Originally Posted by
airea
Ah yes, I remember Karma now from some gameplay videos at a con a while back. Yeah, I think my mind is still stuck in WoW mode where the act of fighting is abnormally boring.
---------- Post added 2011-12-14 at 12:22 PM ----------
In addition, this is a fantastic idea. I think some people might be in opposition, but think about it, you have DEs in your instanced home zone, why not in the marketplace right around the corner? They'd have to make the prices raise dramatically higher though, or no one will care. That leads into another question I had. I'm curious as to whether or not the consequences for NOT dealing with DEs are truly worth fighting to prevent. I'm concerned that they'll worry too much about affecting the core of the world and draw a boundary line around it so that there's always a place you can call home, when that's just not realistic.
In the ideal world, these DEs would just keep scaling and scaling to the point where they are attacking entire capital cities if we don't do anything about them. If some dinky band of centaurs attacks a village and people think nothing of it, they turn it into a fort. If they stay there long enough, they establish spies and scouts throughout the area. If they get enough intel and supplies from their routes (which we'd have the ability to cut short), they take over another town. Continuing until they gain control of an entire zone. Then, they'd move on to attack the nearest capital city with occasional raids at the front gates. If the players don't help to repel them, they eventually break into the city, and have the possibility of taking it over. But we all know that can't happen. In the eyes of the makers, that's too risky for the players. A gamer can dream, though, can't he?