remember something folks. its 10.3 million ACTIVE SUBSCRIPTIONS. there are people who have multiple accounts.
There was a day where the above wouldn't have been asked. There was a day when Blizzard said they were going to something that people will love, durring that time they usually followed through on that promise.
---------- Post added 2011-11-09 at 06:01 PM ----------
And gold farmers too... they haven't gotten rid of those yet either. ^_^
Depends, you may consider me a doomspeaker but i believe that WoW has a tipping point. More and more people are finding their guild/friendlist empty when they log on. Once a certain percentage of people leaves i think a snowball effect will occur that cannot be stopped unless Blizzard does something drastical.
I'm not too sure I really understand what all the commotion is about. 10.3 million sounds like a lot of people (or accounts I suppose). That should more than enough for them to keep making new content shouldn't it?
Or am I just looking at this the wrong way? :S
And that doesn't mock its playerbase. Or one that doesn't try to induce its playerbase into thinking one solution is better than another to a problem, by presenting two options, one in a ridiculous way and another in a serious one.
Ghostcrawler's communication to the playerbase is the worst i have seen in my life from someone in an important place.
Nah... the real WoW killer is / will be time. It's ridiculous to blame Blizzard after they've created a game that absolutely D-E-M-O-L-I-S-H-E-D the competition for 7 years in a row (and still going).
Everything ages, including video games. And if they don't age in reality, people's perception might still be that they aged, which is just as bad.
titanFocus.info -- news, predictions and place for discussion about Blizzard's upcoming next-gen MMO.
Have to admit I laughed at that. ^_^
Yeah, for me as I said in other threads prior - I really loved WoW from Vanilla to Wrath (Wrath being my FAVORITE!) but when Cata came out, they just went total 180 on so many great things I enjoyed in Wrath. As I've also said prior - Wrath actually CLARIFIED for me that there is a core difference between "Time consuming Challenge" and "Fun".
WoW has grown so large that developers can just sit in cruise control.
Lets put something in perspective for a second. I'm not trying to antagonize Blizzard but look at what another MMO developer has been able to do in 8 months:
-2 full blown 20 man top end raids, 1 of which being as big as ICC
-3 10 man raids
-Doubling the amount of top end crafting recipes for casual gamers
-Adding transmorgification 4 months before WoW
-4 world events
-A huge new pve zone twice the size of Arathi Highlands
-Challenge modes to 5 mans
-Single player or Coop story instances
-Massive amount of fixes to world public questing
-Rep grind for world pvp
-Added a whole new item slot for character customization in terms of set bonuses
-Alternative advancement
-I'm sure there is more, but I just listed what is right off the top of my head
WoW in the same time span you got:
-Firelands
-transmogrification
Now you tell me, what developer do you think is working harder for the playerbase?
Last edited by leafs43; 2011-11-10 at 12:39 AM.
First of all, Trion had a lot of this content made before the game even launched, so it's rather easy to keep what is indeed a high pace of updates in the first year. If they care about their playerbase so much, makes you wonder why they didn't include at least some of what they had with the original launch.
Secondly, oversimplifying one part of your statement, just to make the other one look better is a lame way of making an argument. Not gonna bother telling you what you probably already know, but if you check the 4.1, 4.2 and 4.3 patch notes, you'll find a lot more than those two updates.
P.S. Did Trion ever add the open-world RvR zone (related to Scion I believe) that they hyped into oblivion before launch? It was the one feature that lured me in to try RIFT... boy was I a fool for believing them.
titanFocus.info -- news, predictions and place for discussion about Blizzard's upcoming next-gen MMO.
Actually Blizzard reported net losses. Just saying. They are pouring a great many resources into Titan, Diablo 3 and Heart of the Swarm which aren't making any money in development. Also do not forget the gargantuan cost of bandwidth to support 10 million players. That bandwidth isn't free or even close to it.
Summation: It is all irrelevant for the most part. Blizzard, financially, is in great shape, I'd wager.
I tried to read most the posts, made it through about the first 3 pages and got a raging headache. I was just curious if any of the people predicting the fall of WoW or Blizzard have actually taken the time to read the news over the past 6 months. It's not a wonder (to the informed) that the subscription rate in the middle east has fallen so drastically recently, given the horrific earthquake that rocked Japan, followed by the terrible flooding still being cleaned up in Thailand.
Before you all jump to conclusions about the end of WoW as we know it, or Blizzard, Inc. going belly up, maybe you could log out of the game, and check up on the Current Events of the World.
Peace,
Kir
Seriously? First people were blaming players being suddenly afflicted with "boredom" since Cata's launch... then others are claming that it's a down economy that's been afflicting subscriptions (dispite WoW's original numbers in Vanilla/BC SOARING due to resession and players wanting escapism!)
...and now since those two were debunked... you're trying to play the Natural Disaster card?
Seriously!?
Tbh considering they said there were mostly Chinese people cancelling subs I would imagine its a response to the announcement of Pandas. Pandas are the national icon of China, and yet in wow they often wear Japanese armor, which would be considered as highly offensive as a video of a man in a turban shitting on the american flag.