I couldn't see any clarification of what stats are the best to have. What's the best secondary stats? I think crit>mastery>haste is correct at least, but where in there does hit and expertise jump in?
I couldn't see any clarification of what stats are the best to have. What's the best secondary stats? I think crit>mastery>haste is correct at least, but where in there does hit and expertise jump in?
Vol'jin fanboy
I'm curious, i thought this threat but can't find it so must have been another where it was said Permafrost Signet of the Rockslab (dodge/mastery str ring) was the only str item a druid would use.
My question is if this would hold true for relic, being the same itemisation of dodge/mastery on the str relic that's unavailable on agi relics.
107 str
72 dodge
72 mastery
vs
107 agi
72 crit
44 haste
28 dodge
Opinions?
107Agi + 28 Dodge much greater than 72 Dodge + 72 Mastery
Victoria Aut Mors
Viscius relic is actually the best. + it will save you 700 valor. And you can get it in a day.
(When i say better, i mean, beats (107 agi,72 crit,44 haste,28 dodge) by 1 point on https://spreadsheets.google.com/ccc?...FE&hl=en#gid=0
"DPS is science, healing is art, tanking is strategy."
Computer: Intel I7-3770k @ 4.5GHz | 16GB 1600MHz DDR3 RAM | AMD 7970 GHz @ 1200/1600 | ASUS Z77-V PRO Mobo|
Do you think you could add a log section on the bottom of the guide? By doing that it will be easier to track what's added/changed and when. As of now, I have no idea what's updated in this guide and what's not, so I don't dare use it yet.
Okay, so there aren't any entire sections that are not updated as of yet?
372 is the same as 359 except the helm and a ring >.>372 will be add later this week same with the Spell list.
Some of this guide is misleading after a certain point in progression. Agility works out slightly ahead on spreadsheets (although RAWR was not determing values correctly and so this is questionable), but once you're about 3 fights into heroic modes, the damage from the fights is too high and too much of the dangerous bursts are magic to make gemming agility the best choice, particularly in 10man. In 25man there is more leeway in this regard with more people in the raid and the fights not being tuned nearly as tightly as 10man heroics are.
If you're bear tanking 10man heroic modes I would strongly recommend gemming stamina and using 2 green mastery+stam gems to meet your meta requirement, if they put you over the threshold to gain an extra full point of mastery, otherwise mix in 1 or 2 green dodge+stam gems to meet your meta (depending on how your mastery situation is, and how close you are to rolling over another % in savage defense absorbs).
By swapping out the simulator's agility recommendation in favor of stamina you lose about 4% avoidance and gain about 10k health, which is relevant not only in adding 10k to the bottom of your healthpool but in adding 10k to the threshold where you're in danger of dying to the next ability.
In regular modes though I'm sure agility is more convenient since you get more threat from it and there is no danger of dying in any of the fights on regular mode.
The guide also lists hit gems (even JC hit gems) as viable options for tank gemming, but this is atrocious. Unless you specifically need a hit set to cover interrupts for a specific hardmode (omnitron if you have no resto sham with telluric currents for instance), don't gem or reforge for hit, ever. Same with expertise. The survival stats simply don't exist at the moment vs. the difficulty of the majority of heroic modes to allow for this leeway in gearing away from survival stats.
Quick Edit: Obviously aim for pieces with crit+mastery baseline so you can reforge crit->dodge, but if your piece does not have mastery on it and reforging that piece for mastery will get you over the next % point for savage defense absorbs, reforge mastery on that piece.
There a reason why I added the "Good mixtures for the sockets are:" You will see that I never said gem hit or expertise, however until 4.1 come out bear that are in 10 man raid need to be close to the hit cap for their interrupts to not cause a wipe, that you should get from food/potions/trinkets/reforge.
I said they "could" help if you need more threat control. Why do people learn what the guild said and doing their own thinking?
---------- Post added 2011-03-21 at 07:28 PM ----------
Oh that list, the problem you do not understand is that MMO created a new data base and wowhead link does not show you the item.
Wowhead
VS
MMO
Oh. That's lame.Oh that list, the problem you do not understand is that MMO created a new data base and wowhead link does not show you the item.
Wowhead
VS
MMO