of curses, poisons, diseases and magics have been cast upon you. And you can do that while stunned and silenced too!!!
False Bubble is not available during silences... and also QQ MOAR PLOX

Quote
why should 1v1 be irrelevant in judging PvP balance? Why should the fact that a warrior or a rogue don't have the slightest chance to win against you in a regular face-to-face match be unchecked and ignored?
1v1 will always be irralevant in PVP because it's not balance, everyclass has an anti class or at least a class that is harder to beat than others. If a warrior and rogue cannot beat 1 ret Pala in pvp then shame on them.
2v2 is also not balanced in Arena/PVP terms aswell btw. that's why they aren't shown at competitions, because that's not the base of balanced PVP. 3v3 is the middle ground.

Quote
You have the most unfair, faceroll and cheated class in the game, so putting PvE-tanking aside for a moment (I would have some to say against that, too, but no bother now), why wouldn't you need a heavy nerf in every PvP spec?
Your assuming that EVERY paladin who PVP's is ret.. i don't mean like all Paladins.. i mean like 100 fuking % of Paladins are ret in PVP... which is FALSE. When i play my Paladin i play Prot or Holy, so why do we get nerfed? please do tell.
Logged
Pages: 1 ... 16 17 [18] 19 20 ... 25 Print 
« previous next »
Jump to: