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Boubouille
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« on: March 06, 2009, 08:55:18 pm » |
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Update 05:00 CET - Layout cleaned, added official patch notes update at the bottom of the post. Talent CalculatorThe Talent Calculator has been updated to the latest build! Val'anyr - Hammer of Ancient KingsA new effect has been added for Val'anyr, the legendary mace. (See this news- Val'anyr Hammer of Ancient Kings - Equip Effect -- Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.
Achievement ChangesProfessions ChangesCooking- A lot (20+) of cooking recipes have been changed to allow players to skill up to 450 with them.
Enchanting- Enchant Weapon - Blade Ward *New Enchant* - Permanently enchants a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry. Effect can stack up to 5 times and lasts 10 sec. This enchantment requires the wielder is at least level 75.
Fishing- 5 Fishing Daily Quests have been added in Dalaran, just check the guide on El's Extreme Anglin' for more details.
New Pet- XS-001 Constructor Bot - Right Click to summon and dismiss Mimiron's XS-001 Prototype. He really hates water.
Glyph Changes Death Knight ( Skills List / Talent + Glyph Calc.) - Glyph of Strangulate -- Reduces the cooldown of your Strangulate by 20 sec. (Down from 30 sec.)
- Glyph of Death Coil -- Increases the damage done by Death Coil by 15%. (Old - Reduces the cost of Death Coil by 8 runic power.)
Druid ( Skills List / Talent + Glyph Calc.) - Glyph of Starfall -- Reduces the cooldown of Starfall by 30 sec. (Down from 90 Sec.)
Rogue ( Skills List / Talent + Glyph Calc.) - Glyph of Envenom -- Your Envenom ability no longer consumes Deadly Poison from your target.
Warrior ( Skills List / Talent + Glyph Calc.) - Glyph of Shield Wall -- Reduces the cooldown on Shield Wall by 2 min (down from 3 min), but Shield Wall now only reduces damage taken by 40%.
- Glyph of Last Stand -- Reduces the cooldown of your Last Stand ability by 60 sec (down from 90 sec), but also reduces the maximum health gained by 10%.
Class Changes / Undocumented ChangesRacial- Gift of the Naaru is now instant cast but doesn't remove harmful magic effects anymore.
- Stoneform cooldown has been lowered from 3 min to 2 min.
Death Knight ( Skills List / Talent + Glyph Calc.) - Rune of the Fallen Crusader -- Affixes your rune weapon with a rune that has a chance to heal you for 3% and increase total Strength by 15% (down from 30%) for 15 sec.
Frost- Howling Blast damage has been doubled (from 259-281 to 518-562 for max rank), cooldown changed from 5 seconds to 10 seconds.
- Frost Presence now reduces spell damage taken by 10%. (Down from 15%)
- Guile of Gorefiend now increases damage done by your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 5/10/15%. (Old - Critical damage only, 15/30/45%)
- Lichborne doesn't increase the chance of your enemies to miss you anymore.
Blood- Dancing Rune Weapon now lasts 20 sec (up from 10sec) and last 2 (up from 1 sec) sec per 5 additional runic power but attacks for ?% reduced damage.
- Will of the Necropolis now cannot occur more often than once every 15 sec.
- Might of Mograine now increase all damage done by your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 3/7/10%. (Old - Critical damage only, 10/20/30%)
- Vampiric Blood cooldown has been increased from 1 min to 2 min.
- Blade Barrier now decrease damage taken by 1/2/3/4/5% for 10 sec.
Unholy- Bone Shield cooldown has been increased from 1min to 2min.
- Ghoul Frenzy cooldown has been removed.
- Blood-Caked Blade proc limitation has been removed. (Old - This effect cannot occur more often than once every 3 sec.)
- Outbreak now Increases the damage of Plague Strike by 10/20/30% (Down from 15/30/45%) and Scourge Strike by 7/13/20%. (Down from 10/20/30%)
- Necrosis now affects all your auto attacks. (Old - Only Main-Hand)
Druid ( Skills List / Talent + Glyph Calc.) Balance- Starfall cooldown has been lowered from 3 min to 1.5 min.
- Eclipse now gives you a 33% chance of increasing damage done by Wrath by 30% (up from 20%) when you critically hit with Starfire.
- Owlkin Frenzy now affects all attacks. (Old - Physical melee and ranged attacks only)
- Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.
- Nature's Grace now increasing your spell casting speed by 20% for 3 sec. (Old - Reduced the casting time of your next spell by 0.5 sec.)
FeralRestoration- Tree of Life mana cost has been changed from 28% of base mana to 13% of base mana.
