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Author Topic: WotLK Beta - Build 9014  (Read 47115 times)
Boubouille
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« on: October 01, 2008, 12:46:47 am »

Updates
19:10 CET - Black Arrow isn't intended to be in game for hunters.
06:10 CET - Alextrasza the Life-Binder also got a new model in her human form.


06:00 CET - Varimathras got a shiny new model.


02:40 CET - Added Glyphs changes in class changes.
02:25 CET - Added a very important about honor reset in WotLK at the top of the page.
02:15 CET - Skills and Talents list are now up to date.
02:00 CET - Added Death Knight changes, also a new spell for hunters it seems.


No Honor reset at the release of WotLK
Quote from: Bornakk (Source)
We had hoped that the introduction of some new Honor rewards in the upcoming patch would give players a great opportunity to spend any of their remaining Honor. However, many players would still be surprised by an Honor and token reset as it isn’t something we’ve done in the past. As such, we've decided to not reset Honor or tokens upon the release of Wrath of the Lich King. Players who save their Honor will be able to spend it on level 80 rewards, although those rewards will be significantly more expensive than their level 70 counterparts.


Talent calculator - Build 9014
The talent calculator has been updated to build 9014.



Class Skills and Talents list - Build 9014
The lists of all skills and talents for each class have been updated.

Druid Hunter Mage Paladin
Priest Rogue Shaman Warlock
Warrior Death Knight


Professions changes
Nothing yet.


Undocumented Class Changes
Quote from Blizzard staff
Death Knight (Skills List / Talent Calc. (9014))
Skills
Blood
  • Blood Tap now lasts 20 seconds.

Frost
  • Howling Blast damage has been increased. (From 192-208 to 259-281 for Rank 5)
  • Obliterate damage has been slightly lowered. (From 252 + 126 per disease to 238.5 + 119.25 per disease for Rank 3)

Unholy
  • Death and Decay damage has been increased. (From 52 DPS to 62 DPS for Rank 4)

Talents
Blood
  • Dancing Rune Weapon cooldown has been increased from 2 to 3 minutes.
  • Bloody Vengeance doesnt affect frost and shadow damage anymore.
  • Abomination's Might range has been increased from 20 to 45 yards.
  • Bladed Armor now increases your attack power by 1/2/3/4/5 for every 180 armor value you have. (Old - 1/2/3/4/5 strength for every 400 armor value)

Frost
  • Tundra Stalker now increases the damage of Icy Touch by 20/40/60/80/100%.
  • Guile of Gorefiend doesn't affect Rune Strike anymore, now affects Howling Blast.

Unholy
  • Reaping doesn't affect Pestilence anymore, now affects Blood Strike
  • Blood-Caked Blade changed - Your auto attacks have a 5% chance to cause a Blood-Caked Strike, which hits for 25% (up from 20%) weapon damage plus 12.5% (up from 10%) for each of your diseases on the target.

Glyphs
  • Glyph of Rune Strike - Increases the critical strike chance of your Rune Strike by 10% but increases cost by 5 (down from 50) runic power.

Druid (Skills List / Talent Calc. (9014))
Skills
Feral
  • Mangle - Cat damage increased from 160% normal damage to 200% normal damage. Additional damage increased as well. (507 to 634 for Rank 5)
  • Rake damage has been increased. (from [ 6% of AP + 387 ] to [ 18% of AP + 1161 ] for Rank 7)
  • Swipe now affects an unlimited amount of targets

Talents
Balance
  • Nature's Splendor now increases the duration of Lifebloom by 2 seconds. (Down from 3)

Feral
  • Protector of the Pack now reduces the damage you take by 1/2%. (Down from 3%)

Glyphs
  • Glyph of Regrowth - Increases the healing of your Regrowth spell by 20% if your Regrowth effect is still active on the target. (Old - Increases the amount of your initial Regrowth heal by 50% if your Regrowth effect is still active on the target.)
  • Glyph of Aquatic Form - Increases your swim speed by 50% (up from 20%) while in Aquatic Form.

Hunter (Skills List / Talent Calc. (9014))
Skills
Beast Mastery
  • Aspect of the Wild (Rank 4) now increases Nature resistance by 130. (Up from 70)
  • Aspect of the Viper changed to : The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon.
  • Aspect of the Beast has been changed and re-added to the game. The hunter takes on the aspects of a beast, becoming untrackable and increasing melee attack power of the hunter and the hunter's pet by 10%. Only one Aspect can be active at a time.

