Killed Alduin when i was lvl 14. Was quite disappointing and quitted Skyrim for a while, I felt like "I beat the game, nothing to do anymore." Anyway, good thing is that it wasnt the case, game is full of other fun stuff to do so I am back playing
Killed Alduin when i was lvl 14. Was quite disappointing and quitted Skyrim for a while, I felt like "I beat the game, nothing to do anymore." Anyway, good thing is that it wasnt the case, game is full of other fun stuff to do so I am back playing
I must have misunderstood you then, I thought 'going down like a sack of bricks' meant super easy. Enchanting and smithing is stupid broken. On my 2H character, all I did was Deaderic sword and smithing without any potions or fortify smithing. My sword was at 120ish damage, which I thought was just nice. Battle with Alduin - though the encounter itself was pretty anti-climactic, too many companion tanks - wasn't faceroll.
So, according to this tweet, we're getting the Creation Kit on Tuesday.
Can I get a FUS RO YEAH, everyone?!
You ask for more? Then come, traveler, to the Whispering Deep, where only the mad walk.
Raid Idea: The Whispering Deep and Ny'alotha
At my 6th char now, i'm having fun in creating builds who seems weak at start but then reveal themselves as very powerful ones.
5th char was a breton with heavy armor, shiled, and destruction magic - i has been fun to go around in robes for bonuses until i got enough enchanting to get an heavy armor equally viable. Damage output seems to be less than a pure mage (due to shiled i'm tied to single cast only) but it's hella fun to run to casters and bash them in tha face
Last char is following the monk archetype - no armor at all, only robes/dresses. And to make things more difficult, i've choosen to dual wiled to cut even more defense and deal more damage. Anyway some basic protection is required, so i'm going with Alteration magic for some additional defense.
Some hints and helps:
- enchanting and smithing are OP as hell
- magic sucks vanilla mode, go download the tSSSS mod asap
- the game is good because you can add your own rules to the gameplay: Dead-is-dead, RP, must sleep everyday at least x hours, no fast travel and so on.
- open console, write "set timescale to 6", enjoy
Last thing, since CK is coming out, looking really forward to this mod
http://ktacreations.com/dragonboneWeapons_v03.jpg
This guy is awesome.
Non ti fidar di me se il cuor ti manca.
You know, I've always wondered why no Elder Scrolls let us export our characters. Sorta like in Neverwinter Nights.
What sucks about Vanilla magic? (I assume you mean destruction)
I used to think the same but lightning spells (especially chain lighting) are OP as hell once you get the stun perk and significant amount of reduced mana cost. With destruction potions they became even better and you can even hit dragons in air with them and stunlock them.
No, just within Skyrim itself for instance. After I'm don with the game on one character, I can play it again using the same character. With the same level but no equipment, for example. I dunno, maybe it's due to the Elder Scrolls being wide open sandbox games that would make such options redundant.
I'm astounded by the amount of game-breaking bugs in this game. Mostly it's just a minor annoyance since I'm on the PC and can just setstage and stuff, but missing out cool scripted sequences is stupid. I just did the Forsworn questline, was so excited to see how it ends. What do you know? It doesn't end for me. Not unless I setstage, in which case I'd have completely missed out on a whole battle.
Not only that, I looked up uesp and the likes, and they have PAGES of buglist for that part of the quest alone. I lost all my quest items too, and setstage doesn't bring them back, which meant I could never complete all those unfinished quests I had. Patch 1.4 completely missed this quest line. le sigh.
Vanilla magic still sucks compared to the damage a bow/sneak attack or a melee char deals - the fact is that the game is balanced around a stunlock + no mana cost fr spells that then hit like a wet noodle.
tSSSS just makes spells hit harder (and not like melee anyway) while you cannot achieve anymore infinite mana - way more fun, i suggest at least to try it. Impact is still OP, that's why i've left it behind.
Non ti fidar di me se il cuor ti manca.