Page 8 of 12 FirstFirst ...
6
7
8
9
10
... LastLast
  1. #141
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Bleeds no longer made sense, since everyone who cared about bleeds already buffed themselves.
    Incorrect. Fury Warriors spec for Deep Wounds to apply a Bleed, but cannot spec for Blood Frenzy to improve their own Bleed damage. Not sure where they got the above idea... :/
    "I'm the Doctor. I'm a Time Lord. I'm from the planet Gallifrey in the Constellation of Kasterborous. I'm 903 years old and I'm the man who is gonna save your lives and all 6 billion people on the planet below. You got a problem with that?"

    -The Doctor, Voyage of the Damned

  2. #142
    sooo since hybrids and pures are supposed to deal exactly he same damage, but hybrids still have their VASTLY superior utility, this is how they want to fight this problem? by giving mage 1 raid buff and hunter 2 raid buffs? Pets bringing buffs for hunters is already broken system cause often you have to take pet that is dps loss for you and you lose ability to switch pets during the fight unless you have 5 the same pets... They better give every pure dps class cleave that hybrids can dream of, better survival and fucktons of other things, otherwise they may just aswell remove pures from the game. From the looks of it, hunter should be deleted first.

  3. #143
    This entire system is redundant. If you're expected to have all the tools as soon as you step into a 10-man, what's the point of dividing them up like this in the first place? You could achieve exactly the same "more people, get stronger" effect by giving players a damage boost based on their group size. All we've got is a fluffy system that emulates exactly the same thing while causing issues at the same time. If they want to throw total group equality around, trying to create some kind of intricate, intertwining system is a mistake to begin with.

    I seriously doubt that anyone would bother class stacking for an advantage on certain encounters unless they're in the top 0.5% or so.
    Last edited by Eats Compost; 2012-03-09 at 11:26 AM.

  4. #144
    Deleted
    here's the lazy desing again

  5. #145
    Deleted
    They've kept the 30% casting debuff. Therefore they have failed.

    Every competitive PvPer, or anyone who PvP's with a brain knows how retarded casting debuffs are.

  6. #146
    Deleted
    sooo, priests wont be doing debuffs anymore at all ?

  7. #147
    Deleted
    1 Month ago: We nerf druid multi-target dps because we want to improve their single target
    1 Month later: We take away from you 8% spell dmg so when you are alone or do pvp you suck more than in cata
    Yay! That's the WAY TO GO ! stupid dumbass developers -.-

    The more i read the Elemental shaman buffs and talents the more i want to stop playing my balance druid.
    Please allow players to battle ress if a shaamn in their party has Reincarnatioin ready so that i can stop playing. because a shaman bring:
    +5% spell haste
    +10% spell power
    + 5 mastery
    + tranquillity without even stoppping dps
    + they have Incarnation baseline, are great at aoe dps and on par with boomkins on single target

    a Balance druid brings
    + battle ress? no because any other druid can give it with symbiosis to a paladin
    +5% haste ? no because an elmenal shaman can give it
    +5% stats? no because many other calsses can give it
    +5 mastery? no because that's a buff we can't bring
    +10% spell power? no because it's brought by every other caster class except priests
    +8% spell dmg taken? no because You removed it
    +great aoe dps ? no because fire mages, shadow priest and elmental are on par or better
    +great single target dps? no because without a leggendary weapon and DI we are like shamans and shadow priests and in mop we have nothing more than them
    +great dps while in execute phase? lol NO we are the only retards that can't increase their dps when the boss is under 30%


    They should explain, why the hell someone should bring a moonkin to a raid if we can't do better dps than others, we suck in execute phases, we have to waste 1gcd to increase single target damage, we bring no unique buffs, and every utility that we bring if it does not decrease our dps (tranquillity vs healing Tide totem) can be given by other druid throught symbiosis ?
    Last edited by mmoc37672be2a3; 2012-03-09 at 12:05 PM.

  8. #148
    So, after an expansion where Restoration Shamans were underperforming most of the time, we get as a reward: We are losing our haste and spell haste buffs. Cool, thanks blizzard. Always healers being beaten down when something needs to be taken out, this is just bullshit.

  9. #149
    Deleted
    I don't think much will change seeing that they're not doing much with the buff system. I'm just glad that Dark Intent now only gives 10% spellpower and it's no longer the tool that defines who tops the chart.

  10. #150
    Quote Originally Posted by wowmagic View Post
    Yup, and this is what I am reading for mages... Arcane mages are losing Slow (which is the ONLY viable snare for arcane) and frost(/fire/arcane) are losing the healing debuff... as someone said above, they are really screwing mages... We bring NO debuffs, we bring only 2 buffs... We are a 'pure' class, so it is not an option to fill another role. On top of all that, our buffs can be brought by... wait for it... HYBRID CLASSES!!!! YAY!!!!!. Shaman can bring the spellpower, and druids can bring the crit!!! awesome. just awesome. Screw you too blizz. /end rant
    Glad I'm not the only one noticing this in regards to a mage PoV for the buffs and debuffs we do, or rather don't, bring to the table. Hey, at least we bring a table!...

    Starts feeling like the end of TBC again when mages could and were replaced with other classes as they brought nothing to the raid bar food.
    If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.