Marksmanship
  • Aimed shot mana cost reduced from 11% of base mana to 8%. Casting time changed from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds. Damage reduced to about 25% of the old value. (Lowered from 1570 to 408 for Rank 9)
  • Kill Shot damage now deals 200% weapon damage (down from 205%). Additional damage nerfed as well. (Down from [ 40% of RAP + 1200 ] to [ 40% of RAP + 650 ] for rank 3)
  • Multi-Shot mana cost has been increased from 8% of base mana to 9%.
  • *New Spell* - Fires a Black Arrow at the target, slowing the target's movement speed by 70%. While the movement speed effect holds, the damage done by your ranged shots are increased by 15% on the target. Lasts for 6 sec. (6% of base mana, 5-35 yd range, Instant cast, 12 sec cooldown) - Removed (Source)

Survival
  • Freezing Arrow now breaks on any damage. (Old - The ice has a chance to break on damage.)
  • Freezing Trap now breaks on any damage. (Old - The ice has a chance to break on damage.)

Talents
Beast Mastery
  • Kindred Spirits does not stack with other movement speed increasing effects anymore.

Marksmanship
  • Readiness has been removed from Survival Tree and moved to Tier 5 of Marksmanship Tree.
  • Scatter Shot has been removed from Marksmanship Tree and moved to Tier 3 of Survival Tree
  • Marked for Death now increases your damage done by your shots and the damage done by your pet's special abilities by 4% on marked targets. (Down from 8%)
  • Focused Aim doesn't affect Aimed Shot anymore and now also increases your chance to hit by 1/2/3%.

Survival
  • Readiness has been removed from Survival Tree and moved to Tier 5 of Marksmanship Tree.
  • Scatter Shot has been removed from Marksmanship Tree and moved to Tier 3 of Survival Tree
  • Point of No Escape has been changed from 3 to 2 points and now affects Freezing Arrow. Critical strike chance increased changed to 3/6% (up from 2/4/6%)
  • Surefooted has been moved from Tier 4 to Tier 2 and doesn't increase hit chance anymore.
  • Lock and Load now has a 2/4/6% chance to proc on periodic damage. (Down from 5/10/15%)
  • Trap Mastery has been moved from Tier 3 to Tier 9 and now increases the duration by 30% of both Freezing and Frost Trap.
  • T.N.T. has been moved from Tier 2 to Tier 4.

Glyphs
  • Glyph - Aimed Shot - Reduces the mana cost of your Aimed Shot ability by 20%. (Old - Decreases the cast time of Aimed Shot by 0.5 sec.)

Mage (Skills List / Talent Calc. (9014))
Skills
  • Evocation cooldown has been reduced from 8 minutes to 5 minutes.

Talents
Fire
  • Living Bomb doesn't knock up all targets in the air anymore.

Frost
  • Deep Freeze doesn't deal damage anymore. Now only stuns the target for 5 seconds.

Talents
Arcane
  • Missile Barrage now affects Arcane Barrage as well. Rank 5 proc chance changed from 12% to 20%.

Fire
  • Hot Streak now affects Fire Blast as well
  • Empowered Fireball renamed to Empower Fire. Now affects Frostfire Bolt as well

Frost
  • Frostbite has been moved from Tier 2 to Tier 1.
  • Frost Warding has been moved from Tier 1 to Tier 2.

Paladin (Skills List / Talent Calc. (9014))
Skills
Holy
  • Divine Plea changed to : You gain 25% of your total mana over 15 sec (Old - 10 sec), but the amount healed by your spells is reduced by 100%. (Old - 50%)

Talents
Holy
  • Judgements of the Pure now lasts 1 minute. (Up from 30 seconds)
  • Infusion of the Light now reduces the cast time of your next Holy Light spell by 0.5/1sec. (Down from 1.25/2.5 sec)

Retribution
  • Judgement of the Wise has been changed to grant you 33% of your base mana instead of 20% of your maximum mana.

Glyphs
  • Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 2 sec.
  • Glyph of Flash of Light - Your Flash of Light heals for 50% less initially, but also heals for 140% (down from 200%) of its inital effect over 15 sec.
  • Glyph of the Warhorse - Removed
  • Glyph of the Wise - Reduces the mana cost of your Seal of Wisdom spell by 50%.

Priest (Skills List / Talent Calc. (9014))
Skills
Holy
  • Holy Nova mana cost changed from 33% of base mana to 25% of base mana.

Talents
Discipline
  • Improved Inner fire has been moved from Tier 3 to Tier 2
  • Improved Power Word: Fortitude has been moved from Tier 2 to Tier 3.
  • Twin Disciplines now Increases the damage and healing done by your instant spells by 1/2/3/4/5%. (Old - Increased spell power)

Holy
  • Guardian Spirit now heals the target of 50% of their maximum health

Shadow
  • Twisted Faith now works when your target is afflicted by Shadow Word: Pain instead of Mind Flay.

