I VERY much doubt the server transfers will have a cooldown on them. Much more likely ArenaNet is simply going to give you the rewards for WvWvW that you would have gotten if you had stayed on your main server, until a certain time period elapsed (probably after week).
Then that server still might not be winning the next week, I don't see what's wrong with that? You only get the rewards for the server you were on when the WvWvW battle started.
ArenaNet will allow players maximal freedom to play with their friends, WvWvW won't be an obstacle to that.
Lets give an example.
We have Server 1, Server 2, and Server 3. The WvWvW week begins. After a few days, it's clear the winning server is Server 3, so everyone migrates over to Server 3. The week ends, everyone that migrated over does not get rewards. The next week begins, Server 3 now has much more people playing WvWvW, they continue to win the proceeding weeks.
From the sound of it, people can just transfer over, wait until that weeks over, then start racking up rewards for the next weeks, until another server starts to do well, rinse and repeat.
If it were that simple as most populated server wins, WvWvW would make no sense in the first place. I'm sure ArenaNet has something up their sleeve to make it much more interesting than that.
Kurzick/Luxon in the original Guild Wars are two factions fighting for control of the map, the border changes constantly but neither every totally dominates. As one faction gains more ground, the fights occur on maps that favor the other faction more and more.
Something that's been said about character transfer between servers, dosen't look like they have really decided all details yet:
http://www.guildwars2journal.com/pag...n-kerstein-r29Ninjalooter: How about the servers? Many players liked the fact that you did not have to choose a server in Guild Wars 1 and could always freely change between the servers. How is the server system in Guild Wars 2?
Martin Kerstein: We are trying to introduce a system that gives players the possibility to change servers easily. But at the same time it should not impact our World vs World PvP system. It does not make sense to allow players to change to a server that is constantly winning, just because they want to be on the winning side. We have to try to avoid that situation and are currently evaluating different solutions to allow you to easily change servers so you can play with friends, without being able to wildly jump between servers.
Ninjalooter: So there won't be paid character transfers?
Martin Kerstein: I cannot talk about this yet. Since we want to make it as painless as possible to change servers, I would assume it should be free, but I can't say for certain.
my only fear about this game is that it will be too easy as all content in the world is basically PUGS
Difficulty is one thing I am not worried about, although it may well be different if you haven't played wow. And admittedly I am basing my confidence on GW1, but:
I bought GW1 recently, figured I'd see the lore, maybe get some HoM rewards. And about lvl10, I got this quest, and was getting really really frustrated. I kept dying! I took 3 henchmen with me, I was still dying! What the hell? It only then occurred to me that maybe this was because, in this game, there are areas where you should only pull one pack at a time.
Now admittedly I am new to the game, which doesn't help. But it was such a wake-up call, to actually have to think for a few seconds rather than charging in.
In short, I can't see GW2 being easier than wow, if that's any comfort
Last edited by Daerken; 2011-05-17 at 05:44 PM.
Well ArenaNet can make hard content. When DoA came out with Nightfall it was brutal (until all of the speed clear builds were put up on PvX). I imagine the dungeons will be challenging and some max level areas should be as well (although I don't foresee them making it like DoA).
Melee henchmen and heroes in general are piss poor. The only decent ranger henchmen (or hero with subsequent build) are ones based on interrupts. NPCs are better at interrupts since their reaction times are better than the players.
If you have Alesia in your party you will develop a love/hate relationship with her. Mhenlo, on the other hand, I just hate him.
I currently hate cantha because I can't get heroes till I'm done with the starting zone. Atleast in Tyria I could get a run to Lion's Arch and then do the EotN quest and get atleast Ogden and Vekk. Henchmen are retarded as hell compared to heroes.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Not addressing my point at all. What I said was, the devs aren't capable of delivering the standard of quality that the GW2 hype would make you believe, and having watched/talked with the devs over the past several years, this becomes obvious. If you hop on vent and ask Izzy "is GW2 going to be a great game six months after release?", of course he's going to say yes. But if you ask him how they're going to make sure of that, and compare that to how they handled GW, well...
The problem is, with ANet, "customers buying stuff" means "customers buying the game" or "customers buying cash shop items", both of which are frontloaded sales. ANet has, historically, shown that their model is not to make the game as enjoyable as possible in order to pull people back to the game (this model died along with NFWC), but to a. make the game interesting enough to make you want to pick it up off the shelf and b. introduce more stuff in the cash shop (for more frontloaded sales). I dunno, I see a problem here.No sub fee means its easier to get customers back indeed, however unless they find it enjoyable - since it is B2P - they aren't making money unless those customers buy something. Customers coming back =/= Customers buying stuff. [...]
In short, its harder to make profit off front loaded sales if your game isn't enjoyable. This pushes them to make it as enjoyable as possible.
Henchman are... special, yeah...
I'm glad I have someone to carry me through the game, though it comes with the cost of me not knowing anything.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
I only had issues with Henchmen on 1 mission in Prophicies, luckily real people are around to help.