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Author Topic: PTR Patch 3.1.2 - Ulduar Changes  (Read 24068 times)
Boubouille
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« on: April 30, 2009, 10:55:03 pm »

Ulduar not available on PTRs
Quote from: Dresorull (Source)
Ulduar will not be available on the PTR. I will add this point to the PTR FAQ's since there will likely be more questions regarding this.

Patch 3.1.2 Ulduar Boss Changes
The new PTR patch updated most of the spell data for Ulduar bosses, we can finally see what's going on with boss changes in Ulduar. Most of these changes are from the hotfixes recently deployed on live servers.
Quote from Blizzard staff
Achievement

Ignis the Furnace Master
  • Molten now deals 1885 to 2115 fire damage. (Down from 4713 to 5287 damage)
  • Scorch (10) ground effect now causes 1885 to 2115 Fire damage every second to all enemies within 13 yards. (Down from 3770 to 4230 Fire damage)
  • Scorch (25) ground effect now causes 3016 to 3384 Fire damage every second to all enemies within 13 yards. (Down from 6032 to 6768 Fire damage)
  • Flame Jets now silences targets for 6 sec. (Down from 8 sec.)
  • Slag Pot (10) now deals 4500 fire damage every second for 10 sec. (Down from 5000 damage)
  • Slag Pot (25) now deals 6000 fire damage every second for 10 sec. (Down from 7500 damage)

Razorscale
  • Devouring Flame now inflicts 7863 to 9137 Fire damage. (Down from 8788 to 10212 damage)

XT-002 Deconstructor
  • Tympanic Tantrum now deals 10% damage every second for 8 sec. (Down from 12 sec.)
  • Searing Light now deals 2250 damage to all enemies within 8 yards. (Down from 2750 damage within 10 yards)
  • Gravity Bomb (10) now deals 11700 to 12300 damage to enemies within 12 yards. (Down from 17100 to 18900 damage and up from 10 yards)
  • Gravity Bomb (25) now deals 14625 to 15735 damage to enemies within 12 yards. (Down from 19000 to 21000 damage and up from 10 yards)
  • Heartbreak now increases damage by 40% and health by 150%. (Up from 35% damage and 45% health)

Iron Council
  • Overload (Stormcaller Brundir) range has been reduced from 30 to 20 yards.
  • Lightning Whirl (10) (Stormcaller Brundir) now deals 3770 to 4230 damage. (Down from 4713 to 5287 damage)
  • Lightning Whirl (25) (Stormcaller Brundir) now deals 5655 to 6345 damage. (Down from 7069 to 7931 damage)
  • Rune of Death (10) (Runemaster Molgeim) now deals 2750 Shadow damage every half-second. (Down from 3500 damage)
  • Rune of Death (25) (Runemaster Molgeim) now deals 3500 Shadow damage every half-second. (Down from 5000 damage)

Kologarn
  • Focused Eyebeam (10) now inflicts 2313 to 2687 nature damage. (Down from 2775 to 3225 damage)
  • Focused Eyebeam (25) now inflicts 3238 to 3762 nature damage. (Down from 4163 to 4837 damage)
  • Stone Grip Absorb (10) now absorbs 80,000 damage. (Down from 100,000)
  • Stone Grip Absorb (25) now absorbs 380,000 damage. (Down from 480,000)
  • Stone Grip (10) now deals 2925 to 3075 physical damage. (Down from 3700 to 4300 damage)
  • Stone Grip (25) now deals 3413 to 3587 physical damage. (Down from 5363 to 5637 damage)
  • Rumble now inflicts 3238 to 3862 Physical damage to targets within 7 yards. (Down from 4625 to 5375 damage to targets within 10 yards)
  • Stone Nova now inflicts 5550 to 6450 physical damage. (Down from 7400 to 8600 damage)

Auriaya

Freya
  • Petrified Bark (Elder Stonebark) charges have been reduced from 80 to 60 in 10-Man, from 220 to 120 in 25-Man.
  • Stonebark's Essence (Elder Stonebark) now increases physical damage dealt by Freya by 75%. (Up from 50%)
  • Brightleaf's Essence (Elder Brightleaf) now increases Magic damage dealt by Freya and her Allies of Nature by 60%. (Up from 50%)
  • Iron Roots now deals 7800 to 8200 Nature damage every 2 sec. (Up from 5850 to 6150 damage)
  • Tidal Wave (Ancient Water Spirit) now deals 10175 to 11825 Nature damage. (Up from 7863 to 9137)
  • Pollinate now heals the Guardian Lasher for 15%. (Down from 25%)
  • Bind Life (10) (Misguided Nymph) now heals for 9250 to 10750 health every second. (Down from 13875 to 16125 health)
  • Bind Life (25) (Misguided Nymph) now heals for 13875 to 16125 health every second. (Down from 27750 to 32250 health)

Mimiron
  • Proximity Mines now deals 15000 Fire damage. (Down from 25000 damage)
  • Emergency Mode (Hard Mode) now increases damage and health by 30%. (Up from 25%)

