Originally Posted by
Bowser
Isn't the point of gearing up to be able to heal things more easily without breaking out into sweat? Or to survive trash/boss pulls without being dead within 2 seconds? Yes, it was very hard to heal cataclysm dungeons in ICC heroic gear and a few green/blue (quest) pieces along the way, but that's why you go into the dungeons, to eventually get the drops and get more survivability/dps/healing.
Isn't content supposed to be hard when you just dinged? Otherwise it defeats the purpose. If you ding and you go immediately into a heroic of course it is hard to heal then. I don't quite get their point. Are they trying to say they want to make dungeons so easy again that people get bored already at lower level? Or harder for geared characters so that they're not so bored? To be honest, with having 7 characters at 85, I didn't have a problem healing dungeons anymore when I dinged 85. A) You can easily craft some 359 pieces or B) buy 353/359 boe's on the AH for not much money (depends on the server I guess, on mine they're cheap).
I don't know, it doesn't matter what gear I'm having, I get bored of dungeons when I do them many, many times. And when I do them many, many times, I'd rather have smooth/quick runs than needing to concentrate all the time, especially in LFG pugs. If I want concentration, I go into raiding heroic modes. Also, do you just want us to stack Intellect and Spirit as much as we can? Cause we obviously still need Intellect for Spellpower, which is, compared to Spirit, giving us bigger heals still. I don't know, I'll see how it goes I guess, maybe they can make it so it's actually worthwhile. Reminds me a bit of Wotlk, having spellpower or spellpower/spirit gems with a rather small mana pool, and paladins having tons of mana since they stacked intellect. Good times.
As for rewarding 'skilled healers' who don't overheal as much. I'm a druid and currently on 6/7 hc, and no matter what I do, no matter what gear I'm wearing even when I was in shit gear starting to do FL normal modes, I'm ALWAYS top on overhealing, rarely another healer doing as much, that's what hots do, you can't smart heal them when there are other healers involved. I put a Rejuvenation on a target, and another healer tops that person up in a matter of 2-3 seconds, so my heal still has a few ticks that just go to plain overhealing, not my fault that someone else healed them up.
Or Wild Growth, I can't choose who to heal with it, it just goes to the 5-6 people whoever has the lowest health at that point. And yet again, with a few other healers in the group it's very likely that especially the 1-2 people that are at lowest health get quickly topped up, with WG yet again going to overheal. /shrug. Of course I can just use Nourish which heals for 10k with a 2 second cast, which is a rather lol-heal I only use when there's really no damage coming in or to refresh LB. Regrowth is a waste of mana and unless I want the haste buff, I don't cast it. Cause it also heals for almost nothing and costs way too much.
Healing Touch is a nice heal, the biggest we have, also costs a bit of mana so you wanna think about it before casting it. Swiftmend is amazing, but yet again, can go to overhealing quickly if the people that happen to stand in it are basically at full health. Dunno, maybe it's just me but I'd find it hard not to overheal unless I'm solo healing as a druid. Not saying it isn't going to work, I do not know how the raids will look like in MoP and maybe they make it so there's always constant damage incoming, even if only small, so that hots just don't overheal, but I doubt it. Yet again, let's wait and see, but for the moment I'm skeptical.
'When players feel like increasing their skill doesn’t increase their success, they tend to get bored or frustrated.' - If you play with 4-24 other people, success isn't always about you. Even if you play perfectly, if the others make many mistakes, you wipe, and still get frustrated. If you manage to not go oom, to keep people alive if they don't do silly stuff like standing in the fire, you don't get hit by stuff yourself and time your cooldowns at the most convenient times, I yet don't find it has much to do with overhealing but more about raid awareness.
People die if you don't act fast enough, you die if you don't move fast enough, everyone dies if you use e.g. tranq too early and then don't have it for a healing intensive phase. Skill isn't only about who overheals the least, having played for a long time now, often the ones doing the least overhealing were the ones you could have not brought to the raid at all. Every class is different. Some classes are tend to overheal more than others, cause that's just a class mechanic that makes each healer unique.