Balance Druid MoP Discussion Thread
This is where any general discussion about balance druid MoP changes will go. If you want to talk about general druid specifics please use the link to the appropriate thread. If there are any updates or changes I missed PM them to me.
General: http://www.mmo-champion.com/threads/...cussion-Thread
Feral: http://www.mmo-champion.com/threads/...cussion-Thread
Guardian: http://www.mmo-champion.com/threads/...cussion-Thread
Resto: http://www.mmo-champion.com/threads/...cussion-Thread
General Changes:
- The relic slot is gone. Our relics are now useless, but it's no reason to fret-- all other classes are losing their relic and ranged weapon slots.
GlyphsOriginally Posted by MMO-ChampionGeneral Majors
- Glyph of Rebirth: Players resurrected by Rebirth are returned to life with 100% health.
- Glyph of Innervate: When Innervate is cast on a friendly target other than the caster, the caster will gain 10% of maximum mana over 10 sec.
- Glyph of Stampeding Roar: Increases the radius of Stampeding Roar by 30 yards.
- Glyph of Stampede: You can now cast Stampeding Roar without being in Bear Form or Cat Form.
- Glyph of Cat Form: Increases healing done to you by 20% while in Cat Form.
- Glyph of Faerie Fire: Increases the range of your Faerie Fire by 10 yds.
- Glyph of Barkskin: Reduces the chance you'll be critically hit by 25% while Barkskin is active.
- Glyph of Cyclone: Increases the range of your Cyclone spell by 4 yards.
- Glyph of Master Shapeshifter: Reduces the mana cost of all shapeshifts by 90%.
- Glyph of Dash: Reduces the cooldown of your Dash ability by 60 sec.
- Glyph of Entangling Roots: Reduces the cast time of your Entangling Roots by 0.2 sec.
- Glyph of Nature's Grasp: Reduces the cooldown of Nature's Grasp by 30 sec.
- Glyph of Skull Bash: Increases the duration of your Skull Bash interrupt by 4 sec, but increases the cooldown by 10 sec.
- Glyph of Hurricane: Your Hurricane and Astral Storm abilities now also slow the movement speed of their victims by 50%.
- Glyph of Prowl: Reduces the movement penalty of Prowl by 30%.
Balance:
- Glyph of the Moonbeast: You can now cast Healing Touch, Rejuvenation, Rebirth, and Tranquility without cancelling Moonkin Form.
- Glyph of Solar Beam: Increases the duration of your Solar Beam silence effect by 5 sec.
Minors
- Glyph of the Cheetah: Your Travel Form appears as a Cheetah. This glyph will prevent Glyph of the Stag from functioning.
- Glyph of the Treant: Teaches you the ability Treant Form.
- Glyph of the Predator: Your Track Humanoids ability now also tracks beasts.
- Glyph of Stars: Your Moonkin Form now appears as Astral Form, conferring all the same benefits, but appearing as an astrally enhanced version of your normal humanoid form.
- Glyph of Charm Woodland Creature: Allows the Druid to befriend an ambient creature, which will follow the Druid for 60 min.
- Glyph of the Chameleon: Each time you shapeshift into Cat Form or Bear Form, your shapeshifted form will have a random hair color.
- Glyph of Grace: Feline Grace reduces falling damage even while not in Cat Form.
- Glyph of Aquatic Form: Increases your swim speed by 50% while in Aquatic Form.
- Glyph of the Orca: Your Aquatic Form now appears as an Orca.
- Glyph of the Stag: Your Travel Form can now be used as a mount by party members. This glyph is disabled while Glyph of the Cheetah is active.
New Abilities:
Originally Posted by MMO-ChampionBalance:
- Astral Communion, a great quality of life change that will allow you to set up your eclipse state before battle.
- Celestial Alignment, a new, powerful DPS cooldown.
Other Important Ability Changes:
Originally Posted by MMO-ChampionRemoved abilities:
Balance:
- Insect Swarm
- Moonfire and Sunfire are both available in all Eclipse states, and will be kept on the target at all times.
- Eclipse now grants 15% spell haste immediately on trigger, and restores 35% mana.
- When in a Lunar Eclipse, your Hurricane (which deals Nature damage) is replaced by Astral Storm (which deals Arcane damage). For all intents and purpose, Hurricane and Astral Storm are identical, with the exception of their damage schools.
- Entering a Lunar Eclipse resets the cooldown of Starfall.
- You gain Lunar Shower by default as a passive ability. This used to be provided by an optional talent in Cataclysm. The only difference between the Cataclysm version and the Mists of Pandaria version is that Moonfire and Sunfire no longer grant you energy while under the Lunar Shower effect.
Talents
Calculator
Talent Changes and New Talents:
- The talent system is changing dramatically in 5.0.4. You will still select a specialization, but all specializations have the same small talent tree (6 tiers, one talent per tier-- we'll only be able to access the first 5 tiers in 5.0.4).
- Druids have four total specializations, since Feral has been split into Feral and Guardian.
- Most of the old talents you're familiar with have been rolled into spec-specific abilities and passives that you will learn naturally as you level up, or when you swap to the associated spec. For example, Feral druids no longer need to talent for Survival Instincts, Omen of Clarity, or Predatory Swiftness. These abilities and passives from pre-5.0.4 talents have not been lost.
- We can only select one talent per tier.
Talent Level Description Feline Swiftness 15 Increases your movement speed by 15% Displacer Beast Teleports the Druid up to 20 yards forward and activates Cat Form and Prowl.
Instant cast, 3min CD.Wild Charge Grants a movement ability that varies by shapeshift form (15 sec cooldown)
Non-shapeshifted: Fly to an ally's position.
Bear Form: Charge to an enemy, immobilizing them for 4 sec.
Cat Form: Leap behind an enemy, dazing them for 3 sec.
Moonkin Form: Bound backward from your enemies. Can only be used in combat.
Travel Form: Leap forward 20 yards.
Aquatic Form: Increases swim speed by an additional 150% 5 sec.Nature's Swiftness 30 When activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.
Instant, 1 min cooldownRenewal Instantly heals the Druid for 30% of max health. Usable in all forms.
Instant, 2 min cooldownCenarion Ward Protects a friendly target, causing any damage taken to heal the target for 6174 (+ 57% of SpellPower) every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec.
24.8% base Mana, 40 yd range, Instant cast, 30 sec cooldownFaerie Swarm 45 Grants an improved version of Faerie Fire that also reduces the target's movement speed by 50% for 15 sec. This talent replaces Faerie Fire.
Instant, 2 min cooldownMass Entanglement Roots your target in place for 20 sec and spreads to additional nearby enemies. Affects 5 total targets. Damage caused may interrupt the effect. Useable in all shapeshift forms.
30 yd range, Instant cast, 2 min cooldownTyphoon Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.
30 yd Range, Instant cast, 20 sec cooldownSoul of the Forest 60 Aessina's blessing grants a benefit which varies by your combat specialization.
Balance: When a Lunar Eclipse ends you gain 20 Solar Energy and when a Solar Eclipse ends you gain 20 Lunar Energy.
Feral: Your finishing moves grant 4 Energy per combo point.
Guardian: Mangle now generates an additional 2 Rage.
Restoration: You gain 50% haste for your next spell when you cast Swiftmend.Incarnation Grants a superior shapeshifting form appropriate to your specialization for 30 sec. You may freely shapeshift in and out of this form for the duration of Incarnation.
Instant, 3 min cooldown
Balance: Chosen of Elune: Improved Moonkin Form that gains 25% increased Arcane and Nature damage while Eclipse is active.
Feral: King of the Jungle: Improved Cat Form that allows the use of all abilities which normally require stealth, allows the use of Prowl while in combat, and removes the positional requirement of Ravage.
Guardian: Son of Ursoc: Improved Bear Form that reduces the cooldown on melee damage abilities and Growl to 1.5 sec.
Restoration: Tree of Life: Tree of Life Form that increases healing done by 15%, increases armor by 120%, and enhances Lifebloom, Wild Growth, Regrowth, and Entangling Roots spellcasts.Force of Nature Summons 3 treants to assist in the Druid's current combat role for 15 sec. Treant capabilities vary by specialization. Useable in all shapeshift forms.
40 yd range, Instant, 1 min cooldownDisorienting Roar 75 Invokes the spirit of Ursol to roar, disorienting all enemies within 10 yards for 3 sec. Any damage caused will remove the effect. Useable in all shapeshift forms.
Instant, 30 sec cooldownUrsol's Vortex Conjures a vortex of wind at the destination location that reduces the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Lasts 10 sec. Useable in all shapeshift forms.
30 yd range, Instant, 1 min cooldownMighty Bash Invokes the spirit of Ursoc to stun the target for 5 sec. Useable in all shapeshift forms.
Melee Range, Instant cast, 50 sec cooldownHeart of the Wild 90 Increases Stamina, Agility, and Intellect by 6% at all times. When activated, dramatically improves the Druid's ability to perform roles outside of their normal specialization for 45 sec. Grants the following benefits based on current specialization:
Non-Guardian:While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, Vengeance granted, chance to be hit by melee critical strikes reduced.
Non-Feral: While in Cat Form, Agility, Hit Chance, and Expertise increased.
Non-Restoration: Healing increased and mana cost of all healing spells reduced by 100%. Guardian Druids may also cast Rejuvenation while shapeshifted.
Non-Balance: Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.
Instant, 6 min CDDream of Cenarius Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected.
Nourish, Healing Touch, and Regrowth increase the damage done by your next 2 Moonfire or Sunfire casts by 65% or by your next 2 melee abilities by 25%.
Each of these bonuses lasts 30 sec.Nature's Vigil Increases all damage and healing done by 20% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 25% of the healing done, and all single-target damage spells and abilities also heal a nearby friendly target for 25% of the damage done.
Instant, 3 min CD
Other Resources for 5.0.4:Originally Posted by Blizzard Entertainment
- Icy Veins' Balance 5.0.4 guide.