1. #9501
    If you use DBM you can put a timer for yourself in a macro. I used to use something like this on my mage to show the time remaining when I use Ice Block for example. You can input decimals too.

    Code:
    #showtooltip
    /dbm timer 10 Ice Ice Baby
    /stopcasting
    /cancelaura Ice Block
    /cast Ice Block

    Gershuun @ Borean Tundra US - Interface & Macros Moderator

  2. #9502
    Anyone know of an addon that tracks when you fail an achievement? I don't know why but i've been having the hardest time with Fungalophobia and it'd be nice to be able to see exactly when i'm messing it up.

  3. #9503
    Quote Originally Posted by Treeston View Post
    List of your addons would be appreciated.
    Ok sorry about that. Here's my addons:
    _NPCScan
    AckisRecipeList
    ACP
    Archy
    ArkInventory
    ArkInventoryRules
    ArkInventoryRulesExample
    Atlas
    Atlas_Battlegrounds
    Atlas_DungeonLocs
    Atlas_OutdoorRaids
    Atlas_Transportation
    AtlasLoot
    AtlasLoot_BurningCrusade
    AtlasLoot_Cataclysm
    AtlasLoot_ClassicWoW
    AtlasLoot_Crafting
    AtlasLoot_Loader
    AtlasLoot_OriginalWoW
    AtlasLoot_WorldEvents
    AtlasLoot_WrathoftheLichKing
    Auctionator
    Bartender4
    Bejeweled
    BonusScanner
    Broker_BonusScanner
    ButtonFacade
    ButtonFacade_Shadow
    ButtonFacade_Apathy
    ButtonFacade_Caith
    Cellular
    Chatter
    DXE
    DXE_Baradin
    DXE_Bastion
    DXE_Coliseum
    DXE_Descent
    DXE_DragonSoul
    DXE_Firelands
    DXE_Citadel
    DXE_Kalimdor
    DXE_Loader
    DXE_Naxxramas
    DXE_Northrend
    DXE_Options
    DXE_Throne
    DXE_Ulduar
    Forte_Core
    Forte_Casting
    Forte_Cooldown
    Forte_Timer
    Forte_Talent
    Forte_Vehicle
    Forte_DeathKnight
    Forte_Druid
    Forte_Hunter
    Forte_Mage
    Forte_Paladin
    Forte_Priest
    Forte_Rogue
    Forte_Shaman
    Forte_Warlock
    Forte_Healthstone
    Forte_Soulstone
    Forte_Summon
    Forte_Warrior
    Gatherer
    Gatherer_HUD
    Grid
    MailGet2
    MikScrollingBattleText
    MSBTOptions
    Omen
    OneClickBuyOut
    OPie
    Peggle
    PitBull4
    PitBull4_Aggro
    PitBull4_AltPowerBar
    PitBull4_Aura
    PitBull4_Background
    PitBull4_BlankSpace
    PitBull4_Border
    PitBull4_CastBarLatency
    PitBull4_CastBar
    PitBull4_CombatFader
    PitBull4_CombatIcon
    PitBull4_CombatText
    PitBull4_ComboPoints
    PitBull4_DogTagTexts
    PitBull4_DruidManaBar
    PitBull4_Eclipse
    PitBull4_ExperienceBar
    PitBull4_HappinessIcon
    PitBull4_HealthBar
    PitBull4_HideBlizzard
    PitBull4_Highlight
    PitBull4_HolyPower
    PitBull4_HostilityFader
    PitBull4_LeaderIcon
    PitBull4_LuaTexts
    PitBull4_ManaSpark
    PitBull4_MasterLooterIcon
    PitBull4_PhaseIcon
    PitBull4_Portrait
    PitBull4_PowerBar
    PitBull4_PvPIcon
    PitBull4_QuestIcon
    PitBull4_RaidTargetIcon
    PitBull4_RangeFader
    PitBull4_ReadyCheckIcon
    PitBull4_ReputationBar
    PitBull4_RestIcon
    PitBull4_RoleIcon
    PitBull4_Runes
    PitBull4_SoulShards
    PitBull4_Sounds
    PitBull4_ThreatBar
    PitBull4_Totems
    PitBull4_VisualHeal
    PitBull4_VisualHeal5
    PitBull4_VoiceIcon
    PowerAuras
    Quartz
    Quartz_Buff
    Quartz_Flight
    Quartz_Focus
    Quartz_GCD
    Quartz_Interrupt
    Quartz_Latency
    Quartz_Mirror
    Quartz_Pet
    Quartz_Player
    Quartz_Range
    Quartz_Swing
    Quartz_Target
    Quartz_Timer
    Quartz_Tradeskill
    RangeDisplay
    RangeDisplay_Options
    Recount
    SatrinaBuffFrame
    SBFOptions
    SexyMap
    SharedMedia
    Skinner
    SlideBar
    Stubby
    !Swatter
    TinyTip
    TitanAmmo
    TitanBag
    TitanClock
    TitanCoords
    TitanGoldTracker
    TitanGold
    TitanLocation
    TitanLootType
    TitanPerformance
    TitanRegen
    TitanRepair
    TitanVolume
    TitanXP
    Titan
    DBM-Core
    DBM-GUI
    DBM-BaradinHold
    DBM-BastionTwilight
    DBM-BlackwingDescent
    DBM-ChamberOfAspects
    DBM-Coliseum
    DBM-DragonSoul
    DBM-EyeOfEternity
    DBM-Firelands
    DBM-Icecrown
    DBM-Naxx
    DBM-Onyxia
    DBM-Party-Cataclysm
    DBM-Party-WotLK
    DBM-PvP
    DBM-ThroneFourWinds
    DBM-Ulduar
    DBM-VoA
    DBM-WorldEvents
    Last edited by Meillquei; 2011-11-15 at 11:00 PM. Reason: im a moron >>
    Retired WOW player
    Currently Playing: Final Fantasy 14

  4. #9504
    Deleted
    PitBull4's HideBlizzard module hides the PowerBarAlt by default. Check if it's not set to hide it (/pb4 -> Modules -> Hide Blizzard).

  5. #9505
    Quote Originally Posted by Treeston View Post
    PitBull4's HideBlizzard module hides the PowerBarAlt by default. Check if it's not set to hide it (/pb4 -> Modules -> Hide Blizzard).
    This fixed the problem. Thanks Treeston
    Retired WOW player
    Currently Playing: Final Fantasy 14

  6. #9506
    This question refers to the default UI. I'm looking for the option to make enemy player nameplates show class color, but I can't seem to find it.
    Quote Originally Posted by unholytestament
    You would think that after all these years people would have realized that the people at Blizzard aren't sorcerors and are hindered by technology just like the rest of us mortals.
    Quote Originally Posted by stormcall
    I will never understand why so many people who quit can't just QUIT and move on, and instead feel the need to come tell everyone about it, as if they just won the $100 million jackpot.

  7. #9507
    Thank you, sir.
    Quote Originally Posted by unholytestament
    You would think that after all these years people would have realized that the people at Blizzard aren't sorcerors and are hindered by technology just like the rest of us mortals.
    Quote Originally Posted by stormcall
    I will never understand why so many people who quit can't just QUIT and move on, and instead feel the need to come tell everyone about it, as if they just won the $100 million jackpot.

  8. #9508
    Deleted
    Align should work.

  9. #9509
    Does anyone know if I can blacklist certain mobs from showing up with nameplates (using Tidy Plates or any other add-on) while leaving the other nameplates up? Am I missing something obvious?

    I'd love to be able to turn off nameplates for the Obsidian adds during H:Rhyolith to make it easier to spot and pick up the fragments, for example.

  10. #9510
    Quote Originally Posted by Saif View Post
    Does anyone know if I can blacklist certain mobs from showing up with nameplates (using Tidy Plates or any other add-on) while leaving the other nameplates up? Am I missing something obvious?

    I'd love to be able to turn off nameplates for the Obsidian adds during H:Rhyolith to make it easier to spot and pick up the fragments, for example.
    You can do this with the Threat Plates theme at least. Type /tptp and go to the Custom Nameplates tab. I have Liquid Obsidian set to a 40% scale which makes them super tiny. The Spark I also colored yellow and gave it a custom picture, and the fragments are pink I think, with custom pictures. You can use the spell ID from any spell in wowhead. It's also great for Beth'tilac with all the different types of spiders.

    Gershuun @ Borean Tundra US - Interface & Macros Moderator

  11. #9511
    Quote Originally Posted by lawomous View Post
    You can do this with the Threat Plates theme at least. Type /tptp and go to the Custom Nameplates tab. I have Liquid Obsidian set to a 40% scale which makes them super tiny. The Spark I also colored yellow and gave it a custom picture, and the fragments are pink I think, with custom pictures. You can use the spell ID from any spell in wowhead. It's also great for Beth'tilac with all the different types of spiders.
    Oh, clever - thank you! I'll give this a shot tonight.

  12. #9512
    Deleted
    I have a problem with CheckButton tooltip, i can't get it to show.
    What am i doing wrong ?

    Code:
    function GsOption()
        -- Is the window allready made ?
        if Window then
            Window:Show()
            return
        end
        -- ****************** * * * * * Create window * * * * * ******************
        Window = CreateFrame("Frame", nil, UIParent)
        Window:SetWidth(600)
        Window:SetHeight(400)
        Window:SetPoint("CENTER")
        Window:SetBackdrop({
            bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
            edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
            tile = true, tileSize = 16, edgeSize = 16,
            insets = { left = 4, right = 4, top = 4, bottom = 4 }
        })
        Window:SetBackdropColor(0, 0, 0, .75)
    
        -- ******************** * * * * * Head line * * * * * ********************
        local header = Window:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
        header:SetPoint("TOPLEFT", 10, -10)
        header:SetPoint("TOPRIGHT", -10, -10)
        header:SetText("Change option here")
    
        -- ********************* * * * * * Do your stuf * * * * * ********************
        local GsGuild = CreateFrame("CheckButton", "SetGsGuild", Window, "UICheckButtonTemplate")
        GsGuild:SetPoint("TOPLEFT", Window, "TOPLEFT", 10, -30)
        GsGuild.tooltip = "Tooltip here, why is it not working ?";
        if (GS_InGuild:lower() == "on") then
            GsGuild:SetChecked(true)
        else
            GsGuild:SetChecked(false)
        end
        SetGsGuildText:SetText("Text line here ?");
        GsGuild:SetScript("OnClick", function()
            if (GsGuild:GetChecked() == 1) then
                GS_InGuild = "on"
            elseif (GsGuild:GetChecked() == nil) then
                GS_InGuild = "off"
            else
                print("Error");
            end
        end)
    end

  13. #9513
    #showtooltip Wind Shear
    /stopcasting
    /cast [@focus,harm,nodead][@target,harm,nodead][@focustarget,harm,nodead][@targettarget,harm,nodead] Wind Shear

    is what i'm using as my wind shear macro...however, i'm running into the issue to where if my focus isnt interruptable (cc'd typically) and my target is, i can't interrupt my target. any help on cleaning this up so that i can still interrupt my target while having my focus set to a cc'd mob would be greatly appreciated.

  14. #9514
    Deleted
    Quote Originally Posted by diablo85 View Post
    #showtooltip Wind Shear
    /stopcasting
    /cast [@focus,harm,nodead][@target,harm,nodead][@focustarget,harm,nodead][@targettarget,harm,nodead] Wind Shear

    is what i'm using as my wind shear macro...however, i'm running into the issue to where if my focus isnt interruptable (cc'd typically) and my target is, i can't interrupt my target. any help on cleaning this up so that i can still interrupt my target while having my focus set to a cc'd mob would be greatly appreciated.
    I think it can't be done easily without a modifier, as long as you want the focus to be the priority in your macro.
    As long as the focus conditional is true, the macro will stop there and has no means of determining if your focus is interruptable atm.
    What you could do is start the sequence with a [mod, harm, nodead], so you can force Wind Shear to be cast on your current target by pressing alt, shift or ctrl.

    Anyway, wrong thread, you might want to ask in this one.
    Last edited by mmocdd8e41448a; 2011-11-18 at 02:16 AM.

  15. #9515
    I just need help knowing what addon this guy is using to show an icon on his screen when rend and CS is off CD and ready to be used.

    Last edited by lawomous; 2011-11-18 at 02:17 AM.

  16. #9516
    Quote Originally Posted by Kotik View Post
    I just need help knowing what addon this guy is using to show an icon on his screen when rend and CS is off CD and ready to be used.
    He mentions here: http://www.youtube.com/watch?feature...IFwnDqU#t=503s that he uses PowerAuras.

    Gershuun @ Borean Tundra US - Interface & Macros Moderator

  17. #9517
    Deleted
    Quote Originally Posted by Submann View Post
    I have a problem with CheckButton tooltip, i can't get it to show.
    What am i doing wrong ?

    Code:
    -- ********************* * * * * * Do your stuf * * * * * ********************
        local GsGuild = CreateFrame("CheckButton", "SetGsGuild", Window, "UICheckButtonTemplate")
        GsGuild:SetPoint("TOPLEFT", Window, "TOPLEFT", 10, -30)
        GsGuild.tooltip = "Tooltip here, why is it not working ?";
        if (GS_InGuild:lower() == "on") then
            GsGuild:SetChecked(true)
        else
            GsGuild:SetChecked(false)
        end
        SetGsGuildText:SetText("Text line here ?");
        GsGuild:SetScript("OnClick", function()
            if (GsGuild:GetChecked() == 1) then
                GS_InGuild = "on"
            elseif (GsGuild:GetChecked() == nil) then
                GS_InGuild = "off"
            else
                print("Error");
            end
        end)
    end
    Can't seem to see any OnEnter/OnLeave handlers. Are they defined by UICheckButtonTemplate?

    ---------- Post added 2011-11-18 at 08:09 AM ----------

    Can't seem to find any:
    Code:
    <CheckButton name="UICheckButtonTemplate" virtual="true">
     		<Size>
     			<AbsDimension x="32" y="32"/>
     		</Size>
     		<Layers>
     			<Layer level="ARTWORK">
    -				<FontString name="$parentText" inherits="GameFontNormalSmall">
    +				<FontString name="$parentText" inherits="GameFontNormalSmall" parentKey="text">
     					<Anchors>
     						<Anchor point="LEFT" relativePoint="RIGHT">
     							<Offset>
     								<AbsDimension x="-2" y="0"/>
     							</Offset>
     						</Anchor>
     					</Anchors>
     				</FontString>
     			</Layer>
     		</Layers>
     		<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
     		<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
     		<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
     		<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
     		<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
     	</CheckButton>
    Add them:
    Code:
    GsGuild:SetScript("OnEnter",function(self)
        GameTooltip:ClearLines()
        GameTooltip:SetOwner(self,"ANCHOR_RIGHT")
        GameTooltip:AddLine(SetGsGuildText:GetText(),1,0.82,0)
        GameTooltip:AddLine(self.tooltip,1,1,1)
        GameTooltip:Show()
    end)
    GsGuild:SetScript("OnLeave",function() GameTooltip:Hide() end)

  18. #9518
    Deleted
    Was just browsing the share your UI thread and stumbled across this:

    Quote Originally Posted by xzbbzx View Post
    I guess asking the poster personally would probably work but this might net me faster results - what's the addon that allows you to change the regular Blizzard eagle-things at the end of the action bars to those paladin/Tyrael-ish looking "angels" xzbbzx has on that one screenshot?

    Thank you!

  19. #9519
    Deleted
    Quote Originally Posted by Treeston View Post
    Can't seem to see any OnEnter/OnLeave handlers. Are they defined by UICheckButtonTemplate?
    <snip>
    Can't seem to find any:
    <snip>
    Treeston to the rescue again... Thanks m8... ;o)

    No they are not defined by UICheckButtonTemplate, is UICheckButtonTemplate not just a standard "layout" or is it me there still don't get it ?

    But now the OnEnter/OnLeave is working almost as i want them to (after i added them).

    I have made it as a separate function so i don't have to add the to every checkbutton
    Code:
    function OnEnter(self)
        GameTooltip:ClearLines()
        GameTooltip:SetOwner(self,"ANCHOR_RIGHT")
        GameTooltip:AddLine(SetGsGuildText:GetText(),1,0.82,0)
        GameTooltip:AddLine(self.tooltip,1,1,1)
        GameTooltip:Show()
    end
    
    function OnLeave()
        GameTooltip:Hide()
    end
    but can't get the "GetText" to work, so i tryed with this
    Code:
    -- ********************* * * * * * Do your stuf * * * * * ********************
        local GsGuild = CreateFrame("CheckButton", "SetGsGuild", Window, "UICheckButtonTemplate")
        strText = "Text line here"
        GsGuild:SetScript("OnEnter", OnEnter(strText));
        GsGuild:SetScript("OnLeave", OnLeave);
        GsGuild:SetPoint("TOPLEFT", Window, "TOPLEFT", 10, -30)
        GsGuild.tooltip = "Tooltip here, now it's working ?";
        if (GS_InGuild:lower() == "on") then
            GsGuild:SetChecked(true)
        else
            GsGuild:SetChecked(false)
        end
        SetGsGuildText:SetText(strText);
        GsGuild:SetScript("OnClick", function()
            if (GsGuild:GetChecked() == 1) then
                GS_InGuild = "on"
            elseif (GsGuild:GetChecked() == nil) then
                GS_InGuild = "off"
            else
                print("Error");
            end
        end)
    end
    
    function OnEnter(self, strText)
        GameTooltip:ClearLines()
        GameTooltip:SetOwner(self,"ANCHOR_RIGHT")
        GameTooltip:AddLine(strText,1,0.82,0)
        GameTooltip:AddLine(self.tooltip,1,1,1)
        GameTooltip:Show()
    end
    But the "GetText" is it still not working, any ide how to make it work ?

  20. #9520
    Anyone heard of an addon that sends you some sort of notification when an auction you have listed has been undercut?
    Quote Originally Posted by unholytestament
    You would think that after all these years people would have realized that the people at Blizzard aren't sorcerors and are hindered by technology just like the rest of us mortals.
    Quote Originally Posted by stormcall
    I will never understand why so many people who quit can't just QUIT and move on, and instead feel the need to come tell everyone about it, as if they just won the $100 million jackpot.

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