Glyphs
  • Glyph of Fading - Reduces the mana cost of your Fade spell by 30%. (Down from 50%)
  • Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 5 sec. (Down from 20 seconds)

Rogue (Skills List / Talent Calc. (9014))
Talents
Assassination
  • Focused Attacks now gives 2 energy regardless of the rank.

Combat
  • Vitality increases your Energy regeneration rate by 8/16/25%. (Up from 3/6/10%)
  • Blade Twisting changed to : Increases the damage dealt by Sinister Strike and Backstab by 5/10%, and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
  • Aggression has been moved from Tier 5 to Tier 4. Now increases the damage done by Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15%. (Up from 2/4/6/8/10%)

Glyphs
  • Glyph of Garrote - Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%. (Old - Increases periodic damage dealt by Garrrote by 45%, but decreases the duration by 3 sec.)
  • Glyph of Preparation - Decreases the cooldown of Preparation by 2 min. (Old - Your Preparation ability also instantly resets the cooldown of Blade Flurry, Dismantle, and Kick.)

Shaman (Skills List / Talent Calc. (9014))
Skills
Enhancement
  • Fire Resistance Totem now increases fire resistance by 130 (Up from 70) and lasts 5 minutes. (Up from 2 minutes)

Talents
Elemental
  • Totem of Wrath now lasts 5 minutes. (Up from 2 minutes)

Enhancement
  • Maelstrom Weapon proc chance changed from 20/40/60/80/100% on critical hit to 3/6/9/12/15% when you deal damage with a melee weapon. Now affects Chain Heal as well.
  • Dual Wield Specialization now Increases your chance to hit while dual wielding by an additional 1/2/3%. (Down from 2/4/6%)
  • Stormstrike doesn't affect Fire or Frost damage anymore.
  • Unleashed Rage now increases both melee and ranged attack power and works within 45 yards. (Old - Affected only melee AP, 20 yards)
  • Flurry now increases your attack speed by 5/10/15/20/25% (Down from 10/15/20/25/30%) for your next 3 swings after dealing a critical strike.

Restoration
  • Ancestral Awakening now affects Riptide as well
  • Improved Water Shield now affects Riptide as well

Warlock (Skills List / Talent Calc. (9014))
Skills
Affliction
  • Curse of Doom now summons a Doomguard only if the target yields experience or honor.
  • Haunt now heals you for 100%. (Down from 200%)
  • Drain Soul now causes four times the normal damage if the target is at or below 25% health

Demonology
  • Demonic Circle now lasts 6 minutes.
  • Inferno now summons an infernal under the command of the caster for 1 minute. (Down from 5 minutes)

Destruction
  • Chaos Bolt now deals Fire damage instead of Chaos damage
  • Conflagrate can now be cast on targets afflicted by Shadowflame

Talents
Affliction
  • Everlasting Affliction doesn't affect Shadow Bolt anymore but affects Haunt instead.

Demonology
  • Demonic Pact doesn't work with enslaved demons anymore

Warrior (Skills List / Talent Calc. (9014))
Skills
Arms
  • Thunder Clap now affects an unlimited amount of targets

Fury
  • Battle Shout attack power increase has been lowered from 550 to 548.

Protection
  • Revenge isn't labeled as causing a high amount of threat anymore. Damage has been doubled. (From [ 9.3% of AP + 652 ] to [ 20.7% of AP + 1454 ] for rank 9)
  • Shield Slam damage has been slightly increased. (From 756-794 to 990-1040 for Rank 8 )

Talents
Arms
  • Sword Specialization proc effect now cannot occur more than once every 6 seconds.

Fury
  • Armored to the Teeth now Increases your attack power by 3 for every 180 armor value you have. (Old - Increased Strength by 1/2/3 for every 400 armor value)

Protection
  • Sword and Board now has a chance to proc from Revenge as well.
  • Vigilance now transfers 10% of the target's threat to the warrior instead of just reducing it.

Glyphs
  • Glyph of Resonationg Power - Reduces the rage cost of your Thunder Clap ability by 5. (Old - Increases the maximum targets affected by your Thunder Clap ability by 4.)
« Last Edit: October 01, 2008, 06:19:18 pm by Boubouille » Logged
spleeze
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« Reply #1 on: October 01, 2008, 12:53:08 am »

Is that change to divine plea for real? I guess it's only useful to prot and ret now, I dont think holy will ever bother using it.
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Skulver
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« Reply #2 on: October 01, 2008, 12:55:53 am »

Quote from Blizzard staff
Infusion of the Light now reduces the cast time of your next Holy Light spell by 0.5/1sec. (Down from 1.25/2.5 sec)

So long to what was quite possibly the only really fun change to the Paladin's Holy tree. Its back to standing still and spamming Flash of Light again, mobility is gone. I was even reserving judgement on the way holy paladin survivability for PvP was totally gutted, bubble being penetrated by every second class, blessing of sacrifice totally nerfed, rank1 consecration gone. It made some sense to give up survivability in PvP for mobility but now that the mobility is gone there isn't much left.

