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Author Topic: PTR 3.1.0 - Build 9684  (Read 66551 times)
Boubouille
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« on: March 12, 2009, 09:48:17 pm »

Patch 3.1.0 PTR - Build 9684
A new build has been deployed on the PTR servers, stay tuned for more changes!

Talent Calculator
The Talent Calculator has been updated to the latest build. (Most of the Glyphs here should finally be updated to Patch 3.1 versions)



Tier 8 Set Bonuses
Only Death Knight and Druid Bonuses are available in this build, sorry!

Death Knight
  • Item - Death Knight T8 Melee 2P Bonus (Class: Death Knight) -- Increases the critical strike chance of Death Coil and Frost Strike by 5%.
  • Item - Death Knight T8 Melee 4P Bonus (Class: Death Knight) -- Increases the bonus damage done per disease by 20% on Blood Strike, Heart Strike, Obliterate, and Scourge Strike.
  • Item - Death Knight T8 Tank 2P Bonus (Class: Death Knight) -- Increases the damage done by Rune Strike by 5%.
  • Item - Death Knight T8 Tank 4P Bonus (Class: Death Knight) -- Anti-magic shell also grants you 10% reduction to physical damage taken.

Druid
  • Item - Druid T8 Balance 2P Bonus -- Increases the bonus granted by Eclipse for Starfire and Wrath by 6%.
  • Item - Druid T8 Balance 4P Bonus -- Each time your Insect Swarm deals damage, you have a chance to make your next Starfire cast within until cancelled instant.
  • Item - Druid T8 Feral 2P Bonus (Class: Druid) -- The periodic damage dealt by your Rake, Rip, and Lacerate abilites has a chance to cause you to enter a Clearcasting state.
  • Item - Druid T8 Feral 4P Bonus (Class: Druid) -- Increases the duration of Savage Roar and Survival Instinct by 8 sec.
  • Item - Druid T8 Restoration 2P Bonus (Class: Druid) -- Increases the healing done by your Swiftmend spell by 10%.
  • Item - Druid T8 Restoration 4P Bonus (Class: Druid) -- Your Rejuvenation spell also instantly heals your target for its periodic healing amount.


Ulduar Achievements
Most of these values are obvious placeholders, they're just here to show what kind of achievements you can expect here.

