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Author Topic: Season 6 Armor Sets, Blue posts  (Read 80967 times)
Boubouille
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« on: March 17, 2009, 01:08:37 pm »

Arena Season 6 - Armor Sets Preview
Since the release of Patch 3.1 on test realms, I posted a lot of Tier 8 screenshots but "ignored" PvP sets for quite some time. I'm not really sure if they're the final version of each sets but it should be fairly representative of what you should expect here.
  • Please keep in mind that they might not be the final versions of the PvP sets
  • Druid - Sorry, your set isn't fully available yet
  • You can find the PvE sets in the Tier 8 Sets Final Model Preview post.



New User Interface Updates
Quote from: Zarhym (Source)
There are many new additions and changes coming in the near future for World of Warcraft. Alongside the hotly anticipated raid dungeon Ulduar (http://www.worldofwarcraft.com/info/underdev/3p1/ulduar.xml), several new user interface features will be debuting, and we’ve put together a preview of them to let you know what to expect when the patch arrives:

http://www.worldofwarcraft.com/info/underdev/ui.html


Patch 3.1 PTR Ulduar damage analysis
Quote from: Ghostcrawler (Source)
As another experiment, we are creating this thread for posting and analysis of PTR raid damage parses. If you don't understand what that means, you probably don't need to be posting in this thread.

I am going to be keeping a low profile in this thread. Please do not use it to ask questions or make demands. Please do not include any pre-3.1 numbers unless they are solely for comparative purposes. Please do not make definitive statements unsupported by data. Please do not derail the thread. We will try to delete off-topic responses.

For an example of what we would like to see, you can refer to the better parts of this thread:

http://forums.worldofwarcraft.com/thread.html?topicId=15661687838&sid=1&pageNo=29


Blue posts
Quote from Blizzard staff
Ulduar - Itemization
Ulduar has more items than all of BC's raids put together, and that's with gear consolidation. Bring the player not the class was to allow groups more flexibility in inviting their friends and to make room for say Demonology warlocks, Balance druids, Marksman hunters and other specs that couldn't be fit into a Sunwell raid because of the inflexibility of the mandatory buff jigsaw puzzle. (Source)

Ulduar - Difficulty
We had to fix some problems, and very rapid mana regeneration was one of them. Another big one was amazing tank cooldowns (mostly from the DK). However we stepped up the difficulty on the encounters too. There is no “just burn him down” boss like Noth. The trash will require crowd control on some pulls. Ulduar is not Sunwell. It is not a huge leap up in difficulty from Naxx, but it is a step up. If that isn’t enough of a challenge for you, then I suggest you try the hard modes and pay a visit to Algalon. (Source)

Healers
They should not be running out of mana in Ulduar if they play well. In Naxx you can do things like stand in fires, overheal like mad, bring players in green gear to get geared up, or not even explain the fights to pugs because you can brute force your way through them. One the mechanics that allows you to brute force is having so much mana regen. Now all of that is appropriate for the first raid tier. Things will start to get a little more difficult now, and a lot more difficult if you want to do the hardest fights. Naxx = play bad and win. Ulduar = play good and win. (Source)

Ulduar - Hard Modes
Hard modes are designed to give very skilled groups something to do while still allowing more casual groups to see the content. Ulduar has 14 bosses. We haven't done an instance of that size since the original Naxxramas, and Ulduar has a lot more unique content than Naxx had. You are imagining a world in which if we had not done hard modes, you would have gotten another entire raid. That is a bad assumption. You would have gotten Ulduar, cleared it quickly, and then been bored again.

Yes, we know players given the choice will always want more content. If we offered 6 levels of raid content, there are still players who would clear it quickly and be looking for something new. Welcome to the challenges of MMO design. (Source)

Argent Tournament on PTRs
Thanks for the reports about being unable to champion for a third faction; we found an issue with it and corrected it. You should see it in the next update.

I believe the next time the PTR is updated I'll be making a post calling for focused testing on the Tournament. Obviously we've still got an eye on the relative difficulty of the valiants and the champions, and I do appreciate the feedback you've given thus far. (Source)

Druid (Skills List / Talent + Glyph Calc.)
360° Swipe in 3.1
The correct range for the new, 360 Swipe should be 8 yards. It appears to only be 5 in your version of the data. (Source)

Mage (Skills List / Talent + Glyph Calc.)
Spirit affecting DPS in the future?
I said that a proper benefit of Spirit to mages would be for it to affect dps. But I cautioned that you should not expect your dps to go up overnight because of this change. Perhaps I was being too cautious, but I know that at least some players are hoping to get free dps out of the deal. The problem we are trying to fix here is not "mage dps is too low." The problem we are trying to fix is "mage gear has spirit, which doesn't do much for them except for a small bit of in-combat mana regen."

