Hey guys,
I've been looking for a power auras export for a long time for shadow priests. I found a bunch, but none were really what I wanted. They all used the default PA or blizzard graphics for the spells, instead of the spell icons themselves. I ended up making them myself, and I'm just throwing them up here in case anyone else is looking for them. I'm sure I can do more with them (I'm trying to figure out how to make shadow orbs show how many stacks, but haven't really looked to much into it.)
But, here you guys go, if anyone wants them.
Code:
Mind Blast (Shows that it is off cooldown)
Version:4.9; icon:Spell_Shadow_UnholyFrenzy; buffname:Mind Blast; x:-72; bufftype:7; owntex:true; isResting:0; spec1:false; combat:true; size:0.15; y:31; texmode:2
Dispersion (Shows off cooldown)
Version:4.9; icon:Spell_Shadow_Dispersion; buffname:Dispersion; x:-110; bufftype:7; owntex:true; isResting:0; spec1:false; combat:true; size:0.15; y:77
Shadow Fiend (off cooldown)
Version:4.9; icon:Spell_Shadow_Shadowfiend; buffname:Shadowfiend; x:-147; bufftype:7; owntex:true; isResting:0; combat:true; size:0.15; y:77
Evangilism (of cooldown)
Version:4.9; icon:ability_priest_archangel; buffname:Archangel; x:-184; bufftype:7; owntex:true; isResting:0; speed:0.42; combat:true; size:0.15; y:77; texmode:2; finish:0
Shadow Orbs (to make sure you have at least 1 before mind blast)
Version:4.9; icon:spell_priest_shadoworbs; buffname:Shadow Orb; x:82; owntex:true; isResting:0; size:0.15; y:77; texmode:2; ismounted:0
Empowered Shadows (active)
Version:4.9; icon:inv_chaos_orb; buffname:Empowered Shadow; x:121; owntex:true; isResting:0; size:0.15; y:77; texmode:2; timer.h:1.53; timer.enabled:true; timer.cents:false; timer.y:40; timer.x:122
SW:P Will only show if it is inactive on your target
Version:4.9; target:true; icon:Spell_Shadow_ShadowWordPain; buffname:Shadow Word: Pain; x:-110; bufftype:2; alpha:0.76; owntex:true; isResting:0; mine:true; spec1:false; combat:true; size:0.15; y:31; texmode:2; inverse:true
Devouring Plague (Will show if it inactive on your target)
Version:4.9; target:true; icon:Spell_Shadow_DevouringPlague; buffname:Devouring Plague; x:-148; bufftype:2; owntex:true; isResting:0; mine:true; spec1:false; combat:true; size:0.15; y:31; texmode:2; inverse:true
Devouring Plague (shows that it is active on your target, and how much time is left)
Version:4.9; target:true; icon:Spell_Holy_Stoicism; buffname:Vampiric Touch; x:-220; groupany:false; bufftype:2; owntex:true; isResting:0; mine:true; spec1:false; combat:true; size:0.15; y:127; texmode:2; inverse:true
Vamperic Touch (will show if not active on your target)
Version:4.9; target:true; icon:Spell_Holy_Stoicism; buffname:Vampiric Touch; x:-186; groupany:false; bufftype:2; owntex:true; isResting:0; mine:true; spec1:false; combat:true; size:0.15; y:32; texmode:2; inverse:true
Vamperic Touch (shows if active and how long is left)
Version:4.9; target:true; icon:Spell_Shadow_DevouringPlague; buffname:Devouring Plague; x:155; groupany:false; bufftype:2; owntex:true; isResting:0; mine:true; spec1:false; combat:true; size:0.15; y:85; texmode:2; timer.h:1.52; timer.enabled:true; timer.cents:false; timer.y:51; timer.x:155; timer.Transparent:true
---------- Post added 2011-02-07 at 02:00 AM ----------
Oh, and if you want to see what it looks like:
tinypic.com/r/9huh3a/7
you may need to move some things around, from what I understand, timers will spawn in the wrong spot.