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  1. #41
    Quote Originally Posted by Szemere View Post
    This looks really amazing, when you make this stuff, how "done" is it going to be? Is it just the ground and stuff you'll have, or complete with buildings and trees?

    If you ever need a builder with too much free time on his hands, let me know.
    See this post:

    http://www.mmo-champion.com/threads/...1#post15265600

  2. #42
    High Overlord DragonX7's Avatar
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    Wow, that is absolutely amazing. I've been checking this thread every so often and each time it just gets better and better.

    (Also, idk what your avatar is but it's awesome lol)

  3. #43
    Quote Originally Posted by DragonX7 View Post
    (Also, idk what your avatar is but it's awesome lol)
    It's a juvenile mana beast. One day I will grow up to look like this:


  4. #44
    High Overlord DragonX7's Avatar
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    Quote Originally Posted by ramsesakama View Post
    I'm a juvenile mana beast. One day I will grow up to look like this:

    -image want-
    If that appears as my ava one day, don't blame me >.>...

  5. #45


    The image above is actually a crop out of the entire zone of Kalimdor, which I've rendered... but the 128 block height limit destroyed most of it. I'm currently in the process of mapping all the textures in the zone, which total around 5000.

    Since the last update, the program now properly converts terrain textures to matching blocks. I also fixed a few bugs with invisible walls appearing inside buildings.

  6. #46
    Keyboard Turner Luceo's Avatar
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    looks good, my only suggestion now is to make the barrens more "barren" :P

  7. #47
    Quote Originally Posted by ramsesakama View Post
    Wow that looks freakin awesome! It goes to show just how cool Northrend is.
    My Gaming Setup | WoW Paladin (retired)

    "This is not a dress. This is a sacred robe of the ancient psychedelic monks."

  8. #48
    When you're done mapping and simulating everything, are you going to release the map ? :i
    I'd really look forward to that

  9. #49
    Quote Originally Posted by ramsesakama View Post
    [IMG]http://img441.imageshack.us/img441/3655/durotarbarrensthumb.png[IMG]

    The image above is actually a crop out of the entire zone of Kalimdor, which I've rendered... but the 128 block height limit destroyed most of it. I'm currently in the process of mapping all the textures in the zone, which total around 5000.

    Since the last update, the program now properly converts terrain textures to matching blocks. I also fixed a few bugs with invisible walls appearing inside buildings.
    That's amazing! I especially like the way the hills look in the Barrens.
    One thing. Would it be possible to change the Barrens into a desert biome to make the grass look a bit deader?

  10. #50
    Quote Originally Posted by ramsesakama View Post
    -like mega awesome cool picture!-

    The image above is actually a crop out of the entire zone of Kalimdor, which I've rendered... but the 128 block height limit destroyed most of it. I'm currently in the process of mapping all the textures in the zone, which total around 5000.

    Since the last update, the program now properly converts terrain textures to matching blocks. I also fixed a few bugs with invisible walls appearing inside buildings.
    Dude, you are doing a SPLENDID job!

    I'm joining the campaign on spamming Notch to uppen the height limit!

  11. #51
    Deleted
    You should speak to the guys over at http://thevoxelbox.com/ on what they use to raise their height.

  12. #52
    Quote Originally Posted by Luceo View Post
    looks good, my only suggestion now is to make the barrens more "barren" :P
    Minecraft doesn't have a "dry grass" block, but it does have biomes, which can make the grass look brown. So the only way to accomplish this would be to edit the biomes, which can be done but I'm not doing it at the moment.

    Quote Originally Posted by yeast View Post
    That's amazing! I especially like the way the hills look in the Barrens.
    One thing. Would it be possible to change the Barrens into a desert biome to make the grass look a bit deader?
    It's an idea I've considered, it will probably come last because editing biomes can't be done from the region file (you need to create a client mod).

  13. #53
    Dude, awesome job.

    What I would like to ask is that those trees and houses, are those some kind of prefab or what?

  14. #54
    Quote Originally Posted by Spaceshaman View Post
    Dude, awesome job.

    What I would like to ask is that those trees and houses, are those some kind of prefab or what?
    Generated from the models from the actual game.

  15. #55
    There are still a lot of untextured portions of the world, but here are some teaser screenshots:

    Last edited by rkma; 2012-02-04 at 04:57 AM.

  16. #56
    Looks amazing!

  17. #57
    Last edited by rkma; 2012-02-04 at 04:57 AM.

  18. #58
    You're my new BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF IDK what all the F's stand for but You're awesome!!!

  19. #59
    I also created a thread on the Minecraft forums:

    http://www.minecraftforum.net/topic/...fting-azeroth/

    I also simplified the link to my photobucket:

    http://photobucket.com/CraftingAzeroth

    and added an imgur gallery:

    http://imgur.com/a/4HrHB
    Last edited by rkma; 2012-02-04 at 09:14 PM.

  20. #60
    Last edited by rkma; 2012-02-06 at 05:21 AM.

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