If you think mage dps is too low, that is a separate topic, but we would still be unlikely to fix that by suddenly giving you 10 dps for every point of spirit on your gear.

[...] I said mage A (little to no Spirit on gear) and mage B (Spirit on gear) would have similar dps. Currently A has higher dps because she has no "wasted stats."

I probably ended up confusing some people because I was trying to be too cautious in saying do not expect mage B >>>>> mage A. (Source)
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Deadrest
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« Reply #1 on: March 17, 2009, 01:12:35 pm »

Eee... is it just me or S6 sets look like recolored S5 sets ? o.O
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Sebid
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« Reply #2 on: March 17, 2009, 01:15:04 pm »

That rogue set looks really awfull.. Roll Eyes
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Naargaar
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« Reply #3 on: March 17, 2009, 01:16:56 pm »

They do look very similar to S5, I guess they cant be final. If they are I will bet on a high amount of QQ
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bbr
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« Reply #4 on: March 17, 2009, 01:18:16 pm »

Quote
360° Swipe in 3.1
The correct range for the new, 360 Swipe should be 8 yards. It appears to only be 5 in your version of the data. (Source)

Seems they're helping druids out a bit.

Still, 5 yards, or 8 yards actually,, isn't a great lot if you compare it to Death and decay that DKs can toss anywhere. Druids are very localized in terms of aoe threat.


As for the pvp sets... they seem quite lame.
DK neck is very unprotected.
Rogues get a "dot" on their forehead, wtf? Those white bands had better turn black in the final release.
The other sets seem a mix and match of older sets, with some fixed and recolors.

Seems the blizzard art team is running out of ideas Tongue
« Last Edit: March 17, 2009, 01:21:37 pm by bbr » Logged

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Isah
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« Reply #5 on: March 17, 2009, 01:21:54 pm »

"Yes, we know players given the choice will always want more content. If we offered 6 levels of raid content, there are still players who would clear it quickly and be looking for something new. Welcome to the challenges of MMO design."

In other words, f*ck off.  Tongue
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Octopus
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« Reply #6 on: March 17, 2009, 01:24:14 pm »

In before "GUIZE ITS A PLACEHOLDER LOL :-)"
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Ikkatsu
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« Reply #7 on: March 17, 2009, 01:26:37 pm »

Damnit! Druid NYI Sad
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MuTe
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« Reply #8 on: March 17, 2009, 01:26:43 pm »

I got quite a scare when i saw Hunter above that Rogue set.. fortunatly the names are under the sets. Tuff luck Rogues :p.

Human males fail so hard. On them every set looks horrible.. But finally some green Hunter PVP set wich isnt bad stat wise.
These sets arent to bad looking, but it doesnt make me "epic" horney either. Post some different females races with this.
« Last Edit: March 17, 2009, 01:30:42 pm by MuTe » Logged
Boubouille
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« Reply #9 on: March 17, 2009, 01:27:00 pm »

They do look very similar to S5, I guess they cant be final. If they are I will bet on a high amount of QQ

S5 with more spikes. yeah pretty much.

@MuTe: I won't bother doing multi races/gender screenshots until I can 100% confirm they're final, you can't imagine how much time it takes to do them all :p
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Summerdrake
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« Reply #10 on: March 17, 2009, 01:28:31 pm »

Whoever is keep doing masks (for example paladin tier8) fire him!
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enkhada
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« Reply #11 on: March 17, 2009, 01:34:37 pm »

In BC was pvp sets recolored pve tiers, now is just recolored older season, lol. And s5 had 3 color types, now next coming.

Why the hell are pve sets always so cool and for pvp players they prepare that crap?!
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I should apologize for my english under every post. But thats not practical, so I put it here. If you wanna l2english, dont do it from my posts -.-

GC about warriors:
GC: It doesn't ultimately matter who does less damage in Arena if your team still wins.

Rurik-Auchindoun: Suppose you make 1500$ a month, your professional objective is to keep earning that money, or more, so according to what you said, it doesn't matter if you start earning 800$ a month, as long as Blizzard(your team) is still in the business, amirite?
Thoriel
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« Reply #12 on: March 17, 2009, 01:35:09 pm »

if u look closely u will see there is model changes and i dont think blizz will make model changes on S5 only for placeholders so.... most likely this is s6... GJ blizz u failed again Cry

PS: I think this will be remodeled s5 or something but i dont think blizz will make S5 and S6 almost the same
« Last Edit: March 17, 2009, 01:37:34 pm by Nisx » Logged

bbr
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« Reply #13 on: March 17, 2009, 01:35:47 pm »

Whoever is keep doing masks (for example paladin tier8) fire him!

Or that moronic skull on the rogue tier... ughh.
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Ikkatsu
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« Reply #14 on: March 17, 2009, 01:36:41 pm »

From far away, the DK helm looks like stormtrooper.
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