finally something else to do on meta
finally something else to do on meta
Well, currently the damage doesn't add up to justify the cost. It deals roughly twice the damage that Demonic Slash does, but at five times the fury cost. Yes it's an AoE, but so is Void Ray, which also does a bit more damage than Slash (with a slightly longer GCD), is an AoE, and refreshes Corruption from a distance (though it's a bitch to aim accurately). CW can also cut into both fury generation and Molten Core procs if you aren't careful in how you use it.
Of course damage hasn't been balanced yet, but if it doesn't do better damage per fury than Demonic Slash or Void Ray then it's not going to be worth using beyond extreme niches where you need to do a lot of damage in a very small window, or if you need to do quick AOE against flying targets.
I could also be looking at it from the wrong angle and be completely wrong. Looking at it from just the DPCT then CW is clearly some awesome burst damage, but looking at it from damage per fury it looks weak. I'm not sure weather it's best to spend fury as fast as possible or to stay in Meta as long as possible to maximize DPS. The right answer is probably somewhere in the middle, and I'm not a hardcore enough theorycrafter to figure out where it is.
edit: After some quick (potentially inaccurate) testing, it looks like Demonic Slash's tooltip is incorrect. CW does closer to three times the damage of Slash (at 89, in quest gear, reforged to 15.99% mastery, with DS popped).
Last edited by Fallensaint; 2012-05-09 at 12:16 PM.
Sorry but void Ray is not a good aoe spell. You really think you're gonna have each add on a line?Well, currently the damage doesn't add up to justify the cost. It deals roughly twice the damage that Demonic Slash does, but at five times the fury cost. Yes it's an AoE, but so is Void Ray, which also does a bit more damage than Slash (with a slightly longer GCD), is an AoE, and refreshes Corruption from a distance (though it's a bitch to aim accurately). CW can also cut into both fury generation and Molten Core procs if you aren't careful in how you use it.
Of course damage hasn't been balanced yet, but if it doesn't do better damage per fury than Demonic Slash or Void Ray then it's not going to be worth using beyond extreme niches where you need to do a lot of damage in a very small window, or if you need to do quick AOE against flying targets.
I think the demo aoe will consist off using immolation aura and Chaos wave , then to switch for human form and using RoF , and back to Demon form. Never use Void Ray.
Merci pour la précision meegosh.DS scales with level, it only gives 6250 at level 85 which is (roughly) the same amount than 21k at level 90.
Chaos Bolt was chaos damage when it first went live. Anyone remember why it got changed to fire?
Because Blizzard hates warlocks.
I don't mind using both shadow and fire for demo/destro. As a warlock in Demo I am to destroy via demonic power which is both fire and darkness. In destruction I am to destroy using chaotic energies, whatever they may be. I'd be interested in getting a fire dot for affliction tbh.
Either way, Blizzard hates us and anytime something cool is launched its either nerfed or replaced.
Soulburn: Unstable Affliction. A boy can dream.
I never said it was good, just that it does better damage per fury than CW and has some utility. It's difficult to aim, and impossible to use on enemies that are on a different vertical level. However, Void Ray's area of effect is quite a bit larger than it's graphic would suggest. Depending on the size of the targets and their grouping, it could potentially be effective if aimed properly. But that's a big if, and there's better and easier to use options for AoE for Demo.
I don't think it was anything to do with resistances. Chaos damage could never be resisted because of it's physical component and Chaos Bolt had a special condition that prevents resistance anyway. So whether Chaos or Fire it would still ignore resistance completely.
I thought it was more to do with Chaos damage ignoring damage reduction and immunities? That and being counterspelled would lock out every school, including physical.
Last edited by Netherspark; 2012-05-09 at 02:14 PM.
Really true, the lateral range is like ... dunno, 6 to 10 meters ? When i tested it, for any kind of pack, when the tank positions, so that all are in front of him, they all get hit anyway by the Void Ray. What i mean, is that it's not that complicated, it's not like we're trying to snipe a watermelon from 300 yards. As for the vertical "range", i can't seem to find a situation (pve-raid) where that might be a problem anyway, but i might be wrong.
No matter how you say it, all 3 specs are more interesting and unique than live.
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nothing named "chaos wave" will ever stay around sadly
Isnt 10% of infinite still infinite?
Well Hand of Gul'dan is only Shadow & Fire. Chaos is Fire, Frost, Shadow, Nature, Arcane, Holy & Physical.
I would imagine that being locked out of physical abilties would prevent the use of things like racials, wands and I'm not sure but it may also prevent the use of items (trinkets) too. Also being locked out of holy may prevent the use of Lightwells.
Besides, Hand of Gul'dan and Chaos Wave are both instant so that problem no longer exists, however it would still be a problem for Chaos Bolt, sadly.
He's right. Demonic Fury, Burning Embers, and Soul Shards (the new Haunt) alone are a big difference. There might be less core abilities, but there's a lot more crap to keep track of and worry about.
Affliction really hasn't changed much except for the loss of Shadow Bolt. But that's a pretty huge change.