Originally Posted by
Fencers
Without a subscription fee, the game's design indicates PVE will be similar to the first GW- PVE endgame content focused on adventure elements such as exploration, collection, story, etc.
A really well done side-game is how I always treated the GW franchise. Great to play between League of Legends matches, off-days in WOW/Rift or waste a sleepy afternoon on attempting to collect achievements/costumes. The reason why GW can get away with a slight endgame is they are not bound to subscription.
$60 for Guild Wars 2 and 40-70 hours of gameplay? Not too bad at all. I paid more for Dead Island, Rage and Assassin's Creed. Played them for less than 20 hours combined.