It seems like we have an obvious answer to that, but, where, do you think, will be the entrance to this raid?
It seems like we have an obvious answer to that, but, where, do you think, will be the entrance to this raid?
Front door
putting in a summons stone at the front gate would just clutter things up more so then it already is.. im thinking.. if this is going to become an actual raid (i hope so even as a devout horde) that with Garrosh being so close to the front gate.. its more likely the entrance would be placed at the rear, for a "progressive" march thru Org.. besting generals/lieutenants along the way.
It could be like Molten Core after the attunement: you talk to a guy. In this case it could be you'd have to talk to a racial leader (one for the allys and another for the Horde), or talk to some single person for both factions. I just hope blizzard doesn't locate enterances to close to SW or ORG.
For Horde it could begin at the Echo Isles
For Alliance it could begin at the bridge between Durtoar and Barrens
dooh.. Who needs entrance when you can just queue for the instance and get ported in.
Personally I think it will turn out to be more along the lines of the new scenarios technology. I think it would be a nice way to introduce the new feature as well as not restricting it to a raid and class rolls.
I vote that during the Garrosh raid patch, Orgrimmar cannot be entered into as Horde. The entire place would be instanced.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
I'm betting crazy Newtm Jaina will simply port us into his throneroom.
Terry Pratchett has a bird on his head.
Actively playing Tily Pond, Dvatori, Ruary Freyfeather, and Winifred Pond.
Caverns of Time.
I was thinking about this since it probably won;t be in caverns of time again. Then I thought they could add a NPC you talk to who phases you in front of org and you could take the raid portal in. But second guessing that it wouldn't make sense for horde toons to peacefully co-exist in org during a patch we raid Garrosh. I'm almost certain in 5.3 orgrimmar as we know it in game doesn't exist. It'll be full of hostile NPCs for both factions and horde main city will be somewhere else(TB or echo isles?). It's actually a pretty big event in Lore, all things considered.
Think I read somewhere that Garrosh is cooking something nasty underneath Orgrimmar so the instance may include new as yet unseen parts of the city. As for the entrance I imagine that from the title "seige of Orgrimmar" the whole city is heavily fortified and under bombardment with the player's group being given A-Team access to a secret passageway to do what needs to be done. Either that, or knowing Blizz, a portal straight inside from our respective faction city in Pandaria.
But then what happens at the end of the expansion? They suddenly remove the raid, or add a random teleport spot somewhere?
Here's a thought - maybe we can be either teleported or air-dropped in (the drop sticking us in a phased raid environment) from a nearby airship? No more lootship, no actual FIGHT on the ship, just a summon stone and a staging area, basically.
Maybe Garrosh will expect the front door. Orgrimmar has two side entrances, too.
I don't know how it will play out, but I think it would be cool (thematically) to have Alliance invading from one side (say, the Azshara side) and Horde invading from the other (Southfury River side).
Baunilha's comment makes sense, though. If the entrance was at or around Org, then the lagfest would be hardcore.
Having TB as the Org raid starting point for Horde would be interesting. It would populate that part of the world again.
Last edited by Max Rebo; 2012-03-23 at 02:04 PM.
Mage: Klünk @ Area 52
Ok more serious answer would be that you have instance portal somewhere in Stormwind (for the alliance only ofc) and so you walk through. When you enter the instance first thing you do is to get aboard of a gunship and then you fight seagulls along the way to Ogrimmar.
You did; and he is.
Ragefire Chasm has been redone to this effect. Personally I think it's too early and too little is known of the circumstances of the raid to give anything more than conjecture. I am quite fond of the idea of the entire raid being themed as a mass battle through the streets and eventually into a "secret lair" below the city; your raid acts as a cohesive unit, fighting through waves of opposition (as trash) and having to hold certain objectives or best specific foes (boss encounters) to turn the tide sufficiently as to finally face Garrosh. Purely speculative, but its what I would like to see.
Terry Pratchett has a bird on his head.
Actively playing Tily Pond, Dvatori, Ruary Freyfeather, and Winifred Pond.