so yea, anyone else think that looking at GW2's mechanics that the game is far and away more complex than GW1? people always complain that GW1 is hard to learn but really its extremely consistent. when i say mechanics im talking the nuts and bolts numbers under the hood.to me theres just so much going on in GW2 that's...not there. i dont think i can get my point across without an example
ok so in Gw1 60 armor is the "break even" point for damage, anything lower than 60 armor will do more damage than listed anything more will do less at rate of doubling or halving the amount of damage than the last 40 armor increment. in simpler terms at 20 armor you take double damage. at 100 armor you take 50%, at 140 armor you take 25%. in GW2 all we see is "toughness reduced damage dealt"
theres a much bigger black box going on.
this to me is one of my biggest gripes coming from GW1, the loss of information and feeling of uncertainty and ambiguity.
maybe it helped that the numbers were smaller and more manageable...