Actually for 4.1 we're simming the lowest DPS spec on stand still and nuke fights according to simulation craft other than 1h unholy which they've purposefully made trash, and disc/holy priest smite spam. Every other DPS spec in the game sims higher than us on a stand still and nuke fight, so when you add in multi target or AoE fights that other classes thrive on and we suck at, the gap widens even further.
http://simulationcraft.org/410/Raid_T11_372.html
Oh and here is the thread I mentioned earlier:
http://eu.battle.net/wow/en/forum/topic/1839965107
I'm going to be very bad judging parses of kitties per fight between skills but:
It looks like it massively changed per fight, probably due to specific responsibilities. Like, ODS which he did really well on was
rip
shred
rake
melee
other
mangle
Other fights that he did really good on was about the same with a few changes, like switching rake and melee. He also tranqs, innervates and BRs when needed.
Riiiiiiiiiiiiiiiiiiiight. Move along. No feeding the trolls.
Anyway, despite being one of the best geared raiders in my guild, my DPS always falls behind others. We're 8/13 HM (no H Nef yet.. sadface) and the ONLY fight where I'm top 2-3 is Double Dragons, and that's really only because our rogues are off in Theralion's Playland for most of the fight. Maybe the damage buff to Swipe will help a bit on fights like Halfus and Maloriak. But I find myself pulling aggro like crazy on Halfus, which usually results in me dying unless a paladin drops a Salv on me.
I think as we get more and more Mastery with future tiers, we might find ourselves back on top. But right now, I hate mages and boomkins. ><
He's probably thinking of normal mode where you can, although there's still no reason to tank him facing the raid.
So just adding to the positioning requirement for Shred, is there any reason at all it exists? I've tried to see it but I just don't see why we have to stand in the ass of the target to be able to do our job.
Simply put it's just ANNOYING
There were some weak PvP arguments I believe. But really it's just a relic.
Ugh, that's the part that gets me. If I pay attention and play tight and keep everything going perfectly, I'm hitting at best 1k or so higher than when I just lolspam some buttons. I remember (and miss) when screwing up your rotation meant that your DPS dropped significantly. On the upside, it means that I can just coast through my daily heroic without actually putting any thought or effort in. :/
God is a comedian playing to an audience that is afraid to laugh. ~ Voltaire
Feral doesn't scale very well so they get passed up as people get full heroic gear. As a feral druid with full 359 and a 372 wep I can say I out dps almost everyone who isn't a hunter. They have similar gear but once we all start getting full 372 they will pass me.
It was, but no other class in the game is remotely close to that, and blizzard isn't happy with that.
They want basic competence with rotation alone to get you to around 80-90% effectiveness it seems with any class (of course that's just output against a standing dummy, most skill is involved with maximizing uptime, planning movement, planning utility properly, etc, and that will cause an even greater variance).
It creates a major balance issue as well. It means a majority of the public is playing at well below the design of the class, while the few that master it are excelling. However, since there's the whole hybrid penalty involved they can't allow those players to be awarded better dps (or even equal) to a pure, so the top tier gets balanced behind rogues, while the majority of players is so far down it's ridiculous. It may be satisfying to your ego to do well, and top the meters as a hybrid, but it's not balanced, and it's not what blizzard is looking for.
I'll be happy honestly as long as they eventually fix our scaling, and add a reason to use FB back in. I wouldn't be happy with needless complexity, I enjoy being able to focus on other more important things in the raid again like running the healers and actually watching what they're doing in fights.
Last edited by utopianh; 2011-04-22 at 09:00 PM.
God is a comedian playing to an audience that is afraid to laugh. ~ Voltaire
If I remember correctly Blizzard said they were very pleased with Feral design in WotLK and their goal was to make more specs as complex as Feral. Obviously this is not what they did but I don't think you can say it's bad design. Apparently they decided not to invest the resources required to make it work.
I agree it made it tough to put out good numbers on very technical fights but I enjoyed the risk/reward involved when deciding to go for damage or survivability.