  • The Siege of Ulduar (Defeat the bosses of The Siege area of Ulduar on Normal Difficulty.)
  • The Antechamber of Ulduar (Defeat the bosses of The Antechamber area of Ulduar on Normal Difficulty.)
  • The Keepers of Ulduar (Defeat the Keeper bosses of Ulduar on Normal Difficulty.)
  • The Descent into Madness (Defeat the bosses of The Descent into Madness area of Ulduar on Normal Difficulty.)
  • The Secrets of Ulduar (Defeat every boss in Ulduar on Normal Difficulty.)
  • Unbroken (Defeat Flame Leviathan on the first try without anyone repairing their vehicle on Normal Difficulty.)
  • Three Car Garage (Defeat Flame Leviathan while in each of the following vehicles on Normal Difficulty.)
  • Take Out Those Turrets (Destroy a Flame Leviathan Defense Turret on Normal Difficulty.)
  • Shutout (Defeat Flame Leviathan without causing a System Shutdown on Normal Difficulty.)
  • Orbital Bombardment (Defeat Flame Leviathan with 1 Orbital Defense System active on Normal Difficulty.)
  • Orbital Devastation (Defeat Flame Leviathan with 2 Orbital Defense Systems active on Normal Difficulty.)
  • Nuked from Orbit (Defeat Flame Leviathan with 3 Orbital Defense Systems active on Normal Difficulty.)
  • Orbit-uary (Defeat Flame Leviathan with 4 Orbital Defense Systems active on Normal Difficulty.)
  • A Quick Shave (Defeat Razorscale without allowing her to fly into the air more than once on Normal Difficulty.)
  • Minimal Casualties (Defeat Razorscale without any friendly NPCs dying during the fight on Normal Difficulty.)
  • Iron Dwarf, Medium Rare (Defeat 1000 Iron Dwarves with Razorscale's Flame Breath within 2 seconds on Normal Difficulty.)
  • Shattered (Defeat Ignis the Furnace Master while shattering 77 Iron Constructs within 5 seconds on Normal Difficulty.)
  • Hot Pocket (Survive being thrown into Ignis the Furnace Master's crucible on Normal Difficulty.)
  • Stokin' the Furnace (Defeat Ignis the Furnace Master in 2 seconds on Normal Difficulty.)
  • Nerf Engineering (Defeat XT-002 Deconstructor without him recovering any health from XS-013 Scrapbots on Normal Difficulty.)
  • Nerf Scrapbots (Defeat 1000 XS-013 Scrapbots within 12 seconds using XE-321 Boombots on Normal Difficulty.)
  • Nerf Dark Bombs (Defeat XT-002 Deconstructor without any raid member dying from a Dark Bomb on Normal Difficulty.)
  • Must Deconstruct Faster (Defeat XT-002 Deconstructor in 20.5 seconds on Normal Difficulty.)
  • Heartbreaker (Defeat XT-002 Deconstructor after destroying his heart on Normal Difficulty.)
  • I Choose You, Runemaster Molgeim (Defeat the Iron Council with Runemaster Molgeim as the last member alive on Normal Difficulty.)
  • I Choose You, Stormcaller Brundir (Defeat the Iron Council with Stormcaller Brundir as the last member alive on Normal Difficulty.)
  • I Choose You, Steelbreaker (Defeat the Iron Council with Steelbreaker as the last member alive on Normal Difficulty.)
  • But I'm on Your Side (Defeat the Iron Council while under the effect of a Steel Boot Flask on Normal Difficulty.)
  • Can't Do That While Stunned (Defeat the Iron Council without allowing Stormcaller Brundir to cast Chain Lightning or Lightning Whirl on Normal Difficulty.)
  • Overload Overlord (Defeat the Iron Council without any raid member being struck by Overload on Normal Difficulty.)
  • With Open Arms (Defeat Kologarn without destroying either of his arms on Normal Difficulty.)
  • Disarmed (Destroy both of Kologarn's arms within 12 seconds and then defeat Kologarn on Normal Difficulty.)