Hunter ( Skills List / Talent + Glyph Calc.) Beast Mastery- Aspect of the Pack now affects the whole raid, range extended to 40 yards.
- Animal Handler now increases the duration of your Master's Call effect by 3/10 sec. (Old - Reduced cooldown by 5/10 sec)
Marksmanship- The wording on Auto Shot has been changed to reflect the 3.1 changes: Ranged attacks fired by a Hunter all have 15% increased attack speed.
- Chimera Shot mana cost lowered from 16% of base mana to 12% of base mana.
- Rapid Recuperation now gives you 4% of your mana every 3 sec while under the effect of Rapid Fire. (Old - Reduces the mana and focus cost of all shots and abilities by you and your pet by 60%). Effect on Rapid Killing remains unchanged.
Survival Mage ( Skills List / Talent + Glyph Calc.) Fire- Fiery Payback got an additional effect - When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced by 1.75 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker's main hand and ranged weapons.
- Impact now gives Gives your damaging spells a 4/7/10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.
Paladin ( Skills List / Talent + Glyph Calc.) - All paladins auras had their range extended from 30 yards to 40 yards.
Holy- Sacred Shield now cannot be on more than one target at any one time.
- Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.
Protection- Hand of Sacrifice now lasts 12 sec or until the caster has transfered 100% of their maximum health.
- Targets affected by Divine Shield, Hand of Protection or Divine Protection can no longer be affected by any of these spell for 2 minutes. (Down from 3 minutes)
- Divine Sacrifice *New Talent* (Tier 3) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Instant, 2 min cooldown.
Priest ( Skills List / Talent + Glyph Calc.) Discipline- Mental Agility changed from 5 to 3 Ranks. Now Reduces the mana cost of your instant cast spells by 4/7/10%. (Old - 2/4/6/8/10%)
Holy- Serendipity now reduces the cast time of your next Greater Heal or Prayer of Healing spell by 4/8/12%. (Down from 6/12/20%)
- Body and Soul *New Talent* - When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Shadow- Shadowform now gives the the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage.
- Mind Melt now also increases the periodic critical strike chance of your Vampiric Touch, Devouring Plague and Shadow Word: Pain spells by 3/6%.
Shaman ( Skills List / Talent + Glyph Calc.) Enhancement- Frostbrand Weapon damage has been increased. (From 442 to 530 damage for Rank 9, from 386 to 463 for Rank 8, etc ...)
- Frozen Power now Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect
- Flurry now Increases your attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike. (Down from 10/15/20/25/30%)
Warlock ( Skills List / Talent + Glyph Calc.) Affliction- Pandemic now Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage.
- Malediction now Increases your spell damage by 1/2/3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
- Eradication changed to - When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.
- Siphon Life changed to - When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
- Soul Siphon now Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% (up from 2/4%) for each of your Affliction effects on the target, up to a maximum of 9/18% (down from 24/60%) additional effect.
DemonologyDestruction- Decimation effect added - Soulfires cast under the effect of Decimation cost no shard.
Warrior ( Skills List / Talent + Glyph Calc.) Arms- Battle Stance now increase the armor penetration of all your attacks by 10%.
- Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
FuryProtection- Defensive Stance now reduces damage caused by 5%. (Down from 10%)
- Disarm now disarm the enemy's main hand and ranged weapons.
Official Patch Notes UpdateThe official patch notes have been updated to reflect most of the changes made to this build. Below are the differences between this version and the previous one. General- The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place.
- Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It's Been.
Classes: General- Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
- Haste Rating: Shamans, Paladins, Druids, and Death Knights now receive 30% more melee haste from Haste Rating.
- Taunts: All player or pet-generated taunts now have a shared diminish category.
Death Knight ( Skills List / Talent + Glyph Calc.) - Frost Presence: Magic damage reduction is now 10%, down from 15%.
- Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. Cooldown increased to 10 sec.
- Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
Blood- Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.
- Dancing Rune Weapon: Damage done by this pet reduced by 50%, but duration doubled.
- Hysteria: This ability now causes the target to lose health rather than take damage.
- Might of Mograine: No longer increases critical strike damage bonus and instead increases damage on its listed abilities by 3/7/10%.
- Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
- Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur.
Frost- Glacier Rot: Third rank added, and damage bonus increased to 7/13/20%.
- Guile of Gorefiend: No longer increases critical strike damage bonus and instead increases damage on its listed abilities by 5/10/15%.
- Lichborne: No longer improves your chance to be missed.
- Unbreakable Armor: Cooldown increased to 2 minutes from 1 minute.
Unholy- Bone Shield: Cooldown increased to 2 minutes from 1 minute.
- Outbreak: Increases the damage of Plague Strike by 10/20/30% and Scourge Strike by 7/13/20%.
- Scourge Strike: Damage increased.
Druid ( Skills List / Talent + Glyph Calc.) - Faerie Fire and Faerie Fire (Feral): Now have a 5 minute duration, and a 40 second PvP duration.
- Starfall: Cooldown reduced to 90 seconds.
Balance- Celestial Focus re-designed: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.
- Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to +30% bonus damage on Wrath.
- Insect Swarm: The bonus damage from spellpower on this damage over time ability has been increased significantly to match similar spells on other classes.
- Nature's Grace re-designed: All spell criticals have a 33/66/100% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 seconds.
Hunter ( Skills List / Talent + Glyph Calc.) - Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
Beast Mastery- Animal Handler: No longer reduces the cooldown of Master's Call, instead increases the duration of the Master's Call effect by 3/6 sec.
Marksmanship- Chimera Shot: Mana cost reduced from 16% to 12%.
- Rapid Recuperation re-designed: You gain 2/4% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
Survival- Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
- Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
Pets- Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
- New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage.
- New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
- Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
- New Talent: Wild Hunt: This new two-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your Stamina by 20/40% and attack power by 10/20%.
Mage ( Skills List / Talent + Glyph Calc.) Fire- Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
Paladin ( Skills List / Talent + Glyph Calc.) - Hand of Sacrifice: The damage transferred by this ability is now capped by the Paladin’s health.
- Forbearance reduced to 2 min duration.
- Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
Holy- Aura Mastery: Now makes anyone affected by Concentration Aura to be immune to Interrupt and Silence mechanics and increases the effectiveness of all other auras by 100%. Lasts 10 sec. 2 min cooldown.
- Blessed Hands: No longer reduces cooldowns of Hand spells. Instead, it improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%.
- Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to Tier 10.
- Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to Tier 10.
- Judgements of the Pure moved to Tier 9.
- Sacred Cleansing moved to Tier 8.
Protection- Divine Guardian re-designed: Now increases the effectiveness of Divine Sacrifice by an additional 5/10% and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
- New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 sec. 2 min cooldown.
- Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
Retribution- Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
Priest ( Skills List / Talent + Glyph Calc.) Discipline- Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
Shadow- Mind Melt: Now also increases the periodic critical strike chance of your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells by 3/6%.
Rogue ( Skills List / Talent + Glyph Calc.) - Deadly Poison: The amount of damage this poison generates from the Rogue’s attack power has been increased from 8% per application to 12%.
- Tricks of the Trade: Will now begin following the first damaging attack.
Shaman ( Skills List / Talent + Glyph Calc.) - Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
- Frostbrand Weapon: Damage increased by approximately 20%.
Enhancement- Flurry: Now provides 5/10/15/20/25% haste instead of 10/15/20/25/30%.
- New Talent: Frozen Power: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
Restoration- Tidal Force: Now has a new spell effect.
Warlock ( Skills List / Talent + Glyph Calc.) - Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.
- Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.
Affliction- Eradication: Whenever you deal damage with Corruption, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds.
- Immolation and Unstable Affliction are now in the same exclusive category (both damage over time effects cannot be present at the same time by the same caster on a target).
- Malediction: No longer increases the effect of Curse of the Elements, but now also increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
- Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
- Soul Siphon re-designed: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.
Warrior ( Skills List / Talent + Glyph Calc.) - Battle Stance: Now increases armor penetration by 10%.
- Berserker Stance: Now increases damage taken by 5%.
- Defensive Stance: Now reduces damage caused by 5%.
- Disarm: This ability now disarms ranged weapons as well.
- Intimidating Shout: Cooldown reduced to 2 minutes.
- Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim’s armor to be reduced by 20% for 10 sec. (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage, only useable in Battle Stance, 5 min cooldown.
Arms- Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
- Taste for Blood: Will now proc 33/66/100% of the time with a 6 second cooldown.
Quests- Horde characters may now obtain the quest CLUCK! from Chickens. While Farmer Saldean won't be selling Special Chicken Feed to the Horde, perhaps "Westfall" William Saldean in Brill might...
ItemsGlyphs Death Knight- Glyph of Dark Death: Increases the damage done by Death Coil by 15%.
- Glyph of Strangulate: This glyph has been changed to reduce the cooldown by 20 sec.
Druid- Glyph of Shred: Now increases remaining duration on Rip by 2 sec. each time it is used, up to a maximum of 6 sec.
- Glyph of Starfall: Changed to reduce the cooldown by 30 sec.
Hunter- Glyph of Aspect of the Monkey: No longer works while under the effect of Aspect of the Dragonhawk.