General Vezax
  • Shadow Crash now reduces mana costs to spellcasters by 70%. (Old - reduced mana costs for everyone, possibly a wording change to clarify that it only affects mana and not rage/energy/etc..)
  • Profound Darkness now inflicts 750 damage to all enemies, and increases Shadow damage taken by 10% per application. (Up from 500 damage)

Algalon
  • Cosmic Smash (10) now deals 41438 to 43562 Fire damage. (Up from 35613 to 41387 damage)
  • Cosmic Smash (25) now deals 53625 to 56375 Fire damage. (Up from 46250 to 53750 damage)
  • Black Hole Explosion now deals 16088 to 16912 Shadow damage. (Up from 14725 to 16275 damage)
  • Quantum Strike now deals 34125 to 35875 Physical damage. (Up from 23750 to 26250 damage)
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Calaba
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« Reply #1 on: April 30, 2009, 11:12:54 pm »

Even Mimiron's mines get nerfed so they can't 1-shot.... so that's phase 1 "fixed" then, and they "fixed" his assault bots in phase 3 as well. Surprising they haven't completely nerfed phase 2 yet.

LOL at the change made to his hardmode though. As if that was needed.
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LavaDuck
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« Reply #2 on: April 30, 2009, 11:13:39 pm »

Cheers for the list. Algalon seems to get some buffs.
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overneathe
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« Reply #3 on: April 30, 2009, 11:25:44 pm »

Mimiron's mines couldn't oneshot me anyways. My HP (hunter) was 27k raid buffed. And going to a mine without dying doesn't mean you don't fail.
Also, all normal modes are getting nerfed (except Freya) and all hard modes are getting buffed. Including Algalon.
I don't see anything to complain about. Lame guilds can see Ulduar fine. Good guilds will struggle being good.
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hurtgen
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« Reply #4 on: April 30, 2009, 11:38:54 pm »

Simply put...


The Gap between 'Easy mode' casual raids, and 'hardmode' hardcore raiders just got alot bigger, we knew this was comming. expect Uld on normal mode 10/25 to be rather easy now, and Hard modes, to be next to impossible.
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Khaato
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« Reply #5 on: April 30, 2009, 11:45:14 pm »

Hmm tbh the changes to 10man wasnt at all neccessary. Leaning towards Naxx all over again Sad
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Nienniora
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« Reply #6 on: April 30, 2009, 11:46:06 pm »

omgwtfbbq..
Naxx 3.1
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http://eu.wowarmory.com/character-sheet.xml?r=Arathi&n=Nienniora
proud to be a raiding ret since 2.0, rerolled EU for the start of 3.0 and dont raid now Sad
Another week of Lootnyxia still no sword yet.. /cry
Really though, outside of the average IQ of a Pally dropping each time a Ret Pally post about how hard it is to use other seals than SoV
Diseous
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« Reply #7 on: April 30, 2009, 11:57:55 pm »

I like how they post all of the changes, and then say that Ulduar will not be available on the PTR

wtf?
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Allara
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« Reply #8 on: May 01, 2009, 12:15:17 am »

I like how they post all of the changes, and then say that Ulduar will not be available on the PTR

wtf?

They didn't post those changes. The changes were mined from the patched files and a diff was posted.
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kailtas
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« Reply #9 on: May 01, 2009, 12:48:07 am »

these changes will alow casual (not bad but ppl with less time) to progress faster in ulduar to do the harder bosses.

this will also alow bad players to do antchamper of ulduar within a month.

the buffs to hardmodes will give hardcore guilds a bigger challange
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Blizzard can, and Blizzard will.
Unfixable
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« Reply #10 on: May 01, 2009, 01:01:24 am »

Hardmode becomes fucking insane -_-
Ulduar Hardmodes >>>> Swp Shocked
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IJimmyI
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« Reply #11 on: May 01, 2009, 01:03:28 am »

the buffs to hardmodes will give hardcore guilds a bigger challange
but the rewards arent soo good than normal drop items Undecided
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VanishO2
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« Reply #12 on: May 01, 2009, 01:08:27 am »

Yes, they should nerf and buff the respective loots to be more ok with the dificult level.

And I guess no more legendary shards dropping from normal bosses...
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Nissl
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« Reply #13 on: May 01, 2009, 01:24:09 am »

Hmm, I wonder when those buffs to Freya hard mode were implemented.  Along with the situation with Hodir (buffed to impossibility after Method+Inner Sanctum killed him, then Ensidia killed him using an exploit that Blizzard then removed), I would be pretty pissed off if I were in a top 100 guild that wasn't one of those three.

When it comes to the hard mode race, better to overtune and then nerf, rather than the other way around.  Ah well, this is Blizzard's first time through with the hard modes.
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Fugazi
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« Reply #14 on: May 01, 2009, 01:54:20 am »

What about "normal" people? Normal is going to be too easy while hard modes are becoming impossible to do.
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