  • If Looks Could Kill (Defeat Kologarn without any raid member being hit by Focused Eye Beams on Normal Difficulty.)
  • Rubble and Roll (Defeat Kologarn with 6000 Rubble creatures alive on Normal Difficulty.)
  • Cheese the Freeze (Defeat Hodir without any raid member being hit by Flash Freeze on Normal Difficulty.)
  • I Have the Coolest Friends (Defeat Hodir without any friendly NPC dying on Normal Difficulty.)
  • Getting Cold in Here (Defeat Hodir without any raid member having more than 3 stacks of Biting Cold on Normal Difficulty.)
  • Staying Buffed All Winter (Possess the effects of Toasty Fire, Storm Power and Starlight at the same time on Normal Difficulty.)
  • Don't Stand in the Lightning (Defeat Thorim without being affected by Lightning Charge on Normal Difficulty.)
  • I'll Take You All On (Defeat Thorim, the Ancient Rune Giant and the Rune Colossus on Normal Difficulty.)
  • Who Needs Bloodlust? (Defeat Thorim while under the effect of Aura of Celerity on Normal Difficulty.)
  • Siffed (Force Thorim to enter the arena and defeat him while Sif is present on Normal Difficulty.)
  • Lumberjacked (Defeat Elder Brightleaf, Elder Ironbranch and Elder Stonebark within 2 seconds of each other on Normal Difficulty.)
  • Con-speed-atory (Defeat Freya within 2 minutes of engaging a creature in the Conservatory of Life on Normal Difficulty.)
  • Deforestation (Defeat 2 Ancient Water Spirits, 2 Storm Lashers and 2 Snaplashers within 120 seconds on Normal Difficulty.)
  • Getting Back to Nature (Defeat Freya while she is affected by Attuned to Nature on Normal Difficulty.)
  • Mind the Mines (Defeat Mimiron without anyone in the raid triggering a Proximity Mine on Normal Difficulty.)
  • Strike Out (Defeat Mimiron without anyone in the raid being hit by a Rocket Strike on Normal Difficulty.)
  • A-bomb-inable (Defeat Mimiron without anyone in the raid being hit by a Bomb Bot on Normal Difficulty.)
  • Set Up Us the Bomb (Complete the following Mimiron achievements on Normal Difficulty.)
  • I'll Form the Head! (Force Mimiron to combine the parts of his greatest creation within 20 minutes on Normal Difficulty.)
  • Shadowdodger (Defeat General Vezax without any raid member being hit by Shadow Crash on Normal Difficulty.)
  • I Love the Smell of Saronite in the Morning (Defeat General Vezax without being affected by Saronite Vapors on Normal Difficulty.)
  • Never Stand Near the Faceless Dude (Defeat General Vezax without allowing him to regain health from Mark of the Faceless on Normal Difficulty.)
  • Crazy Cat Lady (Defeat Auriaya while doing something cool on Normal Difficulty.)
  • Supermassive (Defeat Algalon the Observer while destroying 4 Black Holes within 10 seconds on Normal Difficulty.)
  • Observed (Defeat Algalon the Observer on Normal Difficulty.)
  • He Feeds On Your Tears (Defeat Algalon the Observer without any raid member dying on Normal Difficulty.)
  • She's Not Bad for an Old God (/Kiss Sara in Ulduar on Normal Difficulty.)
  • Drive Me Crazy (Defeat Yogg-Saron without any raid member going insane on Normal Difficulty.)
  • He's Not Getting Any Older (Defeat Yogg-Saron within 22 minutes on Normal Difficulty.)
  • They're Coming Out of the Walls (Defeat 200 Guardians of Yogg-Saron within 12 seconds on Normal Difficulty.)
  • In His House He Waits Dreaming (Experience all 5 visions of Yogg-Saron's mind on Normal Difficulty.)
  • The Undying, Part Two (Within one raid lockout period, defeat every boss in Ulduar on Normal Difficulty without allowing any raid member to die during any of the boss encounters.)


New Mounts
  • Blue Skeletal Warhorse - Summons and dismisses a rideable Blue Skeletal Warhorse. This is a very fast mount.
  • White Kodo - Summons and dismisses a rideable White Kodo.
  • Venomhide Ravasaur - Summons and dismisses a rideable Venomhide Ravasaur. This is a very fast mount.
  • Coralshell Turtle - Summons and dismisses a rideable Coralshell Turtle. This is a very fast mount, both on land and in water.


Professions Changes
Enchanting
  • Enchant Weapon - Blood Draining *New* - Permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 1750 to 2250 health. This enchantment requires the wielder is at least level 75.

Engineering
  • Nitro Boosts now Permanently attaches overpowered nitro boosts to a pair of boots, increasing critical strike rating by 16 (up from 12) and allowing you to greatly increase run speed for 2 sec.
  • Flexweave Underlay now Permanently attaches a flexweave underlay to a cloak, increasing Agility by 15 (up from 10) and allowing you to turn the cloak into a parachute to fall slowly for 10 sec.
  • Springy Arachnoweave now Permanently attaches a springy arachnoweave to a cloak, increasing spell power by 18 (up from 11) and allowing you to turn the cloak into a parachute to fall slowly for 10 sec.

Herbalism
  • Lifeblood now has level restrictions for the target. (Rank 3 can't heal targets lower than level 10, level 25 at rank 4, level 40 at rank 5, level 55 at rank 6)

Jewelcrafting

Leatherworking

Tailoring


Undocumented Class/Spell changes
Quote from Blizzard staff
Death Knight (Skills List / Talent + Glyph Calc.)
Frost
  • Frost Presence now reduces damage taken by 5%. (Old - Reduces spell damage taken by 10%)
  • Guile of Gorefiend now Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 15/30/45%, and increases the duration of your Icebound Fortitude by 2 secs. (Old - Increased all damage done by these abilities by 5/10/15%)
  • Unbreakable Armor now reduces all damage from attacks. (Old - Only physical damage)
  • Improved Frost Presence now decrease the damage done to you by 1/2% while in Frost Presence. (Old - Reduced spell damage done to you while in Frost Presence by 2/4%)
Unholy
  • Death Strike now deals 75% weapon damage (up from 60% weapon damage), additional damage increased as well. (From 178.2 to 222.75 for Rank 5)
  • Desecration is now also caused by Scourge Strike.
  • Vicious Strikes doesn't affect Death Strike anymore.
Blood
  • Dancing Rune Weapon now lasts 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight but for 50% reduced damage. Cooldown reduced from 3 min to 1.5 min.
  • Will of the Necropolis now affects damage that would take you below 35% health or taken while you are at 35% health. (Old - Only damage that would take you below 35% health)
  • Might of Mograine now increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 15/30/45%. (Old - Increased damage of all these abilities and Obliterate for 3/7/10%)
  • Improved Death Strike now Increases the damage of your Death Strike by 15/30% and increases its critical strike chance by 3/6%.
  • Bloody Strikes now Increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 10/20/30%. (Down from 20/40/60%)
  • Spell Deflection now give you a chance equal to your Parry chance of taking 15/30/45% (up from 10/20/30%) less damage from a direct damage spell.
Glyphs
  • Glyph of Blood Boil has been removed.
  • Glyph of Heart Strike added - Your Heart Strike also reduces the movement speed of your target by 50% for 5 sec.
  • Glyph of Unbreakable Armor -  Increases the amount of damage absorbed by Unbreakable Armor by 20%. (Up from 1%)
  • Glyph of Death Strike - Increases your Death Strike's damage by 2% for every 2 runic power you currently have (up to a maximum of 25%). The runic power is not consumed by this effect. (Old - Increased your Death Strike's damage by 1% for every 5 runic power you currently have.)

Druid (Skills List / Talent + Glyph Calc.)
Feral
  • Faerie Fire (Feral) now deals [15% of AP + 1] damage. (Up from [5% of AP + 1])
Balance
  • Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/75% and increases your total spell haste by 1/2/3%. (Old - Affected Cyclone instead of Hurricane)

Hunter (Skills List / Talent + Glyph Calc.)
Survival
  • Wyvern Sting cooldown has been lowered from 1.5min to 1min.
  • Frost Trap now slows down the enemy by 50%. (Down from 60%)
  • Resourcefulness now also effects Black Arrow.
  • Entrapment changed to - When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2/4/6 sec.
Beast Mastery
  • Animal handler now increases the duration of your Master's Call effect by 6sec. (Down from 10sec)
Marksmanship
  • Wild Quiver now deals 80% weapon nature damage. (Old - 80% Nature damage, wording change?)
  • Concussive Barrage changed from 3 to 2 ranks, now gives your successful Chimera Shot and Multi-Shot attacks a 50/100% chance to Daze the target for 4 sec. (Old - 2/4/6% chance on Auto Shot, Multi-Shot, and Volley)
  • Efficiency now reduces the Mana cost of your Shots and Stings by 3/6/9/12/15%. (Up from 2/4/6/8/10%)
Glyphs
  • Glyph of the Monkey has been removed.
  • Glyph of Mend Pet has been added - Increases the healing done by your Mend Pet ability by 40%.
  • Glyph of Raptor Strike - For 3 sec (down from 5 sec) after using Raptor Strike, you take 20% less damage.G

Mage (Skills List / Talent + Glyph Calc.)
Glyph
  • Glyph of Mirror Image - Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 2% (up from 1%) for 15 sec. Stacks up to 5 times.

Paladin (Skills List / Talent + Glyph Calc.)
Protection
  • Greater Blessing of Sanctuary now gives the target 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack.
Holy
  • Judgements of the Pure was moved from Tier 10 to Tier 9.
  • Sacred Cleansing was moved from Tier 9 to Tier 8.
  • Enlightened Judgements was moved from Tier 9 to Tier 10.
  • Infusion of Light was moved from Tier 8 to Tier 10.
  • Blessed Hands now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30%, increases the effectiveness of Hand of Salvation by 50% and the effectiveness of Hand of Sacrifice by an additional 5/10%.
  • Aura Mastery now causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.
Protection
  • Guarded by the Light got an additional effect - In addition, your Divine Plea spell is 50/100% less likely to be dispelled.
Retribution
  • Sanctified Seals was renamed to Sanctity of Battle, now Increases your chance to critically hit with all spells and attacks by 1/2/3% and increases the damage caused by Exorcism and Crusader Strike by 5/10/15%.

Priest (Skills List / Talent + Glyph Calc.)
Discipline
  • Grace description has been modified to add - Grace can only be active on one target at a time.

Rogue (Skills List / Talent + Glyph Calc.)
Assassination
  • Hunger for Blood now lasts 1 min. Energy cost reduced from 30 to 15.

Shaman (Skills List / Talent + Glyph Calc.)
  • Spirit Weapons now decrease the threat on all attacks by 30% (Old - Only Melee attacks)
Enhancement
  • Nature Resistance Totem, Stoneskin Totem, Fire Resistance Totem, Frost Resistance Totem, Strength of Earth Totem, Flametongue Totem, Wrath of Air Totem, Windfury Totem descriptions have been changed to reflect the latest changes, they now affects all raid members.
  • Earthen Power now also make you and nearby friendly targets immune to snare effects for 5 sec when it pulses.
Restoration
  • Healing Stream Totem range increased from 20 to 30 yards.
  • Mana Spring Totem now restores 91 mana every 5 seconds at max rank. (Old - 34 mana every 2 seconds)
  • Nature's Swiftness changed to - When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
  • Restorative Totems now Increases the effect of your Mana Spring and Healing Stream Totems by 4/8/12/16/20%. (Down from 5/10/15/20/25%)
  • Healing Grace has been moved from Tier 3 to Tier 2.
  • Ancestral Healing has been moved from Tier 2 to Tier 3.
Elemental
  • Thunderstorm is now useable while stunned.
  • Lava Flows now Iincreases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 sec.
  • Lightning Overload changed from 5 to 3 ranks, now Gives your Lightning Bolt and Chain Lightning spells a 7/14/20% (Up from 4/8/12/16/20%) chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
  • Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldown
  • Storm, Earth, and Fire changed toReduces the cooldown of your Chain Lightning spell by .75 sec (on all ranks, down from 0.75/1/2.5sec), your Earthbind Totem also has a 33/66/100% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%.
  • Elemental Reach now also increases the range of your Flame Shock by 7/15 yards.
Glyphs
  • Glyph of Totem of Wrath -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min. (Old - until cancelled)

Warlock (Skills List / Talent + Glyph Calc.)
Affliction
  • Haunt now only increases all damage done by your Shadow damage-over-time effects. (Old - All DoT effects)
Demonology
  • Metamoprhosis now increases your armor contribution from items by 600%. (Old - Increased armor by 600%)
  • The Ritual of Doom spell doesn't require the Warlock to immediately enslave the doomguard anymore.
  • Fel Synergy now gives you a 50/100% chance to heal your pet for 50/30% of the amount of spell damage done by you. (Old - All damage)

Warrior (Skills List / Talent + Glyph Calc.)
Arms
  • Taste for Blood now gives you a 33/66/100% chance of allowing the use of your Overpower ability for 5 secs whenever your Rend ability causes damage. This talent will not occur more than once every 6 sec.
Fury
  • Titan's Grip now reduces your physical damage done by 10% when dual-wielding two-handed weapons.
Glyph
  • Glyph of Heroic Strike - You gain 10 rage when you critically strike with your Heroic Strike ability. (Old - Increases the critical strike chance of Heroic Strike by 5%.)
  • Glyph of Last Stand - Reduces the cooldown of your Last Stand ability by 1 min. (Old - Also reduced the maximum health gained by 10%.)
« Last Edit: March 13, 2009, 03:04:05 am by Boubouille » Logged
Bareno
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« Reply #1 on: March 12, 2009, 09:53:38 pm »

Lolfirst, PS, what is up with the TG change? I throught that's been in the PTR ever since 3.1.0 ptr has even been up...
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prisowner
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« Reply #2 on: March 12, 2009, 09:54:47 pm »

Hunger for Blood now lasts 1 min. Energy cost reduced from 30 to 15.

sweet
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XodoK
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« Reply #3 on: March 12, 2009, 09:55:40 pm »

GG Mage changes.  Angry
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Kyth
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« Reply #4 on: March 12, 2009, 09:56:59 pm »

GG Mage changes.  Angry

The Glyph change is even *wrong* since warlock is still 5% -- it doesn't make sense.

Are they going back on the Scorch nerf?
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Kethlan
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« Reply #5 on: March 12, 2009, 09:57:28 pm »

I think the TG nerf affected you no matter what you were wielding before, not its only when DW two handers
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Elektrik
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« Reply #6 on: March 12, 2009, 09:58:11 pm »

Can't do that while stunned.

Wait a second...

  • Thunderstorm is now useable while stunned.

CAN do that while stunned!

edit:
  • Aura Mastery now causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.

Wait, what?  Immune to silence and interrupts?  ......seriously?
« Last Edit: March 12, 2009, 10:02:22 pm by Elektrik » Logged

lukemac
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« Reply #7 on: March 12, 2009, 09:59:20 pm »

Lolfirst, PS, what is up with the TG change? I throught that's been in the PTR ever since 3.1.0 ptr has even been up...

Looks to me as if Blizz wants us to OH a 1h wep if we was to continue as fury :S
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Metonae
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« Reply #8 on: March 12, 2009, 10:01:48 pm »

  • Blue Skeletal Warhorse - Summons and dismisses a rideable Blue Skeletal Warhorse. This is a very fast mount.

Deathcharger?
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Frodo58
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« Reply #9 on: March 12, 2009, 10:02:20 pm »

    • Item - Druid T8 Restoration 4P Bonus (Class: Druid) -- Your Rejuvenation spell also instantly heals your target for its periodic healing amount.
    Oooooo me likey
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    Marvdatboi
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    « Reply #10 on: March 12, 2009, 10:02:34 pm »

    Those new mounts are definitely tickling my fancy fam.
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    Selerious
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    « Reply #11 on: March 12, 2009, 10:03:32 pm »

    Ok, so all priests got was a tool tip change in Disc.. Didn't even say if they fixed the lame new Serendipity so it actually works.  *sigh*  Holy priests need some love too.
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    Jubeithar
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    « Reply #12 on: March 12, 2009, 10:03:45 pm »

    Quote
    Venomhide Ravasaur - Summons and dismisses a rideable Venomhide Ravasaur. This is a very fast mount.

    incoming horde equilavant for the winterspring cat for alliance?
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    Selerious
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    « Reply #13 on: March 12, 2009, 10:07:19 pm »

    I'm pretty sure Horde already had a rep mount equivalent of the winterspring cat.  Some raptor?
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    C Rage
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    « Reply #14 on: March 12, 2009, 10:08:00 pm »

    Coralshell Turtle - Summons and dismisses a rideable Coralshell Turtle. This is a very fast mount, both on land and in water.

    I want to know where to get that...
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