Quote from Blizzard staff
Curse of Doom now summons a Doomguard only if the target yields experience or honor.

Lol, because spending an hour killing lvl 5 wolves in Dun Morogh to try to proc a Doomguard was overpowered.
« Last Edit: October 01, 2008, 01:03:25 am by Skulver » Logged
Mordiceius
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« Reply #3 on: October 01, 2008, 12:57:24 am »

Changes to divine plea and no instacast holy light? Grats on the only neat things about the holy tree getting killed. :-(
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Tygroen
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« Reply #4 on: October 01, 2008, 12:58:17 am »

Bleh, I'm not liking that hit reduction for enhancement shammies, but I guess it was needed?
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robotusch
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« Reply #5 on: October 01, 2008, 12:59:59 am »

Sad to see the Maelstrom Weapon nerf, but to be honest it was damn overpowered. Once you had decent gear, you could pretty much keep a permanent +9% crit up, which pretty much meant it was self-sustainable.
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Beasteh
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« Reply #6 on: October 01, 2008, 01:02:40 am »

ooh lotsa enhance nerfs  Undecided
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Tyvitty
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« Reply #7 on: October 01, 2008, 01:08:32 am »

Is this the new build that Blizzard will put all of the Glyphs on a vendor for testing? I'm interested in seeing these new druid forms from the glyphs.

Anyone know?
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Varithorn1
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« Reply #8 on: October 01, 2008, 01:10:20 am »

I'm concerned with mages now. They lost a big amount of burst from deep freeze, and fire and arcane are still aren't as competitive as other classes in PvE terms.
 
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sloanesky
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« Reply #9 on: October 01, 2008, 01:13:00 am »

if these enhance nerfs keep coming I might just retire my enhance shammy and bring my rogue out of retirement
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Skulver
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« Reply #10 on: October 01, 2008, 01:15:44 am »


Usable in bg's now..?

I can't see any purpose whatsoever to the spell. In BGs the odds of a player surviving for 1 minute while curse of doom ticks away and still being within range of the warlock when he does die so they can enslave the thing are miniscule. In PvE, grinding normal mobs they won't take a minute to die making curse of doom a waste of time, on boss fights the odds of the curse of doom delivering the killing blow are also remote, nevermind the very crappy proc chance if it does happen to do the killing blow.

The only time most warlocks even used the spell trying to summon was when somebody asked them to summon a doomguard just to see and they have prevented it. The spell used be able to proc from mobs that gave no experience or honor, now that is removed.

Not really worth complaining though, it's just funny that they nerf that side affect in a manner that pretty much prevents the only actual use it ever had even though that use was just a gimmick to begin with.
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Schism
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« Reply #11 on: October 01, 2008, 01:17:03 am »

Changes to divine plea and no instacast holy light? Grats on the only neat things about the holy tree getting killed. :-(

I disagree Becon of light is still pwnage.
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Amgyn
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« Reply #12 on: October 01, 2008, 01:18:03 am »

if these enhance nerfs keep coming I might just retire my enhance shammy and bring my rogue out of retirement

no kidding.. this is a big nerf to enhance Sad Sad Sad
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DarkZero
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« Reply #13 on: October 01, 2008, 01:29:26 am »

Not really worth complaining though, it's just funny that they nerf that side affect in a manner that pretty much prevents the only actual use it ever had even though that use was just a gimmick to begin with.
Whine whine whine, make sure you're up to EVERY updates to the ever changing beta.
Here are the last TWO changes made to Curse of Doom:
Quote from Blizzard staff
Curse of Doom now summons a Doomguard only if the target yields experience or honor.
Quote from Blizzard staff
(Source)
Curse of Doom now gives 100% chance to spawn a doomguard if the target dies to curse of doom.

Other than that, check the new tooltip:
Quote
Curses the target with impending doom, causing 7300 Shadow damage after 1 min.  If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned.  Cannot be cast on players.
So this change is a good one. Warlocks can't go around, throw CoD on a critter and see a Doomguard spawn 1min after.
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Tygroen
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« Reply #14 on: October 01, 2008, 01:31:16 am »

WOOOOOOT!!!! No honor reset!!!!
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