i guess they'll be shuting down the servers any day now... alas poor wow.
i guess they'll be shuting down the servers any day now... alas poor wow.
What makes me think they don't get it is because they are going to start with twice a week raid resets... so what your saying is your going to allow us to tear though the content twice as fast....
...Made it through 9 years of wow...
difference is that q1 and q2 were losses in the west offset by china growth. this time a slight majority of losses were in china, with may be 300-350k in the west. If trend continues, we get another china loss in q4. no idea what to expect in the western sub world.
I don't think china numbers are important except as a verification on the trend in the west. The west is now down over 1.3m this year, still losing each month 6% of the playerbase.
Hells yeah there's a reason not to merge servers! Because Blizzard sells server transfers - so why bother merging them when the players can PAY YOU to transfer their character to wherever they want?
Trust me, Blizzard probably thinks like this - and that they probably believe it's actually a service to players to let them choose where they can transfer to from their failing/dying server. :P
maybe because their primary growth market doesn't require buying expansions? Yes, that logic suggests that the decline probably began mid-wotlk (west), when china growth started masking western sub erosion.
Good deduction. You should take a look at historic mmo revenues and factor in the entire value-added aspect.
---------- Post added 2011-11-09 at 04:33 AM ----------
Actually to date I have yet to see anything that can dispute this viewpoint with numbers. Sub growth ended a month or two after wotlk release. I still don't see the benefit of an mmo world where nothing is unattainable.
They're already trying it out in a couple of markets....um Korea and Taiwan I believe. Just trying it out for now it looks like.
---------- Post added 2011-11-08 at 08:44 PM ----------
Yeah there is...that profit that went up even though there have been sub losses? Part of that comes from "value added services" eg, server transfers. Along with sparkle ponies and BoE pets, it's keeping their profits high.
wow kfp/pokemon release sometime next year.
I have enjoyed working through the numbers and getting some idea of how blizzard mmo revenues work. I think I am done, though. maybe pop back in when netease comments if anything useful (probably not), or for q4 report in 3 months. The numbers game won't provide further action until then.
I still miss the wow game I enjoyed in bc and some parts in wotlk, but at some level of acceptance have integrated that it is irrevocably gone. private options (vanilla preferred) don't have all the bugs worked out enough to justify effort, though I still enjoy questing in that world as I did years ago.
edit - to clarify, I finally quit wow due to my leveling bracket bg's being FULL of pathing bots. did only bg's for last 9 months in-game, about 800 wsg's. wsg doesnt work so well when half your team isn't human. I think this might illustrate that a lot of the people who quit did so for other-than-headline reasons, meaning not everyone was upset that cat heroics required 5 brains.
Last edited by Deficineiron; 2011-11-09 at 04:55 AM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
1.7 million subs unaccounted for. F2P MMOs and Rift must be failing amirite?
meh Blizz will get over it i now have 3 accounts..... does this help at all xD