Paladin- Glyph of Holy Light: Can no longer crit and has had its range updated.
- Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
Rogue- Glyph of Envenom: This glyph prevents Envenom from consuming Deadly Poison on the target.
Warrior- Glyph of Last Stand: Now reduces the cooldown of Last Stand by 60 sec.
- Paladin Healer PvP Set Bonus: The bonus for Holy Shock healing has been reduced to 10%.
- Sigil of the Frozen Conscience: The bonus to Icy Touch from this relic has been reduced to a value appropriate to the item’s level.
- Sprite Darter Eggs: May now (very rarely) drop from Sprite Darters in Feralas. Note that only Horde characters can attack and kill Sprite Darters.
- Tiny Emerald Whelplings: May now (very rarely) drop from Adolescent Whelps in the Swamp of Sorrows.
Mac- Support for Logitech G-15 and G-19 keyboards with LCD displays has been added.
- A number of performance and smoothness enhancements have been implemented.
- The new high-res player textures are supported on dual processor systems running OS X 10.5.
- A crashing bug involving chat channel commands has been fixed.
- A problem involving window focus and foreground/background status has been fixed.
- Movie recording feature has had some user interface improvements.
Bug Fixes- Lifebloom: Corrected some bugs with the new blooming functionality and dispels.
- Thunder Capacitor's cooldown functions.
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« Last Edit: March 07, 2009, 06:01:30 am by Boubouille »
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Muhle
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« Reply #1 on: March 06, 2009, 08:56:16 pm » |
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first.
GG on brew fest meta................
CASUAL CRAFT
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remanis
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« Reply #2 on: March 06, 2009, 08:57:29 pm » |
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No rogue changes, what a supprise............
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NOTHING is impossible
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Langebrød
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« Reply #3 on: March 06, 2009, 08:59:47 pm » |
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Gief rogue news!
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Nova
Newbie

Posts: 16
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« Reply #4 on: March 06, 2009, 09:01:03 pm » |
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Under Warlocks, you have Decimation listed as being under Destruction, but the calc still has it as deep in Demonology. Just curious which is accurate (would LOVE decimation to be in the Destro tree  ) Thanks for all your work getting this information up!
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Elementium
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« Reply #5 on: March 06, 2009, 09:01:12 pm » |
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No rogue changes, what a supprise............
Rogues.. this change, it's your turn to be ignored maybe? would be a great change for everyone.
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bloodwine77
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« Reply #6 on: March 06, 2009, 09:02:15 pm » |
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Boo @ the Frost Tank nerfs.
Edit: Actually, looks like Unholy tanks got a nerf too. I guess Blizzard felt that DK tanks are too strong right now.
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Langebrød
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« Reply #7 on: March 06, 2009, 09:05:08 pm » |
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Rogues.. this change, it's your turn to be ignored maybe? would be a great change for everyone.
wut?
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Chronalis
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« Reply #8 on: March 06, 2009, 09:05:23 pm » |
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=O "* Divine Sacrifice *New Talent* (Tier 3) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Instant, 2 min cooldown."
Raid Wide mini shield wall? I'm wondering, is this a one point talent (the missing 11-pt prot talent?), or multi-point? Not quite what i'd hoped for, but useful none-the-less.
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Dædric
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« Reply #9 on: March 06, 2009, 09:07:29 pm » |
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Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown What the hell?
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no big signatures, thanks.
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mitchimitch
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« Reply #10 on: March 06, 2009, 09:08:54 pm » |
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yeah but this one you dont have a bubble active to make you invincible so suicide much ? (remember najentus ? lol)
and the new weapon chant that stack up to 5 time. thats makes 1000 parry rating... and if you can stack it 5 time and it last 10sec that means it should proc quite often.
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Karadros
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« Reply #11 on: March 06, 2009, 09:11:00 pm » |
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Berserker Stance now increase all damage taken by 5% (Down from 10%) Whoop-de-bloody-doo. ¬_¬
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Montas
Newbie

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« Reply #12 on: March 06, 2009, 09:11:46 pm » |
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All paladins auras had their range extended from 30 yards to 40 yards. So what is Aura mastery good for now???
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Hosebee
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« Reply #13 on: March 06, 2009, 09:12:33 pm » |
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Is there anything that Blizzard hasn't caved on other than making bosses really tough?
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Christian Slater is the best actor of his generation. There, I said it.
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Kenark
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« Reply #14 on: March 06, 2009, 09:13:06 pm » |
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Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown wtf...new pally/mage nerf, because they are not enough in the dirt already and for the 11pt prot talent. how is that supposed to make rets put point into "other" trees? 
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Greetings Undead. Wonderful day to be alive, isn't it?
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