Originally Posted by
stevos
A very unhelpful post.
I tend to heal the person that needs healing, not the one that has a hot on them. Healing isn't about output, its about keeping people alive.
On a 10man raid, i would say you would be gaining from mastery maybe 8 heals out of 10 (complete guess, based on wildgrowth/rejuv coverage) on 25man this figure drops off a lot, since you have absolutely no control over where your wildgrowth lands. Pretty much every 25man guild runs with group based healing assignments and if i only get 1 wildgrowth on my group, i would either need to cast rejuv and then nourish on someone (why bother when you can allow rejuv to do the work most of the time) or heal with no mastery boost. Going for rejuv+nourish on someone takes 2xGCD whilst you can use a HT or Regrowth for better results.
The main healing situations you have
(A) tank is taking next to no dmg - fresh LB with LB and focus on rejuv on raid. Ok could use nourish but probably mainly overheal
(B) tank is taking a pounding - HT on tank, nourish isn't powerful enough
(C) raid taking pounding (AoE style dmg) rejuv people and move on, let rejuv handle pain. Anyone in serious problems regrowth (heals more than nourish, so if person is in trouble you ofc choose the fastest biggest heal you can)/HT
(D) only a couple of raiders taking dmg - rejuv if enough, or top off with HT if they are in serious problems.
The issue for 25man raids, i can't really see a time i would want to use nourish. Pretty sure i will dump natures bounty, but need to experiement a bit more first.
For 10man where you have mastery kicking in a lot more I can see it being more useful.
Also check your WoL reports and see what your nourish heals on average, you might be surprised.