    Water is Life

  11. #151
    Quote Originally Posted by Nephyron View Post
    1 Month ago: We nerf druid multi-target dps because we want to improve their single target
    1 Month later: We take away from you 8% spell dmg so when you are alone or do pvp you suck more than in cata
    Yay! That's the WAY TO GO ! stupid dumbass developers -.-
    Its not just the balance druid's issue, the whole buff and debuff is in a mess.
    Hello SPELL STEAL NERF ?
    Spell steal gives wings and Working As Intended

  12. #152
    Any any any.. except shaman! My poor resto shaman will bring a whole lot of not much. Good thing I'm the GL. :\

  13. #153
    "Spell Haste Effect: +5% spell haste Example: Moonkin Aura Brought by: Balance druids, Shadow priests, Elemental shamanCritical Strike Effect: +5% ranged, melee, and spell critical chance Example: Leader of the Pack Brought by: Guardian and Feral druids, any hunter, any mage"


    One problem I see is that a lot of 10 mans currently rely on their resto shaman to provide 5% spell haste, if it's limited to only ele shamans then that could be bad for some groups. Moonkins are probably the least used dps in 10 mans and because shamans are such strong healers right now, most groups don't take en ELE, but a resto instead as having two mail intellect gear classes in a 10 man is dumb. This leaves shadow priests, which are a great option.

    But, Blizzard shouldn't need to cater to 10 mans anyway.

    Also, fury loses 5% crit buff? =(
    Last edited by Gromnak; 2012-03-09 at 12:57 PM.

  14. #154
    Deleted
    Yup, and this is what I am reading for mages... Arcane mages are losing Slow (which is the ONLY viable snare for arcane)
    Oh really? In the MOP talents tree, Slow is still there. *Poins at 77 level* And no, it's not the only viable snare for arcane.
    We are a 'pure' class, so it is not an option to fill another role. On top of all that, our buffs can be brought by... wait for it... HYBRID CLASSES!!!! YAY!!!!!. Shaman can bring the spellpower, and druids can bring the crit!!! awesome. just awesome. Screw you too blizz. /end rant
    Yeah, so what that you're a "pure"? Being a pure means you can change your playstyle depending your spec. By the way, if you don't enjoy the game, just quit and save people form facepalming.

  15. #155
    Deleted
    Hm the only thing I see wrong with how the buffs are spread out is:

    +5% spell haste: -> Only brought by 3 specs whereas all other buffs/debuffs are at least brought by 5 (usually more). They should spread it out.

    +8% spell damage taken -> Only brought by 2 classes whereas all other buffs/debuffs are at least brought by 3. Considering how important this debuff is they should give it to more classes. For example either moonkins,spriests or shamans.

    Other than that it seems fine. Physical dps in 10man should easily have full buffs/debuffs consistantly unless you stack classes.
    Last edited by mmocb100f50513; 2012-03-09 at 01:07 PM.

  16. #156
    Quote Originally Posted by gend View Post
    Hm the only thing I see wrong with how the buffs are spread out is:

    +5% spell haste: -> Only brought by 3 specs whereas all other buffs/debuffs are at least brought by 5 (usually more). They should spread it out.

    +8% spell damage taken -> Only brought by 2 classes whereas all other buffs/debuffs are at least brought by 3. Considering how important this debuff is they should give it to more classes. For example either moonkins,spriests or shamans.
    Don't you think Mookins, Priest and Shaman have to much already.

    The haste buff is a problem, need more class Than those those 3hybrid spec that have big chance not to be in a man as DPS

  17. #157
    Quote Originally Posted by Sinister Knight View Post
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Bleeds no longer made sense, since everyone who cared about bleeds already buffed themselves.
    Incorrect. Fury Warriors spec for Deep Wounds to apply a Bleed, but cannot spec for Blood Frenzy to improve their own Bleed damage. Not sure where they got the above idea... :/
    Yeah but that was just a random bleed not a bleed like Arms Feral or Sub had and they all had bleed debuff. Now it's simply removed so all bleeds do 30% more damage without debuff.

  18. #158
    Quote Originally Posted by Dexiefy View Post
    Pets bringing buffs for hunters is already broken system cause often you have to take pet that is dps loss for you
    Except they've already told us that Hunter pets will be able to use any of the three trees now. Ferocity Sporebats will be viable.
    You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.

  19. #159
    The Patient MasterOutlaw's Avatar
    10+ Year Old Account
    Join Date
    May 2011
    Location
    Nation of Domination
    Posts
    334
    What's so confusing about Rogues bringing +8% Spell Damage? They already do if they're Assassination spec via Master Poisoner and since one of Rogue's primary sources of damage comes from poison (regardless of spec), which is considered spell damage, it makes sense to have it as a base class ability. The real confusion and complaint should be why only two (currently) classes bring the buff.

    Some of the changes presented are questionable, but most of them look great. It's still far too early in development to herald the falling of the sky just yet instead of providing productive feedback on the forums.

  20. #160
    Deleted
    One of the major problems World of warcraft have is the constant QQ of Class X vs Class Y, meaning that there will always be someone unhappy and since most forums aren't moderated to the extent of decreasing senseless QQ to the point of trolling, there will never be a healthy community environment to this game (and most games btw)


    People should spend more time having fun and less time trying to attack other classes and QQing their own class is diminuished in any way. If they can't have fun and spend most of their time "fighting" for their own class, they should realy realy find something else to do.*


    Imho, ofc.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •