Poll: Most stress To play

Be advised that this is a public poll: other users can see the choice(s) you selected.

Page 9 of 30 FirstFirst ...
7
8
9
10
11
19
... LastLast
  1. #161
    Elemental Lord TJ's Avatar
    10+ Year Old Account
    Join Date
    Jan 2010
    Location
    North Wales
    Posts
    8,015
    Healing imo, none of this one crit heal and you are at full health, it can actually take time to build someones health up and the dps get punished big time for failing on a mechanic (which is of course how it should be).

  2. #162
    well i think all of them are pretty equal

    tanks if you mess up EVERYONE knows you messed up

    as for dps if it aint high enough then you can be replaced alot easier than tanks or healers

    and healers watching someone die makes you're heart sink when you know its an important member of the raid/party causing a wipe

    i personally have played all three and think tanking is the worst

  3. #163
    Healing is no doubt the most stressful, and I'd like to add that Tank Healing > Raid Healing, especially on hard hitting bosses.
    Brutallus... *shivers*

  4. #164
    Quote Originally Posted by Tehfred View Post
    Memorizing a rotation and not standing in stuff sure is stressful. Hey, I can over-generalize other roles in the game too!
    lol this!
    Also I'd say healing>tank>dps. And I'd say healing because of people like our good friend Tehfred is referring to.
    Quote Originally Posted by Bobbojonno View Post
    Run around in circles till u see a big number (20k+) and in yellow flash on ur screen. Then stop running
    Quote Originally Posted by bobty View Post
    Sorry people but you need to accept DPS is about as stressful as making a bowl of cereal.

  5. #165
    healing. without a doubt.

    If you're looking to recapture nostalgia.. It's not going to happen.

  6. #166
    Deleted
    Not sure how anyone could say playing DPS is the most stressful unless they are joking. Even when it comes to dying it is far less of a deal for a DPS to die.

    I have never heard a raid leader get angry at a DPS for not doing enough damage, whereas I have heard many healers get berated for letting people die and many tanks have got grief for not moving the boss/mobs appropriately. While I do not really agree that one role is more important than another when you are working as a team I think DPS is only going to be as/more stressful if you are doing the below.

    One thing is there are lots of times where gimmick fights will require one person to do something that will make or break the fight like the orb(or kiting) on Razorgore or the gongs on Atramedes - whoever is doing that has the most stressful job

  7. #167
    High Overlord Elrath's Avatar
    10+ Year Old Account
    Join Date
    Jun 2010
    Location
    Feudal Era Japan
    Posts
    170
    Tank > Healer > DPS.

    Yes, I am semi-bias'd, but hear me out.

    Healing is very stressful in Cataclysm, yes, you have to watch your mana and maintain the health of your party while avoiding danger (Adds, fire, etc.). Other then that, there isn't a whole lot.

    Tanking is equally stressful, with the healing being more difficult, tanks need to be more aware and careful when to do what, IE Cooldowns, etc. But not only this, like healers, tanks need to watch their position near fire, AND they have to watch for other dangers, IE Adds, or an extra trash pack pull.

    All in all, I think Tank is just slightly more difficult than healer.
    Thanks to JustintimeSS for the amazing signature.

  8. #168
    Anyone who voted DPS has no idea. Healing is brutally unforgiving in the heroic raid encounters, and we are expected to pick up the slack when a DPS or tank messes up.

    Let me ask you this. When someone dies in a raid, who generally gets blamed first? That's right, the healers.

  9. #169
    Legendary! Fenixdown's Avatar
    15+ Year Old Account
    Join Date
    Aug 2008
    Location
    Houston, TX
    Posts
    6,901
    Vanilla, I would have said tanking. Because holding aggro was a complete and total pain.
    BC, healing.
    Wrath, tanking again.
    This expansion it's back to healing, especially in raiding where some encounters just do a ton of damage.

    Anyone voting DPS is a VERY bad DPS player. DPS has never and will never be hard. Period.
    Fenixdown (retail) : level 60 priest. 2005-2015, 2022-???? (returned!)
    Fenixdown (classic) : level 70 priest. 2019 - present

  10. #170
    You can slack on DPS and (a big maybe) you can slack on tanking, but you can't slack on healing. And definitely after this expansion, slacking is an instant boot if you're not doing your job correctly.
    My General Gaming Blog *Latest Updated: 9/25/14*

  11. #171
    Deleted
    Quote Originally Posted by Noreck View Post
    heal>dps>tank

    some hc modes require a lot dps concentration while the tank is just.... tanking.

    At least my opinion
    Except DPS can often get away with dying on stupid things and the RL will just sigh, if a healer or tank dies the raid wipes.

  12. #172
    Deleted
    Quote Originally Posted by Fenixdown View Post
    Vanilla, I would have said tanking. Because holding aggro was a complete and total pain.
    BC, healing.
    Wrath, tanking again.
    This expansion it's back to healing, especially in raiding where some encounters just do a ton of damage.

    Anyone voting DPS is a VERY bad DPS player. DPS has never and will never be hard. Period.
    This, especially the last line. Sorry people but you need to accept DPS is designed for people that don't want to take responsibility for anyone but themselves. That is about as stressful as making a bowl of cereal.

  13. #173
    I would have to say that DPS is one of the more stressful roles to play especially on progression. There reaches a point where you hit this wall and there isn't anything that your group can do as far as healers or tanks go. If your group doesn't have the dps to kill a boss then no amount of healing or tanking is going to change any of that and if you're consistently lower than everyone else or your spec just happens to be sub-par (elemental shaman) then you might get benched until the issue resolves itself. Tanking is not what I would consider to be that stressful once you learn the encounter but healing is what I would consider the most stressful out of the choices.

    Healing > DPS > Tanking

    Healing is the most stressful because Blizzard went ape shit on avoidable damage and mana conservation for healers. Out of all the roles to play healing is what I would consider the hardest role to avoid aoe damage. As a melee dps I have to watch all of my cool downs as well as watch my feet and the area around me. Healers on the other hand have to watch their healing assignment, manage their cool downs and their mana consumption AND watch their own feet, it is easy to zone out while watching the health bars go up and down.

    P.S. this is my sad attempt to placate the healers in my raid, I honestly think it is far worse for melee dps than anyone else, just keep healing me!
    Doc: I'm a pacifist.
    Caboose: You're a thing that babies suck on?
    Tucker: No dude that's a pedophile.
    Church: Tucker, I think he means a pacifier.
    Tucker: Oh right, man I was totally thinking of something else.

  14. #174
    Deleted
    Quote Originally Posted by Chomag View Post
    I'll go with Healer.

    Most stress free would be tank. Well most of the times anyway. Sure, some encounters are heavy on the tank and if he can't cut it, it's GG, but most of times you can just sit there and spam your stuff without paying attention to proper rotations, dps meters, mana pools and sometimes you can even stand in the flames as you need to keep the boss in one place.
    Lol really?

    As a tank:
    Magmaw - stand in the wrong place it's a wipe
    Omnotron - stand in the wrong place it's a wipe, fail to pickup the bosses quickly the first time it is also most likely a wipe
    Maloriak - Fail to move the boss and it's a wipe, fail to pickup the adds properly and it's a wipe

    You can actually list the majority of encounters, that while being easy you will cause a wipe if you are not paying attention as a tank. Also since when did tanks not need to frequently manage cooldowns(as in the tanks that aren't shit) you also need to do as much of a rotation as DPS classes, unless they suck and they you won't have any issues regardless

    If you do badly as a DPS you can be carried on almost all encounters unless the other DPS are equally as bad.

    Also this should really be stating the obvious but the reason there are a lack of tanks across the majority of content has a lot to do with it being a stressful role to play.

  15. #175
    Scarab Lord Alraml's Avatar
    10+ Year Old Account
    Join Date
    May 2010
    Location
    England
    Posts
    4,802
    Healing because you have to compensate for people's mistakes and 9/10 times they receive the blame for things

  16. #176
    Deleted
    Right now i would have to go with healer, atleast overall, sure some fights puts more pressure on dps / tank, but still seems like healer is the most stressfull right now.

  17. #177
    Quote Originally Posted by bobty View Post
    This, especially the last line. Sorry people but you need to accept DPS is designed for people that don't want to take responsibility for anyone but themselves. That is about as stressful as making a bowl of cereal.
    You say that anyone who votes for DPS has to be a bad player because he doesn't take responsibility for himself if he dies on a boss fight? Well I find dps to be quite stressful and I take full responsibility for dying on boss fights and my raid can attest to that fact. Now that my guild has bumped down to 3 10 man raids it is a lot easier but back in the day when there were 6 melee dps and a whole smattering of spell effects going off right under the boss's feet it was damn difficult to find where it was safe to stand and where it wasn't. I started raiding as a healer back in Vanilla and before that I was a tank in the 60 dungeons so I grew to despise anyone who blamed the healer or tank for their deaths, I never blame my tanks or my healers. I know that if I die on a boss then there is a 99% chance that it was my fault. But do you not realize that such a realization in itself causes a great deal of stress? Knowing that you fucked up an attempt because of something that YOU did? At least as a healer or a tank you can have a valid excuse like running out of mana or the dps was too low and the boss enraged, the dps all we get is DERP.
    Doc: I'm a pacifist.
    Caboose: You're a thing that babies suck on?
    Tucker: No dude that's a pedophile.
    Church: Tucker, I think he means a pacifier.
    Tucker: Oh right, man I was totally thinking of something else.

  18. #178
    Bloodsail Admiral Ishu's Avatar
    10+ Year Old Account
    Join Date
    May 2009
    Location
    Denmark
    Posts
    1,036
    I'd say it completely depends on the fight and the mechanics. Some mechanics stresses dps more than the other roles while some mechanics stresses the tanks, and some stresses the healers.

  19. #179
    While I haven't done all 3 on everything, I have done all 3 in heroics and on one raid encounter (omnitron). While this isn't a very big sample size, imo:

    Tank>=Heal.

    Dps isn't even on the list. Tank is more stressful because its more punishing imo, but healing is harder. Its a bit of toss up, but exclusively in terms of stress, I freak out when I spike low far more when tanking then when I see a tank spike low as healer, just because I can do something about it. But that's just me of course.
    Nightstormer of Azuremyst

  20. #180
    Healing>DPS>Tank>

    I actually feel less stressful tanking, either in raids or heroics.

    In heroics, I have control of the group, so there's less chance of me feeling helpless when we wipe, or when we're going way too slow. Heroics are even easier now with the 15% buff and most PUGs knowing them like the back of their hand. I've been going CCless with no wipes ever since 4.0.6. We're in Wrath mode again. It was pretty stressful tanking heroics before the buffs/nerfs, but now its a cakewalk.

    In raids, the only pressure I have is to survive. Threat is fairly easy to hold once you "lock in" and stack up your vengeance. After that, I can focus on watching for boss abilities. As a DPS, I have to watch for abilities AND make sure I am doing optimal DPS at all times. If I fail at either one, I look pretty bad because DPSing is supposed to be "easy". I'm also not getting a healer's full attention, so I am more likely to die to things that wouldn't kill me when I'm tanking. Sure, we might not wipe instantly if I die as a DPS, but that's irrelevant to me. From a personal standpoint, I still failed just as hard if I die as a DPS. The pressure to do good DPS is also pretty high, because there is no such thing as "good enough". Unlike tanking, there's a hard number that determined how well you did.

    Healing will always be the most stressful position. If you screw up, someone dies. If someone else screws up, you have to heal through their failure. And you still have to watch out for the same stuff everyone else does, while you're watching your mana.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •